Top: vec283 dic0: <- vec1[0] idname = $0x0001 in = start dic1: <- vec1[1] out = next to = $0x44E1 dic2: <- dic3.layoutPos posH = 158 posW = 548 posX = 31 dic3: <- dic4.layout layoutPos = dic2 lineBreak = true dic4: <- dic5.ShopStart Lua = vec0 Owner = NYAASU socket = vec1 layout = dic3 dic5: <- vec283[0] ShopStart = dic4 dic6: <- vec2[0] idname = $0x44E1 in = start dic7: <- vec2[1] idname = $0xEDFB in = reStart dic8: <- vec2[2] out = next1 to = $0x5D50 dic9: <- vec2[3] out = next2 to = dic10: <- vec2[4] out = next3 to = dic11: <- vec2[5] out = next4 to = dic12: <- vec2[6] out = next5 to = dic13: <- vec2[7] out = cancel to = dic14: <- dic15.layoutPos posH = 104 posW = 465 posX = 28 dic15: <- dic16.layout layoutPos = dic14 lineBreak = true dic16: <- dic17.FuncCall symbol = Mansion socket = vec2 option = Init layout = dic15 dic17: <- vec283[1] FuncCall = dic16 dic18: <- vec3[0] idname = $0x5D50 in = start dic19: <- vec3[1] out = next to = $0x95AA dic20: <- dic21.layoutPos posH = 131 posW = 534 posX = 29 dic21: <- dic22.layout layoutPos = dic20 lineBreak = true dic22: <- dic23.Variable socket = vec3 Variable = vec4 layout = dic21 dic23: <- vec283[2] Variable = dic22 dic24: <- vec5[0] idname = $0x95AA in = start dic25: <- vec5[1] out = next to = $0x0587 dic26: <- dic27.layoutPos posH = 131 posW = 534 posX = 25 dic27: <- dic28.layout layoutPos = dic26 lineBreak = true dic28: <- dic29.Variable socket = vec5 Variable = vec6 layout = dic27 dic29: <- vec283[3] Variable = dic28 dic30: <- vec7[0] idname = $0x0587 in = start dic31: <- vec7[1] out = y to = $0x3B94 dic32: <- vec7[2] out = n to = $0xD961 dic33: <- dic36.If Q = 初回来店 dic34: <- dic35.layoutPos posH = 135 posW = 238 posX = 20 dic35: <- dic36.layout layoutPos = dic34 lineBreak = true dic36: <- dic37.If socket = vec7 If = dic33 layout = dic35 dic37: <- vec10[0] If = dic36 dic38: <- vec8[0] idname = $0x3B94 in = start dic39: <- vec8[1] out = next to = $0xD961 dic40: <- dic41.layoutPos posH = 214 posW = 368 posX = 106 dic41: <- dic42.layout layoutPos = dic40 lineBreak = true dic42: <- dic43.Talk charName = NYAASU socket = vec8 TagSet = TalkList = vec9 KeyHelp = layout = dic41 dic43: <- vec10[1] Talk = dic42 dic44: <- dic45.layoutPos posH = 1 posW = 494 posX = 20 dic45: <- dic46.layout layoutPos = dic44 lineBreak = true dic46: <- dic47.Group debug_groupname = 初回来店時の説明 data = vec10 layout = dic45 debugmenu_tag = dic47: <- vec13[0] Group = dic46 dic48: <- vec11[0] idname = $0xD961 in = start dic49: <- vec11[1] out = next1 to = $0xB345 dic50: <- vec11[2] out = next2 to = $0xF76F dic51: <- vec11[3] out = next3 to = $0xFA36 dic52: <- vec11[4] out = next4 to = $0xE075 dic53: <- vec11[5] out = next5 to = $0x0033 dic54: <- vec11[6] out = next6 to = dic55: <- vec11[7] out = next7 to = dic56: <- vec11[8] out = next8 to = dic57: <- vec11[9] out = cancel to = $0x002E dic58: <- dic59.layoutPos posH = 411 posW = 606 posX = 40 dic59: <- dic60.layout layoutPos = dic58 lineBreak = true dic60: <- dic61.ChoiceN choice4 = SHOP_MANSION_WELCOME_NETWORK choice1 = SHOP_MANSION_WELCOME_GO_DUNGEON choice6 = charName = NYAASU socket = vec11 choice3 = SHOP_MANSION_NETWARK_VIEW_OTHER_REPLAY_DATA TagSet = sameSymbol = message = SHOP_MANSION_WELCOME choice8 = KeyHelp = BUTTON_GUIDE_SHOP_SELECT_MAIN_VER_SERVICE choice5 = SHOP_MANSION_WELCOME_HELP layout = dic59 check8 = False check1 = False choice2 = SHOP_MANSION_WELCOME_VIEW_REPLAY_DATA check7 = False check4 = False check5 = False check2 = False check3 = False check6 = False faceType = NORMAL choice7 = dic61: <- vec13[1] ChoiceN = dic60 dic62: <- vec12[0] idname = $0x3CD7 in = start dic63: <- vec12[1] out = next1 to = $0xB345 dic64: <- vec12[2] out = next2 to = $0xF76F dic65: <- vec12[3] out = next3 to = $0xFA36 dic66: <- vec12[4] out = next4 to = $0xE075 dic67: <- vec12[5] out = next5 to = $0x0033 dic68: <- vec12[6] out = next6 to = dic69: <- vec12[7] out = next7 to = dic70: <- vec12[8] out = next8 to = dic71: <- vec12[9] out = cancel to = $0x002E dic72: <- dic73.layoutPos posH = 411 posW = 606 posX = 663 dic73: <- dic74.layout layoutPos = dic72 lineBreak = false dic74: <- dic75.ChoiceN choice4 = SHOP_MANSION_SERIES_NETWORK choice1 = SHOP_MANSION_SERIES_GO_DUNGEON choice6 = charName = NYAASU socket = vec12 choice3 = SHOP_MANSION_NETWARK_VIEW_OTHER_REPLAY_DATA TagSet = sameSymbol = message = SHOP_MANSION_SERIES choice8 = KeyHelp = BUTTON_GUIDE_SHOP_SELECT_MAIN_VER_SERVICE choice5 = SHOP_MANSION_SERIES_HELP layout = dic73 check8 = False check1 = False choice2 = SHOP_MANSION_SERIES_VIEW_REPLAY_DATA check7 = False check4 = False check5 = False check2 = False check3 = False check6 = False faceType = NORMAL choice7 = dic75: <- vec13[2] ChoiceN = dic74 dic76: <- dic77.layoutPos posH = 1 posW = 1289 posX = 29 dic77: <- dic78.layout layoutPos = dic76 lineBreak = true dic78: <- dic79.Group debug_groupname = 施設トップメニュー data = vec13 layout = dic77 debugmenu_tag = dic79: <- vec283[4] Group = dic78 dic80: <- vec14[0] idname = $0x109F in = start dic81: <- vec14[1] idname = $0x13CC in = reStart dic82: <- vec14[2] out = next1 to = $0xE7D7 dic83: <- vec14[3] out = next2 to = dic84: <- vec14[4] out = next3 to = dic85: <- vec14[5] out = next4 to = dic86: <- vec14[6] out = next5 to = dic87: <- vec14[7] out = cancel to = dic88: <- dic89.layoutPos posH = 104 posW = 465 posX = 21 dic89: <- dic90.layout layoutPos = dic88 lineBreak = true dic90: <- dic91.FuncCall symbol = MansionGoDungeon socket = vec14 option = layout = dic89 dic91: <- vec17[0] FuncCall = dic90 dic92: <- vec16[0] idname = $0xE7D7 in = start dic93: <- vec16[1] out = next to = $0x3CD7 dic94: <- dic95.layoutPos posH = 158 posW = 548 posX = 20 dic95: <- dic96.layout layoutPos = dic94 lineBreak = true dic96: <- dic97.ShopStart Lua = vec15 Owner = NYAASU socket = vec16 layout = dic95 dic97: <- vec17[1] ShopStart = dic96 dic98: <- dic99.layoutPos posH = 1 posW = 588 posX = 1151 dic99: <- dic100.layout layoutPos = dic98 lineBreak = true dic100: <- dic101.Group debug_groupname = 編成メニュからダンジョンへのサンプル data = vec17 layout = dic99 debugmenu_tag = dic101: <- vec283[5] Group = dic100 dic102: <- vec18[0] idname = $0xB345 in = start dic103: <- vec18[1] out = next to = $0x15CE dic104: <- dic105.layoutPos posH = 214 posW = 368 posX = 20 dic105: <- dic106.layout layoutPos = dic104 lineBreak = true dic106: <- dic107.Talk charName = NYAASU socket = vec18 TagSet = TalkList = vec19 KeyHelp = layout = dic105 dic107: <- vec28[0] Talk = dic106 dic108: <- vec20[0] idname = $0x15CE in = start dic109: <- vec20[1] idname = $0x8B33 in = reStart dic110: <- vec20[2] out = next1 to = $0x1897 dic111: <- vec20[3] out = next2 to = $0x1897 dic112: <- vec20[4] out = next3 to = dic113: <- vec20[5] out = next4 to = dic114: <- vec20[6] out = next5 to = dic115: <- vec20[7] out = cancel to = dic116: <- dic117.layoutPos posH = 104 posW = 465 posX = 30 dic117: <- dic118.layout layoutPos = dic116 lineBreak = true dic118: <- dic119.FuncCall symbol = MansionGoDungeon socket = vec20 option = layout = dic117 dic119: <- vec28[1] FuncCall = dic118 dic120: <- vec21[0] idname = $0x1897 in = start dic121: <- vec21[1] idname = $0xA79F in = reStart dic122: <- vec21[2] out = next1 to = $0x51CD dic123: <- vec21[3] out = next2 to = $0x58F9 dic124: <- vec21[4] out = next3 to = $0x3CD7 dic125: <- vec21[5] out = next4 to = $0x2CC9 dic126: <- vec21[6] out = next5 to = dic127: <- vec21[7] out = cancel to = dic128: <- dic129.layoutPos posH = 104 posW = 465 posX = 32 dic129: <- dic130.layout layoutPos = dic128 lineBreak = true dic130: <- dic131.FuncCall symbol = MansionResultDungeon socket = vec21 option = layout = dic129 dic131: <- vec28[2] FuncCall = dic130 dic132: <- vec22[0] idname = $0x51CD in = start dic133: <- vec22[1] out = next to = $0x3CD7 dic134: <- dic135.layoutPos posH = 214 posW = 368 posX = 28 dic135: <- dic136.layout layoutPos = dic134 lineBreak = true dic136: <- dic137.Talk charName = NYAASU socket = vec22 TagSet = TalkList = vec23 KeyHelp = layout = dic135 dic137: <- vec28[3] Talk = dic136 dic138: <- vec24[0] idname = $0x58F9 in = start dic139: <- vec24[1] out = next to = $0x3CD7 dic140: <- dic141.layoutPos posH = 214 posW = 368 posX = 421 dic141: <- dic142.layout layoutPos = dic140 lineBreak = false dic142: <- dic143.Talk charName = NYAASU socket = vec24 TagSet = TalkList = vec25 KeyHelp = layout = dic141 dic143: <- vec28[4] Talk = dic142 dic144: <- vec26[0] idname = $0x2CC9 in = start dic145: <- vec26[1] out = next to = $0x3CD7 dic146: <- dic147.layoutPos posH = 214 posW = 368 posX = 804 dic147: <- dic148.layout layoutPos = dic146 lineBreak = false dic148: <- dic149.Talk charName = NYAASU socket = vec26 TagSet = TalkList = vec27 KeyHelp = layout = dic147 dic149: <- vec28[5] Talk = dic148 dic150: <- dic151.layoutPos posH = 1 posW = 1192 posX = 53 dic151: <- dic152.layout layoutPos = dic150 lineBreak = true dic152: <- dic153.Group debug_groupname = ダンジョンに突入するニャ data = vec28 layout = dic151 debugmenu_tag = dic153: <- vec283[6] Group = dic152 dic154: <- vec29[0] idname = $0xF76F in = start dic155: <- vec29[1] out = y to = $0x709E dic156: <- vec29[2] out = n to = $0x4AD9 dic157: <- dic160.If Q = SDカード正常 dic158: <- dic159.layoutPos posH = 135 posW = 238 posX = 20 dic159: <- dic160.layout layoutPos = dic158 lineBreak = true dic160: <- dic161.If socket = vec29 If = dic157 layout = dic159 dic161: <- vec37[0] If = dic160 dic162: <- vec31[0] idname = $0x4AD9 in = start dic163: <- vec31[1] out = next to = $0x7418 dic164: <- dic165.layoutPos posH = 193 posW = 268 posX = 443 dic165: <- dic166.layout layoutPos = dic164 lineBreak = true dic166: <- dic167.SysMsg SysMsgList = vec30 socket = vec31 TagSet = KeyHelp = layout = dic165 dic167: <- vec37[1] SysMsg = dic166 dic168: <- vec32[0] idname = $0x7418 in = start dic169: <- vec32[1] out = next to = $0x3CD7 dic170: <- dic171.layoutPos posH = 214 posW = 368 posX = 441 dic171: <- dic172.layout layoutPos = dic170 lineBreak = true dic172: <- dic173.Talk charName = NYAASU socket = vec32 TagSet = TalkList = vec33 KeyHelp = layout = dic171 dic173: <- vec37[2] Talk = dic172 dic174: <- vec34[0] idname = $0x709E in = start dic175: <- vec34[1] idname = $0x5F57 in = reStart dic176: <- vec34[2] out = next1 to = $0x000A dic177: <- vec34[3] out = next2 to = $0x0009 dic178: <- vec34[4] out = next3 to = dic179: <- vec34[5] out = next4 to = dic180: <- vec34[6] out = next5 to = dic181: <- vec34[7] out = cancel to = dic182: <- dic183.layoutPos posH = 104 posW = 465 posX = 66 dic183: <- dic184.layout layoutPos = dic182 lineBreak = true dic184: <- dic185.FuncCall symbol = Mansion socket = vec34 option = ExistData layout = dic183 dic185: <- vec37[3] FuncCall = dic184 dic186: <- vec35[0] idname = $0x0009 in = start dic187: <- vec35[1] out = next to = $0x3CD7 dic188: <- dic189.layoutPos posH = 214 posW = 368 posX = 425 dic189: <- dic190.layout layoutPos = dic188 lineBreak = true dic190: <- dic191.Talk charName = NYAASU socket = vec35 TagSet = TalkList = vec36 KeyHelp = layout = dic189 dic191: <- vec37[4] Talk = dic190 dic192: <- dic193.layoutPos posH = 1 posW = 829 posX = 20 dic193: <- dic194.layout layoutPos = dic192 lineBreak = true dic194: <- dic195.Group debug_groupname = SDカードチェック data = vec37 layout = dic193 debugmenu_tag = dic195: <- vec53[0] Group = dic194 dic196: <- vec38[0] idname = $0x000A in = start dic197: <- vec38[1] out = next to = $0xFED8 dic198: <- dic199.layoutPos posH = 214 posW = 368 posX = 90 dic199: <- dic200.layout layoutPos = dic198 lineBreak = true dic200: <- dic201.Talk charName = NYAASU socket = vec38 TagSet = TalkList = vec39 KeyHelp = layout = dic199 dic201: <- vec53[1] Talk = dic200 dic202: <- vec40[0] idname = $0xFED8 in = start dic203: <- vec40[1] idname = $0xF726 in = reStart dic204: <- vec40[2] out = next1 to = $0x81F4 dic205: <- vec40[3] out = next2 to = $0xF726 dic206: <- vec40[4] out = next3 to = dic207: <- vec40[5] out = next4 to = dic208: <- vec40[6] out = next5 to = dic209: <- vec40[7] out = cancel to = $0x3CD7 dic210: <- dic211.layoutPos posH = 104 posW = 465 posX = 20 dic211: <- dic212.layout layoutPos = dic210 lineBreak = true dic212: <- dic213.FuncCall symbol = Mansion socket = vec40 option = SelectReplay layout = dic211 dic213: <- vec41[0] FuncCall = dic212 dic214: <- dic215.layoutPos posH = 1 posW = 505 posX = 98 dic215: <- dic216.layout layoutPos = dic214 lineBreak = true dic216: <- dic217.Group debug_groupname = リプレイのリスト画面とサブメニュー data = vec41 layout = dic215 debugmenu_tag = dic217: <- vec53[2] Group = dic216 dic218: <- vec42[0] idname = $0x81F4 in = start dic219: <- vec42[1] out = next1 to = $0xB73F dic220: <- vec42[2] out = next2 to = $0xF726 dic221: <- vec42[3] out = cancel to = $0xF726 dic222: <- dic223.layoutPos posH = 259 posW = 438 posX = 109 dic223: <- dic224.layout layoutPos = dic222 lineBreak = true dic224: <- dic225.Choice2 choice1 = SHOP_MANSION_VIEW_DATA_SELECT_CONFIRM_YES charName = NYAASU socket = vec42 TagSet = sameSymbol = message = SHOP_MANSION_VIEW_DATA_SELECT_CONFIRM KeyHelp = layout = dic223 check1 = True choice2 = SHOP_MANSION_VIEW_DATA_SELECT_CONFIRM_NO check2 = False faceType = NORMAL dic225: <- vec53[3] Choice2 = dic224 dic226: <- vec43[0] idname = $0xB73F in = start dic227: <- vec43[1] idname = $0xC929 in = reStart dic228: <- vec43[2] out = next1 to = $0x790E dic229: <- vec43[3] out = next2 to = $0xA320 dic230: <- vec43[4] out = next3 to = dic231: <- vec43[5] out = next4 to = dic232: <- vec43[6] out = next5 to = dic233: <- vec43[7] out = cancel to = dic234: <- dic235.layoutPos posH = 104 posW = 465 posX = 96 dic235: <- dic236.layout layoutPos = dic234 lineBreak = true dic236: <- dic237.FuncCall symbol = MansionReplayDungeon socket = vec43 option = layout = dic235 dic237: <- vec53[4] FuncCall = dic236 dic238: <- vec44[0] idname = $0x790E in = start dic239: <- vec44[1] idname = $0xFA6A in = reStart dic240: <- vec44[2] out = next1 to = $0x7C31 dic241: <- vec44[3] out = next2 to = $0xA320 dic242: <- vec44[4] out = next3 to = dic243: <- vec44[5] out = next4 to = dic244: <- vec44[6] out = next5 to = dic245: <- vec44[7] out = cancel to = dic246: <- dic247.layoutPos posH = 104 posW = 465 posX = 96 dic247: <- dic248.layout layoutPos = dic246 lineBreak = true dic248: <- dic249.FuncCall symbol = MansionReplayResult socket = vec44 option = layout = dic247 dic249: <- vec53[5] FuncCall = dic248 dic250: <- vec45[0] idname = $0x7C31 in = start dic251: <- vec45[1] out = next to = $0x835A dic252: <- dic253.layoutPos posH = 214 posW = 368 posX = 83 dic253: <- dic254.layout layoutPos = dic252 lineBreak = true dic254: <- dic255.Talk charName = NYAASU socket = vec45 TagSet = TalkList = vec46 KeyHelp = layout = dic253 dic255: <- vec53[6] Talk = dic254 dic256: <- vec47[0] idname = $0xA320 in = start dic257: <- vec47[1] out = next1 to = $0x3CD7 dic258: <- dic259.layoutPos posH = 84 posW = 238 posX = 521 dic259: <- dic260.layout layoutPos = dic258 lineBreak = false dic260: <- dic261.Through socket = vec47 layout = dic259 dic261: <- vec53[7] Through = dic260 dic262: <- vec48[0] idname = $0x835A in = start dic263: <- vec48[1] out = next1 to = $0x54AC dic264: <- vec48[2] out = next2 to = $0xBCB1 dic265: <- vec48[3] out = cancel to = $0xBCB1 dic266: <- dic267.layoutPos posH = 259 posW = 438 posX = 50 dic267: <- dic268.layout layoutPos = dic266 lineBreak = true dic268: <- dic269.Choice2 choice1 = SHOP_MANSION_VIEW_MORE_YES charName = NYAASU socket = vec48 TagSet = sameSymbol = message = SHOP_MANSION_VIEW_MORE KeyHelp = layout = dic267 check1 = True choice2 = SHOP_MANSION_VIEW_MORE_NO check2 = False faceType = NORMAL dic269: <- vec53[8] Choice2 = dic268 dic270: <- vec49[0] idname = $0x54AC in = start dic271: <- vec49[1] out = next to = $0xF726 dic272: <- dic273.layoutPos posH = 214 posW = 368 posX = 40 dic273: <- dic274.layout layoutPos = dic272 lineBreak = true dic274: <- dic275.Talk charName = NYAASU socket = vec49 TagSet = TalkList = vec50 KeyHelp = layout = dic273 dic275: <- vec53[9] Talk = dic274 dic276: <- vec51[0] idname = $0xBCB1 in = start dic277: <- vec51[1] out = next to = $0x3CD7 dic278: <- dic279.layoutPos posH = 214 posW = 368 posX = 458 dic279: <- dic280.layout layoutPos = dic278 lineBreak = false dic280: <- dic281.Talk charName = NYAASU socket = vec51 TagSet = TalkList = vec52 KeyHelp = layout = dic279 dic281: <- vec53[10] Talk = dic280 dic282: <- dic283.layoutPos posH = 1 posW = 869 posX = 48 dic283: <- dic284.layout layoutPos = dic282 lineBreak = true dic284: <- dic285.Group debug_groupname = 自分のリプレイを見る data = vec53 layout = dic283 debugmenu_tag = dic285: <- vec283[7] Group = dic284 dic286: <- vec54[0] idname = $0xE075 in = start dic287: <- vec54[1] out = next1 to = $0xC768 dic288: <- dic289.layoutPos posH = 84 posW = 238 posX = 20 dic289: <- dic290.layout layoutPos = dic288 lineBreak = true dic290: <- dic291.Through socket = vec54 layout = dic289 dic291: <- vec69[0] Through = dic290 dic292: <- vec55[0] idname = $0xC768 in = start dic293: <- vec55[1] out = y to = $0xDE94 dic294: <- vec55[2] out = n to = $0x641B dic295: <- dic298.If Q = インターネット通信注意喚起(1回) dic296: <- dic297.layoutPos posH = 135 posW = 238 posX = 56 dic297: <- dic298.layout layoutPos = dic296 lineBreak = true dic298: <- dic299.If socket = vec55 If = dic295 layout = dic297 dic299: <- vec69[1] If = dic298 dic300: <- vec57[0] idname = $0xDE94 in = start dic301: <- vec57[1] out = next to = $0x641B dic302: <- dic303.layoutPos posH = 193 posW = 268 posX = 154 dic303: <- dic304.layout layoutPos = dic302 lineBreak = true dic304: <- dic305.SysMsg SysMsgList = vec56 socket = vec57 TagSet = KeyHelp = layout = dic303 dic305: <- vec69[2] SysMsg = dic304 dic306: <- vec58[0] idname = $0x641B in = start dic307: <- vec58[1] out = y to = $0xB0AE dic308: <- vec58[2] out = n to = $0xC96F dic309: <- dic310.layoutPos posH = 104 posW = 441 posX = 42 dic310: <- dic311.layout layoutPos = dic309 lineBreak = true dic311: <- dic312.IfVariable symbol = agree_internet_access socket = vec58 if = 1 layout = dic310 dic312: <- vec69[3] IfVariable = dic311 dic313: <- vec59[0] idname = $0xC96F in = start dic314: <- vec59[1] out = next1 to = $0xB0AE dic315: <- vec59[2] out = next2 to = $0x9CF9 dic316: <- vec59[3] out = next3 to = dic317: <- vec59[4] out = next4 to = dic318: <- vec59[5] out = next5 to = dic319: <- vec59[6] out = next6 to = dic320: <- vec59[7] out = next7 to = dic321: <- vec59[8] out = next8 to = dic322: <- vec59[9] out = cancel to = $0x9CF9 dic323: <- dic324.layoutPos posH = 384 posW = 606 posX = 139 dic324: <- dic325.layout layoutPos = dic323 lineBreak = true dic325: <- dic326.ChoiceN_System choice4 = choice1 = SHOP_MANSION_AGREE_TO_NETWARK_ACCESS_YES choice6 = socket = vec59 choice3 = TagSet = sameSymbol = message = SHOP_MANSION_AGREE_TO_NETWARK_ACCESS choice8 = KeyHelp = choice5 = layout = dic324 check8 = False check1 = True choice2 = SHOP_MANSION_AGREE_TO_NETWARK_ACCESS_NO check7 = False check4 = False check5 = False check2 = False check3 = False check6 = False choice7 = dic326: <- vec69[4] ChoiceN_System = dic325 dic327: <- vec60[0] idname = $0xB0AE in = start dic328: <- vec60[1] idname = $0x988C in = reStart dic329: <- vec60[2] out = next1 to = $0x5033 dic330: <- vec60[3] out = next2 to = $0x9CF9 dic331: <- vec60[4] out = next3 to = $0x9CF9 dic332: <- vec60[5] out = next4 to = dic333: <- vec60[6] out = next5 to = dic334: <- vec60[7] out = cancel to = dic335: <- dic336.layoutPos posH = 104 posW = 465 posX = 178 dic336: <- dic337.layout layoutPos = dic335 lineBreak = true dic337: <- dic338.FuncCall symbol = perippa socket = vec60 option = checkEula layout = dic336 dic338: <- vec69[5] FuncCall = dic337 dic339: <- vec61[0] idname = $0x5033 in = start dic340: <- vec61[1] out = next to = $0xA42C dic341: <- dic342.layoutPos posH = 131 posW = 534 posX = 30 dic342: <- dic343.layout layoutPos = dic341 lineBreak = true dic343: <- dic344.Variable socket = vec61 Variable = vec62 layout = dic342 dic344: <- vec69[6] Variable = dic343 dic345: <- vec63[0] idname = $0x9CF9 in = start dic346: <- vec63[1] out = next1 to = $0x3CD7 dic347: <- dic348.layoutPos posH = 84 posW = 238 posX = 646 dic348: <- dic349.layout layoutPos = dic347 lineBreak = false dic349: <- dic350.Through socket = vec63 layout = dic348 dic350: <- vec69[7] Through = dic349 dic351: <- vec64[0] idname = $0xA42C in = start dic352: <- vec64[1] idname = $0xB30A in = reStart dic353: <- vec64[2] out = next1 to = $0x1BB8 dic354: <- vec64[3] out = next2 to = $0xD111 dic355: <- vec64[4] out = next3 to = dic356: <- vec64[5] out = next4 to = dic357: <- vec64[6] out = next5 to = dic358: <- vec64[7] out = cancel to = dic359: <- dic360.layoutPos posH = 104 posW = 465 posX = 30 dic360: <- dic361.layout layoutPos = dic359 lineBreak = true dic361: <- dic362.FuncCall symbol = Mansion socket = vec64 option = IsSetEvaluationFlag layout = dic360 dic362: <- vec69[8] FuncCall = dic361 dic363: <- vec65[0] idname = $0xD111 in = start dic364: <- vec65[1] out = next1 to = $0xF983 dic365: <- vec65[2] out = next2 to = $0xAAD9 dic366: <- vec65[3] out = next3 to = $0xE17F dic367: <- vec65[4] out = next4 to = $0xD3D2 dic368: <- vec65[5] out = next5 to = $0x5BE3 dic369: <- vec65[6] out = next6 to = dic370: <- vec65[7] out = next7 to = dic371: <- vec65[8] out = next8 to = dic372: <- vec65[9] out = cancel to = $0x53F0 dic373: <- dic374.layoutPos posH = 411 posW = 606 posX = 27 dic374: <- dic375.layout layoutPos = dic373 lineBreak = true dic375: <- dic376.ChoiceN choice4 = SHOP_MANSION_NETWARK_CHECK_MY_REPLAY_DATA choice1 = SHOP_MANSION_NETWARK_DONWLOAD_REPLAY_DATA choice6 = charName = NYAASU socket = vec65 choice3 = SHOP_MANSION_NETWARK_UPLOAD_REPLAY_DATA TagSet = sameSymbol = message = SHOP_MANSION_NETWARK_MENU choice8 = KeyHelp = BUTTON_GUIDE_ENTER_BACK choice5 = SHOP_MANSION_NETWARK_CHECK_MY_ID layout = dic374 check8 = False check1 = False choice2 = SHOP_MANSION_NETWARK_APPRAISE check7 = False check4 = False check5 = False check2 = False check3 = False check6 = False faceType = NORMAL choice7 = dic376: <- vec69[9] ChoiceN = dic375 dic377: <- vec66[0] idname = $0xAAD9 in = start dic378: <- vec66[1] idname = $0x44A2 in = reStart dic379: <- vec66[2] out = next1 to = $0xC250 dic380: <- vec66[3] out = next2 to = $0xE123 dic381: <- vec66[4] out = next3 to = dic382: <- vec66[5] out = next4 to = dic383: <- vec66[6] out = next5 to = dic384: <- vec66[7] out = cancel to = dic385: <- dic386.layoutPos posH = 104 posW = 465 posX = 116 dic386: <- dic387.layout layoutPos = dic385 lineBreak = true dic387: <- dic388.FuncCall symbol = Mansion socket = vec66 option = IsSetEvaluationFlag layout = dic386 dic388: <- vec69[10] FuncCall = dic387 dic389: <- vec68[0] idname = $0xE123 in = start dic390: <- vec68[1] out = next to = $0x6DD0 dic391: <- dic392.layoutPos posH = 193 posW = 268 posX = 192 dic392: <- dic393.layout layoutPos = dic391 lineBreak = true dic393: <- dic394.SysMsg SysMsgList = vec67 socket = vec68 TagSet = KeyHelp = layout = dic392 dic394: <- vec69[11] SysMsg = dic393 dic395: <- dic396.layoutPos posH = 1 posW = 904 posX = 71 dic396: <- dic397.layout layoutPos = dic395 lineBreak = true dic397: <- dic398.Group debug_groupname = ネットワーク関連メニュー data = vec69 layout = dic396 debugmenu_tag = dic398: <- vec283[8] Group = dic397 dic399: <- vec70[0] idname = $0x1BB8 in = start dic400: <- vec70[1] out = next to = $0xC250 dic401: <- dic402.layoutPos posH = 214 posW = 368 posX = 36 dic402: <- dic403.layout layoutPos = dic401 lineBreak = true dic403: <- dic404.Talk charName = NYAASU socket = vec70 TagSet = TalkList = vec71 KeyHelp = layout = dic402 dic404: <- vec102[0] Talk = dic403 dic405: <- vec72[0] idname = $0xC250 in = start dic406: <- vec72[1] out = y to = $0x6E89 dic407: <- vec72[2] out = n to = $0x3CCF dic408: <- dic411.If Q = SDカード正常 dic409: <- dic410.layoutPos posH = 135 posW = 238 posX = 37 dic410: <- dic411.layout layoutPos = dic409 lineBreak = true dic411: <- dic412.If socket = vec72 If = dic408 layout = dic410 dic412: <- vec102[1] If = dic411 dic413: <- vec74[0] idname = $0x3CCF in = start dic414: <- vec74[1] out = next to = $0xD1AD dic415: <- dic416.layoutPos posH = 193 posW = 268 posX = 83 dic416: <- dic417.layout layoutPos = dic415 lineBreak = true dic417: <- dic418.SysMsg SysMsgList = vec73 socket = vec74 TagSet = KeyHelp = layout = dic416 dic418: <- vec102[2] SysMsg = dic417 dic419: <- vec75[0] idname = $0xD1AD in = start dic420: <- vec75[1] out = next to = $0xE984 dic421: <- dic422.layoutPos posH = 214 posW = 368 posX = 585 dic422: <- dic423.layout layoutPos = dic421 lineBreak = true dic423: <- dic424.Talk charName = NYAASU socket = vec75 TagSet = TalkList = vec76 KeyHelp = layout = dic422 dic424: <- vec102[3] Talk = dic423 dic425: <- vec77[0] idname = $0x6E89 in = start dic426: <- vec77[1] idname = $0xFF82 in = reStart dic427: <- vec77[2] out = next1 to = $0xD6EC dic428: <- vec77[3] out = next2 to = $0x7459 dic429: <- vec77[4] out = next3 to = dic430: <- vec77[5] out = next4 to = dic431: <- vec77[6] out = next5 to = dic432: <- vec77[7] out = cancel to = dic433: <- dic434.layoutPos posH = 104 posW = 465 posX = 39 dic434: <- dic435.layout layoutPos = dic433 lineBreak = true dic435: <- dic436.FuncCall symbol = Mansion socket = vec77 option = ExistOtherData layout = dic434 dic436: <- vec102[4] FuncCall = dic435 dic437: <- vec78[0] idname = $0xD6EC in = start dic438: <- vec78[1] idname = $0xAD65 in = reStart dic439: <- vec78[2] out = next1 to = $0x736E dic440: <- vec78[3] out = next2 to = dic441: <- vec78[4] out = next3 to = dic442: <- vec78[5] out = next4 to = dic443: <- vec78[6] out = next5 to = dic444: <- vec78[7] out = cancel to = dic445: <- dic446.layoutPos posH = 104 posW = 465 posX = 40 dic446: <- dic447.layout layoutPos = dic445 lineBreak = true dic447: <- dic448.FuncCall symbol = Mansion socket = vec78 option = OpenDataInfo_View layout = dic446 dic448: <- vec102[5] FuncCall = dic447 dic449: <- vec79[0] idname = $0x7459 in = start dic450: <- vec79[1] out = next to = $0xE984 dic451: <- dic452.layoutPos posH = 214 posW = 368 posX = 581 dic452: <- dic453.layout layoutPos = dic451 lineBreak = false dic453: <- dic454.Talk charName = NYAASU socket = vec79 TagSet = TalkList = vec80 KeyHelp = layout = dic452 dic454: <- vec102[6] Talk = dic453 dic455: <- vec81[0] idname = $0xE984 in = start dic456: <- vec81[1] out = next1 to = $0x6DD0 dic457: <- dic458.layoutPos posH = 84 posW = 238 posX = 609 dic458: <- dic459.layout layoutPos = dic457 lineBreak = true dic459: <- dic460.Through socket = vec81 layout = dic458 dic460: <- vec102[7] Through = dic459 dic461: <- vec82[0] idname = $0x736E in = start dic462: <- vec82[1] out = next1 to = $0x7464 dic463: <- vec82[2] out = next2 to = $0x39D0 dic464: <- vec82[3] out = next3 to = $0xE877 dic465: <- vec82[4] out = next4 to = dic466: <- vec82[5] out = next5 to = dic467: <- vec82[6] out = next6 to = dic468: <- vec82[7] out = next7 to = dic469: <- vec82[8] out = next8 to = dic470: <- vec82[9] out = cancel to = $0x39D0 dic471: <- dic472.layoutPos posH = 411 posW = 606 posX = 23 dic472: <- dic473.layout layoutPos = dic471 lineBreak = true dic473: <- dic474.ChoiceN choice4 = choice1 = SHOP_MANSION_FRIEND_DATA_APPRAISE_YES choice6 = charName = NYAASU socket = vec82 choice3 = SHOP_MANSION_FRIEND_DATA_APPRAISE_FLAG_OFF TagSet = sameSymbol = message = SHOP_MANSION_FRIEND_DATA_APPRAISE choice8 = KeyHelp = choice5 = layout = dic472 check8 = False check1 = True choice2 = SHOP_MANSION_FRIEND_DATA_APPRAISE_NO check7 = False check4 = False check5 = False check2 = False check3 = False check6 = False faceType = NORMAL choice7 = dic474: <- vec102[8] ChoiceN = dic473 dic475: <- vec83[0] idname = $0x39D0 in = start dic476: <- vec83[1] idname = $0xC890 in = reStart dic477: <- vec83[2] out = next1 to = $0xC2F2 dic478: <- vec83[3] out = next2 to = dic479: <- vec83[4] out = next3 to = dic480: <- vec83[5] out = next4 to = dic481: <- vec83[6] out = next5 to = dic482: <- vec83[7] out = cancel to = dic483: <- dic484.layoutPos posH = 104 posW = 465 posX = 170 dic484: <- dic485.layout layoutPos = dic483 lineBreak = true dic485: <- dic486.FuncCall symbol = Mansion socket = vec83 option = CloseDataInfo layout = dic484 dic486: <- vec102[9] FuncCall = dic485 dic487: <- vec84[0] idname = $0xE877 in = start dic488: <- vec84[1] idname = $0x2448 in = reStart dic489: <- vec84[2] out = next1 to = $0x3761 dic490: <- vec84[3] out = next2 to = dic491: <- vec84[4] out = next3 to = dic492: <- vec84[5] out = next4 to = dic493: <- vec84[6] out = next5 to = dic494: <- vec84[7] out = cancel to = dic495: <- dic496.layoutPos posH = 104 posW = 465 posX = 649 dic496: <- dic497.layout layoutPos = dic495 lineBreak = false dic497: <- dic498.FuncCall symbol = Mansion socket = vec84 option = CloseDataInfo layout = dic496 dic498: <- vec102[10] FuncCall = dic497 dic499: <- vec85[0] idname = $0xC2F2 in = start dic500: <- vec85[1] out = next to = $0xEA39 dic501: <- dic502.layoutPos posH = 214 posW = 368 posX = 179 dic502: <- dic503.layout layoutPos = dic501 lineBreak = true dic503: <- dic504.Talk charName = NYAASU socket = vec85 TagSet = TalkList = vec86 KeyHelp = layout = dic502 dic504: <- vec102[11] Talk = dic503 dic505: <- vec88[0] idname = $0xEA39 in = start dic506: <- vec88[1] out = next to = $0x6DD0 dic507: <- dic508.layoutPos posH = 193 posW = 268 posX = 178 dic508: <- dic509.layout layoutPos = dic507 lineBreak = true dic509: <- dic510.SysMsg SysMsgList = vec87 socket = vec88 TagSet = KeyHelp = layout = dic508 dic510: <- vec102[12] SysMsg = dic509 dic511: <- vec89[0] idname = $0x3761 in = start dic512: <- vec89[1] idname = $0x5E69 in = reStart dic513: <- vec89[2] out = next1 to = $0xC77A dic514: <- vec89[3] out = next2 to = dic515: <- vec89[4] out = next3 to = dic516: <- vec89[5] out = next4 to = dic517: <- vec89[6] out = next5 to = dic518: <- vec89[7] out = cancel to = dic519: <- dic520.layoutPos posH = 104 posW = 465 posX = 650 dic520: <- dic521.layout layoutPos = dic519 lineBreak = false dic521: <- dic522.FuncCall symbol = Mansion socket = vec89 option = ResetEvaluationFlag layout = dic520 dic522: <- vec102[13] FuncCall = dic521 dic523: <- vec90[0] idname = $0xC77A in = start dic524: <- vec90[1] out = next to = $0x6DD0 dic525: <- dic526.layoutPos posH = 214 posW = 368 posX = 650 dic526: <- dic527.layout layoutPos = dic525 lineBreak = true dic527: <- dic528.Talk charName = NYAASU socket = vec90 TagSet = TalkList = vec91 KeyHelp = layout = dic526 dic528: <- vec102[14] Talk = dic527 dic529: <- vec92[0] idname = $0x7464 in = start dic530: <- vec92[1] idname = $0x05EC in = reStart dic531: <- vec92[2] out = next1 to = $0x7FA5 dic532: <- vec92[3] out = next2 to = dic533: <- vec92[4] out = next3 to = dic534: <- vec92[5] out = next4 to = dic535: <- vec92[6] out = next5 to = dic536: <- vec92[7] out = cancel to = dic537: <- dic538.layoutPos posH = 104 posW = 465 posX = 21 dic538: <- dic539.layout layoutPos = dic537 lineBreak = true dic539: <- dic540.FuncCall symbol = Mansion socket = vec92 option = CloseDataInfo layout = dic538 dic540: <- vec102[15] FuncCall = dic539 dic541: <- vec93[0] idname = $0x7FA5 in = start dic542: <- vec93[1] idname = $0xB8A3 in = reStart dic543: <- vec93[2] out = next1 to = $0xCF2C dic544: <- vec93[3] out = next2 to = $0x5030 dic545: <- vec93[4] out = next3 to = $0xBF00 dic546: <- vec93[5] out = next4 to = dic547: <- vec93[6] out = next5 to = dic548: <- vec93[7] out = cancel to = dic549: <- dic550.layoutPos posH = 104 posW = 465 posX = 20 dic550: <- dic551.layout layoutPos = dic549 lineBreak = true dic551: <- dic552.FuncCall symbol = Mansion socket = vec93 option = ExecEvaluation layout = dic550 dic552: <- vec102[16] FuncCall = dic551 dic553: <- vec94[0] idname = $0xCF2C in = start dic554: <- vec94[1] idname = $0xFE10 in = reStart dic555: <- vec94[2] out = next1 to = $0x6954 dic556: <- vec94[3] out = next2 to = dic557: <- vec94[4] out = next3 to = dic558: <- vec94[5] out = next4 to = dic559: <- vec94[6] out = next5 to = dic560: <- vec94[7] out = cancel to = dic561: <- dic562.layoutPos posH = 104 posW = 465 posX = 22 dic562: <- dic563.layout layoutPos = dic561 lineBreak = true dic563: <- dic564.FuncCall symbol = Mansion socket = vec94 option = ResetEvaluationFlag layout = dic562 dic564: <- vec102[17] FuncCall = dic563 dic565: <- vec95[0] idname = $0xBF00 in = start dic566: <- vec95[1] idname = $0xCA1E in = reStart dic567: <- vec95[2] out = next1 to = $0x8EED dic568: <- vec95[3] out = next2 to = dic569: <- vec95[4] out = next3 to = dic570: <- vec95[5] out = next4 to = dic571: <- vec95[6] out = next5 to = dic572: <- vec95[7] out = cancel to = dic573: <- dic574.layoutPos posH = 104 posW = 465 posX = 504 dic574: <- dic575.layout layoutPos = dic573 lineBreak = false dic575: <- dic576.FuncCall symbol = Mansion socket = vec95 option = ResetEvaluationFlag layout = dic574 dic576: <- vec102[18] FuncCall = dic575 dic577: <- vec97[0] idname = $0x6954 in = start dic578: <- vec97[1] out = next to = $0x6DD0 dic579: <- dic580.layoutPos posH = 193 posW = 268 posX = 25 dic580: <- dic581.layout layoutPos = dic579 lineBreak = true dic581: <- dic582.SysMsg SysMsgList = vec96 socket = vec97 TagSet = KeyHelp = layout = dic580 dic582: <- vec102[19] SysMsg = dic581 dic583: <- vec99[0] idname = $0x5030 in = start dic584: <- vec99[1] out = next to = $0x6DD0 dic585: <- dic586.layoutPos posH = 193 posW = 268 posX = 343 dic586: <- dic587.layout layoutPos = dic585 lineBreak = false dic587: <- dic588.SysMsg SysMsgList = vec98 socket = vec99 TagSet = KeyHelp = layout = dic586 dic588: <- vec102[20] SysMsg = dic587 dic589: <- vec101[0] idname = $0x8EED in = start dic590: <- vec101[1] out = next to = $0x6DD0 dic591: <- dic592.layoutPos posH = 193 posW = 268 posX = 671 dic592: <- dic593.layout layoutPos = dic591 lineBreak = false dic593: <- dic594.SysMsg SysMsgList = vec100 socket = vec101 TagSet = KeyHelp = layout = dic592 dic594: <- vec102[21] SysMsg = dic593 dic595: <- dic596.layoutPos posH = 1 posW = 1135 posX = 494 dic596: <- dic597.layout layoutPos = dic595 lineBreak = true dic597: <- dic598.Group debug_groupname = 評価をおくる 新設 data = vec102 layout = dic596 debugmenu_tag = dic598: <- vec283[9] Group = dic597 dic599: <- vec103[0] idname = $0xFA36 in = start dic600: <- vec103[1] out = y to = $0x44A8 dic601: <- vec103[2] out = n to = $0x6C8B dic602: <- dic605.If Q = SDカード正常 dic603: <- dic604.layoutPos posH = 135 posW = 238 posX = 20 dic604: <- dic605.layout layoutPos = dic603 lineBreak = true dic605: <- dic606.If socket = vec103 If = dic602 layout = dic604 dic606: <- vec111[0] If = dic605 dic607: <- vec105[0] idname = $0x6C8B in = start dic608: <- vec105[1] out = next to = $0x7D64 dic609: <- dic610.layoutPos posH = 193 posW = 268 posX = 416 dic610: <- dic611.layout layoutPos = dic609 lineBreak = true dic611: <- dic612.SysMsg SysMsgList = vec104 socket = vec105 TagSet = KeyHelp = layout = dic610 dic612: <- vec111[1] SysMsg = dic611 dic613: <- vec106[0] idname = $0x7D64 in = start dic614: <- vec106[1] out = next to = $0x53F0 dic615: <- dic616.layoutPos posH = 214 posW = 368 posX = 415 dic616: <- dic617.layout layoutPos = dic615 lineBreak = true dic617: <- dic618.Talk charName = NYAASU socket = vec106 TagSet = TalkList = vec107 KeyHelp = layout = dic616 dic618: <- vec111[2] Talk = dic617 dic619: <- vec108[0] idname = $0x44A8 in = start dic620: <- vec108[1] idname = $0x8243 in = reStart dic621: <- vec108[2] out = next1 to = $0x5BBC dic622: <- vec108[3] out = next2 to = $0xD7D8 dic623: <- vec108[4] out = next3 to = dic624: <- vec108[5] out = next4 to = dic625: <- vec108[6] out = next5 to = dic626: <- vec108[7] out = cancel to = dic627: <- dic628.layoutPos posH = 104 posW = 465 posX = 55 dic628: <- dic629.layout layoutPos = dic627 lineBreak = true dic629: <- dic630.FuncCall symbol = Mansion socket = vec108 option = ExistOtherData layout = dic628 dic630: <- vec111[3] FuncCall = dic629 dic631: <- vec109[0] idname = $0xD7D8 in = start dic632: <- vec109[1] out = next to = $0x53F0 dic633: <- dic634.layoutPos posH = 214 posW = 368 posX = 415 dic634: <- dic635.layout layoutPos = dic633 lineBreak = true dic635: <- dic636.Talk charName = NYAASU socket = vec109 TagSet = TalkList = vec110 KeyHelp = layout = dic634 dic636: <- vec111[4] Talk = dic635 dic637: <- dic638.layoutPos posH = 1 posW = 803 posX = 20 dic638: <- dic639.layout layoutPos = dic637 lineBreak = true dic639: <- dic640.Group debug_groupname = SDカードチェック data = vec111 layout = dic638 debugmenu_tag = dic640: <- vec132[0] Group = dic639 dic641: <- vec112[0] idname = $0x5BBC in = start dic642: <- vec112[1] out = next to = $0xF712 dic643: <- dic644.layoutPos posH = 214 posW = 368 posX = 54 dic644: <- dic645.layout layoutPos = dic643 lineBreak = true dic645: <- dic646.Talk charName = NYAASU socket = vec112 TagSet = TalkList = vec113 KeyHelp = layout = dic644 dic646: <- vec132[1] Talk = dic645 dic647: <- vec114[0] idname = $0xF712 in = start dic648: <- vec114[1] idname = $0xDB44 in = reStart dic649: <- vec114[2] out = next1 to = $0xB4BD dic650: <- vec114[3] out = next2 to = dic651: <- vec114[4] out = next3 to = dic652: <- vec114[5] out = next4 to = dic653: <- vec114[6] out = next5 to = dic654: <- vec114[7] out = cancel to = dic655: <- dic656.layoutPos posH = 104 posW = 465 posX = 86 dic656: <- dic657.layout layoutPos = dic655 lineBreak = true dic657: <- dic658.FuncCall symbol = Mansion socket = vec114 option = OpenDataInfo_View layout = dic656 dic658: <- vec132[2] FuncCall = dic657 dic659: <- vec115[0] idname = $0xB4BD in = start dic660: <- vec115[1] out = next1 to = $0x2242 dic661: <- vec115[2] out = next2 to = $0x121F dic662: <- vec115[3] out = cancel to = $0x121F dic663: <- dic664.layoutPos posH = 259 posW = 438 posX = 84 dic664: <- dic665.layout layoutPos = dic663 lineBreak = true dic665: <- dic666.Choice2 choice1 = SHOP_MANSION_VIEW_FRIEND_DATA_SELECT_CONFIRM_YES charName = NYAASU socket = vec115 TagSet = sameSymbol = message = SHOP_MANSION_VIEW_FRIEND_DATA_SELECT_CONFIRM KeyHelp = layout = dic664 check1 = True choice2 = SHOP_MANSION_VIEW_FRIEND_DATA_SELECT_CONFIRM_NO check2 = False faceType = NORMAL dic666: <- vec132[3] Choice2 = dic665 dic667: <- vec116[0] idname = $0x2242 in = start dic668: <- vec116[1] idname = $0xE5BF in = reStart dic669: <- vec116[2] out = next1 to = $0x9128 dic670: <- vec116[3] out = next2 to = dic671: <- vec116[4] out = next3 to = dic672: <- vec116[5] out = next4 to = dic673: <- vec116[6] out = next5 to = dic674: <- vec116[7] out = cancel to = dic675: <- dic676.layoutPos posH = 104 posW = 465 posX = 83 dic676: <- dic677.layout layoutPos = dic675 lineBreak = true dic677: <- dic678.FuncCall symbol = Mansion socket = vec116 option = CloseDataInfo layout = dic676 dic678: <- vec132[4] FuncCall = dic677 dic679: <- vec117[0] idname = $0x121F in = start dic680: <- vec117[1] idname = $0x0091 in = reStart dic681: <- vec117[2] out = next1 to = $0x53F0 dic682: <- vec117[3] out = next2 to = dic683: <- vec117[4] out = next3 to = dic684: <- vec117[5] out = next4 to = dic685: <- vec117[6] out = next5 to = dic686: <- vec117[7] out = cancel to = dic687: <- dic688.layoutPos posH = 104 posW = 465 posX = 566 dic688: <- dic689.layout layoutPos = dic687 lineBreak = false dic689: <- dic690.FuncCall symbol = Mansion socket = vec117 option = CloseDataInfo layout = dic688 dic690: <- vec132[5] FuncCall = dic689 dic691: <- vec118[0] idname = $0x9128 in = start dic692: <- vec118[1] idname = $0x8609 in = reStart dic693: <- vec118[2] out = next1 to = $0x994E dic694: <- vec118[3] out = next2 to = $0x7AC6 dic695: <- vec118[4] out = next3 to = dic696: <- vec118[5] out = next4 to = dic697: <- vec118[6] out = next5 to = dic698: <- vec118[7] out = cancel to = dic699: <- dic700.layoutPos posH = 104 posW = 465 posX = 79 dic700: <- dic701.layout layoutPos = dic699 lineBreak = true dic701: <- dic702.FuncCall symbol = Mansion socket = vec118 option = StartReplay layout = dic700 dic702: <- vec132[6] FuncCall = dic701 dic703: <- vec119[0] idname = $0x994E in = start dic704: <- vec119[1] idname = $0xBB40 in = reStart dic705: <- vec119[2] out = next1 to = $0x1BEE dic706: <- vec119[3] out = next2 to = $0x7AC6 dic707: <- vec119[4] out = next3 to = dic708: <- vec119[5] out = next4 to = dic709: <- vec119[6] out = next5 to = dic710: <- vec119[7] out = cancel to = dic711: <- dic712.layoutPos posH = 104 posW = 465 posX = 79 dic712: <- dic713.layout layoutPos = dic711 lineBreak = true dic713: <- dic714.FuncCall symbol = MansionReplayResult socket = vec119 option = layout = dic712 dic714: <- vec132[7] FuncCall = dic713 dic715: <- vec120[0] idname = $0x1BEE in = start dic716: <- vec120[1] out = next to = $0xCD42 dic717: <- dic718.layoutPos posH = 214 posW = 368 posX = 70 dic718: <- dic719.layout layoutPos = dic717 lineBreak = true dic719: <- dic720.Talk charName = NYAASU socket = vec120 TagSet = TalkList = vec121 KeyHelp = layout = dic718 dic720: <- vec132[8] Talk = dic719 dic721: <- vec122[0] idname = $0x7AC6 in = start dic722: <- vec122[1] out = next1 to = $0x53F0 dic723: <- dic724.layoutPos posH = 84 posW = 238 posX = 705 dic724: <- dic725.layout layoutPos = dic723 lineBreak = false dic725: <- dic726.Through socket = vec122 layout = dic724 dic726: <- vec132[9] Through = dic725 dic727: <- vec123[0] idname = $0xCD42 in = start dic728: <- vec123[1] out = next1 to = $0x6C45 dic729: <- vec123[2] out = next2 to = $0xC0B0 dic730: <- vec123[3] out = cancel to = $0xC0B0 dic731: <- dic732.layoutPos posH = 259 posW = 438 posX = 72 dic732: <- dic733.layout layoutPos = dic731 lineBreak = true dic733: <- dic734.Choice2 choice1 = SHOP_MANSION_VIEW_FRIEND_DATA_APPRAISE_YES charName = NYAASU socket = vec123 TagSet = sameSymbol = message = SHOP_MANSION_VIEW_FRIEND_DATA_APPRAISE KeyHelp = layout = dic732 check1 = True choice2 = SHOP_MANSION_VIEW_FRIEND_DATA_APPRAISE_NO check2 = False faceType = NORMAL dic734: <- vec132[10] Choice2 = dic733 dic735: <- vec124[0] idname = $0x6C45 in = start dic736: <- vec124[1] idname = $0xB667 in = reStart dic737: <- vec124[2] out = next1 to = $0xDEB0 dic738: <- vec124[3] out = next2 to = dic739: <- vec124[4] out = next3 to = dic740: <- vec124[5] out = next4 to = dic741: <- vec124[6] out = next5 to = dic742: <- vec124[7] out = cancel to = dic743: <- dic744.layoutPos posH = 104 posW = 465 posX = 72 dic744: <- dic745.layout layoutPos = dic743 lineBreak = true dic745: <- dic746.FuncCall symbol = Mansion socket = vec124 option = SetEvaluationFlag layout = dic744 dic746: <- vec132[11] FuncCall = dic745 dic747: <- vec125[0] idname = $0xC0B0 in = start dic748: <- vec125[1] idname = $0x751F in = reStart dic749: <- vec125[2] out = next1 to = $0xDD05 dic750: <- vec125[3] out = next2 to = dic751: <- vec125[4] out = next3 to = dic752: <- vec125[5] out = next4 to = dic753: <- vec125[6] out = next5 to = dic754: <- vec125[7] out = cancel to = dic755: <- dic756.layoutPos posH = 104 posW = 465 posX = 603 dic756: <- dic757.layout layoutPos = dic755 lineBreak = false dic757: <- dic758.FuncCall symbol = Mansion socket = vec125 option = ResetEvaluationFlag layout = dic756 dic758: <- vec132[12] FuncCall = dic757 dic759: <- vec126[0] idname = $0xDEB0 in = start dic760: <- vec126[1] out = next to = $0x0F78 dic761: <- dic762.layoutPos posH = 214 posW = 368 posX = 72 dic762: <- dic763.layout layoutPos = dic761 lineBreak = true dic763: <- dic764.Talk charName = NYAASU socket = vec126 TagSet = TalkList = vec127 KeyHelp = layout = dic762 dic764: <- vec132[13] Talk = dic763 dic765: <- vec128[0] idname = $0xDD05 in = start dic766: <- vec128[1] out = next to = $0x53F0 dic767: <- dic768.layoutPos posH = 214 posW = 368 posX = 602 dic768: <- dic769.layout layoutPos = dic767 lineBreak = false dic769: <- dic770.Talk charName = NYAASU socket = vec128 TagSet = TalkList = vec129 KeyHelp = layout = dic768 dic770: <- vec132[14] Talk = dic769 dic771: <- vec131[0] idname = $0x0F78 in = start dic772: <- vec131[1] out = next to = $0x53F0 dic773: <- dic774.layoutPos posH = 193 posW = 268 posX = 72 dic774: <- dic775.layout layoutPos = dic773 lineBreak = true dic775: <- dic776.SysMsg SysMsgList = vec130 socket = vec131 TagSet = KeyHelp = layout = dic774 dic776: <- vec132[15] SysMsg = dic775 dic777: <- dic778.layoutPos posH = 1 posW = 1088 posX = 154 dic778: <- dic779.layout layoutPos = dic777 lineBreak = true dic779: <- dic780.Group debug_groupname = 他人のリプレイを見る data = vec132 layout = dic778 debugmenu_tag = dic780: <- vec283[10] Group = dic779 dic781: <- vec133[0] idname = $0xE17F in = start dic782: <- vec133[1] out = y to = $0x0E1B dic783: <- vec133[2] out = n to = $0xA23A dic784: <- dic787.If Q = SDカード正常 dic785: <- dic786.layoutPos posH = 135 posW = 238 posX = 20 dic786: <- dic787.layout layoutPos = dic785 lineBreak = true dic787: <- dic788.If socket = vec133 If = dic784 layout = dic786 dic788: <- vec141[0] If = dic787 dic789: <- vec135[0] idname = $0xA23A in = start dic790: <- vec135[1] out = next to = $0xA6D5 dic791: <- dic792.layoutPos posH = 193 posW = 268 posX = 297 dic792: <- dic793.layout layoutPos = dic791 lineBreak = true dic793: <- dic794.SysMsg SysMsgList = vec134 socket = vec135 TagSet = KeyHelp = layout = dic792 dic794: <- vec141[1] SysMsg = dic793 dic795: <- vec136[0] idname = $0xA6D5 in = start dic796: <- vec136[1] out = next to = $0x53F0 dic797: <- dic798.layoutPos posH = 214 posW = 368 posX = 294 dic798: <- dic799.layout layoutPos = dic797 lineBreak = true dic799: <- dic800.Talk charName = NYAASU socket = vec136 TagSet = TalkList = vec137 KeyHelp = layout = dic798 dic800: <- vec141[2] Talk = dic799 dic801: <- vec138[0] idname = $0x0E1B in = start dic802: <- vec138[1] idname = $0xB7C2 in = reStart dic803: <- vec138[2] out = next1 to = $0x5509 dic804: <- vec138[3] out = next2 to = $0x627B dic805: <- vec138[4] out = next3 to = dic806: <- vec138[5] out = next4 to = dic807: <- vec138[6] out = next5 to = dic808: <- vec138[7] out = cancel to = dic809: <- dic810.layoutPos posH = 104 posW = 465 posX = 37 dic810: <- dic811.layout layoutPos = dic809 lineBreak = true dic811: <- dic812.FuncCall symbol = Mansion socket = vec138 option = ExistData layout = dic810 dic812: <- vec141[3] FuncCall = dic811 dic813: <- vec139[0] idname = $0x627B in = start dic814: <- vec139[1] out = next to = $0x6DD0 dic815: <- dic816.layoutPos posH = 214 posW = 368 posX = 425 dic816: <- dic817.layout layoutPos = dic815 lineBreak = true dic817: <- dic818.Talk charName = NYAASU socket = vec139 TagSet = TalkList = vec140 KeyHelp = layout = dic816 dic818: <- vec141[4] Talk = dic817 dic819: <- dic820.layoutPos posH = 1 posW = 813 posX = 101 dic820: <- dic821.layout layoutPos = dic819 lineBreak = true dic821: <- dic822.Group debug_groupname = SDカードチェック data = vec141 layout = dic820 debugmenu_tag = dic822: <- vec162[0] Group = dic821 dic823: <- vec142[0] idname = $0x5509 in = start dic824: <- vec142[1] out = next to = $0xC041 dic825: <- dic826.layoutPos posH = 214 posW = 368 posX = 103 dic826: <- dic827.layout layoutPos = dic825 lineBreak = true dic827: <- dic828.Talk charName = NYAASU socket = vec142 TagSet = TalkList = vec143 KeyHelp = layout = dic826 dic828: <- vec162[1] Talk = dic827 dic829: <- vec144[0] idname = $0xC041 in = start dic830: <- vec144[1] idname = $0xA3F6 in = reStart dic831: <- vec144[2] out = next1 to = $0x888C dic832: <- vec144[3] out = next2 to = dic833: <- vec144[4] out = next3 to = dic834: <- vec144[5] out = next4 to = dic835: <- vec144[6] out = next5 to = dic836: <- vec144[7] out = cancel to = $0xC7CD dic837: <- dic838.layoutPos posH = 104 posW = 465 posX = 70 dic838: <- dic839.layout layoutPos = dic837 lineBreak = true dic839: <- dic840.FuncCall symbol = Mansion socket = vec144 option = SelectUpload layout = dic838 dic840: <- vec162[2] FuncCall = dic839 dic841: <- vec145[0] idname = $0xC7CD in = start dic842: <- vec145[1] out = next to = $0x6DD0 dic843: <- dic844.layoutPos posH = 214 posW = 368 posX = 447 dic844: <- dic845.layout layoutPos = dic843 lineBreak = true dic845: <- dic846.Talk charName = NYAASU socket = vec145 TagSet = TalkList = vec146 KeyHelp = layout = dic844 dic846: <- vec162[3] Talk = dic845 dic847: <- vec147[0] idname = $0x888C in = start dic848: <- vec147[1] out = y to = $0x2EBC dic849: <- vec147[2] out = n to = $0x26AD dic850: <- dic853.If Q = 映画館アップロード説明(1回) dic851: <- dic852.layoutPos posH = 135 posW = 238 posX = 40 dic852: <- dic853.layout layoutPos = dic851 lineBreak = true dic853: <- dic854.If socket = vec147 If = dic850 layout = dic852 dic854: <- vec162[4] If = dic853 dic855: <- vec149[0] idname = $0x2EBC in = start dic856: <- vec149[1] out = next to = $0x26AD dic857: <- dic858.layoutPos posH = 193 posW = 268 posX = 129 dic858: <- dic859.layout layoutPos = dic857 lineBreak = true dic859: <- dic860.SysMsg SysMsgList = vec148 socket = vec149 TagSet = KeyHelp = layout = dic858 dic860: <- vec162[5] SysMsg = dic859 dic861: <- vec150[0] idname = $0x26AD in = start dic862: <- vec150[1] out = next1 to = $0xDB40 dic863: <- vec150[2] out = next2 to = $0xA3F6 dic864: <- vec150[3] out = next3 to = dic865: <- vec150[4] out = next4 to = dic866: <- vec150[5] out = next5 to = dic867: <- vec150[6] out = next6 to = dic868: <- vec150[7] out = next7 to = dic869: <- vec150[8] out = next8 to = dic870: <- vec150[9] out = cancel to = $0xA3F6 dic871: <- dic872.layoutPos posH = 411 posW = 606 posX = 42 dic872: <- dic873.layout layoutPos = dic871 lineBreak = true dic873: <- dic874.ChoiceN choice4 = choice1 = SHOP_MANSION_UPLOAD_DATA_SELECT_YES choice6 = charName = NYAASU socket = vec150 choice3 = TagSet = sameSymbol = message = SHOP_MANSION_UPLOAD_DATA_SELECT choice8 = KeyHelp = choice5 = layout = dic872 check8 = False check1 = True choice2 = SHOP_MANSION_UPLOAD_DATA_SELECT_NO check7 = False check4 = False check5 = False check2 = False check3 = False check6 = False faceType = NORMAL choice7 = dic874: <- vec162[6] ChoiceN = dic873 dic875: <- vec152[0] idname = $0xDB40 in = start dic876: <- vec152[1] out = next to = $0x6D8D dic877: <- dic878.layoutPos posH = 193 posW = 268 posX = 37 dic878: <- dic879.layout layoutPos = dic877 lineBreak = true dic879: <- dic880.SysMsg SysMsgList = vec151 socket = vec152 TagSet = KeyHelp = layout = dic878 dic880: <- vec162[7] SysMsg = dic879 dic881: <- vec153[0] idname = $0x6D8D in = start dic882: <- vec153[1] idname = $0xBDEC in = reStart dic883: <- vec153[2] out = next1 to = $0x2DD5 dic884: <- vec153[3] out = next2 to = $0x4404 dic885: <- vec153[4] out = next3 to = dic886: <- vec153[5] out = next4 to = dic887: <- vec153[6] out = next5 to = dic888: <- vec153[7] out = cancel to = dic889: <- dic890.layoutPos posH = 104 posW = 465 posX = 23 dic890: <- dic891.layout layoutPos = dic889 lineBreak = true dic891: <- dic892.FuncCall symbol = Mansion socket = vec153 option = UploadData layout = dic890 dic892: <- vec162[8] FuncCall = dic891 dic893: <- vec154[0] idname = $0x2DD5 in = start dic894: <- vec154[1] out = next to = $0x8003 dic895: <- dic896.layoutPos posH = 214 posW = 368 posX = 27 dic896: <- dic897.layout layoutPos = dic895 lineBreak = true dic897: <- dic898.Talk charName = NYAASU socket = vec154 TagSet = TalkList = vec155 KeyHelp = layout = dic896 dic898: <- vec162[9] Talk = dic897 dic899: <- vec156[0] idname = $0x8003 in = start dic900: <- vec156[1] out = y to = $0xB321 dic901: <- vec156[2] out = n to = $0x181B dic902: <- dic905.If Q = 公開した映画の説明(1回) dic903: <- dic904.layoutPos posH = 135 posW = 238 posX = 37 dic904: <- dic905.layout layoutPos = dic903 lineBreak = true dic905: <- dic906.If socket = vec156 If = dic902 layout = dic904 dic906: <- vec162[10] If = dic905 dic907: <- vec158[0] idname = $0xB321 in = start dic908: <- vec158[1] out = next to = $0x181B dic909: <- dic910.layoutPos posH = 196 posW = 250 posX = 121 dic910: <- dic911.layout layoutPos = dic909 lineBreak = true dic911: <- dic912.SysMsg SysMsgList = vec157 socket = vec158 TagSet = KeyHelp = layout = dic910 dic912: <- vec162[11] SysMsg = dic911 dic913: <- vec159[0] idname = $0x4404 in = start dic914: <- vec159[1] out = next to = $0x53F0 dic915: <- dic916.layoutPos posH = 214 posW = 368 posX = 420 dic916: <- dic917.layout layoutPos = dic915 lineBreak = true dic917: <- dic918.Talk charName = NYAASU socket = vec159 TagSet = TalkList = vec160 KeyHelp = layout = dic916 dic918: <- vec162[12] Talk = dic917 dic919: <- vec161[0] idname = $0x181B in = start dic920: <- vec161[1] idname = $0xEE1C in = reStart dic921: <- vec161[2] out = next1 to = $0x6DD0 dic922: <- vec161[3] out = next2 to = dic923: <- vec161[4] out = next3 to = dic924: <- vec161[5] out = next4 to = dic925: <- vec161[6] out = next5 to = dic926: <- vec161[7] out = cancel to = dic927: <- dic928.layoutPos posH = 104 posW = 465 posX = 20 dic928: <- dic929.layout layoutPos = dic927 lineBreak = true dic929: <- dic930.FuncCall symbol = Mansion socket = vec161 option = AnnounceMyId layout = dic928 dic930: <- vec162[13] FuncCall = dic929 dic931: <- dic932.layoutPos posH = 1 posW = 934 posX = 164 dic932: <- dic933.layout layoutPos = dic931 lineBreak = true dic933: <- dic934.Group debug_groupname = ネットワークへアップロード data = vec162 layout = dic932 debugmenu_tag = dic934: <- vec283[11] Group = dic933 dic935: <- vec163[0] idname = $0xF983 in = start dic936: <- vec163[1] out = next to = $0x9ABA dic937: <- dic938.layoutPos posH = 214 posW = 368 posX = 20 dic938: <- dic939.layout layoutPos = dic937 lineBreak = true dic939: <- dic940.Talk charName = NYAASU socket = vec163 TagSet = TalkList = vec164 KeyHelp = layout = dic938 dic940: <- vec169[0] Talk = dic939 dic941: <- vec165[0] idname = $0x63B1 in = start dic942: <- vec165[1] out = next1 to = $0x9ABA dic943: <- vec165[2] out = next2 to = $0x6DD0 dic944: <- vec165[3] out = cancel to = $0x6DD0 dic945: <- dic946.layoutPos posH = 259 posW = 438 posX = 453 dic946: <- dic947.layout layoutPos = dic945 lineBreak = false dic947: <- dic948.Choice2 choice1 = SHOP_MANSION_DOWNLOAD_DATA_RETURN_POINT_YES charName = NYAASU socket = vec165 TagSet = sameSymbol = message = SHOP_MANSION_DOWNLOAD_DATA_RETURN_POINT KeyHelp = layout = dic946 check1 = True choice2 = SHOP_MANSION_DOWNLOAD_DATA_RETURN_POINT_NO check2 = False faceType = NORMAL dic948: <- vec169[1] Choice2 = dic947 dic949: <- vec166[0] idname = $0x9ABA in = start dic950: <- vec166[1] out = next1 to = $0xB3D7 dic951: <- vec166[2] out = next2 to = $0xC6CA dic952: <- vec166[3] out = next3 to = $0x579A dic953: <- vec166[4] out = next4 to = $0xFA31 dic954: <- vec166[5] out = next5 to = dic955: <- vec166[6] out = next6 to = dic956: <- vec166[7] out = next7 to = dic957: <- vec166[8] out = next8 to = dic958: <- vec166[9] out = cancel to = $0x6DD0 dic959: <- dic960.layoutPos posH = 411 posW = 606 posX = 31 dic960: <- dic961.layout layoutPos = dic959 lineBreak = true dic961: <- dic962.ChoiceN choice4 = SHOP_MANSION_DOWNLOAD_MENU_INPUT_NUMBER choice1 = SHOP_MANSION_DOWNLOAD_MENU_NEW_LIST choice6 = charName = NYAASU socket = vec166 choice3 = SHOP_MANSION_DOWNLOAD_MENU_IINE_RANKING TagSet = sameSymbol = message = SHOP_MANSION_DOWNLOAD_MENU choice8 = KeyHelp = BUTTON_GUIDE_ENTER_BACK choice5 = layout = dic960 check8 = False check1 = False choice2 = SHOP_MANSION_DOWNLOAD_MENU_DOWNLOAD_RANKING check7 = False check4 = False check5 = False check2 = False check3 = False check6 = False faceType = NORMAL choice7 = dic962: <- vec169[2] ChoiceN = dic961 dic963: <- vec167[0] idname = $0x3709 in = start dic964: <- vec167[1] out = next to = $0x53F0 dic965: <- dic966.layoutPos posH = 214 posW = 368 posX = 221 dic966: <- dic967.layout layoutPos = dic965 lineBreak = true dic967: <- dic968.Talk charName = NYAASU socket = vec167 TagSet = TalkList = vec168 KeyHelp = layout = dic966 dic968: <- vec169[3] Talk = dic967 dic969: <- dic970.layoutPos posH = 1 posW = 911 posX = 20 dic970: <- dic971.layout layoutPos = dic969 lineBreak = true dic971: <- dic972.Group debug_groupname = ダウンロードメニュートップ data = vec169 layout = dic970 debugmenu_tag = dic972: <- vec248[0] Group = dic971 dic973: <- vec170[0] idname = $0xFA31 in = start dic974: <- vec170[1] out = next to = $0xA0F0 dic975: <- dic976.layoutPos posH = 214 posW = 368 posX = 20 dic976: <- dic977.layout layoutPos = dic975 lineBreak = true dic977: <- dic978.Talk charName = NYAASU socket = vec170 TagSet = TalkList = vec171 KeyHelp = layout = dic976 dic978: <- vec187[0] Talk = dic977 dic979: <- vec172[0] idname = $0xA0F0 in = start dic980: <- vec172[1] idname = $0x7E8A in = reStart dic981: <- vec172[2] out = next1 to = $0x8506 dic982: <- vec172[3] out = next2 to = $0x537C dic983: <- vec172[4] out = next3 to = dic984: <- vec172[5] out = next4 to = dic985: <- vec172[6] out = next5 to = dic986: <- vec172[7] out = cancel to = dic987: <- dic988.layoutPos posH = 104 posW = 465 posX = 524 dic988: <- dic989.layout layoutPos = dic987 lineBreak = true dic989: <- dic990.FuncCall symbol = Mansion socket = vec172 option = InputPlayerId layout = dic988 dic990: <- vec187[1] FuncCall = dic989 dic991: <- vec173[0] idname = $0x537C in = start dic992: <- vec173[1] out = next to = $0x63B1 dic993: <- dic994.layoutPos posH = 214 posW = 368 posX = 91 dic994: <- dic995.layout layoutPos = dic993 lineBreak = true dic995: <- dic996.Talk charName = NYAASU socket = vec173 TagSet = TalkList = vec174 KeyHelp = layout = dic994 dic996: <- vec187[2] Talk = dic995 dic997: <- vec175[0] idname = $0x8506 in = start dic998: <- vec175[1] idname = $0x739C in = reStart dic999: <- vec175[2] out = next1 to = $0x322C dic1000: <- vec175[3] out = next2 to = $0x6B7E dic1001: <- vec175[4] out = next3 to = dic1002: <- vec175[5] out = next4 to = dic1003: <- vec175[6] out = next5 to = dic1004: <- vec175[7] out = cancel to = dic1005: <- dic1006.layoutPos posH = 104 posW = 465 posX = 24 dic1006: <- dic1007.layout layoutPos = dic1005 lineBreak = true dic1007: <- dic1008.FuncCall symbol = Mansion socket = vec175 option = CheckPlayerId layout = dic1006 dic1008: <- vec187[3] FuncCall = dic1007 dic1009: <- vec177[0] idname = $0x6B7E in = start dic1010: <- vec177[1] out = next to = $0x7E8A dic1011: <- dic1012.layoutPos posH = 193 posW = 268 posX = 92 dic1012: <- dic1013.layout layoutPos = dic1011 lineBreak = true dic1013: <- dic1014.SysMsg SysMsgList = vec176 socket = vec177 TagSet = KeyHelp = layout = dic1012 dic1014: <- vec187[4] SysMsg = dic1013 dic1015: <- vec178[0] idname = $0x322C in = start dic1016: <- vec178[1] idname = $0xBADF in = reStart dic1017: <- vec178[2] out = next1 to = $0x8009 dic1018: <- vec178[3] out = next2 to = $0x81C8 dic1019: <- vec178[4] out = next3 to = $0xF586 dic1020: <- vec178[5] out = next4 to = $0x81C8 dic1021: <- vec178[6] out = next5 to = dic1022: <- vec178[7] out = cancel to = dic1023: <- dic1024.layoutPos posH = 104 posW = 465 posX = 23 dic1024: <- dic1025.layout layoutPos = dic1023 lineBreak = true dic1025: <- dic1026.FuncCall symbol = Mansion socket = vec178 option = CheckPlayerData layout = dic1024 dic1026: <- vec187[5] FuncCall = dic1025 dic1027: <- vec180[0] idname = $0x81C8 in = start dic1028: <- vec180[1] out = next to = $0x63B1 dic1029: <- dic1030.layoutPos posH = 193 posW = 268 posX = 92 dic1030: <- dic1031.layout layoutPos = dic1029 lineBreak = true dic1031: <- dic1032.SysMsg SysMsgList = vec179 socket = vec180 TagSet = KeyHelp = layout = dic1030 dic1032: <- vec187[6] SysMsg = dic1031 dic1033: <- vec182[0] idname = $0xF586 in = start dic1034: <- vec182[1] out = next to = $0x63B1 dic1035: <- dic1036.layoutPos posH = 193 posW = 268 posX = 370 dic1036: <- dic1037.layout layoutPos = dic1035 lineBreak = false dic1037: <- dic1038.SysMsg SysMsgList = vec181 socket = vec182 TagSet = KeyHelp = layout = dic1036 dic1038: <- vec187[7] SysMsg = dic1037 dic1039: <- vec183[0] idname = $0x8009 in = start dic1040: <- vec183[1] out = next to = $0x76CA dic1041: <- dic1042.layoutPos posH = 131 posW = 534 posX = 24 dic1042: <- dic1043.layout layoutPos = dic1041 lineBreak = true dic1043: <- dic1044.Variable socket = vec183 Variable = vec184 layout = dic1042 dic1044: <- vec187[8] Variable = dic1043 dic1045: <- vec185[0] idname = $0x76CA in = start dic1046: <- vec185[1] out = next to = $0x3E36 dic1047: <- dic1048.layoutPos posH = 214 posW = 368 posX = 23 dic1048: <- dic1049.layout layoutPos = dic1047 lineBreak = true dic1049: <- dic1050.Talk charName = NYAASU socket = vec185 TagSet = TalkList = vec186 KeyHelp = layout = dic1048 dic1050: <- vec187[9] Talk = dic1049 dic1051: <- dic1052.layoutPos posH = 1 posW = 1009 posX = 71 dic1052: <- dic1053.layout layoutPos = dic1051 lineBreak = true dic1053: <- dic1054.Group debug_groupname = IDを入力してプレイヤーを検索 data = vec187 layout = dic1052 debugmenu_tag = dic1054: <- vec248[1] Group = dic1053 dic1055: <- vec188[0] idname = $0xB3D7 in = start dic1056: <- vec188[1] out = next to = $0xCBE3 dic1057: <- dic1058.layoutPos posH = 214 posW = 368 posX = 29 dic1058: <- dic1059.layout layoutPos = dic1057 lineBreak = true dic1059: <- dic1060.Talk charName = NYAASU socket = vec188 TagSet = TalkList = vec189 KeyHelp = layout = dic1058 dic1060: <- vec214[0] Talk = dic1059 dic1061: <- vec190[0] idname = $0xC6CA in = start dic1062: <- vec190[1] out = next to = $0x5A01 dic1063: <- dic1064.layoutPos posH = 214 posW = 368 posX = 407 dic1064: <- dic1065.layout layoutPos = dic1063 lineBreak = false dic1065: <- dic1066.Talk charName = NYAASU socket = vec190 TagSet = TalkList = vec191 KeyHelp = layout = dic1064 dic1066: <- vec214[1] Talk = dic1065 dic1067: <- vec192[0] idname = $0x579A in = start dic1068: <- vec192[1] out = next to = $0x019F dic1069: <- dic1070.layoutPos posH = 214 posW = 368 posX = 786 dic1070: <- dic1071.layout layoutPos = dic1069 lineBreak = false dic1071: <- dic1072.Talk charName = NYAASU socket = vec192 TagSet = TalkList = vec193 KeyHelp = layout = dic1070 dic1072: <- vec214[2] Talk = dic1071 dic1073: <- vec194[0] idname = $0xCBE3 in = start dic1074: <- vec194[1] out = next to = $0x35FA dic1075: <- dic1076.layoutPos posH = 131 posW = 534 posX = 30 dic1076: <- dic1077.layout layoutPos = dic1075 lineBreak = true dic1077: <- dic1078.Variable socket = vec194 Variable = vec195 layout = dic1076 dic1078: <- vec214[3] Variable = dic1077 dic1079: <- vec196[0] idname = $0x5A01 in = start dic1080: <- vec196[1] out = next to = $0x35FA dic1081: <- dic1082.layoutPos posH = 131 posW = 534 posX = 403 dic1082: <- dic1083.layout layoutPos = dic1081 lineBreak = true dic1083: <- dic1084.Variable socket = vec196 Variable = vec197 layout = dic1082 dic1084: <- vec214[4] Variable = dic1083 dic1085: <- vec198[0] idname = $0x019F in = start dic1086: <- vec198[1] out = next to = $0x35FA dic1087: <- dic1088.layoutPos posH = 131 posW = 534 posX = 782 dic1088: <- dic1089.layout layoutPos = dic1087 lineBreak = true dic1089: <- dic1090.Variable socket = vec198 Variable = vec199 layout = dic1088 dic1090: <- vec214[5] Variable = dic1089 dic1091: <- vec200[0] idname = $0x35FA in = start dic1092: <- vec200[1] out = next1 to = $0x4E0C dic1093: <- dic1094.layoutPos posH = 84 posW = 238 posX = 20 dic1094: <- dic1095.layout layoutPos = dic1093 lineBreak = true dic1095: <- dic1096.Through socket = vec200 layout = dic1094 dic1096: <- vec210[0] Through = dic1095 dic1097: <- vec201[0] idname = $0x4E0C in = start dic1098: <- vec201[1] idname = $0x326F in = reStart dic1099: <- vec201[2] out = next1 to = $0xA417 dic1100: <- vec201[3] out = next2 to = $0x6EEE dic1101: <- vec201[4] out = next3 to = $0x375B dic1102: <- vec201[5] out = next4 to = dic1103: <- vec201[6] out = next5 to = dic1104: <- vec201[7] out = cancel to = dic1105: <- dic1106.layoutPos posH = 104 posW = 465 posX = 25 dic1106: <- dic1107.layout layoutPos = dic1105 lineBreak = true dic1107: <- dic1108.FuncCall symbol = Mansion socket = vec201 option = GetList layout = dic1106 dic1108: <- vec210[1] FuncCall = dic1107 dic1109: <- vec202[0] idname = $0x6EEE in = start dic1110: <- vec202[1] out = next to = $0x63B1 dic1111: <- dic1112.layoutPos posH = 214 posW = 368 posX = 329 dic1112: <- dic1113.layout layoutPos = dic1111 lineBreak = true dic1113: <- dic1114.Talk charName = NYAASU socket = vec202 TagSet = TalkList = vec203 KeyHelp = layout = dic1112 dic1114: <- vec210[2] Talk = dic1113 dic1115: <- vec205[0] idname = $0x375B in = start dic1116: <- vec205[1] out = next to = $0x63B1 dic1117: <- dic1118.layoutPos posH = 193 posW = 268 posX = 784 dic1118: <- dic1119.layout layoutPos = dic1117 lineBreak = true dic1119: <- dic1120.SysMsg SysMsgList = vec204 socket = vec205 TagSet = KeyHelp = layout = dic1118 dic1120: <- vec210[3] SysMsg = dic1119 dic1121: <- vec207[0] idname = $0xA417 in = start dic1122: <- vec207[1] out = next to = $0x99D2 dic1123: <- dic1124.layoutPos posH = 213 posW = 269 posX = 42 dic1124: <- dic1125.layout layoutPos = dic1123 lineBreak = true dic1125: <- dic1126.SysMsg_AutoTime CloseFrame = 40 SysMsgList = vec206 socket = vec207 TagSet = KeyHelp = layout = dic1124 dic1126: <- vec210[4] SysMsg_AutoTime = dic1125 dic1127: <- vec209[0] idname = $0x7AB2 in = start dic1128: <- vec209[1] out = next to = $0x63B1 dic1129: <- dic1130.layoutPos posH = 193 posW = 268 posX = 424 dic1130: <- dic1131.layout layoutPos = dic1129 lineBreak = false dic1131: <- dic1132.SysMsg SysMsgList = vec208 socket = vec209 TagSet = KeyHelp = layout = dic1130 dic1132: <- vec210[5] SysMsg = dic1131 dic1133: <- dic1134.layoutPos posH = 1 posW = 1072 posX = 20 dic1134: <- dic1135.layout layoutPos = dic1133 lineBreak = true dic1135: <- dic1136.Group debug_groupname = ネットにつないでリストを表示する data = vec210 layout = dic1134 debugmenu_tag = dic1136: <- vec214[6] Group = dic1135 dic1137: <- vec211[0] idname = $0x99D2 in = start dic1138: <- vec211[1] idname = $0xD0DD in = reStart dic1139: <- vec211[2] out = next1 to = $0x3E36 dic1140: <- vec211[3] out = next2 to = $0x55A8 dic1141: <- vec211[4] out = next3 to = dic1142: <- vec211[5] out = next4 to = dic1143: <- vec211[6] out = next5 to = dic1144: <- vec211[7] out = cancel to = dic1145: <- dic1146.layoutPos posH = 104 posW = 465 posX = 90 dic1146: <- dic1147.layout layoutPos = dic1145 lineBreak = true dic1147: <- dic1148.FuncCall symbol = Mansion socket = vec211 option = SelectList layout = dic1146 dic1148: <- vec214[7] FuncCall = dic1147 dic1149: <- vec212[0] idname = $0x55A8 in = start dic1150: <- vec212[1] out = next to = $0x63B1 dic1151: <- dic1152.layoutPos posH = 214 posW = 368 posX = 350 dic1152: <- dic1153.layout layoutPos = dic1151 lineBreak = true dic1153: <- dic1154.Talk charName = NYAASU socket = vec212 TagSet = TalkList = vec213 KeyHelp = layout = dic1152 dic1154: <- vec214[8] Talk = dic1153 dic1155: <- dic1156.layoutPos posH = 1 posW = 1336 posX = 137 dic1156: <- dic1157.layout layoutPos = dic1155 lineBreak = true dic1157: <- dic1158.Group debug_groupname = 3種類のランキングリストから選択 data = vec214 layout = dic1156 debugmenu_tag = dic1158: <- vec248[2] Group = dic1157 dic1159: <- vec215[0] idname = $0x3E36 in = start dic1160: <- vec215[1] idname = $0x3398 in = reStart dic1161: <- vec215[2] out = next1 to = $0x4CE8 dic1162: <- vec215[3] out = next2 to = dic1163: <- vec215[4] out = next3 to = dic1164: <- vec215[5] out = next4 to = dic1165: <- vec215[6] out = next5 to = dic1166: <- vec215[7] out = cancel to = dic1167: <- dic1168.layoutPos posH = 104 posW = 465 posX = 33 dic1168: <- dic1169.layout layoutPos = dic1167 lineBreak = true dic1169: <- dic1170.FuncCall symbol = Mansion socket = vec215 option = OpenDataInfo_Confirm layout = dic1168 dic1170: <- vec240[0] FuncCall = dic1169 dic1171: <- vec216[0] idname = $0x4CE8 in = start dic1172: <- vec216[1] out = y to = $0xD81C dic1173: <- vec216[2] out = n to = $0x1B5F dic1174: <- dic1177.If Q = 映画館ダウンロード説明(1回) dic1175: <- dic1176.layoutPos posH = 135 posW = 238 posX = 46 dic1176: <- dic1177.layout layoutPos = dic1175 lineBreak = true dic1177: <- dic1178.If socket = vec216 If = dic1174 layout = dic1176 dic1178: <- vec240[1] If = dic1177 dic1179: <- vec218[0] idname = $0xD81C in = start dic1180: <- vec218[1] out = next to = $0x1B5F dic1181: <- dic1182.layoutPos posH = 193 posW = 268 posX = 146 dic1182: <- dic1183.layout layoutPos = dic1181 lineBreak = true dic1183: <- dic1184.SysMsg SysMsgList = vec217 socket = vec218 TagSet = KeyHelp = layout = dic1182 dic1184: <- vec240[2] SysMsg = dic1183 dic1185: <- vec219[0] idname = $0x1B5F in = start dic1186: <- vec219[1] out = next1 to = $0xA002 dic1187: <- vec219[2] out = next2 to = $0x2047 dic1188: <- vec219[3] out = next3 to = dic1189: <- vec219[4] out = next4 to = dic1190: <- vec219[5] out = next5 to = dic1191: <- vec219[6] out = next6 to = dic1192: <- vec219[7] out = next7 to = dic1193: <- vec219[8] out = next8 to = dic1194: <- vec219[9] out = cancel to = $0x2047 dic1195: <- dic1196.layoutPos posH = 411 posW = 606 posX = 29 dic1196: <- dic1197.layout layoutPos = dic1195 lineBreak = true dic1197: <- dic1198.ChoiceN choice4 = choice1 = SHOP_MANSION_DOWNLOAD_DATA_CONFORM_YES choice6 = charName = NYAASU socket = vec219 choice3 = TagSet = sameSymbol = message = SHOP_MANSION_DOWNLOAD_DATA_CONFORM choice8 = KeyHelp = choice5 = layout = dic1196 check8 = False check1 = True choice2 = SHOP_MANSION_DOWNLOAD_DATA_CONFORM_NO check7 = False check4 = False check5 = False check2 = False check3 = False check6 = False faceType = NORMAL choice7 = dic1198: <- vec240[3] ChoiceN = dic1197 dic1199: <- vec220[0] idname = $0x2047 in = start dic1200: <- vec220[1] idname = $0x8744 in = reStart dic1201: <- vec220[2] out = next1 to = $0x1DEF dic1202: <- vec220[3] out = next2 to = dic1203: <- vec220[4] out = next3 to = dic1204: <- vec220[5] out = next4 to = dic1205: <- vec220[6] out = next5 to = dic1206: <- vec220[7] out = cancel to = dic1207: <- dic1208.layoutPos posH = 104 posW = 465 posX = 263 dic1208: <- dic1209.layout layoutPos = dic1207 lineBreak = true dic1209: <- dic1210.FuncCall symbol = Mansion socket = vec220 option = CloseDataInfo layout = dic1208 dic1210: <- vec240[4] FuncCall = dic1209 dic1211: <- vec221[0] idname = $0xC609 in = start dic1212: <- vec221[1] out = next to = $0x63B1 dic1213: <- dic1214.layoutPos posH = 214 posW = 368 posX = 787 dic1214: <- dic1215.layout layoutPos = dic1213 lineBreak = false dic1215: <- dic1216.Talk charName = NYAASU socket = vec221 TagSet = TalkList = vec222 KeyHelp = layout = dic1214 dic1216: <- vec240[5] Talk = dic1215 dic1217: <- vec223[0] idname = $0x1DEF in = start dic1218: <- vec223[1] out = y to = $0x7E8A dic1219: <- vec223[2] out = n to = $0xD0DD dic1220: <- dic1221.layoutPos posH = 104 posW = 441 posX = 263 dic1221: <- dic1222.layout layoutPos = dic1220 lineBreak = true dic1222: <- dic1223.IfVariable symbol = list_mode socket = vec223 if = IdInput layout = dic1221 dic1223: <- vec240[6] IfVariable = dic1222 dic1224: <- vec224[0] idname = $0xA002 in = start dic1225: <- vec224[1] idname = $0x06E4 in = reStart dic1226: <- vec224[2] out = next1 to = $0xA90C dic1227: <- vec224[3] out = next2 to = dic1228: <- vec224[4] out = next3 to = dic1229: <- vec224[5] out = next4 to = dic1230: <- vec224[6] out = next5 to = dic1231: <- vec224[7] out = cancel to = dic1232: <- dic1233.layoutPos posH = 104 posW = 465 posX = 28 dic1233: <- dic1234.layout layoutPos = dic1232 lineBreak = true dic1234: <- dic1235.FuncCall symbol = Mansion socket = vec224 option = CloseDataInfo layout = dic1233 dic1235: <- vec240[7] FuncCall = dic1234 dic1236: <- vec225[0] idname = $0xA90C in = start dic1237: <- vec225[1] idname = $0xEB80 in = reStart dic1238: <- vec225[2] out = next1 to = $0x0DA0 dic1239: <- vec225[3] out = next2 to = $0x3C8C dic1240: <- vec225[4] out = next3 to = dic1241: <- vec225[5] out = next4 to = dic1242: <- vec225[6] out = next5 to = dic1243: <- vec225[7] out = cancel to = dic1244: <- dic1245.layoutPos posH = 104 posW = 465 posX = 22 dic1245: <- dic1246.layout layoutPos = dic1244 lineBreak = true dic1246: <- dic1247.FuncCall symbol = Mansion socket = vec225 option = DownloadData layout = dic1245 dic1247: <- vec240[8] FuncCall = dic1246 dic1248: <- vec227[0] idname = $0x3C8C in = start dic1249: <- vec227[1] out = next to = $0x53F0 dic1250: <- dic1251.layoutPos posH = 193 posW = 268 posX = 94 dic1251: <- dic1252.layout layoutPos = dic1250 lineBreak = true dic1252: <- dic1253.SysMsg SysMsgList = vec226 socket = vec227 TagSet = KeyHelp = layout = dic1251 dic1253: <- vec240[9] SysMsg = dic1252 dic1254: <- vec228[0] idname = $0x0DA0 in = start dic1255: <- vec228[1] idname = $0x63E9 in = reStart dic1256: <- vec228[2] out = next1 to = $0x52FB dic1257: <- vec228[3] out = next2 to = $0xF671 dic1258: <- vec228[4] out = next3 to = $0x1BF5 dic1259: <- vec228[5] out = next4 to = $0x51C4 dic1260: <- vec228[6] out = next5 to = $0xEE20 dic1261: <- vec228[7] out = cancel to = dic1262: <- dic1263.layoutPos posH = 104 posW = 465 posX = 25 dic1263: <- dic1264.layout layoutPos = dic1262 lineBreak = true dic1264: <- dic1265.FuncCall symbol = Mansion socket = vec228 option = SaveSdCard layout = dic1263 dic1265: <- vec240[10] FuncCall = dic1264 dic1266: <- vec230[0] idname = $0xF671 in = start dic1267: <- vec230[1] out = next to = $0x53F0 dic1268: <- dic1269.layoutPos posH = 193 posW = 268 posX = 74 dic1269: <- dic1270.layout layoutPos = dic1268 lineBreak = true dic1270: <- dic1271.SysMsg SysMsgList = vec229 socket = vec230 TagSet = KeyHelp = layout = dic1269 dic1271: <- vec240[11] SysMsg = dic1270 dic1272: <- vec232[0] idname = $0x1BF5 in = start dic1273: <- vec232[1] out = next to = $0x53F0 dic1274: <- dic1275.layoutPos posH = 193 posW = 268 posX = 352 dic1275: <- dic1276.layout layoutPos = dic1274 lineBreak = false dic1276: <- dic1277.SysMsg SysMsgList = vec231 socket = vec232 TagSet = KeyHelp = layout = dic1275 dic1277: <- vec240[12] SysMsg = dic1276 dic1278: <- vec234[0] idname = $0x51C4 in = start dic1279: <- vec234[1] out = next to = $0x53F0 dic1280: <- dic1281.layoutPos posH = 193 posW = 268 posX = 630 dic1281: <- dic1282.layout layoutPos = dic1280 lineBreak = false dic1282: <- dic1283.SysMsg SysMsgList = vec233 socket = vec234 TagSet = KeyHelp = layout = dic1281 dic1283: <- vec240[13] SysMsg = dic1282 dic1284: <- vec236[0] idname = $0xEE20 in = start dic1285: <- vec236[1] out = next to = $0x53F0 dic1286: <- dic1287.layoutPos posH = 193 posW = 268 posX = 910 dic1287: <- dic1288.layout layoutPos = dic1286 lineBreak = false dic1288: <- dic1289.SysMsg SysMsgList = vec235 socket = vec236 TagSet = KeyHelp = layout = dic1287 dic1289: <- vec240[14] SysMsg = dic1288 dic1290: <- vec237[0] idname = $0x52FB in = start dic1291: <- vec237[1] idname = $0x9B54 in = reStart dic1292: <- vec237[2] out = next1 to = $0x8C9A dic1293: <- vec237[3] out = next2 to = dic1294: <- vec237[4] out = next3 to = dic1295: <- vec237[5] out = next4 to = dic1296: <- vec237[6] out = next5 to = dic1297: <- vec237[7] out = cancel to = dic1298: <- dic1299.layoutPos posH = 104 posW = 465 posX = 22 dic1299: <- dic1300.layout layoutPos = dic1298 lineBreak = true dic1300: <- dic1301.FuncCall symbol = Mansion socket = vec237 option = ResetEvaluationFlag layout = dic1299 dic1301: <- vec240[15] FuncCall = dic1300 dic1302: <- vec238[0] idname = $0x8C9A in = start dic1303: <- vec238[1] out = next to = $0x6DD0 dic1304: <- dic1305.layoutPos posH = 214 posW = 368 posX = 20 dic1305: <- dic1306.layout layoutPos = dic1304 lineBreak = true dic1306: <- dic1307.Talk charName = NYAASU socket = vec238 TagSet = TalkList = vec239 KeyHelp = layout = dic1305 dic1307: <- vec240[16] Talk = dic1306 dic1308: <- dic1309.layoutPos posH = 1 posW = 1198 posX = 187 dic1309: <- dic1310.layout layoutPos = dic1308 lineBreak = true dic1310: <- dic1311.Group debug_groupname = 全共通ダウンロードの実行 data = vec240 layout = dic1309 debugmenu_tag = dic1311: <- vec248[3] Group = dic1310 dic1312: <- vec241[0] idname = $0xBEA5 in = start dic1313: <- vec241[1] idname = $0x45FB in = reStart dic1314: <- vec241[2] out = next1 to = $0x15DA dic1315: <- vec241[3] out = next2 to = dic1316: <- vec241[4] out = next3 to = dic1317: <- vec241[5] out = next4 to = dic1318: <- vec241[6] out = next5 to = dic1319: <- vec241[7] out = cancel to = dic1320: <- dic1321.layoutPos posH = 104 posW = 465 posX = 20 dic1321: <- dic1322.layout layoutPos = dic1320 lineBreak = true dic1322: <- dic1323.FuncCall symbol = Mansion socket = vec241 option = OpenDataInfo_Download layout = dic1321 dic1323: <- vec247[0] FuncCall = dic1322 dic1324: <- vec242[0] idname = $0x15DA in = start dic1325: <- vec242[1] out = next1 to = $0x72CE dic1326: <- vec242[2] out = next2 to = $0xDE09 dic1327: <- vec242[3] out = next3 to = dic1328: <- vec242[4] out = next4 to = dic1329: <- vec242[5] out = next5 to = dic1330: <- vec242[6] out = next6 to = dic1331: <- vec242[7] out = next7 to = dic1332: <- vec242[8] out = next8 to = dic1333: <- vec242[9] out = cancel to = $0xDE09 dic1334: <- dic1335.layoutPos posH = 411 posW = 606 posX = 23 dic1335: <- dic1336.layout layoutPos = dic1334 lineBreak = true dic1336: <- dic1337.ChoiceN choice4 = choice1 = SHOP_MANSION_DOWNLOAD_FINISH_AND_VIEW_CONFORM_YES choice6 = charName = NYAASU socket = vec242 choice3 = TagSet = sameSymbol = message = SHOP_MANSION_DOWNLOAD_FINISH_AND_VIEW_CONFORM choice8 = KeyHelp = choice5 = layout = dic1335 check8 = False check1 = True choice2 = SHOP_MANSION_DOWNLOAD_FINISH_AND_VIEW_CONFORM_NO check7 = False check4 = False check5 = False check2 = False check3 = False check6 = False faceType = NORMAL choice7 = dic1337: <- vec247[1] ChoiceN = dic1336 dic1338: <- vec243[0] idname = $0x72CE in = start dic1339: <- vec243[1] idname = $0x6330 in = reStart dic1340: <- vec243[2] out = next1 to = $0x9128 dic1341: <- vec243[3] out = next2 to = dic1342: <- vec243[4] out = next3 to = dic1343: <- vec243[5] out = next4 to = dic1344: <- vec243[6] out = next5 to = dic1345: <- vec243[7] out = cancel to = dic1346: <- dic1347.layoutPos posH = 104 posW = 465 posX = 25 dic1347: <- dic1348.layout layoutPos = dic1346 lineBreak = true dic1348: <- dic1349.FuncCall symbol = Mansion socket = vec243 option = CloseDataInfo layout = dic1347 dic1349: <- vec247[2] FuncCall = dic1348 dic1350: <- vec244[0] idname = $0xDE09 in = start dic1351: <- vec244[1] idname = $0x5004 in = reStart dic1352: <- vec244[2] out = next1 to = $0xFFF0 dic1353: <- vec244[3] out = next2 to = dic1354: <- vec244[4] out = next3 to = dic1355: <- vec244[5] out = next4 to = dic1356: <- vec244[6] out = next5 to = dic1357: <- vec244[7] out = cancel to = dic1358: <- dic1359.layoutPos posH = 104 posW = 465 posX = 93 dic1359: <- dic1360.layout layoutPos = dic1358 lineBreak = true dic1360: <- dic1361.FuncCall symbol = Mansion socket = vec244 option = CloseDataInfo layout = dic1359 dic1361: <- vec247[3] FuncCall = dic1360 dic1362: <- vec245[0] idname = $0xFFF0 in = start dic1363: <- vec245[1] out = next to = $0x6DD0 dic1364: <- dic1365.layoutPos posH = 214 posW = 368 posX = 170 dic1365: <- dic1366.layout layoutPos = dic1364 lineBreak = true dic1366: <- dic1367.Talk charName = NYAASU socket = vec245 TagSet = TalkList = vec246 KeyHelp = layout = dic1365 dic1367: <- vec247[4] Talk = dic1366 dic1368: <- dic1369.layoutPos posH = 1 posW = 649 posX = 188 dic1369: <- dic1370.layout layoutPos = dic1368 lineBreak = true dic1370: <- dic1371.Group debug_groupname = DL後すぐに見るか? data = vec247 layout = dic1369 debugmenu_tag = dic1371: <- vec248[4] Group = dic1370 dic1372: <- dic1373.layoutPos posH = 1 posW = 1493 posX = 157 dic1373: <- dic1374.layout layoutPos = dic1372 lineBreak = true dic1374: <- dic1375.Group debug_groupname = ネットワークからのダウンロード data = vec248 layout = dic1373 debugmenu_tag = dic1375: <- vec283[12] Group = dic1374 dic1376: <- vec249[0] idname = $0x5BE3 in = start dic1377: <- vec249[1] out = next1 to = $0xFD70 dic1378: <- dic1379.layoutPos posH = 84 posW = 238 posX = 29 dic1379: <- dic1380.layout layoutPos = dic1378 lineBreak = true dic1380: <- dic1381.Through socket = vec249 layout = dic1379 dic1381: <- vec257[0] Through = dic1380 dic1382: <- vec250[0] idname = $0xFD70 in = start dic1383: <- vec250[1] idname = $0x1D04 in = reStart dic1384: <- vec250[2] out = next1 to = $0x87C2 dic1385: <- vec250[3] out = next2 to = $0x2E38 dic1386: <- vec250[4] out = next3 to = $0xD957 dic1387: <- vec250[5] out = next4 to = dic1388: <- vec250[6] out = next5 to = dic1389: <- vec250[7] out = cancel to = dic1390: <- dic1391.layoutPos posH = 104 posW = 465 posX = 27 dic1391: <- dic1392.layout layoutPos = dic1390 lineBreak = true dic1392: <- dic1393.FuncCall symbol = Mansion socket = vec250 option = GetPlayerId layout = dic1391 dic1393: <- vec257[1] FuncCall = dic1392 dic1394: <- vec251[0] idname = $0xD957 in = start dic1395: <- vec251[1] out = next to = $0x6DD0 dic1396: <- dic1397.layoutPos posH = 214 posW = 368 posX = 799 dic1397: <- dic1398.layout layoutPos = dic1396 lineBreak = true dic1398: <- dic1399.Talk charName = NYAASU socket = vec251 TagSet = TalkList = vec252 KeyHelp = layout = dic1397 dic1399: <- vec257[2] Talk = dic1398 dic1400: <- vec253[0] idname = $0x87C2 in = start dic1401: <- vec253[1] out = next to = $0x6DD0 dic1402: <- dic1403.layoutPos posH = 214 posW = 368 posX = 20 dic1403: <- dic1404.layout layoutPos = dic1402 lineBreak = true dic1404: <- dic1405.Talk charName = NYAASU socket = vec253 TagSet = TalkList = vec254 KeyHelp = layout = dic1403 dic1405: <- vec257[3] Talk = dic1404 dic1406: <- vec255[0] idname = $0x2E38 in = start dic1407: <- vec255[1] out = next to = $0x6DD0 dic1408: <- dic1409.layoutPos posH = 214 posW = 368 posX = 418 dic1409: <- dic1410.layout layoutPos = dic1408 lineBreak = false dic1410: <- dic1411.Talk charName = NYAASU socket = vec255 TagSet = TalkList = vec256 KeyHelp = layout = dic1409 dic1411: <- vec257[4] Talk = dic1410 dic1412: <- dic1413.layoutPos posH = 1 posW = 1187 posX = 160 dic1413: <- dic1414.layout layoutPos = dic1412 lineBreak = true dic1414: <- dic1415.Group debug_groupname = ユーザーIDの確認 data = vec257 layout = dic1413 debugmenu_tag = dic1415: <- vec283[13] Group = dic1414 dic1416: <- vec258[0] idname = $0xD3D2 in = start dic1417: <- vec258[1] out = next1 to = $0xBA5C dic1418: <- dic1419.layoutPos posH = 84 posW = 238 posX = 20 dic1419: <- dic1420.layout layoutPos = dic1418 lineBreak = true dic1420: <- dic1421.Through socket = vec258 layout = dic1419 dic1421: <- vec270[0] Through = dic1420 dic1422: <- vec259[0] idname = $0xBA5C in = start dic1423: <- vec259[1] out = next to = $0x3109 dic1424: <- dic1425.layoutPos posH = 214 posW = 368 posX = 28 dic1425: <- dic1426.layout layoutPos = dic1424 lineBreak = true dic1426: <- dic1427.Talk charName = NYAASU socket = vec259 TagSet = TalkList = vec260 KeyHelp = layout = dic1425 dic1427: <- vec270[1] Talk = dic1426 dic1428: <- vec261[0] idname = $0x3109 in = start dic1429: <- vec261[1] idname = $0x3211 in = reStart dic1430: <- vec261[2] out = next1 to = $0xB359 dic1431: <- vec261[3] out = next2 to = $0x3B0A dic1432: <- vec261[4] out = next3 to = $0xED8E dic1433: <- vec261[5] out = next4 to = dic1434: <- vec261[6] out = next5 to = dic1435: <- vec261[7] out = cancel to = dic1436: <- dic1437.layoutPos posH = 104 posW = 465 posX = 183 dic1437: <- dic1438.layout layoutPos = dic1436 lineBreak = true dic1438: <- dic1439.FuncCall symbol = Mansion socket = vec261 option = ViewPlayerDataInfo layout = dic1437 dic1439: <- vec270[2] FuncCall = dic1438 dic1440: <- vec262[0] idname = $0xB359 in = start dic1441: <- vec262[1] out = next to = $0xBD60 dic1442: <- dic1443.layoutPos posH = 214 posW = 368 posX = 31 dic1443: <- dic1444.layout layoutPos = dic1442 lineBreak = true dic1444: <- dic1445.Talk charName = NYAASU socket = vec262 TagSet = TalkList = vec263 KeyHelp = layout = dic1443 dic1445: <- vec270[3] Talk = dic1444 dic1446: <- vec264[0] idname = $0x3B0A in = start dic1447: <- vec264[1] out = next to = $0x7411 dic1448: <- dic1449.layoutPos posH = 214 posW = 368 posX = 412 dic1449: <- dic1450.layout layoutPos = dic1448 lineBreak = false dic1450: <- dic1451.Talk charName = NYAASU socket = vec264 TagSet = TalkList = vec265 KeyHelp = layout = dic1449 dic1451: <- vec270[4] Talk = dic1450 dic1452: <- vec266[0] idname = $0xED8E in = start dic1453: <- vec266[1] out = next to = $0x7411 dic1454: <- dic1455.layoutPos posH = 214 posW = 368 posX = 790 dic1455: <- dic1456.layout layoutPos = dic1454 lineBreak = false dic1456: <- dic1457.Talk charName = NYAASU socket = vec266 TagSet = TalkList = vec267 KeyHelp = layout = dic1455 dic1457: <- vec270[5] Talk = dic1456 dic1458: <- vec268[0] idname = $0xBD60 in = start dic1459: <- vec268[1] idname = $0xCFAB in = reStart dic1460: <- vec268[2] out = next1 to = $0x7411 dic1461: <- vec268[3] out = next2 to = dic1462: <- vec268[4] out = next3 to = dic1463: <- vec268[5] out = next4 to = dic1464: <- vec268[6] out = next5 to = dic1465: <- vec268[7] out = cancel to = dic1466: <- dic1467.layoutPos posH = 104 posW = 465 posX = 29 dic1467: <- dic1468.layout layoutPos = dic1466 lineBreak = true dic1468: <- dic1469.FuncCall symbol = Mansion socket = vec268 option = CloseDataInfo layout = dic1467 dic1469: <- vec270[6] FuncCall = dic1468 dic1470: <- vec269[0] idname = $0x7411 in = start dic1471: <- vec269[1] out = next1 to = $0x6DD0 dic1472: <- dic1473.layoutPos posH = 84 posW = 238 posX = 41 dic1473: <- dic1474.layout layoutPos = dic1472 lineBreak = true dic1474: <- dic1475.Through socket = vec269 layout = dic1473 dic1475: <- vec270[7] Through = dic1474 dic1476: <- dic1477.layoutPos posH = 1 posW = 1178 posX = 160 dic1477: <- dic1478.layout layoutPos = dic1476 lineBreak = true dic1478: <- dic1479.Group debug_groupname = 自分の映画の情報を取得 data = vec270 layout = dic1477 debugmenu_tag = dic1479: <- vec283[14] Group = dic1478 dic1480: <- vec271[0] idname = $0x6DD0 in = start dic1481: <- vec271[1] out = next1 to = $0xD111 dic1482: <- dic1483.layoutPos posH = 84 posW = 238 posX = 87 dic1483: <- dic1484.layout layoutPos = dic1482 lineBreak = true dic1484: <- dic1485.Through socket = vec271 layout = dic1483 dic1485: <- vec283[15] Through = dic1484 dic1486: <- vec272[0] idname = $0x53F0 in = start dic1487: <- vec272[1] out = next1 to = $0x91A3 dic1488: <- dic1489.layoutPos posH = 84 posW = 238 posX = 865 dic1489: <- dic1490.layout layoutPos = dic1488 lineBreak = false dic1490: <- dic1491.Through socket = vec272 layout = dic1489 dic1491: <- vec283[16] Through = dic1490 dic1492: <- vec273[0] idname = $0x91A3 in = start dic1493: <- vec273[1] idname = $0x6A15 in = reStart dic1494: <- vec273[2] out = next1 to = $0x3CD7 dic1495: <- vec273[3] out = next2 to = dic1496: <- vec273[4] out = next3 to = dic1497: <- vec273[5] out = next4 to = dic1498: <- vec273[6] out = next5 to = dic1499: <- vec273[7] out = cancel to = dic1500: <- dic1501.layoutPos posH = 104 posW = 465 posX = 867 dic1501: <- dic1502.layout layoutPos = dic1500 lineBreak = true dic1502: <- dic1503.FuncCall symbol = Mansion socket = vec273 option = NetClose layout = dic1501 dic1503: <- vec283[17] FuncCall = dic1502 dic1504: <- vec274[0] idname = $0x0033 in = start dic1505: <- vec274[1] out = next to = $0x3CD7 dic1506: <- dic1507.layoutPos posH = 214 posW = 368 posX = 20 dic1507: <- dic1508.layout layoutPos = dic1506 lineBreak = true dic1508: <- dic1509.Talk charName = NYAASU socket = vec274 TagSet = TalkList = vec275 KeyHelp = layout = dic1507 dic1509: <- vec276[0] Talk = dic1508 dic1510: <- dic1511.layoutPos posH = 1 posW = 408 posX = 51 dic1511: <- dic1512.layout layoutPos = dic1510 lineBreak = true dic1512: <- dic1513.Group debug_groupname = 説明 data = vec276 layout = dic1511 debugmenu_tag = dic1513: <- vec283[18] Group = dic1512 dic1514: <- vec277[0] idname = $0x002E in = start dic1515: <- vec277[1] out = next to = $0x45EC dic1516: <- dic1517.layoutPos posH = 214 posW = 368 posX = 20 dic1517: <- dic1518.layout layoutPos = dic1516 lineBreak = true dic1518: <- dic1519.Talk charName = NYAASU socket = vec277 TagSet = TalkList = vec278 KeyHelp = layout = dic1517 dic1519: <- vec282[0] Talk = dic1518 dic1520: <- vec279[0] idname = $0x45EC in = start dic1521: <- vec279[1] idname = $0x0EBE in = reStart dic1522: <- vec279[2] out = next1 to = $0x002F dic1523: <- vec279[3] out = next2 to = dic1524: <- vec279[4] out = next3 to = dic1525: <- vec279[5] out = next4 to = dic1526: <- vec279[6] out = next5 to = dic1527: <- vec279[7] out = cancel to = dic1528: <- dic1529.layoutPos posH = 104 posW = 465 posX = 20 dic1529: <- dic1530.layout layoutPos = dic1528 lineBreak = true dic1530: <- dic1531.FuncCall symbol = Mansion socket = vec279 option = Finish layout = dic1529 dic1531: <- vec282[1] FuncCall = dic1530 dic1532: <- vec281[0] idname = $0x002F in = start dic1533: <- vec281[1] out = next to = dic1534: <- dic1535.layoutPos posH = 138 posW = 548 posX = 20 dic1535: <- dic1536.layout layoutPos = dic1534 lineBreak = true dic1536: <- dic1537.Lua Lua = vec280 socket = vec281 layout = dic1535 dic1537: <- vec282[2] Lua = dic1536 dic1538: <- dic1539.layoutPos posH = 1 posW = 588 posX = 43 dic1539: <- dic1540.layout layoutPos = dic1538 lineBreak = true dic1540: <- dic1541.Group debug_groupname = やめる data = vec282 layout = dic1539 debugmenu_tag = dic1541: <- vec283[19] Group = dic1540 vec0: <- dic4.Lua menu_shop_mansion MenuMansion_Start TRUE __END_KEY__ vec1: <- dic4.socket dic0 dic1 vec2: <- dic16.socket dic6 dic7 dic8 dic9 dic10 dic11 dic12 dic13 vec3: <- dic22.socket dic18 dic19 vec4: <- dic22.Variable VALUE first_message 0 __END_KEY__ vec5: <- dic28.socket dic24 dic25 vec6: <- dic28.Variable VALUE agree_internet_access 0 __END_KEY__ vec7: <- dic36.socket dic30 dic31 dic32 vec8: <- dic42.socket dic38 dic39 vec9: <- dic42.TalkList NORMAL SHOP_MANSION_HELP_FIRST vec10: <- dic46.data dic37 dic43 vec11: <- dic60.socket dic48 dic49 dic50 dic51 dic52 dic53 dic54 dic55 dic56 dic57 vec12: <- dic74.socket dic62 dic63 dic64 dic65 dic66 dic67 dic68 dic69 dic70 dic71 vec13: <- dic78.data dic47 dic61 dic75 vec14: <- dic90.socket dic80 dic81 dic82 dic83 dic84 dic85 dic86 dic87 vec15: <- dic96.Lua menu_shop_mansion MenuMansion_ReStart TRUE __END_KEY__ vec16: <- dic96.socket dic92 dic93 vec17: <- dic100.data dic91 dic97 vec18: <- dic106.socket dic102 dic103 vec19: <- dic106.TalkList NORMAL SHOP_MANSION_DUNGEON_GO_INTO vec20: <- dic118.socket dic108 dic109 dic110 dic111 dic112 dic113 dic114 dic115 vec21: <- dic130.socket dic120 dic121 dic122 dic123 dic124 dic125 dic126 dic127 vec22: <- dic136.socket dic132 dic133 vec23: <- dic136.TalkList NORMAL SHOP_MANSION_DUNGEON_CAME_BACK_RECORD_OK vec24: <- dic142.socket dic138 dic139 vec25: <- dic142.TalkList NORMAL SHOP_MANSION_DUNGEON_CAME_BACK_RECORD_NO vec26: <- dic148.socket dic144 dic145 vec27: <- dic148.TalkList NORMAL SHOP_MANSION_DUNGEON_CAME_BACK_RECORD_ERROR vec28: <- dic152.data dic107 dic119 dic131 dic137 dic143 dic149 vec29: <- dic160.socket dic154 dic155 dic156 vec30: <- dic166.SysMsgList SHOP_MANSION_SD_CARD_FLAG_BLOCK vec31: <- dic166.socket dic162 dic163 vec32: <- dic172.socket dic168 dic169 vec33: <- dic172.TalkList NORMAL SHOP_MANSION_VIEW_SD_CARD_ERROR vec34: <- dic184.socket dic174 dic175 dic176 dic177 dic178 dic179 dic180 dic181 vec35: <- dic190.socket dic186 dic187 vec36: <- dic190.TalkList NORMAL SHOP_MANSION_VIEW_SD_DATA_NONE vec37: <- dic194.data dic161 dic167 dic173 dic185 dic191 vec38: <- dic200.socket dic196 dic197 vec39: <- dic200.TalkList NORMAL SHOP_MANSION_VIEW_DATA_INTO vec40: <- dic212.socket dic202 dic203 dic204 dic205 dic206 dic207 dic208 dic209 vec41: <- dic216.data dic213 vec42: <- dic224.socket dic218 dic219 dic220 dic221 vec43: <- dic236.socket dic226 dic227 dic228 dic229 dic230 dic231 dic232 dic233 vec44: <- dic248.socket dic238 dic239 dic240 dic241 dic242 dic243 dic244 dic245 vec45: <- dic254.socket dic250 dic251 vec46: <- dic254.TalkList NORMAL SHOP_MANSION_VIEW_FINISH vec47: <- dic260.socket dic256 dic257 vec48: <- dic268.socket dic262 dic263 dic264 dic265 vec49: <- dic274.socket dic270 dic271 vec50: <- dic274.TalkList NORMAL SHOP_MANSION_VIEW_MORE_YES_NEXT vec51: <- dic280.socket dic276 dic277 vec52: <- dic280.TalkList NORMAL SHOP_MANSION_VIEW_MORE_NO_NEXT vec53: <- dic284.data dic195 dic201 dic217 dic225 dic237 dic249 dic255 dic261 dic269 dic275 dic281 vec54: <- dic290.socket dic286 dic287 vec55: <- dic298.socket dic292 dic293 dic294 vec56: <- dic304.SysMsgList SHOP_MANSION_NETWORK_CAUTION vec57: <- dic304.socket dic300 dic301 vec58: <- dic311.socket dic306 dic307 dic308 vec59: <- dic325.socket dic313 dic314 dic315 dic316 dic317 dic318 dic319 dic320 dic321 dic322 vec60: <- dic337.socket dic327 dic328 dic329 dic330 dic331 dic332 dic333 dic334 vec61: <- dic343.socket dic339 dic340 vec62: <- dic343.Variable VALUE agree_internet_access 1 __END_KEY__ vec63: <- dic349.socket dic345 dic346 vec64: <- dic361.socket dic351 dic352 dic353 dic354 dic355 dic356 dic357 dic358 vec65: <- dic375.socket dic363 dic364 dic365 dic366 dic367 dic368 dic369 dic370 dic371 dic372 vec66: <- dic387.socket dic377 dic378 dic379 dic380 dic381 dic382 dic383 dic384 vec67: <- dic393.SysMsgList SHOP_MANSION_NETWARK_APPRAISE_NO_VIEW vec68: <- dic393.socket dic389 dic390 vec69: <- dic397.data dic291 dic299 dic305 dic312 dic326 dic338 dic344 dic350 dic362 dic376 dic388 dic394 vec70: <- dic403.socket dic399 dic400 vec71: <- dic403.TalkList NORMAL SHOP_MANSION_FRIEND_DATA_APPRAISE_INTO vec72: <- dic411.socket dic405 dic406 dic407 vec73: <- dic417.SysMsgList SHOP_MANSION_SD_CARD_FLAG_BLOCK vec74: <- dic417.socket dic413 dic414 vec75: <- dic423.socket dic419 dic420 vec76: <- dic423.TalkList NORMAL SHOP_MANSION_FRIEND_DATA_APPRAISE_CHECK_SD_ERROR vec77: <- dic435.socket dic425 dic426 dic427 dic428 dic429 dic430 dic431 dic432 vec78: <- dic447.socket dic437 dic438 dic439 dic440 dic441 dic442 dic443 dic444 vec79: <- dic453.socket dic449 dic450 vec80: <- dic453.TalkList NORMAL SHOP_MANSION_FRIEND_DATA_APPRAISE_CHECK_NO_DATA vec81: <- dic459.socket dic455 dic456 vec82: <- dic473.socket dic461 dic462 dic463 dic464 dic465 dic466 dic467 dic468 dic469 dic470 vec83: <- dic485.socket dic475 dic476 dic477 dic478 dic479 dic480 dic481 dic482 vec84: <- dic497.socket dic487 dic488 dic489 dic490 dic491 dic492 dic493 dic494 vec85: <- dic503.socket dic499 dic500 vec86: <- dic503.TalkList NORMAL SHOP_MANSION_FRIEND_DATA_APPRAISE_NO_ANNOUCE vec87: <- dic509.SysMsgList SHOP_MANSION_DOWNLOAD_CAUTION_NO_APPRAISE vec88: <- dic509.socket dic505 dic506 vec89: <- dic521.socket dic511 dic512 dic513 dic514 dic515 dic516 dic517 dic518 vec90: <- dic527.socket dic523 dic524 vec91: <- dic527.TalkList NORMAL SHOP_MANSION_FRIEND_DATA_APPRAISE_FLAG_OFF_ANNOUCE vec92: <- dic539.socket dic529 dic530 dic531 dic532 dic533 dic534 dic535 dic536 vec93: <- dic551.socket dic541 dic542 dic543 dic544 dic545 dic546 dic547 dic548 vec94: <- dic563.socket dic553 dic554 dic555 dic556 dic557 dic558 dic559 dic560 vec95: <- dic575.socket dic565 dic566 dic567 dic568 dic569 dic570 dic571 dic572 vec96: <- dic581.SysMsgList SHOP_MANSION_VIEW_FRIEND_DATA_APPRAISE_COMPLETE vec97: <- dic581.socket dic577 dic578 vec98: <- dic587.SysMsgList SHOP_MANSION_VIEW_FRIEND_DATA_APPRAISE_ERROR vec99: <- dic587.socket dic583 dic584 vec100: <- dic593.SysMsgList SHOP_MANSION_VIEW_FRIEND_DATA_APPRAISE_DUPLICATE vec101: <- dic593.socket dic589 dic590 vec102: <- dic597.data dic404 dic412 dic418 dic424 dic436 dic448 dic454 dic460 dic474 dic486 dic498 dic504 dic510 dic522 dic528 dic540 dic552 dic564 dic576 dic582 dic588 dic594 vec103: <- dic605.socket dic599 dic600 dic601 vec104: <- dic611.SysMsgList SHOP_MANSION_SD_CARD_FLAG_BLOCK vec105: <- dic611.socket dic607 dic608 vec106: <- dic617.socket dic613 dic614 vec107: <- dic617.TalkList NORMAL SHOP_MANSION_VIEW_FRIEND_DATA_SD_CARD_ERROR vec108: <- dic629.socket dic619 dic620 dic621 dic622 dic623 dic624 dic625 dic626 vec109: <- dic635.socket dic631 dic632 vec110: <- dic635.TalkList NORMAL SHOP_MANSION_VIEW_FRIEND_DATA_NONE vec111: <- dic639.data dic606 dic612 dic618 dic630 dic636 vec112: <- dic645.socket dic641 dic642 vec113: <- dic645.TalkList NORMAL SHOP_MANSION_VIEW_FRIEND_DATA_INTO vec114: <- dic657.socket dic647 dic648 dic649 dic650 dic651 dic652 dic653 dic654 vec115: <- dic665.socket dic659 dic660 dic661 dic662 vec116: <- dic677.socket dic667 dic668 dic669 dic670 dic671 dic672 dic673 dic674 vec117: <- dic689.socket dic679 dic680 dic681 dic682 dic683 dic684 dic685 dic686 vec118: <- dic701.socket dic691 dic692 dic693 dic694 dic695 dic696 dic697 dic698 vec119: <- dic713.socket dic703 dic704 dic705 dic706 dic707 dic708 dic709 dic710 vec120: <- dic719.socket dic715 dic716 vec121: <- dic719.TalkList NORMAL SHOP_MANSION_VIEW_FRIEND_DATA_FINISH vec122: <- dic725.socket dic721 dic722 vec123: <- dic733.socket dic727 dic728 dic729 dic730 vec124: <- dic745.socket dic735 dic736 dic737 dic738 dic739 dic740 dic741 dic742 vec125: <- dic757.socket dic747 dic748 dic749 dic750 dic751 dic752 dic753 dic754 vec126: <- dic763.socket dic759 dic760 vec127: <- dic763.TalkList NORMAL SHOP_MANSION_VIEW_FRIEND_DATA_APPRAISE_RESERVE_ANNOUCE vec128: <- dic769.socket dic765 dic766 vec129: <- dic769.TalkList NORMAL SHOP_MANSION_VIEW_FRIEND_DATA_APPRAISE_NO_NEXT vec130: <- dic775.SysMsgList SHOP_MANSION_VIEW_FRIEND_DATA_APPRAISE_RESERVE_ANNOUCE_SYS vec131: <- dic775.socket dic771 dic772 vec132: <- dic779.data dic640 dic646 dic658 dic666 dic678 dic690 dic702 dic714 dic720 dic726 dic734 dic746 dic758 dic764 dic770 dic776 vec133: <- dic787.socket dic781 dic782 dic783 vec134: <- dic793.SysMsgList SHOP_MANSION_SD_CARD_FLAG_BLOCK vec135: <- dic793.socket dic789 dic790 vec136: <- dic799.socket dic795 dic796 vec137: <- dic799.TalkList NORMAL SHOP_MANSION_UPLOAD_DATA_SD_CARD_ERROR vec138: <- dic811.socket dic801 dic802 dic803 dic804 dic805 dic806 dic807 dic808 vec139: <- dic817.socket dic813 dic814 vec140: <- dic817.TalkList NORMAL SHOP_MANSION_UPLOAD_DATA_NONE vec141: <- dic821.data dic788 dic794 dic800 dic812 dic818 vec142: <- dic827.socket dic823 dic824 vec143: <- dic827.TalkList NORMAL SHOP_MANSION_UPLOAD_DATA_INTO vec144: <- dic839.socket dic829 dic830 dic831 dic832 dic833 dic834 dic835 dic836 vec145: <- dic845.socket dic841 dic842 vec146: <- dic845.TalkList NORMAL SHOP_MANSION_UPLOAD_MENU_CANCEL vec147: <- dic853.socket dic847 dic848 dic849 vec148: <- dic859.SysMsgList SHOP_MANSION_UPLOAD_FIRST_GUIDE vec149: <- dic859.socket dic855 dic856 vec150: <- dic873.socket dic861 dic862 dic863 dic864 dic865 dic866 dic867 dic868 dic869 dic870 vec151: <- dic879.SysMsgList SHOP_MANSION_UPLOAD_NETWORK_ACCESS_CAUTION_POWER_OFF vec152: <- dic879.socket dic875 dic876 vec153: <- dic891.socket dic881 dic882 dic883 dic884 dic885 dic886 dic887 dic888 vec154: <- dic897.socket dic893 dic894 vec155: <- dic897.TalkList NORMAL SHOP_MANSION_UPLOAD_DATA_SUCCESS vec156: <- dic905.socket dic899 dic900 dic901 vec157: <- dic911.SysMsgList SHOP_MANSION_UPLOAD_FIRST_GUIDE_MY_ID vec158: <- dic911.socket dic907 dic908 vec159: <- dic917.socket dic913 dic914 vec160: <- dic917.TalkList NORMAL SHOP_MANSION_UPLOAD_DATA_ERROR vec161: <- dic929.socket dic919 dic920 dic921 dic922 dic923 dic924 dic925 dic926 vec162: <- dic933.data dic822 dic828 dic840 dic846 dic854 dic860 dic874 dic880 dic892 dic898 dic906 dic912 dic918 dic930 vec163: <- dic939.socket dic935 dic936 vec164: <- dic939.TalkList NORMAL SHOP_MANSION_DOWNLOAD_DATA_INTO vec165: <- dic947.socket dic941 dic942 dic943 dic944 vec166: <- dic961.socket dic949 dic950 dic951 dic952 dic953 dic954 dic955 dic956 dic957 dic958 vec167: <- dic967.socket dic963 dic964 vec168: <- dic967.TalkList NORMAL SHOP_MANSION_DOWNLOAD_MENU_CANCEL vec169: <- dic971.data dic940 dic948 dic962 dic968 vec170: <- dic977.socket dic973 dic974 vec171: <- dic977.TalkList NORMAL SHOP_MANSION_DOWNLOAD_INPUT_ID_INTO vec172: <- dic989.socket dic979 dic980 dic981 dic982 dic983 dic984 dic985 dic986 vec173: <- dic995.socket dic991 dic992 vec174: <- dic995.TalkList NORMAL SHOP_MANSION_DOWNLOAD_INPUT_ID_CANCEL vec175: <- dic1007.socket dic997 dic998 dic999 dic1000 dic1001 dic1002 dic1003 dic1004 vec176: <- dic1013.SysMsgList SHOP_MANSION_DOWNLOAD_INPUT_ERROR_NO_MATCH vec177: <- dic1013.socket dic1009 dic1010 vec178: <- dic1025.socket dic1015 dic1016 dic1017 dic1018 dic1019 dic1020 dic1021 dic1022 vec179: <- dic1031.SysMsgList SHOP_MANSION_DOWNLOAD_INPUT_ACCESS_ERROR vec180: <- dic1031.socket dic1027 dic1028 vec181: <- dic1037.SysMsgList SHOP_MANSION_DOWNLOAD_INPUT_ERROR_MY_ID vec182: <- dic1037.socket dic1033 dic1034 vec183: <- dic1043.socket dic1039 dic1040 vec184: <- dic1043.Variable STRING list_mode IdInput __END_KEY__ vec185: <- dic1049.socket dic1045 dic1046 vec186: <- dic1049.TalkList NORMAL SHOP_MANSION_DOWNLOAD_INPUT_ID_MATCH_SUCCESS vec187: <- dic1053.data dic978 dic990 dic996 dic1008 dic1014 dic1026 dic1032 dic1038 dic1044 dic1050 vec188: <- dic1059.socket dic1055 dic1056 vec189: <- dic1059.TalkList NORMAL SHOP_MANSION_DOWNLOAD_NEW_LIST_INTO vec190: <- dic1065.socket dic1061 dic1062 vec191: <- dic1065.TalkList NORMAL SHOP_MANSION_DOWNLOAD_COUNT_RANKING_INTO vec192: <- dic1071.socket dic1067 dic1068 vec193: <- dic1071.TalkList NORMAL SHOP_MANSION_DOWNLOAD_GOOD_RANKING_INTO vec194: <- dic1077.socket dic1073 dic1074 vec195: <- dic1077.Variable STRING list_mode new __END_KEY__ vec196: <- dic1083.socket dic1079 dic1080 vec197: <- dic1083.Variable STRING list_mode dl_rank __END_KEY__ vec198: <- dic1089.socket dic1085 dic1086 vec199: <- dic1089.Variable STRING list_mode like_rank __END_KEY__ vec200: <- dic1095.socket dic1091 dic1092 vec201: <- dic1107.socket dic1097 dic1098 dic1099 dic1100 dic1101 dic1102 dic1103 dic1104 vec202: <- dic1113.socket dic1109 dic1110 vec203: <- dic1113.TalkList PAIN SHOP_MANSION_DOWNLOAD_DATA_NONE_ON_SERVER vec204: <- dic1119.SysMsgList SHOP_MANSION_DOWNLOAD_LIST_ERROR vec205: <- dic1119.socket dic1115 dic1116 vec206: <- dic1125.SysMsgList SHOP_MANSION_DOWNLOAD_LIST_SUCCESS vec207: <- dic1125.socket dic1121 dic1122 vec208: <- dic1131.SysMsgList SHOP_MANSION_DOWNLOAD_DATA_NONE_ON_SERVER vec209: <- dic1131.socket dic1127 dic1128 vec210: <- dic1135.data dic1096 dic1108 dic1114 dic1120 dic1126 dic1132 vec211: <- dic1147.socket dic1137 dic1138 dic1139 dic1140 dic1141 dic1142 dic1143 dic1144 vec212: <- dic1153.socket dic1149 dic1150 vec213: <- dic1153.TalkList NORMAL SHOP_MANSION_DOWNLOAD_LIST_CANCEL vec214: <- dic1157.data dic1060 dic1066 dic1072 dic1078 dic1084 dic1090 dic1136 dic1148 dic1154 vec215: <- dic1169.socket dic1159 dic1160 dic1161 dic1162 dic1163 dic1164 dic1165 dic1166 vec216: <- dic1177.socket dic1171 dic1172 dic1173 vec217: <- dic1183.SysMsgList SHOP_MANSION_DOWNLOAD_FIRST_GUIDE vec218: <- dic1183.socket dic1179 dic1180 vec219: <- dic1197.socket dic1185 dic1186 dic1187 dic1188 dic1189 dic1190 dic1191 dic1192 dic1193 dic1194 vec220: <- dic1209.socket dic1199 dic1200 dic1201 dic1202 dic1203 dic1204 dic1205 dic1206 vec221: <- dic1215.socket dic1211 dic1212 vec222: <- dic1215.TalkList NORMAL SHOP_MANSION_DOWNLOAD_DATA_CONFORM_CANCEL vec223: <- dic1222.socket dic1217 dic1218 dic1219 vec224: <- dic1234.socket dic1224 dic1225 dic1226 dic1227 dic1228 dic1229 dic1230 dic1231 vec225: <- dic1246.socket dic1236 dic1237 dic1238 dic1239 dic1240 dic1241 dic1242 dic1243 vec226: <- dic1252.SysMsgList SHOP_MANSION_DOWNLOAD_DATA_ERROR vec227: <- dic1252.socket dic1248 dic1249 vec228: <- dic1264.socket dic1254 dic1255 dic1256 dic1257 dic1258 dic1259 dic1260 dic1261 vec229: <- dic1270.SysMsgList SHOP_MANSION_DOWNLOAD_SD_CARD_ERROR_NONE vec230: <- dic1270.socket dic1266 dic1267 vec231: <- dic1276.SysMsgList SHOP_MANSION_DOWNLOAD_SD_CARD_ERROR_CAN_NOT_USE vec232: <- dic1276.socket dic1272 dic1273 vec233: <- dic1282.SysMsgList SHOP_MANSION_DOWNLOAD_SD_CARD_ERROR_CAN_NOT_SAVE vec234: <- dic1282.socket dic1278 dic1279 vec235: <- dic1288.SysMsgList SHOP_MANSION_DOWNLOAD_SD_CARD_ERROR_CAN_NOT_WRITE vec236: <- dic1288.socket dic1284 dic1285 vec237: <- dic1300.socket dic1290 dic1291 dic1292 dic1293 dic1294 dic1295 dic1296 dic1297 vec238: <- dic1306.socket dic1302 dic1303 vec239: <- dic1306.TalkList NORMAL SHOP_MANSION_DOWNLOAD_SD_CARD_ERROR_SUCCESS vec240: <- dic1310.data dic1170 dic1178 dic1184 dic1198 dic1210 dic1216 dic1223 dic1235 dic1247 dic1253 dic1265 dic1271 dic1277 dic1283 dic1289 dic1301 dic1307 vec241: <- dic1322.socket dic1312 dic1313 dic1314 dic1315 dic1316 dic1317 dic1318 dic1319 vec242: <- dic1336.socket dic1324 dic1325 dic1326 dic1327 dic1328 dic1329 dic1330 dic1331 dic1332 dic1333 vec243: <- dic1348.socket dic1338 dic1339 dic1340 dic1341 dic1342 dic1343 dic1344 dic1345 vec244: <- dic1360.socket dic1350 dic1351 dic1352 dic1353 dic1354 dic1355 dic1356 dic1357 vec245: <- dic1366.socket dic1362 dic1363 vec246: <- dic1366.TalkList NORMAL SHOP_MANSION_DOWNLOAD_FINISH_AND_VIEW_CONFORM_CANCEL vec247: <- dic1370.data dic1323 dic1337 dic1349 dic1361 dic1367 vec248: <- dic1374.data dic972 dic1054 dic1158 dic1311 dic1371 vec249: <- dic1380.socket dic1376 dic1377 vec250: <- dic1392.socket dic1382 dic1383 dic1384 dic1385 dic1386 dic1387 dic1388 dic1389 vec251: <- dic1398.socket dic1394 dic1395 vec252: <- dic1398.TalkList NORMAL SHOP_MANSION_GET_ERROR_MY_ID vec253: <- dic1404.socket dic1400 dic1401 vec254: <- dic1404.TalkList NORMAL SHOP_MANSION_CHECK_MY_ID vec255: <- dic1410.socket dic1406 dic1407 vec256: <- dic1410.TalkList NORMAL SHOP_MANSION_NOT_FOUND_MY_ID vec257: <- dic1414.data dic1381 dic1393 dic1399 dic1405 dic1411 vec258: <- dic1420.socket dic1416 dic1417 vec259: <- dic1426.socket dic1422 dic1423 vec260: <- dic1426.TalkList NORMAL SHOP_MANSION_NETWORK_MY_DATA_CHECK vec261: <- dic1438.socket dic1428 dic1429 dic1430 dic1431 dic1432 dic1433 dic1434 dic1435 vec262: <- dic1444.socket dic1440 dic1441 vec263: <- dic1444.TalkList NORMAL SHOP_MANSION_NETWORK_MY_DATA_ACCESS_SUCCESS vec264: <- dic1450.socket dic1446 dic1447 vec265: <- dic1450.TalkList NORMAL SHOP_MANSION_NETWORK_MY_DATA_NONE vec266: <- dic1456.socket dic1452 dic1453 vec267: <- dic1456.TalkList NORMAL SHOP_MANSION_NETWORK_MY_DATA_ACCESS_ERROR vec268: <- dic1468.socket dic1458 dic1459 dic1460 dic1461 dic1462 dic1463 dic1464 dic1465 vec269: <- dic1474.socket dic1470 dic1471 vec270: <- dic1478.data dic1421 dic1427 dic1439 dic1445 dic1451 dic1457 dic1469 dic1475 vec271: <- dic1484.socket dic1480 dic1481 vec272: <- dic1490.socket dic1486 dic1487 vec273: <- dic1502.socket dic1492 dic1493 dic1494 dic1495 dic1496 dic1497 dic1498 dic1499 vec274: <- dic1508.socket dic1504 dic1505 vec275: <- dic1508.TalkList NORMAL SHOP_MANSION_HELP vec276: <- dic1512.data dic1509 vec277: <- dic1518.socket dic1514 dic1515 vec278: <- dic1518.TalkList NORMAL SHOP_MANSION_EXIT vec279: <- dic1530.socket dic1520 dic1521 dic1522 dic1523 dic1524 dic1525 dic1526 dic1527 vec280: <- dic1536.Lua menu_shop_mansion MenuMansion_End TRUE __END_KEY__ vec281: <- dic1536.socket dic1532 dic1533 vec282: <- dic1540.data dic1519 dic1531 dic1537 vec283: (no backlink) dic5 dic17 dic23 dic29 dic79 dic101 dic153 dic285 dic398 dic598 dic780 dic934 dic1375 dic1415 dic1479 dic1485 dic1491 dic1503 dic1513 dic1541