PMD ROM Hacking Weekly - 1st november 2021
Table of Contents
- Explorers ROM Hacking News
- Rescue Team Hacking News
- Editor's Notes
⮝ Explorers ROM Hacking News
⮝ End of the SkyTemple second hack jam !
The second SkyTemple hack jam ended the 30 october, at 16 UTC.
VOTE FOR YOUR FAVORITE HACK JAM GAME!
This time we are having a community vote for an additional award! Download all hacks from the game jam and for your favorite until December 1st here:
(you can change your vote at any time until then)
I won't make an entry for each of those hacks, as the page link above lists all hacks. You should really go read it.
⮝ Explorers of Reality beta 1.0 realeased !
by WeebPolice on twitter
Ok for real this time Beta1.0 of Explorers of Reality is here download at this link https://hacks.skytemple.org/h/reality
more updates like portraits and sprite sheets eventually
the page state that "the basics of the hack is difficulty and modified story and characters while following a similar structure. as of now due to a seemingly random bug, progress is only at chapter 10".
⮝ Explorers Retold chapter 18 released
from the youtube video description
It was exactly one year ago that I uploaded the first chapter of PMD Retold. Now we're at the pointy end of the main story, the journey to the Hidden Land begins. But what new challenges will Team Fire Spark face? It's not just Kabutops and Omastar this time!
⮝ Guide for making custom overworld map
Here is a guide to making and importing maps in SkyTemple to those that want to add custom ones to their rom hacks. It is not a complete guide but should help some people that are running into colour issues like I was in the past.
I plan on updating it in the future to include better multilayered details and for animated tiles too.
Let me know if there is anything you need help with
⮝ New Community Assets
Animated sprites in this section are animated PNG files. If animated sprites appear to be static images, make sure that your browser supports PNG animation. (Most modern browsers should display them just fine, though.)
Floette Shiny by MurpiSprite Added
Floette Blue Shiny by MurpiSprite Added
Floette Orange Shiny by MurpiSprite Added
Floette White Shiny by MurpiSprite Added
Floette Yellow Shiny by MurpiSprite Added
Froakie by EmmuffinSprite Added
Froakie Shiny by EmmuffinSprite Added
Gourgeist by JFainSprite Added
Leavanny by baronessfaronSprite Added
Marowak Alola Shiny by someone with the discord id <@!196428059988066304>Portrait Added
Ribombee by baronessfaronSprite Added
Servine Shiny by EmboargerSprite Added
Vivillon by EmboargerPortrait Added
⮝ Other Graphics
When making sprites or portraits, keep in mind the DS uses 18-bit color precision (not 24-bit or 32-bit as most modern PCs use). If you use a color outside of that range it will be saved to the game no problem, since the game's files support it, but the DS will "round" it to the nearest color. This chart includes all colors:
⮝ SkyTemple randomizer
⮝ SkyTemple randomizer 1.3.2 released
- Fixed the issue where randomizing IQ gains would corrupt the ROM.
- Fixed some stock personality quiz answers being too long.
⮝ Rescue Team Hacking News
⮝ RRT Decompilation progress
- Commited by AnonymousRandomPerson: "Decomped more dungeon AI"
⮝ Editor's Notes
Did I miss anything? Feel free to open a github issue, contact me on Discord at
marius851000#2522, send me an email at
firstname.lastname@example.org, on reddit to
u/marius851000 or send me a message from an ActivityPub-compatible service (Mastodon) at
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