Group (dic32)
DebugGroupNameフロー開始
ChildrenShopStart, If, If, If
LayoutW = 588, H = 1, X = 25, LB = yes
 
ShopStart (dic4, $0x2CFB)
LuaCallsscript/menu/menu_shop_rankup.lua: MenuRankupShop_Start() (???=False)
Incomingstart
Outgoingnext
LayoutW = 548, H = 158, X = 20, LB = yes
 
If (dic12, $0x920D)
Ifダンジョンコンプリート演出済み
Incomingstart
Outgoingy, n
LayoutW = 238, H = 135, X = 28, LB = yes
 
If (dic20, $0x1981)
Ifダンジョンコンプリートしてる
Incomingstart
Outgoingy, n
LayoutW = 238, H = 135, X = 44, LB = yes
 
If (dic28, $0xDB5E)
Ifランクが最大
Incomingstart
Outgoingy, n
LayoutW = 238, H = 135, X = 50, LB = yes
 
Group (dic60)
DebugGroupName世界からのダンジョン選択
ChildrenFuncCall, Through, ShopStart
LayoutW = 842, H = 1, X = 755, LB = yes
 
FuncCall (dic44, $0xDDEB, $0xD3F9)
CallMapSelect(GASHO)
Incomingstart, reStart
Outgoingnext1, next2
LayoutW = 465, H = 104, X = 29, LB = yes
 
Through (dic50, $0xE4A9)
Incomingstart
Outgoing
LayoutW = 238, H = 84, X = 20, LB = yes
 
ShopStart (dic56, $0x98A0)
LuaCallsscript/menu/menu_shop_rankup.lua: MenuRankupShop_Start() (???=False)
Incomingstart
Outgoingnext
LayoutW = 548, H = 158, X = 274, LB = yes
 
Group (dic70)
DebugGroupNameコンプリート演出
ChildrenLua
LayoutW = 588, H = 1, X = 649, LB = yes
 
Lua (dic66, $0xFEE8)
LuaCallsscript/menu/menu_shop_rankup.lua: MenuRankupShop_CompleteEvent() (???=False)
Incomingstart
Outgoingnext
LayoutW = 548, H = 138, X = 20, LB = yes
 
Group (dic138)
DebugGroupNameランクアップチェック
ChildrenFuncCall, SysMsg, FuncCall, If, If, Lua, SysMsg, SysMsg
LayoutW = 1083, H = 1, X = 33, LB = yes
 
FuncCall (dic82, $0x4245, $0xB1F0)
CallPlayPutSe()
Incomingstart, reStart
Outgoingnext1
LayoutW = 465, H = 104, X = 378, LB = yes
 
SysMsg (dic88, $0x6AE1)
SysMessageListRANKUP_SET_ORB
Incomingstart
Outgoingnext
LayoutW = 268, H = 193, X = 253, LB = yes
 
FuncCall (dic100, $0xE923, $0xE901)
CallStartEffect()
Incomingstart, reStart
Outgoingnext1
LayoutW = 465, H = 104, X = 20, LB = yes
 
If (dic108, $0xE561)
Ifランクアップする
Incomingstart
Outgoingy, n
LayoutW = 238, H = 135, X = 213, LB = yes
 
If (dic116, $0x5599)
Ifランクが最大
Incomingstart
Outgoingy, n
LayoutW = 238, H = 135, X = 210, LB = yes
 
Lua (dic122, $0x231A)
LuaCallsscript/menu/menu_shop_rankup.lua: MenuRankupShop_SetTag() (???=False)
Incomingstart
Outgoingnext
LayoutW = 548, H = 138, X = 515, LB = yes
 
SysMsg (dic128, $0x745A)
SysMessageListRANKUP_NEXT_RANK_POINT_MAX
Incomingstart
Outgoingnext
LayoutW = 268, H = 193, X = 251, LB = yes
 
SysMsg (dic134, $0x7758)
SysMessageListRANKUP_NEXT_RANK_POINT_ANNOUNCE
Incomingstart
Outgoingnext
LayoutW = 268, H = 193, X = 529, LB = no
 
Group (dic154)
DebugGroupNameランクアップ
ChildrenFuncCall
LayoutW = 505, H = 1, X = 32, LB = yes
 
FuncCall (dic150, $0x481B, $0x4F26)
CallRankupMessage()
Incomingstart, reStart
Outgoingnext1
LayoutW = 465, H = 104, X = 20, LB = yes
 
Group (dic270)
DebugGroupName報酬
ChildrenFuncCall, Group, Through, FuncCall, If, If, SysMsg, SysMsg
LayoutW = 1073, H = 1, X = 189, LB = yes
 
FuncCall (dic166, $0x7C23, $0x1289)
CallRankupGetItem()
Incomingstart, reStart
Outgoing
LayoutW = 465, H = 104, X = 59, LB = yes
 
Group (dic220)
DebugGroupName報酬オーバーフロー(カフェからの移植)
ChildrenVariable, CafeSelectDecide, FuncCall, IfVariable, SysMsg, IfVariable, SysMsg
LayoutW = 615, H = 1, X = 20, LB = yes
 
Variable (dic172, $0x6D2A)
AssignmentsSET ValOverItem = 0 (VALUE)
SET ValOverMoney = 0 (VALUE)
Incomingstart
Outgoingnext
LayoutW = 534, H = 154, X = 20, LB = yes
 
CafeSelectDecide (dic178, $0x3A8E)
Incomingstart
Outgoingnext
LayoutW = 238, H = 84, X = 20, LB = yes
 
FuncCall (dic190, $0x51EE, $0x9411)
CallRankupGetItem()
Incomingstart, reStart
Outgoingnext1
LayoutW = 465, H = 104, X = 53, LB = yes
 
IfVariable (dic197, $0xC697)
LogicIF ValOverItem == 1 THEN YES
Incomingstart
Outgoingy, n
LayoutW = 441, H = 104, X = 23, LB = yes
 
SysMsg (dic203, $0xF295)
SysMessageListRANKUP_WHAREHOUSE_ITEM_MAX_OVER
Incomingstart
Outgoingnext
LayoutW = 268, H = 193, X = 310, LB = yes
 
IfVariable (dic210, $0x8BC0)
LogicIF ValOverMoney == 1 THEN YES
Incomingstart
Outgoingy, n
LayoutW = 441, H = 104, X = 21, LB = yes
 
SysMsg (dic216, $0x4CC8)
SysMessageListRANKUP_WHAREHOUSE_MONEY_MAX_OVER
Incomingstart
Outgoingnext
LayoutW = 268, H = 193, X = 327, LB = yes
 
Through (dic226, $0xF865)
Incomingstart
Outgoingnext1
LayoutW = 238, H = 84, X = 194, LB = yes
 
FuncCall (dic238, $0xFE84, $0x733F)
CallRankupOrb()
Incomingstart, reStart
Outgoingnext1
LayoutW = 465, H = 104, X = 195, LB = yes
 
If (dic246, $0x1AB7)
If次のランクポイントまで0ポイントか
Incomingstart
Outgoingy, n
LayoutW = 238, H = 135, X = 196, LB = yes
 
If (dic254, $0xD72E)
Ifランクが最大
Incomingstart
Outgoingy, n
LayoutW = 238, H = 135, X = 182, LB = yes
 
SysMsg (dic260, $0x5378)
SysMessageListRANKUP_RANKUP_BLOCK_MESSAGE
Incomingstart
Outgoingnext
LayoutW = 268, H = 193, X = 189, LB = yes
 
SysMsg (dic266, $0x5B7F)
SysMessageListRANKUP_FINISH_AND_NEXT_RANK_POINT_ANNOUNCE
Incomingstart
Outgoingnext
TagSet(menu_shop_rankup, MenuRankupShop_SetTag, False)
LayoutW = 548, H = 201, X = 505, LB = no
 
Group (dic304)
DebugGroupNameやめる
ChildrenFuncCall, SysMsg, SysMsg, Lua
LayoutW = 636, H = 1, X = 31, LB = yes
 
FuncCall (dic282, $0x75BA, $0x561F)
CallPlayRemoveSe()
Incomingstart, reStart
Outgoingnext1
LayoutW = 465, H = 104, X = 57, LB = yes
 
SysMsg (dic288, $0x54CC)
SysMessageListRANKUP_EXIT
Incomingstart
Outgoingnext
LayoutW = 268, H = 193, X = 58, LB = yes
 
SysMsg (dic294, $0x434A)
SysMessageListRANKUP_EXIT_ADD_FRIEND_VER
Incomingstart
Outgoing
LayoutW = 268, H = 193, X = 348, LB = no
 
Lua (dic300, $0x0AAF)
LuaCallsscript/menu/menu_shop_rankup.lua: MenuRankupShop_End() (???=False)
Incomingstart
Outgoing
LayoutW = 548, H = 138, X = 20, LB = yes
 

(blank space at end)