Group (dic119)
DebugGroupName店主に話しかける
ChildrenShopStart, Talk, If, Group, Group, Choice4, Choice3
LayoutW = 1112, H = 1, X = 25, LB = yes
 
ShopStart (dic4, $0xB92B)
OwnerDESUKAAN
LuaCallsscript/menu/menu_shop_ingot.lua: MenuIngotShop_Start() (???=False)
Incomingstart
Outgoingnext
LayoutW = 548, H = 158, X = 20, LB = yes
 
Talk (dic10, $0x3DA8)
CharacterDESUKAAN
TalkList(face=SPECIAL01) SHOP_INGOT_WELCOME_FIRST
Incomingstart
Outgoingnext
LayoutW = 368, H = 214, X = 61, LB = yes
 
If (dic18, $0x3895)
If店主と友達
Incomingstart
Outgoingy, n
LayoutW = 238, H = 135, X = 61, LB = yes
 
Group (dic36)
DebugGroupName友達になってから
ChildrenIf, Talk
LayoutW = 408, H = 1, X = 173, LB = yes
 
If (dic26, $0x5A09)
If店主と友達になってから初めて
Incomingstart
Outgoingy, n
LayoutW = 238, H = 135, X = 23, LB = yes
 
Talk (dic32, $0x92FC)
CharacterDESUKAAN
TalkList(face=SPECIAL01) SHOP_INGOT_FRIEND_FIRST
Incomingstart
Outgoingnext
LayoutW = 368, H = 214, X = 20, LB = yes
 
Group (dic96)
DebugGroupNameレア道具
ChildrenIf, If, Talk, Through, If, Talk, If, Talk
LayoutW = 896, H = 1, X = 196, LB = yes
 
If (dic44, $0x6CD5)
Ifペリッパー島
Incomingstart
Outgoingy, n
LayoutW = 238, H = 135, X = 20, LB = yes
 
If (dic52, $0x16F6)
If初回レア道具が初めて並んだ
Incomingstart
Outgoingy, n
LayoutW = 238, H = 135, X = 150, LB = yes
 
Talk (dic58, $0x40EC)
CharacterDESUKAAN
TalkList(face=NORMAL) SHOP_INGOT_RARE_ITEM_ADD_ANNOUCE
Incomingstart
Outgoingnext
TagSet(menu_shop_ingot, MenuIngotShop_SetTag_rare01, False)
LayoutW = 548, H = 222, X = 296, LB = yes
 
Through (dic64, $0x8262)
Incomingstart
Outgoingnext1
LayoutW = 238, H = 84, X = 30, LB = yes
 
If (dic72, $0xE376)
If初回レア道具のシリーズが1シリーズでも揃った
Incomingstart
Outgoingy, n
LayoutW = 238, H = 135, X = 389, LB = no
 
Talk (dic78, $0x1385)
CharacterDESUKAAN
TalkList(face=NORMAL) SHOP_INGOT_RARE_ITEM_GROUP_COMPLETE_ANNOUCE
Incomingstart
Outgoingnext
TagSet(menu_shop_ingot, MenuIngotShop_SetTag_rare02, False)
LayoutW = 548, H = 222, X = 309, LB = yes
 
If (dic86, $0x5107)
If初回レア道具を全てコンプリートした
Incomingstart
Outgoingy
LayoutW = 238, H = 135, X = 327, LB = yes
 
Talk (dic92, $0xCA31)
CharacterDESUKAAN
TalkList(face=NORMAL) SHOP_INGOT_RARE_ITEM_COMPLETE_ANNOUCE
Incomingstart
Outgoing
LayoutW = 548, H = 214, X = 328, LB = yes
 
Choice4 (dic106, $0x3571)
CharacterDESUKAAN
MessageSHOP_INGOT_WELCOME_FRIEND
Choices1 = SHOP_INGOT_WELCOME_FRIEND_MONEY
2 = SHOP_INGOT_WELCOME_FRIEND_ITEM
3 = SHOP_INGOT_WELCOME_FRIEND_SPECAL
4 = SHOP_INGOT_WELCOME_FRIEND_HELP
SameSymbolSS_01
FaceTypeSPECIAL01
Incomingstart
Outgoingnext1, next2, next3, next4, cancel
KeyHelpBUTTON_GUIDE_SHOP_SELECT_MAIN
LayoutW = 438, H = 301, X = 37, LB = yes
 
Choice3 (dic115, $0xFEDB)
CharacterDESUKAAN
MessageSHOP_INGOT_WELCOME
Choices1 = SHOP_INGOT_WELCOME_MONEY
2 = SHOP_INGOT_WELCOME_ITEM
3 = SHOP_INGOT_WELCOME_HELP
SameSymbolSS_01
FaceTypeSPECIAL01
Incomingstart
Outgoingnext1, next2, next3, cancel
KeyHelpBUTTON_GUIDE_SHOP_SELECT_MAIN
LayoutW = 438, H = 280, X = 485, LB = no
 
Group (dic150)
DebugGroupNameポイントA
ChildrenIf, Choice4, Choice3
LayoutW = 1004, H = 1, X = 823, LB = yes
 
If (dic127, $0xBCCE)
If店主と友達
Incomingstart
Outgoingy, n
LayoutW = 238, H = 135, X = 20, LB = yes
 
Choice4 (dic137, $0x8EB5)
CharacterDESUKAAN
MessageSHOP_INGOT_SERIES_FRIEND
Choices1 = SHOP_INGOT_SERIES_FRIEND_MONEY
2 = SHOP_INGOT_SERIES_FRIEND_ITEM
3 = SHOP_INGOT_SERIES_FRIEND_SPECAL
4 = SHOP_INGOT_SERIES_FRIEND_HELP
SameSymbolSS_01
FaceTypeSPECIAL01
Incomingstart
Outgoingnext1, next2, next3, next4, cancel
KeyHelpBUTTON_GUIDE_SHOP_SELECT_MAIN
LayoutW = 438, H = 301, X = 69, LB = yes
 
Choice3 (dic146, $0xEFFC)
CharacterDESUKAAN
MessageSHOP_INGOT_SERIES
Choices1 = SHOP_INGOT_SERIES_MONEY
2 = SHOP_INGOT_SERIES_ITEM
3 = SHOP_INGOT_SERIES_HELP
SameSymbolSS_01
FaceTypeSPECIAL01
Incomingstart
Outgoingnext1, next2, next3, cancel
KeyHelpBUTTON_GUIDE_SHOP_SELECT_MAIN
LayoutW = 438, H = 280, X = 546, LB = no
 
Group (dic261)
DebugGroupName掘り出し物
ChildrenThrough, Talk, ShopMenuGold, ItemExplain, If, Talk, If, Talk, If, Choice2, If, Choice2, Choice2, ShopMenuGoldDecide, Talk
LayoutW = 1608, H = 1, X = 2368, LB = yes
 
Through (dic156, $0x998B)
Incomingstart
Outgoingnext1
LayoutW = 238, H = 84, X = 20, LB = yes
 
Talk (dic162, $0xC1F0)
CharacterDESUKAAN
TalkList(face=SPECIAL01) SHOP_INGOT_FRIEND_ITEM_INTO
Incomingstart
Outgoingnext
LayoutW = 368, H = 214, X = 23, LB = yes
 
ShopMenuGold (dic171, $0x7309, $0xF0EB)
TypeFIND
Incomingstart, reStart
Outgoingdecide, explain, cancel
LayoutW = 238, H = 111, X = 21, LB = yes
 
ItemExplain (dic177, $0x51B4)
Incomingstart
Outgoingnext
LayoutW = 238, H = 84, X = 108, LB = yes
 
If (dic185, $0x3040)
If金塊は足りる
Incomingstart
Outgoingy, n
LayoutW = 238, H = 135, X = 70, LB = yes
 
Talk (dic191, $0x6DB4)
CharacterDESUKAAN
TalkList(face=SPECIAL01) SHOP_INGOT_TRADE_NO_INGOT
Incomingstart
Outgoingnext
LayoutW = 368, H = 214, X = 563, LB = yes
 
If (dic199, $0x9418)
IfアイテムがMAX
Incomingstart
Outgoingy, n
LayoutW = 238, H = 135, X = 47, LB = yes
 
Talk (dic205, $0x829B)
CharacterDESUKAAN
TalkList(face=SPECIAL01) SHOP_INGOT_FRIEND_TRADE_NO_ITEMMAX
Incomingstart
Outgoingnext
LayoutW = 368, H = 214, X = 574, LB = yes
 
If (dic213, $0x9677)
If複数選択している
Incomingstart
Outgoingy, n
LayoutW = 238, H = 135, X = 55, LB = yes
 
Choice2 (dic221, $0x0EAF)
CharacterDESUKAAN
MessageSHOP_INGOT_FRIEND_TRADE_CONFIRM_PLURAL
Choices1 = SHOP_INGOT_FRIEND_TRADE_CONFIRM_PLURAL_YES
2 = SHOP_INGOT_FRIEND_TRADE_CONFIRM_PLURAL_NO
FaceTypeSPECIAL01
Incomingstart
Outgoingnext1, next2, cancel
TagSet(menu_shop_ingot, MenuIngotShop_SetTag_Kinkaisu, False)
(menu_shop_ingot, MenuIngotShop_SetTag_Baikyaku, False)
(menu_shop_ingot, MenuIngotShop_SetTag_dougu, False)
LayoutW = 548, H = 327, X = 1040, LB = yes
 
If (dic229, $0x7EA8)
If金塊屋、単体交換、ノーマル道具が1個じゃない
Incomingstart
Outgoingy, n
LayoutW = 238, H = 135, X = 106, LB = yes
 
Choice2 (dic237, $0xFABE)
CharacterDESUKAAN
MessageSHOP_INGOT_FRIEND_TRADE_CONFIRM
Choices1 = SHOP_INGOT_FRIEND_TRADE_CONFIRM_YES
2 = SHOP_INGOT_FRIEND_TRADE_CONFIRM_NO
FaceTypeSPECIAL01
Incomingstart
Outgoingnext1, next2, cancel
TagSet(menu_shop_ingot, MenuIngotShop_SetTag_Kinkaisu, False)
(menu_shop_ingot, MenuIngotShop_SetTag_Baikyaku, False)
(menu_shop_ingot, MenuIngotShop_SetTag_dougu, False)
LayoutW = 548, H = 327, X = 55, LB = yes
 
Choice2 (dic245, $0xC9D8)
CharacterDESUKAAN
MessageSHOP_INGOT_TRADE_CONFIRM_COUNT_ITEM
Choices1 = SHOP_INGOT_TRADE_CONFIRM_YES
2 = SHOP_INGOT_TRADE_CONFIRM_NO
FaceTypeSPECIAL01
Incomingstart
Outgoingnext1, next2, cancel
TagSet(menu_shop_ingot, MenuIngotShop_SetTag_Kinkaisu, False)
(menu_shop_ingot, MenuIngotShop_SetTag_Baikyaku, False)
(menu_shop_ingot, MenuIngotShop_SetTag_dougu, False)
(menu_shop_ingot, MenuIngotShop_SetTag_IngotItemCountCheck, False)
LayoutW = 548, H = 357, X = 613, LB = no
 
ShopMenuGoldDecide (dic251, $0x0A9D)
TypeFIND
Incomingstart
Outgoingnext
LayoutW = 238, H = 111, X = 72, LB = yes
 
Talk (dic257, $0x069E)
CharacterDESUKAAN
TalkList(face=SPECIAL01) SHOP_INGOT_FRIEND_TRADE_ITEM_THANKS
Incomingstart
Outgoingnext
LayoutW = 368, H = 214, X = 444, LB = yes
 
Group (dic372)
DebugGroupName道具交換
ChildrenThrough, Talk, ShopMenuGold, ItemExplain, If, Talk, If, Talk, If, Choice2, If, Choice2, Choice2, ShopMenuGoldDecide, Talk
LayoutW = 1152, H = 1, X = 1628, LB = yes
 
Through (dic267, $0x1294)
Incomingstart
Outgoingnext1
LayoutW = 238, H = 84, X = 27, LB = yes
 
Talk (dic273, $0x183F)
CharacterDESUKAAN
TalkList(face=SPECIAL01) SHOP_INGOT_ITEM_INTO
Incomingstart
Outgoingnext
LayoutW = 368, H = 214, X = 30, LB = yes
 
ShopMenuGold (dic282, $0x54D8, $0x77E7)
TypeITEM
Incomingstart, reStart
Outgoingdecide, explain, cancel
LayoutW = 238, H = 111, X = 25, LB = yes
 
ItemExplain (dic288, $0x866D)
Incomingstart
Outgoingnext
LayoutW = 238, H = 84, X = 36, LB = yes
 
If (dic296, $0xD3FE)
If金塊は足りる
Incomingstart
Outgoingy, n
LayoutW = 238, H = 135, X = 323, LB = no
 
Talk (dic302, $0x32EA)
CharacterDESUKAAN
TalkList(face=SPECIAL01) SHOP_INGOT_TRADE_NO_INGOT
Incomingstart
Outgoingnext
LayoutW = 368, H = 214, X = 636, LB = yes
 
If (dic310, $0x5B7F)
IfアイテムがMAX
Incomingstart
Outgoingy, n
LayoutW = 238, H = 135, X = 30, LB = yes
 
Talk (dic316, $0xE297)
CharacterDESUKAAN
TalkList(face=SPECIAL01) SHOP_INGOT_TRADE_NO_ITEMMAX
Incomingstart
Outgoingnext
LayoutW = 368, H = 214, X = 596, LB = yes
 
If (dic324, $0x1BDD)
If複数選択している
Incomingstart
Outgoingy, n
LayoutW = 238, H = 135, X = 33, LB = yes
 
Choice2 (dic332, $0x4B9B)
CharacterDESUKAAN
MessageSHOP_INGOT_TRADE_CONFIRM_PLURAL
Choices1 = SHOP_INGOT_TRADE_CONFIRM_PLURAL_YES
2 = SHOP_INGOT_TRADE_CONFIRM_PLURAL_NO
FaceTypeSPECIAL01
Incomingstart
Outgoingnext1, next2, cancel
TagSet(menu_shop_ingot, MenuIngotShop_SetTag_Kinkaisu, False)
(menu_shop_ingot, MenuIngotShop_SetTag_Baikyaku, False)
(menu_shop_ingot, MenuIngotShop_SetTag_dougu, False)
LayoutW = 548, H = 327, X = 584, LB = yes
 
If (dic340, $0x4A25)
If金塊屋、単体交換、ノーマル道具が1個じゃない
Incomingstart
Outgoingy, n
LayoutW = 238, H = 135, X = 59, LB = yes
 
Choice2 (dic348, $0x2052)
CharacterDESUKAAN
MessageSHOP_INGOT_TRADE_CONFIRM
Choices1 = SHOP_INGOT_TRADE_CONFIRM_YES
2 = SHOP_INGOT_TRADE_CONFIRM_NO
FaceTypeSPECIAL01
Incomingstart
Outgoingnext1, next2, cancel
TagSet(menu_shop_ingot, MenuIngotShop_SetTag_Kinkaisu, False)
(menu_shop_ingot, MenuIngotShop_SetTag_Baikyaku, False)
(menu_shop_ingot, MenuIngotShop_SetTag_dougu, False)
LayoutW = 548, H = 327, X = 20, LB = yes
 
Choice2 (dic356, $0x529C)
CharacterDESUKAAN
MessageSHOP_INGOT_TRADE_CONFIRM_COUNT_ITEM
Choices1 = SHOP_INGOT_TRADE_CONFIRM_YES
2 = SHOP_INGOT_TRADE_CONFIRM_NO
FaceTypeSPECIAL01
Incomingstart
Outgoingnext1, next2, cancel
TagSet(menu_shop_ingot, MenuIngotShop_SetTag_Kinkaisu, False)
(menu_shop_ingot, MenuIngotShop_SetTag_Baikyaku, False)
(menu_shop_ingot, MenuIngotShop_SetTag_dougu, False)
(menu_shop_ingot, MenuIngotShop_SetTag_IngotItemCountCheck, False)
LayoutW = 548, H = 357, X = 578, LB = no
 
ShopMenuGoldDecide (dic362, $0xDE88)
TypeITEM
Incomingstart
Outgoingnext
LayoutW = 238, H = 111, X = 45, LB = yes
 
Talk (dic368, $0xAC4E)
CharacterDESUKAAN
TalkList(face=SPECIAL01) SHOP_INGOT_TRADE_ITEM_THANKS
Incomingstart
Outgoingnext
LayoutW = 368, H = 214, X = 60, LB = yes
 
Group (dic396)
DebugGroupNameおかね交換
ChildrenIf, Talk, Talk
LayoutW = 480, H = 1, X = 811, LB = yes
 
If (dic380, $0xA6F2)
If金塊がない
Incomingstart
Outgoingy, n
LayoutW = 238, H = 135, X = 46, LB = yes
 
Talk (dic386, $0x0661)
CharacterDESUKAAN
TalkList(face=SPECIAL01) SHOP_INGOT_NO_INGOT
Incomingstart
Outgoingnext
LayoutW = 368, H = 214, X = 92, LB = yes
 
Talk (dic392, $0x2BA3)
CharacterDESUKAAN
TalkList(face=SPECIAL01) SHOP_INGOT_MONEY_INTO
Incomingstart
Outgoingnext
LayoutW = 368, H = 214, X = 20, LB = yes
 
Group (dic477)
DebugGroupName金塊個数選択処理
ChildrenShopMenuGold, Lua, Choice2, If, ShopMenuGoldDecide, Talk, If, ShopMenuGoldDecide, Choice2, ShopMenuGoldDecide, Talk
LayoutW = 776, H = 1, X = 947, LB = yes
 
ShopMenuGold (dic405, $0x2476, $0xA821)
TypeMONEY
Incomingstart, reStart
Outgoingdecide, cancel
LayoutW = 238, H = 111, X = 54, LB = yes
 
Lua (dic411, $0x803B)
LuaCallsscript/menu/menu_shop_ingot.lua: MenuIngotShop_SetTag_Kinkaisu() (???=False)
script/menu/menu_shop_ingot.lua: MenuIngotShop_SetTag_Baikyaku() (???=False)
script/menu/menu_shop_ingot.lua: MenuIngotShop_SetTag_dougu() (???=False)
Incomingstart
Outgoingnext
LayoutW = 548, H = 198, X = 20, LB = yes
 
Choice2 (dic419, $0x9499)
CharacterDESUKAAN
MessageSHOP_INGOT_CHANGE_MONEY
Choices1 = SHOP_INGOT_CHANGE_MONEY_YES
2 = SHOP_INGOT_CHANGE_MONEY_NO
FaceTypeSPECIAL01
Incomingstart
Outgoingnext1, next2, cancel
LayoutW = 438, H = 259, X = 21, LB = yes
 
If (dic427, $0xA383)
Ifお金が限界
Incomingstart
Outgoingy, n
LayoutW = 238, H = 135, X = 21, LB = yes
 
ShopMenuGoldDecide (dic433, $0xB59E)
TypeMONEY
Incomingstart
Outgoingnext
LayoutW = 238, H = 111, X = 297, LB = no
 
Talk (dic439, $0x0004)
CharacterDESUKAAN
TalkList(face=SPECIAL01) SHOP_INGOT_CHANGE_MONEY_TO_BANK
Incomingstart
Outgoingnext
LayoutW = 368, H = 214, X = 63, LB = yes
 
If (dic447, $0xDBFC)
If余ったお金を足したとき、銀行のお金が限界
Incomingstart
Outgoingy, n
LayoutW = 238, H = 135, X = 45, LB = yes
 
ShopMenuGoldDecide (dic453, $0x37F6)
TypeMONEY
Incomingstart
Outgoingnext
LayoutW = 238, H = 111, X = 108, LB = yes
 
Choice2 (dic461, $0x0E1E)
CharacterDESUKAAN
MessageSHOP_INGOT_CHANGE_MAX_BANK
Choices1 = SHOP_INGOT_CHANGE_MAX_BANK_YES
2 = SHOP_INGOT_CHANGE_MAX_BANK_NO
FaceTypeSPECIAL01
Incomingstart
Outgoingnext1, next2, cancel
LayoutW = 438, H = 259, X = 28, LB = yes
 
ShopMenuGoldDecide (dic467, $0x6F1F)
TypeMONEY
Incomingstart
Outgoingnext
LayoutW = 238, H = 111, X = 24, LB = yes
 
Talk (dic473, $0x5DFD)
CharacterDESUKAAN
TalkList(face=SPECIAL01) SHOP_INGOT_TRADE_ITEM_THANKS
Incomingstart
Outgoingnext
LayoutW = 368, H = 214, X = 388, LB = yes
 
Group (dic487)
DebugGroupNameおかね交換処理
ChildrenTalk
LayoutW = 408, H = 1, X = 188, LB = yes
 
Talk (dic483, $0x5AFF)
CharacterDESUKAAN
TalkList(face=SPECIAL01) SHOP_INGOT_CHANGE_MONEY_THANKS
Incomingstart
Outgoingnext
LayoutW = 368, H = 214, X = 20, LB = yes
 
Group (dic497)
DebugGroupNameせつめい
ChildrenTalk
LayoutW = 408, H = 1, X = 679, LB = yes
 
Talk (dic493, $0x453C)
CharacterDESUKAAN
TalkList(face=SPECIAL01) SHOP_INGOT_HELP
Incomingstart
Outgoingnext
LayoutW = 368, H = 214, X = 20, LB = yes
 
Group (dic513)
DebugGroupNameやめる
ChildrenTalk, Lua
LayoutW = 588, H = 1, X = 1133, LB = yes
 
Talk (dic503, $0x71C6)
CharacterDESUKAAN
TalkList(face=SPECIAL01) SHOP_INGOT_EXIT
Incomingstart
Outgoingnext
LayoutW = 368, H = 128, X = 22, LB = yes
 
Lua (dic509, $0xE50F)
LuaCallsscript/menu/menu_shop_ingot.lua: MenuIngotShop_End() (???=False)
Incomingstart
Outgoing
LayoutW = 548, H = 118, X = 20, LB = yes
 

(blank space at end)