hack quality : All of these hacks has been fun to play (outside of those with too much difficult gameplay when I got to the gameplay phase, in particular Shrine of Seals and Merchants VS Pirate, and Gegensieler, with having to watch the original cutscene (but after this, it was good)). Making a choice will be hard. I choose **Psychic Puppets** , but *B.L.O.R.G* is very close too. *future of hope*, *psychic puppets*, *city of light*, *operative labours* are also worth special mention.
use of topic : The topic is used more or less in each hacks. The best use I found is in **Gegenspieler** , but I'll add special mention for *Operative Labours* and *B.L.O.R.G* too !
use of gimmick : That's hard to really notice what is object sprite and what isn't. I'll put **Shrine of Seals** first for their moving circle thing (there was a similar stuff in *Operative Labours* too). *Turnabout Dimension*, and *B.L.O.R.G* (for the giant egg bomb, but also the pokémon shadow, even if they aren't technically object sprites) make a good use of these too.
gameplay : That's very subjective, but I'll put **B.L.O.R.G** first for their change over standard gameplay. *Psychics Puppets* is really good too. *Probopass Last Quest* and *Operative Labours* are good too. Also, *Merchants VS Pirates* look good, but is too hard for me.
narrative : Ahhh... Probably the hardest part... Most of the submitted hacks are really good here. I've choosed to put **Psychic Puppets** first, but *Turnabout Dimensions*, *Future of Hope*, *City of Light*, *Operative Labours* and *B.L.O.R.G* are all specifically good.
single cutscene : That's hard, in particular due to the fact that an hack having a great single cutscenes usually have really good cutscenes overall. I'll put **Future of Hope** first, both for their intro (start-up screen) cutscene and it's ending scene (even if it's a still image). Specifically interesting cutscene (from my POV) also include (limiting to 1 cutscenes per hack) *Turnabout Dimension* for it's ending cutscenes, *Psychic Puppets* had the few month flashback, *Gegenspieler* had the post-lose-against-dialga cutscene, *City of Light* for... I'll select the first outdoor cutscene, *Operative Labours* for the scene with the spectacle, *Shrine of Seals* for the first cutscene and *B.L.O.R.G* for the cutscene when we lose against the giant egg bomb (they all have many other cool cutscenes too. Except maybe Shrine of Seals, due to the fact it doesn't have many other cutscenes)).
custom graphics : **Operative Labours** (for their overworld background), but *turnabout dimension*, *princess alexander*, *future of hope*, *city of light*, *Templum Machine* (for the tileset) and *Probopass Last Quest* are goods too !
uniqueness/creativity : Every hack is unique, but I decided, for the most original and (actually not really) unexpected change **Turnabout Dimension** . Special mention to *Turnabout Dimension*, *Psychic Puppets*, *Gegenspieler*, *Operative Labours* and *Merchants VS Pirates* (but don't worry, every hack is unique in their own way too).
technically impressive : **psychics puppets** , but *city of light*, *turnabout dimension*, *Shrine of Seals* (for their evolution -- that sadly reset level) and *Mechants VS Pirates* are really good too ! Also, *Princess Alexander* have some cool stuff too.

Dungeon Design : (oops forgot that one)... That's something even harder to judge that gameplay, but I think I'll put **Psychic Puppets** first (for it's last dungeon and all the tweaks made to it). **B.L.O.R.G** is really good too in requiring to destroy wall.
