PMD ROM Hacking Weekly - August 14th, 2021
Table of Contents
- Explorers ROM Hacking News
- Editor's Notes
⮝ Explorers ROM Hacking News
⮝ Fix release for Explorers of Hell
Babou on his Discord server
Hi @everyone! Here is V1.2, there is nothing new since I am mostly focused on Pokemon Mystery Dungeon: Explorers of Heaven. V1.2 contains some bug fixes, like the shinys present on floor 1 of some dungeons, or some orbs that were only affecting the user. Enjoy everyone!
⮝ First demo of Explorers of Memories !
Explorers of Memories is a romhack where the protagonist never lost their memories, and this effects the story in many ways causing events to never happen or making events happen earlier than they should. However, this is not a retelling of the original story, instead it is a brand-new story with elements of the original.
This should be played after you finished the original sky as it spoils many things. This demo covers chapters 1-9.
The patch works on clean and xenophobia us roms. This patch will not work on EU roms; however, a patch will be created in a couple of days for it.
I hope you all enjoy Explorers of Memories! I'll have the download shortly.
Here you go!
⮝ New Community Assets
Animated sprites in this section are animated PNG files. If animated sprites appear to be static images, make sure that your browser supports PNG animation. (Most modern browsers should display them just fine, though.)
Ambipom by DonkinDoPortrait Added
Dragonite by EmboargerPortrait Added
Dragonite Shiny by EmboargerPortrait Added
Dragonite Altcolor by MurpiSprite Added
Drampa by EmmuffinSprite Added
Lucario by EmmuffinPortrait Changed
Lucario Shiny by EmmuffinPortrait Changed
Mareep by EmmuffinSprite Added
Mareep Shiny by EmmuffinSprite Added
Natu by DonkinDoPortrait Changed
Natu Shiny by MurpiPortrait Added
Togepi Shiny by MurpiPortrait Changed
⮝ SkyTemple Changes
In the announcement channel, Parakoopa started a discussion thread about change in ExplorerScript :
Beta Tester and everyone else that is interested!
I would like to work on a new version of ExplorerScript.
I'll make a thread under this message and I'd love all the ideas you have for it, to make the life for you easier. It doesn't really matter how far fetched your ideas sound, I just want to collect some feedback and discuss it with you.
One thing I really want to do for it is rework the entire Macro system completely so it makes more sense and is also more powerful (supporting things like loops, and assignments using Macro variables)
As a reminder, ExplorerScript is the programming language used to edit the cutscenes of the Explorers game by SkyTemple.
- Commited by Irdkwia: Fix the ChooseStarter patch
Invalid pointer only checked 25% of the time because of a call to random(100) and branch to somewhere else if the result is below 75. So literally 25% of crash on hardware.
- Commited by Irdkwia: "Fix CellRenderCombo in Dungeon Interruptions".
Yesterday were shared a MAP related to Pokemon Mystery Dungeon. It is a good watch.
⮝ Editor's Notes
Did I miss anything? Feel free to open a github issue, contact me on Discord at
marius851000#2522, send me an email at
email@example.com, or send me a message from an ActivityPub-compatible service (Mastodon) at
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