Top: vec114 dic0: <- vec1[0] idname = $0xB92B in = start dic1: <- vec1[1] out = next to = $0xE380 dic2: <- dic3.layoutPos posH = 158 posW = 548 posX = 25 dic3: <- dic4.layout layoutPos = dic2 lineBreak = true dic4: <- dic5.ShopStart Lua = vec0 Owner = KUREFFI socket = vec1 layout = dic3 dic5: <- vec114[0] ShopStart = dic4 dic6: <- vec2[0] idname = $0xE380 in = start dic7: <- vec2[1] out = y to = $0x195F dic8: <- vec2[2] out = n to = $0xBD70 dic9: <- dic12.If Q = 店主と友達 dic10: <- dic11.layoutPos posH = 135 posW = 238 posX = 24 dic11: <- dic12.layout layoutPos = dic10 lineBreak = true dic12: <- dic13.If socket = vec2 If = dic9 layout = dic11 dic13: <- vec11[0] If = dic12 dic14: <- vec3[0] idname = $0x195F in = start dic15: <- vec3[1] out = y to = $0x4088 dic16: <- vec3[2] out = n to = $0x2846 dic17: <- dic20.If Q = 店主と友達になってから初めて dic18: <- dic19.layoutPos posH = 135 posW = 238 posX = 24 dic19: <- dic20.layout layoutPos = dic18 lineBreak = true dic20: <- dic21.If socket = vec3 If = dic17 layout = dic19 dic21: <- vec7[0] If = dic20 dic22: <- vec4[0] idname = $0x4088 in = start dic23: <- vec4[1] out = next to = $0x2846 dic24: <- dic25.layoutPos posH = 194 posW = 368 posX = 20 dic25: <- dic26.layout layoutPos = dic24 lineBreak = true dic26: <- dic27.Talk charName = KUREFFI socket = vec4 TagSet = vec5 TalkList = vec6 KeyHelp = layout = dic25 dic27: <- vec7[1] Talk = dic26 dic28: <- dic29.layoutPos posH = 1 posW = 416 posX = 100 dic29: <- dic30.layout layoutPos = dic28 lineBreak = true dic30: <- dic31.Group debug_groupname = 友達になって初めて来店 data = vec7 layout = dic29 debugmenu_tag = dic31: <- vec11[1] Group = dic30 dic32: <- vec8[0] idname = $0xBD70 in = start dic33: <- vec8[1] out = next1 to = $0xCE56 dic34: <- vec8[2] out = next2 to = $0xF01C dic35: <- vec8[3] out = cancel to = $0x71C6 dic36: <- dic37.layoutPos posH = 259 posW = 438 posX = 20 dic37: <- dic38.layout layoutPos = dic36 lineBreak = true dic38: <- dic39.Choice2 choice1 = SHOP_CHEST_WELCOME_APPRAISAL charName = KUREFFI socket = vec8 TagSet = sameSymbol = SS_01 message = SHOP_CHEST_WELCOME KeyHelp = BUTTON_GUIDE_SHOP_SELECT_MAIN layout = dic37 check1 = False choice2 = SHOP_CHEST_WELCOME_HELP check2 = False faceType = NORMAL dic39: <- vec11[2] Choice2 = dic38 dic40: <- vec9[0] idname = $0x2846 in = start dic41: <- vec9[1] out = next1 to = $0xCE56 dic42: <- vec9[2] out = next2 to = $0xF01C dic43: <- vec9[3] out = cancel to = $0x71C6 dic44: <- dic45.layoutPos posH = 267 posW = 548 posX = 468 dic45: <- dic46.layout layoutPos = dic44 lineBreak = false dic46: <- dic47.Choice2 choice1 = SHOP_CHEST_FRIEND_APPRAISAL charName = KUREFFI socket = vec9 TagSet = vec10 sameSymbol = SS_01 message = SHOP_CHEST_FRIEND KeyHelp = BUTTON_GUIDE_SHOP_SELECT_MAIN layout = dic45 check1 = False choice2 = SHOP_CHEST_FRIEND_HELP check2 = False faceType = NORMAL dic47: <- vec11[3] Choice2 = dic46 dic48: <- dic49.layoutPos posH = 1 posW = 1036 posX = 25 dic49: <- dic50.layout layoutPos = dic48 lineBreak = true dic50: <- dic51.Group debug_groupname = 店主に話しかける data = vec11 layout = dic49 debugmenu_tag = dic51: <- vec114[1] Group = dic50 dic52: <- vec12[0] idname = $0x8FB3 in = start dic53: <- vec12[1] out = next1 to = $0xCE56 dic54: <- vec12[2] out = next2 to = $0xF01C dic55: <- vec12[3] out = cancel to = $0x71C6 dic56: <- dic57.layoutPos posH = 259 posW = 438 posX = 20 dic57: <- dic58.layout layoutPos = dic56 lineBreak = true dic58: <- dic59.Choice2 choice1 = SHOP_CHEST_SERIES_APPRAISAL charName = KUREFFI socket = vec12 TagSet = sameSymbol = SS_01 message = SHOP_CHEST_SERIES KeyHelp = BUTTON_GUIDE_SHOP_SELECT_MAIN layout = dic57 check1 = False choice2 = SHOP_CHEST_SERIES_HELP check2 = False faceType = NORMAL dic59: <- vec13[0] Choice2 = dic58 dic60: <- dic61.layoutPos posH = 1 posW = 478 posX = 986 dic61: <- dic62.layout layoutPos = dic60 lineBreak = true dic62: <- dic63.Group debug_groupname = ポイントA data = vec13 layout = dic61 debugmenu_tag = dic63: <- vec114[2] Group = dic62 dic64: <- vec14[0] idname = $0xCE56 in = start dic65: <- vec14[1] out = y to = $0x5CB0 dic66: <- vec14[2] out = n to = $0x5CB0 dic67: <- dic70.If Q = 初めて通過した dic68: <- dic69.layoutPos posH = 135 posW = 238 posX = 32 dic69: <- dic70.layout layoutPos = dic68 lineBreak = true dic70: <- dic71.If socket = vec14 If = dic67 layout = dic69 dic71: <- vec21[0] If = dic70 dic72: <- vec15[0] idname = $0x5CB0 in = start dic73: <- vec15[1] out = y to = $0x0B39 dic74: <- vec15[2] out = n to = $0x6450 dic75: <- dic78.If Q = アイテムがない dic76: <- dic77.layoutPos posH = 135 posW = 238 posX = 28 dic77: <- dic78.layout layoutPos = dic76 lineBreak = true dic78: <- dic79.If socket = vec15 If = dic75 layout = dic77 dic79: <- vec21[1] If = dic78 dic80: <- vec16[0] idname = $0x0B39 in = start dic81: <- vec16[1] out = next to = $0xE50F dic82: <- dic83.layoutPos posH = 214 posW = 368 posX = 269 dic83: <- dic84.layout layoutPos = dic82 lineBreak = true dic84: <- dic85.Talk charName = KUREFFI socket = vec16 TagSet = TalkList = vec17 KeyHelp = layout = dic83 dic85: <- vec21[2] Talk = dic84 dic86: <- vec18[0] idname = $0x6450 in = start dic87: <- vec18[1] out = y to = $0xC288 dic88: <- vec18[2] out = n to = $0xDAA0 dic89: <- dic92.If Q = 宝箱がない dic90: <- dic91.layoutPos posH = 135 posW = 238 posX = 20 dic91: <- dic92.layout layoutPos = dic90 lineBreak = true dic92: <- dic93.If socket = vec18 If = dic89 layout = dic91 dic93: <- vec21[3] If = dic92 dic94: <- vec19[0] idname = $0xC288 in = start dic95: <- vec19[1] out = next to = $0xE50F dic96: <- dic97.layoutPos posH = 214 posW = 368 posX = 270 dic97: <- dic98.layout layoutPos = dic96 lineBreak = true dic98: <- dic99.Talk charName = KUREFFI socket = vec19 TagSet = TalkList = vec20 KeyHelp = layout = dic97 dic99: <- vec21[4] Talk = dic98 dic100: <- dic101.layoutPos posH = 1 posW = 658 posX = 246 dic101: <- dic102.layout layoutPos = dic100 lineBreak = true dic102: <- dic103.Group debug_groupname = 宝箱を開ける data = vec21 layout = dic101 debugmenu_tag = dic103: <- vec114[3] Group = dic102 dic104: <- vec22[0] idname = $0xDAA0 in = start dic105: <- vec22[1] idname = $0x9C65 in = reStart dic106: <- vec22[2] out = decide to = $0x1644 dic107: <- vec22[3] out = explain to = $0x2374 dic108: <- vec22[4] out = cancel to = $0x8FB3 dic109: <- dic110.layoutPos posH = 111 posW = 238 posX = 20 dic110: <- dic111.layout layoutPos = dic109 lineBreak = true dic111: <- dic112.ShopMenuChest Type = SELECT_CHEST socket = vec22 layout = dic110 dic112: <- vec43[0] ShopMenuChest = dic111 dic113: <- vec23[0] idname = $0x2374 in = start dic114: <- vec23[1] out = next to = $0x9C65 dic115: <- dic116.layoutPos posH = 84 posW = 238 posX = 77 dic116: <- dic117.layout layoutPos = dic115 lineBreak = true dic117: <- dic118.ItemExplain socket = vec23 layout = dic116 dic118: <- vec43[1] ItemExplain = dic117 dic119: <- vec24[0] idname = $0x1644 in = start dic120: <- vec24[1] out = y to = $0x1548 dic121: <- vec24[2] out = n to = $0xFBF1 dic122: <- dic125.If Q = お金は足りる dic123: <- dic124.layoutPos posH = 135 posW = 238 posX = 31 dic124: <- dic125.layout layoutPos = dic123 lineBreak = true dic125: <- dic126.If socket = vec24 If = dic122 layout = dic124 dic126: <- vec43[2] If = dic125 dic127: <- vec25[0] idname = $0xFBF1 in = start dic128: <- vec25[1] out = next to = $0x9C65 dic129: <- dic130.layoutPos posH = 214 posW = 368 posX = 120 dic130: <- dic131.layout layoutPos = dic129 lineBreak = true dic131: <- dic132.Talk charName = KUREFFI socket = vec25 TagSet = TalkList = vec26 KeyHelp = layout = dic130 dic132: <- vec43[3] Talk = dic131 dic133: <- vec27[0] idname = $0x1548 in = start dic134: <- vec27[1] out = y to = $0x4863 dic135: <- vec27[2] out = n to = $0x5775 dic136: <- dic139.If Q = 複数選択している dic137: <- dic138.layoutPos posH = 135 posW = 238 posX = 78 dic138: <- dic139.layout layoutPos = dic137 lineBreak = true dic139: <- dic140.If socket = vec27 If = dic136 layout = dic138 dic140: <- vec43[4] If = dic139 dic141: <- vec28[0] idname = $0x4863 in = start dic142: <- vec28[1] out = y to = $0x8E30 dic143: <- vec28[2] out = n to = $0xBD5C dic144: <- dic147.If Q = 店主と友達 dic145: <- dic146.layoutPos posH = 135 posW = 238 posX = 283 dic146: <- dic147.layout layoutPos = dic145 lineBreak = true dic147: <- dic148.If socket = vec28 If = dic144 layout = dic146 dic148: <- vec43[5] If = dic147 dic149: <- vec30[0] idname = $0x8E30 in = start dic150: <- vec30[1] out = next to = $0xCAB4 dic151: <- dic152.layoutPos posH = 138 posW = 548 posX = 1039 dic152: <- dic153.layout layoutPos = dic151 lineBreak = true dic153: <- dic154.Lua Lua = vec29 socket = vec30 layout = dic152 dic154: <- vec43[6] Lua = dic153 dic155: <- vec31[0] idname = $0xCAB4 in = start dic156: <- vec31[1] out = next1 to = $0x9865 dic157: <- vec31[2] out = next2 to = $0x96E4 dic158: <- vec31[3] out = cancel to = $0x96E4 dic159: <- dic160.layoutPos posH = 259 posW = 438 posX = 1040 dic160: <- dic161.layout layoutPos = dic159 lineBreak = true dic161: <- dic162.Choice2 choice1 = SHOP_CHEST_APPRAISAL_CONFIRM_YES charName = KUREFFI socket = vec31 TagSet = sameSymbol = message = SHOP_CHEST_APPRAISAL_CONFIRM KeyHelp = layout = dic160 check1 = True choice2 = SHOP_CHEST_APPRAISAL_CONFIRM_NO check2 = False faceType = NORMAL dic162: <- vec43[7] Choice2 = dic161 dic163: <- vec32[0] idname = $0xBD5C in = start dic164: <- vec32[1] out = next to = $0xDAA0 dic165: <- dic166.layoutPos posH = 214 posW = 368 posX = 314 dic166: <- dic167.layout layoutPos = dic165 lineBreak = true dic167: <- dic168.Talk charName = KUREFFI socket = vec32 TagSet = TalkList = vec33 KeyHelp = layout = dic166 dic168: <- vec43[8] Talk = dic167 dic169: <- vec34[0] idname = $0x96E4 in = start dic170: <- vec34[1] out = next to = $0x9C65 dic171: <- dic172.layoutPos posH = 214 posW = 368 posX = 1181 dic172: <- dic173.layout layoutPos = dic171 lineBreak = true dic173: <- dic174.Talk charName = KUREFFI socket = vec34 TagSet = TalkList = vec35 KeyHelp = layout = dic172 dic174: <- vec43[9] Talk = dic173 dic175: <- vec37[0] idname = $0x5775 in = start dic176: <- vec37[1] out = next to = $0x083F dic177: <- dic178.layoutPos posH = 168 posW = 548 posX = 120 dic178: <- dic179.layout layoutPos = dic177 lineBreak = true dic179: <- dic180.Lua Lua = vec36 socket = vec37 layout = dic178 dic180: <- vec43[10] Lua = dic179 dic181: <- vec38[0] idname = $0x9865 in = start dic182: <- vec38[1] out = y to = $0x4CB0 dic183: <- vec38[2] out = n to = $0x1566 dic184: <- dic187.If Q = 高級宝箱が選択された dic185: <- dic186.layoutPos posH = 135 posW = 238 posX = 1039 dic186: <- dic187.layout layoutPos = dic185 lineBreak = false dic187: <- dic188.If socket = vec38 If = dic184 layout = dic186 dic188: <- vec43[11] If = dic187 dic189: <- vec39[0] idname = $0x083F in = start dic190: <- vec39[1] out = next1 to = $0x9974 dic191: <- vec39[2] out = next2 to = $0x63C2 dic192: <- vec39[3] out = cancel to = $0x63C2 dic193: <- dic194.layoutPos posH = 259 posW = 438 posX = 122 dic194: <- dic195.layout layoutPos = dic193 lineBreak = true dic195: <- dic196.Choice2 choice1 = SHOP_CHEST_APPRAISAL_CONFIRM_SINGLE_YES charName = KUREFFI socket = vec39 TagSet = sameSymbol = message = SHOP_CHEST_APPRAISAL_CONFIRM_SINGLE KeyHelp = layout = dic194 check1 = True choice2 = SHOP_CHEST_APPRAISAL_CONFIRM_SINGLE_NO check2 = False faceType = NORMAL dic196: <- vec43[12] Choice2 = dic195 dic197: <- vec40[0] idname = $0x9974 in = start dic198: <- vec40[1] out = y to = $0x4CB0 dic199: <- vec40[2] out = n to = $0x1566 dic200: <- dic203.If Q = 高級宝箱が選択された dic201: <- dic202.layoutPos posH = 135 posW = 238 posX = 124 dic202: <- dic203.layout layoutPos = dic201 lineBreak = true dic203: <- dic204.If socket = vec40 If = dic200 layout = dic202 dic204: <- vec43[13] If = dic203 dic205: <- vec41[0] idname = $0x63C2 in = start dic206: <- vec41[1] out = next to = $0x9C65 dic207: <- dic208.layoutPos posH = 214 posW = 368 posX = 859 dic208: <- dic209.layout layoutPos = dic207 lineBreak = true dic209: <- dic210.Talk charName = KUREFFI socket = vec41 TagSet = TalkList = vec42 KeyHelp = layout = dic208 dic210: <- vec43[14] Talk = dic209 dic211: <- dic212.layoutPos posH = 1 posW = 1607 posX = 249 dic212: <- dic213.layout layoutPos = dic211 lineBreak = true dic213: <- dic214.Group debug_groupname = アイテム選択処理A data = vec43 layout = dic212 debugmenu_tag = dic214: <- vec114[4] Group = dic213 dic215: <- vec44[0] idname = $0x4CB0 in = start dic216: <- vec44[1] out = next to = $0x6B75 dic217: <- dic218.layoutPos posH = 84 posW = 238 posX = 21 dic218: <- dic219.layout layoutPos = dic217 lineBreak = true dic219: <- dic220.ShopMenuChestDecide socket = vec44 layout = dic218 dic220: <- vec63[0] ShopMenuChestDecide = dic219 dic221: <- vec45[0] idname = $0x6B75 in = start dic222: <- vec45[1] out = y to = $0x1638 dic223: <- vec45[2] out = n to = $0x6095 dic224: <- dic227.If Q = 複数選択している dic225: <- dic226.layoutPos posH = 135 posW = 238 posX = 20 dic226: <- dic227.layout layoutPos = dic225 lineBreak = true dic227: <- dic228.If socket = vec45 If = dic224 layout = dic226 dic228: <- vec63[1] If = dic227 dic229: <- vec46[0] idname = $0x1638 in = start dic230: <- vec46[1] out = next to = $0x021B dic231: <- dic232.layoutPos posH = 234 posW = 368 posX = 20 dic232: <- dic233.layout layoutPos = dic231 lineBreak = true dic233: <- dic234.Talk charName = KUREFFI socket = vec46 TagSet = TalkList = vec47 KeyHelp = layout = dic232 dic234: <- vec63[2] Talk = dic233 dic235: <- vec48[0] idname = $0x6095 in = start dic236: <- vec48[1] out = next to = $0x5BE4 dic237: <- dic238.layoutPos posH = 234 posW = 368 posX = 789 dic238: <- dic239.layout layoutPos = dic237 lineBreak = false dic239: <- dic240.Talk charName = KUREFFI socket = vec48 TagSet = TalkList = vec49 KeyHelp = layout = dic238 dic240: <- vec63[3] Talk = dic239 dic241: <- vec51[0] idname = $0x021B in = start dic242: <- vec51[1] out = next to = $0x56A0 dic243: <- dic244.layoutPos posH = 138 posW = 548 posX = 20 dic244: <- dic245.layout layoutPos = dic243 lineBreak = true dic245: <- dic246.Lua Lua = vec50 socket = vec51 layout = dic244 dic246: <- vec63[4] Lua = dic245 dic247: <- vec53[0] idname = $0x5BE4 in = start dic248: <- vec53[1] out = next to = $0x3CB0 dic249: <- dic250.layoutPos posH = 138 posW = 548 posX = 789 dic250: <- dic251.layout layoutPos = dic249 lineBreak = false dic251: <- dic252.Lua Lua = vec52 socket = vec53 layout = dic250 dic252: <- vec63[5] Lua = dic251 dic253: <- vec55[0] idname = $0x3CB0 in = start dic254: <- vec55[1] out = next to = $0x8294 dic255: <- dic256.layoutPos posH = 138 posW = 548 posX = 792 dic256: <- dic257.layout layoutPos = dic255 lineBreak = true dic257: <- dic258.Lua Lua = vec54 socket = vec55 layout = dic256 dic258: <- vec63[6] Lua = dic257 dic259: <- vec56[0] idname = $0x56A0 in = start dic260: <- vec56[1] out = next to = $0x3E59 dic261: <- dic262.layoutPos posH = 214 posW = 368 posX = 21 dic262: <- dic263.layout layoutPos = dic261 lineBreak = true dic263: <- dic264.Talk charName = KUREFFI socket = vec56 TagSet = TalkList = vec57 KeyHelp = layout = dic262 dic264: <- vec63[7] Talk = dic263 dic265: <- vec58[0] idname = $0x8294 in = start dic266: <- vec58[1] out = y to = $0x6787 dic267: <- vec58[2] out = n to = $0x3195 dic268: <- dic271.If Q = 宝箱の中身がどうぐ dic269: <- dic270.layoutPos posH = 135 posW = 238 posX = 790 dic270: <- dic271.layout layoutPos = dic269 lineBreak = false dic271: <- dic272.If socket = vec58 If = dic268 layout = dic270 dic272: <- vec63[8] If = dic271 dic273: <- vec59[0] idname = $0x3195 in = start dic274: <- vec59[1] out = next to = $0xC37D dic275: <- dic276.layoutPos posH = 214 posW = 368 posX = 838 dic276: <- dic277.layout layoutPos = dic275 lineBreak = true dic277: <- dic278.Talk charName = KUREFFI socket = vec59 TagSet = TalkList = vec60 KeyHelp = layout = dic276 dic278: <- vec63[9] Talk = dic277 dic279: <- vec61[0] idname = $0x6787 in = start dic280: <- vec61[1] out = next to = $0xC37D dic281: <- dic282.layoutPos posH = 214 posW = 368 posX = 789 dic282: <- dic283.layout layoutPos = dic281 lineBreak = true dic283: <- dic284.Talk charName = KUREFFI socket = vec61 TagSet = TalkList = vec62 KeyHelp = layout = dic282 dic284: <- vec63[10] Talk = dic283 dic285: <- dic286.layoutPos posH = 1 posW = 1360 posX = 329 dic286: <- dic287.layout layoutPos = dic285 lineBreak = true dic287: <- dic288.Group debug_groupname = 高級鑑定処理 data = vec63 layout = dic286 debugmenu_tag = dic288: <- vec114[5] Group = dic287 dic289: <- vec64[0] idname = $0x1566 in = start dic290: <- vec64[1] out = next to = $0x273C dic291: <- dic292.layoutPos posH = 84 posW = 238 posX = 46 dic292: <- dic293.layout layoutPos = dic291 lineBreak = true dic293: <- dic294.ShopMenuChestDecide socket = vec64 layout = dic292 dic294: <- vec83[0] ShopMenuChestDecide = dic293 dic295: <- vec66[0] idname = $0x273C in = start dic296: <- vec66[1] out = next to = $0x9D54 dic297: <- dic298.layoutPos posH = 138 posW = 548 posX = 28 dic298: <- dic299.layout layoutPos = dic297 lineBreak = true dic299: <- dic300.Lua Lua = vec65 socket = vec66 layout = dic298 dic300: <- vec83[1] Lua = dic299 dic301: <- vec67[0] idname = $0x9D54 in = start dic302: <- vec67[1] out = next to = $0xE001 dic303: <- dic304.layoutPos posH = 234 posW = 368 posX = 20 dic304: <- dic305.layout layoutPos = dic303 lineBreak = true dic305: <- dic306.Talk charName = KUREFFI socket = vec67 TagSet = TalkList = vec68 KeyHelp = layout = dic304 dic306: <- vec83[2] Talk = dic305 dic307: <- vec69[0] idname = $0xE001 in = start dic308: <- vec69[1] out = y to = $0x1FF1 dic309: <- vec69[2] out = n to = $0xFF5B dic310: <- dic313.If Q = 複数選択している dic311: <- dic312.layoutPos posH = 135 posW = 238 posX = 39 dic312: <- dic313.layout layoutPos = dic311 lineBreak = true dic313: <- dic314.If socket = vec69 If = dic310 layout = dic312 dic314: <- vec83[3] If = dic313 dic315: <- vec71[0] idname = $0x1FF1 in = start dic316: <- vec71[1] out = next to = $0x9C1D dic317: <- dic318.layoutPos posH = 138 posW = 548 posX = 64 dic318: <- dic319.layout layoutPos = dic317 lineBreak = true dic319: <- dic320.Lua Lua = vec70 socket = vec71 layout = dic318 dic320: <- vec83[4] Lua = dic319 dic321: <- vec73[0] idname = $0xFF5B in = start dic322: <- vec73[1] out = next to = $0x0CA8 dic323: <- dic324.layoutPos posH = 138 posW = 548 posX = 776 dic324: <- dic325.layout layoutPos = dic323 lineBreak = false dic325: <- dic326.Lua Lua = vec72 socket = vec73 layout = dic324 dic326: <- vec83[5] Lua = dic325 dic327: <- vec75[0] idname = $0x0CA8 in = start dic328: <- vec75[1] out = next to = $0x7DF4 dic329: <- dic330.layoutPos posH = 138 posW = 548 posX = 820 dic330: <- dic331.layout layoutPos = dic329 lineBreak = true dic331: <- dic332.Lua Lua = vec74 socket = vec75 layout = dic330 dic332: <- vec83[6] Lua = dic331 dic333: <- vec76[0] idname = $0x9C1D in = start dic334: <- vec76[1] out = next to = $0x3E59 dic335: <- dic336.layoutPos posH = 214 posW = 368 posX = 54 dic336: <- dic337.layout layoutPos = dic335 lineBreak = true dic337: <- dic338.Talk charName = KUREFFI socket = vec76 TagSet = TalkList = vec77 KeyHelp = layout = dic336 dic338: <- vec83[7] Talk = dic337 dic339: <- vec78[0] idname = $0x7DF4 in = start dic340: <- vec78[1] out = y to = $0xACA1 dic341: <- vec78[2] out = n to = $0x3AF8 dic342: <- dic345.If Q = 宝箱の中身がどうぐ dic343: <- dic344.layoutPos posH = 135 posW = 238 posX = 776 dic344: <- dic345.layout layoutPos = dic343 lineBreak = false dic345: <- dic346.If socket = vec78 If = dic342 layout = dic344 dic346: <- vec83[8] If = dic345 dic347: <- vec79[0] idname = $0x3AF8 in = start dic348: <- vec79[1] out = next to = $0xC37D dic349: <- dic350.layoutPos posH = 214 posW = 368 posX = 825 dic350: <- dic351.layout layoutPos = dic349 lineBreak = true dic351: <- dic352.Talk charName = KUREFFI socket = vec79 TagSet = TalkList = vec80 KeyHelp = layout = dic350 dic352: <- vec83[9] Talk = dic351 dic353: <- vec81[0] idname = $0xACA1 in = start dic354: <- vec81[1] out = next to = $0xC37D dic355: <- dic356.layoutPos posH = 214 posW = 368 posX = 774 dic356: <- dic357.layout layoutPos = dic355 lineBreak = true dic357: <- dic358.Talk charName = KUREFFI socket = vec81 TagSet = TalkList = vec82 KeyHelp = layout = dic356 dic358: <- vec83[10] Talk = dic357 dic359: <- dic360.layoutPos posH = 1 posW = 1388 posX = 443 dic360: <- dic361.layout layoutPos = dic359 lineBreak = true dic361: <- dic362.Group debug_groupname = 鑑定処理 data = vec83 layout = dic360 debugmenu_tag = dic362: <- vec114[6] Group = dic361 dic363: <- vec84[0] idname = $0x54C8 in = start dic364: <- vec84[1] out = next to = $0x3E59 dic365: <- dic366.layoutPos posH = 84 posW = 238 posX = 20 dic366: <- dic367.layout layoutPos = dic365 lineBreak = true dic367: <- dic368.ShopMenuChestDecide socket = vec84 layout = dic366 dic368: <- vec87[0] ShopMenuChestDecide = dic367 dic369: <- vec85[0] idname = $0x087B in = start dic370: <- vec85[1] out = next to = $0x043B dic371: <- dic372.layoutPos posH = 84 posW = 238 posX = 280 dic372: <- dic373.layout layoutPos = dic371 lineBreak = true dic373: <- dic374.ItemExplain socket = vec85 layout = dic372 dic374: <- vec87[1] ItemExplain = dic373 dic375: <- vec86[0] idname = $0x3E59 in = start dic376: <- vec86[1] idname = $0x043B in = reStart dic377: <- vec86[2] out = decide to = $0xC37D dic378: <- vec86[3] out = explain to = $0x087B dic379: <- vec86[4] out = cancel to = $0xC37D dic380: <- dic381.layoutPos posH = 111 posW = 238 posX = 29 dic381: <- dic382.layout layoutPos = dic380 lineBreak = true dic382: <- dic383.ShopMenuChest Type = RESULT socket = vec86 layout = dic381 dic383: <- vec87[2] ShopMenuChest = dic382 dic384: <- dic385.layoutPos posH = 1 posW = 538 posX = 604 dic385: <- dic386.layout layoutPos = dic384 lineBreak = true dic386: <- dic387.Group debug_groupname = 複数選択での鑑定 data = vec87 layout = dic385 debugmenu_tag = dic387: <- vec114[7] Group = dic386 dic388: <- vec88[0] idname = $0xF01C in = start dic389: <- vec88[1] out = y to = $0x9214 dic390: <- vec88[2] out = n to = $0x453C dic391: <- dic394.If Q = 店主と友達 dic392: <- dic393.layoutPos posH = 135 posW = 238 posX = 20 dic393: <- dic394.layout layoutPos = dic392 lineBreak = true dic394: <- dic395.If socket = vec88 If = dic391 layout = dic393 dic395: <- vec93[0] If = dic394 dic396: <- vec89[0] idname = $0x453C in = start dic397: <- vec89[1] out = next to = $0x8FB3 dic398: <- dic399.layoutPos posH = 214 posW = 368 posX = 32 dic399: <- dic400.layout layoutPos = dic398 lineBreak = true dic400: <- dic401.Talk charName = KUREFFI socket = vec89 TagSet = TalkList = vec90 KeyHelp = layout = dic399 dic401: <- vec93[1] Talk = dic400 dic402: <- vec91[0] idname = $0x9214 in = start dic403: <- vec91[1] out = next to = $0x8FB3 dic404: <- dic405.layoutPos posH = 214 posW = 368 posX = 487 dic405: <- dic406.layout layoutPos = dic404 lineBreak = false dic406: <- dic407.Talk charName = KUREFFI socket = vec91 TagSet = TalkList = vec92 KeyHelp = layout = dic405 dic407: <- vec93[2] Talk = dic406 dic408: <- dic409.layoutPos posH = 1 posW = 875 posX = 802 dic409: <- dic410.layout layoutPos = dic408 lineBreak = true dic410: <- dic411.Group debug_groupname = せつめい data = vec93 layout = dic409 debugmenu_tag = dic411: <- vec114[8] Group = dic410 dic412: <- vec94[0] idname = $0x71C6 in = start dic413: <- vec94[1] out = next to = $0xE50F dic414: <- dic415.layoutPos posH = 148 posW = 368 posX = 22 dic415: <- dic416.layout layoutPos = dic414 lineBreak = true dic416: <- dic417.Talk charName = KUREFFI socket = vec94 TagSet = TalkList = vec95 KeyHelp = layout = dic415 dic417: <- vec98[0] Talk = dic416 dic418: <- vec97[0] idname = $0xE50F in = start dic419: <- vec97[1] out = next to = dic420: <- dic421.layoutPos posH = 138 posW = 548 posX = 20 dic421: <- dic422.layout layoutPos = dic420 lineBreak = true dic422: <- dic423.Lua Lua = vec96 socket = vec97 layout = dic421 dic423: <- vec98[1] Lua = dic422 dic424: <- dic425.layoutPos posH = 1 posW = 588 posX = 1314 dic425: <- dic426.layout layoutPos = dic424 lineBreak = true dic426: <- dic427.Group debug_groupname = やめる data = vec98 layout = dic425 debugmenu_tag = dic427: <- vec114[9] Group = dic426 dic428: <- vec99[0] idname = $0xC37D in = start dic429: <- vec99[1] out = y to = $0xE210 dic430: <- vec99[2] out = n to = $0x58F1 dic431: <- dic434.If Q = 道具がバッグに入らない dic432: <- dic433.layoutPos posH = 135 posW = 238 posX = 69 dic433: <- dic434.layout layoutPos = dic432 lineBreak = true dic434: <- dic435.If socket = vec99 If = dic431 layout = dic433 dic435: <- vec109[0] If = dic434 dic436: <- vec100[0] idname = $0xE210 in = start dic437: <- vec100[1] out = next to = $0x4C6C dic438: <- dic439.layoutPos posH = 214 posW = 368 posX = 67 dic439: <- dic440.layout layoutPos = dic438 lineBreak = true dic440: <- dic441.Talk charName = KUREFFI socket = vec100 TagSet = TalkList = vec101 KeyHelp = layout = dic439 dic441: <- vec109[1] Talk = dic440 dic442: <- vec102[0] idname = $0x4C6C in = start dic443: <- vec102[1] out = y to = $0x60F0 dic444: <- vec102[2] out = n to = $0x8FB3 dic445: <- dic448.If Q = 道具が倉庫に入らない dic446: <- dic447.layoutPos posH = 135 posW = 238 posX = 62 dic447: <- dic448.layout layoutPos = dic446 lineBreak = true dic448: <- dic449.If socket = vec102 If = dic445 layout = dic447 dic449: <- vec109[2] If = dic448 dic450: <- vec103[0] idname = $0x60F0 in = start dic451: <- vec103[1] out = next1 to = $0x92FC dic452: <- vec103[2] out = next2 to = $0x8B99 dic453: <- vec103[3] out = cancel to = $0x8B99 dic454: <- dic455.layoutPos posH = 259 posW = 438 posX = 30 dic455: <- dic456.layout layoutPos = dic454 lineBreak = true dic456: <- dic457.Choice2 choice1 = SHOP_CHEST_MAX_ITEMBOX_YES charName = KUREFFI socket = vec103 TagSet = sameSymbol = message = SHOP_CHEST_MAX_ITEMBOX KeyHelp = layout = dic455 check1 = True choice2 = SHOP_CHEST_MAX_ITEMBOX_NO check2 = False faceType = NORMAL dic457: <- vec109[3] Choice2 = dic456 dic458: <- vec104[0] idname = $0x8B99 in = start dic459: <- vec104[1] out = next1 to = $0x189F dic460: <- vec104[2] out = next2 to = $0x92FC dic461: <- vec104[3] out = cancel to = $0x92FC dic462: <- dic463.layoutPos posH = 259 posW = 438 posX = 300 dic463: <- dic464.layout layoutPos = dic462 lineBreak = true dic464: <- dic465.Choice2 choice1 = SHOP_CHEST_ABANDON_YES charName = KUREFFI socket = vec104 TagSet = sameSymbol = message = SHOP_CHEST_ABANDON KeyHelp = layout = dic463 check1 = False choice2 = SHOP_CHEST_ABANDON_NO check2 = True faceType = NORMAL dic465: <- vec109[4] Choice2 = dic464 dic466: <- vec105[0] idname = $0x189F in = start dic467: <- vec105[1] out = next to = $0x58F1 dic468: <- dic469.layoutPos posH = 214 posW = 368 posX = 338 dic469: <- dic470.layout layoutPos = dic468 lineBreak = true dic470: <- dic471.Talk charName = KUREFFI socket = vec105 TagSet = TalkList = vec106 KeyHelp = layout = dic469 dic471: <- vec109[5] Talk = dic470 dic472: <- vec107[0] idname = $0x92FC in = start dic473: <- vec107[1] idname = $0xBC5F in = reStart dic474: <- vec107[2] out = decide to = $0x8B99 dic475: <- vec107[3] out = explain to = $0x3034 dic476: <- vec107[4] out = cancel to = dic477: <- dic478.layoutPos posH = 111 posW = 238 posX = 20 dic478: <- dic479.layout layoutPos = dic477 lineBreak = true dic479: <- dic480.ShopMenuChest Type = ITEM_OVER socket = vec107 layout = dic478 dic480: <- vec109[6] ShopMenuChest = dic479 dic481: <- vec108[0] idname = $0x3034 in = start dic482: <- vec108[1] out = next to = $0xBC5F dic483: <- dic484.layoutPos posH = 84 posW = 238 posX = 126 dic484: <- dic485.layout layoutPos = dic483 lineBreak = true dic485: <- dic486.ItemExplain socket = vec108 layout = dic484 dic486: <- vec109[7] ItemExplain = dic485 dic487: <- dic488.layoutPos posH = 1 posW = 758 posX = 680 dic488: <- dic489.layout layoutPos = dic487 lineBreak = true dic489: <- dic490.Group debug_groupname = どうぐ袋整理処理A data = vec109 layout = dic488 debugmenu_tag = dic490: <- vec114[10] Group = dic489 dic491: <- vec110[0] idname = $0x58F1 in = start dic492: <- vec110[1] out = y to = $0xF51C dic493: <- vec110[2] out = n to = $0xAE31 dic494: <- dic497.If Q = アイテムがない dic495: <- dic496.layoutPos posH = 135 posW = 238 posX = 20 dic496: <- dic497.layout layoutPos = dic495 lineBreak = true dic497: <- dic498.If socket = vec110 If = dic494 layout = dic496 dic498: <- vec113[0] If = dic497 dic499: <- vec111[0] idname = $0xAE31 in = start dic500: <- vec111[1] out = y to = $0xF51C dic501: <- vec111[2] out = n to = $0xF51C dic502: <- dic505.If Q = 宝箱がない dic503: <- dic504.layoutPos posH = 135 posW = 238 posX = 110 dic504: <- dic505.layout layoutPos = dic503 lineBreak = true dic505: <- dic506.If socket = vec111 If = dic502 layout = dic504 dic506: <- vec113[1] If = dic505 dic507: <- vec112[0] idname = $0xF51C in = start dic508: <- vec112[1] out = next1 to = $0x8FB3 dic509: <- dic510.layoutPos posH = 84 posW = 238 posX = 32 dic510: <- dic511.layout layoutPos = dic509 lineBreak = true dic511: <- dic512.Through socket = vec112 layout = dic510 dic512: <- vec113[2] Through = dic511 dic513: <- dic514.layoutPos posH = 1 posW = 396 posX = 689 dic514: <- dic515.layout layoutPos = dic513 lineBreak = true dic515: <- dic516.Group debug_groupname = 道具がないので戻る data = vec113 layout = dic514 debugmenu_tag = dic516: <- vec114[11] Group = dic515 vec0: <- dic4.Lua menu_shop_chest MenuChestShop_Start TRUE __END_KEY__ vec1: <- dic4.socket dic0 dic1 vec2: <- dic12.socket dic6 dic7 dic8 vec3: <- dic20.socket dic14 dic15 dic16 vec4: <- dic26.socket dic22 dic23 vec5: <- dic26.TagSet menu_shop_chest MenuChestShop_SetTag_Player FALSE __END_KEY__ vec6: <- dic26.TalkList NORMAL SHOP_CHEST_FRIEND_FIRST vec7: <- dic30.data dic21 dic27 vec8: <- dic38.socket dic32 dic33 dic34 dic35 vec9: <- dic46.socket dic40 dic41 dic42 dic43 vec10: <- dic46.TagSet menu_shop_chest MenuChestShop_SetTag_Player FALSE __END_KEY__ vec11: <- dic50.data dic13 dic31 dic39 dic47 vec12: <- dic58.socket dic52 dic53 dic54 dic55 vec13: <- dic62.data dic59 vec14: <- dic70.socket dic64 dic65 dic66 vec15: <- dic78.socket dic72 dic73 dic74 vec16: <- dic84.socket dic80 dic81 vec17: <- dic84.TalkList NORMAL SHOP_CHEST_NO_ITEM vec18: <- dic92.socket dic86 dic87 dic88 vec19: <- dic98.socket dic94 dic95 vec20: <- dic98.TalkList NORMAL SHOP_CHEST_NO_APPRAISAL_ITEM vec21: <- dic102.data dic71 dic79 dic85 dic93 dic99 vec22: <- dic111.socket dic104 dic105 dic106 dic107 dic108 vec23: <- dic117.socket dic113 dic114 vec24: <- dic125.socket dic119 dic120 dic121 vec25: <- dic131.socket dic127 dic128 vec26: <- dic131.TalkList NORMAL SHOP_CHEST_FRIEND_BUY_NO_MONEY vec27: <- dic139.socket dic133 dic134 dic135 vec28: <- dic147.socket dic141 dic142 dic143 vec29: <- dic153.Lua menu_shop_chest MenuChestShop_SetTag_Goukeikingaku FALSE __END_KEY__ vec30: <- dic153.socket dic149 dic150 vec31: <- dic161.socket dic155 dic156 dic157 dic158 vec32: <- dic167.socket dic163 dic164 vec33: <- dic167.TalkList NORMAL SHOP_CHEST_FRIEND_NO vec34: <- dic173.socket dic169 dic170 vec35: <- dic173.TalkList NORMAL SHOP_CHEST_APPRAISAL_CONFIRM_NO_DECIDE vec36: <- dic179.Lua menu_shop_chest MenuChestShop_SetTag_Kanteishitai FALSE __END_KEY__ menu_shop_chest MenuChestShop_SetTag_Goukeikingaku FALSE __END_KEY__ vec37: <- dic179.socket dic175 dic176 vec38: <- dic187.socket dic181 dic182 dic183 vec39: <- dic195.socket dic189 dic190 dic191 dic192 vec40: <- dic203.socket dic197 dic198 dic199 vec41: <- dic209.socket dic205 dic206 vec42: <- dic209.TalkList NORMAL SHOP_CHEST_APPRAISAL_CONFIRM_SINGLE_NO_DECIDE vec43: <- dic213.data dic112 dic118 dic126 dic132 dic140 dic148 dic154 dic162 dic168 dic174 dic180 dic188 dic196 dic204 dic210 vec44: <- dic219.socket dic215 dic216 vec45: <- dic227.socket dic221 dic222 dic223 vec46: <- dic233.socket dic229 dic230 vec47: <- dic233.TalkList NORMAL SHOP_CHEST_APPRAISAL_RESULT_FIRST_GRADE_PLURAL NORMAL SHOP_CHEST_APPRAISAL_RESULT_SECOND_GRADE_PLURAL vec48: <- dic239.socket dic235 dic236 vec49: <- dic239.TalkList NORMAL SHOP_CHEST_APPRAISAL_RESULT_FIRST_GRADE NORMAL SHOP_CHEST_APPRAISAL_RESULT_SECOND_GRADE vec50: <- dic245.Lua menu_shop_chest MenuChestShop_BoxChest3_GRADE FALSE __END_KEY__ vec51: <- dic245.socket dic241 dic242 vec52: <- dic251.Lua menu_shop_chest MenuChestShop_BoxChest1_GRADE FALSE __END_KEY__ vec53: <- dic251.socket dic247 dic248 vec54: <- dic257.Lua menu_shop_chest MenuChestShop_SetTag_Kanteiitem FALSE __END_KEY__ vec55: <- dic257.socket dic253 dic254 vec56: <- dic263.socket dic259 dic260 vec57: <- dic263.TalkList NORMAL SHOP_CHEST_APPRAISAL_RESULT_ITEM_PLURAL_GRADE vec58: <- dic271.socket dic265 dic266 dic267 vec59: <- dic277.socket dic273 dic274 vec60: <- dic277.TalkList NORMAL SHOP_CHEST_APPRAISAL_RESULT_MONEY_GRADE vec61: <- dic283.socket dic279 dic280 vec62: <- dic283.TalkList NORMAL SHOP_CHEST_APPRAISAL_RESULT_ITEM_GRADE vec63: <- dic287.data dic220 dic228 dic234 dic240 dic246 dic252 dic258 dic264 dic272 dic278 dic284 vec64: <- dic293.socket dic289 dic290 vec65: <- dic299.Lua menu_shop_chest MenuChestShop_Judgment TRUE __END_KEY__ vec66: <- dic299.socket dic295 dic296 vec67: <- dic305.socket dic301 dic302 vec68: <- dic305.TalkList NORMAL SHOP_CHEST_APPRAISAL_RESULT_FIRST NORMAL SHOP_CHEST_APPRAISAL_RESULT_SECOND vec69: <- dic313.socket dic307 dic308 dic309 vec70: <- dic319.Lua menu_shop_chest MenuChestShop_BoxChest3 FALSE __END_KEY__ vec71: <- dic319.socket dic315 dic316 vec72: <- dic325.Lua menu_shop_chest MenuChestShop_BoxChest1 FALSE __END_KEY__ vec73: <- dic325.socket dic321 dic322 vec74: <- dic331.Lua menu_shop_chest MenuChestShop_SetTag_Kanteiitem FALSE __END_KEY__ vec75: <- dic331.socket dic327 dic328 vec76: <- dic337.socket dic333 dic334 vec77: <- dic337.TalkList NORMAL SHOP_CHEST_APPRAISAL_RESULT_ITEM_PLURAL vec78: <- dic345.socket dic339 dic340 dic341 vec79: <- dic351.socket dic347 dic348 vec80: <- dic351.TalkList NORMAL SHOP_CHEST_APPRAISAL_RESULT_MONEY vec81: <- dic357.socket dic353 dic354 vec82: <- dic357.TalkList NORMAL SHOP_CHEST_APPRAISAL_RESULT_ITEM vec83: <- dic361.data dic294 dic300 dic306 dic314 dic320 dic326 dic332 dic338 dic346 dic352 dic358 vec84: <- dic367.socket dic363 dic364 vec85: <- dic373.socket dic369 dic370 vec86: <- dic382.socket dic375 dic376 dic377 dic378 dic379 vec87: <- dic386.data dic368 dic374 dic383 vec88: <- dic394.socket dic388 dic389 dic390 vec89: <- dic400.socket dic396 dic397 vec90: <- dic400.TalkList NORMAL SHOP_CHEST_HELP vec91: <- dic406.socket dic402 dic403 vec92: <- dic406.TalkList NORMAL SHOP_CHEST_HELP_FRIEND vec93: <- dic410.data dic395 dic401 dic407 vec94: <- dic416.socket dic412 dic413 vec95: <- dic416.TalkList NORMAL SHOP_CHEST_EXIT vec96: <- dic422.Lua menu_shop_chest MenuChestShop_End FALSE __END_KEY__ vec97: <- dic422.socket dic418 dic419 vec98: <- dic426.data dic417 dic423 vec99: <- dic434.socket dic428 dic429 dic430 vec100: <- dic440.socket dic436 dic437 vec101: <- dic440.TalkList NORMAL SHOP_CHEST_MAX_ITEM vec102: <- dic448.socket dic442 dic443 dic444 vec103: <- dic456.socket dic450 dic451 dic452 dic453 vec104: <- dic464.socket dic458 dic459 dic460 dic461 vec105: <- dic470.socket dic466 dic467 vec106: <- dic470.TalkList NORMAL SHOP_CHEST_DUMP_GIFT vec107: <- dic479.socket dic472 dic473 dic474 dic475 dic476 vec108: <- dic485.socket dic481 dic482 vec109: <- dic489.data dic435 dic441 dic449 dic457 dic465 dic471 dic480 dic486 vec110: <- dic497.socket dic491 dic492 dic493 vec111: <- dic505.socket dic499 dic500 dic501 vec112: <- dic511.socket dic507 dic508 vec113: <- dic515.data dic498 dic506 dic512 vec114: (no backlink) dic5 dic51 dic63 dic103 dic214 dic288 dic362 dic387 dic411 dic427 dic490 dic516