Group (dic6469)
DebugGroupNameMain scenario
ChildrenGroup, Group, Group, Group, Group, Group, Group, Group, Group, Group, Group, Group, Group, Group, Group, Group, Group, Group, Group, Group, Group, Group, Group, Group, Group, Group
LayoutW = 2197, H = 1, X = 27, LB = yes
 
Group (dic168)
DebugGroupNamemain01
ChildrenScenarioWithBranch, Group, Scenario, Scenario, Scenario, Scenario, Group, AskSave, Scenario, Scenario, Group, Scenario, Scenario, AskSave
LayoutW = 1064, H = 1, X = 20, LB = yes
 
ScenarioWithBranch (dic8, $START)
Branchesselect1, select2, select3, select4
ScriptEntriesseikakushindansetsumei01
Incomingstart
Outgoingnext, select1, select2, select4, select3
DebugNamePersonality quiz
DebugMenuTagsystem
LayoutW = 306, H = 293, X = 25, LB = yes
 
Group (dic28)
DebugGroupNameHead debug
ChildrenScenarioWithBranch, ScenarioWithBranch
LayoutW = 650, H = 1, X = 369, LB = no
 
ScenarioWithBranch (dic16, $0x7C6A)
Branchesok, repeat
ScriptEntriesdebugseikakucharselect01
Incomingstart
Outgoingok, repeat
DebugNameDebug character selection
LayoutW = 300, H = 229, X = 20, LB = yes
 
ScenarioWithBranch (dic24, $0x5F1B)
Branchesok, repeat
ScriptEntriesdebugseikakucharselect02
Incomingstart
Outgoingok, repeat
DebugNameDebug character text
LayoutW = 300, H = 229, X = 330, LB = no
 
Scenario (dic34, $0xDA0D)
ScriptEntriesseikakushindankekka01
seikakushindankekka02
seikakushindankekka02_5
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamePersonality quiz
DebugMenuTagsystem
LayoutW = 300, H = 232, X = 44, LB = yes
 
Scenario (dic40, $0x1A2F)
ScriptEntriesmain01_konohoshiniikirumono01
main01_konohoshiniikirumono02
main01_konohoshiniikirumono03
main01_konohoshiniikirumono04
main01_konohoshiniikirumono05
main01_konohoshiniikirumono06
main01_konohoshiniikirumono07
main01_konohoshiniikirumono08
main01_konohoshiniikirumono09
main01_konohoshiniikirumono10
main01_konohoshiniikirumono11
main01_konohoshiniikirumono13
FlowTypenormal
Incomingstart
Outgoingnext
CommentChapter1
DebugNamemain01_010 konohoshiniikirumono.mstxt
DebugMenuTagmain01
LayoutW = 300, H = 403, X = 47, LB = yes
 
Scenario (dic46, $0x0003)
ScriptEntriesmain01_jyobantougetry1st01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamemain01_020 jyobantougetry1st.mstxt[R]
DebugMenuTagmain01
LayoutW = 300, H = 194, X = 42, LB = yes
 
Scenario (dic52, $0x0005)
ScriptEntriesmain01_jyobantougeretry01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamemain01_030 jyobantougeretry.mstxt[R]
DebugMenuTagmain01
LayoutW = 300, H = 194, X = 417, LB = no
 
Group (dic90)
DebugGroupNameD001
ChildrenDungeon, Group, DungeonEnd
LayoutW = 951, H = 1, X = 20, LB = yes
 
Dungeon (dic64, $0x0004, $0x0048)
DungeonD001
PartyHERO, KONOHANA
FixedPartyLabeldun_0010
Floor
FlowTypescenario
ProgressNo50
Incomingstart, continue
Outgoingclear, escape, dead, giveup, wind
DebugNameD001
DebugMenuTagDungeon
LayoutW = 306, H = 389, X = 31, LB = yes
 
Group (dic80)
DebugGroupNameD001
ChildrenScenario, DungeonEnd
LayoutW = 640, H = 1, X = 291, LB = yes
 
Scenario (dic70, $0x1000)
ScriptEntrieshanyou_result_escape01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameD001
DebugMenuTagDungeon
LayoutW = 300, H = 194, X = 20, LB = yes
 
DungeonEnd (dic76, $0x791A)
Incomingin
Outgoingout
DebugNameD001
DebugMenuTagDungeon
LayoutW = 285, H = 124, X = 335, LB = no
 
DungeonEnd (dic86, $0x1F3C)
Incomingin
Outgoingout
DebugNameD001
DebugMenuTagDungeon
LayoutW = 285, H = 124, X = 20, LB = yes
 
AskSave (dic96, $0x2707)
Typenormal
Incomingin
Outgoingout
DebugNameD001
DebugMenuTagSystem
LayoutW = 285, H = 151, X = 36, LB = yes
 
Scenario (dic102, $0x0010)
ScriptEntriesmain01_shinryokutry1st01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamemain01_050 shinryokutry1st.mstxt
DebugMenuTagmain01
LayoutW = 300, H = 194, X = 40, LB = yes
 
Scenario (dic108, $0x0013)
ScriptEntriesmain01_shinryokuretry01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamemain01_060 shinryokuretry.mstxt[R]
DebugMenuTagmain01
LayoutW = 300, H = 194, X = 400, LB = no
 
Group (dic146)
DebugGroupNameD002
ChildrenDungeon, Group, DungeonEnd
LayoutW = 1024, H = 1, X = 20, LB = yes
 
Dungeon (dic120, $0x0011, $0x0053)
DungeonD002
PartyHERO, KONOHANA
FixedPartyLabeldun_0020
Floor
FlowTypescenario
ProgressNo100
Incomingstart, continue
Outgoingclear, escape, dead, giveup, wind
DebugNameD002
DebugMenuTagDungeon
LayoutW = 306, H = 389, X = 20, LB = yes
 
Group (dic136)
DebugGroupNameD002
ChildrenScenario, DungeonEnd
LayoutW = 646, H = 1, X = 358, LB = no
 
Scenario (dic126, $0x1100)
ScriptEntrieshanyou_result_escape01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameResults
DebugMenuTagDungeon
LayoutW = 300, H = 194, X = 20, LB = yes
 
DungeonEnd (dic132, $0x75D8)
Incomingin
Outgoingout
DebugNameD002
DebugMenuTagDungeon
LayoutW = 285, H = 124, X = 341, LB = no
 
DungeonEnd (dic142, $0xE09A)
Incomingin
Outgoingout
DebugNameD002
DebugMenuTagDungeon
LayoutW = 285, H = 124, X = 21, LB = yes
 
Scenario (dic152, $0x0014)
ScriptEntrieshanyou_kyoseisave01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameForced save
DebugMenuTagSystem
LayoutW = 300, H = 194, X = 40, LB = yes
 
Scenario (dic158, $0x0015)
ScriptEntriesmain01_shinryokuclear1st01
main01_shinryokuclear1st02
main01_shinryokuclear1st03
main01_shinryokuclear1st04
main01_shinryokuclear1st05
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamemain01_070 shinryokuclear1st.mstxt
DebugMenuTagmain01
LayoutW = 300, H = 270, X = 40, LB = yes
 
AskSave (dic164, $0x9CBB)
Typenormal
Incomingin
Outgoingout
DebugNameAfter
DebugMenuTagSystem
LayoutW = 285, H = 151, X = 38, LB = yes
 
Group (dic298)
DebugGroupNamemain02
ChildrenScenario, FreeMove, Scenario, FreeMove, Scenario, FreeMove, Scenario, FreeMove, Scenario, Scenario, Group, Scenario, Scenario
LayoutW = 1033, H = 1, X = 20, LB = yes
 
Scenario (dic174, $0x0020)
ScriptEntriesmain02_konohananoiede01
main02_konohananoiede02
main02_konohananoiede03
main02_konohananoiede04
FlowTypenormal
Incomingstart
Outgoingnext
CommentChapter2
DebugNamemain02_010 konohananoiede.mstxt
DebugMenuTagmain02
LayoutW = 300, H = 251, X = 31, LB = yes
 
FreeMove (dic184, $0x1012)
Startmap = FM_TW00_HOME01
place = EV_HOME01_START_POINT01
continue = yes
NextConditionnext = hit@TR_TW00_HOME_01_WINDOW04
ProgressNo200
Timelinearea_time = dun_0025
chara_time = default
map_time = map0005
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 533, H = 378, X = 28, LB = yes
 
Scenario (dic190, $0x0022)
ScriptEntriesmain02_nanikanokehai01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamemain02_020 nanikanokehai.mstxt
DebugMenuTagmain02
LayoutW = 300, H = 194, X = 27, LB = yes
 
FreeMove (dic200, $0x000A)
Startmap = FM_TW00_HOME01
place = EV_HOME01_START_POINT01
continue = yes
NextConditionnext = hit@MV#FM_TW00_ALL
ProgressNo200
Timelinearea_time = dun_0025
map_time = map0005
map_bgm_time = m02_020_01
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 533, H = 378, X = 27, LB = yes
 
Scenario (dic206, $0x0024)
ScriptEntriesmain02_partnertonodeai01
main02_partnertonodeai02
main02_partnertonodeai03
main02_partnertonodeai04
main02_partnertonodeai05
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamemain02_030 partnertonodeai.mstxt
DebugMenuTagmain02
LayoutW = 300, H = 270, X = 26, LB = yes
 
FreeMove (dic216, $0x0029)
Startmap = FM_TW00_ALL
place = EV_TW00_ALL_START_POINT01
continue = yes
NextConditionnext = hit@EV_M02_050_TRIGGER
ProgressNo200
Timelinestopper_time = main02_040
area_time = dun_0025
chara_time = main02_030
map_time = stop020_040
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 533, H = 378, X = 27, LB = yes
 
Scenario (dic222, $0x0026)
ScriptEntriesmain02_numeragashinpai01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamemain02_050 numeragashinpai.mstxt
DebugMenuTagmain02
LayoutW = 300, H = 194, X = 27, LB = yes
 
FreeMove (dic232, $0x002A)
Startmap = FM_TW00_ALL
place = EV_TW00_ALL_START_POINT01
continue = yes
NextConditionnext = stopper_next@
ProgressNo200
Timelinestopper_time = main02_060
area_time = dun_0030
chara_time = main02_050
map_time = map0010
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 533, H = 378, X = 27, LB = yes
 
Scenario (dic238, $0x0030)
ScriptEntriesmain02_kowasounamoritry1st01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamemain02_080 kowasounamoritry1st.mstxt[R]
DebugMenuTagmain02
LayoutW = 300, H = 194, X = 30, LB = yes
 
Scenario (dic244, $0x0033)
ScriptEntriesmain02_kowasounamoriretry01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamemain02_090 kowasounamoriretry.mstxt[R]
DebugMenuTagmain02
LayoutW = 300, H = 194, X = 390, LB = no
 
Group (dic282)
DebugGroupNameD003
ChildrenDungeon, Group, DungeonEnd
LayoutW = 993, H = 1, X = 20, LB = yes
 
Dungeon (dic256, $0x0031, $0x0062)
DungeonD003
PartyHERO
FixedPartyLabeldun_0030
Floor
FlowTypescenario
ProgressNo200
Incomingstart, continue
Outgoingclear, escape, dead, giveup, wind
DebugNameD003
DebugMenuTagDungeon
LayoutW = 306, H = 370, X = 20, LB = yes
 
Group (dic272)
DebugGroupNameFailed
ChildrenScenario, DungeonEnd
LayoutW = 635, H = 1, X = 338, LB = no
 
Scenario (dic262, $0x2000)
ScriptEntrieshanyou_result_escape01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameD003
DebugMenuTagDungeon
LayoutW = 300, H = 194, X = 20, LB = yes
 
DungeonEnd (dic268, $0x06D2)
Incomingin
Outgoingout
DebugNameD003
DebugMenuTagDungeon
LayoutW = 285, H = 124, X = 330, LB = no
 
DungeonEnd (dic278, $0x6B62)
Incomingin
Outgoingout
DebugNameD003
DebugMenuTagDungeon
LayoutW = 285, H = 124, X = 32, LB = yes
 
Scenario (dic288, $0x0034)
ScriptEntriesmain02_kowasounamoriclear1st01
main02_kowasounamoriclear1st02
main02_kowasounamoriclear1st03
main02_kowasounamoriclear1st04
main02_kowasounamoriclear1st05
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamemain02_100 kowasounamoriclear1st.mstxt[R]
DebugMenuTagmain02
LayoutW = 300, H = 270, X = 33, LB = yes
 
Scenario (dic294, $0x0035)
ScriptEntrieshanyou_kyoseisave01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagSystem
LayoutW = 300, H = 194, X = 34, LB = yes
 
Group (dic623)
DebugGroupNamemain03
ChildrenScenario, FreeMove, Scenario, Scenario, AskSave, Scenario, ScenarioWithBranch, Group, Group, Group, ScenarioWithProgNo, Scenario, Scenario, Scenario, Scenario
LayoutW = 1958, H = 1, X = 21, LB = yes
 
Scenario (dic304, $0x0037)
ScriptEntriesmain03_hatsutoukou01
main03_hatsutoukou02
main03_hatsutoukou03
main03_hatsutoukou04
main03_hatsutoukou05
main03_hatsutoukou06
FlowTypenormal
Incomingstart
Outgoingnext
CommentChapter3
DebugNamemain03_010 hatsutoukou.mstxt[R]
DebugMenuTagmain03
LayoutW = 300, H = 289, X = 32, LB = yes
 
FreeMove (dic314, $0x0040)
Startmap = FM_TW00_SCHOOL02
place = EV_SCHOOL02_START_POINT01
continue = yes
NextConditionnext = hit@MV#FM_TW00_SCHOOL00
ProgressNo300
Timelinearea_time = dun_0040
chara_time = main03_010
map_time = map0010
map_bgm_time = m03_010_06
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 533, H = 378, X = 32, LB = yes
 
Scenario (dic320, $0x0042)
ScriptEntriesmain03_jugyouchuuni01
main03_jugyouchuuni02
main03_jugyouchuuni03
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamemain03_020 jugyouchuuni.mstxt[R]
DebugMenuTagmain03
LayoutW = 300, H = 232, X = 32, LB = yes
 
Scenario (dic326, $0xD7F0)
ScriptEntriesmain03_m03kaerimichi01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamemain03_030 m03kaerimichi.mstxt[R]
DebugMenuTagmain03
LayoutW = 300, H = 194, X = 29, LB = yes
 
AskSave (dic332, $0x9511)
Typenormal
Incomingin
Outgoingout
DebugNameAfter
DebugMenuTagsystem
LayoutW = 285, H = 151, X = 35, LB = yes
 
Scenario (dic338, $0x505A)
ScriptEntriesmain03_m03kaerimichi02
main03_m03kaerimichi03
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamemain03_030 m03kaerimichi.mstxt[R]
DebugMenuTagmain03
LayoutW = 300, H = 213, X = 25, LB = yes
 
ScenarioWithBranch (dic346, $0xE8EB)
Branchesselect1, select2
ScriptEntriesmain03_m03kaerimichi04
Incomingstart
Outgoingselect1, select2
DebugNamemain03_030 m03kaerimichi.mstxt[R]
DebugMenuTagmain03
LayoutW = 300, H = 229, X = 20, LB = yes
 
Group (dic366)
DebugGroupNameD004
ChildrenFreeMove, Scenario
LayoutW = 573, H = 1, X = 361, LB = no
 
FreeMove (dic356, $0x52EF)
FollowCharsPARTNER
Startmap = FM_TW00_ALL
place = EV_TW00_ALL_START_POINT03
continue = yes
NextConditionnext = stopper_next@
ProgressNo350
Timelinestopper_time = main03_070
area_time = dun_0040
chara_time = main03_040
map_time = map0010
Incomingstart
Outgoingnext
DebugNameD004
LayoutW = 533, H = 378, X = 20, LB = yes
 
Scenario (dic362, $0x0060)
ScriptEntriesmain03_moguryutankouretry01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameD004
DebugMenuTagmain03
LayoutW = 300, H = 194, X = 23, LB = yes
 
Group (dic392)
DebugGroupNameD004
ChildrenScenario, Scenario, FreeMove
LayoutW = 573, H = 1, X = 959, LB = no
 
Scenario (dic372, $0x0054)
ScriptEntriesmain03_moguryutankouyarareta01
main03_moguryutankouyarareta02
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameD004
DebugMenuTagmain03
LayoutW = 300, H = 213, X = 27, LB = yes
 
Scenario (dic378, $0x0056)
ScriptEntriesmain03_moguryutankouhirobanite01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamemain03_060 moguryutankouhirobanite.mstxt
DebugMenuTagmain03
LayoutW = 300, H = 194, X = 25, LB = yes
 
FreeMove (dic388, $0x02C1)
FollowCharsPARTNER
Startmap = FM_TW00_ALL
place = EV_TW00_ALL_START_POINT09
continue = yes
NextConditionnext = stopper_next@
ProgressNo350
Timelinestopper_time = main03_070
area_time = dun_0040
chara_time = main03_050
map_time = map0010
Incomingstart
Outgoingnext
Comment設定は仮です(byKojima)
DebugNamemain03_050 moguryutankouyarareta.mstxt
LayoutW = 533, H = 378, X = 20, LB = yes
 
Group (dic588)
DebugGroupNameD004
ChildrenGroup, Group, Group, DungeonEnd
LayoutW = 1913, H = 1, X = 25, LB = yes
 
Group (dic427)
DebugGroupNameD004
ChildrenDgFlowBranchSetCounter, Dungeon, Scenario, DungeonEnd
LayoutW = 441, H = 1, X = 42, LB = yes
 
DgFlowBranchSetCounter (dic398, $0x02A4)
AssignmentSET id_B = 0
Incomingin
Outgoingout
Comment[カウンター初期化]ダンジョン内状態用
DebugNameD004
LayoutW = 306, H = 151, X = 32, LB = yes
 
Dungeon (dic411, $0x0052, $0x028A)
DungeonD004
PartyHERO, PARTNER
FixedPartyLabeldun_0040
Floorout = @STAGING_POST#0
FlowTypescenario
ProgressNo350
Incomingstart, continue
Outgoingescape, dead, giveup, wind, out@STAGING_POST#0
DebugNameD004
DebugMenuTagDungeon
LayoutW = 306, H = 386, X = 21, LB = yes
 
Scenario (dic417, $0x9B0A)
ScriptEntrieshanyou_result_escape01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameD004
DebugMenuTagDungeon
LayoutW = 300, H = 194, X = 30, LB = yes
 
DungeonEnd (dic423, $0x02B5)
Incomingin
Outgoingout
DebugNameD004
LayoutW = 288, H = 124, X = 20, LB = yes
 
Group (dic530)
DebugGroupNameD004
ChildrenDgFlowBranch, Scenario, DgFlowBranch, DgStagingPost, DgStagingPost, Scenario, Scenario, ScenarioWithBranch, ScenarioWithBranch, DgFlowBranchSetCounter, Dungeon, Scenario, Scenario
LayoutW = 704, H = 1, X = 496, LB = no
 
DgFlowBranch (dic435, $0x029C, $0x029D)
LogicIF id_B 1 THEN SET id_B = 2 ; GOTO flow_A ELSE GOTO flow_B
Incomingin, reset_zero
Outgoingflow_A, flow_B
Comment【モグリュー炭鉱】到着用イベント発生分岐
DebugNameD004
LayoutW = 300, H = 205, X = 25, LB = yes
 
Scenario (dic441, $0x0064)
ScriptEntriesmain03_moguryutankouchuukei1st01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamemain03_080 moguryutankouchuukei1st.mstxt
DebugMenuTagmain03
LayoutW = 300, H = 194, X = 25, LB = yes
 
DgFlowBranch (dic449, $0x02BF, $0x02C0)
LogicIF id_B 2 THEN GOTO flow_A ELSE GOTO flow_B
Incomingin, reset_zero
Outgoingflow_A, flow_B
Comment【モグリュー炭鉱】到着用フリー操作分岐
DebugNameD004
LayoutW = 300, H = 205, X = 28, LB = yes
 
DgStagingPost (dic458, $0x028E)
MapFM_DG04_RELAYPOINT01
Timelinechara_time = dg04_relaypoint01
Incomingstart
Outgoingenter, enter2, back
DebugNameD004
DebugMenuTagFreeMove
LayoutW = 300, H = 208, X = 21, LB = yes
 
DgStagingPost (dic467, $0x02B6)
MapFM_DG04_RELAYPOINT01
Timelinechara_time = dg04_relaypoint02
Incomingstart
Outgoingenter, enter2, back
DebugNameD004
DebugMenuTagFreeMove
LayoutW = 298, H = 208, X = 380, LB = no
 
Scenario (dic473, $0x728F)
ScriptEntriesmain03_moguryutankouchuukeistop01
FlowTypenormal
Incomingstart
Outgoingnext
DebugName【モグリュー炭鉱】中継地点 右の穴(ストッパー)1回目用
DebugMenuTagmain03
LayoutW = 300, H = 194, X = 32, LB = yes
 
Scenario (dic479, $0xC80F)
ScriptEntriesmain03_moguryutankouchuukeistop01
FlowTypenormal
Incomingstart
Outgoingnext
DebugName【モグリュー炭鉱】中継地点 右の穴(ストッパー)2回目用
DebugMenuTagmain03
LayoutW = 300, H = 194, X = 384, LB = no
 
ScenarioWithBranch (dic487, $0x7E62)
Branchesselect1, select2
ScriptEntriesmain03_moguryutankouchuukeitry1st01
Incomingstart
Outgoingselect1, select2
Commentこれは本来アクション
DebugName【モグリュー炭鉱】中けい地点 立ち入り禁止 初突入
DebugMenuTagmain03
LayoutW = 300, H = 229, X = 20, LB = yes
 
ScenarioWithBranch (dic495, $0x23B3)
Branchesselect1, select2
ScriptEntriesmain03_moguryutankouchuukeitry2nd01
Incomingstart
Outgoingselect1, select2
Commentこれは本来アクション
DebugName2回目以降【モグリュー炭鉱】中けい地点
DebugMenuTagmain03
LayoutW = 300, H = 229, X = 366, LB = no
 
DgFlowBranchSetCounter (dic501, $0x02BE)
AssignmentSET id_B = 3
Incomingin
Outgoingout
Comment[カウンター変更]中継地点以後状態
DebugNameD004
LayoutW = 306, H = 151, X = 25, LB = yes
 
Dungeon (dic514, $0x028B, $0x028D)
DungeonD004
PartyHERO, PARTNER
FixedPartyLabeldun_0040
Floorin = @STAGING_POST#0
out = @END
FlowTypescenario
ProgressNo350
Incomingstart, continue
Outgoingescape, dead, giveup, wind, out@END
DebugNameD004
DebugMenuTagDungeon
LayoutW = 306, H = 386, X = 29, LB = yes
 
Scenario (dic520, $0xDDC6)
ScriptEntrieshanyou_result_escape01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameD004
DebugMenuTagDungeon
LayoutW = 300, H = 194, X = 32, LB = yes
 
Scenario (dic526, $0x02BD)
ScriptEntriesmain03_moguryutankouchuukeiyarare01
FlowTypenormal
Incomingstart
Outgoingnext
DebugName【モグリュー炭鉱】中けい地点のあとやられた
DebugMenuTagmain03
LayoutW = 306, H = 194, X = 33, LB = yes
 
Group (dic578)
DebugGroupName【モグリュー炭鉱】ボスフロー
ChildrenDgFlowBranch, Scenario, Scenario, Dungeon, Scenario, Scenario
LayoutW = 651, H = 1, X = 1242, LB = no
 
DgFlowBranch (dic538, $0x029F, $0x02AA)
LogicIF id_B 3 THEN SET id_B = 4 ; GOTO flow_A ELSE GOTO flow_B
Incomingin, reset_zero
Outgoingflow_A, flow_B
DebugNameD004
LayoutW = 300, H = 205, X = 21, LB = yes
 
Scenario (dic544, $0x0076)
ScriptEntriesmain03_moguryutankouboss1st01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamemoguryutankouboss1st.mstxt
DebugMenuTagmain03
LayoutW = 300, H = 194, X = 21, LB = yes
 
Scenario (dic550, $0x0084)
ScriptEntriesmain03_moguryutankouboss2nd01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamemoguryutankouboss2nd.mstxt
DebugMenuTagmain03
LayoutW = 300, H = 194, X = 331, LB = no
 
Dungeon (dic562, $0x02AB, $0x02AC)
DungeonD004
PartyHERO, PARTNER
FixedPartyLabeldun_0040
Floorin = @BOSS#0
FlowTypescenario
ProgressNo350
Incomingstart, continue
Outgoingclear, escape, dead, giveup, wind
Commentα2では飛ばします
DebugNameD004
DebugMenuTagDungeon
LayoutW = 306, H = 386, X = 20, LB = yes
 
Scenario (dic568, $0x253E)
ScriptEntrieshanyou_result_escape01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameD004
DebugMenuTagDungeon
LayoutW = 300, H = 194, X = 277, LB = yes
 
Scenario (dic574, $0x0080)
ScriptEntriesmain03_moguryutankoubossyarareta01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamemoguryutankoubossyarareta.mstxt
DebugMenuTagmain03
LayoutW = 306, H = 194, X = 277, LB = yes
 
DungeonEnd (dic584, $0x02A5)
Incomingin
Outgoingout
DebugNameD004
LayoutW = 286, H = 124, X = 20, LB = yes
 
ScenarioWithProgNo (dic595, $0x765E)
ScriptEntriesmain03_moguryutankoubosswin01
ProgressNo390
Timelinearea_time = dun_0045
Incomingstart
Outgoingnext
DebugNamemoguryutankoubosswin.mstxt
DebugMenuTagmain03
LayoutW = 306, H = 231, X = 33, LB = yes
 
Scenario (dic601, $0x0094)
ScriptEntrieshanyou_kyoseisave01
FlowTypenormal
Incomingstart
Outgoingnext
DebugName強制セーブ(【モグリュー炭鉱】クリア後)
DebugMenuTagSystem
LayoutW = 300, H = 194, X = 32, LB = yes
 
Scenario (dic607, $0x0096)
ScriptEntriesmain03_moguryutankoubosswin02
FlowTypenormal
Incomingstart
Outgoingnext
DebugName【モグリュー炭鉱】ボス戦勝利(続き)
DebugMenuTagmain03
LayoutW = 300, H = 194, X = 32, LB = yes
 
Scenario (dic613, $0x0098)
ScriptEntriesmain03_ookinakinoaruokade01
main03_ookinakinoaruokade02
main03_ookinakinoaruokade03
main03_ookinakinoaruokade04
main03_ookinakinoaruokade05
main03_ookinakinoaruokade06
main03_ookinakinoaruokade07
main03_ookinakinoaruokade08
main03_ookinakinoaruokade09
main03_ookinakinoaruokade10
main03_ookinakinoaruokade11
main03_ookinakinoaruokade12
main03_ookinakinoaruokade13
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameookinakinoaruokade.mstxt
DebugMenuTagmain03
LayoutW = 300, H = 422, X = 32, LB = yes
 
Scenario (dic619, $0x0100)
ScriptEntrieshanyou_kyoseisave01
FlowTypenormal
Incomingstart
Outgoingnext
DebugName強制セーブ(main03終わり)
DebugMenuTagSystem
LayoutW = 300, H = 194, X = 32, LB = yes
 
Group (dic940)
DebugGroupNamemain04
ChildrenScenario, FreeMove, Scenario, FreeMove, Scenario, AskSave, Scenario, FreeMove, Scenario, FreeMove, Group, Scenario, AskSave, Scenario, FreeMove, Scenario, FreeMove, Scenario, AskSave, Scenario, Scenario, FreeMove, FreeMove, Group, Scenario, Scenario
LayoutW = 1170, H = 1, X = 22, LB = yes
 
Scenario (dic629, $0x0102)
ScriptEntriesmain04_m04tsuginoasa01
main04_m04tsuginoasa02
FlowTypenormal
Incomingstart
Outgoingnext
CommentChapter4
DebugNamem04tsuginoasa.mstxt
DebugMenuTagmain04
LayoutW = 300, H = 213, X = 29, LB = yes
 
FreeMove (dic639, $0x006E)
Startmap = FM_TW00_HOME01
place = EV_HOME01_START_POINT01
continue = yes
NextConditionnext = hit@TR_TW00_HOME_01_CENTER
ProgressNo400
Timelinearea_time = dun_0045
map_time = ev040_010
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 533, H = 378, X = 26, LB = yes
 
Scenario (dic645, $0x0106)
ScriptEntriesmain04_konohananookigaki01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamekonohananookigaki.mstxt
DebugMenuTagmain04
LayoutW = 300, H = 194, X = 26, LB = yes
 
FreeMove (dic655, $0x000B)
Startmap = FM_TW00_HOME01
place = START#FM_TW00_ALL
continue = yes
NextConditionnext = hit@MV#FM_TW00_ALL
ProgressNo400
Timelinearea_time = dun_0045
map_time = ev040_010
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 533, H = 378, X = 23, LB = yes
 
Scenario (dic661, $0x0108)
ScriptEntriesmain04_m04isshonitoukou01
main04_m04isshonitoukou02
main04_m04isshonitoukou03
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamem04isshonitoukou.mstxt
DebugMenuTagmain04
LayoutW = 300, H = 232, X = 31, LB = yes
 
AskSave (dic667, $0x9319)
Typenormal
Incomingin
Outgoingout
DebugNameAfter
DebugMenuTagsystem
LayoutW = 285, H = 151, X = 32, LB = yes
 
Scenario (dic673, $0x77BF)
ScriptEntriesmain04_m04isshonitoukou04
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagmain04
LayoutW = 300, H = 194, X = 29, LB = yes
 
FreeMove (dic683, $0x0A33)
FollowCharsPARTNER, NUMERA
Startmap = FM_TW00_SCHOOL00
place = EV_SCHOOL00_START_POINT01
continue = yes
NextConditionnext = stopper_next@
ProgressNo400
Timelinestopper_time = main04_040
area_time = dun_0050
chara_time = main04_030
map_time = map0010
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 533, H = 378, X = 33, LB = yes
 
Scenario (dic689, $0x0116)
ScriptEntriesmain04_gakkouranomoriyarareta01
main04_gakkouranomoriyarareta02
main04_gakkouranomoriyarareta03
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamegakkouranomoriyarareta.mstxt
DebugMenuTagmain04
LayoutW = 300, H = 232, X = 549, LB = yes
 
FreeMove (dic699, $0x0082)
FollowCharsPARTNER, NUMERA
Startmap = FM_TW00_SCHOOL00
place = EV_SCHOOL00_START_POINT01
continue = yes
NextConditionnext = stopper_next@
ProgressNo450
Timelinestopper_time = main04_040
area_time = dun_0050
chara_time = main04_070
map_time = map0010
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 533, H = 378, X = 542, LB = yes
 
Group (dic798)
DebugGroupNameD005
ChildrenGroup, Group, Group, DungeonEnd
LayoutW = 917, H = 1, X = 22, LB = yes
 
Group (dic748)
DebugGroupNameD005
ChildrenDgFlowBranchSetCounter, Dungeon, Scenario, DgFlowBranch, Dungeon
LayoutW = 404, H = 1, X = 24, LB = yes
 
DgFlowBranchSetCounter (dic705, $0xAB37)
AssignmentSET id_A = 0
Incomingin
Outgoingout
Comment[カウンター初期化]ダンジョン内状態用
DebugNameD005
LayoutW = 306, H = 151, X = 29, LB = yes
 
Dungeon (dic718, $0x0114, $0x0066)
DungeonD005
PartyHERO, PARTNER, NUMERA
FixedPartyLabeldun_0050
Floorout = @EV#0
FlowTypescenario
ProgressNo450
Incomingstart, continue
Outgoingescape, dead, giveup, wind, out@EV#0
DebugNameD005
DebugMenuTagDungeon
LayoutW = 306, H = 405, X = 29, LB = yes
 
Scenario (dic724, $0x0120)
ScriptEntriesmain04_gakkouranomoritochuu01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamegakkouranomoritochuu.mstxt
DebugMenuTagmain04
LayoutW = 300, H = 194, X = 20, LB = yes
 
DgFlowBranch (dic732, $0xAFBD, $0x77CC)
LogicIF true THEN SET id_A = 1 ; GOTO flow_A
Incomingin, reset_zero
Outgoingflow_A
DebugNameD005
LayoutW = 300, H = 205, X = 24, LB = yes
 
Dungeon (dic744, $0x54A1, $0x628F)
DungeonD005
PartyHERO, PARTNER, NUMERA
FixedPartyLabeldun_0050
Floorin = @EV#0
FlowTypescenario
ProgressNo450
Incomingstart, continue
Outgoingclear, escape, dead, giveup, wind
DebugNameD005
DebugMenuTagDungeon
LayoutW = 306, H = 408, X = 24, LB = yes
 
Group (dic772)
DebugGroupNameD005
ChildrenDgFlowBranch, Dungeon
LayoutW = 428, H = 1, X = 469, LB = no
 
DgFlowBranch (dic756, $0x0504, $0x3A2B)
LogicIF id_A 0 THEN GOTO flow_A ELSE GOTO flow_B
Incomingin, reset_zero
Outgoingflow_A, flow_B
DebugNameD005
LayoutW = 300, H = 205, X = 33, LB = yes
 
Dungeon (dic768, $0x74F2, $0x7B1A)
DungeonD005
PartyHERO, PARTNER, NUMERA
FixedPartyLabeldun_0050
Floor
FlowTypescenario
ProgressNo450
Incomingstart, continue
Outgoingclear, escape, dead, giveup, wind
DebugNameD005
LayoutW = 306, H = 408, X = 20, LB = yes
 
Group (dic788)
DebugGroupNameD005
ChildrenScenario, DungeonEnd
LayoutW = 637, H = 1, X = 20, LB = yes
 
Scenario (dic778, $0x9C4B)
ScriptEntrieshanyou_result_escape01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameD005
DebugMenuTagDungeon
LayoutW = 300, H = 194, X = 20, LB = yes
 
DungeonEnd (dic784, $0xDAE5)
Incomingin
Outgoingout
DebugNameD005
DebugMenuTagDungeon
LayoutW = 285, H = 124, X = 332, LB = no
 
DungeonEnd (dic794, $0xCE17)
Incomingin
Outgoingout
DebugNameD005
DebugMenuTagDungeon
LayoutW = 285, H = 124, X = 32, LB = yes
 
Scenario (dic804, $0x0124)
ScriptEntriesmain04_gakkouranomoriclear1st01
main04_gakkouranomoriclear1st02
main04_gakkouranomoriclear1st03
main04_gakkouranomoriclear1st04
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamegakkouranomoriclear1st.mstxt
DebugMenuTagmain04
LayoutW = 300, H = 251, X = 40, LB = yes
 
AskSave (dic810, $0x02C5)
Typenormal
Incomingin
Outgoingout
DebugNameAfter
DebugMenuTagsystem
LayoutW = 285, H = 151, X = 45, LB = yes
 
Scenario (dic816, $0x0128)
ScriptEntriesmain04_gakkouranomoriclear1st05
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagmain04
LayoutW = 300, H = 194, X = 43, LB = yes
 
FreeMove (dic826, $0x0074)
Startmap = FM_TW00_HOME01
place = EV_HOME01_START_POINT01
continue = yes
NextConditionnext = hit@TR_TW00_HOME_01_CENTER
ProgressNo450
Timelinearea_time = dun_0055
map_time = map0010
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 533, H = 378, X = 40, LB = yes
 
Scenario (dic832, $0x0136)
ScriptEntriesmain04_ippikidegakkouhe01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameippikidegakkouhe.mstxt
DebugMenuTagmain04
LayoutW = 300, H = 194, X = 40, LB = yes
 
FreeMove (dic842, $0x0078)
Startmap = FM_TW00_HOME01
place = EV_HOME01_START_POINT02
continue = yes
NextConditionnext = hit@MV#FM_TW00_SCHOOL00
ProgressNo450
Timelinestopper_time = main04_110
area_time = dun_0055
chara_time = main04_100
map_time = map0010
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 533, H = 378, X = 38, LB = yes
 
Scenario (dic848, $0xC1A0)
ScriptEntriesmain04_yumewowarawareru01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameyumewowarawareru.mstxt
DebugMenuTagmain04
LayoutW = 300, H = 194, X = 41, LB = yes
 
AskSave (dic854, $0x8E3A)
Typenormal
Incomingin
Outgoingout
DebugMenuTagsystem
LayoutW = 285, H = 151, X = 39, LB = yes
 
Scenario (dic860, $0x0140)
ScriptEntriesmain04_yumewowarawareru02
main04_yumewowarawareru03
main04_yumewowarawareru04
main04_yumewowarawareru05
main04_yumewowarawareru06
main04_yumewowarawareru07
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagmain04
LayoutW = 300, H = 308, X = 40, LB = yes
 
Scenario (dic866, $0x0148)
ScriptEntriesmain04_kirarayamayarareta01
main04_kirarayamayarareta02
main04_kirarayamayarareta03
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamekirarayamayarareta.mstxt
DebugMenuTagmain04
LayoutW = 300, H = 232, X = 622, LB = yes
 
FreeMove (dic876, $0x0086)
FollowCharsSHIKIJIKA_SPRING, NYASUPAA
Startmap = FM_TW00_SCHOOL00
place = EV_SCHOOL00_START_POINT01
continue = yes
NextConditionnext = stopper_next@
ProgressNo470
Timelinestopper_time = main04_130
area_time = dun_0060
chara_time = main04_120
map_time = map0010
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 533, H = 378, X = 41, LB = yes
 
FreeMove (dic886, $0x0002)
FollowCharsSHIKIJIKA_SPRING, NYASUPAA
Startmap = FM_TW00_SCHOOL00
place = EV_SCHOOL00_START_POINT01
continue = yes
NextConditionnext = stopper_next@
ProgressNo470
Timelinestopper_time = main04_130
area_time = dun_0060
chara_time = main04_160
map_time = map0010
Incomingstart
Outgoingnext
DebugNameD006
LayoutW = 533, H = 378, X = 617, LB = no
 
Group (dic924)
DebugGroupNameD006
ChildrenDungeon, Group, DungeonEnd
LayoutW = 737, H = 1, X = 20, LB = yes
 
Dungeon (dic898, $0x0146, $0x0286)
DungeonD006
PartyHERO, NYASUPAA, SHIKIJIKA_SPRING
FixedPartyLabeldun_0060
Floor
FlowTypescenario
ProgressNo470
Incomingstart, continue
Outgoingclear, escape, dead, giveup, wind
DebugNameD006
DebugMenuTagDungeon
LayoutW = 306, H = 408, X = 25, LB = yes
 
Group (dic914)
DebugGroupNameD006
ChildrenScenario, DungeonEnd
LayoutW = 375, H = 1, X = 342, LB = no
 
Scenario (dic904, $0x5000)
ScriptEntrieshanyou_result_escape01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameD006
DebugMenuTagDungeon
LayoutW = 300, H = 194, X = 20, LB = yes
 
DungeonEnd (dic910, $0x0511)
Incomingin
Outgoingout
DebugNameD006
LayoutW = 285, H = 124, X = 24, LB = yes
 
DungeonEnd (dic920, $0xABB3)
Incomingin
Outgoingout
DebugNameD006
DebugMenuTagDungeon
LayoutW = 285, H = 124, X = 20, LB = yes
 
Scenario (dic930, $0x0156)
ScriptEntriesmain04_kirarayamaclear1st01
main04_kirarayamaclear1st02
main04_kirarayamaclear1st03
main04_kirarayamaclear1st04
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamekirarayamaclear1st.mstxt
DebugMenuTagmain04
LayoutW = 300, H = 251, X = 23, LB = yes
 
Scenario (dic936, $0x0158)
ScriptEntrieshanyou_kyoseisave01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagSystem
LayoutW = 300, H = 194, X = 21, LB = yes
 
Group (dic1309)
DebugGroupNamemain05
ChildrenScenario, FreeMove, Scenario, FreeMove, Scenario, FreeMove, Scenario, FreeMove, Scenario, Scenario, Dungeon, DungeonEnd, Scenario, AskSave, Scenario, FreeMove, Scenario, AskSave, FreeMove, ScenarioWithBranch, Scenario, FreeMove, FreeMove, Group, ScenarioWithProgNo, Scenario, Scenario, ScenarioWithProgNo, Scenario
LayoutW = 1854, H = 1, X = 23, LB = yes
 
Scenario (dic946, $0x0160)
ScriptEntriesmain05_m05tsuginoasa01
main05_m05tsuginoasa02
FlowTypenormal
Incomingstart
Outgoingnext
CommentChapter5
DebugNamem04tsuginoasa.mstxt
DebugMenuTagmain05
LayoutW = 300, H = 213, X = 37, LB = yes
 
FreeMove (dic956, $0x000C)
Startmap = FM_TW00_HOME01
place = EV_HOME01_START_POINT01
continue = yes
NextConditionnext = hit@TR_TW00_HOME_01_CENTER
ProgressNo500
Timelinearea_time = dun_0065
map_time = ev050_010
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 533, H = 378, X = 40, LB = yes
 
Scenario (dic962, $0x9001)
ScriptEntriesmain05_konohanakaettekiteta01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamekonohanakaettekiteta.mstxt
DebugMenuTagmain05
LayoutW = 300, H = 194, X = 40, LB = yes
 
FreeMove (dic972, $0x0016)
Startmap = FM_TW00_HOME01
place = START#FM_TW00_ALL
continue = yes
NextConditionnext = hit@MV#FM_TW00_ALL
ProgressNo500
Timelinearea_time = dun_0065
chara_time = main05_020
map_time = map0010
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 533, H = 378, X = 37, LB = yes
 
Scenario (dic978, $0x9003)
ScriptEntriesmain05_mukaenikonai01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamemukaenikonai.mstxt
DebugMenuTagmain05
LayoutW = 300, H = 194, X = 38, LB = yes
 
FreeMove (dic988, $0x0017)
Startmap = FM_TW00_ALL
place = START#FM_TW00_HOME01
continue = yes
NextConditionnext = hit@TR_TW00_ALL_CENTER
ProgressNo500
Timelinearea_time = dun_0065
chara_time = main05_030
map_time = map0010
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 533, H = 378, X = 40, LB = yes
 
Scenario (dic994, $0x9005)
ScriptEntriesmain05_hachimitsushuukakunojiki01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamehachimitsushuukakunojiki.mstxt
DebugMenuTagmain05
LayoutW = 300, H = 194, X = 38, LB = yes
 
FreeMove (dic1004, $0x0021)
Startmap = FM_TW00_ALL
place = EV_TW00_ALL_START_POINT06
continue = yes
NextConditionnext = hit@MV#FM_TW00_SCHOOL00
ProgressNo500
Timelinestopper_time = school_hanyou
area_time = dun_0067
chara_time = main05_040
map_time = map0010
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 533, H = 378, X = 43, LB = yes
 
Scenario (dic1010, $0x9007)
ScriptEntriesmain05_shujinkounohimitsu01
main05_shujinkounohimitsu02
main05_shujinkounohimitsu03
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameshujinkounohimitsu.mstxt
DebugMenuTagmain05
LayoutW = 300, H = 232, X = 38, LB = yes
 
Scenario (dic1016, $0x9008)
ScriptEntriesmain05_renkeijisshuukaishi01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamerenkeijisshuukaishi.mstxt
DebugMenuTagmain05
LayoutW = 300, H = 194, X = 38, LB = yes
 
Dungeon (dic1028, $0x16BA, $0x265C)
DungeonD032
FixedPartyLabeldun_0067
Floor
FlowTypescenario
ProgressNo525
Incomingstart, continue
Outgoingclear, escape, dead, giveup, wind
DebugNameAfter
DebugMenuTagDungeon
LayoutW = 306, H = 373, X = 42, LB = yes
 
DungeonEnd (dic1034, $0x28B1)
Incomingin
Outgoingout
DebugNameD032
DebugMenuTagDungeon
LayoutW = 285, H = 124, X = 44, LB = yes
 
Scenario (dic1040, $0x9009)
ScriptEntriesmain05_renkeijisshuushuuryou01
main05_renkeijisshuushuuryou02
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamerenkeijisshuushuuryou.mstxt
DebugMenuTagmain05
LayoutW = 300, H = 213, X = 38, LB = yes
 
AskSave (dic1046, $0x104F)
Typenormal
Incomingin
Outgoingout
DebugNameAfter
DebugMenuTagsystem
LayoutW = 285, H = 151, X = 39, LB = yes
 
Scenario (dic1052, $0x7887)
ScriptEntriesmain05_renkeijisshuushuuryou03
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagmain05
LayoutW = 300, H = 194, X = 37, LB = yes
 
FreeMove (dic1062, $0x0023)
Startmap = FM_TW00_HOME01
place = EV_HOME01_START_POINT01
continue = yes
NextConditionnext = hit@MV#FM_TW00_SCHOOL00
ProgressNo550
Timelinestopper_time = school_hanyou
area_time = dun_0065
chara_time = main05_070
map_time = map0010
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 533, H = 378, X = 39, LB = yes
 
Scenario (dic1068, $0x9011)
ScriptEntriesmain05_rozeria01
main05_rozeria02
main05_rozeria03
main05_rozeria04
main05_rozeria05
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamerozeria.mstxt
DebugMenuTagmain05
LayoutW = 300, H = 270, X = 38, LB = yes
 
AskSave (dic1074, $0x40E1)
Typenormal
Incomingin
Outgoingout
DebugNameAfter
DebugMenuTagsystem
LayoutW = 285, H = 151, X = 44, LB = yes
 
FreeMove (dic1085, $0x0025)
Startmap = FM_TW00_ALL
place = START#FM_TW00_SCHOOL00
continue = yes
NextConditionnext = hit@TR_TW00_ALL_DGFRONT
ProgressNo550
Timelinestopper_time = main05_070
area_time = dun_0070
chara_time = main05_080
map_time = map0010
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 533, H = 375, X = 40, LB = yes
 
ScenarioWithBranch (dic1093, $0x048E)
Branchesselect1, select2
ScriptEntriesmain05_shinjirupartner01
Incomingstart
Outgoingselect1, select2
DebugNameshinjirupartner.mstxt
DebugMenuTagmain05
LayoutW = 300, H = 229, X = 37, LB = yes
 
Scenario (dic1099, $0x9022)
ScriptEntriesmain05_kannrosougenyarareta01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagmain05
LayoutW = 300, H = 194, X = 605, LB = no
 
FreeMove (dic1109, $0x0027)
FollowCharsPARTNER
Startmap = FM_TW00_ALL
place = EV_TW00_ALL_START_POINT03
continue = yes
NextConditionnext = stopper_next@
ProgressNo550
Timelinestopper_time = main05_100
area_time = dun_0070
chara_time = main05_090
map_time = map0010
Incomingstart
Outgoingnext
DebugNameD007
LayoutW = 533, H = 378, X = 29, LB = yes
 
FreeMove (dic1119, $0xEAE3)
FollowCharsPARTNER
Startmap = FM_TW00_ALL
place = EV_TW00_ALL_START_POINT03
continue = yes
NextConditionnext = stopper_next@
ProgressNo550
Timelinestopper_time = main05_100
area_time = dun_0070
chara_time = main05_130
map_time = map0010
Incomingstart
Outgoingnext
DebugNameD007
LayoutW = 533, H = 378, X = 594, LB = no
 
Group (dic1273)
DebugGroupNameD007
ChildrenGroup, Group, Group, DungeonEnd
LayoutW = 1814, H = 1, X = 20, LB = yes
 
Group (dic1154)
DebugGroupNameD007
ChildrenDgFlowBranchSetCounter, Dungeon, Scenario, DungeonEnd
LayoutW = 425, H = 1, X = 20, LB = yes
 
DgFlowBranchSetCounter (dic1125, $0x75D5)
AssignmentSET id_B = 0
Incomingin
Outgoingout
Comment[カウンター初期化]ダンジョン内状態用
DebugNameD007
LayoutW = 306, H = 151, X = 20, LB = yes
 
Dungeon (dic1138, $0x9016, $0x0287)
DungeonD007
PartyHERO, PARTNER
FixedPartyLabeldun_0070
Floorout = @STAGING_POST#0
FlowTypescenario
ProgressNo550
Incomingstart, continue
Outgoingescape, dead, giveup, wind, out@STAGING_POST#0
DebugNameD007
DebugMenuTagDungeon
LayoutW = 306, H = 386, X = 22, LB = yes
 
Scenario (dic1144, $0x9018)
ScriptEntrieshanyou_result_escape01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameD007
DebugMenuTagDungeon
LayoutW = 300, H = 194, X = 27, LB = yes
 
DungeonEnd (dic1150, $0x0C43)
Incomingin
Outgoingout
DebugNamekannrosougenyarareta.mstxt
LayoutW = 286, H = 124, X = 31, LB = yes
 
Group (dic1215)
DebugGroupNameD007
ChildrenDgFlowBranch, DgStagingPost, DgStagingPost, DgFlowBranchSetCounter, Dungeon, Scenario, Scenario
LayoutW = 651, H = 1, X = 462, LB = no
 
DgFlowBranch (dic1162, $0xF42B, $0xB7D5)
LogicIF id_B 2 THEN GOTO flow_A ELSE GOTO flow_B
Incomingin, reset_zero
Outgoingflow_A, flow_B
DebugNameD007
LayoutW = 300, H = 205, X = 319, LB = yes
 
DgStagingPost (dic1171, $0x81F2)
MapFM_DG07_RELAYPOINT01
Timelinechara_time = dg07_relaypoint01
Incomingstart
Outgoingenter, back
DebugNameD007
DebugMenuTagFreeMove
LayoutW = 298, H = 208, X = 20, LB = yes
 
DgStagingPost (dic1180, $0x9B68)
MapFM_DG07_RELAYPOINT01
Timelinechara_time = dg07_relaypoint02
Incomingstart
Outgoingenter, back
DebugNameD007
LayoutW = 298, H = 208, X = 333, LB = no
 
DgFlowBranchSetCounter (dic1186, $0x93E4)
AssignmentSET id_B = 1
Incomingin
Outgoingout
Comment[カウンター変更]中継地点以後状態
DebugNameD007
LayoutW = 306, H = 151, X = 27, LB = yes
 
Dungeon (dic1199, $0xDA76, $0x31F7)
DungeonD007
PartyHERO, PARTNER
FixedPartyLabeldun_0070
Floorin = @STAGING_POST#0
out = @END
FlowTypescenario
ProgressNo550
Incomingstart, continue
Outgoingescape, dead, giveup, wind, out@END
DebugNameD007
DebugMenuTagDungeon
LayoutW = 306, H = 386, X = 27, LB = yes
 
Scenario (dic1205, $0x5E68)
ScriptEntrieshanyou_result_escape01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameD007
DebugMenuTagDungeon
LayoutW = 300, H = 194, X = 26, LB = yes
 
Scenario (dic1211, $0x0044)
ScriptEntriesmain05_kannrosougenchukeiyarare01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamekannrosougenchukeiyarare.mstxt
DebugMenuTagmain05
LayoutW = 300, H = 194, X = 26, LB = yes
 
Group (dic1263)
DebugGroupNameD007
ChildrenDgFlowBranch, Scenario, Scenario, Dungeon, Scenario, Scenario
LayoutW = 653, H = 1, X = 1141, LB = no
 
DgFlowBranch (dic1223, $0xC629, $0xFE87)
LogicIF id_B 2 THEN SET id_B = 4 ; GOTO flow_A ELSE GOTO flow_B
Incomingin, reset_zero
Outgoingflow_A, flow_B
DebugNameD007
LayoutW = 300, H = 205, X = 20, LB = yes
 
Scenario (dic1229, $0x9027)
ScriptEntriesmain05_kannrosougenboss1st01
FlowTypenormal
Incomingstart
Outgoingnext
Comment本来はボス戦に繋がります
DebugNamekannrosougenboss1st.mstxt
DebugMenuTagmain05
LayoutW = 300, H = 194, X = 20, LB = yes
 
Scenario (dic1235, $0x9031)
ScriptEntriesmain05_kannrosougenboss2nd01
FlowTypenormal
Incomingstart
Outgoingnext
Comment本来はボス戦に繋がります
DebugNamekannrosougenboss2nd.mstxt
DebugMenuTagmain05
LayoutW = 300, H = 194, X = 333, LB = no
 
Dungeon (dic1247, $0xD672, $0x575D)
DungeonD007
PartyHERO, PARTNER
FixedPartyLabeldun_0070
Floorin = @BOSS#0
FlowTypescenario
ProgressNo550
Incomingstart, continue
Outgoingclear, escape, dead, giveup, wind
Commentα2では飛ばします
DebugNameD007
DebugMenuTagDungeon
LayoutW = 306, H = 389, X = 326, LB = yes
 
Scenario (dic1253, $0xEE14)
ScriptEntrieshanyou_result_escape01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameD007
DebugMenuTagDungeon
LayoutW = 300, H = 194, X = 333, LB = yes
 
Scenario (dic1259, $0x9029)
ScriptEntriesmain05_kannrosougenbossyarareta01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamekannrosougenbossyarareta.mstxt
DebugMenuTagmain05
LayoutW = 300, H = 194, X = 329, LB = yes
 
DungeonEnd (dic1269, $0xB44F)
Incomingin
Outgoingout
DebugNameD007
LayoutW = 285, H = 124, X = 30, LB = yes
 
ScenarioWithProgNo (dic1280, $0x9349)
ScriptEntriesmain05_kannrosougenbosswin01
ProgressNo580
Timelinearea_time = dun_0075
Incomingstart
Outgoingnext
DebugNamekannrosougenbosswin.mstxt
DebugMenuTagmain05
LayoutW = 306, H = 231, X = 44, LB = yes
 
Scenario (dic1286, $0x9042)
ScriptEntrieshanyou_kyoseisave01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagSystem
LayoutW = 300, H = 194, X = 50, LB = yes
 
Scenario (dic1292, $0xA138)
ScriptEntriesmain05_kizunasukaafu01
main05_kizunasukaafu02
main05_kizunasukaafu03
main05_kizunasukaafu04
main05_kizunasukaafu05
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamekizunasukaafu.mstxt
DebugMenuTagmain05
LayoutW = 300, H = 270, X = 46, LB = yes
 
ScenarioWithProgNo (dic1299, $0x37FB)
ScriptEntriesmain05_kaiyoude01
main05_kaiyoude02
main05_kaiyoude03
main05_kaiyoude04
ProgressNo590
Timelinearea_time = dun_0075
Incomingstart
Outgoingnext
DebugNamekaiyoude.mstxt
DebugMenuTagmain05
LayoutW = 306, H = 288, X = 43, LB = yes
 
Scenario (dic1305, $0x9046)
ScriptEntrieshanyou_kyoseisave01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagSystem
LayoutW = 300, H = 194, X = 38, LB = yes
 
Group (dic1659)
DebugGroupNamemain06
ChildrenScenario, FreeMove, Scenario, FreeMove, Scenario, FreeMove, Scenario, FreeMove, Scenario, AskSave, Scenario, FreeMove, Scenario, FreeMove, Scenario, FreeMove, ScenarioWithBranch, Scenario, FreeMove, FreeMove, ScenarioWithBranch, Group, ScenarioWithProgNo, Scenario, Scenario, ScenarioWithProgNo
LayoutW = 1948, H = 1, X = 24, LB = yes
 
Scenario (dic1315, $0x9047)
ScriptEntriesmain06_nazonotabipokemon01
main06_nazonotabipokemon02
main06_nazonotabipokemon03
main06_nazonotabipokemon04
main06_nazonotabipokemon05
FlowTypenormal
Incomingstart
Outgoingnext
CommentChapter6
DebugNamenazonotabipokemon.mstxt
DebugMenuTagmain06
LayoutW = 300, H = 270, X = 24, LB = yes
 
FreeMove (dic1325, $0xE53C)
Startmap = FM_TW00_HOME01
place = EV_HOME01_START_POINT01
continue = yes
NextConditionnext = hit@TR_TW00_HOME_01_CENTER
ProgressNo600
Timelinearea_time = dun_0075
chara_time = main06_010
map_time = map0010
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 533, H = 378, X = 26, LB = yes
 
Scenario (dic1331, $0x9832)
ScriptEntriesmain06_scarfnohanashi01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagmain06
LayoutW = 300, H = 194, X = 25, LB = yes
 
FreeMove (dic1341, $0x9180)
Startmap = FM_TW00_HOME01
place = EV_HOME01_START_POINT01
continue = yes
NextConditionnext = hit@MV#FM_TW00_ALL
ProgressNo600
Timelinearea_time = dun_0075
chara_time = main06_010
map_time = map0010
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 533, H = 378, X = 24, LB = yes
 
Scenario (dic1347, $0x9049)
ScriptEntriesmain06_m06isshonitoukou01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamem06isshonitoukou.mstxt
DebugMenuTagmain06
LayoutW = 300, H = 194, X = 23, LB = yes
 
FreeMove (dic1357, $0x9120)
FollowCharsPARTNER
Startmap = FM_TW00_ALL
place = START#FM_TW00_HOME01
continue = yes
NextConditionnext = hit@TR_TW00_ALL_CENTER
ProgressNo600
Timelinearea_time = dun_0075
chara_time = main06_020
map_time = map0010
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 533, H = 378, X = 23, LB = yes
 
Scenario (dic1363, $0x9051)
ScriptEntriesmain06_dennryuu01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamedennryuu.mstxt
DebugMenuTagmain06
LayoutW = 300, H = 194, X = 23, LB = yes
 
FreeMove (dic1373, $0x9052)
FollowCharsPARTNER
Startmap = FM_TW00_ALL
place = EV_TW00_ALL_START_POINT02
continue = no
NextConditionnext = hit@TR_TW00_ALL_TOSCHOOL
ProgressNo600
Timelinestopper_time = school_hanyou02
area_time = dun_0075
chara_time = main06_030
map_time = map0010
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 533, H = 378, X = 23, LB = yes
 
Scenario (dic1379, $0x9053)
ScriptEntriesmain06_fuanwokakaetegakkouhe01
main06_fuanwokakaetegakkouhe02
main06_fuanwokakaetegakkouhe03
main06_fuanwokakaetegakkouhe04
main06_fuanwokakaetegakkouhe05
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamefuanwokakaetegakkouhe.mstxt
DebugMenuTagmain06
LayoutW = 300, H = 289, X = 22, LB = yes
 
AskSave (dic1385, $0xC4FA)
Typenormal
Incomingin
Outgoingout
DebugNameAfter
DebugMenuTagsystem
LayoutW = 285, H = 151, X = 24, LB = yes
 
Scenario (dic1391, $0x4899)
ScriptEntriesmain06_fuanwokakaetegakkouhe06
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagmain06
LayoutW = 251, H = 197, X = 21, LB = yes
 
FreeMove (dic1401, $0x9054)
FollowCharsPARTNER
Startmap = FM_TW00_SCHOOL00
place = EV_SCHOOL00_START_POINT02
continue = yes
NextConditionnext = hit@MV#FM_TW00_ALL
ProgressNo600
Timelinearea_time = dun_0075
chara_time = main06_040
map_time = map0010
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 533, H = 378, X = 22, LB = yes
 
Scenario (dic1407, $0x9055)
ScriptEntriesmain06_kakureonnotokoroheikou01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamekakureonnotokoroheikou.mstxt
DebugMenuTagmain06
LayoutW = 300, H = 194, X = 21, LB = yes
 
FreeMove (dic1417, $0x9056)
FollowCharsPARTNER
Startmap = FM_TW00_ALL
place = EV_TW00_ALL_START_POINT02
continue = yes
NextConditionnext = talk@KAKUREON
ProgressNo600
Timelinestopper_time = main06_060
area_time = dun_0075
chara_time = main06_050
map_time = map0010
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 533, H = 378, X = 22, LB = yes
 
Scenario (dic1423, $0x9057)
ScriptEntriesmain06_tsunagariorb01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNametsunagariorb.mstxt
DebugMenuTagmain06
LayoutW = 300, H = 194, X = 22, LB = yes
 
FreeMove (dic1433, $0x9058)
FollowCharsPARTNER
Startmap = FM_TW00_ALL
place = EV_TW00_ALL_START_POINT02
continue = yes
NextConditionnext = hit@TR_TW00_ALL_DGFRONT
ProgressNo600
Timelinestopper_time = main06_070
area_time = dun_0080
chara_time = main06_070
map_time = map0010
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 533, H = 378, X = 20, LB = yes
 
ScenarioWithBranch (dic1441, $0xC7C5)
Branchesselect1, select2
ScriptEntriesmain06_dennryuunoyukue01
Incomingstart
Outgoingselect1, select2
DebugNamedennryuunoyukue.mstxt
DebugMenuTagmain06
LayoutW = 300, H = 229, X = 49, LB = yes
 
Scenario (dic1447, $0x9068)
ScriptEntriesmain06_nyorobonriveryarareta01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamenyorobonriveryarareta.mstxt
DebugMenuTagmain06
LayoutW = 300, H = 194, X = 605, LB = no
 
FreeMove (dic1457, $0x9060)
FollowCharsPARTNER
Startmap = FM_TW00_ALL
place = EV_TW00_ALL_START_POINT03
continue = yes
NextConditionnext = hit@TR_TW00_ALL_DGFRONT02
ProgressNo600
Timelinestopper_time = main06_080
area_time = dun_0080
chara_time = main06_080
map_time = map0010
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 533, H = 378, X = 55, LB = yes
 
FreeMove (dic1467, $0x19E0)
FollowCharsPARTNER
Startmap = FM_TW00_ALL
place = EV_TW00_ALL_START_POINT03
continue = yes
NextConditionnext = stopper_next@
ProgressNo600
Timelinestopper_time = main06_090
area_time = dun_0080
chara_time = main06_110
map_time = map0010
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 533, H = 378, X = 612, LB = no
 
ScenarioWithBranch (dic1475, $0xA793)
Branchesselect1, select2
ScriptEntriesmain06_nyorobonrivertyr1st01
Incomingstart
Outgoingselect1, select2
DebugNamenyorobonrivertyr1st.mstxt
DebugMenuTagmain06
LayoutW = 300, H = 229, X = 54, LB = yes
 
Group (dic1629)
DebugGroupNameD008
ChildrenGroup, Group, Group, DungeonEnd
LayoutW = 1887, H = 1, X = 41, LB = yes
 
Group (dic1510)
DebugGroupNameD008
ChildrenDgFlowBranchSetCounter, Dungeon, Scenario, DungeonEnd
LayoutW = 444, H = 1, X = 20, LB = yes
 
DgFlowBranchSetCounter (dic1481, $0x908B)
AssignmentSET id_B = 0
Incomingin
Outgoingout
Comment[カウンター初期化]ダンジョン内状態用
DebugNameD008
LayoutW = 306, H = 151, X = 20, LB = yes
 
Dungeon (dic1494, $0x9062, $0x0288)
DungeonD008
PartyHERO, PARTNER
FixedPartyLabeldun_0080
Floorout = @STAGING_POST#0
FlowTypescenario
ProgressNo600
Incomingstart, continue
Outgoingescape, dead, giveup, wind, out@STAGING_POST#0
DebugNameD008
DebugMenuTagDungeon
LayoutW = 306, H = 386, X = 21, LB = yes
 
Scenario (dic1500, $0x9064)
ScriptEntrieshanyou_result_escape01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameD008
DebugMenuTagDungeon
LayoutW = 300, H = 194, X = 29, LB = yes
 
DungeonEnd (dic1506, $0x6446)
Incomingin
Outgoingout
DebugNameD008
LayoutW = 286, H = 124, X = 32, LB = yes
 
Group (dic1571)
DebugGroupNameD008
ChildrenDgFlowBranch, DgStagingPost, DgStagingPost, DgFlowBranchSetCounter, Dungeon, Scenario, Scenario
LayoutW = 660, H = 1, X = 474, LB = no
 
DgFlowBranch (dic1518, $0x29FA, $0xBB71)
LogicIF id_B 2 THEN GOTO flow_A ELSE GOTO flow_B
Incomingin, reset_zero
Outgoingflow_A, flow_B
DebugNameD008
LayoutW = 300, H = 205, X = 170, LB = yes
 
DgStagingPost (dic1527, $0x3AC2)
MapFM_DG08_RELAYPOINT01
Timelinechara_time = dg08_relaypoint01
Incomingstart
Outgoingenter, back
DebugNameD008
DebugMenuTagFreeMove
LayoutW = 298, H = 208, X = 34, LB = yes
 
DgStagingPost (dic1536, $0x6CD1)
MapFM_DG08_RELAYPOINT01
Timelinechara_time = dg08_relaypoint02
Incomingstart
Outgoingenter, back
DebugNameD008
LayoutW = 298, H = 208, X = 342, LB = no
 
DgFlowBranchSetCounter (dic1542, $0x5D53)
AssignmentSET id_B = 1
Incomingin
Outgoingout
Comment[カウンター変更]中継地点以後状態
DebugNameD008
LayoutW = 306, H = 151, X = 20, LB = yes
 
Dungeon (dic1555, $0xC979, $0x4CF3)
DungeonD008
PartyHERO, PARTNER
FixedPartyLabeldun_0080
Floorin = @STAGING_POST#0
out = @END
FlowTypescenario
ProgressNo600
Incomingstart, continue
Outgoingescape, dead, giveup, wind, out@END
DebugNameD008
DebugMenuTagDungeon
LayoutW = 306, H = 386, X = 24, LB = yes
 
Scenario (dic1561, $0xB4BD)
ScriptEntrieshanyou_result_escape01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameD008
DebugMenuTagDungeon
LayoutW = 300, H = 194, X = 24, LB = yes
 
Scenario (dic1567, $0x0247)
ScriptEntriesmain06_nyorobonriverchukeiyarare01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamenyorobonriverchukeiyarare.mstxt
DebugMenuTagmain06
LayoutW = 300, H = 194, X = 25, LB = yes
 
Group (dic1619)
DebugGroupNameD008
ChildrenDgFlowBranch, Scenario, Scenario, Dungeon, Scenario, Scenario
LayoutW = 678, H = 1, X = 1189, LB = no
 
DgFlowBranch (dic1579, $0xABDF, $0x3805)
LogicIF id_B 2 THEN SET id_B = 4 ; GOTO flow_A ELSE GOTO flow_B
Incomingin, reset_zero
Outgoingflow_A, flow_B
DebugNameD008
LayoutW = 300, H = 205, X = 22, LB = yes
 
Scenario (dic1585, $0x9063)
ScriptEntriesmain06_nyorobonriverboss01
FlowTypenormal
Incomingstart
Outgoingnext
Comment本来はボス戦に繋がります
DebugNamenyorobonriverboss.mstxt
DebugMenuTagmain06
LayoutW = 300, H = 194, X = 20, LB = yes
 
Scenario (dic1591, $0x9092)
ScriptEntriesmain06_nyorobonriverboss2nd01
FlowTypenormal
Incomingstart
Outgoingnext
Comment本来はボス戦に繋がります
DebugNamenyorobonriverboss2nd.mstxt
DebugMenuTagmain06
LayoutW = 300, H = 194, X = 358, LB = no
 
Dungeon (dic1603, $0x8CDF, $0x7A60)
DungeonD008
PartyHERO, PARTNER
FixedPartyLabeldun_0080
Floorin = @BOSS#0
FlowTypescenario
ProgressNo600
Incomingstart, continue
Outgoingclear, escape, dead, giveup, wind
Commentα2では飛ばします
DebugNameD008
DebugMenuTagDungeon
LayoutW = 306, H = 389, X = 23, LB = yes
 
Scenario (dic1609, $0xB2B6)
ScriptEntrieshanyou_result_escape01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameD007
DebugMenuTagDungeon
LayoutW = 300, H = 194, X = 25, LB = yes
 
Scenario (dic1615, $0x9090)
ScriptEntriesmain06_nyorobonriverbossyarareta01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamenyorobonriverbossyarareta.mstxt
DebugMenuTagmain06
LayoutW = 300, H = 194, X = 22, LB = yes
 
DungeonEnd (dic1625, $0xB65B)
Incomingin
Outgoingout
DebugNameD008
LayoutW = 285, H = 124, X = 33, LB = yes
 
ScenarioWithProgNo (dic1636, $0x9BA3)
ScriptEntriesmain06_nyorobonriverbosswin01
ProgressNo690
Timelinearea_time = dun_0085_notQ
Incomingstart
Outgoingnext
DebugNamenyorobonriverbosswin.mstxt
DebugMenuTagmain06
LayoutW = 306, H = 231, X = 74, LB = yes
 
Scenario (dic1642, $0x9097)
ScriptEntrieshanyou_kyoseisave01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagSystem
LayoutW = 300, H = 194, X = 77, LB = yes
 
Scenario (dic1648, $0x9098)
ScriptEntriesmain06_kesseichousadangokko01
main06_kesseichousadangokko02
main06_kesseichousadangokko03
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamekesseichousadangokko.mstxt
DebugMenuTagmain06
LayoutW = 300, H = 232, X = 72, LB = yes
 
ScenarioWithProgNo (dic1655, $0x080F)
ScriptEntrieshanyou_kyoseisave01
ProgressNo695
Timelinearea_time = dun_0085_notQ
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagSystem
LayoutW = 306, H = 231, X = 65, LB = yes
 
Group (dic1868)
DebugGroupNamemain07
ChildrenScenario, FreeMove, Group, AskSave, Scenario, FreeMove, Scenario, FreeMove, Scenario, AskSave, FreeMove, Scenario, FreeMove, AskSave, Scenario, FreeMove, Scenario, AskSave
LayoutW = 1850, H = 1, X = 23, LB = yes
 
Scenario (dic1665, $0x000D)
ScriptEntriesmain07_tuginoasakarahoukago1st01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNametuginoasakarahoukago1st.mstxt
DebugMenuTagmain07
LayoutW = 300, H = 194, X = 36, LB = yes
 
FreeMove (dic1675, $0x000E)
FollowCharsPARTNER
Startmap = FM_TW00_SCHOOL00
place = EV_SCHOOL00_START_POINT02
continue = yes
NextConditionnext = hit@MV#FM_TW00_ALL
ProgressNo695
Timelinearea_time = dun_0085_notQ
chara_time = main07_010
map_time = map0010
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 533, H = 378, X = 40, LB = yes
 
Group (dic1754)
DebugGroupNameQuestTutorial
ChildrenScenarioWithProgNo, FreeMove, Dungeon, Scenario, DungeonEnd, Scenario, FreeMove, DungeonEnd, Scenario, Scenario
DebugMenuTagQuestTutorial
LayoutW = 1810, H = 1, X = 20, LB = yes
 
ScenarioWithProgNo (dic1682, $0xA103)
ScriptEntriesmain07_tsunagariorbnosetsumei01
ProgressNo700
Timelinearea_time = dun_0085_Q
Incomingstart
Outgoingnext
DebugNametsunagariorbnosetsumei.mstxt
DebugMenuTagmain07
LayoutW = 306, H = 231, X = 20, LB = yes
 
FreeMove (dic1692, $0x0018)
FollowCharsPARTNER
Startmap = FM_TW00_ALL
place = EV_TW00_ALL_START_POINT02
continue = no
NextConditionnext = scenario_dg@
ProgressNo700
Timelinestopper_time = main07_020
area_time = dun_0085_Q
chara_time = main07_020
map_time = map0010
Incomingstart
Outgoingnext
Comment(next仮設定)
DebugNameAfter
LayoutW = 533, H = 378, X = 20, LB = yes
 
Dungeon (dic1704, $0x2D16, $0x740E)
DungeonD043
PartyHERO, PARTNER
FixedPartyLabeldun_0085_Q
Floor
FlowTypescenario
ProgressNo700
Incomingstart, continue
Outgoingclear, escape, dead, giveup, wind
Comment(仮設定)
DebugNameQDG
DebugMenuTagDungeon
LayoutW = 306, H = 389, X = 22, LB = yes
 
Scenario (dic1710, $0xB436)
ScriptEntrieshanyou_result_escape01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameQDG
DebugMenuTagDungeon
LayoutW = 300, H = 194, X = 341, LB = no
 
DungeonEnd (dic1716, $0x0E16)
Incomingin
Outgoingout
DebugNameQDG
DebugMenuTagDungeon
LayoutW = 286, H = 124, X = 651, LB = no
 
Scenario (dic1722, $0x114E)
ScriptEntriesmain07_tutorialquestdgyarare01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNametutorialquestdgyarare.mstxt
DebugMenuTagmain07
LayoutW = 300, H = 194, X = 947, LB = no
 
FreeMove (dic1732, $0xAF7A)
FollowCharsPARTNER
Startmap = FM_TW00_ALL
place = EV_TW00_ALL_START_POINT02
continue = yes
NextConditionnext = scenario_dg@
ProgressNo700
Timelinestopper_time = main07_020
area_time = dun_0085_Q
chara_time = main07_020
map_time = map0010
Incomingstart
Outgoingnext
Comment(next仮設定)
DebugNameQDG
LayoutW = 533, H = 378, X = 1257, LB = no
 
DungeonEnd (dic1738, $0xD9A3)
Incomingin
Outgoingout
DebugNameQDG
DebugMenuTagDungeon
LayoutW = 285, H = 124, X = 25, LB = yes
 
Scenario (dic1744, $0x3D52)
ScriptEntrieshanyou_result_clear01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameQDG
DebugMenuTagDungeon
LayoutW = 300, H = 194, X = 25, LB = yes
 
Scenario (dic1750, $0xF78E)
ScriptEntriesmain07_tutorialquestdgclear01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNametutorialquestdgclear.mstxt
DebugMenuTagmain07
LayoutW = 300, H = 194, X = 25, LB = yes
 
AskSave (dic1760, $0xD1B9)
Typenormal
Incomingin
Outgoingout
DebugNameQuestTutorial After
DebugMenuTagsystem
LayoutW = 285, H = 151, X = 47, LB = yes
 
Scenario (dic1766, $0x0019)
ScriptEntrieshanyou_tuginoasakarahoukago01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagmain07
LayoutW = 300, H = 194, X = 38, LB = yes
 
FreeMove (dic1776, $0x2EAE)
FollowCharsPARTNER
Startmap = FM_TW00_SCHOOL00
place = EV_SCHOOL00_START_POINT02
continue = yes
NextConditionnext = hit@MV#FM_TW00_ALL
ProgressNo725
Timelinearea_time = dun_0085
chara_time = main07_025
map_time = map0010
Incomingstart
Outgoingnext
Commentサイクル回数仮繋ぎ
DebugNameAfter
LayoutW = 533, H = 378, X = 48, LB = yes
 
Scenario (dic1782, $0xDD24)
ScriptEntriesmain07_ruchaburuopen01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameruchaburuopen.mstxt
DebugMenuTagmain07
LayoutW = 300, H = 194, X = 48, LB = yes
 
FreeMove (dic1792, $0x0008)
FollowCharsPARTNER
Startmap = FM_TW00_ALL
place = EV_TW00_ALL_START_POINT09
continue = no
NextConditionnext = daily_goal@
ProgressNo725
Timelinearea_time = dun_0085
chara_time = main07_025
map_time = map0010
Incomingstart
Outgoingnext
Commentサイクル回数仮繋ぎ
DebugNameAfter
LayoutW = 533, H = 378, X = 44, LB = yes
 
Scenario (dic1798, $0x001A)
ScriptEntriesmain07_konohanaiewoakeru01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamekonohanaiewoakeru.mstxt
DebugMenuTagmain07
LayoutW = 300, H = 194, X = 40, LB = yes
 
AskSave (dic1804, $0xB47D)
Typeisland_first
Incomingin
Outgoingout
DebugNameAfter
LayoutW = 285, H = 151, X = 46, LB = yes
 
FreeMove (dic1814, $0x001B)
Startmap = FM_TW00_HOME01
place = EV_HOME01_START_POINT01
continue = yes
NextConditionnext = hit@TR_TW00_HOME_01_CENTER
ProgressNo750
Timelinearea_time = dun_0085
map_time = map0010
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 533, H = 378, X = 40, LB = yes
 
Scenario (dic1820, $0x001C)
ScriptEntriesmain07_partnernoteian01
main07_partnernoteian02
main07_partnernoteian03
main07_partnernoteian04
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamepartnernoteian.mstxt
DebugMenuTagmain07
LayoutW = 300, H = 251, X = 40, LB = yes
 
FreeMove (dic1830, $0x001D)
FollowCharsPARTNER
Startmap = FM_TW00_SCHOOL00
place = EV_SCHOOL00_START_POINT02
continue = yes
NextConditionnext = daily_goal@
ProgressNo750
Timelinearea_time = dun_0085
chara_time = main07_040
map_time = map0010
Incomingstart
Outgoingnext
Commentサイクル回数仮繋ぎ
DebugNameAfter
LayoutW = 533, H = 378, X = 40, LB = yes
 
AskSave (dic1836, $0xDEA6)
Typenormal
Incomingin
Outgoingout
DebugNameAfter
LayoutW = 285, H = 151, X = 43, LB = yes
 
Scenario (dic1842, $0x001E)
ScriptEntriesmain07_partnernoiedegohan01
main07_partnernoiedegohan02
main07_partnernoiedegohan03
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamepartnernoiedegohan.mstxt
DebugMenuTagmain07
LayoutW = 300, H = 232, X = 40, LB = yes
 
FreeMove (dic1852, $0x001F)
FollowCharsPARTNER
Startmap = FM_TW00_SCHOOL00
place = EV_SCHOOL00_START_POINT02
continue = yes
NextConditionnext = daily_goal@
ProgressNo750
Timelinearea_time = dun_0085
chara_time = main07_050
map_time = map0010
Incomingstart
Outgoingnext
Commentサイクル回数仮繋ぎ
DebugNameAfter
LayoutW = 533, H = 378, X = 40, LB = yes
 
Scenario (dic1858, $0x002B)
ScriptEntriesmain07_konohanakaetteita01
main07_konohanakaetteita02
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamekonohanakaetteita.mstxt
DebugMenuTagmain07
LayoutW = 300, H = 213, X = 40, LB = yes
 
AskSave (dic1864, $0x3C66)
Typenormal
Incomingin
Outgoingout
DebugNameAfter
LayoutW = 285, H = 151, X = 42, LB = yes
 
Group (dic2119)
DebugGroupNamemain08
ChildrenScenarioWithProgNo, Scenario, FreeMove, Scenario, AskSave, FreeMove, Scenario, FreeMove, Scenario, Scenario, Scenario, AskSave, FreeMove, Scenario, FreeMove, Scenario, FreeMove, Scenario, Scenario, AskSave, FreeMove, Scenario, FreeMove, Scenario, FreeMove, Scenario, AskSave, FreeMove, Scenario, FreeMove, Scenario, AskSave, FreeMove
LayoutW = 584, H = 1, X = 27, LB = yes
 
ScenarioWithProgNo (dic1875, $0x20BC)
ScriptEntriesmain08_korekaranatsuyasumi01
main08_korekaranatsuyasumi02
main08_korekaranatsuyasumi03
ProgressNo800
Timelinearea_time = dun_0085
Incomingstart
Outgoingnext
CommentChapter7
DebugNamekorekaranatsuyasumi.mstxt
DebugMenuTagmain08
LayoutW = 306, H = 269, X = 34, LB = yes
 
Scenario (dic1881, $0x9B3B)
ScriptEntriesmain07_denryumurakarahanareru01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagmain07
LayoutW = 300, H = 194, X = 30, LB = yes
 
FreeMove (dic1891, $0x147B)
FollowCharsPARTNER
Startmap = FM_TW00_ALL
place = EV_TW00_ALL_START_POINT02
continue = yes
NextConditionnext = daily_goal@
ProgressNo800
Timelinearea_time = dun_0088
chara_time = main08_010
map_time = map0010_1
Incomingstart
Outgoingnext
Commentサイクル回数仮繋ぎ
DebugNameAfter
LayoutW = 533, H = 378, X = 31, LB = yes
 
Scenario (dic1897, $0xBE26)
ScriptEntrieshanyou_tuginoasanatsuyasumi01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagmain08
LayoutW = 300, H = 194, X = 23, LB = yes
 
AskSave (dic1903, $0x1B71)
Typenormal
Incomingin
Outgoingout
DebugNameAfter
LayoutW = 286, H = 151, X = 24, LB = yes
 
FreeMove (dic1913, $0xFEC7)
Startmap = FM_TW00_HOME01
place = EV_HOME01_START_POINT01
continue = yes
NextConditionnext = hit@MV#FM_TW00_ALL
ProgressNo810
Timelinearea_time = dun_0088
chara_time = main08_016
map_time = map0010_1
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 533, H = 378, X = 23, LB = yes
 
Scenario (dic1919, $0x5F3E)
ScriptEntrieshanyou_natsuyasumi01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagmain08
LayoutW = 300, H = 194, X = 25, LB = yes
 
FreeMove (dic1929, $0x4D37)
FollowCharsPARTNER
Startmap = FM_TW00_ALL
place = START#FM_TW00_HOME01
continue = yes
NextConditionnext = hit@TR_TW00_ALL_CENTER
ProgressNo810
Timelinearea_time = dun_0088
chara_time = main08_018
map_time = map0010_1
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 533, H = 378, X = 23, LB = yes
 
Scenario (dic1935, $0x003F)
ScriptEntriesmain08_obakenouwasa01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameobakenouwasa.mstxt
DebugMenuTagmain08
LayoutW = 300, H = 194, X = 23, LB = yes
 
Scenario (dic1941, $0x0049)
ScriptEntriesmain08_yorunomimawarikyoutou01
main08_yorunomimawarikyoutou02
main08_yorunomimawarikyoutou03
main08_yorunomimawarikyoutou04
main08_yorunomimawarikyoutou05
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameyorunomimawarikyoutou.mstxt
DebugMenuTagmain08
LayoutW = 300, H = 270, X = 22, LB = yes
 
Scenario (dic1947, $0x004B)
ScriptEntrieshanyou_tuginoasanatsuyasumi01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagmain08
LayoutW = 300, H = 194, X = 21, LB = yes
 
AskSave (dic1953, $0x2479)
Typenormal
Incomingin
Outgoingout
DebugNameAfter
LayoutW = 286, H = 151, X = 20, LB = yes
 
FreeMove (dic1963, $0x0118)
Startmap = FM_TW00_HOME01
place = EV_HOME01_START_POINT01
continue = yes
NextConditionnext = hit@MV#FM_TW00_ALL
ProgressNo810
Timelinearea_time = dun_0088
chara_time = main08_030
map_time = map0010_1
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 533, H = 378, X = 21, LB = yes
 
Scenario (dic1969, $0x004D)
ScriptEntrieshanyou_natsuyasumi01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagmain08
LayoutW = 300, H = 194, X = 21, LB = yes
 
FreeMove (dic1979, $0x0122)
FollowCharsPARTNER
Startmap = FM_TW00_ALL
place = START#FM_TW00_HOME01
continue = yes
NextConditionnext = hit@TR_TW00_ALL_CENTER
ProgressNo810
Timelinearea_time = dun_0088
chara_time = main08_035
map_time = map0010_1
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 533, H = 378, X = 21, LB = yes
 
Scenario (dic1985, $0x004F)
ScriptEntriesmain08_miruhogguuwasaninaru01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamemiruhogguuwasaninaru.mstxt
DebugMenuTagmain08
LayoutW = 300, H = 194, X = 21, LB = yes
 
FreeMove (dic1995, $0x0051)
FollowCharsPARTNER
Startmap = FM_TW00_ALL
place = EV_TW00_ALL_START_POINT08
continue = no
NextConditionnext = daily_goal@
ProgressNo810
Timelinearea_time = dun_0088
chara_time = main08_040
map_time = map0010_1
Incomingstart
Outgoingnext
Commentサイクル回数仮繋ぎ
DebugNameAfter
LayoutW = 533, H = 378, X = 21, LB = yes
 
Scenario (dic2001, $0x005B)
ScriptEntriesmain08_yorunomimawarikamotabu01
main08_yorunomimawarikamotabu02
main08_yorunomimawarikamotabu03
main08_yorunomimawarikamotabu04
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameyorunomimawarikamotabu.mstxt
DebugMenuTagmain08
LayoutW = 300, H = 251, X = 21, LB = yes
 
Scenario (dic2007, $0x005D)
ScriptEntrieshanyou_tuginoasanatsuyasumi01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagmain08
LayoutW = 300, H = 194, X = 21, LB = yes
 
AskSave (dic2013, $0x3D16)
Typenormal
Incomingin
Outgoingout
DebugNameAfter
LayoutW = 286, H = 151, X = 28, LB = yes
 
FreeMove (dic2023, $0x004E)
Startmap = FM_TW00_HOME01
place = EV_HOME01_START_POINT01
continue = yes
NextConditionnext = hit@MV#FM_TW00_ALL
ProgressNo810
Timelinearea_time = dun_0088
chara_time = main08_050
map_time = map0010_1
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 533, H = 378, X = 22, LB = yes
 
Scenario (dic2029, $0x005F)
ScriptEntrieshanyou_natsuyasumi01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagmain08
LayoutW = 300, H = 194, X = 21, LB = yes
 
FreeMove (dic2039, $0x0107)
FollowCharsPARTNER
Startmap = FM_TW00_ALL
place = START#FM_TW00_HOME01
continue = yes
NextConditionnext = hit@TR_TW00_ALL_YSTREET
ProgressNo810
Timelinearea_time = dun_0088
chara_time = main08_055
map_time = map0010_1
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 533, H = 378, X = 22, LB = yes
 
Scenario (dic2045, $0x0063)
ScriptEntriesmain08_genbakenshou01
main08_genbakenshou02
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamegenbakenshou.mstxt
DebugMenuTagmain08
LayoutW = 300, H = 213, X = 21, LB = yes
 
FreeMove (dic2055, $0x0065)
FollowCharsPARTNER
Startmap = FM_TW00_SCHOOL00
place = EV_SCHOOL00_START_POINT02
continue = no
NextConditionnext = daily_goal@
ProgressNo810
Timelinearea_time = dun_0088
chara_time = main08_060
map_time = map0010_1
Incomingstart
Outgoingnext
Commentサイクル回数仮繋ぎ
DebugNameAfter
LayoutW = 533, H = 378, X = 21, LB = yes
 
Scenario (dic2061, $0x0067)
ScriptEntrieshanyou_tuginoasanatsuyasumi01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagmain08
LayoutW = 300, H = 194, X = 21, LB = yes
 
AskSave (dic2067, $0xC297)
Typenormal
Incomingin
Outgoingout
DebugNameAfter
LayoutW = 286, H = 151, X = 27, LB = yes
 
FreeMove (dic2077, $0x010E)
Startmap = FM_TW00_HOME01
place = EV_HOME01_START_POINT01
continue = yes
NextConditionnext = hit@MV#FM_TW00_ALL
ProgressNo810
Timelinearea_time = dun_0088
chara_time = main08_065
map_time = map0010_1
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 533, H = 378, X = 23, LB = yes
 
Scenario (dic2083, $0x006A)
ScriptEntriesmain08_kamonegimitsukaru01
main08_kamonegimitsukaru02
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamekamonegimitsukaru.mstxt
DebugMenuTagmain08
LayoutW = 300, H = 213, X = 21, LB = yes
 
FreeMove (dic2093, $0x006B)
FollowCharsPARTNER
Startmap = FM_TW00_ALL
place = EV_TW00_ALL_START_POINT07
continue = no
NextConditionnext = daily_goal@
ProgressNo810
Timelinearea_time = dun_0088
chara_time = main08_070
map_time = map0010_1
Incomingstart
Outgoingnext
Commentサイクル回数仮繋ぎ
DebugNameAfter
LayoutW = 533, H = 378, X = 21, LB = yes
 
Scenario (dic2099, $0x006C)
ScriptEntrieshanyou_tuginoasanatsuyasumi01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagmain08
LayoutW = 300, H = 194, X = 25, LB = yes
 
AskSave (dic2105, $0x129A)
Typenormal
Incomingin
Outgoingout
DebugNameAfter
LayoutW = 286, H = 151, X = 29, LB = yes
 
FreeMove (dic2115, $0x0134)
Startmap = FM_TW00_HOME01
place = EV_HOME01_START_POINT01
continue = yes
NextConditionnext = hit@MV#FM_TW00_ALL
ProgressNo810
Timelinearea_time = dun_0088
chara_time = main08_075
map_time = map0010_1
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 533, H = 378, X = 23, LB = yes
 
Group (dic2383)
DebugGroupNamemain09
ChildrenScenarioWithProgNo, Scenario, Scenario, Scenario, FreeMove, Scenario, Scenario, AskSave, Scenario, Scenario, FreeMove, FreeMove, Group, ScenarioWithProgNo, Scenario
LayoutW = 1887, H = 1, X = 24, LB = yes
 
ScenarioWithProgNo (dic2126, $0x006F)
ScriptEntriesmain09_yanchamunoteian01
main09_yanchamunoteian02
main09_yanchamunoteian03
main09_yanchamunoteian04
ProgressNo900
Timelinearea_time = dun_0088
Incomingstart
Outgoingnext
CommentChapter8
DebugNameyanchamunoteian.mstxt
DebugMenuTagmain09
LayoutW = 306, H = 288, X = 27, LB = yes
 
Scenario (dic2132, $0x0073)
ScriptEntriesmain09_m09kaerimichi01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamem09kaerimichi.mstxt
DebugMenuTagmain09
LayoutW = 300, H = 194, X = 35, LB = yes
 
Scenario (dic2138, $0x0075)
ScriptEntrieshanyou_kyoseisave01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagSystem
LayoutW = 300, H = 194, X = 39, LB = yes
 
Scenario (dic2144, $0x0077)
ScriptEntriesmain09_m09sonoyoru01
main09_m09sonoyoru02
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamem09sonoyoru.mstxt
DebugMenuTagmain09
LayoutW = 300, H = 213, X = 39, LB = yes
 
FreeMove (dic2154, $0x0079)
Startmap = FM_TW00_HOME01
place = EV_HOME01_START_POINT01
continue = yes
NextConditionnext = stopper_next@
ProgressNo900
Timelinestopper_time = main09_040
area_time = dun_0088
map_time = ev090_030
map_bgm_time = m09_030_02
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 533, H = 378, X = 39, LB = yes
 
Scenario (dic2160, $0x007B)
ScriptEntriesmain09_kimodameshi02
main09_kimodameshi03
main09_kimodameshi04
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamekimodameshi.mstxt
DebugMenuTagmain09
LayoutW = 300, H = 232, X = 40, LB = yes
 
Scenario (dic2166, $0xAA9F)
ScriptEntriesmain09_kietayanchamutachi01
main09_kietayanchamutachi02
main09_kietayanchamutachi03
main09_kietayanchamutachi04
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamekietayanchamutachi.mstxt
DebugMenuTagmain09
LayoutW = 300, H = 270, X = 42, LB = yes
 
AskSave (dic2172, $0x98AE)
Typenormal
Incomingin
Outgoingout
DebugNameAfter
DebugMenuTagsystem
LayoutW = 285, H = 151, X = 41, LB = yes
 
Scenario (dic2178, $0x007D)
ScriptEntriesmain09_kietayanchamutachi05
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagmain09
LayoutW = 300, H = 270, X = 39, LB = yes
 
Scenario (dic2184, $0x0089)
ScriptEntriesmain09_inisienohoneatoyarareta01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameinisienohoneatoyarareta.mstxt
DebugMenuTagmain09
LayoutW = 300, H = 194, X = 644, LB = yes
 
FreeMove (dic2194, $0x007E)
FollowCharsPARTNER#PITTARI
Startmap = FM_TW00_ALL
place = EV_TW00_ALL_START_POINT04
continue = yes
NextConditionnext = stopper_dg_next@dun_0090
ProgressNo950
Timelinestopper_time = main09_070
area_time = dun_0090
chara_time = main09_060
map_time = map0030
map_bgm_time = m09_060_05
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 533, H = 378, X = 39, LB = yes
 
FreeMove (dic2204, $0x0921)
FollowCharsPARTNER#PITTARI
Startmap = FM_TW00_ALL
place = EV_TW00_ALL_START_POINT04
continue = yes
NextConditionnext = stopper_dg_next@dun_0090
ProgressNo950
Timelinestopper_time = main09_070
area_time = dun_0090
chara_time = main09_080
map_time = map0030
map_bgm_time = m09_060_05
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 533, H = 378, X = 645, LB = no
 
Group (dic2366)
DebugGroupNameD009
ChildrenGroup, Group, Group, DungeonEnd
LayoutW = 1847, H = 1, X = 20, LB = yes
 
Group (dic2239)
DebugGroupNameD009
ChildrenDgFlowBranchSetCounter, Dungeon, Scenario, DungeonEnd
LayoutW = 445, H = 1, X = 20, LB = yes
 
DgFlowBranchSetCounter (dic2210, $0x4AD5)
AssignmentSET id_B = 0
Incomingin
Outgoingout
Comment[カウンター初期化]ダンジョン内状態用
DebugNameD009
LayoutW = 306, H = 151, X = 58, LB = yes
 
Dungeon (dic2223, $0x0081, $0x0289)
DungeonD009
PartyHERO, PARTNER, NYASUPAA
FixedPartyLabeldun_0090
Floorout = @STAGING_POST#0
FlowTypescenario
ProgressNo950
Incomingstart, continue
Outgoingescape, dead, giveup, wind, out@STAGING_POST#0
CommentNYASUPAA固定はα2用
DebugNameD009
DebugMenuTagDungeon
LayoutW = 306, H = 405, X = 22, LB = yes
 
Scenario (dic2229, $0x0083)
ScriptEntrieshanyou_result_escape01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameD009
DebugMenuTagDungeon
LayoutW = 300, H = 194, X = 22, LB = yes
 
DungeonEnd (dic2235, $0x0C45)
Incomingin
Outgoingout
DebugNameD009
LayoutW = 286, H = 124, X = 20, LB = yes
 
Group (dic2308)
DebugGroupNameD009
ChildrenDgFlowBranch, Scenario, DgFlowBranch, DgStagingPost, DgStagingPost, Dungeon, Scenario, Scenario
LayoutW = 677, H = 1, X = 475, LB = no
 
DgFlowBranch (dic2247, $0x37E1, $0x2507)
LogicIF id_B 0 THEN SET id_B = 1 ; GOTO flow_A ELSE GOTO flow_B
Incomingin, reset_zero
Outgoingflow_A, flow_B
DebugNameD009
LayoutW = 300, H = 205, X = 21, LB = yes
 
Scenario (dic2253, $0x008A)
ScriptEntriesmain09_inisienohoneatochuukei1st01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameinisienohoneatochuukei1st.mstxt
DebugMenuTagmain09
LayoutW = 300, H = 194, X = 20, LB = yes
 
DgFlowBranch (dic2261, $0x0E06, $0x87B7)
LogicIF id_B 2 THEN GOTO flow_A ELSE GOTO flow_B
Incomingin, reset_zero
Outgoingflow_A, flow_B
DebugNameD009
LayoutW = 300, H = 205, X = 357, LB = no
 
DgStagingPost (dic2270, $0xAF86)
MapFM_DG09_RELAYPOINT01
Timelinechara_time = dg09_relaypoint01
Incomingstart
Outgoingenter, back
DebugNameD009
DebugMenuTagFreeMove
LayoutW = 285, H = 188, X = 20, LB = yes
 
DgStagingPost (dic2279, $0xE34D)
MapFM_DG09_RELAYPOINT01
Timelinechara_time = dg09_relaypoint02
Incomingstart
Outgoingenter, back
DebugNameD009
DebugMenuTagFreeMove
LayoutW = 286, H = 188, X = 330, LB = no
 
Dungeon (dic2292, $0xD407, $0x1FE8)
DungeonD009
PartyHERO, PARTNER, NYASUPAA
FixedPartyLabeldun_0090
Floorin = @STAGING_POST#0
out = @END
FlowTypescenario
ProgressNo950
Incomingstart, continue
Outgoingescape, dead, giveup, wind, out@END
CommentNYASUPAA固定はα2用
DebugNameD009
DebugMenuTagDungeon
LayoutW = 306, H = 405, X = 25, LB = yes
 
Scenario (dic2298, $0x0B3B)
ScriptEntrieshanyou_result_escape01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameD009
DebugMenuTagDungeon
LayoutW = 300, H = 194, X = 25, LB = yes
 
Scenario (dic2304, $0xA065)
ScriptEntriesmain09_inisienohoneatochukeiyarare01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameinisienohoneatochukeiyarare.mstxt
DebugMenuTagmain09
LayoutW = 300, H = 194, X = 25, LB = yes
 
Group (dic2356)
DebugGroupNameD009
ChildrenDgFlowBranch, Scenario, Scenario, Dungeon, Scenario, Scenario
LayoutW = 665, H = 1, X = 1162, LB = no
 
DgFlowBranch (dic2316, $0x58AB, $0xE394)
LogicIF id_B 2 THEN SET id_B = 4 ; GOTO flow_A ELSE GOTO flow_B
Incomingin, reset_zero
Outgoingflow_A, flow_B
DebugNameD009
LayoutW = 300, H = 205, X = 20, LB = yes
 
Scenario (dic2322, $0x008C)
ScriptEntriesmain09_inisienohoneatoboss1st01
main09_inisienohoneatoboss1st02
main09_inisienohoneatoboss1st03
main09_inisienohoneatoboss1st04
FlowTypenormal
Incomingstart
Outgoingnext
Comment本来はボス戦に繋がります
DebugNameinisienohoneatoboss1st.mstxt
DebugMenuTagmain09
LayoutW = 300, H = 251, X = 20, LB = yes
 
Scenario (dic2328, $0x008F)
ScriptEntriesmain09_inisienohoneatoboss2nd01
FlowTypenormal
Incomingstart
Outgoingnext
Comment本来はボス戦に繋がります
DebugNameinisienohoneatoboss2nd.mstxt
DebugMenuTagmain09
LayoutW = 300, H = 194, X = 345, LB = no
 
Dungeon (dic2340, $0x7617, $0xD887)
DungeonD009
PartyHERO, PARTNER, NYASUPAA
FixedPartyLabeldun_0090
Floorin = @BOSS#0
FlowTypescenario
ProgressNo950
Incomingstart, continue
Outgoingclear, escape, dead, giveup, wind
CommentNYASUPAA固定はα2用
DebugNameD009
DebugMenuTagDungeon
LayoutW = 306, H = 408, X = 22, LB = yes
 
Scenario (dic2346, $0x0412)
ScriptEntrieshanyou_result_escape01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameD009
DebugMenuTagDungeon
LayoutW = 300, H = 194, X = 22, LB = yes
 
Scenario (dic2352, $0x008D)
ScriptEntriesmain09_inisienohoneatobossyarareta01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameinisienohoneatobossyarareta.mstxt
DebugMenuTagmain09
LayoutW = 300, H = 194, X = 22, LB = yes
 
DungeonEnd (dic2362, $0x46B3)
Incomingin
Outgoingout
DebugNameD009
LayoutW = 285, H = 124, X = 29, LB = yes
 
ScenarioWithProgNo (dic2373, $0xE93C)
ScriptEntriesmain09_inisienohoneatobosswin01
main09_inisienohoneatobosswin01_5
main09_inisienohoneatobosswin02
main09_inisienohoneatobosswin03
main09_inisienohoneatobosswin04
main09_inisienohoneatobosswin05
ProgressNo990
Timelinearea_time = dun_0095
Incomingstart
Outgoingnext
DebugNameinisienohoneatobosswin.mstxt
DebugMenuTagmain09
LayoutW = 306, H = 326, X = 45, LB = yes
 
Scenario (dic2379, $0x0093)
ScriptEntrieshanyou_kyoseisave01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagSystem
LayoutW = 300, H = 194, X = 38, LB = yes
 
Group (dic2794)
DebugGroupNamemain10
ChildrenScenario, FreeMove, Scenario, FreeMove, Scenario, ScenarioWithBranch, Group, Group, Group, Group, Group, Scenario, AskSave, Scenario, FreeMove, Scenario, FreeMove, Scenario, FreeMove, Scenario, AskSave, Scenario, FreeMove, Scenario, FreeMove, Scenario, Scenario, FreeMove, FreeMove, Group, Scenario, Group, Scenario, Scenario
LayoutW = 2153, H = 1, X = 24, LB = yes
 
Scenario (dic2389, $0x0097)
ScriptEntriesmain10_sekkyounoatonoasa01
main10_sekkyounoatonoasa02
FlowTypenormal
Incomingstart
Outgoingnext
CommentChapter9
DebugNamesekkyounoatonoasa.mstxt
DebugMenuTagmain10
LayoutW = 300, H = 213, X = 49, LB = yes
 
FreeMove (dic2399, $0x0099)
Startmap = FM_TW00_HOME01
place = EV_HOME01_START_POINT01
continue = yes
NextConditionnext = hit@TR_TW00_HOME_01_CENTER
ProgressNo1000
Timelinearea_time = dun_0095
chara_time = main10_010
map_time = ev100_020AQ
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 533, H = 378, X = 49, LB = yes
 
Scenario (dic2405, $0x009A)
ScriptEntriesmain10_konohananohanashi01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamekonohananohanashi.mstxt
DebugMenuTagmain10
LayoutW = 300, H = 194, X = 49, LB = yes
 
FreeMove (dic2415, $0x009B)
Startmap = FM_TW00_HOME01
place = START#FM_TW00_ALL
continue = yes
NextConditionnext = hit@MV#FM_TW00_ALL
ProgressNo1000
Timelinearea_time = dun_0095
chara_time = main10_020
map_time = map0010_1
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 533, H = 378, X = 49, LB = yes
 
Scenario (dic2421, $0x009C)
ScriptEntriesmain10_partnernokawarini01
main10_partnernokawarini02
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamepartnernokawarini.mstxt
DebugMenuTagmain10
LayoutW = 300, H = 213, X = 49, LB = yes
 
ScenarioWithBranch (dic2432, $0xFE10)
BranchesSEL_SHIKIJIKA, SEL_NUMERA, SEL_NYASUPAA, SEL_YANCHAMU, SEL_CHOBOMAKI
ScriptEntriesmain10_partnernokawariniselect
Incomingstart
OutgoingSEL_SHIKIJIKA, SEL_NUMERA, SEL_NYASUPAA, SEL_YANCHAMU, SEL_CHOBOMAKI
DebugNameAfter
DebugMenuTagmain10
LayoutW = 306, H = 338, X = 50, LB = yes
 
Group (dic2458)
DebugGroupNameAfter
ChildrenScenario, FreeMove, Scenario
LayoutW = 580, H = 1, X = 20, LB = yes
 
Scenario (dic2438, $0x0138)
ScriptEntriesmain10_partnernokawarini03
FlowTypenormal
Incomingstart
Outgoingnext
Commentシキジカを選んだ場合
DebugNameAfter
DebugMenuTagmain10
LayoutW = 300, H = 194, X = 20, LB = yes
 
FreeMove (dic2448, $0x009F)
FollowCharsSHIKIJIKA_SPRING
Startmap = FM_TW00_ALL
place = EV_TW00_ALL_START_POINT05
continue = yes
NextConditionnext = daily_goal@main10_SHIKIJIKA_SPRING
ProgressNo1003
Timelinestopper_time = main10_030
area_time = dun_0095
chara_time = main10_030
map_time = map0010_1
Incomingstart
Outgoingnext
Commentサイクル回数仮繋ぎ
DebugNameAfter
LayoutW = 533, H = 378, X = 27, LB = yes
 
Scenario (dic2454, $0x00A0)
ScriptEntriesmain10_kodomotachitonoboukengaowari01
FlowTypenormal
Incomingstart
Outgoingnext
Commentシキジカの場合
DebugNameAfter
DebugMenuTagmain10
LayoutW = 300, H = 194, X = 23, LB = yes
 
Group (dic2484)
DebugGroupNameAfter
ChildrenScenario, FreeMove, Scenario
LayoutW = 576, H = 1, X = 64, LB = yes
 
Scenario (dic2464, $0x0139)
ScriptEntriesmain10_partnernokawarini04
FlowTypenormal
Incomingstart
Outgoingnext
Commentヌメラを選んだ場合
DebugNameAfter
DebugMenuTagmain10
LayoutW = 300, H = 194, X = 20, LB = yes
 
FreeMove (dic2474, $0x852E)
FollowCharsNUMERA
Startmap = FM_TW00_ALL
place = EV_TW00_ALL_START_POINT05
continue = yes
NextConditionnext = daily_goal@main10_NUMERA
ProgressNo1003
Timelinestopper_time = main10_030
area_time = dun_0095
chara_time = main10_030
map_time = map0010_1
Incomingstart
Outgoingnext
Commentサイクル回数仮繋ぎ
DebugNameAfter
LayoutW = 533, H = 378, X = 23, LB = yes
 
Scenario (dic2480, $0x005A)
ScriptEntriesmain10_kodomotachitonoboukengaowari02
FlowTypenormal
Incomingstart
Outgoingnext
Commentヌメラの場合
DebugNameAfter
DebugMenuTagmain10
LayoutW = 300, H = 194, X = 24, LB = yes
 
Group (dic2510)
DebugGroupNameAfter
ChildrenScenario, FreeMove, Scenario
LayoutW = 586, H = 1, X = 124, LB = yes
 
Scenario (dic2490, $0x0142)
ScriptEntriesmain10_partnernokawarini05
FlowTypenormal
Incomingstart
Outgoingnext
Commentニャスパーを選んだ場合
DebugNameAfter
DebugMenuTagmain10
LayoutW = 300, H = 194, X = 20, LB = yes
 
FreeMove (dic2500, $0x621C)
FollowCharsNYASUPAA
Startmap = FM_TW00_ALL
place = EV_TW00_ALL_START_POINT05
continue = yes
NextConditionnext = daily_goal@main10_NYASUPAA
ProgressNo1003
Timelinestopper_time = main10_030
area_time = dun_0095
chara_time = main10_030
map_time = map0010_1
Incomingstart
Outgoingnext
Commentサイクル回数仮繋ぎ
DebugNameAfter
LayoutW = 533, H = 378, X = 33, LB = yes
 
Scenario (dic2506, $0x005E)
ScriptEntriesmain10_kodomotachitonoboukengaowari03
FlowTypenormal
Incomingstart
Outgoingnext
Commentニャスパーの場合
DebugNameAfter
DebugMenuTagmain10
LayoutW = 300, H = 194, X = 34, LB = yes
 
Group (dic2536)
DebugGroupNameAfter
ChildrenScenario, FreeMove, Scenario
LayoutW = 573, H = 1, X = 211, LB = yes
 
Scenario (dic2516, $0x0150)
ScriptEntriesmain10_partnernokawarini06
FlowTypenormal
Incomingstart
Outgoingnext
Commentヤンチャムを選んだ場合
DebugNameAfter
DebugMenuTagmain10
LayoutW = 300, H = 194, X = 37, LB = yes
 
FreeMove (dic2526, $0x50F7)
FollowCharsYANCHAMU
Startmap = FM_TW00_ALL
place = EV_TW00_ALL_START_POINT05
continue = yes
NextConditionnext = daily_goal@main10_YANCHAMU
ProgressNo1003
Timelinestopper_time = main10_030
area_time = dun_0095
chara_time = main10_030
map_time = map0010_1
Incomingstart
Outgoingnext
Commentサイクル回数仮繋ぎ
DebugNameAfter
LayoutW = 533, H = 378, X = 20, LB = yes
 
Scenario (dic2532, $0x0061)
ScriptEntriesmain10_kodomotachitonoboukengaowari04
FlowTypenormal
Incomingstart
Outgoingnext
Commentヤンチャムの場合
DebugNameAfter
DebugMenuTagmain10
LayoutW = 300, H = 194, X = 28, LB = yes
 
Group (dic2562)
DebugGroupNameAfter
ChildrenScenario, FreeMove, Scenario
LayoutW = 573, H = 1, X = 252, LB = yes
 
Scenario (dic2542, $0x0162)
ScriptEntriesmain10_partnernokawarini07
FlowTypenormal
Incomingstart
Outgoingnext
Commentチョボマキを選んだ場合
DebugNameAfter
LayoutW = 300, H = 194, X = 24, LB = yes
 
FreeMove (dic2552, $0x79D8)
FollowCharsCHOBOMAKI
Startmap = FM_TW00_ALL
place = EV_TW00_ALL_START_POINT05
continue = yes
NextConditionnext = daily_goal@main10_CHOBOMAKI
ProgressNo1003
Timelinestopper_time = main10_030
area_time = dun_0095
chara_time = main10_030
map_time = map0010_1
Incomingstart
Outgoingnext
Commentサイクル回数仮繋ぎ
DebugNameAfter
LayoutW = 533, H = 378, X = 20, LB = yes
 
Scenario (dic2558, $0x006D)
ScriptEntriesmain10_kodomotachitonoboukengaowari05
FlowTypenormal
Incomingstart
Outgoingnext
Commentチョボマキの場合
DebugNameAfter
DebugMenuTagmain10
LayoutW = 300, H = 194, X = 26, LB = yes
 
Scenario (dic2568, $0x0057)
ScriptEntriesmain10_kodomotachitonoboukengaowari06
main10_kodomotachitonoboukengaowari07
main10_kodomotachitonoboukengaowari08
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagmain10
LayoutW = 300, H = 232, X = 52, LB = yes
 
AskSave (dic2574, $0x8288)
Typenormal
Incomingin
Outgoingout
DebugNameAfter
DebugMenuTagsystem
LayoutW = 285, H = 151, X = 54, LB = yes
 
Scenario (dic2580, $0x00A1)
ScriptEntrieshanyou_tuginoasanatsuyasumi01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagmain10
LayoutW = 300, H = 194, X = 49, LB = yes
 
FreeMove (dic2590, $0x009E)
Startmap = FM_TW00_HOME01
place = EV_HOME01_START_POINT01
continue = yes
NextConditionnext = hit@MV#FM_TW00_ALL
ProgressNo1005
Timelinearea_time = dun_0095
chara_time = main10_040
map_time = map0010_1
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 533, H = 378, X = 54, LB = yes
 
Scenario (dic2596, $0x00A3)
ScriptEntrieshanyou_natsuyasumi01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagmain10
LayoutW = 300, H = 194, X = 49, LB = yes
 
FreeMove (dic2606, $0x0170)
FollowCharsPARTNER
Startmap = FM_TW00_ALL
place = START#FM_TW00_HOME01
continue = yes
NextConditionnext = hit@TR_TW00_ALL_CENTER
ProgressNo1005
Timelinearea_time = dun_0095
chara_time = main10_045
map_time = map0010_1
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 533, H = 378, X = 51, LB = yes
 
Scenario (dic2612, $0x00A5)
ScriptEntriesmain10_pokemongaishini01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamepokemongaishini.mstxt
DebugMenuTagmain10
LayoutW = 300, H = 194, X = 49, LB = yes
 
FreeMove (dic2622, $0x00A6)
FollowCharsPARTNER
Startmap = FM_TW00_ALL
place = EV_TW00_ALL_START_POINT08
continue = no
NextConditionnext = daily_goal@
ProgressNo1005
Timelinearea_time = dun_0095
chara_time = main10_050
map_time = map0010_1
Incomingstart
Outgoingnext
Commentサイクル回数仮繋ぎ
DebugNameAfter
LayoutW = 533, H = 378, X = 49, LB = yes
 
Scenario (dic2628, $0x00A7)
ScriptEntriesmain10_shinseinayama01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameshinseinayama.mstxt
DebugMenuTagmain10
LayoutW = 300, H = 194, X = 50, LB = yes
 
AskSave (dic2634, $0xA5D4)
Typenormal
Incomingin
Outgoingout
DebugMenuTagsystem
LayoutW = 285, H = 151, X = 51, LB = yes
 
Scenario (dic2640, $0x00A8)
ScriptEntrieshanyou_tuginoasanatsuyasumi01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagmain10
LayoutW = 300, H = 194, X = 50, LB = yes
 
FreeMove (dic2650, $0x00A2)
Startmap = FM_TW00_HOME01
place = EV_HOME01_START_POINT01
continue = yes
NextConditionnext = hit@MV#FM_TW00_ALL
ProgressNo1005
Timelinearea_time = dun_0095
chara_time = main10_060
map_time = map0010_1
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 533, H = 378, X = 54, LB = yes
 
Scenario (dic2656, $0x00AA)
ScriptEntrieshanyou_natsuyasumi01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagmain10
LayoutW = 300, H = 194, X = 49, LB = yes
 
FreeMove (dic2666, $0x00A4)
FollowCharsPARTNER
Startmap = FM_TW00_ALL
place = START#FM_TW00_HOME01
continue = yes
NextConditionnext = hit@TR_TW00_ALL_CENTER
ProgressNo1005
Timelinearea_time = dun_0095
chara_time = main10_065
map_time = map0010_1
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 533, H = 378, X = 54, LB = yes
 
Scenario (dic2672, $0x00AC)
ScriptEntriesmain10_konohananosasoi01
main10_konohananosasoi02
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamekonohananosasoi.mstxt
DebugMenuTagmain10
LayoutW = 300, H = 213, X = 49, LB = yes
 
Scenario (dic2678, $0x00B6)
ScriptEntriesmain10_tenkeisanyarareta01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNametenkeisanyarareta.mstxt
DebugMenuTagmain10
LayoutW = 300, H = 194, X = 584, LB = no
 
FreeMove (dic2688, $0x00AD)
FollowCharsPARTNER, KONOHANA
Startmap = FM_TW00_ALL
place = EV_TW00_ALL_START_POINT05
continue = yes
NextConditionnext = stopper_next@
ProgressNo1005
Timelinestopper_time = main10_080
area_time = dun_0100
chara_time = main10_070
map_time = map0010_1
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 533, H = 378, X = 49, LB = yes
 
FreeMove (dic2698, $0x0039)
FollowCharsPARTNER, KONOHANA
Startmap = FM_TW00_ALL
place = EV_TW00_ALL_START_POINT05
continue = yes
NextConditionnext = stopper_next@
ProgressNo1005
Timelinestopper_time = main10_080
area_time = dun_0100
chara_time = main10_110
map_time = map0010_1
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 533, H = 378, X = 607, LB = no
 
Group (dic2734)
DebugGroupNameD010
ChildrenDungeon, DungeonEnd, Scenario, DgFlowBranch
LayoutW = 464, H = 1, X = 1669, LB = no
 
Dungeon (dic2710, $0x75A5, $0x8811)
Floor
FlowTypenormal
ProgressNo1000
Incomingstart, continue
Outgoingclear, escape, dead, giveup, wind
DebugNameD010
LayoutW = 306, H = 333, X = 20, LB = yes
 
DungeonEnd (dic2716, $0x9026)
Incomingin
Outgoingout
DebugNameD010
LayoutW = 285, H = 124, X = 22, LB = yes
 
Scenario (dic2722, $0x00B5)
ScriptEntriesmain10_tenkeisanchigau01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameD010
DebugMenuTagmain10
LayoutW = 300, H = 167, X = 26, LB = yes
 
DgFlowBranch (dic2730, $0x7B85, $0xEFE8)
LogicIF id_A 0 THEN GOTO flow_A ELSE GOTO flow_B
Incomingin, reset_zero
Outgoingflow_A, flow_B
DebugNameD010
LayoutW = 300, H = 205, X = 24, LB = yes
 
Scenario (dic2740, $0x96F8)
ScriptEntriesmain10_tenkeisantry1st01
main10_tenkeisantry1st02
FlowTypenormal
Incomingstart
Outgoingnext
DebugNametenkeisantry1st.mstxt
DebugMenuTagmain10
LayoutW = 300, H = 213, X = 74, LB = yes
 
Group (dic2778)
DebugGroupNameD010
ChildrenDungeon, Group, DungeonEnd
LayoutW = 690, H = 1, X = 62, LB = yes
 
Dungeon (dic2752, $0x00B0, $0x028C)
DungeonD010
PartyHERO, PARTNER, KONOHANA
FixedPartyLabeldun_0100
Floor
FlowTypescenario
ProgressNo1005
Incomingstart, continue
Outgoingclear, escape, dead, giveup, wind
DebugNameD010
DebugMenuTagDungeon
LayoutW = 306, H = 408, X = 28, LB = yes
 
Group (dic2768)
DebugGroupNameD010
ChildrenScenario, DungeonEnd
LayoutW = 646, H = 1, X = 24, LB = yes
 
Scenario (dic2758, $0x00B1)
ScriptEntrieshanyou_result_escape01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameD010
DebugMenuTagDungeon
LayoutW = 300, H = 194, X = 20, LB = yes
 
DungeonEnd (dic2764, $0x3848)
Incomingin
Outgoingout
DebugNameD010
LayoutW = 285, H = 124, X = 341, LB = no
 
DungeonEnd (dic2774, $0x8E97)
Incomingin
Outgoingout
DebugNameD010
LayoutW = 285, H = 124, X = 20, LB = yes
 
Scenario (dic2784, $0x00B8)
ScriptEntriesmain10_tenkeisanninosekiclear1st01
main10_tenkeisanninosekiclear1st02
FlowTypenormal
Incomingstart
Outgoingnext
DebugNametenkeisanninosekiclear1st.mstxt
DebugMenuTagmain10
LayoutW = 300, H = 213, X = 49, LB = yes
 
Scenario (dic2790, $0x0069)
ScriptEntrieshanyou_kyoseisave01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagSystem
LayoutW = 300, H = 194, X = 49, LB = yes
 
Group (dic3000)
DebugGroupNamemain11
ChildrenScenario, Scenario, FreeMove, Scenario, FreeMove, Scenario, FreeMove, Scenario, Scenario, Scenario, FreeMove, Scenario, FreeMove, Scenario, Scenario, Scenario, FreeMove, Scenario, FreeMove, Scenario, AskSave, FreeMove, Scenario, FreeMove, Scenario, FreeMove, Scenario
LayoutW = 575, H = 1, X = 31, LB = yes
 
Scenario (dic2800, $0x00BB)
ScriptEntriesmain11_m11sonoyoru01
main11_m11sonoyoru02
main11_m11sonoyoru03
FlowTypenormal
Incomingstart
Outgoingnext
CommentChapter10
DebugNamem09sonoyoru.mstxt
DebugMenuTagmain11
LayoutW = 300, H = 232, X = 21, LB = yes
 
Scenario (dic2806, $0x00BC)
ScriptEntrieshanyou_tuginoasanatsuyasumi01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagmain11
LayoutW = 300, H = 194, X = 21, LB = yes
 
FreeMove (dic2816, $0x00A9)
Startmap = FM_TW00_HOME01
place = EV_HOME01_START_POINT01
continue = yes
NextConditionnext = hit@MV#FM_TW00_ALL
ProgressNo1100
Timelinearea_time = dun_0105
chara_time = main11_010
map_time = map0010_1
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 533, H = 378, X = 22, LB = yes
 
Scenario (dic2822, $0x00BE)
ScriptEntrieshanyou_natsuyasumi01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagmain11
LayoutW = 300, H = 194, X = 21, LB = yes
 
FreeMove (dic2832, $0x00AB)
FollowCharsPARTNER
Startmap = FM_TW00_ALL
place = START#FM_TW00_HOME01
continue = yes
NextConditionnext = hit@TR_TW00_ALL_YSTREET02
ProgressNo1100
Timelinearea_time = dun_0105
chara_time = main11_015
map_time = ev110_020
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 533, H = 378, X = 22, LB = yes
 
Scenario (dic2838, $0x00C0)
ScriptEntriesmain11_obemunouwasa01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameobemunouwasa.mstxt
DebugMenuTagmain11
LayoutW = 300, H = 194, X = 21, LB = yes
 
FreeMove (dic2848, $0x00C1)
FollowCharsPARTNER
Startmap = FM_TW00_ALL
place = EV_TW00_ALL_START_POINT05
continue = no
NextConditionnext = daily_goal@
ProgressNo1100
Timelinearea_time = dun_0105
chara_time = main11_020
map_time = map0010_1
Incomingstart
Outgoingnext
Commentサイクル回数仮繋ぎ
DebugNameAfter
LayoutW = 533, H = 378, X = 21, LB = yes
 
Scenario (dic2854, $0x00C2)
ScriptEntriesmain11_hitoshigotooete01
main11_hitoshigotooete02
main11_hitoshigotooete03
main11_hitoshigotooete04
main11_hitoshigotooete05
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamehitoshigotooete.mstxt
DebugMenuTagmain11
LayoutW = 300, H = 270, X = 21, LB = yes
 
Scenario (dic2860, $0x00C3)
ScriptEntrieshanyou_kyoseisave01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagSystem
LayoutW = 300, H = 194, X = 21, LB = yes
 
Scenario (dic2866, $0x00C4)
ScriptEntrieshanyou_tuginoasanatsuyasumi01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagmain11
LayoutW = 300, H = 194, X = 21, LB = yes
 
FreeMove (dic2876, $0x0171)
Startmap = FM_TW00_HOME01
place = EV_HOME01_START_POINT01
continue = yes
NextConditionnext = hit@MV#FM_TW00_ALL
ProgressNo1100
Timelinearea_time = dun_0105
chara_time = main11_030
map_time = map0010_1
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 533, H = 378, X = 21, LB = yes
 
Scenario (dic2882, $0x00C6)
ScriptEntriesmain11_ojiitomomeru01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameojiitomomeru.mstxt
DebugMenuTagmain11
LayoutW = 300, H = 194, X = 21, LB = yes
 
FreeMove (dic2892, $0x00C7)
FollowCharsPARTNER
Startmap = FM_TW00_ALL
place = START#FM_TW00_HOME01
continue = yes
NextConditionnext = special_main10@
ProgressNo1100
Timelinestopper_time = main11_050
area_time = dun_0105
chara_time = main11_sp
map_time = map0010_1
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 533, H = 378, X = 21, LB = yes
 
Scenario (dic2898, $0x00C8)
ScriptEntriesmain11_gakkarisurupertner01
main11_gakkarisurupertner02
main11_gakkarisurupertner03
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamegakkarisurupertner.mstxt
DebugMenuTagmain11
LayoutW = 300, H = 232, X = 21, LB = yes
 
Scenario (dic2904, $0x00C9)
ScriptEntrieshanyou_kyoseisave01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagSystem
LayoutW = 300, H = 194, X = 21, LB = yes
 
Scenario (dic2910, $0x00CA)
ScriptEntrieshanyou_tuginoasanatsuyasumi01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagmain11
LayoutW = 300, H = 194, X = 21, LB = yes
 
FreeMove (dic2920, $0x0172)
Startmap = FM_TW00_HOME01
place = EV_HOME01_START_POINT01
continue = yes
NextConditionnext = hit@MV#FM_TW00_ALL
ProgressNo1100
Timelinearea_time = dun_0105
chara_time = main11_070
map_time = map0010_1
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 533, H = 378, X = 22, LB = yes
 
Scenario (dic2926, $0x00CC)
ScriptEntriesmain11_pertnernazekagenkini01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamepertnernazekagenkini.mstxt
DebugMenuTagmain11
LayoutW = 300, H = 194, X = 21, LB = yes
 
FreeMove (dic2936, $0x0173)
FollowCharsPARTNER
Startmap = FM_TW00_ALL
place = EV_TW00_ALL_START_POINT05
continue = yes
NextConditionnext = daily_goal@
ProgressNo1100
Timelinearea_time = dun_0105
chara_time = main11_080
map_time = map0010_1
Incomingstart
Outgoingnext
Commentサイクル回数仮繋ぎ
DebugNameAfter
LayoutW = 533, H = 378, X = 21, LB = yes
 
Scenario (dic2942, $0x00CE)
ScriptEntriesmain11_pertnernoketsui01
main11_pertnernoketsui02
main11_pertnernoketsui03
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamepertnernoketsui.mstxt
DebugMenuTagmain11
LayoutW = 300, H = 232, X = 20, LB = yes
 
AskSave (dic2948, $0xFA1E)
Typenormal
Incomingin
Outgoingout
DebugNameAfter
LayoutW = 286, H = 151, X = 25, LB = yes
 
FreeMove (dic2958, $0x00CF)
Startmap = FM_TW00_HOME01
place = EV_HOME01_START_POINT01
continue = yes
NextConditionnext = stopper_next@
ProgressNo1100
Timelinestopper_time = main11_100
area_time = dun_0105
map_time = map0030
map_bgm_time = m11_090_03
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 533, H = 378, X = 21, LB = yes
 
Scenario (dic2964, $0x00D2)
ScriptEntriesmain11_madokarasotohe01
main11_madokarasotohe02
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamemadokarasotohe.mstxt
DebugMenuTagmain11
LayoutW = 300, H = 213, X = 21, LB = yes
 
FreeMove (dic2974, $0x00D3)
FollowCharsPARTNER
Startmap = FM_TW00_ALL
place = START#FM_TW00_HOME01
continue = yes
NextConditionnext = hit@MV#FM_TW00_HILL
ProgressNo1100
Timelinestopper_time = main11_120
area_time = dun_0105
chara_time = main11_110
map_time = map0030
map_bgm_time = m11_110_02
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 533, H = 378, X = 21, LB = yes
 
Scenario (dic2980, $0x00D4)
ScriptEntriesmain11_murawomiwatashinagara01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamemurawomiwatashinagara.mstxt
DebugMenuTagmain11
LayoutW = 300, H = 194, X = 21, LB = yes
 
FreeMove (dic2990, $0x00D5)
FollowCharsPARTNER
Startmap = FM_TW00_HILL
place = EV_HILL_START_POINT01
continue = yes
NextConditionnext = hit@TR_TW00_ALL_CENTER
ProgressNo1100
Timelinearea_time = dun_0105
chara_time = main11_130
map_time = map0030
map_bgm_time = m11_110_02
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 533, H = 378, X = 21, LB = yes
 
Scenario (dic2996, $0x00D6)
ScriptEntriesmain11_tabidachi01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNametabidachi.mstxt
DebugMenuTagmain11
LayoutW = 300, H = 194, X = 21, LB = yes
 
Group (dic3224)
DebugGroupNamemain12
ChildrenScenario, AskSave, Scenario, Scenario, FreeMove, Dungeon, Group, DungeonEnd, Scenario, AskSave, Scenario, FreeMove, Scenario, Dungeon, Group, DungeonEnd, Scenario, Scenario, Scenario, FreeMove, Scenario, FreeMove, Scenario, FreeMove, Scenario, Scenario, Scenario, Scenario
LayoutW = 914, H = 1, X = 29, LB = yes
 
Scenario (dic3006, $0x00D8)
ScriptEntriesmain12_yamawokoete01
FlowTypenormal
Incomingstart
Outgoingnext
CommentChapter11
DebugNameyamawokoete.mstxt
DebugMenuTagmain12
LayoutW = 300, H = 194, X = 25, LB = yes
 
AskSave (dic3012, $0x2C34)
Typenormal
Incomingin
Outgoingout
DebugNameAfter
DebugMenuTagsystem
LayoutW = 285, H = 151, X = 37, LB = yes
 
Scenario (dic3018, $0xAAE6)
ScriptEntriesmain12_yamawokoete02
main12_yamawokoete03
FlowTypenormal
Incomingstart
Outgoingnext
CommentChapter11
DebugNameAfter
DebugMenuTagmain12
LayoutW = 300, H = 213, X = 32, LB = yes
 
Scenario (dic3024, $0x00DF)
ScriptEntriesmain12_kiritattayarareta01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamekiritattayarareta.mstxt
DebugMenuTagmain12
LayoutW = 300, H = 194, X = 594, LB = no
 
FreeMove (dic3034, $0x00D9)
FollowCharsPARTNER
Startmap = FM_DG11_ENTER01
place = START#FROM_DG
continue = yes
NextConditionnext = stopper_next#bgm@
ProgressNo1200
Timelinestopper_time = main12_010
area_time = dun_0110
chara_time = main12_010
map_time = map0010
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 533, H = 378, X = 20, LB = yes
 
Dungeon (dic3046, $0x00DA, $0x028F)
DungeonD011
PartyHERO, PARTNER
FixedPartyLabeldun_0110
Floor
FlowTypescenario
ProgressNo1200
Incomingstart, continue
Outgoingclear, escape, dead, giveup, wind
DebugNameD011
DebugMenuTagDungeon
LayoutW = 306, H = 389, X = 32, LB = yes
 
Group (dic3062)
DebugGroupNameD011
ChildrenScenario, DungeonEnd
LayoutW = 638, H = 1, X = 74, LB = yes
 
Scenario (dic3052, $0x00DB)
ScriptEntrieshanyou_result_escape01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameD011
DebugMenuTagDungeon
LayoutW = 300, H = 194, X = 20, LB = yes
 
DungeonEnd (dic3058, $0x2C84)
Incomingin
Outgoingout
DebugNameD011
LayoutW = 285, H = 124, X = 333, LB = no
 
DungeonEnd (dic3068, $0x0EEE)
Incomingin
Outgoingout
DebugNameD011
LayoutW = 285, H = 124, X = 32, LB = yes
 
Scenario (dic3074, $0x00E1)
ScriptEntriesmain12_kiritattaclear1st01
main12_kiritattaclear1st02
main12_kiritattaclear1st03
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamekiritattaclear1st.mstxt
DebugMenuTagmain12
LayoutW = 300, H = 232, X = 32, LB = yes
 
AskSave (dic3080, $0x8711)
Typenormal
Incomingin
Outgoingout
DebugNameAfter
DebugMenuTagsystem
LayoutW = 285, H = 151, X = 37, LB = yes
 
Scenario (dic3086, $0xD942)
ScriptEntriesmain12_kiritattaclear1st04
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagmain12
LayoutW = 300, H = 194, X = 35, LB = yes
 
FreeMove (dic3096, $0x00E2)
FollowCharsPARTNER
Startmap = FM_DG12_ENTER01
place = START#FROM_DG
continue = yes
NextConditionnext = stopper_next#bgm@
ProgressNo1200
Timelinestopper_time = main12_030
area_time = dun_0120
chara_time = main12_030
map_time = map0010
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 533, H = 378, X = 32, LB = yes
 
Scenario (dic3102, $0x00E8)
ScriptEntriesmain12_nadarakayarareta01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamenadarakayarareta.mstxt
DebugMenuTagmain12
LayoutW = 300, H = 194, X = 585, LB = no
 
Dungeon (dic3114, $0x00E3, $0x0290)
DungeonD012
PartyHERO, PARTNER
FixedPartyLabeldun_0120
Floor
FlowTypescenario
ProgressNo1200
Incomingstart, continue
Outgoingclear, escape, dead, giveup, wind
DebugNameD012
DebugMenuTagDungeon
LayoutW = 306, H = 389, X = 32, LB = yes
 
Group (dic3130)
DebugGroupNameD012
ChildrenScenario, DungeonEnd
LayoutW = 663, H = 1, X = 75, LB = yes
 
Scenario (dic3120, $0x00E4)
ScriptEntrieshanyou_result_escape01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameD012
DebugMenuTagDungeon
LayoutW = 300, H = 194, X = 20, LB = yes
 
DungeonEnd (dic3126, $0x976E)
Incomingin
Outgoingout
DebugNameD012
LayoutW = 285, H = 124, X = 358, LB = no
 
DungeonEnd (dic3136, $0xBF31)
Incomingin
Outgoingout
DebugNameD012
LayoutW = 285, H = 124, X = 29, LB = yes
 
Scenario (dic3142, $0x00EA)
ScriptEntriesmain12_nadarakaclear1st01
main12_nadarakaclear1st02
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamenadarakaclear1st.mstxt
DebugMenuTagmain12
LayoutW = 300, H = 213, X = 32, LB = yes
 
Scenario (dic3148, $0x00EB)
ScriptEntrieshanyou_kyoseisave01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagSystem
LayoutW = 300, H = 194, X = 32, LB = yes
 
Scenario (dic3154, $0x00EC)
ScriptEntriesmain12_waiwaitownnoiriguchide01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamewaiwaitownnoiriguchide.mstxt
DebugMenuTagmain12
LayoutW = 300, H = 194, X = 32, LB = yes
 
FreeMove (dic3164, $0x00ED)
FollowCharsPARTNER
Startmap = FM_TW01_DISTRICT_A
place = EV_TW01_DIST_A_START_POINT01
continue = no
NextConditionnext = hit#bgm@TR_TW01_DIST_A_CENTER
ProgressNo1250
Timelinestopper_time = main12_060
area_time = dun_0125
chara_time = main12_060
map_time = map0010
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 533, H = 378, X = 32, LB = yes
 
Scenario (dic3170, $0x00EE)
ScriptEntriesmain12_warubirunikaramareru01
main12_warubirunikaramareru02
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamewarubirunikaramareru.mstxt
DebugMenuTagmain12
LayoutW = 300, H = 213, X = 32, LB = yes
 
FreeMove (dic3180, $0x00EF)
FollowCharsPARTNER
Startmap = FM_TW01_DISTRICT_A
place = EV_TW01_DIST_A_START_POINT02
continue = yes
NextConditionnext = hit@MV#FM_TW01_DISTRICT_B
ProgressNo1250
Timelinestopper_time = main12_060
area_time = dun_0125
chara_time = main12_070
map_time = map0010
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 533, H = 378, X = 32, LB = yes
 
Scenario (dic3186, $0x00F0)
ScriptEntriesmain12_daremoinaichousadan01
main12_daremoinaichousadan02
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamedaremoinaichousadan.mstxt
DebugMenuTagmain12
LayoutW = 300, H = 213, X = 32, LB = yes
 
FreeMove (dic3196, $0x00F1)
FollowCharsPARTNER
Startmap = FM_TW01_COMM01F
place = EV_TW01_COMM01F_START_POINT02
continue = yes
NextConditionnext = hit@MV#FM_TW01_COMM02F
ProgressNo1250
Timelinestopper_time = main12_090
area_time = dun_0125
chara_time = main12_080
map_time = ev120_080
map_bgm_time = m12_080_02
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 533, H = 378, X = 32, LB = yes
 
Scenario (dic3202, $0x00F2)
ScriptEntriesmain12_pokemonatlusga01
main12_pokemonatlusga03
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamepokemonatlusga.mstxt
DebugMenuTagmain12
LayoutW = 300, H = 213, X = 32, LB = yes
 
Scenario (dic3208, $0x00F3)
ScriptEntrieshanyou_kyoseisave01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagSystem
LayoutW = 300, H = 194, X = 32, LB = yes
 
Scenario (dic3214, $0x00F4)
ScriptEntriesmain12_chousadanninyuudan02
main12_chousadanninyuudan03
main12_chousadanninyuudan04
main12_chousadanninyuudan05
main12_chousadanninyuudan06
main12_chousadanninyuudan07
main12_chousadanninyuudan08
main12_chousadanninyuudan09
main12_chousadanninyuudan10
main12_chousadanninyuudan11
main12_chousadanninyuudan12
main12_chousadanninyuudan13
main12_chousadanninyuudan14
main12_chousadanninyuudan15
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamechousadanninyuudan.mstxt
DebugMenuTagmain12
LayoutW = 300, H = 441, X = 32, LB = yes
 
Scenario (dic3220, $0x00F5)
ScriptEntrieshanyou_kyoseisave01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagSystem
LayoutW = 300, H = 194, X = 32, LB = yes
 
Group (dic3415)
DebugGroupNamemain13
ChildrenScenario, FreeMove, Scenario, Group, ScenarioWithProgNo, Scenario, Scenario, FreeMove, Scenario, AskSave, Scenario, Scenario, FreeMove, Scenario, AskSave, Scenario, Scenario, FreeMoveEvent, FreeMove, Scenario, AskSave, Scenario, Scenario, FreeMoveEvent, FreeMove
LayoutW = 596, H = 1, X = 29, LB = yes
 
Scenario (dic3230, $0x00F7)
ScriptEntriesmain13_chousadanshonichi01
main13_chousadanshonichi02
main13_chousadanshonichi03
FlowTypenormal
Incomingstart
Outgoingnext
CommentChapter12
DebugNamechousadanshonichi.mstxt
DebugMenuTagmain13
LayoutW = 300, H = 232, X = 33, LB = yes
 
FreeMove (dic3240, $0x00F8)
FollowCharsPARTNER
Startmap = FM_TW01_COMM02F
place = EV_TW01_COMM02F_START_POINT01
continue = no
NextConditionnext = hit@MV#FM_TW01_COMM03F
ProgressNo1300
Timelinestopper_time = main13_020
area_time = dun_0125
chara_time = main13_010
map_time = map0020
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 533, H = 378, X = 38, LB = yes
 
Scenario (dic3246, $0x00F9)
ScriptEntriesmain13_jiraachiwookosuboss01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamejiraachiwookosuboss.mstxt
DebugMenuTagmain13
LayoutW = 300, H = 194, X = 38, LB = yes
 
Group (dic3268)
DebugGroupNameD060
ChildrenDungeon, DungeonEnd
LayoutW = 417, H = 1, X = 20, LB = yes
 
Dungeon (dic3258, $0xBF80, $0x79F5)
DungeonD060
PartyHERO, PARTNER
FixedPartyLabeldun_0122
Floorin = @BOSS#0
FlowTypescenario
ProgressNo1320
Incomingstart, continue
Outgoingclear, escape, dead, giveup, wind
Commentα2では飛ばします
DebugNameD060
DebugMenuTagDungeon
LayoutW = 306, H = 389, X = 20, LB = yes
 
DungeonEnd (dic3264, $0x3F38)
Incomingin
Outgoingout
DebugNameD060
LayoutW = 286, H = 124, X = 23, LB = yes
 
ScenarioWithProgNo (dic3275, $0x06DE)
ScriptEntriesmain13_jiraachimezameru01
main13_jiraachimezameru02
main13_jiraachimezameru03
ProgressNo1350
Timelinearea_time = dun_0125
Incomingstart
Outgoingnext
DebugNamejiraachimezameru.mstxt
DebugMenuTagmain13
LayoutW = 306, H = 269, X = 37, LB = yes
 
Scenario (dic3281, $0x00FB)
ScriptEntrieshanyou_kyoseisave01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagSystem
LayoutW = 300, H = 194, X = 39, LB = yes
 
Scenario (dic3287, $0x00FC)
ScriptEntriesmain13_jiraachimezameru04
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagmain13
LayoutW = 300, H = 194, X = 40, LB = yes
 
FreeMove (dic3297, $0x00FD)
FollowCharsPARTNER
Startmap = FM_TW01_COMM02F
place = EV_TW01_COMM02F_START_POINT01
continue = yes
NextConditionnext = daily_goal@
ProgressNo1350
Timelinearea_time = dun_0125
chara_time = main13_040
map_time = map0020
Incomingstart
Outgoingnext
Commentサイクル回数仮繋ぎ
DebugNameAfter
LayoutW = 533, H = 378, X = 40, LB = yes
 
Scenario (dic3303, $0x00FE)
ScriptEntriesmain13_yuuhanlong01
main13_yuuhanlong02
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameyuuhanlong.mstxt
DebugMenuTagmain13
LayoutW = 300, H = 213, X = 40, LB = yes
 
AskSave (dic3309, $0x123C)
Typenormal
Incomingin
Outgoingout
DebugNameAfter
LayoutW = 285, H = 151, X = 41, LB = yes
 
Scenario (dic3315, $0x00FF)
ScriptEntriesmain13_tsuginoasalong01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNametsuginoasalong.mstxt
DebugMenuTagmain13
LayoutW = 300, H = 194, X = 40, LB = yes
 
Scenario (dic3321, $0x0103)
ScriptEntriesmain13_pokemonatlusnaoru01
main13_pokemonatlusnaoru02
main13_pokemonatlusnaoru03
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamepokemonatlusnaoru.mstxt
DebugMenuTagmain13
LayoutW = 300, H = 232, X = 40, LB = yes
 
FreeMove (dic3331, $0x0105)
FollowCharsPARTNER
Startmap = FM_TW01_COMM02F
place = EV_TW01_COMM02F_START_POINT01
continue = no
NextConditionnext = daily_goal@
ProgressNo1370
Timelinearea_time = dun_0125
chara_time = main13_070
map_time = map0010
Incomingstart
Outgoingnext
Commentサイクル回数仮繋ぎ
DebugNameAfter
LayoutW = 533, H = 378, X = 40, LB = yes
 
Scenario (dic3337, $0x0109)
ScriptEntrieshanyou_yuuhan01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagmain13
LayoutW = 300, H = 194, X = 38, LB = yes
 
AskSave (dic3343, $0x513F)
Typenormal
Incomingin
Outgoingout
DebugNameAfter
LayoutW = 285, H = 151, X = 38, LB = yes
 
Scenario (dic3349, $0x010A)
ScriptEntrieshanyou_tsuginoasa01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagmain13
LayoutW = 300, H = 194, X = 36, LB = yes
 
Scenario (dic3355, $0x010C)
ScriptEntrieshanyou_chourei01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagmain13
LayoutW = 300, H = 194, X = 40, LB = yes
 
FreeMoveEvent (dic3361, $0x1F77)
EventTypeevent_Osusume
Incomingin
Outgoingout
LayoutW = 285, H = 151, X = 47, LB = yes
 
FreeMove (dic3371, $0x010D)
FollowCharsPARTNER
Startmap = FM_TW01_COMM01F
place = EV_TW01_COMM01F_START_POINT02
continue = yes
NextConditionnext = daily_goal@
ProgressNo1380
Timelinearea_time = dun_0125
chara_time = main13_074
map_time = map0010
Incomingstart
Outgoingnext
Commentサイクル回数仮繋ぎ
DebugNameAfter
LayoutW = 533, H = 378, X = 40, LB = yes
 
Scenario (dic3377, $0x0246)
ScriptEntrieshanyou_yuuhan01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 300, H = 194, X = 40, LB = yes
 
AskSave (dic3383, $0x841C)
Typenormal
Incomingin
Outgoingout
DebugNameAfter
LayoutW = 285, H = 151, X = 44, LB = yes
 
Scenario (dic3389, $0xBE08)
ScriptEntrieshanyou_tsuginoasa01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagmain13
LayoutW = 300, H = 194, X = 43, LB = yes
 
Scenario (dic3395, $0x3F53)
ScriptEntrieshanyou_chourei01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagmain13
LayoutW = 300, H = 194, X = 45, LB = yes
 
FreeMoveEvent (dic3401, $0x9C6A)
EventTypeevent_Osusume
Incomingin
Outgoingout
LayoutW = 285, H = 151, X = 44, LB = yes
 
FreeMove (dic3411, $0xE574)
FollowCharsPARTNER
Startmap = FM_TW01_COMM01F
place = EV_TW01_COMM01F_START_POINT02
continue = yes
NextConditionnext = hit@MV#FM_TW01_DISTRICT_A
ProgressNo1380
Timelinearea_time = dun_0125
chara_time = main13_078
map_time = map0010
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 533, H = 378, X = 43, LB = yes
 
Group (dic3594)
DebugGroupNamemain14
ChildrenScenario, FreeMove, Scenario, FreeMoveEvent, AskSave, ScenarioWithProgNo, Scenario, Scenario, FreeMove, Scenario, Scenario, AskSave, Scenario, FreeMove, Scenario, FreeMove, FreeMove, Dungeon, Scenario, Group, DungeonEnd, Scenario, Scenario
LayoutW = 1134, H = 1, X = 29, LB = yes
 
Scenario (dic3421, $0x010F)
ScriptEntriesmain14_warubiaru01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamewarubiaru.mstxt
DebugMenuTagmain14
LayoutW = 300, H = 194, X = 27, LB = yes
 
FreeMove (dic3431, $0x0110)
FollowCharsPARTNER
Startmap = FM_TW01_DISTRICT_A
place = EV_TW01_DIST_A_START_POINT02
continue = yes
NextConditionnext = daily_goal@
ProgressNo1390
Timelinearea_time = dun_0125
chara_time = main14_010
map_time = map0010
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 533, H = 378, X = 27, LB = yes
 
Scenario (dic3437, $0x011A)
ScriptEntriesmain14_aakennohanashi01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameaakennohanashi.mstxt
DebugMenuTagmain14
LayoutW = 300, H = 194, X = 31, LB = yes
 
FreeMoveEvent (dic3443, $0xC83E)
EventTypeevent_OsusumeClear
Incomingin
Outgoingout
DebugNameAfter
DebugMenuTagmain14
LayoutW = 286, H = 151, X = 31, LB = yes
 
AskSave (dic3449, $0xB043)
Typenormal
Incomingin
Outgoingout
DebugNameAfter
LayoutW = 285, H = 151, X = 34, LB = yes
 
ScenarioWithProgNo (dic3456, $0xE30F)
ScriptEntriesmain14_aakennohanashi02
ProgressNo1400
Timelinearea_time = dun_0125
Incomingstart
Outgoingnext
CommentChapter13
DebugNameAfter
DebugMenuTagmain14
LayoutW = 306, H = 231, X = 32, LB = yes
 
Scenario (dic3462, $0x011B)
ScriptEntrieshanyou_tsuginoasa01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagmain14
LayoutW = 300, H = 194, X = 27, LB = yes
 
Scenario (dic3468, $0x011C)
ScriptEntriesmain14_choureigominatohe01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamechoureigominatohe.mstxt
DebugMenuTagmain14
LayoutW = 300, H = 194, X = 27, LB = yes
 
FreeMove (dic3478, $0x011D)
FollowCharsPARTNER, AAKEN
Startmap = FM_TW01_COMM01F
place = EV_TW01_COMM01F_START_POINT02
continue = yes
NextConditionnext = talk@RAPURASU
ProgressNo1400
Timelinestopper_time = main14_040
area_time = dun_0125
chara_time = main14_040
map_time = map0010
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 533, H = 378, X = 27, LB = yes
 
Scenario (dic3484, $0x011E)
ScriptEntriesmain14_rapurasutairikubin01
main14_rapurasutairikubin02
main14_rapurasutairikubin03
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamerapurasutairikubin.mstxt
DebugMenuTagmain14
LayoutW = 300, H = 232, X = 27, LB = yes
 
Scenario (dic3490, $0xD017)
ScriptEntriesmain14_kazenotairiku01
main14_kazenotairiku02
main14_kazenotairiku03
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamekazenotairiku.mstxt
DebugMenuTagmain14
LayoutW = 300, H = 232, X = 32, LB = yes
 
AskSave (dic3496, $0xCE50)
Typenormal
Incomingin
Outgoingout
DebugNameAfter
DebugMenuTagsystem
LayoutW = 285, H = 151, X = 33, LB = yes
 
Scenario (dic3502, $0x0121)
ScriptEntriesmain14_kazenotairiku05
main14_kazenotairiku07
main14_kazenotairiku08
main14_kazenotairiku09
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagmain14
LayoutW = 300, H = 251, X = 25, LB = yes
 
FreeMove (dic3512, $0x0123)
FollowCharsPARTNER, AAKEN
Startmap = FM_TW02_ALL
place = EV_TW00_ALL_START_POINT02
continue = yes
NextConditionnext = hit@TR_TW02_ALL_DGFRONT
ProgressNo1400
Timelinearea_time = dun_0127
chara_time = main14_070
map_time = map0010
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagFreeMove
LayoutW = 533, H = 378, X = 27, LB = yes
 
Scenario (dic3518, $0x0125)
ScriptEntriesmain14_ishitohonoonomamono01
main14_ishitohonoonomamono02
main14_ishitohonoonomamono03
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameishitohonoonomamono.mstxt
DebugMenuTagmain14
LayoutW = 300, H = 232, X = 27, LB = yes
 
FreeMove (dic3528, $0x0127)
FollowCharsPARTNER, AAKEN
Startmap = FM_TW02_ALL
place = EV_TW00_ALL_START_POINT03
continue = no
NextConditionnext = stopper_next@
ProgressNo1400
Timelinestopper_time = main14_085
area_time = dun_0130
chara_time = main14_080
map_time = map0010
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagFreeMove
LayoutW = 533, H = 378, X = 22, LB = yes
 
FreeMove (dic3538, $0xC8EC)
FollowCharsPARTNER, AAKEN
Startmap = FM_TW02_ALL
place = EV_TW00_ALL_START_POINT02
continue = yes
NextConditionnext = stopper_next@
ProgressNo1400
Timelinestopper_time = main14_085
area_time = dun_0130
chara_time = main14_090
map_time = map0010
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagFreeMove
LayoutW = 533, H = 378, X = 581, LB = no
 
Dungeon (dic3550, $0x0129, $0x0291)
DungeonD013
PartyHERO, PARTNER, AAKEN
FixedPartyLabeldun_0130
Floor
FlowTypescenario
ProgressNo1400
Incomingstart, continue
Outgoingclear, escape, dead, giveup, wind
DebugNameD013
DebugMenuTagDungeon
LayoutW = 306, H = 408, X = 20, LB = yes
 
Scenario (dic3556, $0x012E)
ScriptEntriesmain14_shinpinomoriyarareta01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameshinpinomoriyarareta.mstxt
DebugMenuTagmain14
LayoutW = 300, H = 194, X = 395, LB = no
 
Group (dic3572)
DebugGroupNameD013
ChildrenScenario, DungeonEnd
LayoutW = 649, H = 1, X = 393, LB = yes
 
Scenario (dic3562, $0x012A)
ScriptEntrieshanyou_result_escape01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameD013
DebugMenuTagDungeon
LayoutW = 300, H = 194, X = 20, LB = yes
 
DungeonEnd (dic3568, $0xAFCD)
Incomingin
Outgoingout
DebugNameD013
LayoutW = 285, H = 124, X = 344, LB = no
 
DungeonEnd (dic3578, $0x7FFF)
Incomingin
Outgoingout
DebugNameD013
LayoutW = 285, H = 124, X = 28, LB = yes
 
Scenario (dic3584, $0x0135)
ScriptEntriesmain14_shinpinomoriclear1st01
main14_shinpinomoriclear1st02
main14_shinpinomoriclear1st03
main14_shinpinomoriclear1st04
main14_shinpinomoriclear1st05
main14_shinpinomoriclear1st06
main14_shinpinomoriclear1st07
main14_shinpinomoriclear1st08
main14_shinpinomoriclear1st09
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameshinpinomoriclear1st.mstxt
DebugMenuTagmain14
LayoutW = 300, H = 346, X = 27, LB = yes
 
Scenario (dic3590, $0x0137)
ScriptEntrieshanyou_kyoseisave01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagSystem
LayoutW = 300, H = 194, X = 27, LB = yes
 
Group (dic4087)
DebugGroupNamemain15
ChildrenGroup, Scenario, Group, Scenario, FreeMoveEvent, AskSave, Scenario, Scenario, FreeMove, ScenarioWithBranch, Scenario, AskSave, Scenario, FreeMove, Scenario, FreeMove, Group, Scenario, Scenario, ScenarioWithProgNo, Group
LayoutW = 1902, H = 1, X = 28, LB = yes
 
Group (dic3626)
DebugGroupNameoriginal:サイクル繋ぎ
ChildrenScenario, Scenario, FreeMoveEvent, FreeMove
LayoutW = 574, H = 1, X = 20, LB = yes
 
Scenario (dic3600, $0x84A3)
ScriptEntrieshanyou_tsuginoasa01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagmain15
LayoutW = 300, H = 194, X = 20, LB = yes
 
Scenario (dic3606, $0xF563)
ScriptEntrieshanyou_chourei01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagmain15
LayoutW = 300, H = 194, X = 27, LB = yes
 
FreeMoveEvent (dic3612, $0x2335)
EventTypeevent_Osusume
Incomingin
Outgoingout
LayoutW = 285, H = 151, X = 28, LB = yes
 
FreeMove (dic3622, $0xD268)
FollowCharsPARTNER
Startmap = FM_TW01_COMM01F
place = EV_TW01_COMM01F_START_POINT02
continue = yes
NextConditionnext = daily_goal@
ProgressNo1500
Timelinearea_time = dun_0135
chara_time = main15_005
map_time = map0010_2
Incomingstart
Outgoingnext
Commentサイクル回数仮繋ぎ
DebugNameAfter
LayoutW = 533, H = 378, X = 21, LB = yes
 
Scenario (dic3632, $0x013F)
ScriptEntriesmain15_dedennenohanashi01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamededennenohanashi.mstxt
DebugMenuTagmain15
LayoutW = 300, H = 194, X = 58, LB = yes
 
Group (dic3670)
DebugGroupNameoriginal:サイクル繋ぎ
ChildrenAskSave, Scenario, Scenario, FreeMoveEvent, FreeMove
LayoutW = 573, H = 1, X = 38, LB = yes
 
AskSave (dic3638, $0x1269)
Typenormal
Incomingin
Outgoingout
DebugNameAfter
LayoutW = 285, H = 151, X = 20, LB = yes
 
Scenario (dic3644, $0x0141)
ScriptEntrieshanyou_tsuginoasa01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagmain15
LayoutW = 300, H = 194, X = 23, LB = yes
 
Scenario (dic3650, $0x0F30)
ScriptEntrieshanyou_chourei01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagmain15
LayoutW = 300, H = 194, X = 34, LB = yes
 
FreeMoveEvent (dic3656, $0x7731)
EventTypeevent_Osusume
Incomingin
Outgoingout
LayoutW = 285, H = 151, X = 34, LB = yes
 
FreeMove (dic3666, $0xF975)
FollowCharsPARTNER
Startmap = FM_TW01_COMM01F
place = EV_TW01_COMM01F_START_POINT02
continue = yes
NextConditionnext = daily_goal@
ProgressNo1540
Timelinearea_time = dun_0135
chara_time = main15_015
map_time = map0010_2
Incomingstart
Outgoingnext
Commentサイクル回数仮繋ぎ
DebugNameAfter
LayoutW = 533, H = 378, X = 20, LB = yes
 
Scenario (dic3676, $0x014B)
ScriptEntriesmain15_ensokuzennya01
main15_ensokuzennya02
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameensokuzennya.mstxt
DebugMenuTagmain15
LayoutW = 300, H = 213, X = 58, LB = yes
 
FreeMoveEvent (dic3682, $0xE367)
EventTypeevent_OsusumeClear
Incomingin
Outgoingout
DebugNameAfter
DebugMenuTagmain15
LayoutW = 286, H = 151, X = 61, LB = yes
 
AskSave (dic3688, $0xDEEB)
Typenormal
Incomingin
Outgoingout
DebugNameAfter
LayoutW = 285, H = 151, X = 62, LB = yes
 
Scenario (dic3694, $0xCB44)
ScriptEntriesmain15_ensokuzennya03
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagmain15
LayoutW = 300, H = 194, X = 69, LB = yes
 
Scenario (dic3700, $0x014D)
ScriptEntriesmain15_ensokumaenochourei01
main15_ensokumaenochourei02
FlowTypenormal
Incomingstart
Outgoingnext
CommentChapter14
DebugNameensokumaenochourei.mstxt
DebugMenuTagmain15
LayoutW = 300, H = 213, X = 58, LB = yes
 
FreeMove (dic3710, $0x014E)
FollowCharsPARTNER
Startmap = FM_TW01_COMM01F
place = EV_TW01_COMM01F_START_POINT02
continue = yes
NextConditionnext = talk@DEDENNE
ProgressNo1550
Timelinestopper_time = main15_030
area_time = dun_0135
chara_time = main15_030
map_time = ev150_030
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagFreeMove
LayoutW = 533, H = 378, X = 60, LB = yes
 
ScenarioWithBranch (dic3718, $0x6546)
Branchesselect1, select2
ScriptEntriesmain15_ensokujunbidekita01
Incomingstart
Outgoingselect1, select2
Comment仮対応
DebugNameensokujunbidekita.mstxt
DebugMenuTagmain15
LayoutW = 300, H = 229, X = 61, LB = yes
 
Scenario (dic3724, $0x0151)
ScriptEntriesmain15_ensokushuppatsu01
main15_ensokushuppatsu02
main15_ensokushuppatsu03
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameensokushuppatsu.mstxt
DebugMenuTagmain15
LayoutW = 300, H = 232, X = 56, LB = yes
 
AskSave (dic3730, $0xAB83)
Typenormal
Incomingin
Outgoingout
DebugNameAfter
DebugMenuTagsystem
LayoutW = 285, H = 151, X = 67, LB = yes
 
Scenario (dic3736, $0xAEDE)
ScriptEntriesmain15_ensokushuppatsu04
main15_ensokushuppatsu05
main15_ensokushuppatsu06
main15_ensokushuppatsu07
main15_ensokushuppatsu08
main15_ensokushuppatsu09
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameensokushuppatsu.mstxt
DebugMenuTagmain15
LayoutW = 300, H = 289, X = 62, LB = yes
 
FreeMove (dic3746, $0x0153)
FollowCharsPARTNER, BUIZERU
Startmap = FM_DG14_ENTER01
place = START#FROM_DG
continue = yes
NextConditionnext = stopper_next#bgm@
ProgressNo1550
Timelinestopper_time = main15_050
area_time = dun_0140
chara_time = main15_050
map_time = map0010_2
Incomingstart
Outgoingnext
Commentブイゼルが一緒
DebugNameAfter
DebugMenuTagFreeMove
LayoutW = 533, H = 378, X = 58, LB = yes
 
Scenario (dic3752, $0x015C)
ScriptEntriesmain15_honoonoshimayarareta01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamehonoonoshimayarareta.mstxt
DebugMenuTagmain15
LayoutW = 300, H = 194, X = 650, LB = no
 
FreeMove (dic3762, $0x98E6)
FollowCharsPARTNER, BUIZERU
Startmap = FM_DG14_ENTER01
place = START#FROM_DG
continue = yes
NextConditionnext = stopper_next#bgm@
ProgressNo1550
Timelinestopper_time = main15_050
area_time = dun_0140
chara_time = main15_060
map_time = map0010_2
Incomingstart
Outgoingnext
Commentブイゼルが一緒
DebugNameAfter
DebugMenuTagFreeMove
LayoutW = 533, H = 378, X = 969, LB = no
 
Group (dic4032)
DebugGroupNameD014
ChildrenGroup, Group, Group, DgFlowBranchSetCounter, Scenario, Scenario, Dungeon, Group
LayoutW = 1828, H = 1, X = 54, LB = yes
 
Group (dic3797)
DebugGroupNameD014
ChildrenDgFlowBranchSetCounter, Dungeon, Scenario, DungeonEnd
LayoutW = 442, H = 1, X = 20, LB = yes
 
DgFlowBranchSetCounter (dic3768, $0xE137)
AssignmentSET id_B = 0
Incomingin
Outgoingout
Comment[カウンタ初期化]ダンジョン内状態用
DebugNameD014
LayoutW = 306, H = 151, X = 20, LB = yes
 
Dungeon (dic3781, $0x0155, $0x0292)
DungeonD014
PartyHERO, PARTNER, BUIZERU
FixedPartyLabeldun_0140
Floorout = @STAGING_POST#0
FlowTypescenario
ProgressNo1550
Incomingstart, continue
Outgoingescape, dead, giveup, wind, out@STAGING_POST#0
DebugNameD014
DebugMenuTagDungeon
LayoutW = 306, H = 405, X = 26, LB = yes
 
Scenario (dic3787, $0x0157)
ScriptEntrieshanyou_result_escape01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameD014
DebugMenuTagDungeon
LayoutW = 300, H = 194, X = 23, LB = yes
 
DungeonEnd (dic3793, $0x923A)
Incomingin
Outgoingout
DebugNameD014
LayoutW = 286, H = 124, X = 26, LB = yes
 
Group (dic3858)
DebugGroupNameD014
ChildrenDgFlowBranch, DgStagingPost, DgStagingPost, DgFlowBranchSetCounter, Dungeon, Scenario, Scenario
LayoutW = 663, H = 1, X = 472, LB = no
 
DgFlowBranch (dic3805, $0x9CCC, $0xFCA3)
LogicIF id_B 2 THEN GOTO flow_A ELSE GOTO flow_B
Incomingin, reset_zero
Outgoingflow_A, flow_B
DebugNameD014
LayoutW = 300, H = 205, X = 20, LB = yes
 
DgStagingPost (dic3814, $0x2CD8)
MapFM_DG14_RELAYPOINT01
Timelinechara_time = dg14_relaypoint01
Incomingstart
Outgoingenter, back
DebugNameD014
LayoutW = 298, H = 208, X = 24, LB = yes
 
DgStagingPost (dic3823, $0x6A68)
MapFM_DG14_RELAYPOINT01
Timelinechara_time = dg14_relaypoint02
Incomingstart
Outgoingenter, back
DebugNameD014
LayoutW = 298, H = 208, X = 345, LB = no
 
DgFlowBranchSetCounter (dic3829, $0xA781)
AssignmentSET id_B = 1
Incomingin
Outgoingout
Comment[カウンタ変更]中継地点以後状態
DebugNameD014
LayoutW = 306, H = 151, X = 28, LB = yes
 
Dungeon (dic3842, $0x5DCF, $0xDEAB)
DungeonD014
PartyHERO, PARTNER, BUIZERU
FixedPartyLabeldun_0140
Floorin = @STAGING_POST#0
out = @END
FlowTypescenario
ProgressNo1550
Incomingstart, continue
Outgoingescape, dead, giveup, wind, out@END
DebugNameD014
DebugMenuTagDungeon
LayoutW = 306, H = 405, X = 29, LB = yes
 
Scenario (dic3848, $0x519A)
ScriptEntrieshanyou_result_escape01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameD014
DebugMenuTagDungeon
LayoutW = 300, H = 194, X = 32, LB = yes
 
Scenario (dic3854, $0xB2C7)
ScriptEntriesmain15_honoonoshimachuukeiyarare01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamehonoonoshimachuukeiyarare.mstxt
DebugMenuTagmain15
LayoutW = 300, H = 194, X = 28, LB = yes
 
Group (dic3907)
DebugGroupNameD014
ChildrenDgFlowBranch, Scenario, Scenario, Dungeon, Scenario, Scenario
LayoutW = 663, H = 1, X = 1145, LB = no
 
DgFlowBranch (dic3866, $0x7FE5, $0x3A8E)
LogicIF id_B 2 THEN SET id_B = 4 ; GOTO flow_A ELSE GOTO flow_B
Incomingin, reset_zero
Outgoingflow_A, flow_B
LayoutW = 300, H = 205, X = 20, LB = yes
 
Scenario (dic3872, $0x0F85)
ScriptEntriesmain15_honoonoshimaboss1st01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamehonoonoshimaboss1st.mstxt
DebugMenuTagmain15
LayoutW = 300, H = 194, X = 33, LB = yes
 
Scenario (dic3878, $0x3103)
ScriptEntriesmain15_honoonoshimaboss2nd01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamehonoonoshimaboss2nd.mstxt
DebugMenuTagmain15
LayoutW = 300, H = 194, X = 343, LB = no
 
Dungeon (dic3891, $0x4AA1, $0xA8ED)
DungeonD014
PartyHERO, PARTNER, BUIZERU
FixedPartyLabeldun_0140
Floorin = @BOSS#0
out = @BOSS#1
FlowTypescenario
ProgressNo1550
Incomingstart, continue
Outgoingescape, dead, giveup, wind, out@BOSS#1
DebugNameD014
DebugMenuTagDungeon
LayoutW = 306, H = 408, X = 33, LB = yes
 
Scenario (dic3897, $0xCE2A)
ScriptEntrieshanyou_result_escape01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameD014
DebugMenuTagDungeon
LayoutW = 300, H = 194, X = 33, LB = yes
 
Scenario (dic3903, $0x015F)
ScriptEntriesmain15_honoonoshimabossyarareta01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamehonoonoshimabossyarareta.mstxt
DebugMenuTagmain15
LayoutW = 300, H = 194, X = 34, LB = yes
 
DgFlowBranchSetCounter (dic3913, $0x1401)
AssignmentSET id_B = 5
Incomingin
Outgoingout
Comment[カウンタ変更]ブーバーン戦終了以降
DebugNameD014
LayoutW = 306, H = 151, X = 32, LB = yes
 
Scenario (dic3919, $0x0164)
ScriptEntriesmain15_honoonoshimabossclear1st01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamehonoonoshimabossclear1st.mstxt
DebugMenuTagmain15
LayoutW = 300, H = 194, X = 32, LB = yes
 
Scenario (dic3925, $0x0165)
ScriptEntriesmain15_entei1boss1st01
main15_entei1boss1st02
main15_entei1boss1st03
main15_entei1boss1st04
main15_entei1boss1st07
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameentei1boss1st.mstxt
DebugMenuTagmain15
LayoutW = 300, H = 270, X = 41, LB = yes
 
Dungeon (dic3938, $0x7F19, $0xCA04)
DungeonD014
PartyHERO, PARTNER
FixedPartyLabeldun_0140_B
Floorin = @BOSS#1
out = @BOSS#2
FlowTypescenario
ProgressNo1555
Incomingstart, continue
Outgoingescape, dead, giveup, wind, out@BOSS#2
Comment勝っても負けても進行
DebugNameD014
DebugMenuTagDungeon
LayoutW = 306, H = 389, X = 37, LB = yes
 
Group (dic4028)
DebugGroupNameD014
ChildrenScenario, Scenario, Scenario, Dungeon, Group, DungeonEnd
LayoutW = 927, H = 1, X = 45, LB = yes
 
Scenario (dic3944, $0x0166)
ScriptEntriesmain15_enteishujinkoushinkaboss1st01
main15_enteishujinkoushinkaboss1st02
main15_enteishujinkoushinkaboss1st03
main15_enteishujinkoushinkaboss1st04
main15_enteishujinkoushinkaboss1st05
main15_enteishujinkoushinkaboss1st06
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameenteishujinkoushinkaboss1st.mstxt
DebugMenuTagmain15
LayoutW = 300, H = 289, X = 25, LB = yes
 
Scenario (dic3950, $0x0168)
ScriptEntriesmain15_enteishujinkoushinkaboss2nd01
FlowTypeevolution
Incomingstart
Outgoingnext
DebugNameenteishujinkoushinkaboss2nd.mstxt
DebugMenuTagmain15
LayoutW = 300, H = 194, X = 406, LB = no
 
Scenario (dic3956, $0xC08E)
ScriptEntriesmain15_enteishujinkoushinkaboss1st07
FlowTypeevolution
Incomingstart
Outgoingnext
DebugNameD014
DebugMenuTagmain15
LayoutW = 300, H = 194, X = 27, LB = yes
 
Dungeon (dic3968, $0xDB6A, $0xD723)
DungeonD014
PartyHERO, PARTNER
FixedPartyLabeldun_0140_B
Floorin = @BOSS#2
FlowTypescenario_evolution
ProgressNo1557
Incomingstart, continue
Outgoingclear, escape, dead, giveup, wind
Comment最終進化状態
DebugNameD014
DebugMenuTagDungeon
LayoutW = 306, H = 389, X = 24, LB = yes
 
Group (dic4018)
DebugGroupNameD014
ChildrenScenario, Scenario, DgStagingPost, Dungeon, Scenario, Scenario
LayoutW = 515, H = 1, X = 392, LB = no
 
Scenario (dic3974, $0xC5B9)
ScriptEntrieshanyou_result_escape01
FlowTypeevolution
Incomingstart
Outgoingnext
DebugNameD014
DebugMenuTagDungeon
LayoutW = 300, H = 194, X = 22, LB = yes
 
Scenario (dic3980, $0x0167)
ScriptEntriesmain15_enteishujinkoushinkabossyarareta01
FlowTypeevolution
Incomingstart
Outgoingnext
Comment最終進化状態
DebugNameenteishujinkoushinkabossyarareta.mstxt
DebugMenuTagmain15
LayoutW = 300, H = 194, X = 24, LB = yes
 
DgStagingPost (dic3989, $0x1434)
MapFM_DG14_RELAYPOINT02
Timelinechara_time = dg14_relaypoint03
Incomingstart
Outgoingenter
Comment最終進化状態
DebugNameD014
LayoutW = 298, H = 208, X = 28, LB = yes
 
Dungeon (dic4002, $0x7E5E, $0xEF20)
DungeonD014
PartyHERO, PARTNER
FixedPartyLabeldun_0140_B
Floorin = @STAGING_POST#0
out = @END
FlowTypescenario_evolution
ProgressNo1557
Incomingstart, continue
Outgoingescape, dead, giveup, wind, out@END
Comment最終進化状態
DebugNameD014
DebugMenuTagDungeon
LayoutW = 306, H = 386, X = 27, LB = yes
 
Scenario (dic4008, $0xB6C4)
ScriptEntrieshanyou_result_escape01
FlowTypeevolution
Incomingstart
Outgoingnext
DebugNameD014
DebugMenuTagDungeon
LayoutW = 300, H = 194, X = 21, LB = yes
 
Scenario (dic4014, $0xC870)
ScriptEntriesmain15_enteishujinkoushinkabossyarareta01
FlowTypeevolution
Incomingstart
Outgoingnext
Comment最終進化状態
DebugNameD014
DebugMenuTagmain15
LayoutW = 300, H = 194, X = 20, LB = yes
 
DungeonEnd (dic4024, $0x1029)
Incomingin
Outgoingout
DebugNameD014
LayoutW = 285, H = 124, X = 20, LB = yes
 
Scenario (dic4038, $0x0169)
ScriptEntriesmain15_enteishujinkoushinkabosswin1st01
FlowTypeevolution
Incomingstart
Outgoingnext
DebugNameenteishujinkoushinkabosswin1st.mstxt
DebugMenuTagmain15
LayoutW = 300, H = 194, X = 64, LB = yes
 
Scenario (dic4044, $0xBFE7)
ScriptEntriesmain15_enteishujinkoushinkabosswin1st02
main15_enteishujinkoushinkabosswin1st03
main15_enteishujinkoushinkabosswin1st04
main15_enteishujinkoushinkabosswin1st05
main15_enteishujinkoushinkabosswin1st07
main15_enteishujinkoushinkabosswin1st08
main15_enteishujinkoushinkabosswin1st09
main15_enteishujinkoushinkabosswin1st10
main15_enteishujinkoushinkabosswin1st11
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameD014
DebugMenuTagmain15
LayoutW = 300, H = 346, X = 66, LB = yes
 
ScenarioWithProgNo (dic4051, $0x184C)
ScriptEntrieshanyou_kyoseisave01
ProgressNo1560
Timelinearea_time = dun_0145
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagSystem
LayoutW = 306, H = 231, X = 60, LB = yes
 
Group (dic4083)
DebugGroupNameoriginal:サイクル繋ぎ
ChildrenScenario, Scenario, FreeMoveEvent, FreeMove
LayoutW = 574, H = 1, X = 44, LB = yes
 
Scenario (dic4057, $0x6329)
ScriptEntrieshanyou_tsuginoasa01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagmain15
LayoutW = 300, H = 194, X = 23, LB = yes
 
Scenario (dic4063, $0x8FA0)
ScriptEntrieshanyou_chourei01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagmain15
LayoutW = 300, H = 194, X = 20, LB = yes
 
FreeMoveEvent (dic4069, $0x5FCF)
EventTypeevent_Osusume
Incomingin
Outgoingout
LayoutW = 285, H = 151, X = 21, LB = yes
 
FreeMove (dic4079, $0xA296)
FollowCharsPARTNER
Startmap = FM_TW01_COMM01F
place = EV_TW01_COMM01F_START_POINT02
continue = yes
NextConditionnext = daily_goal@
ProgressNo1560
Timelinearea_time = dun_0145
chara_time = main15_155
map_time = map0010_2
Incomingstart
Outgoingnext
Commentサイクル回数仮繋ぎ
DebugNameAfter
LayoutW = 533, H = 378, X = 21, LB = yes
 
Group (dic4187)
DebugGroupNamemain16
ChildrenScenario, Scenario, Group, Scenario, AskSave, Scenario, Scenario, FreeMoveEvent, FreeMove, Scenario
LayoutW = 628, H = 1, X = 32, LB = yes
 
Scenario (dic4093, $0x017E)
ScriptEntriesmain16_houmonsha01
main16_houmonsha02
main16_houmonsha03
main16_houmonsha04
main16_houmonsha05
main16_houmonsha06
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamehoumonsha.mstxt
DebugMenuTagmain16
LayoutW = 300, H = 289, X = 45, LB = yes
 
Scenario (dic4099, $0x017F)
ScriptEntriesmain16_shujinkounokakowouchiakeru01
main16_shujinkounokakowouchiakeru02
main16_shujinkounokakowouchiakeru03
main16_shujinkounokakowouchiakeru04
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameshujinkounokakowouchiakeru.mstxt
DebugMenuTagmain16
LayoutW = 300, H = 251, X = 45, LB = yes
 
Group (dic4137)
DebugGroupNameoriginal:サイクル繋ぎ
ChildrenAskSave, Scenario, Scenario, FreeMoveEvent, FreeMove
LayoutW = 588, H = 1, X = 20, LB = yes
 
AskSave (dic4105, $0xFC12)
Typenormal
Incomingin
Outgoingout
DebugNameAfter
LayoutW = 285, H = 151, X = 22, LB = yes
 
Scenario (dic4111, $0xFB21)
ScriptEntrieshanyou_tsuginoasa01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagmain16
LayoutW = 300, H = 194, X = 20, LB = yes
 
Scenario (dic4117, $0xE694)
ScriptEntrieshanyou_chourei01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagmain16
LayoutW = 300, H = 194, X = 33, LB = yes
 
FreeMoveEvent (dic4123, $0xBA32)
EventTypeevent_Osusume
Incomingin
Outgoingout
LayoutW = 285, H = 151, X = 39, LB = yes
 
FreeMove (dic4133, $0x63F0)
FollowCharsPARTNER
Startmap = FM_TW01_COMM01F
place = EV_TW01_COMM01F_START_POINT02
continue = yes
NextConditionnext = daily_goal@
ProgressNo1600
Timelinearea_time = dun_0145
chara_time = main16_025
map_time = map0010_2
Incomingstart
Outgoingnext
Commentサイクル回数仮繋ぎ
DebugNameAfter
LayoutW = 533, H = 378, X = 35, LB = yes
 
Scenario (dic4143, $0x0184)
ScriptEntriesmain16_konosekaideokiteirukoto01
main16_konosekaideokiteirukoto02
main16_konosekaideokiteirukoto03
main16_konosekaideokiteirukoto04
main16_konosekaideokiteirukoto05
main16_konosekaideokiteirukoto06
main16_konosekaideokiteirukoto07
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamekonosekaideokiteirukoto.mstxt
DebugMenuTagmain16
LayoutW = 300, H = 308, X = 45, LB = yes
 
AskSave (dic4149, $0x0C61)
Typenormal
Incomingin
Outgoingout
DebugNameAfter
LayoutW = 285, H = 151, X = 50, LB = yes
 
Scenario (dic4155, $0xEE04)
ScriptEntrieshanyou_tsuginoasa01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagmain16
LayoutW = 300, H = 194, X = 48, LB = yes
 
Scenario (dic4161, $0x0189)
ScriptEntriesmain16_yokokujounohanashi01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameyokokujounohanashi.mstxt
DebugMenuTagmain16
LayoutW = 300, H = 194, X = 45, LB = yes
 
FreeMoveEvent (dic4167, $0x10EE)
EventTypeevent_Osusume
Incomingin
Outgoingout
LayoutW = 285, H = 151, X = 48, LB = yes
 
FreeMove (dic4177, $0x3AF1)
FollowCharsPARTNER
Startmap = FM_TW01_COMM01F
place = EV_TW01_COMM01F_START_POINT02
continue = yes
NextConditionnext = daily_goal@
ProgressNo1650
Timelinearea_time = dun_0145
chara_time = main16_040
map_time = map0010_2
Incomingstart
Outgoingnext
Commentサイクル回数仮繋ぎ
DebugNameAfter
LayoutW = 533, H = 378, X = 46, LB = yes
 
Scenario (dic4183, $0x8C34)
ScriptEntrieshanyou_yuuhan01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagmain16
LayoutW = 300, H = 194, X = 45, LB = yes
 
Group (dic4415)
DebugGroupNamemain17
ChildrenGroup, Scenario, FreeMoveEvent, AskSave, Scenario, Scenario, FreeMove, FreeMove, Group, Scenario, AskSave, Scenario, Scenario, Group, Scenario, FreeMoveEvent, AskSave, Scenario, Scenario
LayoutW = 1200, H = 1, X = 25, LB = yes
 
Group (dic4225)
DebugGroupNameoriginal:サイクル繋ぎ
ChildrenAskSave, Scenario, Scenario, FreeMoveEvent, FreeMove
LayoutW = 578, H = 1, X = 24, LB = yes
 
AskSave (dic4193, $0x8A3A)
Typenormal
Incomingin
Outgoingout
DebugNameAfter
LayoutW = 285, H = 151, X = 20, LB = yes
 
Scenario (dic4199, $0xAD9E)
ScriptEntrieshanyou_tsuginoasa01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagmain17
LayoutW = 300, H = 194, X = 21, LB = yes
 
Scenario (dic4205, $0x65F8)
ScriptEntrieshanyou_chourei01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagmain17
LayoutW = 300, H = 194, X = 23, LB = yes
 
FreeMoveEvent (dic4211, $0x22D2)
EventTypeevent_Osusume
Incomingin
Outgoingout
LayoutW = 285, H = 151, X = 22, LB = yes
 
FreeMove (dic4221, $0xB484)
FollowCharsPARTNER
Startmap = FM_TW01_COMM01F
place = EV_TW01_COMM01F_START_POINT02
continue = yes
NextConditionnext = daily_goal@
ProgressNo1700
Timelinearea_time = dun_0145
chara_time = main17_015
map_time = map0010_2
Incomingstart
Outgoingnext
Commentサイクル回数仮繋ぎ
DebugNameAfter
LayoutW = 533, H = 378, X = 25, LB = yes
 
Scenario (dic4231, $0x0B0A)
ScriptEntrieshanyou_yuuhan01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagmain16
LayoutW = 300, H = 194, X = 39, LB = yes
 
FreeMoveEvent (dic4237, $0x3A91)
EventTypeevent_OsusumeClear
Incomingin
Outgoingout
DebugNameAfter
DebugMenuTagmain17
LayoutW = 286, H = 151, X = 44, LB = yes
 
AskSave (dic4243, $0x56A0)
Typenormal
Incomingin
Outgoingout
DebugNameAfter
LayoutW = 285, H = 151, X = 39, LB = yes
 
Scenario (dic4249, $0x0191)
ScriptEntriesmain17_aratanaruyokokujou01
main17_aratanaruyokokujou02
main17_aratanaruyokokujou03
FlowTypenormal
Incomingstart
Outgoingnext
CommentChapter15
DebugNamearatanaruyokokujou.mstxt
DebugMenuTagmain17
LayoutW = 300, H = 232, X = 34, LB = yes
 
Scenario (dic4255, $0x0192)
ScriptEntriesmain17_choureiyokokujou01
main17_choureiyokokujou02
main17_choureiyokokujou03
main17_choureiyokokujou04
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagmain17
LayoutW = 300, H = 251, X = 38, LB = yes
 
FreeMove (dic4265, $0x0193)
FollowCharsPARTNER
Startmap = FM_TW01_COMM01F
place = EV_TW01_COMM01F_START_POINT02
continue = yes
NextConditionnext = stopper_next@dun_0150
ProgressNo1730
Timelinestopper_time = main17_030
area_time = dun_0150
chara_time = main17_020
map_time = map0010_2
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagFreeMove
LayoutW = 533, H = 378, X = 45, LB = yes
 
FreeMove (dic4275, $0xC4EE)
FollowCharsPARTNER
Startmap = FM_TW01_DISTRICT_A
place = START#FROM_ATLAS
continue = yes
NextConditionnext = stopper_next@dun_0150
ProgressNo1730
Timelinestopper_time = main17_030
area_time = dun_0150
chara_time = main17_060
map_time = map0010_2
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagFreeMove
LayoutW = 533, H = 378, X = 647, LB = no
 
Group (dic4319)
DebugGroupNameD015
ChildrenDungeon, Scenario, Group, DungeonEnd
LayoutW = 722, H = 1, X = 22, LB = yes
 
Dungeon (dic4287, $0x0194, $0x0293)
DungeonD015
PartyHERO, PARTNER
FixedPartyLabeldun_0150
Floor
FlowTypescenario
ProgressNo1730
Incomingstart, continue
Outgoingclear, escape, dead, giveup, wind
Comment同行選択有り +ホルビー+クチート
DebugNameD015
DebugMenuTagDungeon
LayoutW = 306, H = 389, X = 20, LB = yes
 
Scenario (dic4293, $0x2092)
ScriptEntriesmain17_kessengadakeyarareta01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamekessengadakeyarareta.mstxt
DebugMenuTagmain17
LayoutW = 300, H = 194, X = 229, LB = yes
 
Group (dic4309)
DebugGroupNameD015
ChildrenScenario, DungeonEnd
LayoutW = 652, H = 1, X = 50, LB = yes
 
Scenario (dic4299, $0x0196)
ScriptEntrieshanyou_result_escape01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameD013
DebugMenuTagDungeon
LayoutW = 300, H = 194, X = 20, LB = yes
 
DungeonEnd (dic4305, $0x1BBF)
Incomingin
Outgoingout
DebugNameD015
LayoutW = 286, H = 124, X = 346, LB = no
 
DungeonEnd (dic4315, $0x1FA0)
Incomingin
Outgoingout
DebugNameD015
LayoutW = 286, H = 124, X = 21, LB = yes
 
Scenario (dic4325, $0x019D)
ScriptEntriesmain17_kessengadakeclear1st01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamekessengadakeclear1st.mstxt
DebugMenuTagmain17
LayoutW = 300, H = 194, X = 38, LB = yes
 
AskSave (dic4331, $0x1AD2)
Typenormal
Incomingin
Outgoingout
DebugMenuTagsystem
LayoutW = 285, H = 151, X = 38, LB = yes
 
Scenario (dic4337, $0x019E)
ScriptEntriesmain17_kessengadakeclear1st02
main17_kessengadakeclear1st03
main17_kessengadakeclear1st04
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagmain17
LayoutW = 300, H = 232, X = 38, LB = yes
 
Scenario (dic4343, $0x01A0)
ScriptEntriesmain17_hanninwokousatsu02
main17_hanninwokousatsu03
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamehanninwokousatsu.mstxt
DebugMenuTagmain17
LayoutW = 300, H = 213, X = 38, LB = yes
 
Group (dic4381)
DebugGroupNameoriginal:サイクル繋ぎ
ChildrenAskSave, Scenario, Scenario, FreeMoveEvent, FreeMove
LayoutW = 573, H = 1, X = 20, LB = yes
 
AskSave (dic4349, $0x604A)
Typenormal
Incomingin
Outgoingout
DebugNameAfter
LayoutW = 285, H = 151, X = 28, LB = yes
 
Scenario (dic4355, $0xF923)
ScriptEntrieshanyou_tsuginoasa01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagmain17
LayoutW = 300, H = 194, X = 32, LB = yes
 
Scenario (dic4361, $0x15FD)
ScriptEntrieshanyou_chourei01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagmain17
LayoutW = 300, H = 194, X = 30, LB = yes
 
FreeMoveEvent (dic4367, $0xBA2D)
EventTypeevent_Osusume
Incomingin
Outgoingout
LayoutW = 285, H = 151, X = 36, LB = yes
 
FreeMove (dic4377, $0xB64A)
FollowCharsPARTNER
Startmap = FM_TW01_COMM01F
place = EV_TW01_COMM01F_START_POINT02
continue = yes
NextConditionnext = daily_goal@
ProgressNo1750
Timelinearea_time = dun_0145
chara_time = main17_085
map_time = map0010_2
Incomingstart
Outgoingnext
Commentサイクル回数仮繋ぎ
DebugNameAfter
LayoutW = 533, H = 378, X = 20, LB = yes
 
Scenario (dic4387, $0x01A5)
ScriptEntriesmain17_warubiarutosekiban01
main17_warubiarutosekiban02
main17_warubiarutosekiban03
main17_warubiarutosekiban04
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamewarubiarutosekiban.mstxt
DebugMenuTagmain17
LayoutW = 300, H = 251, X = 38, LB = yes
 
FreeMoveEvent (dic4393, $0x1E78)
EventTypeevent_OsusumeClear
Incomingin
Outgoingout
DebugNameAfter
DebugMenuTagmain17
LayoutW = 285, H = 151, X = 40, LB = yes
 
AskSave (dic4399, $0xE630)
Typenormal
Incomingin
Outgoingout
DebugNameAfter
LayoutW = 285, H = 151, X = 37, LB = yes
 
Scenario (dic4405, $0x01A6)
ScriptEntrieshanyou_tsuginoasa01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagmain17
LayoutW = 300, H = 194, X = 38, LB = yes
 
Scenario (dic4411, $0x01A8)
ScriptEntriesmain17_nihanniwakaretechousa01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamenihanniwakaretechousa.mstxt
DebugMenuTagmain17
LayoutW = 300, H = 194, X = 38, LB = yes
 
Group (dic4611)
DebugGroupNamemain18
ChildrenFreeMove, Scenario, Scenario, ScenarioWithProgNo, Scenario, FreeMove, Group, Scenario, Scenario
LayoutW = 1115, H = 1, X = 27, LB = yes
 
FreeMove (dic4425, $0xA6E2)
FollowCharsPARTNER, AAKEN
Startmap = FM_TW01_COMM01F
place = EV_TW01_COMM01F_START_POINT02
continue = yes
NextConditionnext = stopper_next@
ProgressNo1800
Timelinestopper_time = main18_010
area_time = dun_0135
chara_time = main17_100
map_time = map0010_2
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 533, H = 378, X = 29, LB = yes
 
Scenario (dic4431, $0x01AB)
ScriptEntriesmain18_warubiarunoyukue01
main18_warubiarunoyukue02
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamewarubiarunoyukue.mstxt
DebugMenuTagmain18
LayoutW = 300, H = 213, X = 28, LB = yes
 
Scenario (dic4437, $0x01AC)
ScriptEntrieshanyou_kyoseisave01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagSystem
LayoutW = 300, H = 194, X = 21, LB = yes
 
ScenarioWithProgNo (dic4444, $0xB826)
ScriptEntriesmain18_muranoyousu01
main18_muranoyousu02
main18_muranoyousu03
main18_muranoyousu04
main18_muranoyousu05
ProgressNo1850
Timelinearea_time = dun_0160
Incomingstart
Outgoingnext
CommentChapter16
DebugNamemuranoyousu.mstxt
DebugMenuTagmain18
LayoutW = 306, H = 307, X = 20, LB = yes
 
Scenario (dic4450, $0x01B5)
ScriptEntriesmain18_nidometenkeiyarareta01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamenidometenkeiyarareta.mstxt
DebugMenuTagmain18
LayoutW = 300, H = 194, X = 550, LB = yes
 
FreeMove (dic4460, $0x01AE)
FollowCharsPARTNER, AAKEN, KONOHANA
Startmap = FM_TW00_ALL
place = START#FROM_ATLAS
continue = yes
NextConditionnext = stopper_next@
ProgressNo1850
Timelinestopper_time = main18_080
area_time = dun_0160
chara_time = main18_050
map_time = map0010_2
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagFreeMove
LayoutW = 533, H = 378, X = 556, LB = yes
 
Group (dic4595)
DebugGroupNameD016
ChildrenDgFlowBranchSetCounter, DgFlowBranch, DgFlowBranch, Dungeon, Scenario, DgFlowBranchSetCounter, Dungeon, Dungeon, Scenario, DgFlowBranchSetCounter, Dungeon, Dungeon, DungeonEnd, Group
LayoutW = 1066, H = 1, X = 29, LB = yes
 
DgFlowBranchSetCounter (dic4466, $0xBFCF)
AssignmentSET id_A = 0
Incomingin
Outgoingout
DebugNameD016
DebugMenuTagDungeon
LayoutW = 306, H = 151, X = 30, LB = yes
 
DgFlowBranch (dic4474, $0x080E, $0x24EB)
LogicIF id_A 0 THEN GOTO flow_A ELSE GOTO flow_B
Incomingin, reset_zero
Outgoingflow_A, flow_B
DebugNameD016
DebugMenuTagDungeon
LayoutW = 300, H = 205, X = 463, LB = no
 
DgFlowBranch (dic4482, $0x7468, $0x6FB2)
LogicIF id_A 1 THEN GOTO flow_A ELSE GOTO flow_B
Incomingin, reset_zero
Outgoingflow_A, flow_B
LayoutW = 300, H = 205, X = 463, LB = yes
 
Dungeon (dic4495, $0x01AF, $0x0294)
DungeonD016
PartyHERO, PARTNER, AAKEN
FixedPartyLabeldun_0160
Floorout = @EV#0
FlowTypescenario
ProgressNo1850
Incomingstart, continue
Outgoingescape, dead, giveup, wind, out@EV#0
Comment同行有 +アーケン+コノハナ
DebugNameD016
DebugMenuTagDungeon
LayoutW = 306, H = 405, X = 20, LB = yes
 
Scenario (dic4501, $0x01B8)
ScriptEntriesmain18_nidometenkeininoseki01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamenidometenkeininoseki.mstxt
DebugMenuTagmain18
LayoutW = 300, H = 194, X = 27, LB = yes
 
DgFlowBranchSetCounter (dic4507, $0x6BA8)
AssignmentSET id_A = 1
Incomingin
Outgoingout
DebugNameD016
DebugMenuTagDungeon
LayoutW = 306, H = 151, X = 42, LB = yes
 
Dungeon (dic4520, $0x7443, $0x4A28)
DungeonD016
PartyHERO, PARTNER, AAKEN
FixedPartyLabeldun_0160
Floorin = @EV#0
out = @EV#1
FlowTypescenario
ProgressNo1850
Incomingstart, continue
Outgoingescape, dead, giveup, wind, out@EV#1
Comment同行有 +アーケン+コノハナ
DebugNameD016
DebugMenuTagDungeon
LayoutW = 306, H = 405, X = 43, LB = yes
 
Dungeon (dic4533, $0x2656, $0x544E)
DungeonD016
PartyHERO, PARTNER, AAKEN
FixedPartyLabeldun_0160
Floorout = @EV#1
FlowTypescenario
ProgressNo1850
Incomingstart, continue
Outgoingescape, dead, giveup, wind, out@EV#1
Comment同行有 +アーケン+コノハナ
DebugNameD016
DebugMenuTagDungeon
LayoutW = 306, H = 405, X = 414, LB = no
 
Scenario (dic4539, $0x01B9)
ScriptEntriesmain18_dedennekaratsuushin01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamededennekaratsuushin.mstxt
DebugMenuTagmain18
LayoutW = 300, H = 194, X = 39, LB = yes
 
DgFlowBranchSetCounter (dic4545, $0x9EF8)
AssignmentSET id_A = 2
Incomingin
Outgoingout
DebugNameD016
DebugMenuTagDungeon
LayoutW = 306, H = 151, X = 28, LB = yes
 
Dungeon (dic4557, $0x8895, $0x78A3)
DungeonD016
PartyHERO, PARTNER, AAKEN
FixedPartyLabeldun_0160
Floorin = @EV#1
FlowTypescenario
ProgressNo1850
Incomingstart, continue
Outgoingclear, escape, dead, giveup, wind
Comment同行有 +アーケン+コノハナ
DebugNameD016
DebugMenuTagDungeon
LayoutW = 306, H = 408, X = 33, LB = yes
 
Dungeon (dic4569, $0xF9E5, $0x99F5)
DungeonD016
PartyHERO, PARTNER, AAKEN
FixedPartyLabeldun_0160
Floor
FlowTypescenario
ProgressNo1850
Incomingstart, continue
Outgoingclear, escape, dead, giveup, wind
Comment同行有 +アーケン+コノハナ
DebugNameD016
DebugMenuTagDungeon
LayoutW = 306, H = 408, X = 740, LB = no
 
DungeonEnd (dic4575, $0x7EC7)
Incomingin
Outgoingout
DebugNameD016
LayoutW = 286, H = 124, X = 44, LB = yes
 
Group (dic4591)
DebugGroupNameD016
ChildrenScenario, DungeonEnd
LayoutW = 643, H = 1, X = 400, LB = yes
 
Scenario (dic4581, $0x01B1)
ScriptEntrieshanyou_result_escape01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameD013
DebugMenuTagDungeon
LayoutW = 300, H = 194, X = 20, LB = yes
 
DungeonEnd (dic4587, $0xE709)
Incomingin
Outgoingout
DebugNameD016
LayoutW = 286, H = 124, X = 337, LB = no
 
Scenario (dic4601, $0x01BA)
ScriptEntriesmain18_nidometenkeiclear1st01
main18_nidometenkeiclear1st02
main18_nidometenkeiclear1st04
main18_nidometenkeiclear1st05
main18_nidometenkeiclear1st06
main18_nidometenkeiclear1st07
main18_nidometenkeiclear1st08
main18_nidometenkeiclear1st09
main18_nidometenkeiclear1st14
main18_nidometenkeiclear1st15
main18_nidometenkeiclear1st16
main18_nidometenkeiclear1st19
main18_nidometenkeiclear1st22
main18_nidometenkeiclear1st23
main18_nidometenkeiclear1st24
main18_nidometenkeiclear1st25
main18_nidometenkeiclear1st26
main18_nidometenkeiclear1st27
main18_nidometenkeiclear1st28
main18_nidometenkeiclear1st29
main18_nidometenkeiclear1st30
main18_nidometenkeiclear1st31
main18_nidometenkeiclear1st31_5
main18_nidometenkeiclear1st32
main18_nidometenkeiclear1st33
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamenidometenkeiclear1st.mstxt
DebugMenuTagmain18
LayoutW = 300, H = 650, X = 34, LB = yes
 
Scenario (dic4607, $0x01BB)
ScriptEntrieshanyou_kyoseisave01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagSystem
LayoutW = 300, H = 194, X = 21, LB = yes
 
Group (dic4751)
DebugGroupNamemain19
ChildrenScenario, Scenario, Scenario, FreeMove, Dungeon, Scenario, Group, DungeonEnd, Scenario, AskSave, Scenario, FreeMove, Dungeon, Scenario, Group, DungeonEnd
LayoutW = 744, H = 1, X = 25, LB = yes
 
Scenario (dic4617, $0x01BD)
ScriptEntriesmain19_iberutarunokeikoku01
main19_iberutarunokeikoku02
main19_iberutarunokeikoku03
main19_iberutarunokeikoku04
main19_iberutarunokeikoku04_5
main19_iberutarunokeikoku05
main19_iberutarunokeikoku06
main19_iberutarunokeikoku07
main19_iberutarunokeikoku08
main19_iberutarunokeikoku09
main19_iberutarunokeikoku10
main19_iberutarunokeikoku11
main19_iberutarunokeikoku12
main19_iberutarunokeikoku13
main19_iberutarunokeikoku14
main19_iberutarunokeikoku15
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameiberutarunokeikoku.mstxt
DebugMenuTagmain19
LayoutW = 300, H = 479, X = 25, LB = yes
 
Scenario (dic4623, $0x01BE)
ScriptEntrieshanyou_kyoseisave01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagSystem
LayoutW = 300, H = 194, X = 27, LB = yes
 
Scenario (dic4629, $0x01BF)
ScriptEntriesmain19_kyomunosekai01
main19_kyomunosekai02
main19_kyomunosekai03
main19_kyomunosekai04
FlowTypenormal
Incomingstart
Outgoingnext
CommentChapter17
DebugNamekyomunosekai.mstxt
DebugMenuTagmain19
LayoutW = 300, H = 251, X = 25, LB = yes
 
FreeMove (dic4639, $0x01C0)
FollowCharsPARTNER
Startmap = FM_DG17_ENTER01
place = EV_DG17_ENTER01_START_POINT01
continue = yes
NextConditionnext = stopper_next#bgm@
ProgressNo1900
Timelinestopper_time = main19_020
area_time = dun_0170
chara_time = main19_020
map_time = map0010_2
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagFreeMove
LayoutW = 533, H = 378, X = 23, LB = yes
 
Dungeon (dic4651, $0x01C2, $0x0295)
DungeonD017
PartyHERO, PARTNER
FixedPartyLabeldun_0170
Floor
FlowTypescenario
ProgressNo1900
Incomingstart, continue
Outgoingclear, escape, dead, giveup, wind
DebugNameD017
DebugMenuTagDungeon
LayoutW = 306, H = 389, X = 20, LB = yes
 
Scenario (dic4657, $0x01C7)
ScriptEntriesmain19_narakuyarareta01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamenarakuyarareta.mstxt
DebugMenuTagmain19
LayoutW = 300, H = 194, X = 358, LB = no
 
Group (dic4673)
DebugGroupNameD017
ChildrenScenario, DungeonEnd
LayoutW = 645, H = 1, X = 57, LB = yes
 
Scenario (dic4663, $0x01C3)
ScriptEntrieshanyou_result_escape01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameQDG
DebugMenuTagDungeon
LayoutW = 300, H = 167, X = 20, LB = yes
 
DungeonEnd (dic4669, $0xAB47)
Incomingin
Outgoingout
DebugNameD017
LayoutW = 285, H = 124, X = 340, LB = no
 
DungeonEnd (dic4679, $0x572F)
Incomingin
Outgoingout
DebugNameD017
LayoutW = 285, H = 124, X = 26, LB = yes
 
Scenario (dic4685, $0x1E6B)
ScriptEntriesmain19_narakuclear1st01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamenarakuclear1st.mstxt
DebugMenuTagmain19
LayoutW = 300, H = 194, X = 30, LB = yes
 
AskSave (dic4691, $0xACD8)
Typenormal
Incomingin
Outgoingout
DebugNameD017
DebugMenuTagsystem
LayoutW = 285, H = 151, X = 39, LB = yes
 
Scenario (dic4697, $0x01C9)
ScriptEntriesmain19_narakuclear1st02
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameD017
DebugMenuTagmain19
LayoutW = 300, H = 194, X = 27, LB = yes
 
FreeMove (dic4707, $0x01CA)
FollowCharsPARTNER
Startmap = FM_DG18_ENTER01
place = EV_DG18_ENTER01_START_POINT01
continue = yes
NextConditionnext = stopper_dg_next@dun_0180
ProgressNo1900
Timelinestopper_time = main19_050
area_time = dun_0180
chara_time = main19_040
map_time = map0010_2
Incomingstart
Outgoingnext
DebugNameD017
DebugMenuTagFreeMove
LayoutW = 533, H = 378, X = 25, LB = yes
 
Dungeon (dic4719, $0x01CC, $0x0296)
DungeonD018
PartyHERO, PARTNER
FixedPartyLabeldun_0180
Floor
FlowTypescenario
ProgressNo1900
Incomingstart, continue
Outgoingclear, escape, dead, giveup, wind
Comment同行有 デデンネor クチート
DebugNameD018
DebugMenuTagDungeon
LayoutW = 306, H = 389, X = 25, LB = yes
 
Scenario (dic4725, $0x01D1)
ScriptEntriesmain19_shinenyarareta01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameshinenyarareta.mstxt
DebugMenuTagmain19
LayoutW = 300, H = 194, X = 424, LB = no
 
Group (dic4741)
DebugGroupNameD018
ChildrenScenario, DungeonEnd
LayoutW = 654, H = 1, X = 59, LB = yes
 
Scenario (dic4731, $0x01CD)
ScriptEntrieshanyou_result_escape01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameD013
DebugMenuTagDungeon
LayoutW = 300, H = 167, X = 20, LB = yes
 
DungeonEnd (dic4737, $0x0EFD)
Incomingin
Outgoingout
DebugNameD018
LayoutW = 285, H = 124, X = 349, LB = no
 
DungeonEnd (dic4747, $0x0352)
Incomingin
Outgoingout
DebugNameD018
LayoutW = 285, H = 124, X = 28, LB = yes
 
Group (dic5115)
DebugGroupNamemain20
ChildrenScenario, AskSave, Scenario, FreeMove, Scenario, FreeMove, Group, Scenario, FreeMove, Group, Scenario, ScenarioWithProgNo
LayoutW = 2122, H = 1, X = 21, LB = yes
 
Scenario (dic4757, $0x01D3)
ScriptEntriesmain20_shinenclear1st01
main20_shinenclear1st02
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameshinenclear1st.mstxt
DebugMenuTagmain20
LayoutW = 300, H = 213, X = 37, LB = yes
 
AskSave (dic4763, $0x802D)
Typenormal
Incomingin
Outgoingout
DebugNameAfter
DebugMenuTagsystem
LayoutW = 285, H = 151, X = 42, LB = yes
 
Scenario (dic4769, $0x01D4)
ScriptEntriesmain20_shizukanaiwabairiguchi01
main20_shizukanaiwabairiguchi02
FlowTypenormal
Incomingstart
Outgoingnext
CommentChapter18
DebugNameshizukanaiwabairiguchi.mstxt
DebugMenuTagmain20
LayoutW = 300, H = 213, X = 37, LB = yes
 
FreeMove (dic4779, $0x01D5)
FollowCharsPARTNER
Startmap = FM_DG19_ENTER01
place = START#FROM_DG
continue = yes
NextConditionnext = stopper_dg_next#bgm@dun_0190
ProgressNo2000
Timelinestopper_time = main20_020
area_time = dun_0190
chara_time = main20_020
map_time = map0010_2
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagFreeMove
LayoutW = 533, H = 378, X = 37, LB = yes
 
Scenario (dic4785, $0x01DC)
ScriptEntriesmain20_shizukanaiwabayarareta01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameshizukanaiwabayarareta.mstxt
DebugMenuTagmain20
LayoutW = 300, H = 194, X = 698, LB = no
 
FreeMove (dic4795, $0x2B84)
FollowCharsPARTNER
Startmap = FM_DG19_ENTER01
place = START#FROM_DG
continue = yes
NextConditionnext = stopper_dg_next#bgm@dun_0190
ProgressNo2000
Timelinestopper_time = main20_020
area_time = dun_0190
chara_time = main20_020
map_time = map0010_2
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagFreeMove
LayoutW = 533, H = 378, X = 1025, LB = no
 
Group (dic4983)
DebugGroupNameD019
ChildrenGroup, Group, Group, DungeonEnd
LayoutW = 2082, H = 1, X = 20, LB = yes
 
Group (dic4842)
DebugGroupNameD019
ChildrenDgFlowBranchSetCounter, Dungeon, Scenario, Scenario, DungeonEnd, DungeonEnd
LayoutW = 660, H = 1, X = 25, LB = yes
 
DgFlowBranchSetCounter (dic4801, $0x5C01)
AssignmentSET id_B = 0
Incomingin
Outgoingout
Comment[カウンター初期化]ダンジョン内状態用
DebugNameD019
LayoutW = 306, H = 151, X = 20, LB = yes
 
Dungeon (dic4814, $0x01D7, $0x0297)
DungeonD019
PartyHERO, PARTNER
FixedPartyLabeldun_0190
Floorout = @STAGING_POST#0
FlowTypescenario
ProgressNo2000
Incomingstart, continue
Outgoingescape, dead, giveup, wind, out@STAGING_POST#0
Comment同行有 パートナー、クチート、デデンネ、ブイゼル、アーケン、ホルビー
DebugNameD019
DebugMenuTagDungeon
LayoutW = 306, H = 386, X = 20, LB = yes
 
Scenario (dic4820, $0x01D8)
ScriptEntrieshanyou_result_escape01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameD019
DebugMenuTagDungeon
LayoutW = 300, H = 194, X = 20, LB = yes
 
Scenario (dic4826, $0x5E50)
ScriptEntrieshanyou_result_escape01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameD019
DebugMenuTagDungeon
LayoutW = 300, H = 194, X = 340, LB = no
 
DungeonEnd (dic4832, $0xADC5)
Incomingin
Outgoingout
DebugNameD019
LayoutW = 285, H = 124, X = 27, LB = yes
 
DungeonEnd (dic4838, $0x8911)
Incomingin
Outgoingout
DebugNameD019
LayoutW = 285, H = 124, X = 345, LB = no
 
Group (dic4925)
DebugGroupNameD019
ChildrenDgFlowBranch, DgStagingPost, DgStagingPost, DgStagingPost, DgFlowBranchSetCounter, Dungeon, Dungeon, Scenario, Scenario
LayoutW = 702, H = 1, X = 695, LB = no
 
DgFlowBranch (dic4850, $0xAF2D, $0x9E39)
LogicIF id_B 2 THEN GOTO flow_A ELSE GOTO flow_B
Incomingin, reset_zero
Outgoingflow_A, flow_B
DebugNameD019
LayoutW = 300, H = 205, X = 20, LB = yes
 
DgStagingPost (dic4859, $0xD1B5)
MapFM_DG19_RELAYPOINT01
Timelinechara_time = dg19_relaypoint01
Incomingstart
Outgoingenter, back
DebugNameD019
LayoutW = 298, H = 208, X = 33, LB = yes
 
DgStagingPost (dic4868, $0xEF12)
MapFM_DG19_RELAYPOINT01
Timelinechara_time = dg19_relaypoint02
Incomingstart
Outgoingenter, back
DebugNameD019
LayoutW = 298, H = 208, X = 355, LB = no
 
DgStagingPost (dic4877, $0xD151)
MapFM_DG19_RELAYPOINT01
Timelinechara_time = dg19_relaypoint01
Incomingstart
Outgoingenter, back
DebugNameD019
LayoutW = 298, H = 208, X = 53, LB = yes
 
DgFlowBranchSetCounter (dic4883, $0xFCF4)
AssignmentSET id_B = 1
Incomingin
Outgoingout
Comment[カウンター変更]中継地点以降状態
DebugNameD019
LayoutW = 306, H = 151, X = 29, LB = yes
 
Dungeon (dic4896, $0x5DB5, $0xDC2B)
DungeonD019
PartyHERO, PARTNER
FixedPartyLabeldun_0190
Floorin = @STAGING_POST#0
out = @END
FlowTypescenario
ProgressNo2000
Incomingstart, continue
Outgoingescape, dead, giveup, wind, out@END
DebugNameD019
DebugMenuTagDungeon
LayoutW = 306, H = 386, X = 35, LB = yes
 
Dungeon (dic4909, $0xEC51, $0xD08C)
DungeonD019
PartyHERO, PARTNER
FixedPartyLabeldun_0193
Floorin = @STAGING_POST#0
out = @END
FlowTypescenario
ProgressNo2000
Incomingstart, continue
Outgoingescape, dead, giveup, wind, out@END
DebugNameD019
DebugMenuTagDungeon
LayoutW = 306, H = 386, X = 376, LB = no
 
Scenario (dic4915, $0xB4EA)
ScriptEntrieshanyou_result_escape01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameD019
DebugMenuTagDungeon
LayoutW = 300, H = 194, X = 31, LB = yes
 
Scenario (dic4921, $0xD153)
ScriptEntriesmain20_shizukanaiwabachuukeiyarare01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameshizukanaiwabachuukeiyarare.mstxt
DebugMenuTagmain20
LayoutW = 300, H = 194, X = 30, LB = yes
 
Group (dic4973)
DebugGroupNameD019
ChildrenDgFlowBranch, Scenario, Scenario, Dungeon, Scenario, Scenario
LayoutW = 655, H = 1, X = 1407, LB = no
 
DgFlowBranch (dic4933, $0xB23B, $0x9080)
LogicIF id_B 2 THEN SET id_B = 4 ; GOTO flow_A ELSE GOTO flow_B
Incomingin, reset_zero
Outgoingflow_A, flow_B
DebugNameD019
LayoutW = 300, H = 205, X = 25, LB = yes
 
Scenario (dic4939, $0x01DF)
ScriptEntriesmain20_shizukanaiwababoss1st01
main20_shizukanaiwababoss1st02
main20_shizukanaiwababoss1st04
main20_shizukanaiwababoss1st05
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameshizukanaiwababoss1st.mstxt
DebugMenuTagmain20
LayoutW = 300, H = 251, X = 25, LB = yes
 
Scenario (dic4945, $0x01E1)
ScriptEntriesmain20_shizukanaiwababoss2nd01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameshizukanaiwabano2yarare.mstxt
DebugMenuTagmain20
LayoutW = 300, H = 194, X = 335, LB = no
 
Dungeon (dic4957, $0x5D15, $0xF41A)
DungeonD019
PartyHERO, PARTNER
FixedPartyLabeldun_0193
Floorin = @BOSS#0
FlowTypescenario
ProgressNo2000
Incomingstart, continue
Outgoingclear, escape, dead, giveup, wind
DebugNameD019
DebugMenuTagDungeon
LayoutW = 306, H = 389, X = 29, LB = yes
 
Scenario (dic4963, $0x6173)
ScriptEntrieshanyou_result_escape01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameD019
DebugMenuTagDungeon
LayoutW = 300, H = 194, X = 20, LB = yes
 
Scenario (dic4969, $0x01E0)
ScriptEntriesmain20_shizukanaiwababossyarareta01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameshizukanaiwababossyarareta.mstxt
DebugMenuTagmain20
LayoutW = 300, H = 194, X = 20, LB = yes
 
DungeonEnd (dic4979, $0x6C1F)
Incomingin
Outgoingout
DebugNameD019
LayoutW = 285, H = 124, X = 20, LB = yes
 
Scenario (dic4989, $0x5C99)
ScriptEntriesmain20_shizukanaiwabano2yarare01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameD019
DebugMenuTagmain20
LayoutW = 300, H = 194, X = 58, LB = yes
 
FreeMove (dic4999, $0xB3A2)
FollowCharsPARTNER
Startmap = FM_DG19_ENTER01
place = START#FROM_DG
continue = yes
NextConditionnext = stopper_dg_next#bgm@dun_0193
ProgressNo2000
Timelinestopper_time = main20_020
area_time = dun_0190
chara_time = main20_025
map_time = map0010_2
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagFreeMove
LayoutW = 533, H = 378, X = 68, LB = yes
 
Group (dic5098)
DebugGroupNameD019
ChildrenGroup, Group, Group, DungeonEnd
LayoutW = 1396, H = 1, X = 89, LB = yes
 
Group (dic5028)
DebugGroupNameD019
ChildrenDungeon, Scenario, DungeonEnd
LayoutW = 430, H = 1, X = 20, LB = yes
 
Dungeon (dic5012, $0xFE3B, $0x9B98)
DungeonD019
PartyHERO, PARTNER
FixedPartyLabeldun_0193
Floorout = @STAGING_POST#0
FlowTypescenario
ProgressNo2000
Incomingstart, continue
Outgoingescape, dead, giveup, wind, out@STAGING_POST#0
Comment同行有 パートナー、クチート、デデンネ、アーケン
DebugNameD019
DebugMenuTagDungeon
LayoutW = 306, H = 386, X = 20, LB = yes
 
Scenario (dic5018, $0x99C3)
ScriptEntrieshanyou_result_escape01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameD019
DebugMenuTagDungeon
LayoutW = 300, H = 194, X = 20, LB = yes
 
DungeonEnd (dic5024, $0x5BAE)
Incomingin
Outgoingout
DebugNameD019
LayoutW = 285, H = 124, X = 27, LB = yes
 
Group (dic5054)
DebugGroupNameD019
ChildrenDgStagingPost, Dungeon
LayoutW = 444, H = 1, X = 483, LB = no
 
DgStagingPost (dic5037, $0x585A)
MapFM_DG19_RELAYPOINT01
Timelinechara_time = dg19_relaypoint02
Incomingstart
Outgoingenter, back
DebugNameD019
LayoutW = 286, H = 188, X = 23, LB = yes
 
Dungeon (dic5050, $0xDCCE, $0x58B6)
DungeonD019
PartyHERO, PARTNER
FixedPartyLabeldun_0193
Floorin = @STAGING_POST#0
out = @END
FlowTypescenario
ProgressNo2000
Incomingstart, continue
Outgoingescape, dead, giveup, wind, out@END
DebugNameD019
DebugMenuTagDungeon
LayoutW = 306, H = 386, X = 20, LB = yes
 
Group (dic5088)
DebugGroupNameD019
ChildrenScenario, Dungeon, Scenario, Scenario
LayoutW = 415, H = 1, X = 961, LB = no
 
Scenario (dic5060, $0x65E4)
ScriptEntriesmain20_shizukanaiwababoss2nd01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameshizukanaiwabano2yarare.mstxt
DebugMenuTagmain20
LayoutW = 300, H = 194, X = 32, LB = yes
 
Dungeon (dic5072, $0xBF44, $0xC205)
DungeonD019
PartyHERO, PARTNER
FixedPartyLabeldun_0193
Floorin = @BOSS#0
FlowTypescenario
ProgressNo2000
Incomingstart, continue
Outgoingclear, escape, dead, giveup, wind
DebugNameD019
DebugMenuTagDungeon
LayoutW = 306, H = 389, X = 29, LB = yes
 
Scenario (dic5078, $0x0AD6)
ScriptEntrieshanyou_result_escape01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameD019
DebugMenuTagDungeon
LayoutW = 300, H = 194, X = 20, LB = yes
 
Scenario (dic5084, $0xE954)
ScriptEntriesmain20_shizukanaiwababossyarareta01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameD019
DebugMenuTagmain20
LayoutW = 300, H = 194, X = 20, LB = yes
 
DungeonEnd (dic5094, $0x2DDD)
Incomingin
Outgoingout
DebugNameD019
LayoutW = 285, H = 124, X = 21, LB = yes
 
Scenario (dic5104, $0x01E3)
ScriptEntriesmain20_shizukanaiwababosswin01
main20_shizukanaiwababosswin02
main20_shizukanaiwababosswin03
main20_shizukanaiwababosswin04
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameshizukanaiwababosswin.mstxt
DebugMenuTagmain20
LayoutW = 300, H = 251, X = 37, LB = yes
 
ScenarioWithProgNo (dic5111, $0x9BDB)
ScriptEntrieshanyou_kyoseisave01
ProgressNo2090
Timelinearea_time = dun_0200
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagSystem
LayoutW = 306, H = 231, X = 41, LB = yes
 
Group (dic5362)
DebugGroupNamemain21
ChildrenScenario, AskSave, Scenario, DgFlowBranchSetCounter, FreeMove, Scenario, FreeMove, Group, Scenario, ScenarioWithProgNo, Scenario, Scenario
LayoutW = 1867, H = 1, X = 23, LB = yes
 
Scenario (dic5121, $0x01E5)
ScriptEntriesmain21_sanseijuu01
main21_sanseijuu02
main21_sanseijuu03
main21_sanseijuu04
main21_sanseijuu05
main21_sanseijuu06
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamesanseijuu.mstxt
DebugMenuTagmain21
LayoutW = 300, H = 289, X = 35, LB = yes
 
AskSave (dic5127, $0xCFEC)
Typenormal
Incomingin
Outgoingout
DebugNameAfter
DebugMenuTagsystem
LayoutW = 285, H = 151, X = 38, LB = yes
 
Scenario (dic5133, $0x01E6)
ScriptEntriesmain21_chitenenter01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamechitenenter.mstxt
DebugMenuTagmain21
LayoutW = 300, H = 194, X = 35, LB = yes
 
DgFlowBranchSetCounter (dic5139, $0x2EB1)
AssignmentSET id_A = 0
Incomingin
Outgoingout
DebugNameAfter
LayoutW = 306, H = 151, X = 35, LB = yes
 
FreeMove (dic5149, $0x01E7)
FollowCharsPARTNER
Startmap = FM_DG20_ENTER01
place = START#FROM_DG
continue = yes
NextConditionnext = stopper_next#bgm@
ProgressNo2100
Timelinestopper_time = main21_020
area_time = dun_0200
chara_time = main21_020
map_time = map0010_2
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagFreeMove
LayoutW = 533, H = 378, X = 38, LB = yes
 
Scenario (dic5155, $0x01EE)
ScriptEntriesmain21_chitenyarareta01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamechitenyarareta.mstxt
DebugMenuTagmain21
LayoutW = 300, H = 194, X = 675, LB = no
 
FreeMove (dic5165, $0x4A50)
FollowCharsPARTNER
Startmap = FM_DG20_ENTER01
place = START#FROM_DG
continue = yes
NextConditionnext = stopper_next#bgm@
ProgressNo2100
Timelinestopper_time = main21_020
area_time = dun_0200
chara_time = main21_020
map_time = map0010_2
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagFreeMove
LayoutW = 533, H = 378, X = 1023, LB = no
 
Group (dic5333)
DebugGroupNameD020
ChildrenGroup, Group, Group, DungeonEnd
LayoutW = 1827, H = 1, X = 20, LB = yes
 
Group (dic5200)
DebugGroupNameD020
ChildrenDgFlowBranchSetCounter, Dungeon, Scenario, DungeonEnd
LayoutW = 420, H = 1, X = 20, LB = yes
 
DgFlowBranchSetCounter (dic5171, $0xBA6A)
AssignmentSET id_B = 0
Incomingin
Outgoingout
Comment[カウンター初期化]DG内状態用
DebugNameD020
LayoutW = 306, H = 151, X = 20, LB = yes
 
Dungeon (dic5184, $0x01E9, $0x0298)
DungeonD020
PartyHERO, PARTNER
FixedPartyLabeldun_0200
Floorout = @STAGING_POST#0
FlowTypescenario
ProgressNo2100
Incomingstart, continue
Outgoingescape, dead, giveup, wind, out@STAGING_POST#0
Comment編成可能 エンテイ、ライコウ、スイクン、クチート、パートナー
DebugNameD020
DebugMenuTagDungeon
LayoutW = 306, H = 386, X = 21, LB = yes
 
Scenario (dic5190, $0x01EA)
ScriptEntrieshanyou_result_escape01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameD020
DebugMenuTagDungeon
LayoutW = 300, H = 194, X = 21, LB = yes
 
DungeonEnd (dic5196, $0x341A)
Incomingin
Outgoingout
DebugNameD020
LayoutW = 285, H = 124, X = 20, LB = yes
 
Group (dic5275)
DebugGroupNamechitenchuukei.mstxt
ChildrenDgFlowBranch, DgFlowBranch, Scenario, DgStagingPost, DgStagingPost, DgFlowBranchSetCounter, Dungeon, Scenario, Scenario
LayoutW = 661, H = 1, X = 467, LB = no
 
DgFlowBranch (dic5208, $0xD0F6, $0xFDEC)
LogicIF id_B 2 THEN GOTO flow_A ELSE GOTO flow_B
Incomingin, reset_zero
Outgoingflow_A, flow_B
DebugNameD020
LayoutW = 300, H = 205, X = 30, LB = yes
 
DgFlowBranch (dic5216, $0x98A5, $0x02A8)
LogicIF id_A 0 THEN SET id_A = 1 ; GOTO flow_A ELSE GOTO flow_B
Incomingin, reset_zero
Outgoingflow_A, flow_B
DebugNameD020
LayoutW = 300, H = 205, X = 30, LB = yes
 
Scenario (dic5222, $0x6A35)
ScriptEntriesmain21_chitenchuukei01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameD020
DebugMenuTagmain21
LayoutW = 300, H = 194, X = 33, LB = yes
 
DgStagingPost (dic5231, $0x4AFD)
MapFM_DG20_RELAYPOINT01
Timelinechara_time = dg20_relaypoint01
Incomingstart
Outgoingenter, back
DebugNameD020
DebugMenuTagFreeMove
LayoutW = 285, H = 188, X = 32, LB = yes
 
DgStagingPost (dic5240, $0x6C87)
MapFM_DG20_RELAYPOINT01
Timelinechara_time = dg20_relaypoint02
Incomingstart
Outgoingenter, back
DebugNameD020
DebugMenuTagFreeMove
LayoutW = 286, H = 188, X = 355, LB = no
 
DgFlowBranchSetCounter (dic5246, $0x4E6C)
AssignmentSET id_B = 1
Incomingin
Outgoingout
Comment[カウンター変更]中継地点以後状態
DebugNameD020
LayoutW = 306, H = 151, X = 22, LB = yes
 
Dungeon (dic5259, $0x867B, $0xC308)
DungeonD020
PartyHERO, PARTNER
FixedPartyLabeldun_0200
Floorin = @STAGING_POST#0
out = @END
FlowTypescenario
ProgressNo2100
Incomingstart, continue
Outgoingescape, dead, giveup, wind, out@END
Comment編成可能 エンテイ、ライコウ、スイクン、クチート、パートナー
DebugNameD020
DebugMenuTagDungeon
LayoutW = 306, H = 386, X = 20, LB = yes
 
Scenario (dic5265, $0x3D41)
ScriptEntrieshanyou_result_escape01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameD020
DebugMenuTagDungeon
LayoutW = 300, H = 194, X = 21, LB = yes
 
Scenario (dic5271, $0x97B9)
ScriptEntriesmain21_chitenchuukeiyarare01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamechitenchuukeiyarare.mstxt
DebugMenuTagmain21
LayoutW = 300, H = 194, X = 23, LB = yes
 
Group (dic5323)
DebugGroupNameD020
ChildrenDgFlowBranch, Scenario, Scenario, Dungeon, Scenario, Scenario
LayoutW = 669, H = 1, X = 1138, LB = no
 
DgFlowBranch (dic5283, $0x0BD6, $0x523E)
LogicIF id_B 2 THEN SET id_B = 4 ; GOTO flow_A ELSE GOTO flow_B
Incomingin, reset_zero
Outgoingflow_A, flow_B
DebugNameD020
LayoutW = 300, H = 205, X = 20, LB = yes
 
Scenario (dic5289, $0x01F0)
ScriptEntriesmain21_chitenboss1st01
main21_chitenboss1st02
main21_chitenboss1st03
main21_chitenboss1st04
main21_chitenboss1st05
main21_chitenboss1st06
main21_chitenboss1st07
main21_chitenboss1st08
main21_chitenboss1st09
main21_chitenboss1st10
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamechitenboss1st.mstxt
DebugMenuTagmain21
LayoutW = 300, H = 365, X = 27, LB = yes
 
Scenario (dic5295, $0x01F2)
ScriptEntriesmain21_chitenboss2nd01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamechitenboss2nd.mstxt
DebugMenuTagmain21
LayoutW = 300, H = 194, X = 349, LB = no
 
Dungeon (dic5307, $0x6F84, $0x4EAA)
DungeonD020
PartyHERO, PARTNER
FixedPartyLabeldun_0200
Floorin = @BOSS#0
FlowTypescenario
ProgressNo2100
Incomingstart, continue
Outgoingclear, escape, dead, giveup, wind
Comment編成可能 エンテイ、ライコウ、スイクン、クチート、パートナー
DebugNameD020
DebugMenuTagDungeon
LayoutW = 306, H = 389, X = 25, LB = yes
 
Scenario (dic5313, $0xBA0E)
ScriptEntrieshanyou_result_escape01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameD020
DebugMenuTagDungeon
LayoutW = 300, H = 194, X = 27, LB = yes
 
Scenario (dic5319, $0x01F1)
ScriptEntriesmain21_chitenbossyarareta01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamechitenbossyarareta.mstxt
DebugMenuTagmain21
LayoutW = 300, H = 194, X = 26, LB = yes
 
DungeonEnd (dic5329, $0x1B73)
Incomingin
Outgoingout
DebugNameD020
LayoutW = 286, H = 124, X = 34, LB = yes
 
Scenario (dic5339, $0x01F4)
ScriptEntriesmain21_chitenbosswin01
main21_chitenbosswin02
main21_chitenbosswin03
main21_chitenbosswin04
main21_chitenbosswin05
main21_chitenbosswin06
main21_chitenbosswin07
main21_chitenbosswin09
main21_chitenbosswin10
main21_chitenbosswin11
main21_chitenbosswin12
main21_chitenbosswin13
main21_chitenbosswin14
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamechitenbosswin.mstxt
DebugMenuTagmain21
LayoutW = 300, H = 422, X = 35, LB = yes
 
ScenarioWithProgNo (dic5346, $0x33E9)
ScriptEntrieshanyou_kyoseisave01
ProgressNo2190
Timelinearea_time = dun_0215
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagSystem
LayoutW = 306, H = 231, X = 32, LB = yes
 
Scenario (dic5352, $0x01F6)
ScriptEntriesmain21_motonosekaihe01
main21_motonosekaihe02
main21_motonosekaihe03
main21_motonosekaihe04
main21_motonosekaihe05
main21_motonosekaihe06
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamemotonosekaihe.mstxt
DebugMenuTagmain21
LayoutW = 300, H = 289, X = 35, LB = yes
 
Scenario (dic5358, $0x01F7)
ScriptEntrieshanyou_kyoseisave01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagSystem
LayoutW = 300, H = 194, X = 35, LB = yes
 
Group (dic5518)
DebugGroupNamemain22
ChildrenScenario, FreeMove, Scenario, AskSave, FreeMove, Scenario, FreeMove, Scenario, FreeMove, Scenario, Group, Scenario, Scenario, FreeMove, FreeMove, ScenarioWithBranch, ScenarioWithBranch, Scenario
LayoutW = 1173, H = 1, X = 26, LB = yes
 
Scenario (dic5368, $0x01F9)
ScriptEntriesmain22_arasaretamachi01
main22_arasaretamachi02
main22_arasaretamachi03
main22_arasaretamachi04
main22_arasaretamachi05
FlowTypenormal
Incomingstart
Outgoingnext
CommentChapter19
DebugNamearasaretamachi.mstxt
DebugMenuTagmain22
LayoutW = 300, H = 270, X = 36, LB = yes
 
FreeMove (dic5378, $0x01FA)
FollowCharsPARTNER
Startmap = FM_TW01_DISTRICT_A
place = EV_TW01_DIST_A_START_POINT02
continue = yes
NextConditionnext = hit@MV#FM_TW01_DISTRICT_B
ProgressNo2200
Timelinestopper_time = main22_010
area_time = dun_0215
chara_time = main22_010
map_time = ev220_010
map_bgm_time = m22_010_05
Incomingstart
Outgoingnext
Comment港にいってもラプラスいない状態
DebugNameAfter
DebugMenuTagFreeMove
LayoutW = 533, H = 378, X = 36, LB = yes
 
Scenario (dic5384, $0x01FB)
ScriptEntriesmain22_hinanbasho01
main22_hinanbasho02
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamehinanbasho.mstxt
DebugMenuTagmain22
LayoutW = 300, H = 213, X = 36, LB = yes
 
AskSave (dic5390, $0xDF3B)
Typenormal
Incomingin
Outgoingout
DebugNameAfter
DebugMenuTagsystem
LayoutW = 285, H = 151, X = 38, LB = yes
 
FreeMove (dic5400, $0x0454)
FollowCharsPARTNER
Startmap = FM_TW01_COMM01F
place = EV_TW01_COMM01F_START_POINT02
continue = yes
NextConditionnext = hit@MV#FM_TW01_COMM02F
ProgressNo2200
Timelinestopper_time = main22_040
area_time = dun_0215
chara_time = main22_030
map_time = ev220_010
map_bgm_time = m22_010_05
Incomingstart
Outgoingnext
Comment調査団内1F中央で、一時的に各施設が利用できる
DebugNameAfter
LayoutW = 533, H = 378, X = 34, LB = yes
 
Scenario (dic5406, $0x01FD)
ScriptEntriesmain22_nyasupaa01
main22_nyasupaa02
main22_nyasupaa03
main22_nyasupaa04
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamenyasupaa.mstxt
DebugMenuTagmain22
LayoutW = 300, H = 251, X = 36, LB = yes
 
FreeMove (dic5416, $0x01FE)
FollowCharsNYASUPAA
Startmap = FM_TW01_COMM02F
place = EV_TW01_COMM02F_START_POINT02
continue = yes
NextConditionnext = hit@TR_TW01_COMM02F_DENRYUUROOM_IN
ProgressNo2200
Timelinearea_time = dun_0215
chara_time = main22_050
map_time = ev220_010
map_bgm_time = m22_010_05
Incomingstart
Outgoingnext
Comment調査団内1F中央で、一時的に各施設が利用できる
DebugNameAfter
DebugMenuTagFreeMove
LayoutW = 533, H = 378, X = 36, LB = yes
 
Scenario (dic5422, $0x01FF)
ScriptEntriesmain22_tsuiseki01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNametsuiseki.mstxt
DebugMenuTagmain22
LayoutW = 300, H = 194, X = 36, LB = yes
 
FreeMove (dic5432, $0x9B2A)
FollowCharsNYASUPAA
Startmap = FM_TW01_COMM02F
place = EV_TW01_COMM02F_START_POINT01
continue = yes
NextConditionnext = hit@MV#FM_TW01_COMM03F
ProgressNo2200
Timelinestopper_time = main22_070
area_time = dun_0215
chara_time = main22_060
map_time = ev220_010
map_bgm_time = m22_010_05
Incomingstart
Outgoingnext
Comment調査団内1F中央で、一時的に各施設が利用できる
DebugNameAfter
DebugMenuTagFreeMove
LayoutW = 533, H = 378, X = 35, LB = yes
 
Scenario (dic5438, $0x0201)
ScriptEntriesmain22_shinnyuusha01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameshinnyuusha.mstxt
DebugMenuTagmain22
LayoutW = 300, H = 194, X = 36, LB = yes
 
Group (dic5460)
DebugGroupNameAfter
ChildrenDungeon, DungeonEnd
LayoutW = 407, H = 1, X = 20, LB = yes
 
Dungeon (dic5450, $0xB4B4, $0x30BD)
DungeonD060
PartyHERO, NYASUPAA
FixedPartyLabeldun_0202
Floorin = @BOSS#1
FlowTypescenario
ProgressNo2250
Incomingstart, continue
Outgoingclear, escape, dead, giveup, wind
Commentオーベム戦 勝敗関係なし
DebugNameD060
LayoutW = 306, H = 389, X = 20, LB = yes
 
DungeonEnd (dic5456, $0x5089)
Incomingin
Outgoingout
DebugNameD060
LayoutW = 286, H = 124, X = 21, LB = yes
 
Scenario (dic5466, $0x0202)
ScriptEntriesmain22_oobemunohanashi01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameoobemunohanashi.mstxt
DebugMenuTagmain22
LayoutW = 300, H = 194, X = 36, LB = yes
 
Scenario (dic5472, $0x8CC8)
ScriptEntrieshanyou_kyoseisave01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagSystem
LayoutW = 300, H = 194, X = 38, LB = yes
 
FreeMove (dic5482, $0x0203)
FollowCharsPARTNER, OOBEMU
Startmap = FM_TW01_COMM03F
place = EV_TW01_COMM03F_START_POINT01
continue = yes
NextConditionnext = talk@RAPURASU
ProgressNo2270
Timelinestopper_time = main22_100
area_time = dun_0215
chara_time = main22_090
map_time = ev220_090
map_bgm_time = m22_010_05
Incomingstart
Outgoingnext
Comment調査団内1F中央で、一時的に各施設が利用できる
DebugNameAfter
DebugMenuTagFreeMove
LayoutW = 533, H = 378, X = 36, LB = yes
 
FreeMove (dic5492, $0xB100)
FollowCharsPARTNER, OOBEMU
Startmap = FM_TW01_DISTRICT_C
place = START#FROM_ATLAS
continue = yes
NextConditionnext = talk@RAPURASU
ProgressNo2270
Timelinestopper_time = main22_100
area_time = dun_0215
chara_time = main22_090
map_time = ev220_090
map_bgm_time = m22_010_05
Incomingstart
Outgoingnext
Comment調査団内1F中央で、一時的に各施設が利用できる
DebugNameAfter
DebugMenuTagFreeMove
LayoutW = 533, H = 378, X = 620, LB = no
 
ScenarioWithBranch (dic5500, $0x8B94)
Branchesselect1, select2
ScriptEntriesmain22_kodaiisekitry1st01
Incomingstart
Outgoingselect1, select2
DebugNamekodaiisekitry1st.mstxt
DebugMenuTagmain22
LayoutW = 300, H = 229, X = 36, LB = yes
 
ScenarioWithBranch (dic5508, $0xA9BE)
Branchesselect1, select2
ScriptEntriesmain22_kodaiisekitry2nd01
Incomingstart
Outgoingselect1, select2
DebugNamekodaiisekitry2nd.mstxt
DebugMenuTagmain22
LayoutW = 300, H = 229, X = 622, LB = no
 
Scenario (dic5514, $0x0206)
ScriptEntriesmain22_kodaiisekihe01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamekodaiisekihe.mstxt
DebugMenuTagmain22
LayoutW = 300, H = 194, X = 36, LB = yes
 
Group (dic5782)
DebugGroupNamemain23
ChildrenScenario, Group, FreeMove, ScenarioWithBranch, Dungeon, Scenario, Group, DungeonEnd, Scenario, Scenario, Scenario, FreeMove, Scenario, FreeMove, Group, Scenario, Scenario, Scenario, Scenario, Scenario
LayoutW = 1368, H = 1, X = 20, LB = yes
 
Scenario (dic5524, $0x0207)
ScriptEntriesmain23_kaichuudoukutsu01
main23_kaichuudoukutsu02
FlowTypenormal
Incomingstart
Outgoingnext
CommentChapter20
DebugNamekaichuudoukutsu.mstxt
DebugMenuTagmain23
LayoutW = 300, H = 213, X = 40, LB = yes
 
Group (dic5546)
DebugGroupNameLively Town
ChildrenFreeMove, ScenarioWithBranch
LayoutW = 898, H = 1, X = 450, LB = no
 
FreeMove (dic5534, $0x1AD4)
FollowCharsPARTNER, OOBEMU
Startmap = FM_TW01_DISTRICT_C
place = START#FROM_ATLAS
continue = yes
NextConditionnext = talk@RAPURASU
ProgressNo2300
Timelinestopper_time = main22_100
area_time = dun_0215
chara_time = main23_020
map_time = ev220_090
map_bgm_time = m22_010_05
Incomingstart
Outgoingnext
Comment調査団内1F中央で、一時的に各施設が利用できる
DebugNameLively Town
DebugMenuTagFreeMove
LayoutW = 533, H = 378, X = 20, LB = yes
 
ScenarioWithBranch (dic5542, $0x9EB5)
Branchesselect1, select2
ScriptEntriesmain22_kodaiisekitry2nd01
Incomingstart
Outgoingselect1, select2
DebugNameLively Town
DebugMenuTagmain22
LayoutW = 300, H = 229, X = 578, LB = no
 
FreeMove (dic5557, $0x0208)
FollowCharsPARTNER
Startmap = FM_DG21_ENTER01
place = EV_DG21_ENTER01_START_POINT01
continue = yes
NextConditionnext = stopper_next#bgm@
other = talk@RAPURASU
ProgressNo2300
Timelinestopper_time = main23_010
area_time = dun_0210
chara_time = main23_010
map_time = ev220_010
Incomingstart
Outgoingnext, other0
DebugNameLively Town
DebugMenuTagFreeMove
LayoutW = 533, H = 375, X = 40, LB = yes
 
ScenarioWithBranch (dic5565, $0x18B4)
Branchesselect1, select2
ScriptEntriesmain23_waiwaikaeru01
Incomingstart
Outgoingselect1, select2
DebugNamewaiwaikaeru.mstxt
DebugMenuTagmain23
LayoutW = 300, H = 229, X = 603, LB = no
 
Dungeon (dic5577, $0x020B, $0x0299)
DungeonD021
PartyHERO, PARTNER, OOBEMU
FixedPartyLabeldun_0210
Floor
FlowTypescenario
ProgressNo2300
Incomingstart, continue
Outgoingclear, escape, dead, giveup, wind
DebugNameD021
DebugMenuTagDungeon
LayoutW = 306, H = 408, X = 42, LB = yes
 
Scenario (dic5583, $0x0210)
ScriptEntriesmain23_kaichuuyarareta01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamekaichuuyarareta.mstxt
DebugMenuTagmain23
LayoutW = 300, H = 194, X = 424, LB = no
 
Group (dic5599)
DebugGroupNamekaichuuyarareta.mstxt
ChildrenScenario, DungeonEnd
LayoutW = 641, H = 1, X = 67, LB = yes
 
Scenario (dic5589, $0x020C)
ScriptEntrieshanyou_result_escape01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameD013
DebugMenuTagDungeon
LayoutW = 300, H = 194, X = 20, LB = yes
 
DungeonEnd (dic5595, $0xE61E)
Incomingin
Outgoingout
DebugNameD021
LayoutW = 285, H = 124, X = 336, LB = no
 
DungeonEnd (dic5605, $0xA766)
Incomingin
Outgoingout
DebugNameD021
LayoutW = 285, H = 124, X = 41, LB = yes
 
Scenario (dic5611, $0x0212)
ScriptEntriesmain23_kaichuuclear1st01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamekaichuuclear1st.mstxt
DebugMenuTagmain23
LayoutW = 300, H = 194, X = 40, LB = yes
 
Scenario (dic5617, $0x0213)
ScriptEntrieshanyou_kyoseisave01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagSystem
LayoutW = 300, H = 194, X = 40, LB = yes
 
Scenario (dic5623, $0x0214)
ScriptEntriesmain23_kiokusoushitsunohimitsu01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamekiokusoushitsunohimitsu.mstxt
DebugMenuTagmain23
LayoutW = 300, H = 194, X = 40, LB = yes
 
FreeMove (dic5633, $0x0215)
FollowCharsPARTNER
Startmap = FM_DG22_ENTER01
place = EV_DG22_ENTER01_START_POINT01
continue = yes
NextConditionnext = stopper_next#bgm@
ProgressNo2300
Timelinestopper_time = main23_050
area_time = dun_0220
chara_time = main23_050
map_time = map0010_2
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagFreeMove
LayoutW = 533, H = 378, X = 40, LB = yes
 
Scenario (dic5639, $0x021B)
ScriptEntriesmain23_kodaiisekiyarareta01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamekodaiisekiyarareta.mstxt
DebugMenuTagmain23
LayoutW = 300, H = 194, X = 620, LB = no
 
FreeMove (dic5649, $0x58AC)
FollowCharsPARTNER
Startmap = FM_DG22_ENTER01
place = EV_DG22_ENTER01_START_POINT01
continue = yes
NextConditionnext = stopper_next@
ProgressNo2300
Timelinestopper_time = main23_050
area_time = dun_0220
chara_time = main23_050
map_time = map0010_2
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagFreeMove
LayoutW = 533, H = 378, X = 563, LB = yes
 
Group (dic5748)
DebugGroupNameD022
ChildrenGroup, Group, Group, DungeonEnd
LayoutW = 932, H = 1, X = 20, LB = yes
 
Group (dic5698)
DebugGroupNameD022
ChildrenDgFlowBranchSetCounter, Dungeon, Scenario, DgFlowBranch, Dungeon
LayoutW = 391, H = 1, X = 20, LB = yes
 
DgFlowBranchSetCounter (dic5655, $0x7FD1)
AssignmentSET id_A = 0
Incomingin
Outgoingout
Comment[カウンター初期化]ダンジョン内状態用
DebugNameD022
LayoutW = 306, H = 151, X = 20, LB = yes
 
Dungeon (dic5668, $0x0216, $0x029B)
DungeonD022
PartyHERO, PARTNER, OOBEMU
FixedPartyLabeldun_0220
Floorout = @EV#0
FlowTypescenario
ProgressNo2300
Incomingstart, continue
Outgoingescape, dead, giveup, wind, out@EV#0
DebugNameD022
DebugMenuTagDungeon
LayoutW = 306, H = 405, X = 21, LB = yes
 
Scenario (dic5674, $0x021C)
ScriptEntriesmain23_kodaiisekitochuu01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamekodaiisekitochuu.mstxt
DebugMenuTagmain23
LayoutW = 300, H = 194, X = 20, LB = yes
 
DgFlowBranch (dic5682, $0x46C9, $0xA494)
LogicIF true THEN SET id_A = 1 ; GOTO flow_A
Incomingin, reset_zero
Outgoingflow_A
DebugNameD022
LayoutW = 300, H = 205, X = 26, LB = yes
 
Dungeon (dic5694, $0x1112, $0x5B4B)
DungeonD022
PartyHERO, PARTNER, OOBEMU
FixedPartyLabeldun_0220
Floorin = @EV#0
FlowTypescenario
ProgressNo2300
Incomingstart, continue
Outgoingclear, escape, dead, giveup, wind
DebugNameD022
DebugMenuTagDungeon
LayoutW = 306, H = 408, X = 25, LB = yes
 
Group (dic5722)
DebugGroupNameD022
ChildrenDgFlowBranch, Dungeon
LayoutW = 415, H = 1, X = 497, LB = no
 
DgFlowBranch (dic5706, $0x4FC6, $0xC22E)
LogicIF id_A 0 THEN GOTO flow_A ELSE GOTO flow_B
Incomingin, reset_zero
Outgoingflow_A, flow_B
DebugNameD022
LayoutW = 300, H = 205, X = 20, LB = yes
 
Dungeon (dic5718, $0x9EE0, $0x8476)
DungeonD022
PartyHERO, PARTNER, OOBEMU
FixedPartyLabeldun_0220
Floor
FlowTypescenario
ProgressNo2300
Incomingstart, continue
Outgoingclear, escape, dead, giveup, wind
DebugNameD022
DebugMenuTagDungeon
LayoutW = 306, H = 408, X = 24, LB = yes
 
Group (dic5738)
DebugGroupNameD022
ChildrenScenario, DungeonEnd
LayoutW = 647, H = 1, X = 109, LB = yes
 
Scenario (dic5728, $0x0217)
ScriptEntrieshanyou_result_escape01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameD013
DebugMenuTagDungeon
LayoutW = 300, H = 194, X = 20, LB = yes
 
DungeonEnd (dic5734, $0x3449)
Incomingin
Outgoingout
DebugNameD022
LayoutW = 285, H = 124, X = 342, LB = no
 
DungeonEnd (dic5744, $0x3183)
Incomingin
Outgoingout
DebugNameD022
LayoutW = 285, H = 124, X = 32, LB = yes
 
Scenario (dic5754, $0x021E)
ScriptEntriesmain23_kodaiisekiclear1st01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamekodaiisekiclear1st.mstxt
DebugMenuTagmain23
LayoutW = 300, H = 194, X = 40, LB = yes
 
Scenario (dic5760, $0x021F)
ScriptEntrieshanyou_kyoseisave01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagSystem
LayoutW = 300, H = 194, X = 40, LB = yes
 
Scenario (dic5766, $0x0220)
ScriptEntriesmain23_konohananowana01
main23_konohananowana02
main23_konohananowana03
main23_konohananowana04
main23_konohananowana05
main23_konohananowana06
main23_konohananowana07
main23_konohananowana08
main23_konohananowana09
main23_konohananowana10
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamekonohananowana.mstxt
DebugMenuTagmain23
LayoutW = 300, H = 365, X = 40, LB = yes
 
Scenario (dic5772, $0x0222)
ScriptEntriesmain23_dasshutsugo01
main23_dasshutsugo02
main23_dasshutsugo03
main23_dasshutsugo04
main23_dasshutsugo05
main23_dasshutsugo06
main23_dasshutsugo07
main23_dasshutsugo08
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamedasshutsugo.mstxt
DebugMenuTagmain23
LayoutW = 300, H = 327, X = 40, LB = yes
 
Scenario (dic5778, $0x0223)
ScriptEntrieshanyou_kyoseisave01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagSystem
LayoutW = 300, H = 194, X = 40, LB = yes
 
Group (dic6029)
DebugGroupNamemain24
ChildrenScenario, ScenarioWithProgNo, FreeMove, Scenario, FreeMove, Group, Scenario, Scenario, ScenarioWithProgNo
LayoutW = 1912, H = 1, X = 23, LB = yes
 
Scenario (dic5788, $0x0174)
ScriptEntriesmain24_darkmatternoshoutai01
main24_darkmatternoshoutai02
main24_darkmatternoshoutai03
main24_darkmatternoshoutai04
main24_darkmatternoshoutai05
main24_darkmatternoshoutai06
FlowTypenormal
Incomingstart
Outgoingnext
CommentChapter21
DebugNamedarkmatternoshoutai.mstxt
DebugMenuTagmain24
LayoutW = 300, H = 289, X = 45, LB = yes
 
ScenarioWithProgNo (dic5795, $0xC25E)
ScriptEntrieshanyou_kyoseisave01
ProgressNo2400
Timelinearea_time = dun_0230
Incomingstart
Outgoingnext
DebugName強制セーブ(ダークマターの正体後)
DebugMenuTagSystem
LayoutW = 306, H = 231, X = 49, LB = yes
 
FreeMove (dic5805, $0x0177)
FollowCharsPARTNER
Startmap = FM_DG23_ENTER01
place = START#FROM_DG
continue = yes
NextConditionnext = stopper_dg_next#bgm@dun_0230
ProgressNo2450
Timelinestopper_time = main24_010
area_time = dun_0230
chara_time = main24_010
map_time = map0010_2
Incomingstart
Outgoingnext
DebugNameダークマターの正体 After
DebugMenuTagFreeMove
LayoutW = 533, H = 378, X = 48, LB = yes
 
Scenario (dic5811, $0x01BC)
ScriptEntriesmain24_hajimarinomoriyarareta01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamehajimarinomoriyarareta.mstxt
DebugMenuTagmain24
LayoutW = 300, H = 194, X = 640, LB = no
 
FreeMove (dic5821, $0xD2DB)
FollowCharsPARTNER
Startmap = FM_DG23_ENTER01
place = START#FROM_DG
continue = yes
NextConditionnext = stopper_dg_next#bgm@dun_0230
ProgressNo2450
Timelinestopper_time = main24_010
area_time = dun_0230
chara_time = main24_010
map_time = map0010_2
Incomingstart
Outgoingnext
DebugName【はじまりの森への道】やられた After
DebugMenuTagFreeMove
LayoutW = 533, H = 378, X = 978, LB = no
 
Group (dic6006)
DebugGroupNameD023
ChildrenGroup, Group, Group, DungeonEnd
LayoutW = 1872, H = 1, X = 20, LB = yes
 
Group (dic5856)
DebugGroupName【はじまりの森への道】最初のフロー
ChildrenDgFlowBranchSetCounter, Dungeon, Scenario, DungeonEnd
LayoutW = 464, H = 1, X = 20, LB = yes
 
DgFlowBranchSetCounter (dic5827, $0xEBE9)
AssignmentSET id_B = 0
Incomingin
Outgoingout
Comment[カウンター初期化]ダンジョン内状態用
DebugName【はじまりの森への道】DG内カウンタ
LayoutW = 306, H = 151, X = 21, LB = yes
 
Dungeon (dic5840, $0x0179, $0x029E)
DungeonD023
PartyHERO, PARTNER
FixedPartyLabeldun_0230
Floorout = @STAGING_POST#0
FlowTypescenario
ProgressNo2450
Incomingstart, continue
Outgoingescape, dead, giveup, wind, out@STAGING_POST#0
DebugNameD023
DebugMenuTagDungeon
LayoutW = 306, H = 386, X = 20, LB = yes
 
Scenario (dic5846, $0x017A)
ScriptEntrieshanyou_result_escape01
FlowTypenormal
Incomingstart
Outgoingnext
DebugName【はじまりの森への道】リザルト失敗
DebugMenuTagDungeon
LayoutW = 300, H = 194, X = 25, LB = yes
 
DungeonEnd (dic5852, $0x39C1)
Incomingin
Outgoingout
DebugNameD023
LayoutW = 286, H = 124, X = 25, LB = yes
 
Group (dic5942)
DebugGroupName【はじまりの森への道】中継地点フロー
ChildrenDgFlowBranch, DgStagingPost, DgStagingPost, DgFlowBranchSetCounter, Dungeon, Dungeon, Scenario, Scenario, Scenario, Scenario
LayoutW = 684, H = 1, X = 501, LB = no
 
DgFlowBranch (dic5864, $0x98DD, $0xFAE2)
LogicIF true THEN GOTO flow_A
Incomingin, reset_zero
Outgoingflow_A
DebugNamehajimarinomoriboss1st.mstxt
LayoutW = 300, H = 205, X = 26, LB = yes
 
DgStagingPost (dic5873, $0x482E)
MapFM_DG23_RELAYPOINT01
Timelinechara_time = dg23_relaypoint01
Incomingstart
Outgoingenter, back
DebugNameD023
LayoutW = 298, H = 208, X = 28, LB = yes
 
DgStagingPost (dic5882, $0x5F29)
MapFM_DG23_RELAYPOINT01
Timelinechara_time = dg23_relaypoint02
Incomingstart
Outgoingenter, back
DebugNameD023
LayoutW = 298, H = 208, X = 355, LB = no
 
DgFlowBranchSetCounter (dic5888, $0x092E)
AssignmentSET id_B = 1
Incomingin
Outgoingout
Comment[カウンター初期化]中継地点以後状態
DebugName【はじまりの森への道】DG内カウンタ
LayoutW = 306, H = 151, X = 25, LB = yes
 
Dungeon (dic5901, $0x83D4, $0x6E58)
DungeonD023
PartyHERO, PARTNER
FixedPartyLabeldun_0230
Floorin = @STAGING_POST#0
out = @END
FlowTypescenario
ProgressNo2450
Incomingstart, continue
Outgoingescape, dead, giveup, wind, out@END
DebugNameD023
DebugMenuTagDungeon
LayoutW = 306, H = 386, X = 23, LB = yes
 
Dungeon (dic5914, $0xA9FC, $0x20E0)
DungeonD023
PartyHERO, PARTNER
FixedPartyLabeldun_0230
Floorin = @STAGING_POST#0
out = @END
FlowTypescenario_evolution
ProgressNo2450
Incomingstart, continue
Outgoingescape, dead, giveup, wind, out@END
DebugNameD023
DebugMenuTagDungeon
LayoutW = 306, H = 386, X = 358, LB = no
 
Scenario (dic5920, $0x040E)
ScriptEntrieshanyou_result_escape01
FlowTypenormal
Incomingstart
Outgoingnext
DebugName【はじまりの森への道】リザルト失敗
DebugMenuTagDungeon
LayoutW = 300, H = 194, X = 22, LB = yes
 
Scenario (dic5926, $0x2DFB)
ScriptEntrieshanyou_result_escape01
FlowTypeevolution
Incomingstart
Outgoingnext
DebugName【はじまりの森への道】リザルト失敗
DebugMenuTagDungeon
LayoutW = 300, H = 194, X = 364, LB = no
 
Scenario (dic5932, $0xDAEE)
ScriptEntriesmain24_hajimarinomorichuukieyarare01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamehajimarinomoriyarareta.mstxt
DebugMenuTagmain24
LayoutW = 300, H = 194, X = 20, LB = yes
 
Scenario (dic5938, $0xE16A)
ScriptEntriesmain24_hajimarinomorichuukieyarare01
FlowTypeevolution
Incomingstart
Outgoingnext
DebugNamehajimarinomoriyarareta.mstxt
DebugMenuTagmain24
LayoutW = 300, H = 194, X = 358, LB = no
 
Group (dic5996)
DebugGroupName【はじまりの森への道】ボスフロー
ChildrenDgFlowBranch, Scenario, Scenario, Scenario, Dungeon, Scenario, Scenario
LayoutW = 657, H = 1, X = 1195, LB = no
 
DgFlowBranch (dic5950, $0x7E82, $0xCBBE)
LogicIF id_B 2 THEN SET id_B = 4 ; GOTO flow_A ELSE GOTO flow_B
Incomingin, reset_zero
Outgoingflow_A, flow_B
DebugNameD023
LayoutW = 300, H = 205, X = 20, LB = yes
 
Scenario (dic5956, $0xFC19)
ScriptEntriesmain24_hajimarinomoriboss1st01
main24_hajimarinomoriboss1st02
main24_hajimarinomoriboss1st03
main24_hajimarinomoriboss1st04
main24_hajimarinomoriboss1st05
main24_hajimarinomoriboss1st06
main24_hajimarinomoriboss1st07
main24_hajimarinomoriboss1st08
main24_hajimarinomoriboss1st09
main24_hajimarinomoriboss1st10
main24_hajimarinomoriboss1st11
main24_hajimarinomoriboss1st12
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamehajimarinomoriboss1st.mstxt
DebugMenuTagmain24
LayoutW = 300, H = 403, X = 20, LB = yes
 
Scenario (dic5962, $0x0224)
ScriptEntriesmain24_hajimarinomoriboss1st13
FlowTypeevolution
Incomingstart
Outgoingnext
DebugNamehajimarinomoriboss1st.mstxt
DebugMenuTagmain24
LayoutW = 300, H = 194, X = 21, LB = yes
 
Scenario (dic5968, $0x0226)
ScriptEntriesmain24_hajimarinomoriboss2nd01
FlowTypeevolution
Incomingstart
Outgoingnext
DebugNamehajimarinomoriboss2nd.mstxt
DebugMenuTagmain24
LayoutW = 300, H = 194, X = 337, LB = no
 
Dungeon (dic5980, $0xEC96, $0x97EF)
DungeonD023
PartyHERO, PARTNER
FixedPartyLabeldun_0230
Floorin = @BOSS#0
FlowTypescenario_evolution
ProgressNo2450
Incomingstart, continue
Outgoingclear, escape, dead, giveup, wind
DebugNameD023
DebugMenuTagDungeon
LayoutW = 306, H = 389, X = 20, LB = yes
 
Scenario (dic5986, $0xD3E4)
ScriptEntrieshanyou_result_escape01
FlowTypeevolution
Incomingstart
Outgoingnext
DebugName【はじまりの森への道】リザルト失敗
DebugMenuTagDungeon
LayoutW = 300, H = 194, X = 25, LB = yes
 
Scenario (dic5992, $0x0225)
ScriptEntriesmain24_hajimarinomoribossyarareta01
FlowTypeevolution
Incomingstart
Outgoingnext
DebugNamehajimarinomoriyarareta.mstxt
DebugMenuTagmain24
LayoutW = 300, H = 194, X = 25, LB = yes
 
DungeonEnd (dic6002, $0x7B9A)
Incomingin
Outgoingout
DebugNameD023
LayoutW = 286, H = 124, X = 36, LB = yes
 
Scenario (dic6012, $0x0228)
ScriptEntriesmain24_hajimarinomoribosswin01
main24_hajimarinomoribosswin02
main24_hajimarinomoribosswin02_1
main24_hajimarinomoribosswin02_2
main24_hajimarinomoribosswin03
FlowTypeevolution
Incomingstart
Outgoingnext
DebugNamehajimarinomoribosswin.mstxt
DebugMenuTagmain24
LayoutW = 300, H = 270, X = 31, LB = yes
 
Scenario (dic6018, $0x2BF7)
ScriptEntriesmain24_hajimarinomoribosswin05
main24_hajimarinomoribosswin06
main24_hajimarinomoribosswin07
main24_hajimarinomoribosswin08
main24_hajimarinomoribosswin09
main24_hajimarinomoribosswin10
main24_hajimarinomoribosswin11
main24_hajimarinomoribosswin12
main24_hajimarinomoribosswin13
main24_hajimarinomoribosswin14
main24_hajimarinomoribosswin15
main24_hajimarinomoribosswin16
main24_hajimarinomoribosswin17
main24_hajimarinomoribosswin18
main24_hajimarinomoribosswin19
main24_hajimarinomoribosswin20
main24_hajimarinomoribosswin21
main24_hajimarinomoribosswin22
main24_hajimarinomoribosswin23
main24_hajimarinomoribosswin24
main24_hajimarinomoribosswin25
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamehajimarinomoribosswin.mstxt
DebugMenuTagmain24
LayoutW = 300, H = 574, X = 42, LB = yes
 
ScenarioWithProgNo (dic6025, $0xAA1A)
ScriptEntrieshanyou_kyoseisave01
ProgressNo2490
Timelinearea_time = dun_0240
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagSystem
LayoutW = 306, H = 231, X = 37, LB = yes
 
Group (dic6385)
DebugGroupNamemain25
ChildrenScenario, Scenario, FreeMove, Group, Scenario, Scenario, AskSave, Scenario, FreeMove, Scenario, FreeMove, Group, Scenario, Scenario, Group
LayoutW = 1962, H = 1, X = 22, LB = yes
 
Scenario (dic6035, $0x0229)
ScriptEntriesmain25_lastdungeon01
main25_lastdungeon02
main25_lastdungeon03
main25_lastdungeon04
FlowTypenormal
Incomingstart
Outgoingnext
CommentChapter22
DebugNamelastdungeon.mstxt
DebugMenuTagmain25
LayoutW = 300, H = 251, X = 52, LB = yes
 
Scenario (dic6041, $0xB9BD)
ScriptEntriesmain25_lastdungeon05
main25_lastdungeon06
main25_lastdungeon07
FlowTypeevolution
Incomingstart
Outgoingnext
DebugNameContinuation
DebugMenuTagmain25
LayoutW = 300, H = 232, X = 59, LB = yes
 
FreeMove (dic6051, $0x022D)
FollowCharsPARTNER
Startmap = FM_DG24_ENTER01
place = EV_DG24_ENTER01_START_POINT01
continue = yes
NextConditionnext = stopper_next#bgm@
ProgressNo2500
Timelinestopper_time = main25_010
area_time = dun_0240
chara_time = main25_010
map_time = map0010_2
Incomingstart
Outgoingnext
DebugNameContinuation
DebugMenuTagFreeMove
LayoutW = 533, H = 378, X = 55, LB = yes
 
Group (dic6095)
DebugGroupNameD024
ChildrenDungeon, Group, Scenario, DungeonEnd
LayoutW = 1164, H = 1, X = 37, LB = yes
 
Dungeon (dic6063, $0x022E, $0x02A2)
DungeonD024
PartyHERO, PARTNER
FixedPartyLabeldun_0240
Floor
FlowTypescenario_evolution
ProgressNo2500
Incomingstart, continue
Outgoingclear, escape, dead, giveup, wind
DebugNameD024
DebugMenuTagDungeon
LayoutW = 306, H = 389, X = 22, LB = yes
 
Group (dic6079)
DebugGroupNameseimeinokisenbonyarareta.mstxt
ChildrenScenario, DungeonEnd
LayoutW = 470, H = 1, X = 364, LB = no
 
Scenario (dic6069, $0x022F)
ScriptEntrieshanyou_result_escape01
FlowTypeevolution
Incomingstart
Outgoingnext
DebugNameD024
DebugMenuTagDungeon
LayoutW = 300, H = 194, X = 20, LB = yes
 
DungeonEnd (dic6075, $0xCE0F)
Incomingin
Outgoingout
DebugNameD024
LayoutW = 286, H = 124, X = 20, LB = yes
 
Scenario (dic6085, $0x0233)
ScriptEntriesmain25_seimeinokisenbonyarareta01
FlowTypeevolution
Incomingstart
Outgoingnext
DebugNameseimeinokisenbonyarareta.mstxt
DebugMenuTagmain25
LayoutW = 300, H = 194, X = 844, LB = no
 
DungeonEnd (dic6091, $0x703B)
Incomingin
Outgoingout
DebugNameD024
LayoutW = 286, H = 124, X = 20, LB = yes
 
Scenario (dic6101, $0x0235)
ScriptEntriesmain25_seimeinokisenbonclear1st01
main25_seimeinokisenbonclear1st02
main25_seimeinokisenbonclear1st04
main25_seimeinokisenbonclear1st05
FlowTypeevolution
Incomingstart
Outgoingnext
DebugNameseimeinokisenbonclear1st.mstxt
DebugMenuTagmain25
LayoutW = 300, H = 251, X = 57, LB = yes
 
Scenario (dic6107, $0x0239)
ScriptEntriesmain25_torawareno01
main25_torawareno02
FlowTypeevolution
Incomingstart
Outgoingnext
DebugNametorawareno.mstxt
DebugMenuTagmain25
LayoutW = 300, H = 213, X = 59, LB = yes
 
AskSave (dic6113, $0xB734)
Typenormal
Incomingin
Outgoingout
DebugNameContinuation
DebugMenuTagsystem
LayoutW = 285, H = 151, X = 61, LB = yes
 
Scenario (dic6119, $0xE632)
ScriptEntriesmain25_torawareno03
FlowTypeevolution
Incomingstart
Outgoingnext
DebugNameContinuation
DebugMenuTagmain25
LayoutW = 300, H = 194, X = 62, LB = yes
 
FreeMove (dic6129, $0x0175)
FollowCharsPARTNER
Startmap = FM_DG25_ENTER01
place = EV_DG25_ENTER01_START_POINT01
continue = yes
NextConditionnext = stopper_next#bgm@
ProgressNo2500
Timelinestopper_time = main25_040
area_time = dun_0250
chara_time = main25_040
map_time = map0010_2
Incomingstart
Outgoingnext
DebugNameContinuation
DebugMenuTagFreeMove
LayoutW = 533, H = 378, X = 57, LB = yes
 
Scenario (dic6135, $0x0236)
ScriptEntriesmain25_seimeinokikagayakiyarareta01
FlowTypeevolution
Incomingstart
Outgoingnext
DebugNameseimeinokikagayakiyarareta.mstxt
DebugMenuTagmain25
LayoutW = 300, H = 194, X = 634, LB = no
 
FreeMove (dic6145, $0x2C06)
FollowCharsPARTNER
Startmap = FM_DG25_ENTER01
place = EV_DG25_ENTER01_START_POINT01
continue = yes
NextConditionnext = stopper_next#bgm@
ProgressNo2500
Timelinestopper_time = main25_040
area_time = dun_0250
chara_time = main25_040
map_time = map0010_2
Incomingstart
Outgoingnext
DebugNameContinuation
DebugMenuTagFreeMove
LayoutW = 533, H = 378, X = 965, LB = no
 
Group (dic6293)
DebugGroupNamedarkmatter1boss1st.mstxt
ChildrenGroup, Group, Group
LayoutW = 1916, H = 1, X = 26, LB = yes
 
Group (dic6180)
DebugGroupNameContinuation
ChildrenDgFlowBranchSetCounter, Dungeon, Scenario, DungeonEnd
LayoutW = 489, H = 1, X = 20, LB = yes
 
DgFlowBranchSetCounter (dic6151, $0x778D)
AssignmentSET id_B = 0
Incomingin
Outgoingout
Comment[カウンター初期化]ダンジョン内状態用
DebugNameContinuation
LayoutW = 306, H = 151, X = 21, LB = yes
 
Dungeon (dic6164, $0x0176, $0x02A3)
DungeonD025
PartyHERO, PARTNER
FixedPartyLabeldun_0250
Floorout = @STAGING_POST#0
FlowTypescenario_evolution
ProgressNo2500
Incomingstart, continue
Outgoingescape, dead, giveup, wind, out@STAGING_POST#0
DebugNamekagayakichuukeiyarareta.mstxt
DebugMenuTagDungeon
LayoutW = 306, H = 386, X = 22, LB = yes
 
Scenario (dic6170, $0x022B)
ScriptEntrieshanyou_result_escape01
FlowTypeevolution
Incomingstart
Outgoingnext
DebugName【生命の木 かがやきの幹】リザルト失敗
DebugMenuTagDungeon
LayoutW = 300, H = 194, X = 21, LB = yes
 
DungeonEnd (dic6176, $0x68EB)
Incomingin
Outgoingout
DebugNameD025【生命の木 かがやきの幹】終わり(やられた)
LayoutW = 286, H = 124, X = 20, LB = yes
 
Group (dic6241)
DebugGroupName【生命の木 かがやきの幹】中継地点フロー
ChildrenDgFlowBranch, DgStagingPost, DgStagingPost, DgFlowBranchSetCounter, Dungeon, Scenario, Scenario
LayoutW = 675, H = 1, X = 544, LB = no
 
DgFlowBranch (dic6188, $0x4743, $0xEF79)
LogicIF id_B 2 THEN GOTO flow_A ELSE GOTO flow_B
Incomingin, reset_zero
Outgoingflow_A, flow_B
DebugName【生命の木 かがやきの幹】ボス戦イベント分岐
LayoutW = 300, H = 205, X = 22, LB = yes
 
DgStagingPost (dic6197, $0x85FC)
MapFM_DG25_RELAYPOINT01
Timelinechara_time = dg25_relaypoint01_1
Incomingstart
Outgoingenter, back
DebugNameD025【生命の木 かがやきの幹】中継地点
LayoutW = 298, H = 208, X = 23, LB = yes
 
DgStagingPost (dic6206, $0x390D)
MapFM_DG25_RELAYPOINT01
Timelinechara_time = dg25_relaypoint01_2
Incomingstart
Outgoingenter, back
DebugNameD025【生命の木 かがやきの幹】中継地点 ダークマター1戦
LayoutW = 298, H = 208, X = 357, LB = no
 
DgFlowBranchSetCounter (dic6212, $0x2923)
AssignmentSET id_B = 1
Incomingin
Outgoingout
Comment[カウンター変更]中継地点以降状態
DebugNameContinuation
LayoutW = 306, H = 151, X = 20, LB = yes
 
Dungeon (dic6225, $0x89C7, $0x992F)
DungeonD025
PartyHERO, PARTNER
FixedPartyLabeldun_0250
Floorin = @STAGING_POST#0
out = @END
FlowTypescenario_evolution
ProgressNo2500
Incomingstart, continue
Outgoingescape, dead, giveup, wind, out@END
DebugNameD025【生命の木 かがやきの幹】中継地点-ダークマター1
DebugMenuTagDungeon
LayoutW = 306, H = 386, X = 24, LB = yes
 
Scenario (dic6231, $0xE34C)
ScriptEntrieshanyou_result_escape01
FlowTypeevolution
Incomingstart
Outgoingnext
DebugNameD025【生命の木 かがやきの幹】リザルト失敗
DebugMenuTagDungeon
LayoutW = 300, H = 194, X = 20, LB = yes
 
Scenario (dic6237, $0x2B22)
ScriptEntriesmain25_kagayakichuukeiyarareta01
FlowTypeevolution
Incomingstart
Outgoingnext
DebugName【生命の木 かがやきの幹】中継地点やられた
DebugMenuTagDungeon
LayoutW = 300, H = 194, X = 20, LB = yes
 
Group (dic6289)
DebugGroupName【生命の木 かがやきの幹】ダークマター1フロー
ChildrenDgFlowBranch, Scenario, Scenario, Dungeon, Scenario, Scenario
LayoutW = 667, H = 1, X = 1229, LB = no
 
DgFlowBranch (dic6249, $0x1C16, $0xA187)
LogicIF id_B 2 THEN SET id_B = 4 ; GOTO flow_A ELSE GOTO flow_B
Incomingin, reset_zero
Outgoingflow_A, flow_B
DebugName【生命の木 かがやきの幹】ボス戦イベント分岐
LayoutW = 300, H = 205, X = 20, LB = yes
 
Scenario (dic6255, $0x023A)
ScriptEntriesmain25_darkmatter1boss1st01
main25_darkmatter1boss1st02
main25_darkmatter1boss1st03
main25_darkmatter1boss1st04
main25_darkmatter1boss1st05
main25_darkmatter1boss1st06
main25_darkmatter1boss1st07
FlowTypeevolution
Incomingstart
Outgoingnext
DebugName【ダークマター1】ボス戦1st
DebugMenuTagmain25
LayoutW = 300, H = 308, X = 24, LB = yes
 
Scenario (dic6261, $0x023C)
ScriptEntriesmain25_darkmatter1boss2nd01
FlowTypeevolution
Incomingstart
Outgoingnext
DebugNamedarkmatter1boss2nd.mstxt
DebugMenuTagmain25
LayoutW = 300, H = 194, X = 347, LB = no
 
Dungeon (dic6273, $0x075A, $0x82E7)
DungeonD025
PartyHERO, PARTNER
FixedPartyLabeldun_0250
Floorin = @BOSS#0
FlowTypescenario_evolution
ProgressNo2500
Incomingstart, continue
Outgoingclear, escape, dead, giveup, wind
DebugNamedarkmatter1boss1st.mstxt
DebugMenuTagDungeon
LayoutW = 306, H = 389, X = 23, LB = yes
 
Scenario (dic6279, $0x62AD)
ScriptEntrieshanyou_result_escape01
FlowTypeevolution
Incomingstart
Outgoingnext
DebugNameD025【生命の木 かがやきの幹】リザルト失敗
DebugMenuTagDungeon
LayoutW = 300, H = 194, X = 26, LB = yes
 
Scenario (dic6285, $0x023B)
ScriptEntriesmain25_darkmatter1bossyarareta01
FlowTypeevolution
Incomingstart
Outgoingnext
DebugNamedarkmatter1bossyarareta.mstxt
DebugMenuTagmain25
LayoutW = 300, H = 194, X = 26, LB = yes
 
Scenario (dic6299, $0xAB70)
ScriptEntriesmain25_darkmatter2boss01
main25_darkmatter2boss02
FlowTypeevolution
Incomingstart
Outgoingnext
DebugNamedarkmatter2boss.mstxt
DebugMenuTagmain25
LayoutW = 300, H = 213, X = 49, LB = yes
 
Scenario (dic6305, $0x023D)
ScriptEntriesmain25_darkmatter2boss02_5
main25_darkmatter2boss03
main25_darkmatter2boss05
main25_darkmatter2boss06
main25_darkmatter2boss07
main25_darkmatter2boss08
main25_darkmatter2boss09
main25_darkmatter2boss10
main25_darkmatter2boss11
main25_darkmatter2boss12
main25_darkmatter2boss13
main25_darkmatter2boss13_5
main25_darkmatter2boss14
main25_darkmatter2boss15
main25_darkmatter2boss16
main25_darkmatter2boss17
main25_darkmatter2boss18
main25_darkmatter2boss19
main25_darkmatter2boss20
main25_darkmatter2boss21
main25_darkmatter2boss22
main25_darkmatter2boss23
main25_darkmatter2boss22
main25_darkmatter2boss25
main25_darkmatter2boss22
main25_darkmatter2boss27
main25_darkmatter2boss22
main25_darkmatter2boss29
main25_darkmatter2boss22
main25_darkmatter2boss31
main25_darkmatter2boss32
main25_darkmatter2boss33
main25_darkmatter2boss34
main25_darkmatter2boss35
main25_darkmatter2boss36
FlowTypenormal
Incomingstart
Outgoingnext
DebugName【ダークマター2】ボス戦(進化解除後)
DebugMenuTagmain25
LayoutW = 300, H = 840, X = 48, LB = yes
 
Group (dic6381)
DebugGroupName【ダークマター2】ボス戦中
ChildrenDgFlowBranchSetCounter, Group, Group, DungeonEnd
LayoutW = 1688, H = 1, X = 20, LB = yes
 
DgFlowBranchSetCounter (dic6311, $0xA645)
AssignmentSET id_B = 7
Incomingin
Outgoingout
Comment[DGカウンター]状態初期化
DebugNameDG【ダークマター2】ボス戦状態カウンター
LayoutW = 306, H = 151, X = 28, LB = yes
 
Group (dic6327)
DebugGroupName【ダークマター2】ボス戦開始
ChildrenDungeon
LayoutW = 430, H = 1, X = 20, LB = yes
 
Dungeon (dic6323, $0x2D60, $0x0382)
DungeonD025
PartyHERO, PARTNER
FixedPartyLabeldun_0250
Floorin = @BOSS#1
FlowTypescenario
ProgressNo2550
Incomingstart, continue
Outgoingclear, escape, dead, giveup, wind
LayoutW = 306, H = 389, X = 20, LB = yes
 
Group (dic6371)
DebugGroupNamedarkmatter2bossyarareta.mstxt
ChildrenDgFlowBranch, Scenario, DgFlowBranchSetCounter, FreeMove, FreeMove
LayoutW = 1198, H = 1, X = 470, LB = no
 
DgFlowBranch (dic6335, $0xD825, $0xD076)
LogicIF id_B 7 THEN GOTO flow_A ELSE GOTO flow_B
Incomingin, reset_zero
Outgoingflow_A, flow_B
DebugNameDG【ダークマター2】ボス戦はじめてやられた
LayoutW = 300, H = 205, X = 20, LB = yes
 
Scenario (dic6341, $0x023E)
ScriptEntriesmain25_darkmatter2bossyarareta01
FlowTypenormal
Incomingstart
Outgoingnext
DebugName【ダークマター2】ボス戦初敗北
DebugMenuTagmain25
LayoutW = 300, H = 194, X = 24, LB = yes
 
DgFlowBranchSetCounter (dic6347, $0xA70C)
AssignmentSET id_B = 8
Incomingin
Outgoingout
Comment[DGカウンター]状態1回目後
DebugNameDG【ダークマター2】ボス戦やられ1回目後
LayoutW = 306, H = 151, X = 25, LB = yes
 
FreeMove (dic6357, $0x7656)
FollowCharsPARTNER
Startmap = FM_DG25_RELAYPOINT02
place = EV_DG25_START_RELAYPOINT02
continue = yes
NextConditionnext = stopper_next@
ProgressNo2550
Timelinestopper_time = main25_050
area_time = dun_0250
chara_time = main25_050
map_time = map0010_2
Incomingstart
Outgoingnext
DebugName【ダークマター2】ボス戦初敗北 After
DebugMenuTagFreeMove
LayoutW = 533, H = 378, X = 53, LB = yes
 
FreeMove (dic6367, $0x8E3F)
FollowCharsPARTNER
Startmap = FM_DG25_RELAYPOINT02
place = EV_DG25_START_RELAYPOINT02
continue = yes
NextConditionnext = stopper_next@
ProgressNo2550
Timelinestopper_time = main25_050
area_time = dun_0250
chara_time = main25_055
map_time = map0010_2
Incomingstart
Outgoingnext
DebugName【ダークマター2】ボス戦初敗北2回目 After
DebugMenuTagFreeMove
LayoutW = 533, H = 378, X = 645, LB = no
 
DungeonEnd (dic6377, $0x3155)
Incomingin
Outgoingout
DebugNameD25【ダークマター2】終わり(クリア)
LayoutW = 286, H = 124, X = 27, LB = yes
 
Group (dic6465)
DebugGroupNamemain26
ChildrenScenario, ScenarioWithProgNo, Scenario, Scenario, FreeMove, Scenario, FreeMove, Scenario, Scenario, ScenarioWithProgNo, AskSave
LayoutW = 583, H = 1, X = 21, LB = yes
 
Scenario (dic6391, $0x023F)
ScriptEntriesmain26_kecchaku01
main26_kecchaku02
main26_kecchaku03
main26_kecchaku04
main26_kecchaku05
main26_kecchaku06
main26_kecchaku07
main26_kecchaku08
main26_kecchaku09
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamekecchaku.mstxt
DebugMenuTagmain26
LayoutW = 300, H = 346, X = 23, LB = yes
 
ScenarioWithProgNo (dic6398, $0x0680)
ScriptEntrieshanyou_kyoseisave01
ProgressNo2590
Timelinearea_time = dun_main_all
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagSystem
LayoutW = 306, H = 231, X = 20, LB = yes
 
Scenario (dic6404, $0x0242)
ScriptEntriesmain26_fukkatsuseimeinoki01
main26_fukkatsuseimeinoki02
main26_fukkatsuseimeinoki03
main26_fukkatsuseimeinoki03_5
main26_fukkatsuseimeinoki04
main26_fukkatsuseimeinoki04_5
main26_fukkatsuseimeinoki05
main26_fukkatsuseimeinoki06
main26_fukkatsuseimeinoki07
main26_fukkatsuseimeinoki08
main26_fukkatsuseimeinoki09
FlowTypenormal
Incomingstart
Outgoingnext
CommentChapter-FINAL
DebugNamefukkatsuseimeinoki.mstxt
DebugMenuTagmain26
LayoutW = 300, H = 384, X = 26, LB = yes
 
Scenario (dic6410, $0x0240)
ScriptEntriesmain26_odayakamurahe01
main26_odayakamurahe02
main26_odayakamurahe03
main26_odayakamurahe04
main26_odayakamurahe05
main26_odayakamurahe06
main26_odayakamurahe07
main26_odayakamurahe08
main26_odayakamurahe09
main26_odayakamurahe10
main26_odayakamurahe11
main26_odayakamurahe12
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameodayakamurahe.mstxt
DebugMenuTagmain26
LayoutW = 300, H = 403, X = 26, LB = yes
 
FreeMove (dic6420, $0x5559)
Startmap = FM_TW00_HOME02
place = EV_TW00_HOME02_START_POINT01
continue = yes
NextConditionnext = hit@TR_TW00_HOME_02_CENTER
ProgressNo2600
Timelinearea_time = dun_main_end
chara_time = main26_030
map_time = map0010_3
map_bgm_time = m26_030_12
Incomingstart
Outgoingnext
DebugNameおだやか村へ After
DebugMenuTagmain26
LayoutW = 533, H = 378, X = 25, LB = yes
 
Scenario (dic6426, $0x0243)
ScriptEntriesmain26_abagooranohanashi01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameabagooranohanashi.mstxt
DebugMenuTagmain26
LayoutW = 300, H = 194, X = 26, LB = yes
 
FreeMove (dic6436, $0x082E)
Startmap = FM_TW00_HOME02
place = EV_TW00_HOME02_START_POINT02
continue = yes
NextConditionnext = hit@MV#FM_TW00_HILL
ProgressNo2600
Timelinestopper_time = main26_050
area_time = dun_main_end
chara_time = main26_040
map_time = map0010_3
Incomingstart
Outgoingnext
DebugNameアバゴーラの話 After
DebugMenuTagmain26
LayoutW = 533, H = 378, X = 30, LB = yes
 
Scenario (dic6442, $0x0244)
ScriptEntriesmain26_ending01
main26_ending02
main26_ending03
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameending.mstxt
DebugMenuTagmain26
LayoutW = 300, H = 232, X = 23, LB = yes
 
Scenario (dic6448, $0x82F7)
ScriptEntriesmain26_staffroll01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameStaff credits
DebugMenuTagmain26
LayoutW = 300, H = 194, X = 25, LB = yes
 
ScenarioWithProgNo (dic6455, $0x5A6B)
ScriptEntriesmain26_epilogue01
ProgressNo5000
Timelinearea_time = dun_main_end
Incomingstart
Outgoingnext
DebugNameEpilogue
DebugMenuTagmain26
LayoutW = 306, H = 231, X = 25, LB = yes
 
AskSave (dic6461, $0x7B5C)
Typeending_after
Incomingin
Outgoingout
LayoutW = 285, H = 151, X = 27, LB = yes
 
Group (dic7126)
DebugGroupNameSub scenario
ChildrenScenario, Scenario, FreeMove, Scenario, Group, Scenario, FreeMove, Group, Group, Scenario, Scenario, Scenario, AskSave, Scenario, Scenario, FreeMoveEvent, FreeMove, Group, Group, Scenario, FreeMoveEvent, Scenario, Scenario, Scenario, AskSave, Scenario, Scenario, FreeMove, Scenario, Group, Scenario, Scenario, Group, Scenario, FreeMoveEvent, AskSave, Scenario, FreeMove, Scenario, FreeMove, FreeMove, Scenario, FreeMove, FreeMove, Scenario, Group, Scenario, ScenarioWithProgNo, Group
LayoutW = 1474, H = 1, X = 28, LB = yes
 
Scenario (dic6475, $0xBA1B)
ScriptEntriessub01_chousadandenomainichi01
sub01_chousadandenomainichi02
sub01_chousadandenomainichi03
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameNormal day in the Society
DebugMenuTagsub01
LayoutW = 300, H = 232, X = 39, LB = yes
 
Scenario (dic6481, $0x7886)
ScriptEntriessub01_shujinkounoomoi01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameshujinkounoomoi.mstxt
DebugMenuTagsub01
LayoutW = 300, H = 194, X = 41, LB = yes
 
FreeMove (dic6491, $0x799E)
Startmap = FM_TW01_DISTRICT_B
place = EV_TW01_DIST_B_START_POINT01
continue = yes
NextConditionnext = daily_goal@
ProgressNo5000
Timelinearea_time = dun_main_all
chara_time = sub01_020
map_time = map0010_2
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 533, H = 378, X = 42, LB = yes
 
Scenario (dic6497, $0x9340)
ScriptEntriessub01_denryuunohanashi01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamedenryuunohanashi.mstxt
DebugMenuTagsub01
LayoutW = 300, H = 194, X = 43, LB = yes
 
Group (dic6541)
DebugGroupNameContinuation
ChildrenScenario, AskSave, Scenario, Scenario, FreeMoveEvent, FreeMove
LayoutW = 573, H = 1, X = 20, LB = yes
 
Scenario (dic6503, $0x8F58)
ScriptEntrieshanyou_yuuhanpanuki01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameContinuation
DebugMenuTagsub01
LayoutW = 300, H = 194, X = 24, LB = yes
 
AskSave (dic6509, $0x2F80)
Typenormal
Incomingin
Outgoingout
DebugNameContinuation
LayoutW = 286, H = 151, X = 27, LB = yes
 
Scenario (dic6515, $0x1413)
ScriptEntrieshanyou_tsuginoasapanuki01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameContinuation
DebugMenuTagsub01
LayoutW = 300, H = 194, X = 28, LB = yes
 
Scenario (dic6521, $0xA8F6)
ScriptEntrieshanyou_choureipanuki01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameContinuation
DebugMenuTagsub01
LayoutW = 300, H = 194, X = 27, LB = yes
 
FreeMoveEvent (dic6527, $0x9FC4)
EventTypeevent_Osusume
Incomingin
Outgoingout
LayoutW = 285, H = 151, X = 27, LB = yes
 
FreeMove (dic6537, $0x56A2)
Startmap = FM_TW01_COMM01F
place = EV_TW01_COMM01F_START_POINT02
continue = yes
NextConditionnext = hit@MV#FM_TW01_DISTRICT_B
ProgressNo5000
Timelinearea_time = dun_main_all
chara_time = sub01_025
map_time = map0010_2
Incomingstart
Outgoingnext
DebugNameContinuation
LayoutW = 533, H = 378, X = 20, LB = yes
 
Scenario (dic6547, $0xEEA7)
ScriptEntriessub01_neitioniaou01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameneitioniaou.mstxt
DebugMenuTagsub01
LayoutW = 300, H = 194, X = 39, LB = yes
 
FreeMove (dic6558, $0xC4AC)
Startmap = FM_TW01_DISTRICT_B
place = EV_TW01_DIST_B_START_POINT01
continue = yes
NextConditionnext = scenario_dg@
other = daily_goal@
ProgressNo6000
Timelinearea_time = dun_sub_0010
chara_time = sub01_040
map_time = map0010_2
Incomingstart
Outgoingnext, other0
DebugNameAfter
LayoutW = 533, H = 375, X = 37, LB = yes
 
Group (dic6603)
DebugGroupNameContinuation
ChildrenScenario, AskSave, Scenario, Scenario, FreeMoveEvent, FreeMove
LayoutW = 573, H = 1, X = 641, LB = no
 
Scenario (dic6564, $0xE664)
ScriptEntrieshanyou_yuuhanpanuki01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameContinuation
DebugMenuTagsub01
LayoutW = 300, H = 194, X = 32, LB = yes
 
AskSave (dic6570, $0xB54E)
Typenormal
Incomingin
Outgoingout
DebugNameAfter
LayoutW = 286, H = 151, X = 24, LB = yes
 
Scenario (dic6576, $0x40A2)
ScriptEntrieshanyou_tsuginoasapanuki01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameContinuation
DebugMenuTagsub01
LayoutW = 300, H = 194, X = 25, LB = yes
 
Scenario (dic6582, $0x966D)
ScriptEntrieshanyou_choureipanuki01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameContinuation
DebugMenuTagsub01
LayoutW = 300, H = 194, X = 24, LB = yes
 
FreeMoveEvent (dic6588, $0xEDDC)
EventTypeevent_Osusume
Incomingin
Outgoingout
LayoutW = 285, H = 151, X = 23, LB = yes
 
FreeMove (dic6599, $0x364B)
Startmap = FM_TW01_COMM01F
place = EV_TW01_COMM01F_START_POINT02
continue = yes
NextConditionnext = scenario_dg@
other = daily_goal@
ProgressNo6000
Timelinearea_time = dun_sub_0010
chara_time = sub01_045
map_time = map0010_2
Incomingstart
Outgoingnext, other0
DebugNameContinuation
LayoutW = 533, H = 375, X = 20, LB = yes
 
Group (dic6641)
DebugGroupNameD026
ChildrenDungeon, Group, DungeonEnd
LayoutW = 808, H = 1, X = 30, LB = yes
 
Dungeon (dic6615, $0xE472, $0x7F14)
DungeonD026
FixedPartyLabeldun_sub_0010
Floor
FlowTypescenario
ProgressNo6000
Incomingstart, continue
Outgoingclear, escape, dead, giveup, wind
DebugNameD026
DebugMenuTagDungeon
LayoutW = 306, H = 373, X = 20, LB = yes
 
Group (dic6631)
DebugGroupNameD026
ChildrenScenario, DungeonEnd
LayoutW = 438, H = 1, X = 350, LB = no
 
Scenario (dic6621, $0xC1E6)
ScriptEntrieshanyou_result_escape01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameD026
DebugMenuTagDungeon
LayoutW = 300, H = 194, X = 20, LB = yes
 
DungeonEnd (dic6627, $0x92DE)
Incomingin
Outgoingout
DebugNameD026
LayoutW = 286, H = 124, X = 48, LB = yes
 
DungeonEnd (dic6637, $0xA464)
Incomingin
Outgoingout
DebugNameD026
LayoutW = 286, H = 124, X = 23, LB = yes
 
Scenario (dic6647, $0xD9BF)
ScriptEntriessub01_seireinosakyuuclear1st01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameseireinosakyuuclear1st.mstxt
DebugMenuTagsub01
LayoutW = 300, H = 194, X = 37, LB = yes
 
Scenario (dic6653, $0xF0FC)
ScriptEntrieshanyou_yuuhanpanuki01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameContinuation
DebugMenuTagsub01
LayoutW = 300, H = 194, X = 39, LB = yes
 
Scenario (dic6659, $0x332F)
ScriptEntriessub01_sonoyoru01
sub01_sonoyoru02
sub01_sonoyoru03
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamem09sonoyoru.mstxt
DebugMenuTagsub01
LayoutW = 300, H = 232, X = 35, LB = yes
 
AskSave (dic6665, $0x70A9)
Typenormal
Incomingin
Outgoingout
DebugNameAfter
LayoutW = 286, H = 151, X = 37, LB = yes
 
Scenario (dic6671, $0xDAEA)
ScriptEntrieshanyou_tsuginoasapanuki01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameContinuation
DebugMenuTagsub01
LayoutW = 300, H = 194, X = 38, LB = yes
 
Scenario (dic6677, $0x8518)
ScriptEntrieshanyou_choureipanuki01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameContinuation
DebugMenuTagsub01
LayoutW = 300, H = 194, X = 42, LB = yes
 
FreeMoveEvent (dic6683, $0x0A55)
EventTypeevent_Osusume
Incomingin
Outgoingout
LayoutW = 285, H = 151, X = 43, LB = yes
 
FreeMove (dic6694, $0xA7B9)
Startmap = FM_TW01_COMM01F
place = EV_TW01_COMM01F_START_POINT02
continue = yes
NextConditionnext = scenario_dg@
other = daily_goal@
ProgressNo7000
Timelinearea_time = dun_sub_0020
chara_time = sub01_062
map_time = map0010_2
Incomingstart
Outgoingnext, other0
DebugNameContinuation
LayoutW = 533, H = 375, X = 42, LB = yes
 
Group (dic6739)
DebugGroupNameContinuation
ChildrenScenario, AskSave, Scenario, Scenario, FreeMoveEvent, FreeMove
LayoutW = 573, H = 1, X = 881, LB = yes
 
Scenario (dic6700, $0xDF87)
ScriptEntrieshanyou_yuuhanpanuki01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameContinuation
DebugMenuTagsub01
LayoutW = 300, H = 194, X = 24, LB = yes
 
AskSave (dic6706, $0xF0E5)
Typenormal
Incomingin
Outgoingout
DebugNameAfter
LayoutW = 286, H = 151, X = 28, LB = yes
 
Scenario (dic6712, $0x75E0)
ScriptEntrieshanyou_tsuginoasapanuki01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameContinuation
DebugMenuTagsub01
LayoutW = 300, H = 194, X = 28, LB = yes
 
Scenario (dic6718, $0x7CA6)
ScriptEntrieshanyou_choureipanuki01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameContinuation
DebugMenuTagsub01
LayoutW = 300, H = 194, X = 27, LB = yes
 
FreeMoveEvent (dic6724, $0x0F80)
EventTypeevent_Osusume
Incomingin
Outgoingout
LayoutW = 285, H = 151, X = 31, LB = yes
 
FreeMove (dic6735, $0x015A)
Startmap = FM_TW01_COMM01F
place = EV_TW01_COMM01F_START_POINT02
continue = yes
NextConditionnext = scenario_dg@
other = daily_goal@
ProgressNo7000
Timelinearea_time = dun_sub_0020
chara_time = sub01_062
map_time = map0010_2
Incomingstart
Outgoingnext, other0
DebugNameContinuation
LayoutW = 533, H = 375, X = 20, LB = yes
 
Group (dic6777)
DebugGroupNameD027
ChildrenDungeon, Group, DungeonEnd
LayoutW = 831, H = 1, X = 33, LB = yes
 
Dungeon (dic6751, $0xBE4E, $0x455D)
DungeonD027
FixedPartyLabeldun_sub_0020
Floor
FlowTypescenario
ProgressNo7000
Incomingstart, continue
Outgoingclear, escape, dead, giveup, wind
DebugNameD027
DebugMenuTagDungeon
LayoutW = 306, H = 373, X = 20, LB = yes
 
Group (dic6767)
DebugGroupNameD027
ChildrenScenario, DungeonEnd
LayoutW = 451, H = 1, X = 360, LB = no
 
Scenario (dic6757, $0x2D39)
ScriptEntrieshanyou_result_escape01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameD027
DebugMenuTagDungeon
LayoutW = 300, H = 194, X = 20, LB = yes
 
DungeonEnd (dic6763, $0x4CD8)
Incomingin
Outgoingout
DebugNameD027
LayoutW = 286, H = 124, X = 42, LB = yes
 
DungeonEnd (dic6773, $0x982F)
Incomingin
Outgoingout
DebugNameD027
LayoutW = 286, H = 124, X = 24, LB = yes
 
Scenario (dic6783, $0x32F0)
ScriptEntriessub01_mysteryjungleclear1st01
sub01_mysteryjungleclear1st02
sub01_mysteryjungleclear1st03
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamemysteryjungleclear1st.mstxt
DebugMenuTagsub01
LayoutW = 300, H = 232, X = 36, LB = yes
 
FreeMoveEvent (dic6789, $0x29D0)
EventTypeevent_OsusumeClear
Incomingin
Outgoingout
DebugNameContinuation
DebugMenuTagsub01
LayoutW = 286, H = 151, X = 40, LB = yes
 
Scenario (dic6795, $0x8C3C)
ScriptEntrieshanyou_kyoseisave01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameForced save
DebugMenuTagSystem
LayoutW = 300, H = 194, X = 37, LB = yes
 
Scenario (dic6801, $0xE56B)
ScriptEntriessub01_myuuisourou01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamemyuuisourou.mstxt
DebugMenuTagsub01
LayoutW = 300, H = 194, X = 35, LB = yes
 
Scenario (dic6807, $0x0313)
ScriptEntriessub01_myuutonoseikatsu1st01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamemyuutonoseikatsu1st.mstxt
DebugMenuTagsub01
LayoutW = 300, H = 194, X = 39, LB = yes
 
AskSave (dic6813, $0x3DB8)
Typenormal
Incomingin
Outgoingout
DebugNameContinuation
LayoutW = 286, H = 151, X = 44, LB = yes
 
Scenario (dic6819, $0xBBDA)
ScriptEntrieshanyou_tsuginoasamyuu01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameContinuation
DebugMenuTagsub01
LayoutW = 300, H = 194, X = 41, LB = yes
 
Scenario (dic6825, $0x13FE)
ScriptEntrieshanyou_choureimyuu01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameContinuation
DebugMenuTagsub01
LayoutW = 300, H = 194, X = 50, LB = yes
 
FreeMove (dic6835, $0xDE90)
FollowCharsMYUU
Startmap = FM_TW01_COMM01F
place = EV_TW01_COMM01F_START_POINT02
continue = yes
NextConditionnext = daily_goal@
ProgressNo7200
Timelinearea_time = dun_sub_0025
chara_time = sub01_095
map_time = map0010_2
Incomingstart
Outgoingnext
DebugNameContinuation
LayoutW = 533, H = 378, X = 53, LB = yes
 
Scenario (dic6841, $0x873E)
ScriptEntriessub01_myuutonoseikatsu2nd01
sub01_myuutonoseikatsu2nd02
sub01_myuutonoseikatsu2nd03
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamemyuutonoseikatsu2nd.mstxt
DebugMenuTagsub01
LayoutW = 300, H = 232, X = 49, LB = yes
 
Group (dic6879)
DebugGroupNameContinuation
ChildrenScenario, AskSave, Scenario, Scenario, FreeMove
LayoutW = 573, H = 1, X = 27, LB = yes
 
Scenario (dic6847, $0x6F01)
ScriptEntrieshanyou_yuuhanmyuu01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameContinuation
DebugMenuTagContinuation
LayoutW = 300, H = 194, X = 20, LB = yes
 
AskSave (dic6853, $0x81E4)
Typenormal
Incomingin
Outgoingout
DebugNameContinuation
LayoutW = 285, H = 151, X = 21, LB = yes
 
Scenario (dic6859, $0x5861)
ScriptEntrieshanyou_tsuginoasamyuu01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameContinuation
DebugMenuTagsub01
LayoutW = 300, H = 194, X = 20, LB = yes
 
Scenario (dic6865, $0xAE15)
ScriptEntrieshanyou_choureimyuu01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameContinuation
DebugMenuTagsub01
LayoutW = 300, H = 194, X = 20, LB = yes
 
FreeMove (dic6875, $0xA701)
FollowCharsMYUU
Startmap = FM_TW01_COMM01F
place = EV_TW01_COMM01F_START_POINT02
continue = yes
NextConditionnext = daily_goal@
ProgressNo7200
Timelinearea_time = dun_sub_0025
chara_time = sub01_105
map_time = map0010_2
Incomingstart
Outgoingnext
DebugNameContinuation
LayoutW = 533, H = 378, X = 20, LB = yes
 
Scenario (dic6885, $0xAAD3)
ScriptEntrieshanyou_yuuhanmyuu01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameContinuation
DebugMenuTagContinuation
LayoutW = 300, H = 194, X = 42, LB = yes
 
Scenario (dic6891, $0x854A)
ScriptEntriessub01_myuutonoseikatsu3rd01
sub01_myuutonoseikatsu3rd02
sub01_myuutonoseikatsu3rd03
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamemyuutonoseikatsu3rd.mstxt
DebugMenuTagsub01
LayoutW = 300, H = 232, X = 45, LB = yes
 
Group (dic6923)
DebugGroupNameContinuation
ChildrenAskSave, Scenario, Scenario, FreeMove
LayoutW = 582, H = 1, X = 26, LB = yes
 
AskSave (dic6897, $0x2838)
Typenormal
Incomingin
Outgoingout
DebugNameContinuation
LayoutW = 285, H = 151, X = 20, LB = yes
 
Scenario (dic6903, $0x84B9)
ScriptEntrieshanyou_tsuginoasamyuu01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameContinuation
DebugMenuTagsub01
LayoutW = 300, H = 194, X = 20, LB = yes
 
Scenario (dic6909, $0x6BE0)
ScriptEntrieshanyou_choureimyuu01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameContinuation
DebugMenuTagsub01
LayoutW = 300, H = 194, X = 27, LB = yes
 
FreeMove (dic6919, $0x2D1D)
FollowCharsMYUU
Startmap = FM_TW01_COMM01F
place = EV_TW01_COMM01F_START_POINT02
continue = yes
NextConditionnext = daily_goal@
ProgressNo7200
Timelinearea_time = dun_sub_0025
chara_time = sub01_115
map_time = map0010_2
Incomingstart
Outgoingnext
DebugNameContinuation
LayoutW = 533, H = 378, X = 29, LB = yes
 
Scenario (dic6929, $0xF9EF)
ScriptEntriessub01_totsuzen01
sub01_totsuzen02
FlowTypenormal
Incomingstart
Outgoingnext
DebugNametotsuzen.mstxt
DebugMenuTagsub01
LayoutW = 300, H = 213, X = 43, LB = yes
 
FreeMoveEvent (dic6935, $0xB75C)
EventTypeevent_OsusumeClear
Incomingin
Outgoingout
DebugNameContinuation
DebugMenuTagsub01
LayoutW = 286, H = 151, X = 50, LB = yes
 
AskSave (dic6941, $0xD4B6)
Typenormal
Incomingin
Outgoingout
DebugNameContinuation
DebugMenuTagsystem
LayoutW = 285, H = 151, X = 48, LB = yes
 
Scenario (dic6947, $0x8ACB)
ScriptEntriessub01_totsuzen03
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameContinuation
DebugMenuTagsub01
LayoutW = 300, H = 194, X = 40, LB = yes
 
FreeMove (dic6957, $0x1FEE)
Startmap = FM_TW00_HILL
place = EV_HILL_START_POINT01
continue = yes
NextConditionnext = hit@TR_TW00_ALL_CENTER
ProgressNo7500
Timelinearea_time = dun_sub_0025
map_time = map0010_2
Incomingstart
Outgoingnext
DebugNameContinuation
LayoutW = 533, H = 378, X = 37, LB = yes
 
Scenario (dic6963, $0xB6D4)
ScriptEntriessub01_omoidasu01
sub01_omoidasu02
sub01_omoidasu03
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameomoidasu.mstxt
DebugMenuTagsub01
LayoutW = 300, H = 232, X = 49, LB = yes
 
FreeMove (dic6973, $0xB7B5)
Startmap = FM_TW00_ALL
place = EV_TW00_ALL_START_POINT03
continue = yes
NextConditionnext = stopper_next@
ProgressNo7500
Timelinestopper_time = sub01_140
area_time = dun_sub_0025
chara_time = sub01_130
map_time = map0010_2
Incomingstart
Outgoingnext
DebugNameContinuation
LayoutW = 533, H = 378, X = 49, LB = yes
 
FreeMove (dic6983, $0x6420)
Startmap = FM_TW01_DISTRICT_A
place = EV_TW01_DIST_A_START_POINT01
continue = yes
NextConditionnext = hit@MV#FM_TW01_COMM01F
ProgressNo7500
Timelinestopper_time = sub01_140
area_time = dun_sub_0025
chara_time = sub01_145
map_time = map0010_2
Incomingstart
Outgoingnext
DebugNameContinuation
LayoutW = 533, H = 378, X = 49, LB = yes
 
Scenario (dic6989, $0x8446)
ScriptEntriessub01_taoretamyuu01
sub01_taoretamyuu02
sub01_taoretamyuu03
sub01_taoretamyuu04
sub01_taoretamyuu05
sub01_taoretamyuu06
FlowTypenormal
Incomingstart
Outgoingnext
DebugNametaoretamyuu.mstxt
DebugMenuTagsub01
LayoutW = 300, H = 289, X = 50, LB = yes
 
FreeMove (dic6999, $0xFAF1)
Startmap = FM_TW01_COMM01F
place = EV_TW01_COMM01F_START_POINT01
continue = yes
NextConditionnext = stopper_dg_next@dun_sub_0030
ProgressNo8000
Timelinestopper_time = sub01_160
area_time = dun_sub_0030
chara_time = sub01_150
map_time = map0010_2
Incomingstart
Outgoingnext
DebugNameContinuation
LayoutW = 533, H = 378, X = 54, LB = yes
 
FreeMove (dic7009, $0x8581)
Startmap = FM_TW01_DISTRICT_A
place = EV_TW01_DIST_A_START_POINT01
continue = yes
NextConditionnext = stopper_dg_next@dun_sub_0030
ProgressNo8000
Timelinestopper_time = sub01_160
area_time = dun_sub_0030
chara_time = sub01_170
map_time = map0010_2
Incomingstart
Outgoingnext
Comment場所不明の為仮状態
DebugNameContinuation
LayoutW = 533, H = 378, X = 597, LB = no
 
Scenario (dic7015, $0x68F8)
ScriptEntriessub01_joukanodoukutsuyarareta01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamejoukanodoukutsuyarareta.mstxt
DebugMenuTagsub01
LayoutW = 300, H = 194, X = 1140, LB = no
 
Group (dic7053)
DebugGroupNameD028
ChildrenDungeon, Group, DungeonEnd
LayoutW = 818, H = 1, X = 25, LB = yes
 
Dungeon (dic7027, $0x0EAC, $0x3C93)
DungeonD028
FixedPartyLabeldun_sub_0030
Floor
FlowTypescenario
ProgressNo8000
Incomingstart, continue
Outgoingclear, escape, dead, giveup, wind
DebugNameD028
DebugMenuTagDungeon
LayoutW = 306, H = 373, X = 20, LB = yes
 
Group (dic7043)
DebugGroupNameD028
ChildrenScenario, DungeonEnd
LayoutW = 430, H = 1, X = 368, LB = no
 
Scenario (dic7033, $0x729C)
ScriptEntrieshanyou_result_escape01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameD028
DebugMenuTagDungeon
LayoutW = 300, H = 194, X = 20, LB = yes
 
DungeonEnd (dic7039, $0x148F)
Incomingin
Outgoingout
DebugNameD028
LayoutW = 286, H = 124, X = 25, LB = yes
 
DungeonEnd (dic7049, $0xE853)
Incomingin
Outgoingout
DebugNameD028
LayoutW = 286, H = 124, X = 30, LB = yes
 
Scenario (dic7059, $0x39CA)
ScriptEntriessub01_joukanodoukutusclear1st01
sub01_joukanodoukutusclear1st02
sub01_joukanodoukutusclear1st03
sub01_joukanodoukutusclear1st04
sub01_joukanodoukutusclear1st05
sub01_joukanodoukutusclear1st06
sub01_joukanodoukutusclear1st07
sub01_joukanodoukutusclear1st08
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamejoukanodoukutusclear1st.mstxt
DebugMenuTagsub01
LayoutW = 300, H = 327, X = 50, LB = yes
 
ScenarioWithProgNo (dic7066, $0x9DC6)
ScriptEntriessub01_subepilogue01
sub01_subepilogue02
ProgressNo9000
Timelinearea_time = dun_clear_all
Incomingstart
Outgoingnext
DebugNameEpilogue
DebugMenuTagsub01
LayoutW = 306, H = 234, X = 61, LB = yes
 
Group (dic7122)
DebugGroupNameContinuation
ChildrenAskSave, Scenario, Scenario, FreeMoveEvent, FreeMove, Scenario, AskSave, Scenario
LayoutW = 573, H = 1, X = 36, LB = yes
 
AskSave (dic7072, $0xCB23)
Typenormal
Incomingin
Outgoingout
DebugNamesubepilogue.mstxt
LayoutW = 285, H = 151, X = 20, LB = yes
 
Scenario (dic7078, $0x3DFD)
ScriptEntriesyakusya_cyousadan01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameContinuation
DebugMenuTagAfterScenario
LayoutW = 300, H = 194, X = 22, LB = yes
 
Scenario (dic7084, $0x118D)
ScriptEntrieshanyou_chourei01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagAfterScenario
LayoutW = 300, H = 194, X = 65, LB = yes
 
FreeMoveEvent (dic7090, $0xD2DA)
EventTypeevent_Osusume
Incomingin
Outgoingout
LayoutW = 285, H = 151, X = 28, LB = yes
 
FreeMove (dic7100, $0x7785)
FollowCharsPARTNER
Startmap = FM_TW01_COMM01F
place = EV_TW01_COMM01F_START_POINT02
continue = yes
NextConditionnext = daily_goal@
ProgressNo9000
Timelinearea_time = dun_clear_all
chara_time = sc_end
map_time = ScenarioEnd
Incomingstart
Outgoingnext
DebugNamePost-clear
DebugMenuTagAfterScenario
LayoutW = 533, H = 378, X = 20, LB = yes
 
Scenario (dic7106, $0xA1E2)
ScriptEntrieshanyou_yuuhan01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagAfterScenario
LayoutW = 300, H = 194, X = 22, LB = yes
 
AskSave (dic7112, $0xA604)
Typenormal
Incomingin
Outgoingout
DebugNameAfter
DebugMenuTagAfterScenario
LayoutW = 285, H = 151, X = 27, LB = yes
 
Scenario (dic7118, $0x9990)
ScriptEntrieshanyou_tsuginoasa01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
DebugMenuTagAfterScenario
LayoutW = 300, H = 194, X = 23, LB = yes
 
Group (dic7514)
DebugGroupNameOther scenario
ChildrenGroup, Group, Group
LayoutW = 1033, H = 1, X = 25, LB = yes
 
Group (dic7418)
DebugGroupNamePost-clear
ChildrenScenario, Scenario, Scenario, Scenario, Scenario, Scenario, Scenario, Scenario, Scenario, Scenario, Scenario, Scenario, Scenario, Scenario, Scenario, Scenario, Scenario, Scenario, Scenario, Scenario, Scenario, Scenario, Scenario, Scenario, Scenario, Scenario, Scenario, Scenario, Scenario, Scenario, Scenario, Scenario, Scenario, Scenario, Scenario, Scenario, Scenario, Scenario, Scenario, Scenario, Scenario, Scenario, Scenario, Scenario, Scenario, Scenario, Scenario, Scenario
LayoutW = 686, H = 1, X = 23, LB = yes
 
Scenario (dic7132, $0x0248)
ScriptEntriescleargo_jyobantouge_hero01
FlowTypenormal
Incomingstart
Outgoing
DebugNameD001
LayoutW = 300, H = 167, X = 34, LB = yes
 
Scenario (dic7138, $0x0249)
ScriptEntriescleargo_jyobantouge_player01
FlowTypenormal
Incomingstart
Outgoing
DebugNameD001
LayoutW = 300, H = 167, X = 345, LB = no
 
Scenario (dic7144, $0x024A)
ScriptEntriescleargo_shinryokunomori_hero01
FlowTypenormal
Incomingstart
Outgoing
DebugNameD002
LayoutW = 300, H = 167, X = 28, LB = yes
 
Scenario (dic7150, $0x024B)
ScriptEntriescleargo_shinryokunomori_player01
FlowTypenormal
Incomingstart
Outgoing
DebugNameD002
LayoutW = 300, H = 167, X = 348, LB = no
 
Scenario (dic7156, $0x024C)
ScriptEntriescleargo_kowasounamori_hero01
FlowTypenormal
Incomingstart
Outgoing
DebugNameD003
LayoutW = 300, H = 167, X = 27, LB = yes
 
Scenario (dic7162, $0x024D)
ScriptEntriescleargo_kowasounamori_player01
FlowTypenormal
Incomingstart
Outgoing
DebugNameD003
LayoutW = 300, H = 167, X = 348, LB = no
 
Scenario (dic7168, $0x024E)
ScriptEntriescleargo_moguryutankou_hero01
FlowTypenormal
Incomingstart
Outgoing
DebugNameD004
LayoutW = 300, H = 167, X = 28, LB = yes
 
Scenario (dic7174, $0x024F)
ScriptEntriescleargo_moguryutankou_player01
FlowTypenormal
Incomingstart
Outgoing
DebugNameD004
LayoutW = 300, H = 167, X = 346, LB = no
 
Scenario (dic7180, $0x0250)
ScriptEntriescleargo_gakkouranomori_hero01
FlowTypenormal
Incomingstart
Outgoing
DebugNameD005
LayoutW = 300, H = 167, X = 27, LB = yes
 
Scenario (dic7186, $0x0251)
ScriptEntriescleargo_gakkouranomori_player01
FlowTypenormal
Incomingstart
Outgoing
DebugNameD005
LayoutW = 300, H = 167, X = 344, LB = no
 
Scenario (dic7192, $0x0252)
ScriptEntriescleargo_kirarayama_hero01
FlowTypenormal
Incomingstart
Outgoing
DebugNameD006
LayoutW = 300, H = 167, X = 25, LB = yes
 
Scenario (dic7198, $0x0253)
ScriptEntriescleargo_kirarayama_player01
FlowTypenormal
Incomingstart
Outgoing
DebugNameD006
LayoutW = 300, H = 167, X = 343, LB = no
 
Scenario (dic7204, $0x0254)
ScriptEntriescleargo_kannrosougen_hero01
FlowTypenormal
Incomingstart
Outgoing
DebugNameD007
LayoutW = 300, H = 167, X = 24, LB = yes
 
Scenario (dic7210, $0x0255)
ScriptEntriescleargo_kannrosougen_player01
FlowTypenormal
Incomingstart
Outgoing
DebugNameD007
LayoutW = 300, H = 167, X = 346, LB = no
 
Scenario (dic7216, $0x0256)
ScriptEntriescleargo_nyorobonriver_hero01
FlowTypenormal
Incomingstart
Outgoing
DebugNameD008
LayoutW = 300, H = 167, X = 24, LB = yes
 
Scenario (dic7222, $0x0257)
ScriptEntriescleargo_nyorobonriver_player01
FlowTypenormal
Incomingstart
Outgoing
DebugNameD008
LayoutW = 300, H = 167, X = 344, LB = no
 
Scenario (dic7228, $0x0258)
ScriptEntriescleargo_inisienohoneato_hero01
FlowTypenormal
Incomingstart
Outgoing
DebugNameD009
LayoutW = 300, H = 167, X = 24, LB = yes
 
Scenario (dic7234, $0x0259)
ScriptEntriescleargo_inisienohoneato_player01
FlowTypenormal
Incomingstart
Outgoing
DebugNameD009
LayoutW = 300, H = 167, X = 343, LB = no
 
Scenario (dic7240, $0x025A)
ScriptEntriescleargo_tenkeisan_hero01
FlowTypenormal
Incomingstart
Outgoing
DebugNameD010
LayoutW = 300, H = 167, X = 25, LB = yes
 
Scenario (dic7246, $0x025B)
ScriptEntriescleargo_tenkeisan_player01
FlowTypenormal
Incomingstart
Outgoing
DebugNameD010
LayoutW = 300, H = 167, X = 349, LB = no
 
Scenario (dic7252, $0x025C)
ScriptEntriescleargo_kiritattasannmyaku_hero01
FlowTypenormal
Incomingstart
Outgoing
DebugNameD011
LayoutW = 300, H = 167, X = 20, LB = yes
 
Scenario (dic7258, $0x025D)
ScriptEntriescleargo_kiritattasannmyaku_player01
FlowTypenormal
Incomingstart
Outgoing
DebugNameD011
LayoutW = 300, H = 167, X = 345, LB = no
 
Scenario (dic7264, $0x025E)
ScriptEntriescleargo_nadarakanadoukutsu_hero01
FlowTypenormal
Incomingstart
Outgoing
DebugNameD012
LayoutW = 300, H = 167, X = 20, LB = yes
 
Scenario (dic7270, $0x025F)
ScriptEntriescleargo_nadarakanadoukutsu_player01
FlowTypenormal
Incomingstart
Outgoing
DebugNameD012
LayoutW = 300, H = 167, X = 344, LB = no
 
Scenario (dic7276, $0x0260)
ScriptEntriescleargo_shinpinomori_hero01
FlowTypenormal
Incomingstart
Outgoing
DebugNameD013
LayoutW = 300, H = 167, X = 26, LB = yes
 
Scenario (dic7282, $0x0261)
ScriptEntriescleargo_shinpinomori_player01
FlowTypenormal
Incomingstart
Outgoing
DebugNameD013
LayoutW = 300, H = 167, X = 346, LB = no
 
Scenario (dic7288, $0x0262)
ScriptEntriescleargo_honoonoshimanokazan_hero01
FlowTypenormal
Incomingstart
Outgoing
DebugNameD014
LayoutW = 300, H = 167, X = 30, LB = yes
 
Scenario (dic7294, $0x0263)
ScriptEntriescleargo_honoonoshimanokazan_player01
FlowTypenormal
Incomingstart
Outgoing
DebugNameD014
LayoutW = 300, H = 167, X = 351, LB = no
 
Scenario (dic7300, $0x0264)
ScriptEntriescleargo_kessengadake_hero01
FlowTypenormal
Incomingstart
Outgoing
DebugNameD015
LayoutW = 300, H = 167, X = 33, LB = yes
 
Scenario (dic7306, $0x0265)
ScriptEntriescleargo_kessengadake_player01
FlowTypenormal
Incomingstart
Outgoing
DebugNameD015
LayoutW = 300, H = 167, X = 353, LB = no
 
Scenario (dic7312, $0x0266)
ScriptEntriescleargo_narakunokouya_hero01
FlowTypenormal
Incomingstart
Outgoing
DebugNameD017
LayoutW = 300, H = 167, X = 36, LB = yes
 
Scenario (dic7318, $0x0267)
ScriptEntriescleargo_narakunokouya_player01
FlowTypenormal
Incomingstart
Outgoing
DebugNameD017
LayoutW = 300, H = 167, X = 355, LB = no
 
Scenario (dic7324, $0x0268)
ScriptEntriescleargo_shinendoukutsu_hero01
FlowTypenormal
Incomingstart
Outgoing
DebugNameD018
LayoutW = 300, H = 167, X = 38, LB = yes
 
Scenario (dic7330, $0x0269)
ScriptEntriescleargo_shinendoukutsu_player01
FlowTypenormal
Incomingstart
Outgoing
DebugNameD018
LayoutW = 300, H = 167, X = 355, LB = no
 
Scenario (dic7336, $0x026A)
ScriptEntriescleargo_shizukanaiwaba_hero01
FlowTypenormal
Incomingstart
Outgoing
DebugNameD019
LayoutW = 300, H = 167, X = 38, LB = yes
 
Scenario (dic7342, $0x026B)
ScriptEntriescleargo_shizukanaiwaba_player01
FlowTypenormal
Incomingstart
Outgoing
DebugNameD019
LayoutW = 300, H = 167, X = 365, LB = no
 
Scenario (dic7348, $0x026C)
ScriptEntriescleargo_chitennoyama_hero01
FlowTypenormal
Incomingstart
Outgoing
DebugNameD020
LayoutW = 300, H = 167, X = 38, LB = yes
 
Scenario (dic7354, $0x026D)
ScriptEntriescleargo_chitennoyama_player01
FlowTypenormal
Incomingstart
Outgoing
DebugNameD020
LayoutW = 300, H = 167, X = 364, LB = no
 
Scenario (dic7360, $0x222D)
ScriptEntriescleargo_kaichuudoukutsu_hero01
FlowTypenormal
Incomingstart
Outgoing
DebugNameD021
LayoutW = 300, H = 167, X = 38, LB = yes
 
Scenario (dic7366, $0x3419)
ScriptEntriescleargo_kaichuudoukutsu_player01
FlowTypenormal
Incomingstart
Outgoing
DebugNameD021
LayoutW = 300, H = 167, X = 366, LB = no
 
Scenario (dic7372, $0x8458)
ScriptEntriescleargo_kodaiiseki_hero01
FlowTypenormal
Incomingstart
Outgoing
DebugNameD022
LayoutW = 300, H = 167, X = 36, LB = yes
 
Scenario (dic7378, $0xFA29)
ScriptEntriescleargo_kodaiiseki_player01
FlowTypenormal
Incomingstart
Outgoing
DebugNameD022
LayoutW = 300, H = 167, X = 360, LB = no
 
Scenario (dic7384, $0x7AB2)
ScriptEntriescleargo_seireinosakyuu_hero01
FlowTypenormal
Incomingstart
Outgoing
DebugNameD026
LayoutW = 300, H = 167, X = 35, LB = yes
 
Scenario (dic7390, $0x9777)
ScriptEntriescleargo_seireinosakyuu_player01
FlowTypenormal
Incomingstart
Outgoing
DebugNameD026
LayoutW = 300, H = 167, X = 362, LB = no
 
Scenario (dic7396, $0x1D5F)
ScriptEntriescleargo_mysteryjungle_hero01
FlowTypenormal
Incomingstart
Outgoing
DebugNameD027
LayoutW = 300, H = 167, X = 34, LB = yes
 
Scenario (dic7402, $0x9BB0)
ScriptEntriescleargo_mysteryjungle_player01
FlowTypenormal
Incomingstart
Outgoing
DebugNameD027
LayoutW = 300, H = 167, X = 357, LB = no
 
Scenario (dic7408, $0x0B1D)
ScriptEntriescleargo_kodaiiseki_hero01
FlowTypenormal
Incomingstart
Outgoing
DebugNameD028
LayoutW = 300, H = 167, X = 31, LB = yes
 
Scenario (dic7414, $0xB953)
ScriptEntriescleargo_kodaiiseki_player01
FlowTypenormal
Incomingstart
Outgoing
DebugNameD028
LayoutW = 300, H = 167, X = 353, LB = no
 
Group (dic7500)
DebugGroupNameContinuation
ChildrenScenario, Scenario, Scenario, Scenario, Scenario, Scenario, Scenario, Scenario, Scenario, Scenario, Scenario, Scenario, Scenario
LayoutW = 993, H = 1, X = 20, LB = yes
 
Scenario (dic7424, $0x00C5)
ScriptEntrieshanyou_tuginoasakarahoukago01
FlowTypenormal
Incomingstart
Outgoing
DebugNameNext morning
DebugMenuTagContinuation
LayoutW = 300, H = 194, X = 20, LB = yes
 
Scenario (dic7430, $0x00BD)
ScriptEntrieshanyou_natsuyasumi01
FlowTypenormal
Incomingstart
Outgoing
DebugNameSummer vacation (Serene Village)
DebugMenuTagContinuation
LayoutW = 300, H = 194, X = 345, LB = no
 
Scenario (dic7436, $0x00CB)
ScriptEntrieshanyou_tuginoasanatsuyasumi01
FlowTypenormal
Incomingstart
Outgoing
DebugNameNext morning
DebugMenuTagContinuation
LayoutW = 300, H = 194, X = 668, LB = no
 
Scenario (dic7442, $0x00CD)
ScriptEntrieshanyou_yuuhan01
FlowTypenormal
Incomingstart
Outgoing
DebugNameGroup supper
DebugMenuTagContinuation
LayoutW = 300, H = 194, X = 21, LB = yes
 
Scenario (dic7448, $0x00BF)
ScriptEntrieshanyou_tsuginoasa01
FlowTypenormal
Incomingstart
Outgoing
DebugNameNext morning
DebugMenuTagContinuation
LayoutW = 300, H = 194, X = 347, LB = no
 
Scenario (dic7454, $0x00B9)
ScriptEntrieshanyou_chourei01
FlowTypenormal
Incomingstart
Outgoing
DebugNameMorning meeting
DebugMenuTagContinuation
LayoutW = 300, H = 194, X = 672, LB = no
 
Scenario (dic7460, $0xC3F7)
ScriptEntrieshanyou_yuuhanmyuu01
FlowTypenormal
Incomingstart
Outgoing
DebugNameContinuation
DebugMenuTagContinuation
LayoutW = 300, H = 194, X = 26, LB = yes
 
Scenario (dic7466, $0xEDF3)
ScriptEntrieshanyou_tsuginoasamyuu01
FlowTypenormal
Incomingstart
Outgoing
DebugNameContinuation
DebugMenuTagContinuation
LayoutW = 300, H = 194, X = 345, LB = no
 
Scenario (dic7472, $0x9506)
ScriptEntrieshanyou_choureimyuu01
FlowTypenormal
Incomingstart
Outgoing
DebugNameContinuation
DebugMenuTagContinuation
LayoutW = 300, H = 194, X = 673, LB = no
 
Scenario (dic7478, $0x9614)
ScriptEntrieshanyou_yuuhanpanuki01
FlowTypenormal
Incomingstart
Outgoing
DebugNameContinuation
DebugMenuTagContinuation
LayoutW = 300, H = 194, X = 22, LB = yes
 
Scenario (dic7484, $0x5261)
ScriptEntrieshanyou_tsuginoasapanuki01
FlowTypenormal
Incomingstart
Outgoing
DebugNameContinuation
DebugMenuTagContinuation
LayoutW = 300, H = 194, X = 350, LB = no
 
Scenario (dic7490, $0xDD00)
ScriptEntrieshanyou_choureipanuki01
FlowTypenormal
Incomingstart
Outgoing
DebugNameContinuation
DebugMenuTagContinuation
LayoutW = 300, H = 194, X = 668, LB = no
 
Scenario (dic7496, $0xA236)
ScriptEntrieshanyou_result_escape01
FlowTypenormal
Incomingstart
Outgoing
DebugNameEscape dungeon
DebugMenuTagContinuation
LayoutW = 300, H = 194, X = 20, LB = yes
 
Group (dic7510)
DebugGroupNameEpisodeTest
ChildrenScenario
LayoutW = 364, H = 1, X = 24, LB = yes
 
Scenario (dic7506, $0x4D03)
ScriptEntriesEpisode_Niji_01
Episode_Niji_02
Episode_Niji_03
Episode_Niji_04
Episode_Niji_05
Episode_Niji_06
FlowTypenormal
Incomingstart
Outgoing
DebugNamePrism Bridge
DebugMenuTagEpisode
LayoutW = 300, H = 289, X = 20, LB = yes
 
Group (dic7524)
DebugGroupNameOpening
ChildrenScenario
LayoutW = 356, H = 1, X = 29, LB = yes
 
Scenario (dic7520, $0x903C)
ScriptEntriesopdemo01
FlowTypenormal
Incomingstart
Outgoing
DebugNameopeningdemo
DebugMenuTagop
LayoutW = 300, H = 194, X = 20, LB = yes
 
Group (dic8138)
DebugGroupNameTest
ChildrenGroup, Group, Group, Group, Group, Group
LayoutW = 1651, H = 1, X = 27, LB = yes
 
Group (dic7538)
DebugGroupNameTest
ChildrenFreeMove
LayoutW = 555, H = 1, X = 22, LB = yes
 
FreeMove (dic7534, $0x0070)
Startcontinue = yes
NextCondition
Timeline
Incomingstart
Outgoing
DebugNameFreeMove
DebugMenuTagFreeMove
LayoutW = 515, H = 318, X = 20, LB = yes
 
Group (dic7548)
DebugGroupNameTest
ChildrenScenario
LayoutW = 384, H = 1, X = 20, LB = yes
 
Scenario (dic7544, $0xE864)
ScriptEntriesmain26_epilogue01
FlowTypenormal
Incomingstart
Outgoing
DebugNameTest
LayoutW = 300, H = 167, X = 20, LB = yes
 
Group (dic7638)
DebugGroupNameTest
ChildrenScenarioWithBranch, FreeMove, FreeMove, FreeMove, Dungeon, DungeonEnd, FreeMove, Dungeon, DungeonEnd
LayoutW = 1605, H = 1, X = 26, LB = yes
 
ScenarioWithBranch (dic7557, $0x1C36)
Branchesselect1, select2, select3
ScriptEntrieskojima_story_test
Incomingstart
Outgoingselect1, select2, select3
DebugNameTest
LayoutW = 306, H = 274, X = 361, LB = yes
 
FreeMove (dic7567, $0x6774)
FollowCharsPARTNER
Startmap = FM_TW00_SCHOOL02
place = EV_SCHOOL02_START_POINT01
continue = yes
NextConditionnext = not_scenario_dg@
Timelinearea_time = dun_0085
map_time = map0010
Incomingstart
Outgoingnext
DebugNameTest
LayoutW = 515, H = 318, X = 20, LB = yes
 
FreeMove (dic7577, $0x34DE)
FollowCharsHAHAKOMORI
Startmap = FM_TW00_SCHOOL02
place = EV_SCHOOL02_START_POINT01
continue = yes
NextConditionnext = not_scenario_dg@
Timelinearea_time = dun_0085
map_time = map0010
Incomingstart
Outgoingnext
DebugNameTest
LayoutW = 515, H = 318, X = 545, LB = no
 
FreeMove (dic7587, $0x13FD)
FollowCharsGOCHIRUZERU
Startmap = FM_TW00_SCHOOL02
place = EV_SCHOOL02_START_POINT01
continue = yes
NextConditionnext = not_scenario_dg@
Timelinearea_time = dun_0085
map_time = map0010
Incomingstart
Outgoingnext
DebugNameTest
LayoutW = 515, H = 318, X = 1070, LB = no
 
Dungeon (dic7599, $0x1DF2, $0x0455)
Floor
FlowTypenormal
Incomingstart, continue
Outgoingclear, escape, dead, giveup, wind
DebugNameTest
LayoutW = 306, H = 333, X = 216, LB = yes
 
DungeonEnd (dic7605, $0x06DA)
Incomingin
Outgoingout
DebugNameTest
LayoutW = 285, H = 124, X = 221, LB = yes
 
FreeMove (dic7616, $0xFCB3)
FollowCharsPARTNER
Startmap = FM_TW00_SCHOOL00
place = EV_SCHOOL00_START_POINT02
continue = yes
NextConditionnext = scenario_dg@
other = not_scenario_dg@
Timelinearea_time = dun_0090
map_time = map0010
Incomingstart
Outgoingnext, other0
DebugNameTest
LayoutW = 530, H = 315, X = 30, LB = yes
 
Dungeon (dic7628, $0x86C6, $0x8E7A)
Floor
FlowTypenormal
Incomingstart, continue
Outgoingclear, escape, dead, giveup, wind
DebugNameTest
LayoutW = 306, H = 333, X = 275, LB = yes
 
DungeonEnd (dic7634, $0x5CAF)
Incomingin
Outgoingout
DebugNameTest
LayoutW = 285, H = 124, X = 281, LB = yes
 
Group (dic7702)
DebugGroupNameTest
ChildrenFreeMove, FreeMove, FreeMove, FreeMove, FreeMove, FreeMove
LayoutW = 575, H = 1, X = 27, LB = yes
 
FreeMove (dic7648, $0xB31B)
FollowCharsPARTNER, NUMERA
Startmap = FM_TW00_ALL
place = START#FROM_ATLAS
continue = yes
NextCondition
Timelinearea_time = map_check_debug
map_time = map_check_debug
Incomingstart
Outgoing
DebugNameTest
LayoutW = 525, H = 358, X = 20, LB = yes
 
FreeMove (dic7658, $0xB707)
FollowCharsPARTNER
Startmap = FM_TW01_DISTRICT_A
place = START#FROM_ATLAS
continue = yes
NextCondition
Timelinearea_time = map_check_debug
map_time = map_check_debug
Incomingstart
Outgoing
DebugNameTest
LayoutW = 525, H = 358, X = 24, LB = yes
 
FreeMove (dic7668, $0xAD18)
Startmap = FM_TW02_ALL
place = START#FROM_RAPURASU
continue = yes
NextCondition
Timelinearea_time = map_check_debug
map_time = map_check_debug
Incomingstart
Outgoing
DebugNameTest
LayoutW = 525, H = 358, X = 27, LB = yes
 
FreeMove (dic7678, $0x5B21)
Startmap = FM_TW03_ALL
place = START#FROM_RAPURASU
continue = yes
NextCondition
Timelinearea_time = map_check_debug
map_time = map_check_debug
Incomingstart
Outgoing
DebugNameTest
LayoutW = 525, H = 358, X = 29, LB = yes
 
FreeMove (dic7688, $0xA013)
Startmap = FM_TW04_ALL
place = START#FROM_RAPURASU
continue = yes
NextCondition
Timelinearea_time = map_check_debug
map_time = map_check_debug
Incomingstart
Outgoing
DebugNameTest
LayoutW = 525, H = 358, X = 29, LB = yes
 
FreeMove (dic7698, $0xD58F)
Startmap = FM_TW05_ALL
place = START#FROM_RAPURASU
continue = yes
NextCondition
Timelinearea_time = map_check_debug
map_time = map_check_debug
Incomingstart
Outgoing
DebugNameTest
LayoutW = 525, H = 358, X = 30, LB = yes
 
Group (dic8074)
DebugGroupNameTest
ChildrenGroup, Group
LayoutW = 1210, H = 1, X = 25, LB = yes
 
Group (dic8034)
DebugGroupNameTest
ChildrenScenario, FreeMove, Scenario, FreeMove, Scenario, FreeMove, Scenario, FreeMove, Scenario, FreeMove, Scenario, FreeMove, Scenario, FreeMove, Scenario, FreeMove, Scenario, Scenario, Scenario, FreeMove, Scenario, FreeMove, Scenario, FreeMove, Scenario, FreeMove, Scenario, FreeMove, Scenario, Scenario, Scenario, FreeMove, Scenario, FreeMove, Scenario, FreeMove, Scenario, FreeMove, Scenario, FreeMove, Scenario, FreeMove
LayoutW = 925, H = 1, X = 20, LB = yes
 
Scenario (dic7708, $0xE0D2)
ScriptEntriesmain08_korekaranatsuyasumi01
main08_korekaranatsuyasumi02
main08_korekaranatsuyasumi03
main08_korekaranatsuyasumi04
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamekorekaranatsuyasumi.mstxt
LayoutW = 300, H = 224, X = 25, LB = yes
 
FreeMove (dic7718, $0x3CBB)
FollowCharsPARTNER
Startmap = FM_TW00_ALL
place = EV_TW00_ALL_START_POINT02
continue = yes
NextConditionnext = daily_goal@
Timelinearea_time = dun_0085
map_time = map0010
Incomingstart
Outgoingnext
Commentサイクル回数仮繋ぎ
DebugNameTest
LayoutW = 525, H = 358, X = 36, LB = yes
 
Scenario (dic7724, $0x470F)
ScriptEntrieshanyou_tuginoasanatsuyasumi01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 300, H = 167, X = 22, LB = yes
 
FreeMove (dic7734, $0xE067)
Startmap = FM_TW00_HOME01
place = EV_HOME01_START_POINT01
continue = yes
NextConditionnext = hit@MV#FM_TW00_ALL
Timelinearea_time = dun_0085
map_time = map0010
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 525, H = 358, X = 353, LB = no
 
Scenario (dic7740, $0x8D2E)
ScriptEntrieshanyou_natsuyasumi01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 300, H = 167, X = 20, LB = yes
 
FreeMove (dic7750, $0xFB81)
FollowCharsPARTNER
Startmap = FM_TW00_ALL
place = START#FM_TW00_HOME01
continue = yes
NextConditionnext = daily_goal@
Timelinearea_time = dun_0085
map_time = map0010
Incomingstart
Outgoingnext
Commentサイクル回数仮繋ぎ
DebugNameAfter
LayoutW = 525, H = 358, X = 340, LB = no
 
Scenario (dic7756, $0xB3C7)
ScriptEntrieshanyou_tuginoasanatsuyasumi01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 300, H = 167, X = 20, LB = yes
 
FreeMove (dic7766, $0x53E5)
Startmap = FM_TW00_HOME01
place = EV_HOME01_START_POINT01
continue = yes
NextConditionnext = hit@MV#FM_TW00_ALL
Timelinearea_time = dun_0085
map_time = map0010
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 525, H = 358, X = 353, LB = no
 
Scenario (dic7772, $0xEBA9)
ScriptEntrieshanyou_natsuyasumi01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 300, H = 167, X = 24, LB = yes
 
FreeMove (dic7782, $0x5659)
FollowCharsPARTNER
Startmap = FM_TW00_ALL
place = START#FM_TW00_HOME01
continue = yes
NextConditionnext = hit@TR_TW00_ALL_CENTER
Timelinearea_time = dun_0085
map_time = map0010
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 525, H = 358, X = 353, LB = no
 
Scenario (dic7788, $0x90B8)
ScriptEntriesmain08_obakenouwasa01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameobakenouwasa.mstxt
LayoutW = 300, H = 167, X = 22, LB = yes
 
FreeMove (dic7798, $0x5CF6)
FollowCharsPARTNER
Startmap = FM_TW00_ALL
place = EV_TW00_ALL_START_POINT02
continue = yes
NextConditionnext = daily_goal@
Timelinearea_time = dun_0085
map_time = map0010
Incomingstart
Outgoingnext
Commentサイクル回数仮繋ぎ
DebugNameTest
LayoutW = 525, H = 358, X = 350, LB = no
 
Scenario (dic7804, $0x68A6)
ScriptEntrieshanyou_tuginoasanatsuyasumi01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 300, H = 167, X = 20, LB = yes
 
FreeMove (dic7814, $0x254E)
Startmap = FM_TW00_HOME01
place = EV_HOME01_START_POINT01
continue = yes
NextConditionnext = hit@MV#FM_TW00_ALL
Timelinearea_time = dun_0085
map_time = map0010
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 525, H = 358, X = 367, LB = no
 
Scenario (dic7820, $0xDDBD)
ScriptEntrieshanyou_natsuyasumi01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 300, H = 167, X = 20, LB = yes
 
FreeMove (dic7830, $0xBB61)
FollowCharsPARTNER
Startmap = FM_TW00_ALL
place = START#FM_TW00_HOME01
continue = yes
NextConditionnext = daily_goal@
Timelinearea_time = dun_0085
map_time = map0010
Incomingstart
Outgoingnext
Commentサイクル回数仮繋ぎ
DebugNameAfter
LayoutW = 525, H = 358, X = 362, LB = no
 
Scenario (dic7836, $0x2198)
ScriptEntriesmain08_yorunomimawarikyoutou01
main08_yorunomimawarikyoutou02
main08_yorunomimawarikyoutou03
main08_yorunomimawarikyoutou04
main08_yorunomimawarikyoutou05
main08_yorunomimawarikyoutou06
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameyorunomimawarikyoutou.mstxt
LayoutW = 300, H = 262, X = 21, LB = yes
 
Scenario (dic7842, $0x39B0)
ScriptEntrieshanyou_kyoseisave01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameTest
LayoutW = 300, H = 167, X = 22, LB = yes
 
Scenario (dic7848, $0x1FC2)
ScriptEntrieshanyou_tuginoasanatsuyasumi01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 300, H = 167, X = 20, LB = yes
 
FreeMove (dic7858, $0x8BA4)
Startmap = FM_TW00_HOME01
place = EV_HOME01_START_POINT01
continue = yes
NextConditionnext = hit@MV#FM_TW00_ALL
Timelinearea_time = dun_0085
map_time = map0010
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 525, H = 358, X = 351, LB = no
 
Scenario (dic7864, $0x7397)
ScriptEntrieshanyou_natsuyasumi01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 300, H = 167, X = 20, LB = yes
 
FreeMove (dic7874, $0x779E)
FollowCharsPARTNER
Startmap = FM_TW00_ALL
place = START#FM_TW00_HOME01
continue = yes
NextConditionnext = hit@TR_TW00_ALL_CENTER
Timelinearea_time = dun_0085
map_time = map0010
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 525, H = 358, X = 368, LB = no
 
Scenario (dic7880, $0xB8DE)
ScriptEntriesmain08_miruhogguuwasaninaru01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamemiruhogguuwasaninaru.mstxt
LayoutW = 300, H = 167, X = 20, LB = yes
 
FreeMove (dic7890, $0xD434)
FollowCharsPARTNER
Startmap = FM_TW00_ALL
place = EV_TW00_ALL_START_POINT02
continue = yes
NextConditionnext = daily_goal@
Timelinearea_time = dun_0085
map_time = map0010
Incomingstart
Outgoingnext
Commentサイクル回数仮繋ぎ
DebugNameAfter
LayoutW = 525, H = 358, X = 360, LB = no
 
Scenario (dic7896, $0xE732)
ScriptEntrieshanyou_tuginoasanatsuyasumi01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 300, H = 167, X = 23, LB = yes
 
FreeMove (dic7906, $0x6BB1)
Startmap = FM_TW00_HOME01
place = EV_HOME01_START_POINT01
continue = yes
NextConditionnext = hit@MV#FM_TW00_ALL
Timelinearea_time = dun_0085
map_time = map0010
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 525, H = 358, X = 374, LB = no
 
Scenario (dic7912, $0x6FDF)
ScriptEntrieshanyou_natsuyasumi01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 300, H = 167, X = 20, LB = yes
 
FreeMove (dic7922, $0x80E1)
FollowCharsPARTNER
Startmap = FM_TW00_ALL
place = START#FM_TW00_HOME01
continue = yes
NextConditionnext = daily_goal@
Timelinearea_time = dun_0085
map_time = map0010
Incomingstart
Outgoingnext
Commentサイクル回数仮繋ぎ
DebugNameAfter
LayoutW = 525, H = 358, X = 345, LB = no
 
Scenario (dic7928, $0x53EA)
ScriptEntriesmain08_yorunomimawarikamotabu01
main08_yorunomimawarikamotabu02
main08_yorunomimawarikamotabu03
main08_yorunomimawarikamotabu04
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameyorunomimawarikamotabu.mstxt
LayoutW = 300, H = 224, X = 24, LB = yes
 
Scenario (dic7934, $0xBE91)
ScriptEntrieshanyou_kyoseisave01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameTest
LayoutW = 300, H = 167, X = 20, LB = yes
 
Scenario (dic7940, $0x25DE)
ScriptEntrieshanyou_tuginoasanatsuyasumi01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 300, H = 167, X = 20, LB = yes
 
FreeMove (dic7950, $0xFAB9)
Startmap = FM_TW00_HOME01
place = EV_HOME01_START_POINT01
continue = yes
NextConditionnext = hit@MV#FM_TW00_ALL
Timelinearea_time = dun_0085
map_time = map0010
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 525, H = 358, X = 359, LB = no
 
Scenario (dic7956, $0x9277)
ScriptEntrieshanyou_natsuyasumi01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 300, H = 167, X = 20, LB = yes
 
FreeMove (dic7966, $0xA953)
FollowCharsPARTNER
Startmap = FM_TW00_ALL
place = START#FM_TW00_HOME01
continue = yes
NextConditionnext = hit@TR_TW00_ALL_YSTREET
Timelinearea_time = dun_0085
map_time = map0010
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 525, H = 358, X = 371, LB = no
 
Scenario (dic7972, $0x4587)
ScriptEntriesmain08_genbakenshou01
main08_genbakenshou02
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamegenbakenshou.mstxt
LayoutW = 300, H = 186, X = 24, LB = yes
 
FreeMove (dic7982, $0xD5D3)
FollowCharsPARTNER
Startmap = FM_TW00_SCHOOL00
place = EV_SCHOOL00_START_POINT02
continue = yes
NextConditionnext = daily_goal@
Timelinearea_time = dun_0085
map_time = map0010
Incomingstart
Outgoingnext
Commentサイクル回数仮繋ぎ
DebugNameAfter
LayoutW = 525, H = 358, X = 380, LB = no
 
Scenario (dic7988, $0xBAF1)
ScriptEntrieshanyou_tuginoasanatsuyasumi01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 300, H = 167, X = 21, LB = yes
 
FreeMove (dic7998, $0x86DF)
Startmap = FM_TW00_HOME01
place = EV_HOME01_START_POINT01
continue = yes
NextConditionnext = hit@MV#FM_TW00_ALL
Timelinearea_time = dun_0085
map_time = map0010
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 525, H = 358, X = 374, LB = no
 
Scenario (dic8004, $0x4E47)
ScriptEntriesmain08_kamonegimitsukaru01
main08_kamonegimitsukaru02
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamekamonegimitsukaru.mstxt
LayoutW = 300, H = 186, X = 20, LB = yes
 
FreeMove (dic8014, $0xF238)
FollowCharsPARTNER
Startmap = FM_TW00_ALL
place = EV_TW00_ALL_START_POINT02
continue = yes
NextConditionnext = daily_goal@
Timelinearea_time = dun_0085
map_time = map0010
Incomingstart
Outgoingnext
Commentサイクル回数仮繋ぎ
DebugNameAfter
LayoutW = 525, H = 358, X = 367, LB = no
 
Scenario (dic8020, $0xBFB7)
ScriptEntrieshanyou_tuginoasanatsuyasumi01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 300, H = 167, X = 22, LB = yes
 
FreeMove (dic8030, $0x7A1F)
Startmap = FM_TW00_HOME01
place = EV_HOME01_START_POINT01
continue = yes
NextConditionnext = hit@MV#FM_TW00_ALL
Timelinearea_time = dun_0085
map_time = map0010
Incomingstart
Outgoing
DebugNameAfter
LayoutW = 525, H = 358, X = 374, LB = no
 
Group (dic8070)
DebugGroupNameTest
ChildrenScenario, FreeMove, Scenario, FreeMove
LayoutW = 1170, H = 1, X = 20, LB = yes
 
Scenario (dic8040, $0x2118)
ScriptEntrieshanyou_tuginoasanatsuyasumi01
FlowTypenormal
Incomingstart
Outgoingnext ($0x2B66 undefined)
DebugNameTest
LayoutW = 300, H = 194, X = 20, LB = yes
 
FreeMove (dic8050, $0x29B2)
Startmap = FM_TW00_HOME01
place = EV_HOME01_START_POINT01
continue = yes
NextConditionnext = hit@MV#FM_TW00_ALL
ProgressNo800
Timelinestopper_time = map_check_debug
area_time = map_check_debug
chara_time = map_check_debug
map_time = map_check_debug
Incomingstart
Outgoingnext
DebugNameAfter
LayoutW = 525, H = 358, X = 625, LB = no
 
Scenario (dic8056, $0xBB0B)
ScriptEntrieshanyou_natsuyasumi01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNameTest
LayoutW = 300, H = 194, X = 37, LB = yes
 
FreeMove (dic8066, $0x061D)
FollowCharsPARTNER
Startmap = FM_TW00_ALL
place = START#FROM_ATLAS
continue = yes
NextConditionnext = daily_goal@
Timelinestopper_time = map_check_debug
area_time = map_check_debug
chara_time = map_check_debug
map_time = map_check_debug
Incomingstart
Outgoingnext
DebugNameTest
LayoutW = 525, H = 358, X = 410, LB = no
 
Group (dic8134)
DebugGroupNameTest
ChildrenDungeon, Dungeon, Scenario, DgStagingPost, DgStagingPost, DungeonEnd
LayoutW = 686, H = 1, X = 27, LB = yes
 
Dungeon (dic8087, $0x4A8F, $0x3B2A)
DungeonD004
PartyHERO, PARTNER
Floorout = @STAGING_POST#0
FlowTypescenario
ProgressNo9000
Incomingstart, continue
Outgoingout@STAGING_POST#0
DebugNameTest
LayoutW = 306, H = 366, X = 20, LB = yes
 
Dungeon (dic8100, $0xE7EF, $0x5894)
DungeonD004
PartyHERO, PARTNER
Floorin = @STAGING_POST#0
out = @END
FlowTypescenario
ProgressNo9000
Incomingstart, continue
Outgoingout@END
DebugNameTest
LayoutW = 306, H = 366, X = 360, LB = no
 
Scenario (dic8106, $0x70BF)
ScriptEntriesmain03_moguryutankouchuukei1st01
FlowTypenormal
Incomingstart
Outgoingnext
DebugNamemain03_080 moguryutankouchuukei1st.mstxt
LayoutW = 300, H = 194, X = 43, LB = yes
 
DgStagingPost (dic8115, $0x9E62)
MapFM_DG04_RELAYPOINT01
Timelinechara_time = map_check_debug
Incomingstart
Outgoingenter, back
DebugNameTest
LayoutW = 286, H = 188, X = 41, LB = yes
 
DgStagingPost (dic8124, $0xEE44)
MapFM_DG04_RELAYPOINT01
Timelinechara_time = map_check_debug
Incomingstart
Outgoingenter, back
DebugNameTest
LayoutW = 286, H = 188, X = 377, LB = no
 
DungeonEnd (dic8130, $0xAA12)
Incomingin
Outgoing
DebugNameTest
LayoutW = 286, H = 124, X = 45, LB = yes
 

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