====== PMD ROM Hacking News of the 25th april 2022 ====== ===== End of third hack-jam ===== Today, the third SkyTemple hack-jam came to an end ! I put every submission (including those that were already posted in the previous newsletter) here ! Have fun playing them, and be aware that a community award will soon be put into place, were you can vote for your favorite hack ! //presented by order of submission// ==== Princess Alexander and the Search for Obama's Last Name I Really Don't Feel Like Finishing This Right Now Edition ==== //By AssCucumber//
Travel to Boozel Continent and prevent Queen Skemple from saying the N-word in a Tic-Tac-Toe battle to the death. @Ass Cucumber 's third adventure is the story of Mystery Mail Blooming Chaos told from Alexander's perspective. This is the first 30% of the first chapter of a multi-chapter(?) series. Time to complete: around 20 minutes. Patch is for the US version of the game.
{{https://hacknews.pmdcollab.org/hacks/princess-alexander/screen1.png}} {{https://hacknews.pmdcollab.org/hacks/princess-alexander/screen2.png}} {{https://hacknews.pmdcollab.org/hacks/princess-alexander/screen3.png}} [[https://cdn.discordapp.com/attachments/840183736354996224/963813315472150608/PAATSFOLN.zip|Download]] ([[https://hacknews.pmdcollab.org/hacks/princess-alexander/PAATSFOLN.zip|mirror]]) ==== Turnabout Dimension ==== //By Tainted//
**Resubmitted to fix softlock, thanks End!** Turnabout Dimension Made by: @Tainted Average playtime: 1 hour - 1 hour 30 min. hopefully The patch is for the US version. Screenshots are provided within the zip file. A familiar face has recently gotten his wish granted. But it seems like that wish brought with it a series of unfortunate events. However not all is lost for someone arrives to save the day! Can you figure this mess out?
{{https://hacknews.pmdcollab.org/hacks/turnabout-dimension/1.png}} {{https://hacknews.pmdcollab.org/hacks/turnabout-dimension/2.png}} {{https://hacknews.pmdcollab.org/hacks/turnabout-dimension/3.png}} [[https://cdn.discordapp.com/attachments/840183736354996224/964936649807101982/Turnabout_Dimension.rar|Download]] ([[https://hacknews.pmdcollab.org/hacks/turnabout-dimension/Turnabout_Dimension-second.rar|mirror]]) ==== Future of Hope ==== //By baroness faron//
**resubmitted to fix a bug** Future of Hope Made by: baroness faron Average playtime: Around 40 min. The patch is for the US version. Screenshots are provided within the zip file. Time in the dark future has been restored. The world has a lot of healing left to do; but the reappearance of a pokemon long since thought to be extinct, brings new hope to a lonely Arcanine. However, it also brings trouble!
{{https://hacknews.pmdcollab.org/hacks/future-of-hope/1%20screenshot.PNG}} {{https://hacknews.pmdcollab.org/hacks/future-of-hope/1%20screenshot2.PNG}} {{https://hacknews.pmdcollab.org/hacks/future-of-hope/1%20screenshot3.PNG}} [[https://cdn.discordapp.com/attachments/840183736354996224/965687025695080499/futureofhope.zip|download]] ([[https://hacknews.pmdcollab.org/hacks/future-of-hope/futureofhope.zip|archive]]) ==== Psychic Puppets ==== //By Adex//
**Psychic Puppets** - By @Adex - US Version - Estimated time to complete: 1 hour - 1 hour 30 minutes - Resubmitted to fix a potential softlock Secluded in the deepest part of Western Cave, the most powerful Pokémon finally awakens…
{{https://hacknews.pmdcollab.org/hacks/psychic-puppets/screenshot_1.png}} {{https://hacknews.pmdcollab.org/hacks/psychic-puppets/screenshot_2.png}} {{https://hacknews.pmdcollab.org/hacks/psychic-puppets/screenshot_3.png}} [[https://cdn.discordapp.com/attachments/840183736354996224/966458781804408872/PsychicPuppets.zip|download]] ([[https://hacknews.pmdcollab.org/hacks/psychic-puppets/PsychicPuppets.zip|mirror]]) ==== Gegenspieler ==== //By ChrisSema//
Gegenspieler Made by: @ChrisSema EU Version (Deutsch & english) Playtime: ~60 Minutes (if you only play with one team) Videolink in ReadMe Have you ever wondered how hard it was for your opponents to beat your team? Well, now you can take over their role. Try to beat yourselves.
//Well... No screenshot, but a video https://youtu.be/5lS4rnjd3mg // [[https://cdn.discordapp.com/attachments/840183736354996224/967673610611359754/Gegenspieler.rar|download]] ([[https://hacknews.pmdcollab.org/hacks/gegenspieler/Gegenspieler.rar|mirror]]) ==== City of Light ==== //By techticks//
City of Light Made by: @techticks US Version Playtime: ~60 Minutes Please open the included .txt file for credits The peaceful life in the city of Ultra Beasts changes when an intruder from a different world arrives...
{{https://hacknews.pmdcollab.org/hacks/city-of-light/screenshot1.png}} {{https://hacknews.pmdcollab.org/hacks/city-of-light/screenshot2.png}} {{https://hacknews.pmdcollab.org/hacks/city-of-light/screenshot3.png}} [[https://cdn.discordapp.com/attachments/840183736354996224/968138349737025596/PMDCityOfLight.zip|download]] ([[https://hacknews.pmdcollab.org/hacks/city-of-light/PMDCityOfLight.zip|mirror]]) ==== Pokemon Mystery Dungeon: Operative Labours ==== //By Argonien|Rayasa|✠//
This Hackjam, Team Stardust presents Pokemon Mystery Dungeon: Operative Labours Team Stardust currently consists of: @Argonien|Rayasa|✠ @Gothic~Starfire (Sammy) @Trikunari @gUY @LittleFlygon @ReapersYnergy -Estimated Playtime: 45min. -EU Version -Patched with xDelta3 Supported Languages: -English -German -French In a small town, the unthinkable happened, and you are here to solve the mystery as the town's detective. -Walls may hold secrets.
{{https://hacknews.pmdcollab.org/hacks/pokemon-mystery-dungeon-operative-labours/Screenshot%20(430).png}} {{https://hacknews.pmdcollab.org/hacks/pokemon-mystery-dungeon-operative-labours/Screenshot%20(431).png}} {{https://hacknews.pmdcollab.org/hacks/pokemon-mystery-dungeon-operative-labours/Screenshot%20(434).png}} [[https://cdn.discordapp.com/attachments/840183736354996224/968156281951096883/PMD_OL.zip|download]] ([[https://hacknews.pmdcollab.org/hacks/pokemon-mystery-dungeon-operative-labours/PMD_OL.zip|mirror]]) ==== Merchants Versus Pirates! ==== //by FunnyKecleonMeme//
Merchants Versus Pirates! Made by: @FunnyKecleonMeme US version Playtime: ~45 mins to 1h 15 mins for 1 playthrough. 100% completion is estimated at around 4-5 hours of organic gameplay. Contains 1 dungeon of 15+10 floors. Kagero, Merlinus, Ironjaw and Niterfoot all wish to go to a distant isle to gather supplies, but encounter each other there! What awaits them in the depths, and how well will your chosen character perform?
{{https://hacknews.pmdcollab.org/hacks/merchants-versus-pirates/Image%201.png}} {{https://hacknews.pmdcollab.org/hacks/merchants-versus-pirates/Image%202.png}} {{https://hacknews.pmdcollab.org/hacks/merchants-versus-pirates/Image%203.png}} [[https://cdn.discordapp.com/attachments/840183736354996224/968159844286742548/MerchantsVersusPirates.zip|download]] ([[https://hacknews.pmdcollab.org/hacks/merchants-versus-pirates/MerchantsVersusPirates.zip|mirror]]) ==== Templus Machina! ==== //By Slumbreon//
Made by: @Slumbreon, @king of the gungle and @Alex US Version Playtime: Admittedly a bit of a long one, it took Groovy almost exactly 90 minutes when he tested it A Growlithe and a Vulpix go on an adventure far away from home, and end up on a mission to stop evildoers from stealing an ancient relic of unimaginable power! But things may not be as simple as they seem...
{{https://hacknews.pmdcollab.org/hacks/templus-machina/1.png}} {{https://hacknews.pmdcollab.org/hacks/templus-machina/2.png}} {{https://hacknews.pmdcollab.org/hacks/templus-machina/3.png}} [[https://cdn.discordapp.com/attachments/840183736354996224/968173561636352090/Templus_Machina.zip|download]] ([[https://hacknews.pmdcollab.org/hacks/templus-machina/Templus_Machina.zip|mirror]]) ==== Shrine of Seals ==== //By Resident PSMD Fanatic//
**Shrine of Seals** Made by @Resident PSMD Fanatic EU Version Playtime: ??? Legends speak of an ancient rite in the Shrine of Seals. Are 3 Eevee able to get past its trials?
//later//
Well this is kind of embarrassing. I knew of a bug and fixed it but then forgot to save. 😅 Shrine of Seals 1.0.1: Changelog: Dark Trial now has the correct banner.
{{https://hacknews.pmdcollab.org/hacks/shrine-of-seals/0000.png}} {{https://hacknews.pmdcollab.org/hacks/shrine-of-seals/0001.png}} {{https://hacknews.pmdcollab.org/hacks/shrine-of-seals/0002.png}} [[https://cdn.discordapp.com/attachments/769498453126283274/968193461461332028/Shrine_of_Seals_1.0.1.zip|download]] ([[https://hacknews.pmdcollab.org/hacks/shrine-of-seals/Shrine_of_Seals_1.0.1.zip|mirror]]) ==== Probopass Last Quest ==== //By JuanmaSG//
**Probopass Last Quest** Made by @JuanmaSG US Version Playtime: 1h aprox A prequel, 20 years ago, Probopass had to fight his nemesis Shiftry one more time
{{https://hacknews.pmdcollab.org/hacks/probopass-last-quest/screenshot1.png}} {{https://hacknews.pmdcollab.org/hacks/probopass-last-quest/screenshot2.png}} {{https://hacknews.pmdcollab.org/hacks/probopass-last-quest/screenshot3.png}} [[https://cdn.discordapp.com/attachments/840183736354996224/968177926963093575/ProbopassLastQuest.zip|download]] ([[https://hacknews.pmdcollab.org/hacks/probopass-last-quest/ProbopassLastQuest.zip|mirror]]) ==== B.L.O.R.G. ==== //By NikolaP//
**B.L.O.R.G.** Made by @NikolaP and @Mattshark US Version Playtime: approx 1h 30min A Pokemon zombie comedy
{{https://hacknews.pmdcollab.org/hacks/blorg/legs.png}} {{https://hacknews.pmdcollab.org/hacks/blorg/shadows.png}} {{https://hacknews.pmdcollab.org/hacks/blorg/team_tiny_intro.png}} //Later, in the hack-announcement channel//
Here is an IMPORTANT quickfixed version of B.L.O.R.G. which makes sure you don't get locked in an endless circle of repeating an, at that point, unbeatable boss fight if you lose it once.
[[https://cdn.discordapp.com/attachments/769498453126283274/968223877157224528/PMD_BLORG_quickfix.xdelta|download]] ([[https://hacknews.pmdcollab.org/hacks/blorg/PMD_BLORG_quickfix.xdelta|mirror]]) ==== Special Episode - Once in a Blue Moon ==== //By Tori in the hack-jam-progress channel//
It is with a heavy heart that I am deciding to bow out of Hack Jam 3, Various Viewpoints. Several obstacles have kept me from developing it fully, mainly how big in scope it was for a one person team. As much as i'd like to say otherwise, I’m a human being with human limitations. A part of me has been humbled by this experience, as I tried to make the hack my priority (even over school) but…still came up short, haha. But I’ve learned a lot! As stated previously, the custom portrait and sprite assets I’ve created will be uploaded to the spritebot following the judging period. The hack itself, "Special Episode - Once in a Blue Moon," will be made available at a later date. I can't give an exact estimate however since this project will now be going on the back burner. I’ve stated before that these characters have a lot of sentimental value to me, and as such I want to give them the proper time they deserve. Good luck to everyone who is participating! 💙 {{:files:specialepisodenotsubmitted.png}}
===== SkyTemple 1.3.10 ===== //By Capypara in the SkyTemple Discord server//
Download: https://projectpokemon.org/home/files/file/4193-skytemple-pmd2-rom-edtior/ Bugfixes: - Fixed link boxes not working in item lists and dungeon floors (Poké was spawned instead). NOTE: Localizations have not been updated for new texts. The next localization update will be applied for version 1.4.0.
===== Capy looking for help for adapting SkyTemple to work well with JP ROM ===== //By Capypara in the SkyTemple Discord server//
Hi! If there's any native japenese speaker on this server who would like to help out getting the japenese version of EoS working with SkyTemple, please ping me in #skytemple : I need help with categorizing all of the "Text Strings" in the japenese version into the categories you see in SkyTemple; see below (some of them are needed for SkyTemple to even function). {{:files:example-trans-jp-skytemple.png}}
//You can join the SkyTemple Discord server here : https://discord.gg/skytemple // ===== Progress on Explorers of Alpha ===== //By Mond in the SkyTemple Discord server//
Implemented starter eggmoves for the whole roster in Alpha 2.0. Huge thanks to Irdkwia's ASM folder, which gave me the base to do that implementation for myself 👀 Thanks to SuperLeaf3 for opening a thread earlier this day, it gave me the motivation to pull this off haha {{:files:explorerofalphaeggmove1.png}} And in case you are sceptical, here's an example of a starter movepool (here, Alolan-Vulpix) {{:files:explorersofalphaeggmove2.png}}
//And the patch used to do this can be found here : https://discord.com/channels/710190644152369162/799584781225820210/967108558309167184 // ===== PMDO 0.5.11 =====
Added some convenient settings, packaged some mods with the game, made editing textures easier, now with a tutorial!
===== Blur Removal and no-spoiler map in RTDX ===== //By Detero in the DreamNexus Discord server//
if you guys ever play pmd rtdx on emulators and want to scale the resolution, use this (to scale this game on ryujinx you need a specific pr) https://gamebanana.com/mods/338312
([[https://hacknews.pmdcollab.org/hacks/blur-removal-rtdx/pmdrtdx_blurremoval_bydetero.zip|mirror]]) //By Detero on GameBanana//
this mod makes all the dungeons behave like the later ingame ones by showing enemies in the map only when you are in the room with them and items when you have discovered them
[[https://gamebanana.com/mods/372525|source]] ([[https://hacknews.pmdcollab.org/hacks/no-enemy-item-map-rtdx/pmdrtdx_noenemiesanditemsshown_bydetero.zip|mirror]]) ===== New Community Assets ===== ==== Keldaan's PMDCollab interface ==== //By Keldaan in the SkyTemple Discord server//
Hello everyone, I made a new website for PMD Collab. The goal was to have a better version than the actual one. The main advantage compared to the actual one is the sprite animations display. Every assets directly comes from the sprite collab github repository. I hope you guys will like it. For now its only deployed on my personnal account. https://keldaan-ag.github.io/PMD-collab-wiki/
I (marius) also made a version of it for NotSpriteCollab. It can be found at [[https://hacknews.pmdcollab.org/notspritecollab|hacknews.pmdcollab.org/notspritecollab]]. ==== Pokémon ==== Animated sprites in this section are animated PNG files. If animated sprites appear to be static images, make sure that your browser supports PNG animation. (Most modern browsers should display them just fine, though.) ~~pokechange:61-changes-spritecollab~~ === Custom portrait for PSMD and RTDX === //I should have published them a long time ago// //By NeroIntruder, shared on the SkyTemple Discord server// == PSMD Eevee ==
oh yeah i completely forgot, eevee psmd portraits {{https://hacknews.pmdcollab.org/archive/portraits/NeroIntruder/eevee3ds.png}}
== PSMD Skitty ==
skitty {{https://hacknews.pmdcollab.org/archive/portraits/NeroIntruder/skitty3ds.png}} tested them in game and they do work
== RTDX Nidoran ==
RTDX nidoran portraits (fixed) {{https://hacknews.pmdcollab.org/archive/portraits/NeroIntruder/nidoranrtdx.png}}
== RTDX Misdreavus ==
misdreavus {{https://hacknews.pmdcollab.org/archive/portraits/NeroIntruder/misdreavusrtdx.png}}
== RTDX Ralts ==
ralts {{https://hacknews.pmdcollab.org/archive/portraits/NeroIntruder/raltsrtdx.png}}
== Template for RTDX ==
template {{https://hacknews.pmdcollab.org/archive/portraits/NeroIntruder/templatertdx.png}}
== RTDX Gligar ==
gligar, gonna do some more of these {{https://hacknews.pmdcollab.org/archive/portraits/NeroIntruder/GligarRTDX.png}}
== RTDX Mareep ==
mareep {{https://hacknews.pmdcollab.org/archive/portraits/NeroIntruder/MareepRTDX.png}}
=== Other RTDX texture mod === //By Nidoking in the DreamNexus Discord server// == Better Charmander eye textures ==
Some Charmander eye textures, that are better for the high-poly model. {{https://hacknews.pmdcollab.org/archive/texturemod/Nidoking/hitokage_ey_10.png}}
== Hisuian Typhlosion ==
Hisuian Typhlosion Textures (For the High-Poly model only) {{https://hacknews.pmdcollab.org/archive/texturemod/Nidoking/bakufuun_bd_11.png}} {{https://hacknews.pmdcollab.org/archive/texturemod/Nidoking/bakufuun_ey_11.png}} {{https://hacknews.pmdcollab.org/archive/texturemod/Nidoking/bakufuun_sp_11.png}}
== Squirtle (Pokémon Duel) ==
Squirtle (Pokémon Duel Textures) {{https://hacknews.pmdcollab.org/archive/texturemod/Nidoking/squirtle_pokeduel/zenigame_bd_10.png}} {{https://hacknews.pmdcollab.org/archive/texturemod/Nidoking/squirtle_pokeduel/zenigame_ey_10.png}} {{https://hacknews.pmdcollab.org/archive/texturemod/Nidoking/squirtle_pokeduel/zenigame_mo_10.png}}
== Fireman Blastoise ==
For RTDX (You may need assetbundlerextractor to get the model working in RTDX) {{https://hacknews.pmdcollab.org/archive/texturemod/Nidoking/Fireman_Blastoise.zip}}
====== Other ====== ===== Interview of the scenario's writer of PMD ===== An interview with Shinichiro Tomie, the writer of the scenario of PMD games, was published this week by sea foam gaming. It can be seen here : https://seafoamgaming.com/2022/04/17/interview-with-shinichiro-tomie-from-spike-chunsoft/ ====== About this newsletter ====== As a remainder, you can contribute to on-going publication of this newsletter. Help would really be appreciated. More information can be found on [[org:start|the dedicated page]]. Did I miss anything? Feel free to contact marius851000 on Discord at ''marius851000#2522'', with an email at ''marius@mariusdavid.fr'', on reddit with the user ''u/marius851000'', from an ActivityPub-compatible service (Mastodon) at ''@marius851000@framapiaf.org'' or on matrix at ''@marius851000:newsmatrix.pmdcollab.org''. ===== Newsletter Credits ===== Written and formatted by ''marius851000#2522''.