ShopStart (dic4, $0x0001)
OwnerNYAASU
LuaCallsscript/menu/menu_shop_mansion.lua: MenuMansion_Start() (???=False)
Incomingstart
Outgoingnext
LayoutW = 548, H = 158, X = 31, LB = yes
 
FuncCall (dic16, $0x44E1, $0xEDFB)
CallMansion(Init)
Incomingstart, reStart
Outgoingnext1
LayoutW = 465, H = 104, X = 28, LB = yes
 
Variable (dic22, $0x5D50)
AssignmentsSET first_message = 0 (VALUE)
Incomingstart
Outgoingnext
LayoutW = 534, H = 131, X = 29, LB = yes
 
Variable (dic28, $0x95AA)
AssignmentsSET agree_internet_access = 0 (VALUE)
Incomingstart
Outgoingnext
LayoutW = 534, H = 131, X = 25, LB = yes
 
Group (dic78)
DebugGroupName施設トップメニュー
ChildrenGroup, ChoiceN, ChoiceN
LayoutW = 1289, H = 1, X = 29, LB = yes
 
Group (dic46)
DebugGroupName初回来店時の説明
ChildrenIf, Talk
LayoutW = 494, H = 1, X = 20, LB = yes
 
If (dic36, $0x0587)
If初回来店
Incomingstart
Outgoingy, n
LayoutW = 238, H = 135, X = 20, LB = yes
 
Talk (dic42, $0x3B94)
CharacterNYAASU
TalkList(face=NORMAL) SHOP_MANSION_HELP_FIRST
Incomingstart
Outgoingnext
LayoutW = 368, H = 214, X = 106, LB = yes
 
ChoiceN (dic60, $0xD961)
CharacterNYAASU
MessageSHOP_MANSION_WELCOME
Choices1 = SHOP_MANSION_WELCOME_GO_DUNGEON
2 = SHOP_MANSION_WELCOME_VIEW_REPLAY_DATA
3 = SHOP_MANSION_NETWARK_VIEW_OTHER_REPLAY_DATA
4 = SHOP_MANSION_WELCOME_NETWORK
5 = SHOP_MANSION_WELCOME_HELP
FaceTypeNORMAL
Incomingstart
Outgoingnext1, next2, next3, next4, next5, cancel
KeyHelpBUTTON_GUIDE_SHOP_SELECT_MAIN_VER_SERVICE
LayoutW = 606, H = 411, X = 40, LB = yes
 
ChoiceN (dic74, $0x3CD7)
CharacterNYAASU
MessageSHOP_MANSION_SERIES
Choices1 = SHOP_MANSION_SERIES_GO_DUNGEON
2 = SHOP_MANSION_SERIES_VIEW_REPLAY_DATA
3 = SHOP_MANSION_NETWARK_VIEW_OTHER_REPLAY_DATA
4 = SHOP_MANSION_SERIES_NETWORK
5 = SHOP_MANSION_SERIES_HELP
FaceTypeNORMAL
Incomingstart
Outgoingnext1, next2, next3, next4, next5, cancel
KeyHelpBUTTON_GUIDE_SHOP_SELECT_MAIN_VER_SERVICE
LayoutW = 606, H = 411, X = 663, LB = no
 
Group (dic100)
DebugGroupName編成メニュからダンジョンへのサンプル
ChildrenFuncCall, ShopStart
LayoutW = 588, H = 1, X = 1151, LB = yes
 
FuncCall (dic90, $0x109F, $0x13CC)
CallMansionGoDungeon()
Incomingstart, reStart
Outgoingnext1
LayoutW = 465, H = 104, X = 21, LB = yes
 
ShopStart (dic96, $0xE7D7)
OwnerNYAASU
LuaCallsscript/menu/menu_shop_mansion.lua: MenuMansion_ReStart() (???=False)
Incomingstart
Outgoingnext
LayoutW = 548, H = 158, X = 20, LB = yes
 
Group (dic152)
DebugGroupNameダンジョンに突入するニャ
ChildrenTalk, FuncCall, FuncCall, Talk, Talk, Talk
LayoutW = 1192, H = 1, X = 53, LB = yes
 
Talk (dic106, $0xB345)
CharacterNYAASU
TalkList(face=NORMAL) SHOP_MANSION_DUNGEON_GO_INTO
Incomingstart
Outgoingnext
LayoutW = 368, H = 214, X = 20, LB = yes
 
FuncCall (dic118, $0x15CE, $0x8B33)
CallMansionGoDungeon()
Incomingstart, reStart
Outgoingnext1, next2
LayoutW = 465, H = 104, X = 30, LB = yes
 
FuncCall (dic130, $0x1897, $0xA79F)
CallMansionResultDungeon()
Incomingstart, reStart
Outgoingnext1, next2, next3, next4
LayoutW = 465, H = 104, X = 32, LB = yes
 
Talk (dic136, $0x51CD)
CharacterNYAASU
TalkList(face=NORMAL) SHOP_MANSION_DUNGEON_CAME_BACK_RECORD_OK
Incomingstart
Outgoingnext
LayoutW = 368, H = 214, X = 28, LB = yes
 
Talk (dic142, $0x58F9)
CharacterNYAASU
TalkList(face=NORMAL) SHOP_MANSION_DUNGEON_CAME_BACK_RECORD_NO
Incomingstart
Outgoingnext
LayoutW = 368, H = 214, X = 421, LB = no
 
Talk (dic148, $0x2CC9)
CharacterNYAASU
TalkList(face=NORMAL) SHOP_MANSION_DUNGEON_CAME_BACK_RECORD_ERROR
Incomingstart
Outgoingnext
LayoutW = 368, H = 214, X = 804, LB = no
 
Group (dic284)
DebugGroupName自分のリプレイを見る
ChildrenGroup, Talk, Group, Choice2, FuncCall, FuncCall, Talk, Through, Choice2, Talk, Talk
LayoutW = 869, H = 1, X = 48, LB = yes
 
Group (dic194)
DebugGroupNameSDカードチェック
ChildrenIf, SysMsg, Talk, FuncCall, Talk
LayoutW = 829, H = 1, X = 20, LB = yes
 
If (dic160, $0xF76F)
IfSDカード正常
Incomingstart
Outgoingy, n
LayoutW = 238, H = 135, X = 20, LB = yes
 
SysMsg (dic166, $0x4AD9)
SysMessageListSHOP_MANSION_SD_CARD_FLAG_BLOCK
Incomingstart
Outgoingnext
LayoutW = 268, H = 193, X = 443, LB = yes
 
Talk (dic172, $0x7418)
CharacterNYAASU
TalkList(face=NORMAL) SHOP_MANSION_VIEW_SD_CARD_ERROR
Incomingstart
Outgoingnext
LayoutW = 368, H = 214, X = 441, LB = yes
 
FuncCall (dic184, $0x709E, $0x5F57)
CallMansion(ExistData)
Incomingstart, reStart
Outgoingnext1, next2
LayoutW = 465, H = 104, X = 66, LB = yes
 
Talk (dic190, $0x0009)
CharacterNYAASU
TalkList(face=NORMAL) SHOP_MANSION_VIEW_SD_DATA_NONE
Incomingstart
Outgoingnext
LayoutW = 368, H = 214, X = 425, LB = yes
 
Talk (dic200, $0x000A)
CharacterNYAASU
TalkList(face=NORMAL) SHOP_MANSION_VIEW_DATA_INTO
Incomingstart
Outgoingnext
LayoutW = 368, H = 214, X = 90, LB = yes
 
Group (dic216)
DebugGroupNameリプレイのリスト画面とサブメニュー
ChildrenFuncCall
LayoutW = 505, H = 1, X = 98, LB = yes
 
FuncCall (dic212, $0xFED8, $0xF726)
CallMansion(SelectReplay)
Incomingstart, reStart
Outgoingnext1, next2, cancel
LayoutW = 465, H = 104, X = 20, LB = yes
 
Choice2 (dic224, $0x81F4)
CharacterNYAASU
MessageSHOP_MANSION_VIEW_DATA_SELECT_CONFIRM
Choices1 = SHOP_MANSION_VIEW_DATA_SELECT_CONFIRM_YES
2 = SHOP_MANSION_VIEW_DATA_SELECT_CONFIRM_NO
FaceTypeNORMAL
Incomingstart
Outgoingnext1, next2, cancel
LayoutW = 438, H = 259, X = 109, LB = yes
 
FuncCall (dic236, $0xB73F, $0xC929)
CallMansionReplayDungeon()
Incomingstart, reStart
Outgoingnext1, next2
LayoutW = 465, H = 104, X = 96, LB = yes
 
FuncCall (dic248, $0x790E, $0xFA6A)
CallMansionReplayResult()
Incomingstart, reStart
Outgoingnext1, next2
LayoutW = 465, H = 104, X = 96, LB = yes
 
Talk (dic254, $0x7C31)
CharacterNYAASU
TalkList(face=NORMAL) SHOP_MANSION_VIEW_FINISH
Incomingstart
Outgoingnext
LayoutW = 368, H = 214, X = 83, LB = yes
 
Through (dic260, $0xA320)
Incomingstart
Outgoingnext1
LayoutW = 238, H = 84, X = 521, LB = no
 
Choice2 (dic268, $0x835A)
CharacterNYAASU
MessageSHOP_MANSION_VIEW_MORE
Choices1 = SHOP_MANSION_VIEW_MORE_YES
2 = SHOP_MANSION_VIEW_MORE_NO
FaceTypeNORMAL
Incomingstart
Outgoingnext1, next2, cancel
LayoutW = 438, H = 259, X = 50, LB = yes
 
Talk (dic274, $0x54AC)
CharacterNYAASU
TalkList(face=NORMAL) SHOP_MANSION_VIEW_MORE_YES_NEXT
Incomingstart
Outgoingnext
LayoutW = 368, H = 214, X = 40, LB = yes
 
Talk (dic280, $0xBCB1)
CharacterNYAASU
TalkList(face=NORMAL) SHOP_MANSION_VIEW_MORE_NO_NEXT
Incomingstart
Outgoingnext
LayoutW = 368, H = 214, X = 458, LB = no
 
Group (dic397)
DebugGroupNameネットワーク関連メニュー
ChildrenThrough, If, SysMsg, IfVariable, ChoiceN_System, FuncCall, Variable, Through, FuncCall, ChoiceN, FuncCall, SysMsg
LayoutW = 904, H = 1, X = 71, LB = yes
 
Through (dic290, $0xE075)
Incomingstart
Outgoingnext1
LayoutW = 238, H = 84, X = 20, LB = yes
 
If (dic298, $0xC768)
Ifインターネット通信注意喚起(1回)
Incomingstart
Outgoingy, n
LayoutW = 238, H = 135, X = 56, LB = yes
 
SysMsg (dic304, $0xDE94)
SysMessageListSHOP_MANSION_NETWORK_CAUTION
Incomingstart
Outgoingnext
LayoutW = 268, H = 193, X = 154, LB = yes
 
IfVariable (dic311, $0x641B)
LogicIF agree_internet_access == 1 THEN YES
Incomingstart
Outgoingy, n
LayoutW = 441, H = 104, X = 42, LB = yes
 
ChoiceN_System (dic325, $0xC96F)
MessageSHOP_MANSION_AGREE_TO_NETWARK_ACCESS
Choices1 = SHOP_MANSION_AGREE_TO_NETWARK_ACCESS_YES
2 = SHOP_MANSION_AGREE_TO_NETWARK_ACCESS_NO
Incomingstart
Outgoingnext1, next2, cancel
LayoutW = 606, H = 384, X = 139, LB = yes
 
FuncCall (dic337, $0xB0AE, $0x988C)
Callperippa(checkEula)
Incomingstart, reStart
Outgoingnext1, next2, next3
LayoutW = 465, H = 104, X = 178, LB = yes
 
Variable (dic343, $0x5033)
AssignmentsSET agree_internet_access = 1 (VALUE)
Incomingstart
Outgoingnext
LayoutW = 534, H = 131, X = 30, LB = yes
 
Through (dic349, $0x9CF9)
Incomingstart
Outgoingnext1
LayoutW = 238, H = 84, X = 646, LB = no
 
FuncCall (dic361, $0xA42C, $0xB30A)
CallMansion(IsSetEvaluationFlag)
Incomingstart, reStart
Outgoingnext1, next2
LayoutW = 465, H = 104, X = 30, LB = yes
 
ChoiceN (dic375, $0xD111)
CharacterNYAASU
MessageSHOP_MANSION_NETWARK_MENU
Choices1 = SHOP_MANSION_NETWARK_DONWLOAD_REPLAY_DATA
2 = SHOP_MANSION_NETWARK_APPRAISE
3 = SHOP_MANSION_NETWARK_UPLOAD_REPLAY_DATA
4 = SHOP_MANSION_NETWARK_CHECK_MY_REPLAY_DATA
5 = SHOP_MANSION_NETWARK_CHECK_MY_ID
FaceTypeNORMAL
Incomingstart
Outgoingnext1, next2, next3, next4, next5, cancel
KeyHelpBUTTON_GUIDE_ENTER_BACK
LayoutW = 606, H = 411, X = 27, LB = yes
 
FuncCall (dic387, $0xAAD9, $0x44A2)
CallMansion(IsSetEvaluationFlag)
Incomingstart, reStart
Outgoingnext1, next2
LayoutW = 465, H = 104, X = 116, LB = yes
 
SysMsg (dic393, $0xE123)
SysMessageListSHOP_MANSION_NETWARK_APPRAISE_NO_VIEW
Incomingstart
Outgoingnext
LayoutW = 268, H = 193, X = 192, LB = yes
 
Group (dic597)
DebugGroupName評価をおくる 新設
ChildrenTalk, If, SysMsg, Talk, FuncCall, FuncCall, Talk, Through, ChoiceN, FuncCall, FuncCall, Talk, SysMsg, FuncCall, Talk, FuncCall, FuncCall, FuncCall, FuncCall, SysMsg, SysMsg, SysMsg
LayoutW = 1135, H = 1, X = 494, LB = yes
 
Talk (dic403, $0x1BB8)
CharacterNYAASU
TalkList(face=NORMAL) SHOP_MANSION_FRIEND_DATA_APPRAISE_INTO
Incomingstart
Outgoingnext
LayoutW = 368, H = 214, X = 36, LB = yes
 
If (dic411, $0xC250)
IfSDカード正常
Incomingstart
Outgoingy, n
LayoutW = 238, H = 135, X = 37, LB = yes
 
SysMsg (dic417, $0x3CCF)
SysMessageListSHOP_MANSION_SD_CARD_FLAG_BLOCK
Incomingstart
Outgoingnext
LayoutW = 268, H = 193, X = 83, LB = yes
 
Talk (dic423, $0xD1AD)
CharacterNYAASU
TalkList(face=NORMAL) SHOP_MANSION_FRIEND_DATA_APPRAISE_CHECK_SD_ERROR
Incomingstart
Outgoingnext
LayoutW = 368, H = 214, X = 585, LB = yes
 
FuncCall (dic435, $0x6E89, $0xFF82)
CallMansion(ExistOtherData)
Incomingstart, reStart
Outgoingnext1, next2
LayoutW = 465, H = 104, X = 39, LB = yes
 
FuncCall (dic447, $0xD6EC, $0xAD65)
CallMansion(OpenDataInfo_View)
Incomingstart, reStart
Outgoingnext1
LayoutW = 465, H = 104, X = 40, LB = yes
 
Talk (dic453, $0x7459)
CharacterNYAASU
TalkList(face=NORMAL) SHOP_MANSION_FRIEND_DATA_APPRAISE_CHECK_NO_DATA
Incomingstart
Outgoingnext
LayoutW = 368, H = 214, X = 581, LB = no
 
Through (dic459, $0xE984)
Incomingstart
Outgoingnext1
LayoutW = 238, H = 84, X = 609, LB = yes
 
ChoiceN (dic473, $0x736E)
CharacterNYAASU
MessageSHOP_MANSION_FRIEND_DATA_APPRAISE
Choices1 = SHOP_MANSION_FRIEND_DATA_APPRAISE_YES
2 = SHOP_MANSION_FRIEND_DATA_APPRAISE_NO
3 = SHOP_MANSION_FRIEND_DATA_APPRAISE_FLAG_OFF
FaceTypeNORMAL
Incomingstart
Outgoingnext1, next2, next3, cancel
LayoutW = 606, H = 411, X = 23, LB = yes
 
FuncCall (dic485, $0x39D0, $0xC890)
CallMansion(CloseDataInfo)
Incomingstart, reStart
Outgoingnext1
LayoutW = 465, H = 104, X = 170, LB = yes
 
FuncCall (dic497, $0xE877, $0x2448)
CallMansion(CloseDataInfo)
Incomingstart, reStart
Outgoingnext1
LayoutW = 465, H = 104, X = 649, LB = no
 
Talk (dic503, $0xC2F2)
CharacterNYAASU
TalkList(face=NORMAL) SHOP_MANSION_FRIEND_DATA_APPRAISE_NO_ANNOUCE
Incomingstart
Outgoingnext
LayoutW = 368, H = 214, X = 179, LB = yes
 
SysMsg (dic509, $0xEA39)
SysMessageListSHOP_MANSION_DOWNLOAD_CAUTION_NO_APPRAISE
Incomingstart
Outgoingnext
LayoutW = 268, H = 193, X = 178, LB = yes
 
FuncCall (dic521, $0x3761, $0x5E69)
CallMansion(ResetEvaluationFlag)
Incomingstart, reStart
Outgoingnext1
LayoutW = 465, H = 104, X = 650, LB = no
 
Talk (dic527, $0xC77A)
CharacterNYAASU
TalkList(face=NORMAL) SHOP_MANSION_FRIEND_DATA_APPRAISE_FLAG_OFF_ANNOUCE
Incomingstart
Outgoingnext
LayoutW = 368, H = 214, X = 650, LB = yes
 
FuncCall (dic539, $0x7464, $0x05EC)
CallMansion(CloseDataInfo)
Incomingstart, reStart
Outgoingnext1
LayoutW = 465, H = 104, X = 21, LB = yes
 
FuncCall (dic551, $0x7FA5, $0xB8A3)
CallMansion(ExecEvaluation)
Incomingstart, reStart
Outgoingnext1, next2, next3
LayoutW = 465, H = 104, X = 20, LB = yes
 
FuncCall (dic563, $0xCF2C, $0xFE10)
CallMansion(ResetEvaluationFlag)
Incomingstart, reStart
Outgoingnext1
LayoutW = 465, H = 104, X = 22, LB = yes
 
FuncCall (dic575, $0xBF00, $0xCA1E)
CallMansion(ResetEvaluationFlag)
Incomingstart, reStart
Outgoingnext1
LayoutW = 465, H = 104, X = 504, LB = no
 
SysMsg (dic581, $0x6954)
SysMessageListSHOP_MANSION_VIEW_FRIEND_DATA_APPRAISE_COMPLETE
Incomingstart
Outgoingnext
LayoutW = 268, H = 193, X = 25, LB = yes
 
SysMsg (dic587, $0x5030)
SysMessageListSHOP_MANSION_VIEW_FRIEND_DATA_APPRAISE_ERROR
Incomingstart
Outgoingnext
LayoutW = 268, H = 193, X = 343, LB = no
 
SysMsg (dic593, $0x8EED)
SysMessageListSHOP_MANSION_VIEW_FRIEND_DATA_APPRAISE_DUPLICATE
Incomingstart
Outgoingnext
LayoutW = 268, H = 193, X = 671, LB = no
 
Group (dic779)
DebugGroupName他人のリプレイを見る
ChildrenGroup, Talk, FuncCall, Choice2, FuncCall, FuncCall, FuncCall, FuncCall, Talk, Through, Choice2, FuncCall, FuncCall, Talk, Talk, SysMsg
LayoutW = 1088, H = 1, X = 154, LB = yes
 
Group (dic639)
DebugGroupNameSDカードチェック
ChildrenIf, SysMsg, Talk, FuncCall, Talk
LayoutW = 803, H = 1, X = 20, LB = yes
 
If (dic605, $0xFA36)
IfSDカード正常
Incomingstart
Outgoingy, n
LayoutW = 238, H = 135, X = 20, LB = yes
 
SysMsg (dic611, $0x6C8B)
SysMessageListSHOP_MANSION_SD_CARD_FLAG_BLOCK
Incomingstart
Outgoingnext
LayoutW = 268, H = 193, X = 416, LB = yes
 
Talk (dic617, $0x7D64)
CharacterNYAASU
TalkList(face=NORMAL) SHOP_MANSION_VIEW_FRIEND_DATA_SD_CARD_ERROR
Incomingstart
Outgoingnext
LayoutW = 368, H = 214, X = 415, LB = yes
 
FuncCall (dic629, $0x44A8, $0x8243)
CallMansion(ExistOtherData)
Incomingstart, reStart
Outgoingnext1, next2
LayoutW = 465, H = 104, X = 55, LB = yes
 
Talk (dic635, $0xD7D8)
CharacterNYAASU
TalkList(face=NORMAL) SHOP_MANSION_VIEW_FRIEND_DATA_NONE
Incomingstart
Outgoingnext
LayoutW = 368, H = 214, X = 415, LB = yes
 
Talk (dic645, $0x5BBC)
CharacterNYAASU
TalkList(face=NORMAL) SHOP_MANSION_VIEW_FRIEND_DATA_INTO
Incomingstart
Outgoingnext
LayoutW = 368, H = 214, X = 54, LB = yes
 
FuncCall (dic657, $0xF712, $0xDB44)
CallMansion(OpenDataInfo_View)
Incomingstart, reStart
Outgoingnext1
LayoutW = 465, H = 104, X = 86, LB = yes
 
Choice2 (dic665, $0xB4BD)
CharacterNYAASU
MessageSHOP_MANSION_VIEW_FRIEND_DATA_SELECT_CONFIRM
Choices1 = SHOP_MANSION_VIEW_FRIEND_DATA_SELECT_CONFIRM_YES
2 = SHOP_MANSION_VIEW_FRIEND_DATA_SELECT_CONFIRM_NO
FaceTypeNORMAL
Incomingstart
Outgoingnext1, next2, cancel
LayoutW = 438, H = 259, X = 84, LB = yes
 
FuncCall (dic677, $0x2242, $0xE5BF)
CallMansion(CloseDataInfo)
Incomingstart, reStart
Outgoingnext1
LayoutW = 465, H = 104, X = 83, LB = yes
 
FuncCall (dic689, $0x121F, $0x0091)
CallMansion(CloseDataInfo)
Incomingstart, reStart
Outgoingnext1
LayoutW = 465, H = 104, X = 566, LB = no
 
FuncCall (dic701, $0x9128, $0x8609)
CallMansion(StartReplay)
Incomingstart, reStart
Outgoingnext1, next2
LayoutW = 465, H = 104, X = 79, LB = yes
 
FuncCall (dic713, $0x994E, $0xBB40)
CallMansionReplayResult()
Incomingstart, reStart
Outgoingnext1, next2
LayoutW = 465, H = 104, X = 79, LB = yes
 
Talk (dic719, $0x1BEE)
CharacterNYAASU
TalkList(face=NORMAL) SHOP_MANSION_VIEW_FRIEND_DATA_FINISH
Incomingstart
Outgoingnext
LayoutW = 368, H = 214, X = 70, LB = yes
 
Through (dic725, $0x7AC6)
Incomingstart
Outgoingnext1
LayoutW = 238, H = 84, X = 705, LB = no
 
Choice2 (dic733, $0xCD42)
CharacterNYAASU
MessageSHOP_MANSION_VIEW_FRIEND_DATA_APPRAISE
Choices1 = SHOP_MANSION_VIEW_FRIEND_DATA_APPRAISE_YES
2 = SHOP_MANSION_VIEW_FRIEND_DATA_APPRAISE_NO
FaceTypeNORMAL
Incomingstart
Outgoingnext1, next2, cancel
LayoutW = 438, H = 259, X = 72, LB = yes
 
FuncCall (dic745, $0x6C45, $0xB667)
CallMansion(SetEvaluationFlag)
Incomingstart, reStart
Outgoingnext1
LayoutW = 465, H = 104, X = 72, LB = yes
 
FuncCall (dic757, $0xC0B0, $0x751F)
CallMansion(ResetEvaluationFlag)
Incomingstart, reStart
Outgoingnext1
LayoutW = 465, H = 104, X = 603, LB = no
 
Talk (dic763, $0xDEB0)
CharacterNYAASU
TalkList(face=NORMAL) SHOP_MANSION_VIEW_FRIEND_DATA_APPRAISE_RESERVE_ANNOUCE
Incomingstart
Outgoingnext
LayoutW = 368, H = 214, X = 72, LB = yes
 
Talk (dic769, $0xDD05)
CharacterNYAASU
TalkList(face=NORMAL) SHOP_MANSION_VIEW_FRIEND_DATA_APPRAISE_NO_NEXT
Incomingstart
Outgoingnext
LayoutW = 368, H = 214, X = 602, LB = no
 
SysMsg (dic775, $0x0F78)
SysMessageListSHOP_MANSION_VIEW_FRIEND_DATA_APPRAISE_RESERVE_ANNOUCE_SYS
Incomingstart
Outgoingnext
LayoutW = 268, H = 193, X = 72, LB = yes
 
Group (dic933)
DebugGroupNameネットワークへアップロード
ChildrenGroup, Talk, FuncCall, Talk, If, SysMsg, ChoiceN, SysMsg, FuncCall, Talk, If, SysMsg, Talk, FuncCall
LayoutW = 934, H = 1, X = 164, LB = yes
 
Group (dic821)
DebugGroupNameSDカードチェック
ChildrenIf, SysMsg, Talk, FuncCall, Talk
LayoutW = 813, H = 1, X = 101, LB = yes
 
If (dic787, $0xE17F)
IfSDカード正常
Incomingstart
Outgoingy, n
LayoutW = 238, H = 135, X = 20, LB = yes
 
SysMsg (dic793, $0xA23A)
SysMessageListSHOP_MANSION_SD_CARD_FLAG_BLOCK
Incomingstart
Outgoingnext
LayoutW = 268, H = 193, X = 297, LB = yes
 
Talk (dic799, $0xA6D5)
CharacterNYAASU
TalkList(face=NORMAL) SHOP_MANSION_UPLOAD_DATA_SD_CARD_ERROR
Incomingstart
Outgoingnext
LayoutW = 368, H = 214, X = 294, LB = yes
 
FuncCall (dic811, $0x0E1B, $0xB7C2)
CallMansion(ExistData)
Incomingstart, reStart
Outgoingnext1, next2
LayoutW = 465, H = 104, X = 37, LB = yes
 
Talk (dic817, $0x627B)
CharacterNYAASU
TalkList(face=NORMAL) SHOP_MANSION_UPLOAD_DATA_NONE
Incomingstart
Outgoingnext
LayoutW = 368, H = 214, X = 425, LB = yes
 
Talk (dic827, $0x5509)
CharacterNYAASU
TalkList(face=NORMAL) SHOP_MANSION_UPLOAD_DATA_INTO
Incomingstart
Outgoingnext
LayoutW = 368, H = 214, X = 103, LB = yes
 
FuncCall (dic839, $0xC041, $0xA3F6)
CallMansion(SelectUpload)
Incomingstart, reStart
Outgoingnext1, cancel
LayoutW = 465, H = 104, X = 70, LB = yes
 
Talk (dic845, $0xC7CD)
CharacterNYAASU
TalkList(face=NORMAL) SHOP_MANSION_UPLOAD_MENU_CANCEL
Incomingstart
Outgoingnext
LayoutW = 368, H = 214, X = 447, LB = yes
 
If (dic853, $0x888C)
If映画館アップロード説明(1回)
Incomingstart
Outgoingy, n
LayoutW = 238, H = 135, X = 40, LB = yes
 
SysMsg (dic859, $0x2EBC)
SysMessageListSHOP_MANSION_UPLOAD_FIRST_GUIDE
Incomingstart
Outgoingnext
LayoutW = 268, H = 193, X = 129, LB = yes
 
ChoiceN (dic873, $0x26AD)
CharacterNYAASU
MessageSHOP_MANSION_UPLOAD_DATA_SELECT
Choices1 = SHOP_MANSION_UPLOAD_DATA_SELECT_YES
2 = SHOP_MANSION_UPLOAD_DATA_SELECT_NO
FaceTypeNORMAL
Incomingstart
Outgoingnext1, next2, cancel
LayoutW = 606, H = 411, X = 42, LB = yes
 
SysMsg (dic879, $0xDB40)
SysMessageListSHOP_MANSION_UPLOAD_NETWORK_ACCESS_CAUTION_POWER_OFF
Incomingstart
Outgoingnext
LayoutW = 268, H = 193, X = 37, LB = yes
 
FuncCall (dic891, $0x6D8D, $0xBDEC)
CallMansion(UploadData)
Incomingstart, reStart
Outgoingnext1, next2
LayoutW = 465, H = 104, X = 23, LB = yes
 
Talk (dic897, $0x2DD5)
CharacterNYAASU
TalkList(face=NORMAL) SHOP_MANSION_UPLOAD_DATA_SUCCESS
Incomingstart
Outgoingnext
LayoutW = 368, H = 214, X = 27, LB = yes
 
If (dic905, $0x8003)
If公開した映画の説明(1回)
Incomingstart
Outgoingy, n
LayoutW = 238, H = 135, X = 37, LB = yes
 
SysMsg (dic911, $0xB321)
SysMessageListSHOP_MANSION_UPLOAD_FIRST_GUIDE_MY_ID
Incomingstart
Outgoingnext
LayoutW = 250, H = 196, X = 121, LB = yes
 
Talk (dic917, $0x4404)
CharacterNYAASU
TalkList(face=NORMAL) SHOP_MANSION_UPLOAD_DATA_ERROR
Incomingstart
Outgoingnext
LayoutW = 368, H = 214, X = 420, LB = yes
 
FuncCall (dic929, $0x181B, $0xEE1C)
CallMansion(AnnounceMyId)
Incomingstart, reStart
Outgoingnext1
LayoutW = 465, H = 104, X = 20, LB = yes
 
Group (dic1374)
DebugGroupNameネットワークからのダウンロード
ChildrenGroup, Group, Group, Group, Group
LayoutW = 1493, H = 1, X = 157, LB = yes
 
Group (dic971)
DebugGroupNameダウンロードメニュートップ
ChildrenTalk, Choice2, ChoiceN, Talk
LayoutW = 911, H = 1, X = 20, LB = yes
 
Talk (dic939, $0xF983)
CharacterNYAASU
TalkList(face=NORMAL) SHOP_MANSION_DOWNLOAD_DATA_INTO
Incomingstart
Outgoingnext
LayoutW = 368, H = 214, X = 20, LB = yes
 
Choice2 (dic947, $0x63B1)
CharacterNYAASU
MessageSHOP_MANSION_DOWNLOAD_DATA_RETURN_POINT
Choices1 = SHOP_MANSION_DOWNLOAD_DATA_RETURN_POINT_YES
2 = SHOP_MANSION_DOWNLOAD_DATA_RETURN_POINT_NO
FaceTypeNORMAL
Incomingstart
Outgoingnext1, next2, cancel
LayoutW = 438, H = 259, X = 453, LB = no
 
ChoiceN (dic961, $0x9ABA)
CharacterNYAASU
MessageSHOP_MANSION_DOWNLOAD_MENU
Choices1 = SHOP_MANSION_DOWNLOAD_MENU_NEW_LIST
2 = SHOP_MANSION_DOWNLOAD_MENU_DOWNLOAD_RANKING
3 = SHOP_MANSION_DOWNLOAD_MENU_IINE_RANKING
4 = SHOP_MANSION_DOWNLOAD_MENU_INPUT_NUMBER
FaceTypeNORMAL
Incomingstart
Outgoingnext1, next2, next3, next4, cancel
KeyHelpBUTTON_GUIDE_ENTER_BACK
LayoutW = 606, H = 411, X = 31, LB = yes
 
Talk (dic967, $0x3709)
CharacterNYAASU
TalkList(face=NORMAL) SHOP_MANSION_DOWNLOAD_MENU_CANCEL
Incomingstart
Outgoingnext
LayoutW = 368, H = 214, X = 221, LB = yes
 
Group (dic1053)
DebugGroupNameIDを入力してプレイヤーを検索
ChildrenTalk, FuncCall, Talk, FuncCall, SysMsg, FuncCall, SysMsg, SysMsg, Variable, Talk
LayoutW = 1009, H = 1, X = 71, LB = yes
 
Talk (dic977, $0xFA31)
CharacterNYAASU
TalkList(face=NORMAL) SHOP_MANSION_DOWNLOAD_INPUT_ID_INTO
Incomingstart
Outgoingnext
LayoutW = 368, H = 214, X = 20, LB = yes
 
FuncCall (dic989, $0xA0F0, $0x7E8A)
CallMansion(InputPlayerId)
Incomingstart, reStart
Outgoingnext1, next2
LayoutW = 465, H = 104, X = 524, LB = yes
 
Talk (dic995, $0x537C)
CharacterNYAASU
TalkList(face=NORMAL) SHOP_MANSION_DOWNLOAD_INPUT_ID_CANCEL
Incomingstart
Outgoingnext
LayoutW = 368, H = 214, X = 91, LB = yes
 
FuncCall (dic1007, $0x8506, $0x739C)
CallMansion(CheckPlayerId)
Incomingstart, reStart
Outgoingnext1, next2
LayoutW = 465, H = 104, X = 24, LB = yes
 
SysMsg (dic1013, $0x6B7E)
SysMessageListSHOP_MANSION_DOWNLOAD_INPUT_ERROR_NO_MATCH
Incomingstart
Outgoingnext
LayoutW = 268, H = 193, X = 92, LB = yes
 
FuncCall (dic1025, $0x322C, $0xBADF)
CallMansion(CheckPlayerData)
Incomingstart, reStart
Outgoingnext1, next2, next3, next4
LayoutW = 465, H = 104, X = 23, LB = yes
 
SysMsg (dic1031, $0x81C8)
SysMessageListSHOP_MANSION_DOWNLOAD_INPUT_ACCESS_ERROR
Incomingstart
Outgoingnext
LayoutW = 268, H = 193, X = 92, LB = yes
 
SysMsg (dic1037, $0xF586)
SysMessageListSHOP_MANSION_DOWNLOAD_INPUT_ERROR_MY_ID
Incomingstart
Outgoingnext
LayoutW = 268, H = 193, X = 370, LB = no
 
Variable (dic1043, $0x8009)
AssignmentsSET list_mode = IdInput (STRING)
Incomingstart
Outgoingnext
LayoutW = 534, H = 131, X = 24, LB = yes
 
Talk (dic1049, $0x76CA)
CharacterNYAASU
TalkList(face=NORMAL) SHOP_MANSION_DOWNLOAD_INPUT_ID_MATCH_SUCCESS
Incomingstart
Outgoingnext
LayoutW = 368, H = 214, X = 23, LB = yes
 
Group (dic1157)
DebugGroupName3種類のランキングリストから選択
ChildrenTalk, Talk, Talk, Variable, Variable, Variable, Group, FuncCall, Talk
LayoutW = 1336, H = 1, X = 137, LB = yes
 
Talk (dic1059, $0xB3D7)
CharacterNYAASU
TalkList(face=NORMAL) SHOP_MANSION_DOWNLOAD_NEW_LIST_INTO
Incomingstart
Outgoingnext
LayoutW = 368, H = 214, X = 29, LB = yes
 
Talk (dic1065, $0xC6CA)
CharacterNYAASU
TalkList(face=NORMAL) SHOP_MANSION_DOWNLOAD_COUNT_RANKING_INTO
Incomingstart
Outgoingnext
LayoutW = 368, H = 214, X = 407, LB = no
 
Talk (dic1071, $0x579A)
CharacterNYAASU
TalkList(face=NORMAL) SHOP_MANSION_DOWNLOAD_GOOD_RANKING_INTO
Incomingstart
Outgoingnext
LayoutW = 368, H = 214, X = 786, LB = no
 
Variable (dic1077, $0xCBE3)
AssignmentsSET list_mode = new (STRING)
Incomingstart
Outgoingnext
LayoutW = 534, H = 131, X = 30, LB = yes
 
Variable (dic1083, $0x5A01)
AssignmentsSET list_mode = dl_rank (STRING)
Incomingstart
Outgoingnext
LayoutW = 534, H = 131, X = 403, LB = yes
 
Variable (dic1089, $0x019F)
AssignmentsSET list_mode = like_rank (STRING)
Incomingstart
Outgoingnext
LayoutW = 534, H = 131, X = 782, LB = yes
 
Group (dic1135)
DebugGroupNameネットにつないでリストを表示する
ChildrenThrough, FuncCall, Talk, SysMsg, SysMsg_AutoTime, SysMsg
LayoutW = 1072, H = 1, X = 20, LB = yes
 
Through (dic1095, $0x35FA)
Incomingstart
Outgoingnext1
LayoutW = 238, H = 84, X = 20, LB = yes
 
FuncCall (dic1107, $0x4E0C, $0x326F)
CallMansion(GetList)
Incomingstart, reStart
Outgoingnext1, next2, next3
LayoutW = 465, H = 104, X = 25, LB = yes
 
Talk (dic1113, $0x6EEE)
CharacterNYAASU
TalkList(face=PAIN) SHOP_MANSION_DOWNLOAD_DATA_NONE_ON_SERVER
Incomingstart
Outgoingnext
LayoutW = 368, H = 214, X = 329, LB = yes
 
SysMsg (dic1119, $0x375B)
SysMessageListSHOP_MANSION_DOWNLOAD_LIST_ERROR
Incomingstart
Outgoingnext
LayoutW = 268, H = 193, X = 784, LB = yes
 
SysMsg_AutoTime (dic1125, $0xA417)
CloseFrame40
SysMessageListSHOP_MANSION_DOWNLOAD_LIST_SUCCESS
Incomingstart
Outgoingnext
LayoutW = 269, H = 213, X = 42, LB = yes
 
SysMsg (dic1131, $0x7AB2)
SysMessageListSHOP_MANSION_DOWNLOAD_DATA_NONE_ON_SERVER
Incomingstart
Outgoingnext
LayoutW = 268, H = 193, X = 424, LB = no
 
FuncCall (dic1147, $0x99D2, $0xD0DD)
CallMansion(SelectList)
Incomingstart, reStart
Outgoingnext1, next2
LayoutW = 465, H = 104, X = 90, LB = yes
 
Talk (dic1153, $0x55A8)
CharacterNYAASU
TalkList(face=NORMAL) SHOP_MANSION_DOWNLOAD_LIST_CANCEL
Incomingstart
Outgoingnext
LayoutW = 368, H = 214, X = 350, LB = yes
 
Group (dic1310)
DebugGroupName全共通ダウンロードの実行
ChildrenFuncCall, If, SysMsg, ChoiceN, FuncCall, Talk, IfVariable, FuncCall, FuncCall, SysMsg, FuncCall, SysMsg, SysMsg, SysMsg, SysMsg, FuncCall, Talk
LayoutW = 1198, H = 1, X = 187, LB = yes
 
FuncCall (dic1169, $0x3E36, $0x3398)
CallMansion(OpenDataInfo_Confirm)
Incomingstart, reStart
Outgoingnext1
LayoutW = 465, H = 104, X = 33, LB = yes
 
If (dic1177, $0x4CE8)
If映画館ダウンロード説明(1回)
Incomingstart
Outgoingy, n
LayoutW = 238, H = 135, X = 46, LB = yes
 
SysMsg (dic1183, $0xD81C)
SysMessageListSHOP_MANSION_DOWNLOAD_FIRST_GUIDE
Incomingstart
Outgoingnext
LayoutW = 268, H = 193, X = 146, LB = yes
 
ChoiceN (dic1197, $0x1B5F)
CharacterNYAASU
MessageSHOP_MANSION_DOWNLOAD_DATA_CONFORM
Choices1 = SHOP_MANSION_DOWNLOAD_DATA_CONFORM_YES
2 = SHOP_MANSION_DOWNLOAD_DATA_CONFORM_NO
FaceTypeNORMAL
Incomingstart
Outgoingnext1, next2, cancel
LayoutW = 606, H = 411, X = 29, LB = yes
 
FuncCall (dic1209, $0x2047, $0x8744)
CallMansion(CloseDataInfo)
Incomingstart, reStart
Outgoingnext1
LayoutW = 465, H = 104, X = 263, LB = yes
 
Talk (dic1215, $0xC609)
CharacterNYAASU
TalkList(face=NORMAL) SHOP_MANSION_DOWNLOAD_DATA_CONFORM_CANCEL
Incomingstart
Outgoingnext
LayoutW = 368, H = 214, X = 787, LB = no
 
IfVariable (dic1222, $0x1DEF)
LogicIF list_mode == IdInput THEN YES
Incomingstart
Outgoingy, n
LayoutW = 441, H = 104, X = 263, LB = yes
 
FuncCall (dic1234, $0xA002, $0x06E4)
CallMansion(CloseDataInfo)
Incomingstart, reStart
Outgoingnext1
LayoutW = 465, H = 104, X = 28, LB = yes
 
FuncCall (dic1246, $0xA90C, $0xEB80)
CallMansion(DownloadData)
Incomingstart, reStart
Outgoingnext1, next2
LayoutW = 465, H = 104, X = 22, LB = yes
 
SysMsg (dic1252, $0x3C8C)
SysMessageListSHOP_MANSION_DOWNLOAD_DATA_ERROR
Incomingstart
Outgoingnext
LayoutW = 268, H = 193, X = 94, LB = yes
 
FuncCall (dic1264, $0x0DA0, $0x63E9)
CallMansion(SaveSdCard)
Incomingstart, reStart
Outgoingnext1, next2, next3, next4, next5
LayoutW = 465, H = 104, X = 25, LB = yes
 
SysMsg (dic1270, $0xF671)
SysMessageListSHOP_MANSION_DOWNLOAD_SD_CARD_ERROR_NONE
Incomingstart
Outgoingnext
LayoutW = 268, H = 193, X = 74, LB = yes
 
SysMsg (dic1276, $0x1BF5)
SysMessageListSHOP_MANSION_DOWNLOAD_SD_CARD_ERROR_CAN_NOT_USE
Incomingstart
Outgoingnext
LayoutW = 268, H = 193, X = 352, LB = no
 
SysMsg (dic1282, $0x51C4)
SysMessageListSHOP_MANSION_DOWNLOAD_SD_CARD_ERROR_CAN_NOT_SAVE
Incomingstart
Outgoingnext
LayoutW = 268, H = 193, X = 630, LB = no
 
SysMsg (dic1288, $0xEE20)
SysMessageListSHOP_MANSION_DOWNLOAD_SD_CARD_ERROR_CAN_NOT_WRITE
Incomingstart
Outgoingnext
LayoutW = 268, H = 193, X = 910, LB = no
 
FuncCall (dic1300, $0x52FB, $0x9B54)
CallMansion(ResetEvaluationFlag)
Incomingstart, reStart
Outgoingnext1
LayoutW = 465, H = 104, X = 22, LB = yes
 
Talk (dic1306, $0x8C9A)
CharacterNYAASU
TalkList(face=NORMAL) SHOP_MANSION_DOWNLOAD_SD_CARD_ERROR_SUCCESS
Incomingstart
Outgoingnext
LayoutW = 368, H = 214, X = 20, LB = yes
 
Group (dic1370)
DebugGroupNameDL後すぐに見るか?
ChildrenFuncCall, ChoiceN, FuncCall, FuncCall, Talk
LayoutW = 649, H = 1, X = 188, LB = yes
 
FuncCall (dic1322, $0xBEA5, $0x45FB)
CallMansion(OpenDataInfo_Download)
Incomingstart, reStart
Outgoingnext1
LayoutW = 465, H = 104, X = 20, LB = yes
 
ChoiceN (dic1336, $0x15DA)
CharacterNYAASU
MessageSHOP_MANSION_DOWNLOAD_FINISH_AND_VIEW_CONFORM
Choices1 = SHOP_MANSION_DOWNLOAD_FINISH_AND_VIEW_CONFORM_YES
2 = SHOP_MANSION_DOWNLOAD_FINISH_AND_VIEW_CONFORM_NO
FaceTypeNORMAL
Incomingstart
Outgoingnext1, next2, cancel
LayoutW = 606, H = 411, X = 23, LB = yes
 
FuncCall (dic1348, $0x72CE, $0x6330)
CallMansion(CloseDataInfo)
Incomingstart, reStart
Outgoingnext1
LayoutW = 465, H = 104, X = 25, LB = yes
 
FuncCall (dic1360, $0xDE09, $0x5004)
CallMansion(CloseDataInfo)
Incomingstart, reStart
Outgoingnext1
LayoutW = 465, H = 104, X = 93, LB = yes
 
Talk (dic1366, $0xFFF0)
CharacterNYAASU
TalkList(face=NORMAL) SHOP_MANSION_DOWNLOAD_FINISH_AND_VIEW_CONFORM_CANCEL
Incomingstart
Outgoingnext
LayoutW = 368, H = 214, X = 170, LB = yes
 
Group (dic1414)
DebugGroupNameユーザーIDの確認
ChildrenThrough, FuncCall, Talk, Talk, Talk
LayoutW = 1187, H = 1, X = 160, LB = yes
 
Through (dic1380, $0x5BE3)
Incomingstart
Outgoingnext1
LayoutW = 238, H = 84, X = 29, LB = yes
 
FuncCall (dic1392, $0xFD70, $0x1D04)
CallMansion(GetPlayerId)
Incomingstart, reStart
Outgoingnext1, next2, next3
LayoutW = 465, H = 104, X = 27, LB = yes
 
Talk (dic1398, $0xD957)
CharacterNYAASU
TalkList(face=NORMAL) SHOP_MANSION_GET_ERROR_MY_ID
Incomingstart
Outgoingnext
LayoutW = 368, H = 214, X = 799, LB = yes
 
Talk (dic1404, $0x87C2)
CharacterNYAASU
TalkList(face=NORMAL) SHOP_MANSION_CHECK_MY_ID
Incomingstart
Outgoingnext
LayoutW = 368, H = 214, X = 20, LB = yes
 
Talk (dic1410, $0x2E38)
CharacterNYAASU
TalkList(face=NORMAL) SHOP_MANSION_NOT_FOUND_MY_ID
Incomingstart
Outgoingnext
LayoutW = 368, H = 214, X = 418, LB = no
 
Group (dic1478)
DebugGroupName自分の映画の情報を取得
ChildrenThrough, Talk, FuncCall, Talk, Talk, Talk, FuncCall, Through
LayoutW = 1178, H = 1, X = 160, LB = yes
 
Through (dic1420, $0xD3D2)
Incomingstart
Outgoingnext1
LayoutW = 238, H = 84, X = 20, LB = yes
 
Talk (dic1426, $0xBA5C)
CharacterNYAASU
TalkList(face=NORMAL) SHOP_MANSION_NETWORK_MY_DATA_CHECK
Incomingstart
Outgoingnext
LayoutW = 368, H = 214, X = 28, LB = yes
 
FuncCall (dic1438, $0x3109, $0x3211)
CallMansion(ViewPlayerDataInfo)
Incomingstart, reStart
Outgoingnext1, next2, next3
LayoutW = 465, H = 104, X = 183, LB = yes
 
Talk (dic1444, $0xB359)
CharacterNYAASU
TalkList(face=NORMAL) SHOP_MANSION_NETWORK_MY_DATA_ACCESS_SUCCESS
Incomingstart
Outgoingnext
LayoutW = 368, H = 214, X = 31, LB = yes
 
Talk (dic1450, $0x3B0A)
CharacterNYAASU
TalkList(face=NORMAL) SHOP_MANSION_NETWORK_MY_DATA_NONE
Incomingstart
Outgoingnext
LayoutW = 368, H = 214, X = 412, LB = no
 
Talk (dic1456, $0xED8E)
CharacterNYAASU
TalkList(face=NORMAL) SHOP_MANSION_NETWORK_MY_DATA_ACCESS_ERROR
Incomingstart
Outgoingnext
LayoutW = 368, H = 214, X = 790, LB = no
 
FuncCall (dic1468, $0xBD60, $0xCFAB)
CallMansion(CloseDataInfo)
Incomingstart, reStart
Outgoingnext1
LayoutW = 465, H = 104, X = 29, LB = yes
 
Through (dic1474, $0x7411)
Incomingstart
Outgoingnext1
LayoutW = 238, H = 84, X = 41, LB = yes
 
Through (dic1484, $0x6DD0)
Incomingstart
Outgoingnext1
LayoutW = 238, H = 84, X = 87, LB = yes
 
Through (dic1490, $0x53F0)
Incomingstart
Outgoingnext1
LayoutW = 238, H = 84, X = 865, LB = no
 
FuncCall (dic1502, $0x91A3, $0x6A15)
CallMansion(NetClose)
Incomingstart, reStart
Outgoingnext1
LayoutW = 465, H = 104, X = 867, LB = yes
 
Group (dic1512)
DebugGroupName説明
ChildrenTalk
LayoutW = 408, H = 1, X = 51, LB = yes
 
Talk (dic1508, $0x0033)
CharacterNYAASU
TalkList(face=NORMAL) SHOP_MANSION_HELP
Incomingstart
Outgoingnext
LayoutW = 368, H = 214, X = 20, LB = yes
 
Group (dic1540)
DebugGroupNameやめる
ChildrenTalk, FuncCall, Lua
LayoutW = 588, H = 1, X = 43, LB = yes
 
Talk (dic1518, $0x002E)
CharacterNYAASU
TalkList(face=NORMAL) SHOP_MANSION_EXIT
Incomingstart
Outgoingnext
LayoutW = 368, H = 214, X = 20, LB = yes
 
FuncCall (dic1530, $0x45EC, $0x0EBE)
CallMansion(Finish)
Incomingstart, reStart
Outgoingnext1
LayoutW = 465, H = 104, X = 20, LB = yes
 
Lua (dic1536, $0x002F)
LuaCallsscript/menu/menu_shop_mansion.lua: MenuMansion_End() (???=False)
Incomingstart
Outgoing
LayoutW = 548, H = 138, X = 20, LB = yes
 

(blank space at end)