Top: vec1851 dic0: <- vec1[0] idname = $START in = start dic1: <- vec1[1] out = next to = $0xDA0D dic2: <- vec1[2] out = select1 to = $0xDA0D dic3: <- vec1[3] out = select2 to = $0x1A2F dic4: <- vec1[4] out = select4 to = $0x5F1B dic5: <- vec1[5] out = select3 to = $0x7C6A dic6: <- dic7.layoutPos posH = 293 posW = 306 posX = 25 dic7: <- dic8.layout layoutPos = dic6 lineBreak = true dic8: <- dic9.ScenarioWithBranch entry = vec0 comment = socket = vec1 branch = vec2 layout = dic7 debugname = Personality quiz debugmenu_tag = system dic9: <- vec44[0] ScenarioWithBranch = dic8 dic10: <- vec4[0] idname = $0x7C6A in = start dic11: <- vec4[1] out = next to = dic12: <- vec4[2] out = ok to = $0x1A2F dic13: <- vec4[3] out = repeat to = $0x7C6A dic14: <- dic15.layoutPos posH = 229 posW = 300 posX = 20 dic15: <- dic16.layout layoutPos = dic14 lineBreak = true dic16: <- dic17.ScenarioWithBranch entry = vec3 comment = socket = vec4 branch = vec5 layout = dic15 debugname = Debug character selection debugmenu_tag = dic17: <- vec9[0] ScenarioWithBranch = dic16 dic18: <- vec7[0] idname = $0x5F1B in = start dic19: <- vec7[1] out = next to = dic20: <- vec7[2] out = ok to = $0x1A2F dic21: <- vec7[3] out = repeat to = $0x5F1B dic22: <- dic23.layoutPos posH = 229 posW = 300 posX = 330 dic23: <- dic24.layout layoutPos = dic22 lineBreak = false dic24: <- dic25.ScenarioWithBranch entry = vec6 comment = socket = vec7 branch = vec8 layout = dic23 debugname = Debug character text debugmenu_tag = dic25: <- vec9[1] ScenarioWithBranch = dic24 dic26: <- dic27.layoutPos posH = 1 posW = 650 posX = 369 dic27: <- dic28.layout layoutPos = dic26 lineBreak = false dic28: <- dic29.Group debug_groupname = Head debug data = vec9 layout = dic27 debugmenu_tag = dic29: <- vec44[1] Group = dic28 dic30: <- vec11[0] idname = $0xDA0D in = start dic31: <- vec11[1] out = next to = $0x1A2F dic32: <- dic33.layoutPos posH = 232 posW = 300 posX = 44 dic33: <- dic34.layout layoutPos = dic32 lineBreak = true dic34: <- dic35.Scenario flowtype = normal entry = vec10 comment = socket = vec11 layout = dic33 debugname = Personality quiz debugmenu_tag = system dic35: <- vec44[2] Scenario = dic34 dic36: <- vec13[0] idname = $0x1A2F in = start dic37: <- vec13[1] out = next to = $0x0003 dic38: <- dic39.layoutPos posH = 403 posW = 300 posX = 47 dic39: <- dic40.layout layoutPos = dic38 lineBreak = true dic40: <- dic41.Scenario flowtype = normal entry = vec12 comment = Chapter1 socket = vec13 layout = dic39 debugname = main01_010 konohoshiniikirumono.mstxt debugmenu_tag = main01 dic41: <- vec44[3] Scenario = dic40 dic42: <- vec15[0] idname = $0x0003 in = start dic43: <- vec15[1] out = next to = $0x0004 dic44: <- dic45.layoutPos posH = 194 posW = 300 posX = 42 dic45: <- dic46.layout layoutPos = dic44 lineBreak = true dic46: <- dic47.Scenario flowtype = normal entry = vec14 comment = socket = vec15 layout = dic45 debugname = main01_020 jyobantougetry1st.mstxt[R] debugmenu_tag = main01 dic47: <- vec44[4] Scenario = dic46 dic48: <- vec17[0] idname = $0x0005 in = start dic49: <- vec17[1] out = next to = $0x0004 dic50: <- dic51.layoutPos posH = 194 posW = 300 posX = 417 dic51: <- dic52.layout layoutPos = dic50 lineBreak = false dic52: <- dic53.Scenario flowtype = normal entry = vec16 comment = socket = vec17 layout = dic51 debugname = main01_030 jyobantougeretry.mstxt[R] debugmenu_tag = main01 dic53: <- vec44[5] Scenario = dic52 dic54: <- vec18[0] idname = $0x0004 in = start dic55: <- vec18[1] idname = $0x0048 in = continue dic56: <- vec18[2] out = clear to = $0x1F3C dic57: <- vec18[3] out = escape to = $0x1000 dic58: <- vec18[4] out = dead to = $0x1000 dic59: <- vec18[5] out = giveup to = $0x1000 dic60: <- vec18[6] out = wind to = $0x1000 dic61: <- dic62.layoutPos posH = 389 posW = 306 posX = 31 dic62: <- dic64.layout layoutPos = dic61 lineBreak = true dic63: <- dic64.floor out = in = dic64: <- dic65.Dungeon flowtype = scenario comment = scenarioProgressNo = 0050 socket = vec18 party = vec19 fixed_party_label = dun_0010 dungeon = D001 layout = dic62 floor = dic63 debugname = D001 debugmenu_tag = Dungeon dic65: <- vec25[0] Dungeon = dic64 dic66: <- vec21[0] idname = $0x1000 in = start dic67: <- vec21[1] out = next to = $0x791A dic68: <- dic69.layoutPos posH = 194 posW = 300 posX = 20 dic69: <- dic70.layout layoutPos = dic68 lineBreak = true dic70: <- dic71.Scenario flowtype = normal entry = vec20 comment = socket = vec21 layout = dic69 debugname = D001 debugmenu_tag = Dungeon dic71: <- vec23[0] Scenario = dic70 dic72: <- vec22[0] idname = $0x791A in = in dic73: <- vec22[1] out = out to = $0x0005 dic74: <- dic75.layoutPos posH = 124 posW = 285 posX = 335 dic75: <- dic76.layout layoutPos = dic74 lineBreak = false dic76: <- dic77.DungeonEnd comment = socket = vec22 layout = dic75 debugname = D001 debugmenu_tag = Dungeon dic77: <- vec23[1] DungeonEnd = dic76 dic78: <- dic79.layoutPos posH = 1 posW = 640 posX = 291 dic79: <- dic80.layout layoutPos = dic78 lineBreak = true dic80: <- dic81.Group debug_groupname = D001 data = vec23 layout = dic79 debugmenu_tag = dic81: <- vec25[1] Group = dic80 dic82: <- vec24[0] idname = $0x1F3C in = in dic83: <- vec24[1] out = out to = $0x2707 dic84: <- dic85.layoutPos posH = 124 posW = 285 posX = 20 dic85: <- dic86.layout layoutPos = dic84 lineBreak = true dic86: <- dic87.DungeonEnd comment = socket = vec24 layout = dic85 debugname = D001 debugmenu_tag = Dungeon dic87: <- vec25[2] DungeonEnd = dic86 dic88: <- dic89.layoutPos posH = 1 posW = 951 posX = 20 dic89: <- dic90.layout layoutPos = dic88 lineBreak = true dic90: <- dic91.Group debug_groupname = D001 data = vec25 layout = dic89 debugmenu_tag = dic91: <- vec44[6] Group = dic90 dic92: <- vec26[0] idname = $0x2707 in = in dic93: <- vec26[1] out = out to = $0x0010 dic94: <- dic95.layoutPos posH = 151 posW = 285 posX = 36 dic95: <- dic96.layout layoutPos = dic94 lineBreak = true dic96: <- dic97.AskSave comment = type = normal socket = vec26 layout = dic95 debugname = D001 debugmenu_tag = System dic97: <- vec44[7] AskSave = dic96 dic98: <- vec28[0] idname = $0x0010 in = start dic99: <- vec28[1] out = next to = $0x0011 dic100: <- dic101.layoutPos posH = 194 posW = 300 posX = 40 dic101: <- dic102.layout layoutPos = dic100 lineBreak = true dic102: <- dic103.Scenario flowtype = normal entry = vec27 comment = socket = vec28 layout = dic101 debugname = main01_050 shinryokutry1st.mstxt debugmenu_tag = main01 dic103: <- vec44[8] Scenario = dic102 dic104: <- vec30[0] idname = $0x0013 in = start dic105: <- vec30[1] out = next to = $0x0011 dic106: <- dic107.layoutPos posH = 194 posW = 300 posX = 400 dic107: <- dic108.layout layoutPos = dic106 lineBreak = false dic108: <- dic109.Scenario flowtype = normal entry = vec29 comment = socket = vec30 layout = dic107 debugname = main01_060 shinryokuretry.mstxt[R] debugmenu_tag = main01 dic109: <- vec44[9] Scenario = dic108 dic110: <- vec31[0] idname = $0x0011 in = start dic111: <- vec31[1] idname = $0x0053 in = continue dic112: <- vec31[2] out = clear to = $0xE09A dic113: <- vec31[3] out = escape to = $0x1100 dic114: <- vec31[4] out = dead to = $0x1100 dic115: <- vec31[5] out = giveup to = $0x1100 dic116: <- vec31[6] out = wind to = $0x1100 dic117: <- dic118.layoutPos posH = 389 posW = 306 posX = 20 dic118: <- dic120.layout layoutPos = dic117 lineBreak = true dic119: <- dic120.floor out = in = dic120: <- dic121.Dungeon flowtype = scenario comment = scenarioProgressNo = 0100 socket = vec31 party = vec32 fixed_party_label = dun_0020 dungeon = D002 layout = dic118 floor = dic119 debugname = D002 debugmenu_tag = Dungeon dic121: <- vec38[0] Dungeon = dic120 dic122: <- vec34[0] idname = $0x1100 in = start dic123: <- vec34[1] out = next to = $0x75D8 dic124: <- dic125.layoutPos posH = 194 posW = 300 posX = 20 dic125: <- dic126.layout layoutPos = dic124 lineBreak = true dic126: <- dic127.Scenario flowtype = normal entry = vec33 comment = socket = vec34 layout = dic125 debugname = Results debugmenu_tag = Dungeon dic127: <- vec36[0] Scenario = dic126 dic128: <- vec35[0] idname = $0x75D8 in = in dic129: <- vec35[1] out = out to = $0x0013 dic130: <- dic131.layoutPos posH = 124 posW = 285 posX = 341 dic131: <- dic132.layout layoutPos = dic130 lineBreak = false dic132: <- dic133.DungeonEnd comment = socket = vec35 layout = dic131 debugname = D002 debugmenu_tag = Dungeon dic133: <- vec36[1] DungeonEnd = dic132 dic134: <- dic135.layoutPos posH = 1 posW = 646 posX = 358 dic135: <- dic136.layout layoutPos = dic134 lineBreak = false dic136: <- dic137.Group debug_groupname = D002 data = vec36 layout = dic135 debugmenu_tag = dic137: <- vec38[1] Group = dic136 dic138: <- vec37[0] idname = $0xE09A in = in dic139: <- vec37[1] out = out to = $0x0014 dic140: <- dic141.layoutPos posH = 124 posW = 285 posX = 21 dic141: <- dic142.layout layoutPos = dic140 lineBreak = true dic142: <- dic143.DungeonEnd comment = socket = vec37 layout = dic141 debugname = D002 debugmenu_tag = Dungeon dic143: <- vec38[2] DungeonEnd = dic142 dic144: <- dic145.layoutPos posH = 1 posW = 1024 posX = 20 dic145: <- dic146.layout layoutPos = dic144 lineBreak = true dic146: <- dic147.Group debug_groupname = D002 data = vec38 layout = dic145 debugmenu_tag = dic147: <- vec44[10] Group = dic146 dic148: <- vec40[0] idname = $0x0014 in = start dic149: <- vec40[1] out = next to = $0x0015 dic150: <- dic151.layoutPos posH = 194 posW = 300 posX = 40 dic151: <- dic152.layout layoutPos = dic150 lineBreak = true dic152: <- dic153.Scenario flowtype = normal entry = vec39 comment = socket = vec40 layout = dic151 debugname = Forced save debugmenu_tag = System dic153: <- vec44[11] Scenario = dic152 dic154: <- vec42[0] idname = $0x0015 in = start dic155: <- vec42[1] out = next to = $0x9CBB dic156: <- dic157.layoutPos posH = 270 posW = 300 posX = 40 dic157: <- dic158.layout layoutPos = dic156 lineBreak = true dic158: <- dic159.Scenario flowtype = normal entry = vec41 comment = socket = vec42 layout = dic157 debugname = main01_070 shinryokuclear1st.mstxt debugmenu_tag = main01 dic159: <- vec44[12] Scenario = dic158 dic160: <- vec43[0] idname = $0x9CBB in = in dic161: <- vec43[1] out = out to = $0x0020 dic162: <- dic163.layoutPos posH = 151 posW = 285 posX = 38 dic163: <- dic164.layout layoutPos = dic162 lineBreak = true dic164: <- dic165.AskSave comment = type = normal socket = vec43 layout = dic163 debugname = After debugmenu_tag = System dic165: <- vec44[13] AskSave = dic164 dic166: <- dic167.layoutPos posH = 1 posW = 1064 posX = 20 dic167: <- dic168.layout layoutPos = dic166 lineBreak = true dic168: <- dic169.Group debug_groupname = main01 data = vec44 layout = dic167 debugmenu_tag = dic169: <- vec1457[0] Group = dic168 dic170: <- vec46[0] idname = $0x0020 in = start dic171: <- vec46[1] out = next to = $0x1012 dic172: <- dic173.layoutPos posH = 251 posW = 300 posX = 31 dic173: <- dic174.layout layoutPos = dic172 lineBreak = true dic174: <- dic175.Scenario flowtype = normal entry = vec45 comment = Chapter2 socket = vec46 layout = dic173 debugname = main02_010 konohananoiede.mstxt debugmenu_tag = main02 dic175: <- vec73[0] Scenario = dic174 dic176: <- dic184.start map = FM_TW00_HOME01 continue = yes place = EV_HOME01_START_POINT01 dic177: <- dic184.next_cond next = hit@TR_TW00_HOME_01_WINDOW04 other = dic178: <- dic184.followChara follow0 = follow1 = follow2 = dic179: <- vec47[0] idname = $0x1012 in = start dic180: <- vec47[1] out = next to = $0x0022 dic181: <- dic182.layoutPos posH = 378 posW = 533 posX = 28 dic182: <- dic184.layout layoutPos = dic181 lineBreak = true dic183: <- dic184.timeline stopper_time = area_time = dun_0025 chara_time = default map_time = map0005 map_bgm_time = dic184: <- dic185.FreeMove start = dic176 comment = scenarioProgressNo = 0200 next_cond = dic177 followChara = dic178 socket = vec47 playBtn = layout = dic182 debugname = After timeline = dic183 debugmenu_tag = dic185: <- vec73[1] FreeMove = dic184 dic186: <- vec49[0] idname = $0x0022 in = start dic187: <- vec49[1] out = next to = $0x000A dic188: <- dic189.layoutPos posH = 194 posW = 300 posX = 27 dic189: <- dic190.layout layoutPos = dic188 lineBreak = true dic190: <- dic191.Scenario flowtype = normal entry = vec48 comment = socket = vec49 layout = dic189 debugname = main02_020 nanikanokehai.mstxt debugmenu_tag = main02 dic191: <- vec73[2] Scenario = dic190 dic192: <- dic200.start map = FM_TW00_HOME01 continue = yes place = EV_HOME01_START_POINT01 dic193: <- dic200.next_cond next = hit@MV#FM_TW00_ALL other = dic194: <- dic200.followChara follow0 = follow1 = follow2 = dic195: <- vec50[0] idname = $0x000A in = start dic196: <- vec50[1] out = next to = $0x0024 dic197: <- dic198.layoutPos posH = 378 posW = 533 posX = 27 dic198: <- dic200.layout layoutPos = dic197 lineBreak = true dic199: <- dic200.timeline stopper_time = area_time = dun_0025 chara_time = map_time = map0005 map_bgm_time = m02_020_01 dic200: <- dic201.FreeMove start = dic192 comment = scenarioProgressNo = 0200 next_cond = dic193 followChara = dic194 socket = vec50 playBtn = layout = dic198 debugname = After timeline = dic199 debugmenu_tag = dic201: <- vec73[3] FreeMove = dic200 dic202: <- vec52[0] idname = $0x0024 in = start dic203: <- vec52[1] out = next to = $0x0029 dic204: <- dic205.layoutPos posH = 270 posW = 300 posX = 26 dic205: <- dic206.layout layoutPos = dic204 lineBreak = true dic206: <- dic207.Scenario flowtype = normal entry = vec51 comment = socket = vec52 layout = dic205 debugname = main02_030 partnertonodeai.mstxt debugmenu_tag = main02 dic207: <- vec73[4] Scenario = dic206 dic208: <- dic216.start map = FM_TW00_ALL continue = yes place = EV_TW00_ALL_START_POINT01 dic209: <- dic216.next_cond next = hit@EV_M02_050_TRIGGER other = dic210: <- dic216.followChara follow0 = follow1 = follow2 = dic211: <- vec53[0] idname = $0x0029 in = start dic212: <- vec53[1] out = next to = $0x0026 dic213: <- dic214.layoutPos posH = 378 posW = 533 posX = 27 dic214: <- dic216.layout layoutPos = dic213 lineBreak = true dic215: <- dic216.timeline stopper_time = main02_040 area_time = dun_0025 chara_time = main02_030 map_time = stop020_040 map_bgm_time = dic216: <- dic217.FreeMove start = dic208 comment = scenarioProgressNo = 0200 next_cond = dic209 followChara = dic210 socket = vec53 playBtn = layout = dic214 debugname = After timeline = dic215 debugmenu_tag = dic217: <- vec73[5] FreeMove = dic216 dic218: <- vec55[0] idname = $0x0026 in = start dic219: <- vec55[1] out = next to = $0x002A dic220: <- dic221.layoutPos posH = 194 posW = 300 posX = 27 dic221: <- dic222.layout layoutPos = dic220 lineBreak = true dic222: <- dic223.Scenario flowtype = normal entry = vec54 comment = socket = vec55 layout = dic221 debugname = main02_050 numeragashinpai.mstxt debugmenu_tag = main02 dic223: <- vec73[6] Scenario = dic222 dic224: <- dic232.start map = FM_TW00_ALL continue = yes place = EV_TW00_ALL_START_POINT01 dic225: <- dic232.next_cond next = stopper_next@ other = dic226: <- dic232.followChara follow0 = follow1 = follow2 = dic227: <- vec56[0] idname = $0x002A in = start dic228: <- vec56[1] out = next to = $0x0030 dic229: <- dic230.layoutPos posH = 378 posW = 533 posX = 27 dic230: <- dic232.layout layoutPos = dic229 lineBreak = true dic231: <- dic232.timeline stopper_time = main02_060 area_time = dun_0030 chara_time = main02_050 map_time = map0010 map_bgm_time = dic232: <- dic233.FreeMove start = dic224 comment = scenarioProgressNo = 0200 next_cond = dic225 followChara = dic226 socket = vec56 playBtn = layout = dic230 debugname = After timeline = dic231 debugmenu_tag = dic233: <- vec73[7] FreeMove = dic232 dic234: <- vec58[0] idname = $0x0030 in = start dic235: <- vec58[1] out = next to = $0x0031 dic236: <- dic237.layoutPos posH = 194 posW = 300 posX = 30 dic237: <- dic238.layout layoutPos = dic236 lineBreak = true dic238: <- dic239.Scenario flowtype = normal entry = vec57 comment = socket = vec58 layout = dic237 debugname = main02_080 kowasounamoritry1st.mstxt[R] debugmenu_tag = main02 dic239: <- vec73[8] Scenario = dic238 dic240: <- vec60[0] idname = $0x0033 in = start dic241: <- vec60[1] out = next to = $0x0031 dic242: <- dic243.layoutPos posH = 194 posW = 300 posX = 390 dic243: <- dic244.layout layoutPos = dic242 lineBreak = false dic244: <- dic245.Scenario flowtype = normal entry = vec59 comment = socket = vec60 layout = dic243 debugname = main02_090 kowasounamoriretry.mstxt[R] debugmenu_tag = main02 dic245: <- vec73[9] Scenario = dic244 dic246: <- vec61[0] idname = $0x0031 in = start dic247: <- vec61[1] idname = $0x0062 in = continue dic248: <- vec61[2] out = clear to = $0x6B62 dic249: <- vec61[3] out = escape to = $0x2000 dic250: <- vec61[4] out = dead to = $0x2000 dic251: <- vec61[5] out = giveup to = $0x2000 dic252: <- vec61[6] out = wind to = $0x2000 dic253: <- dic254.layoutPos posH = 370 posW = 306 posX = 20 dic254: <- dic256.layout layoutPos = dic253 lineBreak = true dic255: <- dic256.floor out = in = dic256: <- dic257.Dungeon flowtype = scenario comment = scenarioProgressNo = 0200 socket = vec61 party = vec62 fixed_party_label = dun_0030 dungeon = D003 layout = dic254 floor = dic255 debugname = D003 debugmenu_tag = Dungeon dic257: <- vec68[0] Dungeon = dic256 dic258: <- vec64[0] idname = $0x2000 in = start dic259: <- vec64[1] out = next to = $0x06D2 dic260: <- dic261.layoutPos posH = 194 posW = 300 posX = 20 dic261: <- dic262.layout layoutPos = dic260 lineBreak = true dic262: <- dic263.Scenario flowtype = normal entry = vec63 comment = socket = vec64 layout = dic261 debugname = D003 debugmenu_tag = Dungeon dic263: <- vec66[0] Scenario = dic262 dic264: <- vec65[0] idname = $0x06D2 in = in dic265: <- vec65[1] out = out to = $0x0033 dic266: <- dic267.layoutPos posH = 124 posW = 285 posX = 330 dic267: <- dic268.layout layoutPos = dic266 lineBreak = false dic268: <- dic269.DungeonEnd comment = socket = vec65 layout = dic267 debugname = D003 debugmenu_tag = Dungeon dic269: <- vec66[1] DungeonEnd = dic268 dic270: <- dic271.layoutPos posH = 1 posW = 635 posX = 338 dic271: <- dic272.layout layoutPos = dic270 lineBreak = false dic272: <- dic273.Group debug_groupname = Failed data = vec66 layout = dic271 debugmenu_tag = dic273: <- vec68[1] Group = dic272 dic274: <- vec67[0] idname = $0x6B62 in = in dic275: <- vec67[1] out = out to = $0x0034 dic276: <- dic277.layoutPos posH = 124 posW = 285 posX = 32 dic277: <- dic278.layout layoutPos = dic276 lineBreak = true dic278: <- dic279.DungeonEnd comment = socket = vec67 layout = dic277 debugname = D003 debugmenu_tag = Dungeon dic279: <- vec68[2] DungeonEnd = dic278 dic280: <- dic281.layoutPos posH = 1 posW = 993 posX = 20 dic281: <- dic282.layout layoutPos = dic280 lineBreak = true dic282: <- dic283.Group debug_groupname = D003 data = vec68 layout = dic281 debugmenu_tag = dic283: <- vec73[10] Group = dic282 dic284: <- vec70[0] idname = $0x0034 in = start dic285: <- vec70[1] out = next to = $0x0035 dic286: <- dic287.layoutPos posH = 270 posW = 300 posX = 33 dic287: <- dic288.layout layoutPos = dic286 lineBreak = true dic288: <- dic289.Scenario flowtype = normal entry = vec69 comment = socket = vec70 layout = dic287 debugname = main02_100 kowasounamoriclear1st.mstxt[R] debugmenu_tag = main02 dic289: <- vec73[11] Scenario = dic288 dic290: <- vec72[0] idname = $0x0035 in = start dic291: <- vec72[1] out = next to = $0x0037 dic292: <- dic293.layoutPos posH = 194 posW = 300 posX = 34 dic293: <- dic294.layout layoutPos = dic292 lineBreak = true dic294: <- dic295.Scenario flowtype = normal entry = vec71 comment = socket = vec72 layout = dic293 debugname = After debugmenu_tag = System dic295: <- vec73[12] Scenario = dic294 dic296: <- dic297.layoutPos posH = 1 posW = 1033 posX = 20 dic297: <- dic298.layout layoutPos = dic296 lineBreak = true dic298: <- dic299.Group debug_groupname = main02 data = vec73 layout = dic297 debugmenu_tag = dic299: <- vec1457[1] Group = dic298 dic300: <- vec75[0] idname = $0x0037 in = start dic301: <- vec75[1] out = next to = $0x0040 dic302: <- dic303.layoutPos posH = 289 posW = 300 posX = 32 dic303: <- dic304.layout layoutPos = dic302 lineBreak = true dic304: <- dic305.Scenario flowtype = normal entry = vec74 comment = Chapter3 socket = vec75 layout = dic303 debugname = main03_010 hatsutoukou.mstxt[R] debugmenu_tag = main03 dic305: <- vec155[0] Scenario = dic304 dic306: <- dic314.start map = FM_TW00_SCHOOL02 continue = yes place = EV_SCHOOL02_START_POINT01 dic307: <- dic314.next_cond next = hit@MV#FM_TW00_SCHOOL00 other = dic308: <- dic314.followChara follow0 = follow1 = follow2 = dic309: <- vec76[0] idname = $0x0040 in = start dic310: <- vec76[1] out = next to = $0x0042 dic311: <- dic312.layoutPos posH = 378 posW = 533 posX = 32 dic312: <- dic314.layout layoutPos = dic311 lineBreak = true dic313: <- dic314.timeline stopper_time = area_time = dun_0040 chara_time = main03_010 map_time = map0010 map_bgm_time = m03_010_06 dic314: <- dic315.FreeMove start = dic306 comment = scenarioProgressNo = 0300 next_cond = dic307 followChara = dic308 socket = vec76 playBtn = layout = dic312 debugname = After timeline = dic313 debugmenu_tag = dic315: <- vec155[1] FreeMove = dic314 dic316: <- vec78[0] idname = $0x0042 in = start dic317: <- vec78[1] out = next to = $0xD7F0 dic318: <- dic319.layoutPos posH = 232 posW = 300 posX = 32 dic319: <- dic320.layout layoutPos = dic318 lineBreak = true dic320: <- dic321.Scenario flowtype = normal entry = vec77 comment = socket = vec78 layout = dic319 debugname = main03_020 jugyouchuuni.mstxt[R] debugmenu_tag = main03 dic321: <- vec155[2] Scenario = dic320 dic322: <- vec80[0] idname = $0xD7F0 in = start dic323: <- vec80[1] out = next to = $0x9511 dic324: <- dic325.layoutPos posH = 194 posW = 300 posX = 29 dic325: <- dic326.layout layoutPos = dic324 lineBreak = true dic326: <- dic327.Scenario flowtype = normal entry = vec79 comment = socket = vec80 layout = dic325 debugname = main03_030 m03kaerimichi.mstxt[R] debugmenu_tag = main03 dic327: <- vec155[3] Scenario = dic326 dic328: <- vec81[0] idname = $0x9511 in = in dic329: <- vec81[1] out = out to = $0x505A dic330: <- dic331.layoutPos posH = 151 posW = 285 posX = 35 dic331: <- dic332.layout layoutPos = dic330 lineBreak = true dic332: <- dic333.AskSave comment = type = normal socket = vec81 layout = dic331 debugname = After debugmenu_tag = system dic333: <- vec155[4] AskSave = dic332 dic334: <- vec83[0] idname = $0x505A in = start dic335: <- vec83[1] out = next to = $0xE8EB dic336: <- dic337.layoutPos posH = 213 posW = 300 posX = 25 dic337: <- dic338.layout layoutPos = dic336 lineBreak = true dic338: <- dic339.Scenario flowtype = normal entry = vec82 comment = socket = vec83 layout = dic337 debugname = main03_030 m03kaerimichi.mstxt[R] debugmenu_tag = main03 dic339: <- vec155[5] Scenario = dic338 dic340: <- vec85[0] idname = $0xE8EB in = start dic341: <- vec85[1] out = next to = dic342: <- vec85[2] out = select1 to = $0x02A4 dic343: <- vec85[3] out = select2 to = $0x52EF dic344: <- dic345.layoutPos posH = 229 posW = 300 posX = 20 dic345: <- dic346.layout layoutPos = dic344 lineBreak = true dic346: <- dic347.ScenarioWithBranch entry = vec84 comment = socket = vec85 branch = vec86 layout = dic345 debugname = main03_030 m03kaerimichi.mstxt[R] debugmenu_tag = main03 dic347: <- vec155[6] ScenarioWithBranch = dic346 dic348: <- dic356.start map = FM_TW00_ALL continue = yes place = EV_TW00_ALL_START_POINT03 dic349: <- dic356.next_cond next = stopper_next@ other = dic350: <- dic356.followChara follow0 = PARTNER follow1 = follow2 = dic351: <- vec87[0] idname = $0x52EF in = start dic352: <- vec87[1] out = next to = $0x0060 dic353: <- dic354.layoutPos posH = 378 posW = 533 posX = 20 dic354: <- dic356.layout layoutPos = dic353 lineBreak = true dic355: <- dic356.timeline stopper_time = main03_070 area_time = dun_0040 chara_time = main03_040 map_time = map0010 map_bgm_time = dic356: <- dic357.FreeMove start = dic348 comment = scenarioProgressNo = 350 next_cond = dic349 followChara = dic350 socket = vec87 playBtn = layout = dic354 debugname = D004 timeline = dic355 debugmenu_tag = dic357: <- vec90[0] FreeMove = dic356 dic358: <- vec89[0] idname = $0x0060 in = start dic359: <- vec89[1] out = next to = $0x02A4 dic360: <- dic361.layoutPos posH = 194 posW = 300 posX = 23 dic361: <- dic362.layout layoutPos = dic360 lineBreak = true dic362: <- dic363.Scenario flowtype = normal entry = vec88 comment = socket = vec89 layout = dic361 debugname = D004 debugmenu_tag = main03 dic363: <- vec90[1] Scenario = dic362 dic364: <- dic365.layoutPos posH = 1 posW = 573 posX = 361 dic365: <- dic366.layout layoutPos = dic364 lineBreak = false dic366: <- dic367.Group debug_groupname = D004 data = vec90 layout = dic365 debugmenu_tag = dic367: <- vec155[7] Group = dic366 dic368: <- vec92[0] idname = $0x0054 in = start dic369: <- vec92[1] out = next to = $0x0056 dic370: <- dic371.layoutPos posH = 213 posW = 300 posX = 27 dic371: <- dic372.layout layoutPos = dic370 lineBreak = true dic372: <- dic373.Scenario flowtype = normal entry = vec91 comment = socket = vec92 layout = dic371 debugname = D004 debugmenu_tag = main03 dic373: <- vec96[0] Scenario = dic372 dic374: <- vec94[0] idname = $0x0056 in = start dic375: <- vec94[1] out = next to = $0x02C1 dic376: <- dic377.layoutPos posH = 194 posW = 300 posX = 25 dic377: <- dic378.layout layoutPos = dic376 lineBreak = true dic378: <- dic379.Scenario flowtype = normal entry = vec93 comment = socket = vec94 layout = dic377 debugname = main03_060 moguryutankouhirobanite.mstxt debugmenu_tag = main03 dic379: <- vec96[1] Scenario = dic378 dic380: <- dic388.start map = FM_TW00_ALL continue = yes place = EV_TW00_ALL_START_POINT09 dic381: <- dic388.next_cond next = stopper_next@ other = dic382: <- dic388.followChara follow0 = PARTNER follow1 = follow2 = dic383: <- vec95[0] idname = $0x02C1 in = start dic384: <- vec95[1] out = next to = $0x0052 dic385: <- dic386.layoutPos posH = 378 posW = 533 posX = 20 dic386: <- dic388.layout layoutPos = dic385 lineBreak = true dic387: <- dic388.timeline stopper_time = main03_070 area_time = dun_0040 chara_time = main03_050 map_time = map0010 map_bgm_time = dic388: <- dic389.FreeMove start = dic380 comment = 設定は仮です(byKojima) scenarioProgressNo = 350 next_cond = dic381 followChara = dic382 socket = vec95 playBtn = layout = dic386 debugname = main03_050 moguryutankouyarareta.mstxt timeline = dic387 debugmenu_tag = dic389: <- vec96[2] FreeMove = dic388 dic390: <- dic391.layoutPos posH = 1 posW = 573 posX = 959 dic391: <- dic392.layout layoutPos = dic390 lineBreak = false dic392: <- dic393.Group debug_groupname = D004 data = vec96 layout = dic391 debugmenu_tag = dic393: <- vec155[8] Group = dic392 dic394: <- vec97[0] idname = $0x02A4 in = in dic395: <- vec97[1] out = out to = $0x0052 dic396: <- dic397.layoutPos posH = 151 posW = 306 posX = 32 dic397: <- dic398.layout layoutPos = dic396 lineBreak = true dic398: <- dic399.DgFlowBranchSetCounter comment = [カウンター初期化]ダンジョン内状態用 count = 0 socket = vec97 id = id_B layout = dic397 debugname = D004 debugmenu_tag = dic399: <- vec104[0] DgFlowBranchSetCounter = dic398 dic400: <- vec98[0] idname = $0x0052 in = start dic401: <- vec98[1] idname = $0x028A in = continue dic402: <- vec98[2] out = clear to = dic403: <- vec98[3] out = escape to = $0x9B0A dic404: <- vec98[4] out = dead to = $0x9B0A dic405: <- vec98[5] out = giveup to = $0x9B0A dic406: <- vec98[6] out = wind to = $0x9B0A dic407: <- vec98[7] out = out@STAGING_POST#0 to = $0x029C dic408: <- dic409.layoutPos posH = 386 posW = 306 posX = 21 dic409: <- dic411.layout layoutPos = dic408 lineBreak = true dic410: <- dic411.floor out = vec100 in = dic411: <- dic412.Dungeon flowtype = scenario comment = scenarioProgressNo = 0350 socket = vec98 party = vec99 fixed_party_label = dun_0040 dungeon = D004 layout = dic409 floor = dic410 debugname = D004 debugmenu_tag = Dungeon dic412: <- vec104[1] Dungeon = dic411 dic413: <- vec102[0] idname = $0x9B0A in = start dic414: <- vec102[1] out = next to = $0x02B5 dic415: <- dic416.layoutPos posH = 194 posW = 300 posX = 30 dic416: <- dic417.layout layoutPos = dic415 lineBreak = true dic417: <- dic418.Scenario flowtype = normal entry = vec101 comment = socket = vec102 layout = dic416 debugname = D004 debugmenu_tag = Dungeon dic418: <- vec104[2] Scenario = dic417 dic419: <- vec103[0] idname = $0x02B5 in = in dic420: <- vec103[1] out = out to = $0x0054 dic421: <- dic422.layoutPos posH = 124 posW = 288 posX = 20 dic422: <- dic423.layout layoutPos = dic421 lineBreak = true dic423: <- dic424.DungeonEnd comment = socket = vec103 layout = dic422 debugname = D004 debugmenu_tag = dic424: <- vec104[3] DungeonEnd = dic423 dic425: <- dic426.layoutPos posH = 1 posW = 441 posX = 42 dic426: <- dic427.layout layoutPos = dic425 lineBreak = true dic427: <- dic428.Group debug_groupname = D004 data = vec104 layout = dic426 debugmenu_tag = dic428: <- vec144[0] Group = dic427 dic429: <- vec105[0] idname = $0x029C in = in dic430: <- vec105[1] idname = $0x029D in = reset_zero dic431: <- vec105[2] out = flow_A to = $0x0064 dic432: <- vec105[3] out = flow_B to = $0x02BF dic433: <- dic434.layoutPos posH = 205 posW = 300 posX = 25 dic434: <- dic435.layout layoutPos = dic433 lineBreak = true dic435: <- dic436.DgFlowBranch act = goto_A_set_2 comment = 【モグリュー炭鉱】到着用イベント発生分岐 count = 1 socket = vec105 if = less_or_equal id = id_B layout = dic434 debugname = D004 debugmenu_tag = dic436: <- vec129[0] DgFlowBranch = dic435 dic437: <- vec107[0] idname = $0x0064 in = start dic438: <- vec107[1] out = next to = $0x02BF dic439: <- dic440.layoutPos posH = 194 posW = 300 posX = 25 dic440: <- dic441.layout layoutPos = dic439 lineBreak = true dic441: <- dic442.Scenario flowtype = normal entry = vec106 comment = socket = vec107 layout = dic440 debugname = main03_080 moguryutankouchuukei1st.mstxt debugmenu_tag = main03 dic442: <- vec129[1] Scenario = dic441 dic443: <- vec108[0] idname = $0x02BF in = in dic444: <- vec108[1] idname = $0x02C0 in = reset_zero dic445: <- vec108[2] out = flow_A to = $0x028E dic446: <- vec108[3] out = flow_B to = $0x02B6 dic447: <- dic448.layoutPos posH = 205 posW = 300 posX = 28 dic448: <- dic449.layout layoutPos = dic447 lineBreak = true dic449: <- dic450.DgFlowBranch act = goto_A comment = 【モグリュー炭鉱】到着用フリー操作分岐 count = 2 socket = vec108 if = less_or_equal id = id_B layout = dic448 debugname = D004 debugmenu_tag = dic450: <- vec129[2] DgFlowBranch = dic449 dic451: <- vec109[0] idname = $0x028E in = start dic452: <- vec109[1] out = enter to = $0x7E62 dic453: <- vec109[2] out = enter2 to = $0x728F dic454: <- vec109[3] out = back to = $0x02B5 dic455: <- dic456.layoutPos posH = 208 posW = 300 posX = 21 dic456: <- dic458.layout layoutPos = dic455 lineBreak = true dic457: <- dic458.timeline chara_time = dg04_relaypoint01 map_bgm_time = dic458: <- dic459.DgStagingPost comment = socket = vec109 map = FM_DG04_RELAYPOINT01 layout = dic456 debugname = D004 timeline = dic457 debugmenu_tag = FreeMove dic459: <- vec129[3] DgStagingPost = dic458 dic460: <- vec110[0] idname = $0x02B6 in = start dic461: <- vec110[1] out = enter to = $0x23B3 dic462: <- vec110[2] out = enter2 to = $0xC80F dic463: <- vec110[3] out = back to = $0x02B5 dic464: <- dic465.layoutPos posH = 208 posW = 298 posX = 380 dic465: <- dic467.layout layoutPos = dic464 lineBreak = false dic466: <- dic467.timeline chara_time = dg04_relaypoint02 map_bgm_time = dic467: <- dic468.DgStagingPost comment = socket = vec110 map = FM_DG04_RELAYPOINT01 layout = dic465 debugname = D004 timeline = dic466 debugmenu_tag = FreeMove dic468: <- vec129[4] DgStagingPost = dic467 dic469: <- vec112[0] idname = $0x728F in = start dic470: <- vec112[1] out = next to = $0x028E dic471: <- dic472.layoutPos posH = 194 posW = 300 posX = 32 dic472: <- dic473.layout layoutPos = dic471 lineBreak = true dic473: <- dic474.Scenario flowtype = normal entry = vec111 comment = socket = vec112 layout = dic472 debugname = 【モグリュー炭鉱】中継地点 右の穴(ストッパー)1回目用 debugmenu_tag = main03 dic474: <- vec129[5] Scenario = dic473 dic475: <- vec114[0] idname = $0xC80F in = start dic476: <- vec114[1] out = next to = $0x02B6 dic477: <- dic478.layoutPos posH = 194 posW = 300 posX = 384 dic478: <- dic479.layout layoutPos = dic477 lineBreak = false dic479: <- dic480.Scenario flowtype = normal entry = vec113 comment = socket = vec114 layout = dic478 debugname = 【モグリュー炭鉱】中継地点 右の穴(ストッパー)2回目用 debugmenu_tag = main03 dic480: <- vec129[6] Scenario = dic479 dic481: <- vec116[0] idname = $0x7E62 in = start dic482: <- vec116[1] out = next to = dic483: <- vec116[2] out = select1 to = $0x02BE dic484: <- vec116[3] out = select2 to = $0x028E dic485: <- dic486.layoutPos posH = 229 posW = 300 posX = 20 dic486: <- dic487.layout layoutPos = dic485 lineBreak = true dic487: <- dic488.ScenarioWithBranch entry = vec115 comment = これは本来アクション socket = vec116 branch = vec117 layout = dic486 debugname = 【モグリュー炭鉱】中けい地点 立ち入り禁止 初突入 debugmenu_tag = main03 dic488: <- vec129[7] ScenarioWithBranch = dic487 dic489: <- vec119[0] idname = $0x23B3 in = start dic490: <- vec119[1] out = next to = dic491: <- vec119[2] out = select1 to = $0x028B dic492: <- vec119[3] out = select2 to = $0x02B6 dic493: <- dic494.layoutPos posH = 229 posW = 300 posX = 366 dic494: <- dic495.layout layoutPos = dic493 lineBreak = false dic495: <- dic496.ScenarioWithBranch entry = vec118 comment = これは本来アクション socket = vec119 branch = vec120 layout = dic494 debugname = 2回目以降【モグリュー炭鉱】中けい地点 debugmenu_tag = main03 dic496: <- vec129[8] ScenarioWithBranch = dic495 dic497: <- vec121[0] idname = $0x02BE in = in dic498: <- vec121[1] out = out to = $0x028B dic499: <- dic500.layoutPos posH = 151 posW = 306 posX = 25 dic500: <- dic501.layout layoutPos = dic499 lineBreak = true dic501: <- dic502.DgFlowBranchSetCounter comment = [カウンター変更]中継地点以後状態 count = 3 socket = vec121 id = id_B layout = dic500 debugname = D004 debugmenu_tag = dic502: <- vec129[9] DgFlowBranchSetCounter = dic501 dic503: <- vec122[0] idname = $0x028B in = start dic504: <- vec122[1] idname = $0x028D in = continue dic505: <- vec122[2] out = clear to = dic506: <- vec122[3] out = escape to = $0xDDC6 dic507: <- vec122[4] out = dead to = $0xDDC6 dic508: <- vec122[5] out = giveup to = $0xDDC6 dic509: <- vec122[6] out = wind to = $0xDDC6 dic510: <- vec122[7] out = out@END to = $0x029F dic511: <- dic512.layoutPos posH = 386 posW = 306 posX = 29 dic512: <- dic514.layout layoutPos = dic511 lineBreak = true dic513: <- dic514.floor out = vec124 in = @STAGING_POST#0 dic514: <- dic515.Dungeon flowtype = scenario comment = scenarioProgressNo = 0350 socket = vec122 party = vec123 fixed_party_label = dun_0040 dungeon = D004 layout = dic512 floor = dic513 debugname = D004 debugmenu_tag = Dungeon dic515: <- vec129[10] Dungeon = dic514 dic516: <- vec126[0] idname = $0xDDC6 in = start dic517: <- vec126[1] out = next to = $0x02BD dic518: <- dic519.layoutPos posH = 194 posW = 300 posX = 32 dic519: <- dic520.layout layoutPos = dic518 lineBreak = true dic520: <- dic521.Scenario flowtype = normal entry = vec125 comment = socket = vec126 layout = dic519 debugname = D004 debugmenu_tag = Dungeon dic521: <- vec129[11] Scenario = dic520 dic522: <- vec128[0] idname = $0x02BD in = start dic523: <- vec128[1] out = next to = $0x02B6 dic524: <- dic525.layoutPos posH = 194 posW = 306 posX = 33 dic525: <- dic526.layout layoutPos = dic524 lineBreak = true dic526: <- dic527.Scenario flowtype = normal entry = vec127 comment = socket = vec128 layout = dic525 debugname = 【モグリュー炭鉱】中けい地点のあとやられた debugmenu_tag = main03 dic527: <- vec129[12] Scenario = dic526 dic528: <- dic529.layoutPos posH = 1 posW = 704 posX = 496 dic529: <- dic530.layout layoutPos = dic528 lineBreak = false dic530: <- dic531.Group debug_groupname = D004 data = vec129 layout = dic529 debugmenu_tag = dic531: <- vec144[1] Group = dic530 dic532: <- vec130[0] idname = $0x029F in = in dic533: <- vec130[1] idname = $0x02AA in = reset_zero dic534: <- vec130[2] out = flow_A to = $0x0076 dic535: <- vec130[3] out = flow_B to = $0x0084 dic536: <- dic537.layoutPos posH = 205 posW = 300 posX = 21 dic537: <- dic538.layout layoutPos = dic536 lineBreak = true dic538: <- dic539.DgFlowBranch act = goto_A_set_4 comment = count = 3 socket = vec130 if = less_or_equal id = id_B layout = dic537 debugname = D004 debugmenu_tag = dic539: <- vec142[0] DgFlowBranch = dic538 dic540: <- vec132[0] idname = $0x0076 in = start dic541: <- vec132[1] out = next to = $0x02AB dic542: <- dic543.layoutPos posH = 194 posW = 300 posX = 21 dic543: <- dic544.layout layoutPos = dic542 lineBreak = true dic544: <- dic545.Scenario flowtype = normal entry = vec131 comment = socket = vec132 layout = dic543 debugname = moguryutankouboss1st.mstxt debugmenu_tag = main03 dic545: <- vec142[1] Scenario = dic544 dic546: <- vec134[0] idname = $0x0084 in = start dic547: <- vec134[1] out = next to = $0x02AB dic548: <- dic549.layoutPos posH = 194 posW = 300 posX = 331 dic549: <- dic550.layout layoutPos = dic548 lineBreak = false dic550: <- dic551.Scenario flowtype = normal entry = vec133 comment = socket = vec134 layout = dic549 debugname = moguryutankouboss2nd.mstxt debugmenu_tag = main03 dic551: <- vec142[2] Scenario = dic550 dic552: <- vec135[0] idname = $0x02AB in = start dic553: <- vec135[1] idname = $0x02AC in = continue dic554: <- vec135[2] out = clear to = $0x02A5 dic555: <- vec135[3] out = escape to = $0x253E dic556: <- vec135[4] out = dead to = $0x253E dic557: <- vec135[5] out = giveup to = $0x253E dic558: <- vec135[6] out = wind to = $0x253E dic559: <- dic560.layoutPos posH = 386 posW = 306 posX = 20 dic560: <- dic562.layout layoutPos = dic559 lineBreak = true dic561: <- dic562.floor out = vec137 in = @BOSS#0 dic562: <- dic563.Dungeon flowtype = scenario comment = α2では飛ばします scenarioProgressNo = 0350 socket = vec135 party = vec136 fixed_party_label = dun_0040 dungeon = D004 layout = dic560 floor = dic561 debugname = D004 debugmenu_tag = Dungeon dic563: <- vec142[3] Dungeon = dic562 dic564: <- vec139[0] idname = $0x253E in = start dic565: <- vec139[1] out = next to = $0x0080 dic566: <- dic567.layoutPos posH = 194 posW = 300 posX = 277 dic567: <- dic568.layout layoutPos = dic566 lineBreak = true dic568: <- dic569.Scenario flowtype = normal entry = vec138 comment = socket = vec139 layout = dic567 debugname = D004 debugmenu_tag = Dungeon dic569: <- vec142[4] Scenario = dic568 dic570: <- vec141[0] idname = $0x0080 in = start dic571: <- vec141[1] out = next to = $0x02B6 dic572: <- dic573.layoutPos posH = 194 posW = 306 posX = 277 dic573: <- dic574.layout layoutPos = dic572 lineBreak = true dic574: <- dic575.Scenario flowtype = normal entry = vec140 comment = socket = vec141 layout = dic573 debugname = moguryutankoubossyarareta.mstxt debugmenu_tag = main03 dic575: <- vec142[5] Scenario = dic574 dic576: <- dic577.layoutPos posH = 1 posW = 651 posX = 1242 dic577: <- dic578.layout layoutPos = dic576 lineBreak = false dic578: <- dic579.Group debug_groupname = 【モグリュー炭鉱】ボスフロー data = vec142 layout = dic577 debugmenu_tag = dic579: <- vec144[2] Group = dic578 dic580: <- vec143[0] idname = $0x02A5 in = in dic581: <- vec143[1] out = out to = $0x765E dic582: <- dic583.layoutPos posH = 124 posW = 286 posX = 20 dic583: <- dic584.layout layoutPos = dic582 lineBreak = true dic584: <- dic585.DungeonEnd comment = socket = vec143 layout = dic583 debugname = D004 debugmenu_tag = dic585: <- vec144[3] DungeonEnd = dic584 dic586: <- dic587.layoutPos posH = 1 posW = 1913 posX = 25 dic587: <- dic588.layout layoutPos = dic586 lineBreak = true dic588: <- dic589.Group debug_groupname = D004 data = vec144 layout = dic587 debugmenu_tag = dic589: <- vec155[9] Group = dic588 dic590: <- vec146[0] idname = $0x765E in = start dic591: <- vec146[1] out = next to = $0x0094 dic592: <- dic593.layoutPos posH = 231 posW = 306 posX = 33 dic593: <- dic595.layout layoutPos = dic592 lineBreak = true dic594: <- dic595.timeline area_time = dun_0045 dic595: <- dic596.ScenarioWithProgNo entry = vec145 comment = scenarioProgressNo = 390 socket = vec146 layout = dic593 debugname = moguryutankoubosswin.mstxt timeline = dic594 debugmenu_tag = main03 dic596: <- vec155[10] ScenarioWithProgNo = dic595 dic597: <- vec148[0] idname = $0x0094 in = start dic598: <- vec148[1] out = next to = $0x0096 dic599: <- dic600.layoutPos posH = 194 posW = 300 posX = 32 dic600: <- dic601.layout layoutPos = dic599 lineBreak = true dic601: <- dic602.Scenario flowtype = normal entry = vec147 comment = socket = vec148 layout = dic600 debugname = 強制セーブ(【モグリュー炭鉱】クリア後) debugmenu_tag = System dic602: <- vec155[11] Scenario = dic601 dic603: <- vec150[0] idname = $0x0096 in = start dic604: <- vec150[1] out = next to = $0x0098 dic605: <- dic606.layoutPos posH = 194 posW = 300 posX = 32 dic606: <- dic607.layout layoutPos = dic605 lineBreak = true dic607: <- dic608.Scenario flowtype = normal entry = vec149 comment = socket = vec150 layout = dic606 debugname = 【モグリュー炭鉱】ボス戦勝利(続き) debugmenu_tag = main03 dic608: <- vec155[12] Scenario = dic607 dic609: <- vec152[0] idname = $0x0098 in = start dic610: <- vec152[1] out = next to = $0x0100 dic611: <- dic612.layoutPos posH = 422 posW = 300 posX = 32 dic612: <- dic613.layout layoutPos = dic611 lineBreak = true dic613: <- dic614.Scenario flowtype = normal entry = vec151 comment = socket = vec152 layout = dic612 debugname = ookinakinoaruokade.mstxt debugmenu_tag = main03 dic614: <- vec155[13] Scenario = dic613 dic615: <- vec154[0] idname = $0x0100 in = start dic616: <- vec154[1] out = next to = $0x0102 dic617: <- dic618.layoutPos posH = 194 posW = 300 posX = 32 dic618: <- dic619.layout layoutPos = dic617 lineBreak = true dic619: <- dic620.Scenario flowtype = normal entry = vec153 comment = socket = vec154 layout = dic618 debugname = 強制セーブ(main03終わり) debugmenu_tag = System dic620: <- vec155[14] Scenario = dic619 dic621: <- dic622.layoutPos posH = 1 posW = 1958 posX = 21 dic622: <- dic623.layout layoutPos = dic621 lineBreak = true dic623: <- dic624.Group debug_groupname = main03 data = vec155 layout = dic622 debugmenu_tag = dic624: <- vec1457[2] Group = dic623 dic625: <- vec157[0] idname = $0x0102 in = start dic626: <- vec157[1] out = next to = $0x006E dic627: <- dic628.layoutPos posH = 213 posW = 300 posX = 29 dic628: <- dic629.layout layoutPos = dic627 lineBreak = true dic629: <- dic630.Scenario flowtype = normal entry = vec156 comment = Chapter4 socket = vec157 layout = dic628 debugname = m04tsuginoasa.mstxt debugmenu_tag = main04 dic630: <- vec221[0] Scenario = dic629 dic631: <- dic639.start map = FM_TW00_HOME01 continue = yes place = EV_HOME01_START_POINT01 dic632: <- dic639.next_cond next = hit@TR_TW00_HOME_01_CENTER other = dic633: <- dic639.followChara follow0 = follow1 = follow2 = dic634: <- vec158[0] idname = $0x006E in = start dic635: <- vec158[1] out = next to = $0x0106 dic636: <- dic637.layoutPos posH = 378 posW = 533 posX = 26 dic637: <- dic639.layout layoutPos = dic636 lineBreak = true dic638: <- dic639.timeline stopper_time = area_time = dun_0045 chara_time = map_time = ev040_010 map_bgm_time = dic639: <- dic640.FreeMove start = dic631 comment = scenarioProgressNo = 0400 next_cond = dic632 followChara = dic633 socket = vec158 playBtn = layout = dic637 debugname = After timeline = dic638 debugmenu_tag = dic640: <- vec221[1] FreeMove = dic639 dic641: <- vec160[0] idname = $0x0106 in = start dic642: <- vec160[1] out = next to = $0x000B dic643: <- dic644.layoutPos posH = 194 posW = 300 posX = 26 dic644: <- dic645.layout layoutPos = dic643 lineBreak = true dic645: <- dic646.Scenario flowtype = normal entry = vec159 comment = socket = vec160 layout = dic644 debugname = konohananookigaki.mstxt debugmenu_tag = main04 dic646: <- vec221[2] Scenario = dic645 dic647: <- dic655.start map = FM_TW00_HOME01 continue = yes place = START#FM_TW00_ALL dic648: <- dic655.next_cond next = hit@MV#FM_TW00_ALL other = dic649: <- dic655.followChara follow0 = follow1 = follow2 = dic650: <- vec161[0] idname = $0x000B in = start dic651: <- vec161[1] out = next to = $0x0108 dic652: <- dic653.layoutPos posH = 378 posW = 533 posX = 23 dic653: <- dic655.layout layoutPos = dic652 lineBreak = true dic654: <- dic655.timeline stopper_time = area_time = dun_0045 chara_time = map_time = ev040_010 map_bgm_time = dic655: <- dic656.FreeMove start = dic647 comment = scenarioProgressNo = 0400 next_cond = dic648 followChara = dic649 socket = vec161 playBtn = layout = dic653 debugname = After timeline = dic654 debugmenu_tag = dic656: <- vec221[3] FreeMove = dic655 dic657: <- vec163[0] idname = $0x0108 in = start dic658: <- vec163[1] out = next to = $0x9319 dic659: <- dic660.layoutPos posH = 232 posW = 300 posX = 31 dic660: <- dic661.layout layoutPos = dic659 lineBreak = true dic661: <- dic662.Scenario flowtype = normal entry = vec162 comment = socket = vec163 layout = dic660 debugname = m04isshonitoukou.mstxt debugmenu_tag = main04 dic662: <- vec221[4] Scenario = dic661 dic663: <- vec164[0] idname = $0x9319 in = in dic664: <- vec164[1] out = out to = $0x77BF dic665: <- dic666.layoutPos posH = 151 posW = 285 posX = 32 dic666: <- dic667.layout layoutPos = dic665 lineBreak = true dic667: <- dic668.AskSave comment = type = normal socket = vec164 layout = dic666 debugname = After debugmenu_tag = system dic668: <- vec221[5] AskSave = dic667 dic669: <- vec166[0] idname = $0x77BF in = start dic670: <- vec166[1] out = next to = $0x0A33 dic671: <- dic672.layoutPos posH = 194 posW = 300 posX = 29 dic672: <- dic673.layout layoutPos = dic671 lineBreak = true dic673: <- dic674.Scenario flowtype = normal entry = vec165 comment = socket = vec166 layout = dic672 debugname = After debugmenu_tag = main04 dic674: <- vec221[6] Scenario = dic673 dic675: <- dic683.start map = FM_TW00_SCHOOL00 continue = yes place = EV_SCHOOL00_START_POINT01 dic676: <- dic683.next_cond next = stopper_next@ other = dic677: <- dic683.followChara follow0 = PARTNER follow1 = NUMERA follow2 = dic678: <- vec167[0] idname = $0x0A33 in = start dic679: <- vec167[1] out = next to = $0xAB37 dic680: <- dic681.layoutPos posH = 378 posW = 533 posX = 33 dic681: <- dic683.layout layoutPos = dic680 lineBreak = true dic682: <- dic683.timeline stopper_time = main04_040 area_time = dun_0050 chara_time = main04_030 map_time = map0010 map_bgm_time = dic683: <- dic684.FreeMove start = dic675 comment = scenarioProgressNo = 0400 next_cond = dic676 followChara = dic677 socket = vec167 playBtn = layout = dic681 debugname = After timeline = dic682 debugmenu_tag = dic684: <- vec221[7] FreeMove = dic683 dic685: <- vec169[0] idname = $0x0116 in = start dic686: <- vec169[1] out = next to = $0x0082 dic687: <- dic688.layoutPos posH = 232 posW = 300 posX = 549 dic688: <- dic689.layout layoutPos = dic687 lineBreak = true dic689: <- dic690.Scenario flowtype = normal entry = vec168 comment = socket = vec169 layout = dic688 debugname = gakkouranomoriyarareta.mstxt debugmenu_tag = main04 dic690: <- vec221[8] Scenario = dic689 dic691: <- dic699.start map = FM_TW00_SCHOOL00 continue = yes place = EV_SCHOOL00_START_POINT01 dic692: <- dic699.next_cond next = stopper_next@ other = dic693: <- dic699.followChara follow0 = PARTNER follow1 = NUMERA follow2 = dic694: <- vec170[0] idname = $0x0082 in = start dic695: <- vec170[1] out = next to = $0x0504 dic696: <- dic697.layoutPos posH = 378 posW = 533 posX = 542 dic697: <- dic699.layout layoutPos = dic696 lineBreak = true dic698: <- dic699.timeline stopper_time = main04_040 area_time = dun_0050 chara_time = main04_070 map_time = map0010 map_bgm_time = dic699: <- dic700.FreeMove start = dic691 comment = scenarioProgressNo = 0450 next_cond = dic692 followChara = dic693 socket = vec170 playBtn = layout = dic697 debugname = After timeline = dic698 debugmenu_tag = dic700: <- vec221[9] FreeMove = dic699 dic701: <- vec171[0] idname = $0xAB37 in = in dic702: <- vec171[1] out = out to = $0x0114 dic703: <- dic704.layoutPos posH = 151 posW = 306 posX = 29 dic704: <- dic705.layout layoutPos = dic703 lineBreak = true dic705: <- dic706.DgFlowBranchSetCounter comment = [カウンター初期化]ダンジョン内状態用 count = 0 socket = vec171 id = id_A layout = dic704 debugname = D005 debugmenu_tag = dic706: <- vec180[0] DgFlowBranchSetCounter = dic705 dic707: <- vec172[0] idname = $0x0114 in = start dic708: <- vec172[1] idname = $0x0066 in = continue dic709: <- vec172[2] out = clear to = dic710: <- vec172[3] out = escape to = $0x9C4B dic711: <- vec172[4] out = dead to = $0x9C4B dic712: <- vec172[5] out = giveup to = $0x9C4B dic713: <- vec172[6] out = wind to = $0x9C4B dic714: <- vec172[7] out = out@EV#0 to = $0x0120 dic715: <- dic716.layoutPos posH = 405 posW = 306 posX = 29 dic716: <- dic718.layout layoutPos = dic715 lineBreak = true dic717: <- dic718.floor out = vec174 in = dic718: <- dic719.Dungeon flowtype = scenario comment = scenarioProgressNo = 0450 socket = vec172 party = vec173 fixed_party_label = dun_0050 dungeon = D005 layout = dic716 floor = dic717 debugname = D005 debugmenu_tag = Dungeon dic719: <- vec180[1] Dungeon = dic718 dic720: <- vec176[0] idname = $0x0120 in = start dic721: <- vec176[1] out = next to = $0xAFBD dic722: <- dic723.layoutPos posH = 194 posW = 300 posX = 20 dic723: <- dic724.layout layoutPos = dic722 lineBreak = true dic724: <- dic725.Scenario flowtype = normal entry = vec175 comment = socket = vec176 layout = dic723 debugname = gakkouranomoritochuu.mstxt debugmenu_tag = main04 dic725: <- vec180[2] Scenario = dic724 dic726: <- vec177[0] idname = $0xAFBD in = in dic727: <- vec177[1] idname = $0x77CC in = reset_zero dic728: <- vec177[2] out = flow_A to = $0x54A1 dic729: <- vec177[3] out = flow_B to = dic730: <- dic731.layoutPos posH = 205 posW = 300 posX = 24 dic731: <- dic732.layout layoutPos = dic730 lineBreak = true dic732: <- dic733.DgFlowBranch act = goto_A_set_1 comment = count = 0 socket = vec177 if = none id = id_A layout = dic731 debugname = D005 debugmenu_tag = dic733: <- vec180[3] DgFlowBranch = dic732 dic734: <- vec178[0] idname = $0x54A1 in = start dic735: <- vec178[1] idname = $0x628F in = continue dic736: <- vec178[2] out = clear to = $0xCE17 dic737: <- vec178[3] out = escape to = $0x9C4B dic738: <- vec178[4] out = dead to = $0x9C4B dic739: <- vec178[5] out = giveup to = $0x9C4B dic740: <- vec178[6] out = wind to = $0x9C4B dic741: <- dic742.layoutPos posH = 408 posW = 306 posX = 24 dic742: <- dic744.layout layoutPos = dic741 lineBreak = true dic743: <- dic744.floor out = in = @EV#0 dic744: <- dic745.Dungeon flowtype = scenario comment = scenarioProgressNo = 0450 socket = vec178 party = vec179 fixed_party_label = dun_0050 dungeon = D005 layout = dic742 floor = dic743 debugname = D005 debugmenu_tag = Dungeon dic745: <- vec180[4] Dungeon = dic744 dic746: <- dic747.layoutPos posH = 1 posW = 404 posX = 24 dic747: <- dic748.layout layoutPos = dic746 lineBreak = true dic748: <- dic749.Group debug_groupname = D005 data = vec180 layout = dic747 debugmenu_tag = dic749: <- vec190[0] Group = dic748 dic750: <- vec181[0] idname = $0x0504 in = in dic751: <- vec181[1] idname = $0x3A2B in = reset_zero dic752: <- vec181[2] out = flow_A to = $0x0114 dic753: <- vec181[3] out = flow_B to = $0x74F2 dic754: <- dic755.layoutPos posH = 205 posW = 300 posX = 33 dic755: <- dic756.layout layoutPos = dic754 lineBreak = true dic756: <- dic757.DgFlowBranch act = goto_A comment = count = 0 socket = vec181 if = less_or_equal id = id_A layout = dic755 debugname = D005 debugmenu_tag = dic757: <- vec184[0] DgFlowBranch = dic756 dic758: <- vec182[0] idname = $0x74F2 in = start dic759: <- vec182[1] idname = $0x7B1A in = continue dic760: <- vec182[2] out = clear to = $0xCE17 dic761: <- vec182[3] out = escape to = $0x9C4B dic762: <- vec182[4] out = dead to = $0x9C4B dic763: <- vec182[5] out = giveup to = $0x9C4B dic764: <- vec182[6] out = wind to = $0x9C4B dic765: <- dic766.layoutPos posH = 408 posW = 306 posX = 20 dic766: <- dic768.layout layoutPos = dic765 lineBreak = true dic767: <- dic768.floor out = in = dic768: <- dic769.Dungeon flowtype = scenario comment = scenarioProgressNo = 0450 socket = vec182 party = vec183 fixed_party_label = dun_0050 dungeon = D005 layout = dic766 floor = dic767 debugname = D005 debugmenu_tag = dic769: <- vec184[1] Dungeon = dic768 dic770: <- dic771.layoutPos posH = 1 posW = 428 posX = 469 dic771: <- dic772.layout layoutPos = dic770 lineBreak = false dic772: <- dic773.Group debug_groupname = D005 data = vec184 layout = dic771 debugmenu_tag = dic773: <- vec190[1] Group = dic772 dic774: <- vec186[0] idname = $0x9C4B in = start dic775: <- vec186[1] out = next to = $0xDAE5 dic776: <- dic777.layoutPos posH = 194 posW = 300 posX = 20 dic777: <- dic778.layout layoutPos = dic776 lineBreak = true dic778: <- dic779.Scenario flowtype = normal entry = vec185 comment = socket = vec186 layout = dic777 debugname = D005 debugmenu_tag = Dungeon dic779: <- vec188[0] Scenario = dic778 dic780: <- vec187[0] idname = $0xDAE5 in = in dic781: <- vec187[1] out = out to = $0x0116 dic782: <- dic783.layoutPos posH = 124 posW = 285 posX = 332 dic783: <- dic784.layout layoutPos = dic782 lineBreak = false dic784: <- dic785.DungeonEnd comment = socket = vec187 layout = dic783 debugname = D005 debugmenu_tag = Dungeon dic785: <- vec188[1] DungeonEnd = dic784 dic786: <- dic787.layoutPos posH = 1 posW = 637 posX = 20 dic787: <- dic788.layout layoutPos = dic786 lineBreak = true dic788: <- dic789.Group debug_groupname = D005 data = vec188 layout = dic787 debugmenu_tag = dic789: <- vec190[2] Group = dic788 dic790: <- vec189[0] idname = $0xCE17 in = in dic791: <- vec189[1] out = out to = $0x0124 dic792: <- dic793.layoutPos posH = 124 posW = 285 posX = 32 dic793: <- dic794.layout layoutPos = dic792 lineBreak = true dic794: <- dic795.DungeonEnd comment = socket = vec189 layout = dic793 debugname = D005 debugmenu_tag = Dungeon dic795: <- vec190[3] DungeonEnd = dic794 dic796: <- dic797.layoutPos posH = 1 posW = 917 posX = 22 dic797: <- dic798.layout layoutPos = dic796 lineBreak = true dic798: <- dic799.Group debug_groupname = D005 data = vec190 layout = dic797 debugmenu_tag = dic799: <- vec221[10] Group = dic798 dic800: <- vec192[0] idname = $0x0124 in = start dic801: <- vec192[1] out = next to = $0x02C5 dic802: <- dic803.layoutPos posH = 251 posW = 300 posX = 40 dic803: <- dic804.layout layoutPos = dic802 lineBreak = true dic804: <- dic805.Scenario flowtype = normal entry = vec191 comment = socket = vec192 layout = dic803 debugname = gakkouranomoriclear1st.mstxt debugmenu_tag = main04 dic805: <- vec221[11] Scenario = dic804 dic806: <- vec193[0] idname = $0x02C5 in = in dic807: <- vec193[1] out = out to = $0x0128 dic808: <- dic809.layoutPos posH = 151 posW = 285 posX = 45 dic809: <- dic810.layout layoutPos = dic808 lineBreak = true dic810: <- dic811.AskSave comment = type = normal socket = vec193 layout = dic809 debugname = After debugmenu_tag = system dic811: <- vec221[12] AskSave = dic810 dic812: <- vec195[0] idname = $0x0128 in = start dic813: <- vec195[1] out = next to = $0x0074 dic814: <- dic815.layoutPos posH = 194 posW = 300 posX = 43 dic815: <- dic816.layout layoutPos = dic814 lineBreak = true dic816: <- dic817.Scenario flowtype = normal entry = vec194 comment = socket = vec195 layout = dic815 debugname = After debugmenu_tag = main04 dic817: <- vec221[13] Scenario = dic816 dic818: <- dic826.start map = FM_TW00_HOME01 continue = yes place = EV_HOME01_START_POINT01 dic819: <- dic826.next_cond next = hit@TR_TW00_HOME_01_CENTER other = dic820: <- dic826.followChara follow0 = follow1 = follow2 = dic821: <- vec196[0] idname = $0x0074 in = start dic822: <- vec196[1] out = next to = $0x0136 dic823: <- dic824.layoutPos posH = 378 posW = 533 posX = 40 dic824: <- dic826.layout layoutPos = dic823 lineBreak = true dic825: <- dic826.timeline stopper_time = area_time = dun_0055 chara_time = map_time = map0010 map_bgm_time = dic826: <- dic827.FreeMove start = dic818 comment = scenarioProgressNo = 0450 next_cond = dic819 followChara = dic820 socket = vec196 playBtn = layout = dic824 debugname = After timeline = dic825 debugmenu_tag = dic827: <- vec221[14] FreeMove = dic826 dic828: <- vec198[0] idname = $0x0136 in = start dic829: <- vec198[1] out = next to = $0x0078 dic830: <- dic831.layoutPos posH = 194 posW = 300 posX = 40 dic831: <- dic832.layout layoutPos = dic830 lineBreak = true dic832: <- dic833.Scenario flowtype = normal entry = vec197 comment = socket = vec198 layout = dic831 debugname = ippikidegakkouhe.mstxt debugmenu_tag = main04 dic833: <- vec221[15] Scenario = dic832 dic834: <- dic842.start map = FM_TW00_HOME01 continue = yes place = EV_HOME01_START_POINT02 dic835: <- dic842.next_cond next = hit@MV#FM_TW00_SCHOOL00 other = dic836: <- dic842.followChara follow0 = follow1 = follow2 = dic837: <- vec199[0] idname = $0x0078 in = start dic838: <- vec199[1] out = next to = $0xC1A0 dic839: <- dic840.layoutPos posH = 378 posW = 533 posX = 38 dic840: <- dic842.layout layoutPos = dic839 lineBreak = true dic841: <- dic842.timeline stopper_time = main04_110 area_time = dun_0055 chara_time = main04_100 map_time = map0010 map_bgm_time = dic842: <- dic843.FreeMove start = dic834 comment = scenarioProgressNo = 0450 next_cond = dic835 followChara = dic836 socket = vec199 playBtn = layout = dic840 debugname = After timeline = dic841 debugmenu_tag = dic843: <- vec221[16] FreeMove = dic842 dic844: <- vec201[0] idname = $0xC1A0 in = start dic845: <- vec201[1] out = next to = $0x8E3A dic846: <- dic847.layoutPos posH = 194 posW = 300 posX = 41 dic847: <- dic848.layout layoutPos = dic846 lineBreak = true dic848: <- dic849.Scenario flowtype = normal entry = vec200 comment = socket = vec201 layout = dic847 debugname = yumewowarawareru.mstxt debugmenu_tag = main04 dic849: <- vec221[17] Scenario = dic848 dic850: <- vec202[0] idname = $0x8E3A in = in dic851: <- vec202[1] out = out to = $0x0140 dic852: <- dic853.layoutPos posH = 151 posW = 285 posX = 39 dic853: <- dic854.layout layoutPos = dic852 lineBreak = true dic854: <- dic855.AskSave comment = type = normal socket = vec202 layout = dic853 debugname = debugmenu_tag = system dic855: <- vec221[18] AskSave = dic854 dic856: <- vec204[0] idname = $0x0140 in = start dic857: <- vec204[1] out = next to = $0x0086 dic858: <- dic859.layoutPos posH = 308 posW = 300 posX = 40 dic859: <- dic860.layout layoutPos = dic858 lineBreak = true dic860: <- dic861.Scenario flowtype = normal entry = vec203 comment = socket = vec204 layout = dic859 debugname = After debugmenu_tag = main04 dic861: <- vec221[19] Scenario = dic860 dic862: <- vec206[0] idname = $0x0148 in = start dic863: <- vec206[1] out = next to = $0x0002 dic864: <- dic865.layoutPos posH = 232 posW = 300 posX = 622 dic865: <- dic866.layout layoutPos = dic864 lineBreak = true dic866: <- dic867.Scenario flowtype = normal entry = vec205 comment = socket = vec206 layout = dic865 debugname = kirarayamayarareta.mstxt debugmenu_tag = main04 dic867: <- vec221[20] Scenario = dic866 dic868: <- dic876.start map = FM_TW00_SCHOOL00 continue = yes place = EV_SCHOOL00_START_POINT01 dic869: <- dic876.next_cond next = stopper_next@ other = dic870: <- dic876.followChara follow0 = SHIKIJIKA_SPRING follow1 = NYASUPAA follow2 = dic871: <- vec207[0] idname = $0x0086 in = start dic872: <- vec207[1] out = next to = $0x0146 dic873: <- dic874.layoutPos posH = 378 posW = 533 posX = 41 dic874: <- dic876.layout layoutPos = dic873 lineBreak = true dic875: <- dic876.timeline stopper_time = main04_130 area_time = dun_0060 chara_time = main04_120 map_time = map0010 map_bgm_time = dic876: <- dic877.FreeMove start = dic868 comment = scenarioProgressNo = 0470 next_cond = dic869 followChara = dic870 socket = vec207 playBtn = layout = dic874 debugname = After timeline = dic875 debugmenu_tag = dic877: <- vec221[21] FreeMove = dic876 dic878: <- dic886.start map = FM_TW00_SCHOOL00 continue = yes place = EV_SCHOOL00_START_POINT01 dic879: <- dic886.next_cond next = stopper_next@ other = dic880: <- dic886.followChara follow0 = SHIKIJIKA_SPRING follow1 = NYASUPAA follow2 = dic881: <- vec208[0] idname = $0x0002 in = start dic882: <- vec208[1] out = next to = $0x0146 dic883: <- dic884.layoutPos posH = 378 posW = 533 posX = 617 dic884: <- dic886.layout layoutPos = dic883 lineBreak = false dic885: <- dic886.timeline stopper_time = main04_130 area_time = dun_0060 chara_time = main04_160 map_time = map0010 map_bgm_time = dic886: <- dic887.FreeMove start = dic878 comment = scenarioProgressNo = 0470 next_cond = dic879 followChara = dic880 socket = vec208 playBtn = layout = dic884 debugname = D006 timeline = dic885 debugmenu_tag = dic887: <- vec221[22] FreeMove = dic886 dic888: <- vec209[0] idname = $0x0146 in = start dic889: <- vec209[1] idname = $0x0286 in = continue dic890: <- vec209[2] out = clear to = $0xABB3 dic891: <- vec209[3] out = escape to = $0x5000 dic892: <- vec209[4] out = dead to = $0x5000 dic893: <- vec209[5] out = giveup to = $0x5000 dic894: <- vec209[6] out = wind to = $0x5000 dic895: <- dic896.layoutPos posH = 408 posW = 306 posX = 25 dic896: <- dic898.layout layoutPos = dic895 lineBreak = true dic897: <- dic898.floor out = in = dic898: <- dic899.Dungeon flowtype = scenario comment = scenarioProgressNo = 0470 socket = vec209 party = vec210 fixed_party_label = dun_0060 dungeon = D006 layout = dic896 floor = dic897 debugname = D006 debugmenu_tag = Dungeon dic899: <- vec216[0] Dungeon = dic898 dic900: <- vec212[0] idname = $0x5000 in = start dic901: <- vec212[1] out = next to = $0x0511 dic902: <- dic903.layoutPos posH = 194 posW = 300 posX = 20 dic903: <- dic904.layout layoutPos = dic902 lineBreak = true dic904: <- dic905.Scenario flowtype = normal entry = vec211 comment = socket = vec212 layout = dic903 debugname = D006 debugmenu_tag = Dungeon dic905: <- vec214[0] Scenario = dic904 dic906: <- vec213[0] idname = $0x0511 in = in dic907: <- vec213[1] out = out to = $0x0148 dic908: <- dic909.layoutPos posH = 124 posW = 285 posX = 24 dic909: <- dic910.layout layoutPos = dic908 lineBreak = true dic910: <- dic911.DungeonEnd comment = socket = vec213 layout = dic909 debugname = D006 debugmenu_tag = dic911: <- vec214[1] DungeonEnd = dic910 dic912: <- dic913.layoutPos posH = 1 posW = 375 posX = 342 dic913: <- dic914.layout layoutPos = dic912 lineBreak = false dic914: <- dic915.Group debug_groupname = D006 data = vec214 layout = dic913 debugmenu_tag = dic915: <- vec216[1] Group = dic914 dic916: <- vec215[0] idname = $0xABB3 in = in dic917: <- vec215[1] out = out to = $0x0156 dic918: <- dic919.layoutPos posH = 124 posW = 285 posX = 20 dic919: <- dic920.layout layoutPos = dic918 lineBreak = true dic920: <- dic921.DungeonEnd comment = socket = vec215 layout = dic919 debugname = D006 debugmenu_tag = Dungeon dic921: <- vec216[2] DungeonEnd = dic920 dic922: <- dic923.layoutPos posH = 1 posW = 737 posX = 20 dic923: <- dic924.layout layoutPos = dic922 lineBreak = true dic924: <- dic925.Group debug_groupname = D006 data = vec216 layout = dic923 debugmenu_tag = dic925: <- vec221[23] Group = dic924 dic926: <- vec218[0] idname = $0x0156 in = start dic927: <- vec218[1] out = next to = $0x0158 dic928: <- dic929.layoutPos posH = 251 posW = 300 posX = 23 dic929: <- dic930.layout layoutPos = dic928 lineBreak = true dic930: <- dic931.Scenario flowtype = normal entry = vec217 comment = socket = vec218 layout = dic929 debugname = kirarayamaclear1st.mstxt debugmenu_tag = main04 dic931: <- vec221[24] Scenario = dic930 dic932: <- vec220[0] idname = $0x0158 in = start dic933: <- vec220[1] out = next to = $0x0160 dic934: <- dic935.layoutPos posH = 194 posW = 300 posX = 21 dic935: <- dic936.layout layoutPos = dic934 lineBreak = true dic936: <- dic937.Scenario flowtype = normal entry = vec219 comment = socket = vec220 layout = dic935 debugname = After debugmenu_tag = System dic937: <- vec221[25] Scenario = dic936 dic938: <- dic939.layoutPos posH = 1 posW = 1170 posX = 22 dic939: <- dic940.layout layoutPos = dic938 lineBreak = true dic940: <- dic941.Group debug_groupname = main04 data = vec221 layout = dic939 debugmenu_tag = dic941: <- vec1457[3] Group = dic940 dic942: <- vec223[0] idname = $0x0160 in = start dic943: <- vec223[1] out = next to = $0x000C dic944: <- dic945.layoutPos posH = 213 posW = 300 posX = 37 dic945: <- dic946.layout layoutPos = dic944 lineBreak = true dic946: <- dic947.Scenario flowtype = normal entry = vec222 comment = Chapter5 socket = vec223 layout = dic945 debugname = m04tsuginoasa.mstxt debugmenu_tag = main05 dic947: <- vec302[0] Scenario = dic946 dic948: <- dic956.start map = FM_TW00_HOME01 continue = yes place = EV_HOME01_START_POINT01 dic949: <- dic956.next_cond next = hit@TR_TW00_HOME_01_CENTER other = dic950: <- dic956.followChara follow0 = follow1 = follow2 = dic951: <- vec224[0] idname = $0x000C in = start dic952: <- vec224[1] out = next to = $0x9001 dic953: <- dic954.layoutPos posH = 378 posW = 533 posX = 40 dic954: <- dic956.layout layoutPos = dic953 lineBreak = true dic955: <- dic956.timeline stopper_time = area_time = dun_0065 chara_time = map_time = ev050_010 map_bgm_time = dic956: <- dic957.FreeMove start = dic948 comment = scenarioProgressNo = 0500 next_cond = dic949 followChara = dic950 socket = vec224 playBtn = layout = dic954 debugname = After timeline = dic955 debugmenu_tag = dic957: <- vec302[1] FreeMove = dic956 dic958: <- vec226[0] idname = $0x9001 in = start dic959: <- vec226[1] out = next to = $0x0016 dic960: <- dic961.layoutPos posH = 194 posW = 300 posX = 40 dic961: <- dic962.layout layoutPos = dic960 lineBreak = true dic962: <- dic963.Scenario flowtype = normal entry = vec225 comment = socket = vec226 layout = dic961 debugname = konohanakaettekiteta.mstxt debugmenu_tag = main05 dic963: <- vec302[2] Scenario = dic962 dic964: <- dic972.start map = FM_TW00_HOME01 continue = yes place = START#FM_TW00_ALL dic965: <- dic972.next_cond next = hit@MV#FM_TW00_ALL other = dic966: <- dic972.followChara follow0 = follow1 = follow2 = dic967: <- vec227[0] idname = $0x0016 in = start dic968: <- vec227[1] out = next to = $0x9003 dic969: <- dic970.layoutPos posH = 378 posW = 533 posX = 37 dic970: <- dic972.layout layoutPos = dic969 lineBreak = true dic971: <- dic972.timeline stopper_time = area_time = dun_0065 chara_time = main05_020 map_time = map0010 map_bgm_time = dic972: <- dic973.FreeMove start = dic964 comment = scenarioProgressNo = 0500 next_cond = dic965 followChara = dic966 socket = vec227 playBtn = layout = dic970 debugname = After timeline = dic971 debugmenu_tag = dic973: <- vec302[3] FreeMove = dic972 dic974: <- vec229[0] idname = $0x9003 in = start dic975: <- vec229[1] out = next to = $0x0017 dic976: <- dic977.layoutPos posH = 194 posW = 300 posX = 38 dic977: <- dic978.layout layoutPos = dic976 lineBreak = true dic978: <- dic979.Scenario flowtype = normal entry = vec228 comment = socket = vec229 layout = dic977 debugname = mukaenikonai.mstxt debugmenu_tag = main05 dic979: <- vec302[4] Scenario = dic978 dic980: <- dic988.start map = FM_TW00_ALL continue = yes place = START#FM_TW00_HOME01 dic981: <- dic988.next_cond next = hit@TR_TW00_ALL_CENTER other = dic982: <- dic988.followChara follow0 = follow1 = follow2 = dic983: <- vec230[0] idname = $0x0017 in = start dic984: <- vec230[1] out = next to = $0x9005 dic985: <- dic986.layoutPos posH = 378 posW = 533 posX = 40 dic986: <- dic988.layout layoutPos = dic985 lineBreak = true dic987: <- dic988.timeline stopper_time = area_time = dun_0065 chara_time = main05_030 map_time = map0010 map_bgm_time = dic988: <- dic989.FreeMove start = dic980 comment = scenarioProgressNo = 0500 next_cond = dic981 followChara = dic982 socket = vec230 playBtn = layout = dic986 debugname = After timeline = dic987 debugmenu_tag = dic989: <- vec302[5] FreeMove = dic988 dic990: <- vec232[0] idname = $0x9005 in = start dic991: <- vec232[1] out = next to = $0x0021 dic992: <- dic993.layoutPos posH = 194 posW = 300 posX = 38 dic993: <- dic994.layout layoutPos = dic992 lineBreak = true dic994: <- dic995.Scenario flowtype = normal entry = vec231 comment = socket = vec232 layout = dic993 debugname = hachimitsushuukakunojiki.mstxt debugmenu_tag = main05 dic995: <- vec302[6] Scenario = dic994 dic996: <- dic1004.start map = FM_TW00_ALL continue = yes place = EV_TW00_ALL_START_POINT06 dic997: <- dic1004.next_cond next = hit@MV#FM_TW00_SCHOOL00 other = dic998: <- dic1004.followChara follow0 = follow1 = follow2 = dic999: <- vec233[0] idname = $0x0021 in = start dic1000: <- vec233[1] out = next to = $0x9007 dic1001: <- dic1002.layoutPos posH = 378 posW = 533 posX = 43 dic1002: <- dic1004.layout layoutPos = dic1001 lineBreak = true dic1003: <- dic1004.timeline stopper_time = school_hanyou area_time = dun_0067 chara_time = main05_040 map_time = map0010 map_bgm_time = dic1004: <- dic1005.FreeMove start = dic996 comment = scenarioProgressNo = 0500 next_cond = dic997 followChara = dic998 socket = vec233 playBtn = layout = dic1002 debugname = After timeline = dic1003 debugmenu_tag = dic1005: <- vec302[7] FreeMove = dic1004 dic1006: <- vec235[0] idname = $0x9007 in = start dic1007: <- vec235[1] out = next to = $0x9008 dic1008: <- dic1009.layoutPos posH = 232 posW = 300 posX = 38 dic1009: <- dic1010.layout layoutPos = dic1008 lineBreak = true dic1010: <- dic1011.Scenario flowtype = normal entry = vec234 comment = socket = vec235 layout = dic1009 debugname = shujinkounohimitsu.mstxt debugmenu_tag = main05 dic1011: <- vec302[8] Scenario = dic1010 dic1012: <- vec237[0] idname = $0x9008 in = start dic1013: <- vec237[1] out = next to = $0x16BA dic1014: <- dic1015.layoutPos posH = 194 posW = 300 posX = 38 dic1015: <- dic1016.layout layoutPos = dic1014 lineBreak = true dic1016: <- dic1017.Scenario flowtype = normal entry = vec236 comment = socket = vec237 layout = dic1015 debugname = renkeijisshuukaishi.mstxt debugmenu_tag = main05 dic1017: <- vec302[9] Scenario = dic1016 dic1018: <- vec238[0] idname = $0x16BA in = start dic1019: <- vec238[1] idname = $0x265C in = continue dic1020: <- vec238[2] out = clear to = $0x28B1 dic1021: <- vec238[3] out = escape to = $0x28B1 dic1022: <- vec238[4] out = dead to = $0x28B1 dic1023: <- vec238[5] out = giveup to = $0x28B1 dic1024: <- vec238[6] out = wind to = $0x28B1 dic1025: <- dic1026.layoutPos posH = 373 posW = 306 posX = 42 dic1026: <- dic1028.layout layoutPos = dic1025 lineBreak = true dic1027: <- dic1028.floor out = in = dic1028: <- dic1029.Dungeon flowtype = scenario comment = scenarioProgressNo = 0525 socket = vec238 party = fixed_party_label = dun_0067 dungeon = D032 layout = dic1026 floor = dic1027 debugname = After debugmenu_tag = Dungeon dic1029: <- vec302[10] Dungeon = dic1028 dic1030: <- vec239[0] idname = $0x28B1 in = in dic1031: <- vec239[1] out = out to = $0x9009 dic1032: <- dic1033.layoutPos posH = 124 posW = 285 posX = 44 dic1033: <- dic1034.layout layoutPos = dic1032 lineBreak = true dic1034: <- dic1035.DungeonEnd comment = socket = vec239 layout = dic1033 debugname = D032 debugmenu_tag = Dungeon dic1035: <- vec302[11] DungeonEnd = dic1034 dic1036: <- vec241[0] idname = $0x9009 in = start dic1037: <- vec241[1] out = next to = $0x104F dic1038: <- dic1039.layoutPos posH = 213 posW = 300 posX = 38 dic1039: <- dic1040.layout layoutPos = dic1038 lineBreak = true dic1040: <- dic1041.Scenario flowtype = normal entry = vec240 comment = socket = vec241 layout = dic1039 debugname = renkeijisshuushuuryou.mstxt debugmenu_tag = main05 dic1041: <- vec302[12] Scenario = dic1040 dic1042: <- vec242[0] idname = $0x104F in = in dic1043: <- vec242[1] out = out to = $0x7887 dic1044: <- dic1045.layoutPos posH = 151 posW = 285 posX = 39 dic1045: <- dic1046.layout layoutPos = dic1044 lineBreak = true dic1046: <- dic1047.AskSave comment = type = normal socket = vec242 layout = dic1045 debugname = After debugmenu_tag = system dic1047: <- vec302[13] AskSave = dic1046 dic1048: <- vec244[0] idname = $0x7887 in = start dic1049: <- vec244[1] out = next to = $0x0023 dic1050: <- dic1051.layoutPos posH = 194 posW = 300 posX = 37 dic1051: <- dic1052.layout layoutPos = dic1050 lineBreak = true dic1052: <- dic1053.Scenario flowtype = normal entry = vec243 comment = socket = vec244 layout = dic1051 debugname = After debugmenu_tag = main05 dic1053: <- vec302[14] Scenario = dic1052 dic1054: <- dic1062.start map = FM_TW00_HOME01 continue = yes place = EV_HOME01_START_POINT01 dic1055: <- dic1062.next_cond next = hit@MV#FM_TW00_SCHOOL00 other = dic1056: <- dic1062.followChara follow0 = follow1 = follow2 = dic1057: <- vec245[0] idname = $0x0023 in = start dic1058: <- vec245[1] out = next to = $0x9011 dic1059: <- dic1060.layoutPos posH = 378 posW = 533 posX = 39 dic1060: <- dic1062.layout layoutPos = dic1059 lineBreak = true dic1061: <- dic1062.timeline stopper_time = school_hanyou area_time = dun_0065 chara_time = main05_070 map_time = map0010 map_bgm_time = dic1062: <- dic1063.FreeMove start = dic1054 comment = scenarioProgressNo = 0550 next_cond = dic1055 followChara = dic1056 socket = vec245 playBtn = layout = dic1060 debugname = After timeline = dic1061 debugmenu_tag = dic1063: <- vec302[15] FreeMove = dic1062 dic1064: <- vec247[0] idname = $0x9011 in = start dic1065: <- vec247[1] out = next to = $0x40E1 dic1066: <- dic1067.layoutPos posH = 270 posW = 300 posX = 38 dic1067: <- dic1068.layout layoutPos = dic1066 lineBreak = true dic1068: <- dic1069.Scenario flowtype = normal entry = vec246 comment = socket = vec247 layout = dic1067 debugname = rozeria.mstxt debugmenu_tag = main05 dic1069: <- vec302[16] Scenario = dic1068 dic1070: <- vec248[0] idname = $0x40E1 in = in dic1071: <- vec248[1] out = out to = $0x0025 dic1072: <- dic1073.layoutPos posH = 151 posW = 285 posX = 44 dic1073: <- dic1074.layout layoutPos = dic1072 lineBreak = true dic1074: <- dic1075.AskSave comment = type = normal socket = vec248 layout = dic1073 debugname = After debugmenu_tag = system dic1075: <- vec302[17] AskSave = dic1074 dic1076: <- dic1085.start map = FM_TW00_ALL continue = yes place = START#FM_TW00_SCHOOL00 dic1077: <- dic1085.next_cond next = hit@TR_TW00_ALL_DGFRONT other = vec249 dic1078: <- dic1085.followChara follow0 = follow1 = follow2 = dic1079: <- vec250[0] idname = $0x0025 in = start dic1080: <- vec250[1] out = next to = $0x048E dic1081: <- vec250[2] out = other0 to = dic1082: <- dic1083.layoutPos posH = 375 posW = 533 posX = 40 dic1083: <- dic1085.layout layoutPos = dic1082 lineBreak = true dic1084: <- dic1085.timeline stopper_time = main05_070 area_time = dun_0070 chara_time = main05_080 map_time = map0010 map_bgm_time = dic1085: <- dic1086.FreeMove start = dic1076 comment = scenarioProgressNo = 0550 next_cond = dic1077 followChara = dic1078 socket = vec250 playBtn = layout = dic1083 debugname = After timeline = dic1084 debugmenu_tag = dic1086: <- vec302[18] FreeMove = dic1085 dic1087: <- vec252[0] idname = $0x048E in = start dic1088: <- vec252[1] out = next to = dic1089: <- vec252[2] out = select1 to = $0x75D5 dic1090: <- vec252[3] out = select2 to = $0x0027 dic1091: <- dic1092.layoutPos posH = 229 posW = 300 posX = 37 dic1092: <- dic1093.layout layoutPos = dic1091 lineBreak = true dic1093: <- dic1094.ScenarioWithBranch entry = vec251 comment = socket = vec252 branch = vec253 layout = dic1092 debugname = shinjirupartner.mstxt debugmenu_tag = main05 dic1094: <- vec302[19] ScenarioWithBranch = dic1093 dic1095: <- vec255[0] idname = $0x9022 in = start dic1096: <- vec255[1] out = next to = $0xEAE3 dic1097: <- dic1098.layoutPos posH = 194 posW = 300 posX = 605 dic1098: <- dic1099.layout layoutPos = dic1097 lineBreak = false dic1099: <- dic1100.Scenario flowtype = normal entry = vec254 comment = socket = vec255 layout = dic1098 debugname = After debugmenu_tag = main05 dic1100: <- vec302[20] Scenario = dic1099 dic1101: <- dic1109.start map = FM_TW00_ALL continue = yes place = EV_TW00_ALL_START_POINT03 dic1102: <- dic1109.next_cond next = stopper_next@ other = dic1103: <- dic1109.followChara follow0 = PARTNER follow1 = follow2 = dic1104: <- vec256[0] idname = $0x0027 in = start dic1105: <- vec256[1] out = next to = $0x75D5 dic1106: <- dic1107.layoutPos posH = 378 posW = 533 posX = 29 dic1107: <- dic1109.layout layoutPos = dic1106 lineBreak = true dic1108: <- dic1109.timeline stopper_time = main05_100 area_time = dun_0070 chara_time = main05_090 map_time = map0010 map_bgm_time = dic1109: <- dic1110.FreeMove start = dic1101 comment = scenarioProgressNo = 0550 next_cond = dic1102 followChara = dic1103 socket = vec256 playBtn = layout = dic1107 debugname = D007 timeline = dic1108 debugmenu_tag = dic1110: <- vec302[21] FreeMove = dic1109 dic1111: <- dic1119.start map = FM_TW00_ALL continue = yes place = EV_TW00_ALL_START_POINT03 dic1112: <- dic1119.next_cond next = stopper_next@ other = dic1113: <- dic1119.followChara follow0 = PARTNER follow1 = follow2 = dic1114: <- vec257[0] idname = $0xEAE3 in = start dic1115: <- vec257[1] out = next to = $0x9016 dic1116: <- dic1117.layoutPos posH = 378 posW = 533 posX = 594 dic1117: <- dic1119.layout layoutPos = dic1116 lineBreak = false dic1118: <- dic1119.timeline stopper_time = main05_100 area_time = dun_0070 chara_time = main05_130 map_time = map0010 map_bgm_time = dic1119: <- dic1120.FreeMove start = dic1111 comment = scenarioProgressNo = 0550 next_cond = dic1112 followChara = dic1113 socket = vec257 playBtn = layout = dic1117 debugname = D007 timeline = dic1118 debugmenu_tag = dic1120: <- vec302[22] FreeMove = dic1119 dic1121: <- vec258[0] idname = $0x75D5 in = in dic1122: <- vec258[1] out = out to = $0x9016 dic1123: <- dic1124.layoutPos posH = 151 posW = 306 posX = 20 dic1124: <- dic1125.layout layoutPos = dic1123 lineBreak = true dic1125: <- dic1126.DgFlowBranchSetCounter comment = [カウンター初期化]ダンジョン内状態用 count = 0 socket = vec258 id = id_B layout = dic1124 debugname = D007 debugmenu_tag = dic1126: <- vec265[0] DgFlowBranchSetCounter = dic1125 dic1127: <- vec259[0] idname = $0x9016 in = start dic1128: <- vec259[1] idname = $0x0287 in = continue dic1129: <- vec259[2] out = clear to = dic1130: <- vec259[3] out = escape to = $0x9018 dic1131: <- vec259[4] out = dead to = $0x9018 dic1132: <- vec259[5] out = giveup to = $0x9018 dic1133: <- vec259[6] out = wind to = $0x9018 dic1134: <- vec259[7] out = out@STAGING_POST#0 to = $0x81F2 dic1135: <- dic1136.layoutPos posH = 386 posW = 306 posX = 22 dic1136: <- dic1138.layout layoutPos = dic1135 lineBreak = true dic1137: <- dic1138.floor out = vec261 in = dic1138: <- dic1139.Dungeon flowtype = scenario comment = scenarioProgressNo = 0550 socket = vec259 party = vec260 fixed_party_label = dun_0070 dungeon = D007 layout = dic1136 floor = dic1137 debugname = D007 debugmenu_tag = Dungeon dic1139: <- vec265[1] Dungeon = dic1138 dic1140: <- vec263[0] idname = $0x9018 in = start dic1141: <- vec263[1] out = next to = $0x0C43 dic1142: <- dic1143.layoutPos posH = 194 posW = 300 posX = 27 dic1143: <- dic1144.layout layoutPos = dic1142 lineBreak = true dic1144: <- dic1145.Scenario flowtype = normal entry = vec262 comment = socket = vec263 layout = dic1143 debugname = D007 debugmenu_tag = Dungeon dic1145: <- vec265[2] Scenario = dic1144 dic1146: <- vec264[0] idname = $0x0C43 in = in dic1147: <- vec264[1] out = out to = $0x9022 dic1148: <- dic1149.layoutPos posH = 124 posW = 286 posX = 31 dic1149: <- dic1150.layout layoutPos = dic1148 lineBreak = true dic1150: <- dic1151.DungeonEnd comment = socket = vec264 layout = dic1149 debugname = kannrosougenyarareta.mstxt debugmenu_tag = dic1151: <- vec265[3] DungeonEnd = dic1150 dic1152: <- dic1153.layoutPos posH = 1 posW = 425 posX = 20 dic1153: <- dic1154.layout layoutPos = dic1152 lineBreak = true dic1154: <- dic1155.Group debug_groupname = D007 data = vec265 layout = dic1153 debugmenu_tag = dic1155: <- vec291[0] Group = dic1154 dic1156: <- vec266[0] idname = $0xF42B in = in dic1157: <- vec266[1] idname = $0xB7D5 in = reset_zero dic1158: <- vec266[2] out = flow_A to = $0x81F2 dic1159: <- vec266[3] out = flow_B to = $0x9B68 dic1160: <- dic1161.layoutPos posH = 205 posW = 300 posX = 319 dic1161: <- dic1162.layout layoutPos = dic1160 lineBreak = true dic1162: <- dic1163.DgFlowBranch act = goto_A comment = count = 2 socket = vec266 if = less_or_equal id = id_B layout = dic1161 debugname = D007 debugmenu_tag = dic1163: <- vec277[0] DgFlowBranch = dic1162 dic1164: <- vec267[0] idname = $0x81F2 in = start dic1165: <- vec267[1] out = enter to = $0x93E4 dic1166: <- vec267[2] out = enter2 to = dic1167: <- vec267[3] out = back to = $0x9018 dic1168: <- dic1169.layoutPos posH = 208 posW = 298 posX = 20 dic1169: <- dic1171.layout layoutPos = dic1168 lineBreak = true dic1170: <- dic1171.timeline chara_time = dg07_relaypoint01 map_bgm_time = dic1171: <- dic1172.DgStagingPost comment = socket = vec267 map = FM_DG07_RELAYPOINT01 layout = dic1169 debugname = D007 timeline = dic1170 debugmenu_tag = FreeMove dic1172: <- vec277[1] DgStagingPost = dic1171 dic1173: <- vec268[0] idname = $0x9B68 in = start dic1174: <- vec268[1] out = enter to = $0xDA76 dic1175: <- vec268[2] out = enter2 to = dic1176: <- vec268[3] out = back to = $0x9018 dic1177: <- dic1178.layoutPos posH = 208 posW = 298 posX = 333 dic1178: <- dic1180.layout layoutPos = dic1177 lineBreak = false dic1179: <- dic1180.timeline chara_time = dg07_relaypoint02 map_bgm_time = dic1180: <- dic1181.DgStagingPost comment = socket = vec268 map = FM_DG07_RELAYPOINT01 layout = dic1178 debugname = D007 timeline = dic1179 debugmenu_tag = dic1181: <- vec277[2] DgStagingPost = dic1180 dic1182: <- vec269[0] idname = $0x93E4 in = in dic1183: <- vec269[1] out = out to = $0xDA76 dic1184: <- dic1185.layoutPos posH = 151 posW = 306 posX = 27 dic1185: <- dic1186.layout layoutPos = dic1184 lineBreak = true dic1186: <- dic1187.DgFlowBranchSetCounter comment = [カウンター変更]中継地点以後状態 count = 1 socket = vec269 id = id_B layout = dic1185 debugname = D007 debugmenu_tag = dic1187: <- vec277[3] DgFlowBranchSetCounter = dic1186 dic1188: <- vec270[0] idname = $0xDA76 in = start dic1189: <- vec270[1] idname = $0x31F7 in = continue dic1190: <- vec270[2] out = clear to = dic1191: <- vec270[3] out = escape to = $0x5E68 dic1192: <- vec270[4] out = dead to = $0x5E68 dic1193: <- vec270[5] out = giveup to = $0x5E68 dic1194: <- vec270[6] out = wind to = $0x5E68 dic1195: <- vec270[7] out = out@END to = $0xC629 dic1196: <- dic1197.layoutPos posH = 386 posW = 306 posX = 27 dic1197: <- dic1199.layout layoutPos = dic1196 lineBreak = true dic1198: <- dic1199.floor out = vec272 in = @STAGING_POST#0 dic1199: <- dic1200.Dungeon flowtype = scenario comment = scenarioProgressNo = 0550 socket = vec270 party = vec271 fixed_party_label = dun_0070 dungeon = D007 layout = dic1197 floor = dic1198 debugname = D007 debugmenu_tag = Dungeon dic1200: <- vec277[4] Dungeon = dic1199 dic1201: <- vec274[0] idname = $0x5E68 in = start dic1202: <- vec274[1] out = next to = $0x0044 dic1203: <- dic1204.layoutPos posH = 194 posW = 300 posX = 26 dic1204: <- dic1205.layout layoutPos = dic1203 lineBreak = true dic1205: <- dic1206.Scenario flowtype = normal entry = vec273 comment = socket = vec274 layout = dic1204 debugname = D007 debugmenu_tag = Dungeon dic1206: <- vec277[5] Scenario = dic1205 dic1207: <- vec276[0] idname = $0x0044 in = start dic1208: <- vec276[1] out = next to = $0xF42B dic1209: <- dic1210.layoutPos posH = 194 posW = 300 posX = 26 dic1210: <- dic1211.layout layoutPos = dic1209 lineBreak = true dic1211: <- dic1212.Scenario flowtype = normal entry = vec275 comment = socket = vec276 layout = dic1210 debugname = kannrosougenchukeiyarare.mstxt debugmenu_tag = main05 dic1212: <- vec277[6] Scenario = dic1211 dic1213: <- dic1214.layoutPos posH = 1 posW = 651 posX = 462 dic1214: <- dic1215.layout layoutPos = dic1213 lineBreak = false dic1215: <- dic1216.Group debug_groupname = D007 data = vec277 layout = dic1214 debugmenu_tag = dic1216: <- vec291[1] Group = dic1215 dic1217: <- vec278[0] idname = $0xC629 in = in dic1218: <- vec278[1] idname = $0xFE87 in = reset_zero dic1219: <- vec278[2] out = flow_A to = $0x9027 dic1220: <- vec278[3] out = flow_B to = $0x9031 dic1221: <- dic1222.layoutPos posH = 205 posW = 300 posX = 20 dic1222: <- dic1223.layout layoutPos = dic1221 lineBreak = true dic1223: <- dic1224.DgFlowBranch act = goto_A_set_4 comment = count = 2 socket = vec278 if = less_or_equal id = id_B layout = dic1222 debugname = D007 debugmenu_tag = dic1224: <- vec289[0] DgFlowBranch = dic1223 dic1225: <- vec280[0] idname = $0x9027 in = start dic1226: <- vec280[1] out = next to = $0xD672 dic1227: <- dic1228.layoutPos posH = 194 posW = 300 posX = 20 dic1228: <- dic1229.layout layoutPos = dic1227 lineBreak = true dic1229: <- dic1230.Scenario flowtype = normal entry = vec279 comment = 本来はボス戦に繋がります socket = vec280 layout = dic1228 debugname = kannrosougenboss1st.mstxt debugmenu_tag = main05 dic1230: <- vec289[1] Scenario = dic1229 dic1231: <- vec282[0] idname = $0x9031 in = start dic1232: <- vec282[1] out = next to = $0xD672 dic1233: <- dic1234.layoutPos posH = 194 posW = 300 posX = 333 dic1234: <- dic1235.layout layoutPos = dic1233 lineBreak = false dic1235: <- dic1236.Scenario flowtype = normal entry = vec281 comment = 本来はボス戦に繋がります socket = vec282 layout = dic1234 debugname = kannrosougenboss2nd.mstxt debugmenu_tag = main05 dic1236: <- vec289[2] Scenario = dic1235 dic1237: <- vec283[0] idname = $0xD672 in = start dic1238: <- vec283[1] idname = $0x575D in = continue dic1239: <- vec283[2] out = clear to = $0xB44F dic1240: <- vec283[3] out = escape to = $0xEE14 dic1241: <- vec283[4] out = dead to = $0xEE14 dic1242: <- vec283[5] out = giveup to = $0xEE14 dic1243: <- vec283[6] out = wind to = $0xEE14 dic1244: <- dic1245.layoutPos posH = 389 posW = 306 posX = 326 dic1245: <- dic1247.layout layoutPos = dic1244 lineBreak = true dic1246: <- dic1247.floor out = in = @BOSS#0 dic1247: <- dic1248.Dungeon flowtype = scenario comment = α2では飛ばします scenarioProgressNo = 0550 socket = vec283 party = vec284 fixed_party_label = dun_0070 dungeon = D007 layout = dic1245 floor = dic1246 debugname = D007 debugmenu_tag = Dungeon dic1248: <- vec289[3] Dungeon = dic1247 dic1249: <- vec286[0] idname = $0xEE14 in = start dic1250: <- vec286[1] out = next to = $0x9029 dic1251: <- dic1252.layoutPos posH = 194 posW = 300 posX = 333 dic1252: <- dic1253.layout layoutPos = dic1251 lineBreak = true dic1253: <- dic1254.Scenario flowtype = normal entry = vec285 comment = socket = vec286 layout = dic1252 debugname = D007 debugmenu_tag = Dungeon dic1254: <- vec289[4] Scenario = dic1253 dic1255: <- vec288[0] idname = $0x9029 in = start dic1256: <- vec288[1] out = next to = $0xF42B dic1257: <- dic1258.layoutPos posH = 194 posW = 300 posX = 329 dic1258: <- dic1259.layout layoutPos = dic1257 lineBreak = true dic1259: <- dic1260.Scenario flowtype = normal entry = vec287 comment = socket = vec288 layout = dic1258 debugname = kannrosougenbossyarareta.mstxt debugmenu_tag = main05 dic1260: <- vec289[5] Scenario = dic1259 dic1261: <- dic1262.layoutPos posH = 1 posW = 653 posX = 1141 dic1262: <- dic1263.layout layoutPos = dic1261 lineBreak = false dic1263: <- dic1264.Group debug_groupname = D007 data = vec289 layout = dic1262 debugmenu_tag = dic1264: <- vec291[2] Group = dic1263 dic1265: <- vec290[0] idname = $0xB44F in = in dic1266: <- vec290[1] out = out to = $0x9349 dic1267: <- dic1268.layoutPos posH = 124 posW = 285 posX = 30 dic1268: <- dic1269.layout layoutPos = dic1267 lineBreak = true dic1269: <- dic1270.DungeonEnd comment = socket = vec290 layout = dic1268 debugname = D007 debugmenu_tag = dic1270: <- vec291[3] DungeonEnd = dic1269 dic1271: <- dic1272.layoutPos posH = 1 posW = 1814 posX = 20 dic1272: <- dic1273.layout layoutPos = dic1271 lineBreak = true dic1273: <- dic1274.Group debug_groupname = D007 data = vec291 layout = dic1272 debugmenu_tag = dic1274: <- vec302[23] Group = dic1273 dic1275: <- vec293[0] idname = $0x9349 in = start dic1276: <- vec293[1] out = next to = $0x9042 dic1277: <- dic1278.layoutPos posH = 231 posW = 306 posX = 44 dic1278: <- dic1280.layout layoutPos = dic1277 lineBreak = true dic1279: <- dic1280.timeline area_time = dun_0075 dic1280: <- dic1281.ScenarioWithProgNo entry = vec292 comment = scenarioProgressNo = 0580 socket = vec293 layout = dic1278 debugname = kannrosougenbosswin.mstxt timeline = dic1279 debugmenu_tag = main05 dic1281: <- vec302[24] ScenarioWithProgNo = dic1280 dic1282: <- vec295[0] idname = $0x9042 in = start dic1283: <- vec295[1] out = next to = $0xA138 dic1284: <- dic1285.layoutPos posH = 194 posW = 300 posX = 50 dic1285: <- dic1286.layout layoutPos = dic1284 lineBreak = true dic1286: <- dic1287.Scenario flowtype = normal entry = vec294 comment = socket = vec295 layout = dic1285 debugname = After debugmenu_tag = System dic1287: <- vec302[25] Scenario = dic1286 dic1288: <- vec297[0] idname = $0xA138 in = start dic1289: <- vec297[1] out = next to = $0x37FB dic1290: <- dic1291.layoutPos posH = 270 posW = 300 posX = 46 dic1291: <- dic1292.layout layoutPos = dic1290 lineBreak = true dic1292: <- dic1293.Scenario flowtype = normal entry = vec296 comment = socket = vec297 layout = dic1291 debugname = kizunasukaafu.mstxt debugmenu_tag = main05 dic1293: <- vec302[26] Scenario = dic1292 dic1294: <- vec299[0] idname = $0x37FB in = start dic1295: <- vec299[1] out = next to = $0x9046 dic1296: <- dic1297.layoutPos posH = 288 posW = 306 posX = 43 dic1297: <- dic1299.layout layoutPos = dic1296 lineBreak = true dic1298: <- dic1299.timeline area_time = dun_0075 dic1299: <- dic1300.ScenarioWithProgNo entry = vec298 comment = scenarioProgressNo = 0590 socket = vec299 layout = dic1297 debugname = kaiyoude.mstxt timeline = dic1298 debugmenu_tag = main05 dic1300: <- vec302[27] ScenarioWithProgNo = dic1299 dic1301: <- vec301[0] idname = $0x9046 in = start dic1302: <- vec301[1] out = next to = $0x9047 dic1303: <- dic1304.layoutPos posH = 194 posW = 300 posX = 38 dic1304: <- dic1305.layout layoutPos = dic1303 lineBreak = true dic1305: <- dic1306.Scenario flowtype = normal entry = vec300 comment = socket = vec301 layout = dic1304 debugname = After debugmenu_tag = System dic1306: <- vec302[28] Scenario = dic1305 dic1307: <- dic1308.layoutPos posH = 1 posW = 1854 posX = 23 dic1308: <- dic1309.layout layoutPos = dic1307 lineBreak = true dic1309: <- dic1310.Group debug_groupname = main05 data = vec302 layout = dic1308 debugmenu_tag = dic1310: <- vec1457[4] Group = dic1309 dic1311: <- vec304[0] idname = $0x9047 in = start dic1312: <- vec304[1] out = next to = $0xE53C dic1313: <- dic1314.layoutPos posH = 270 posW = 300 posX = 24 dic1314: <- dic1315.layout layoutPos = dic1313 lineBreak = true dic1315: <- dic1316.Scenario flowtype = normal entry = vec303 comment = Chapter6 socket = vec304 layout = dic1314 debugname = nazonotabipokemon.mstxt debugmenu_tag = main06 dic1316: <- vec379[0] Scenario = dic1315 dic1317: <- dic1325.start map = FM_TW00_HOME01 continue = yes place = EV_HOME01_START_POINT01 dic1318: <- dic1325.next_cond next = hit@TR_TW00_HOME_01_CENTER other = dic1319: <- dic1325.followChara follow0 = follow1 = follow2 = dic1320: <- vec305[0] idname = $0xE53C in = start dic1321: <- vec305[1] out = next to = $0x9832 dic1322: <- dic1323.layoutPos posH = 378 posW = 533 posX = 26 dic1323: <- dic1325.layout layoutPos = dic1322 lineBreak = true dic1324: <- dic1325.timeline stopper_time = area_time = dun_0075 chara_time = main06_010 map_time = map0010 map_bgm_time = dic1325: <- dic1326.FreeMove start = dic1317 comment = scenarioProgressNo = 0600 next_cond = dic1318 followChara = dic1319 socket = vec305 playBtn = layout = dic1323 debugname = After timeline = dic1324 debugmenu_tag = dic1326: <- vec379[1] FreeMove = dic1325 dic1327: <- vec307[0] idname = $0x9832 in = start dic1328: <- vec307[1] out = next to = $0x9180 dic1329: <- dic1330.layoutPos posH = 194 posW = 300 posX = 25 dic1330: <- dic1331.layout layoutPos = dic1329 lineBreak = true dic1331: <- dic1332.Scenario flowtype = normal entry = vec306 comment = socket = vec307 layout = dic1330 debugname = After debugmenu_tag = main06 dic1332: <- vec379[2] Scenario = dic1331 dic1333: <- dic1341.start map = FM_TW00_HOME01 continue = yes place = EV_HOME01_START_POINT01 dic1334: <- dic1341.next_cond next = hit@MV#FM_TW00_ALL other = dic1335: <- dic1341.followChara follow0 = follow1 = follow2 = dic1336: <- vec308[0] idname = $0x9180 in = start dic1337: <- vec308[1] out = next to = $0x9049 dic1338: <- dic1339.layoutPos posH = 378 posW = 533 posX = 24 dic1339: <- dic1341.layout layoutPos = dic1338 lineBreak = true dic1340: <- dic1341.timeline stopper_time = area_time = dun_0075 chara_time = main06_010 map_time = map0010 map_bgm_time = dic1341: <- dic1342.FreeMove start = dic1333 comment = scenarioProgressNo = 0600 next_cond = dic1334 followChara = dic1335 socket = vec308 playBtn = layout = dic1339 debugname = After timeline = dic1340 debugmenu_tag = dic1342: <- vec379[3] FreeMove = dic1341 dic1343: <- vec310[0] idname = $0x9049 in = start dic1344: <- vec310[1] out = next to = $0x9120 dic1345: <- dic1346.layoutPos posH = 194 posW = 300 posX = 23 dic1346: <- dic1347.layout layoutPos = dic1345 lineBreak = true dic1347: <- dic1348.Scenario flowtype = normal entry = vec309 comment = socket = vec310 layout = dic1346 debugname = m06isshonitoukou.mstxt debugmenu_tag = main06 dic1348: <- vec379[4] Scenario = dic1347 dic1349: <- dic1357.start map = FM_TW00_ALL continue = yes place = START#FM_TW00_HOME01 dic1350: <- dic1357.next_cond next = hit@TR_TW00_ALL_CENTER other = dic1351: <- dic1357.followChara follow0 = PARTNER follow1 = follow2 = dic1352: <- vec311[0] idname = $0x9120 in = start dic1353: <- vec311[1] out = next to = $0x9051 dic1354: <- dic1355.layoutPos posH = 378 posW = 533 posX = 23 dic1355: <- dic1357.layout layoutPos = dic1354 lineBreak = true dic1356: <- dic1357.timeline stopper_time = area_time = dun_0075 chara_time = main06_020 map_time = map0010 map_bgm_time = dic1357: <- dic1358.FreeMove start = dic1349 comment = scenarioProgressNo = 0600 next_cond = dic1350 followChara = dic1351 socket = vec311 playBtn = layout = dic1355 debugname = After timeline = dic1356 debugmenu_tag = dic1358: <- vec379[5] FreeMove = dic1357 dic1359: <- vec313[0] idname = $0x9051 in = start dic1360: <- vec313[1] out = next to = $0x9052 dic1361: <- dic1362.layoutPos posH = 194 posW = 300 posX = 23 dic1362: <- dic1363.layout layoutPos = dic1361 lineBreak = true dic1363: <- dic1364.Scenario flowtype = normal entry = vec312 comment = socket = vec313 layout = dic1362 debugname = dennryuu.mstxt debugmenu_tag = main06 dic1364: <- vec379[6] Scenario = dic1363 dic1365: <- dic1373.start map = FM_TW00_ALL continue = no place = EV_TW00_ALL_START_POINT02 dic1366: <- dic1373.next_cond next = hit@TR_TW00_ALL_TOSCHOOL other = dic1367: <- dic1373.followChara follow0 = PARTNER follow1 = follow2 = dic1368: <- vec314[0] idname = $0x9052 in = start dic1369: <- vec314[1] out = next to = $0x9053 dic1370: <- dic1371.layoutPos posH = 378 posW = 533 posX = 23 dic1371: <- dic1373.layout layoutPos = dic1370 lineBreak = true dic1372: <- dic1373.timeline stopper_time = school_hanyou02 area_time = dun_0075 chara_time = main06_030 map_time = map0010 map_bgm_time = dic1373: <- dic1374.FreeMove start = dic1365 comment = scenarioProgressNo = 0600 next_cond = dic1366 followChara = dic1367 socket = vec314 playBtn = layout = dic1371 debugname = After timeline = dic1372 debugmenu_tag = dic1374: <- vec379[7] FreeMove = dic1373 dic1375: <- vec316[0] idname = $0x9053 in = start dic1376: <- vec316[1] out = next to = $0xC4FA dic1377: <- dic1378.layoutPos posH = 289 posW = 300 posX = 22 dic1378: <- dic1379.layout layoutPos = dic1377 lineBreak = true dic1379: <- dic1380.Scenario flowtype = normal entry = vec315 comment = socket = vec316 layout = dic1378 debugname = fuanwokakaetegakkouhe.mstxt debugmenu_tag = main06 dic1380: <- vec379[8] Scenario = dic1379 dic1381: <- vec317[0] idname = $0xC4FA in = in dic1382: <- vec317[1] out = out to = $0x4899 dic1383: <- dic1384.layoutPos posH = 151 posW = 285 posX = 24 dic1384: <- dic1385.layout layoutPos = dic1383 lineBreak = true dic1385: <- dic1386.AskSave comment = type = normal socket = vec317 layout = dic1384 debugname = After debugmenu_tag = system dic1386: <- vec379[9] AskSave = dic1385 dic1387: <- vec319[0] idname = $0x4899 in = start dic1388: <- vec319[1] out = next to = $0x9054 dic1389: <- dic1390.layoutPos posH = 197 posW = 251 posX = 21 dic1390: <- dic1391.layout layoutPos = dic1389 lineBreak = true dic1391: <- dic1392.Scenario flowtype = normal entry = vec318 comment = socket = vec319 layout = dic1390 debugname = After debugmenu_tag = main06 dic1392: <- vec379[10] Scenario = dic1391 dic1393: <- dic1401.start map = FM_TW00_SCHOOL00 continue = yes place = EV_SCHOOL00_START_POINT02 dic1394: <- dic1401.next_cond next = hit@MV#FM_TW00_ALL other = dic1395: <- dic1401.followChara follow0 = PARTNER follow1 = follow2 = dic1396: <- vec320[0] idname = $0x9054 in = start dic1397: <- vec320[1] out = next to = $0x9055 dic1398: <- dic1399.layoutPos posH = 378 posW = 533 posX = 22 dic1399: <- dic1401.layout layoutPos = dic1398 lineBreak = true dic1400: <- dic1401.timeline stopper_time = area_time = dun_0075 chara_time = main06_040 map_time = map0010 map_bgm_time = dic1401: <- dic1402.FreeMove start = dic1393 comment = scenarioProgressNo = 0600 next_cond = dic1394 followChara = dic1395 socket = vec320 playBtn = layout = dic1399 debugname = After timeline = dic1400 debugmenu_tag = dic1402: <- vec379[11] FreeMove = dic1401 dic1403: <- vec322[0] idname = $0x9055 in = start dic1404: <- vec322[1] out = next to = $0x9056 dic1405: <- dic1406.layoutPos posH = 194 posW = 300 posX = 21 dic1406: <- dic1407.layout layoutPos = dic1405 lineBreak = true dic1407: <- dic1408.Scenario flowtype = normal entry = vec321 comment = socket = vec322 layout = dic1406 debugname = kakureonnotokoroheikou.mstxt debugmenu_tag = main06 dic1408: <- vec379[12] Scenario = dic1407 dic1409: <- dic1417.start map = FM_TW00_ALL continue = yes place = EV_TW00_ALL_START_POINT02 dic1410: <- dic1417.next_cond next = talk@KAKUREON other = dic1411: <- dic1417.followChara follow0 = PARTNER follow1 = follow2 = dic1412: <- vec323[0] idname = $0x9056 in = start dic1413: <- vec323[1] out = next to = $0x9057 dic1414: <- dic1415.layoutPos posH = 378 posW = 533 posX = 22 dic1415: <- dic1417.layout layoutPos = dic1414 lineBreak = true dic1416: <- dic1417.timeline stopper_time = main06_060 area_time = dun_0075 chara_time = main06_050 map_time = map0010 map_bgm_time = dic1417: <- dic1418.FreeMove start = dic1409 comment = scenarioProgressNo = 0600 next_cond = dic1410 followChara = dic1411 socket = vec323 playBtn = layout = dic1415 debugname = After timeline = dic1416 debugmenu_tag = dic1418: <- vec379[13] FreeMove = dic1417 dic1419: <- vec325[0] idname = $0x9057 in = start dic1420: <- vec325[1] out = next to = $0x9058 dic1421: <- dic1422.layoutPos posH = 194 posW = 300 posX = 22 dic1422: <- dic1423.layout layoutPos = dic1421 lineBreak = true dic1423: <- dic1424.Scenario flowtype = normal entry = vec324 comment = socket = vec325 layout = dic1422 debugname = tsunagariorb.mstxt debugmenu_tag = main06 dic1424: <- vec379[14] Scenario = dic1423 dic1425: <- dic1433.start map = FM_TW00_ALL continue = yes place = EV_TW00_ALL_START_POINT02 dic1426: <- dic1433.next_cond next = hit@TR_TW00_ALL_DGFRONT other = dic1427: <- dic1433.followChara follow0 = PARTNER follow1 = follow2 = dic1428: <- vec326[0] idname = $0x9058 in = start dic1429: <- vec326[1] out = next to = $0xC7C5 dic1430: <- dic1431.layoutPos posH = 378 posW = 533 posX = 20 dic1431: <- dic1433.layout layoutPos = dic1430 lineBreak = true dic1432: <- dic1433.timeline stopper_time = main06_070 area_time = dun_0080 chara_time = main06_070 map_time = map0010 map_bgm_time = dic1433: <- dic1434.FreeMove start = dic1425 comment = scenarioProgressNo = 0600 next_cond = dic1426 followChara = dic1427 socket = vec326 playBtn = layout = dic1431 debugname = After timeline = dic1432 debugmenu_tag = dic1434: <- vec379[15] FreeMove = dic1433 dic1435: <- vec328[0] idname = $0xC7C5 in = start dic1436: <- vec328[1] out = next to = dic1437: <- vec328[2] out = select1 to = $0x908B dic1438: <- vec328[3] out = select2 to = $0x9060 dic1439: <- dic1440.layoutPos posH = 229 posW = 300 posX = 49 dic1440: <- dic1441.layout layoutPos = dic1439 lineBreak = true dic1441: <- dic1442.ScenarioWithBranch entry = vec327 comment = socket = vec328 branch = vec329 layout = dic1440 debugname = dennryuunoyukue.mstxt debugmenu_tag = main06 dic1442: <- vec379[16] ScenarioWithBranch = dic1441 dic1443: <- vec331[0] idname = $0x9068 in = start dic1444: <- vec331[1] out = next to = $0x19E0 dic1445: <- dic1446.layoutPos posH = 194 posW = 300 posX = 605 dic1446: <- dic1447.layout layoutPos = dic1445 lineBreak = false dic1447: <- dic1448.Scenario flowtype = normal entry = vec330 comment = socket = vec331 layout = dic1446 debugname = nyorobonriveryarareta.mstxt debugmenu_tag = main06 dic1448: <- vec379[17] Scenario = dic1447 dic1449: <- dic1457.start map = FM_TW00_ALL continue = yes place = EV_TW00_ALL_START_POINT03 dic1450: <- dic1457.next_cond next = hit@TR_TW00_ALL_DGFRONT02 other = dic1451: <- dic1457.followChara follow0 = PARTNER follow1 = follow2 = dic1452: <- vec332[0] idname = $0x9060 in = start dic1453: <- vec332[1] out = next to = $0xA793 dic1454: <- dic1455.layoutPos posH = 378 posW = 533 posX = 55 dic1455: <- dic1457.layout layoutPos = dic1454 lineBreak = true dic1456: <- dic1457.timeline stopper_time = main06_080 area_time = dun_0080 chara_time = main06_080 map_time = map0010 map_bgm_time = dic1457: <- dic1458.FreeMove start = dic1449 comment = scenarioProgressNo = 0600 next_cond = dic1450 followChara = dic1451 socket = vec332 playBtn = layout = dic1455 debugname = After timeline = dic1456 debugmenu_tag = dic1458: <- vec379[18] FreeMove = dic1457 dic1459: <- dic1467.start map = FM_TW00_ALL continue = yes place = EV_TW00_ALL_START_POINT03 dic1460: <- dic1467.next_cond next = stopper_next@ other = dic1461: <- dic1467.followChara follow0 = PARTNER follow1 = follow2 = dic1462: <- vec333[0] idname = $0x19E0 in = start dic1463: <- vec333[1] out = next to = $0x908B dic1464: <- dic1465.layoutPos posH = 378 posW = 533 posX = 612 dic1465: <- dic1467.layout layoutPos = dic1464 lineBreak = false dic1466: <- dic1467.timeline stopper_time = main06_090 area_time = dun_0080 chara_time = main06_110 map_time = map0010 map_bgm_time = dic1467: <- dic1468.FreeMove start = dic1459 comment = scenarioProgressNo = 0600 next_cond = dic1460 followChara = dic1461 socket = vec333 playBtn = layout = dic1465 debugname = After timeline = dic1466 debugmenu_tag = dic1468: <- vec379[19] FreeMove = dic1467 dic1469: <- vec335[0] idname = $0xA793 in = start dic1470: <- vec335[1] out = next to = dic1471: <- vec335[2] out = select1 to = $0x908B dic1472: <- vec335[3] out = select2 to = $0x9060 dic1473: <- dic1474.layoutPos posH = 229 posW = 300 posX = 54 dic1474: <- dic1475.layout layoutPos = dic1473 lineBreak = true dic1475: <- dic1476.ScenarioWithBranch entry = vec334 comment = socket = vec335 branch = vec336 layout = dic1474 debugname = nyorobonrivertyr1st.mstxt debugmenu_tag = main06 dic1476: <- vec379[20] ScenarioWithBranch = dic1475 dic1477: <- vec337[0] idname = $0x908B in = in dic1478: <- vec337[1] out = out to = $0x9062 dic1479: <- dic1480.layoutPos posH = 151 posW = 306 posX = 20 dic1480: <- dic1481.layout layoutPos = dic1479 lineBreak = true dic1481: <- dic1482.DgFlowBranchSetCounter comment = [カウンター初期化]ダンジョン内状態用 count = 0 socket = vec337 id = id_B layout = dic1480 debugname = D008 debugmenu_tag = dic1482: <- vec344[0] DgFlowBranchSetCounter = dic1481 dic1483: <- vec338[0] idname = $0x9062 in = start dic1484: <- vec338[1] idname = $0x0288 in = continue dic1485: <- vec338[2] out = clear to = dic1486: <- vec338[3] out = escape to = $0x9064 dic1487: <- vec338[4] out = dead to = $0x9064 dic1488: <- vec338[5] out = giveup to = $0x9064 dic1489: <- vec338[6] out = wind to = $0x9064 dic1490: <- vec338[7] out = out@STAGING_POST#0 to = $0x29FA dic1491: <- dic1492.layoutPos posH = 386 posW = 306 posX = 21 dic1492: <- dic1494.layout layoutPos = dic1491 lineBreak = true dic1493: <- dic1494.floor out = vec340 in = dic1494: <- dic1495.Dungeon flowtype = scenario comment = scenarioProgressNo = 0600 socket = vec338 party = vec339 fixed_party_label = dun_0080 dungeon = D008 layout = dic1492 floor = dic1493 debugname = D008 debugmenu_tag = Dungeon dic1495: <- vec344[1] Dungeon = dic1494 dic1496: <- vec342[0] idname = $0x9064 in = start dic1497: <- vec342[1] out = next to = $0x6446 dic1498: <- dic1499.layoutPos posH = 194 posW = 300 posX = 29 dic1499: <- dic1500.layout layoutPos = dic1498 lineBreak = true dic1500: <- dic1501.Scenario flowtype = normal entry = vec341 comment = socket = vec342 layout = dic1499 debugname = D008 debugmenu_tag = Dungeon dic1501: <- vec344[2] Scenario = dic1500 dic1502: <- vec343[0] idname = $0x6446 in = in dic1503: <- vec343[1] out = out to = $0x9068 dic1504: <- dic1505.layoutPos posH = 124 posW = 286 posX = 32 dic1505: <- dic1506.layout layoutPos = dic1504 lineBreak = true dic1506: <- dic1507.DungeonEnd comment = socket = vec343 layout = dic1505 debugname = D008 debugmenu_tag = dic1507: <- vec344[3] DungeonEnd = dic1506 dic1508: <- dic1509.layoutPos posH = 1 posW = 444 posX = 20 dic1509: <- dic1510.layout layoutPos = dic1508 lineBreak = true dic1510: <- dic1511.Group debug_groupname = D008 data = vec344 layout = dic1509 debugmenu_tag = dic1511: <- vec370[0] Group = dic1510 dic1512: <- vec345[0] idname = $0x29FA in = in dic1513: <- vec345[1] idname = $0xBB71 in = reset_zero dic1514: <- vec345[2] out = flow_A to = $0x3AC2 dic1515: <- vec345[3] out = flow_B to = $0x6CD1 dic1516: <- dic1517.layoutPos posH = 205 posW = 300 posX = 170 dic1517: <- dic1518.layout layoutPos = dic1516 lineBreak = true dic1518: <- dic1519.DgFlowBranch act = goto_A comment = count = 2 socket = vec345 if = less_or_equal id = id_B layout = dic1517 debugname = D008 debugmenu_tag = dic1519: <- vec356[0] DgFlowBranch = dic1518 dic1520: <- vec346[0] idname = $0x3AC2 in = start dic1521: <- vec346[1] out = enter to = $0x5D53 dic1522: <- vec346[2] out = enter2 to = dic1523: <- vec346[3] out = back to = $0x9064 dic1524: <- dic1525.layoutPos posH = 208 posW = 298 posX = 34 dic1525: <- dic1527.layout layoutPos = dic1524 lineBreak = true dic1526: <- dic1527.timeline chara_time = dg08_relaypoint01 map_bgm_time = dic1527: <- dic1528.DgStagingPost comment = socket = vec346 map = FM_DG08_RELAYPOINT01 layout = dic1525 debugname = D008 timeline = dic1526 debugmenu_tag = FreeMove dic1528: <- vec356[1] DgStagingPost = dic1527 dic1529: <- vec347[0] idname = $0x6CD1 in = start dic1530: <- vec347[1] out = enter to = $0xC979 dic1531: <- vec347[2] out = enter2 to = dic1532: <- vec347[3] out = back to = $0x9064 dic1533: <- dic1534.layoutPos posH = 208 posW = 298 posX = 342 dic1534: <- dic1536.layout layoutPos = dic1533 lineBreak = false dic1535: <- dic1536.timeline chara_time = dg08_relaypoint02 map_bgm_time = dic1536: <- dic1537.DgStagingPost comment = socket = vec347 map = FM_DG08_RELAYPOINT01 layout = dic1534 debugname = D008 timeline = dic1535 debugmenu_tag = dic1537: <- vec356[2] DgStagingPost = dic1536 dic1538: <- vec348[0] idname = $0x5D53 in = in dic1539: <- vec348[1] out = out to = $0xC979 dic1540: <- dic1541.layoutPos posH = 151 posW = 306 posX = 20 dic1541: <- dic1542.layout layoutPos = dic1540 lineBreak = true dic1542: <- dic1543.DgFlowBranchSetCounter comment = [カウンター変更]中継地点以後状態 count = 1 socket = vec348 id = id_B layout = dic1541 debugname = D008 debugmenu_tag = dic1543: <- vec356[3] DgFlowBranchSetCounter = dic1542 dic1544: <- vec349[0] idname = $0xC979 in = start dic1545: <- vec349[1] idname = $0x4CF3 in = continue dic1546: <- vec349[2] out = clear to = dic1547: <- vec349[3] out = escape to = $0xB4BD dic1548: <- vec349[4] out = dead to = $0xB4BD dic1549: <- vec349[5] out = giveup to = $0xB4BD dic1550: <- vec349[6] out = wind to = $0xB4BD dic1551: <- vec349[7] out = out@END to = $0xABDF dic1552: <- dic1553.layoutPos posH = 386 posW = 306 posX = 24 dic1553: <- dic1555.layout layoutPos = dic1552 lineBreak = true dic1554: <- dic1555.floor out = vec351 in = @STAGING_POST#0 dic1555: <- dic1556.Dungeon flowtype = scenario comment = scenarioProgressNo = 0600 socket = vec349 party = vec350 fixed_party_label = dun_0080 dungeon = D008 layout = dic1553 floor = dic1554 debugname = D008 debugmenu_tag = Dungeon dic1556: <- vec356[4] Dungeon = dic1555 dic1557: <- vec353[0] idname = $0xB4BD in = start dic1558: <- vec353[1] out = next to = $0x0247 dic1559: <- dic1560.layoutPos posH = 194 posW = 300 posX = 24 dic1560: <- dic1561.layout layoutPos = dic1559 lineBreak = true dic1561: <- dic1562.Scenario flowtype = normal entry = vec352 comment = socket = vec353 layout = dic1560 debugname = D008 debugmenu_tag = Dungeon dic1562: <- vec356[5] Scenario = dic1561 dic1563: <- vec355[0] idname = $0x0247 in = start dic1564: <- vec355[1] out = next to = $0x29FA dic1565: <- dic1566.layoutPos posH = 194 posW = 300 posX = 25 dic1566: <- dic1567.layout layoutPos = dic1565 lineBreak = true dic1567: <- dic1568.Scenario flowtype = normal entry = vec354 comment = socket = vec355 layout = dic1566 debugname = nyorobonriverchukeiyarare.mstxt debugmenu_tag = main06 dic1568: <- vec356[6] Scenario = dic1567 dic1569: <- dic1570.layoutPos posH = 1 posW = 660 posX = 474 dic1570: <- dic1571.layout layoutPos = dic1569 lineBreak = false dic1571: <- dic1572.Group debug_groupname = D008 data = vec356 layout = dic1570 debugmenu_tag = dic1572: <- vec370[1] Group = dic1571 dic1573: <- vec357[0] idname = $0xABDF in = in dic1574: <- vec357[1] idname = $0x3805 in = reset_zero dic1575: <- vec357[2] out = flow_A to = $0x9063 dic1576: <- vec357[3] out = flow_B to = $0x9092 dic1577: <- dic1578.layoutPos posH = 205 posW = 300 posX = 22 dic1578: <- dic1579.layout layoutPos = dic1577 lineBreak = true dic1579: <- dic1580.DgFlowBranch act = goto_A_set_4 comment = count = 2 socket = vec357 if = less_or_equal id = id_B layout = dic1578 debugname = D008 debugmenu_tag = dic1580: <- vec368[0] DgFlowBranch = dic1579 dic1581: <- vec359[0] idname = $0x9063 in = start dic1582: <- vec359[1] out = next to = $0x8CDF dic1583: <- dic1584.layoutPos posH = 194 posW = 300 posX = 20 dic1584: <- dic1585.layout layoutPos = dic1583 lineBreak = true dic1585: <- dic1586.Scenario flowtype = normal entry = vec358 comment = 本来はボス戦に繋がります socket = vec359 layout = dic1584 debugname = nyorobonriverboss.mstxt debugmenu_tag = main06 dic1586: <- vec368[1] Scenario = dic1585 dic1587: <- vec361[0] idname = $0x9092 in = start dic1588: <- vec361[1] out = next to = $0x8CDF dic1589: <- dic1590.layoutPos posH = 194 posW = 300 posX = 358 dic1590: <- dic1591.layout layoutPos = dic1589 lineBreak = false dic1591: <- dic1592.Scenario flowtype = normal entry = vec360 comment = 本来はボス戦に繋がります socket = vec361 layout = dic1590 debugname = nyorobonriverboss2nd.mstxt debugmenu_tag = main06 dic1592: <- vec368[2] Scenario = dic1591 dic1593: <- vec362[0] idname = $0x8CDF in = start dic1594: <- vec362[1] idname = $0x7A60 in = continue dic1595: <- vec362[2] out = clear to = $0xB65B dic1596: <- vec362[3] out = escape to = $0xB2B6 dic1597: <- vec362[4] out = dead to = $0xB2B6 dic1598: <- vec362[5] out = giveup to = $0xB2B6 dic1599: <- vec362[6] out = wind to = $0xB2B6 dic1600: <- dic1601.layoutPos posH = 389 posW = 306 posX = 23 dic1601: <- dic1603.layout layoutPos = dic1600 lineBreak = true dic1602: <- dic1603.floor out = in = @BOSS#0 dic1603: <- dic1604.Dungeon flowtype = scenario comment = α2では飛ばします scenarioProgressNo = 0600 socket = vec362 party = vec363 fixed_party_label = dun_0080 dungeon = D008 layout = dic1601 floor = dic1602 debugname = D008 debugmenu_tag = Dungeon dic1604: <- vec368[3] Dungeon = dic1603 dic1605: <- vec365[0] idname = $0xB2B6 in = start dic1606: <- vec365[1] out = next to = $0x9090 dic1607: <- dic1608.layoutPos posH = 194 posW = 300 posX = 25 dic1608: <- dic1609.layout layoutPos = dic1607 lineBreak = true dic1609: <- dic1610.Scenario flowtype = normal entry = vec364 comment = socket = vec365 layout = dic1608 debugname = D007 debugmenu_tag = Dungeon dic1610: <- vec368[4] Scenario = dic1609 dic1611: <- vec367[0] idname = $0x9090 in = start dic1612: <- vec367[1] out = next to = $0x6CD1 dic1613: <- dic1614.layoutPos posH = 194 posW = 300 posX = 22 dic1614: <- dic1615.layout layoutPos = dic1613 lineBreak = true dic1615: <- dic1616.Scenario flowtype = normal entry = vec366 comment = socket = vec367 layout = dic1614 debugname = nyorobonriverbossyarareta.mstxt debugmenu_tag = main06 dic1616: <- vec368[5] Scenario = dic1615 dic1617: <- dic1618.layoutPos posH = 1 posW = 678 posX = 1189 dic1618: <- dic1619.layout layoutPos = dic1617 lineBreak = false dic1619: <- dic1620.Group debug_groupname = D008 data = vec368 layout = dic1618 debugmenu_tag = dic1620: <- vec370[2] Group = dic1619 dic1621: <- vec369[0] idname = $0xB65B in = in dic1622: <- vec369[1] out = out to = $0x9BA3 dic1623: <- dic1624.layoutPos posH = 124 posW = 285 posX = 33 dic1624: <- dic1625.layout layoutPos = dic1623 lineBreak = true dic1625: <- dic1626.DungeonEnd comment = socket = vec369 layout = dic1624 debugname = D008 debugmenu_tag = dic1626: <- vec370[3] DungeonEnd = dic1625 dic1627: <- dic1628.layoutPos posH = 1 posW = 1887 posX = 41 dic1628: <- dic1629.layout layoutPos = dic1627 lineBreak = true dic1629: <- dic1630.Group debug_groupname = D008 data = vec370 layout = dic1628 debugmenu_tag = dic1630: <- vec379[21] Group = dic1629 dic1631: <- vec372[0] idname = $0x9BA3 in = start dic1632: <- vec372[1] out = next to = $0x9097 dic1633: <- dic1634.layoutPos posH = 231 posW = 306 posX = 74 dic1634: <- dic1636.layout layoutPos = dic1633 lineBreak = true dic1635: <- dic1636.timeline area_time = dun_0085_notQ dic1636: <- dic1637.ScenarioWithProgNo entry = vec371 comment = scenarioProgressNo = 0690 socket = vec372 layout = dic1634 debugname = nyorobonriverbosswin.mstxt timeline = dic1635 debugmenu_tag = main06 dic1637: <- vec379[22] ScenarioWithProgNo = dic1636 dic1638: <- vec374[0] idname = $0x9097 in = start dic1639: <- vec374[1] out = next to = $0x9098 dic1640: <- dic1641.layoutPos posH = 194 posW = 300 posX = 77 dic1641: <- dic1642.layout layoutPos = dic1640 lineBreak = true dic1642: <- dic1643.Scenario flowtype = normal entry = vec373 comment = socket = vec374 layout = dic1641 debugname = After debugmenu_tag = System dic1643: <- vec379[23] Scenario = dic1642 dic1644: <- vec376[0] idname = $0x9098 in = start dic1645: <- vec376[1] out = next to = $0x080F dic1646: <- dic1647.layoutPos posH = 232 posW = 300 posX = 72 dic1647: <- dic1648.layout layoutPos = dic1646 lineBreak = true dic1648: <- dic1649.Scenario flowtype = normal entry = vec375 comment = socket = vec376 layout = dic1647 debugname = kesseichousadangokko.mstxt debugmenu_tag = main06 dic1649: <- vec379[24] Scenario = dic1648 dic1650: <- vec378[0] idname = $0x080F in = start dic1651: <- vec378[1] out = next to = $0x000D dic1652: <- dic1653.layoutPos posH = 231 posW = 306 posX = 65 dic1653: <- dic1655.layout layoutPos = dic1652 lineBreak = true dic1654: <- dic1655.timeline area_time = dun_0085_notQ dic1655: <- dic1656.ScenarioWithProgNo entry = vec377 comment = scenarioProgressNo = 695 socket = vec378 layout = dic1653 debugname = After timeline = dic1654 debugmenu_tag = System dic1656: <- vec379[25] ScenarioWithProgNo = dic1655 dic1657: <- dic1658.layoutPos posH = 1 posW = 1948 posX = 24 dic1658: <- dic1659.layout layoutPos = dic1657 lineBreak = true dic1659: <- dic1660.Group debug_groupname = main06 data = vec379 layout = dic1658 debugmenu_tag = dic1660: <- vec1457[5] Group = dic1659 dic1661: <- vec381[0] idname = $0x000D in = start dic1662: <- vec381[1] out = next to = $0x000E dic1663: <- dic1664.layoutPos posH = 194 posW = 300 posX = 36 dic1664: <- dic1665.layout layoutPos = dic1663 lineBreak = true dic1665: <- dic1666.Scenario flowtype = normal entry = vec380 comment = socket = vec381 layout = dic1664 debugname = tuginoasakarahoukago1st.mstxt debugmenu_tag = main07 dic1666: <- vec421[0] Scenario = dic1665 dic1667: <- dic1675.start map = FM_TW00_SCHOOL00 continue = yes place = EV_SCHOOL00_START_POINT02 dic1668: <- dic1675.next_cond next = hit@MV#FM_TW00_ALL other = dic1669: <- dic1675.followChara follow0 = PARTNER follow1 = follow2 = dic1670: <- vec382[0] idname = $0x000E in = start dic1671: <- vec382[1] out = next to = $0xA103 dic1672: <- dic1673.layoutPos posH = 378 posW = 533 posX = 40 dic1673: <- dic1675.layout layoutPos = dic1672 lineBreak = true dic1674: <- dic1675.timeline stopper_time = area_time = dun_0085_notQ chara_time = main07_010 map_time = map0010 map_bgm_time = dic1675: <- dic1676.FreeMove start = dic1667 comment = scenarioProgressNo = 0695 next_cond = dic1668 followChara = dic1669 socket = vec382 playBtn = layout = dic1673 debugname = After timeline = dic1674 debugmenu_tag = dic1676: <- vec421[1] FreeMove = dic1675 dic1677: <- vec384[0] idname = $0xA103 in = start dic1678: <- vec384[1] out = next to = $0x0018 dic1679: <- dic1680.layoutPos posH = 231 posW = 306 posX = 20 dic1680: <- dic1682.layout layoutPos = dic1679 lineBreak = true dic1681: <- dic1682.timeline area_time = dun_0085_Q dic1682: <- dic1683.ScenarioWithProgNo entry = vec383 comment = scenarioProgressNo = 0700 socket = vec384 layout = dic1680 debugname = tsunagariorbnosetsumei.mstxt timeline = dic1681 debugmenu_tag = main07 dic1683: <- vec399[0] ScenarioWithProgNo = dic1682 dic1684: <- dic1692.start map = FM_TW00_ALL continue = no place = EV_TW00_ALL_START_POINT02 dic1685: <- dic1692.next_cond next = scenario_dg@ other = dic1686: <- dic1692.followChara follow0 = PARTNER follow1 = follow2 = dic1687: <- vec385[0] idname = $0x0018 in = start dic1688: <- vec385[1] out = next to = $0x2D16 dic1689: <- dic1690.layoutPos posH = 378 posW = 533 posX = 20 dic1690: <- dic1692.layout layoutPos = dic1689 lineBreak = true dic1691: <- dic1692.timeline stopper_time = main07_020 area_time = dun_0085_Q chara_time = main07_020 map_time = map0010 map_bgm_time = dic1692: <- dic1693.FreeMove start = dic1684 comment = (next仮設定) scenarioProgressNo = 0700 next_cond = dic1685 followChara = dic1686 socket = vec385 playBtn = layout = dic1690 debugname = After timeline = dic1691 debugmenu_tag = dic1693: <- vec399[1] FreeMove = dic1692 dic1694: <- vec386[0] idname = $0x2D16 in = start dic1695: <- vec386[1] idname = $0x740E in = continue dic1696: <- vec386[2] out = clear to = $0xD9A3 dic1697: <- vec386[3] out = escape to = $0xB436 dic1698: <- vec386[4] out = dead to = $0xB436 dic1699: <- vec386[5] out = giveup to = $0xB436 dic1700: <- vec386[6] out = wind to = $0xB436 dic1701: <- dic1702.layoutPos posH = 389 posW = 306 posX = 22 dic1702: <- dic1704.layout layoutPos = dic1701 lineBreak = true dic1703: <- dic1704.floor out = in = dic1704: <- dic1705.Dungeon flowtype = scenario comment = (仮設定) scenarioProgressNo = 0700 socket = vec386 party = vec387 fixed_party_label = dun_0085_Q dungeon = D043 layout = dic1702 floor = dic1703 debugname = QDG debugmenu_tag = Dungeon dic1705: <- vec399[2] Dungeon = dic1704 dic1706: <- vec389[0] idname = $0xB436 in = start dic1707: <- vec389[1] out = next to = $0x0E16 dic1708: <- dic1709.layoutPos posH = 194 posW = 300 posX = 341 dic1709: <- dic1710.layout layoutPos = dic1708 lineBreak = false dic1710: <- dic1711.Scenario flowtype = normal entry = vec388 comment = socket = vec389 layout = dic1709 debugname = QDG debugmenu_tag = Dungeon dic1711: <- vec399[3] Scenario = dic1710 dic1712: <- vec390[0] idname = $0x0E16 in = in dic1713: <- vec390[1] out = out to = $0x114E dic1714: <- dic1715.layoutPos posH = 124 posW = 286 posX = 651 dic1715: <- dic1716.layout layoutPos = dic1714 lineBreak = false dic1716: <- dic1717.DungeonEnd comment = socket = vec390 layout = dic1715 debugname = QDG debugmenu_tag = Dungeon dic1717: <- vec399[4] DungeonEnd = dic1716 dic1718: <- vec392[0] idname = $0x114E in = start dic1719: <- vec392[1] out = next to = $0xAF7A dic1720: <- dic1721.layoutPos posH = 194 posW = 300 posX = 947 dic1721: <- dic1722.layout layoutPos = dic1720 lineBreak = false dic1722: <- dic1723.Scenario flowtype = normal entry = vec391 comment = socket = vec392 layout = dic1721 debugname = tutorialquestdgyarare.mstxt debugmenu_tag = main07 dic1723: <- vec399[5] Scenario = dic1722 dic1724: <- dic1732.start map = FM_TW00_ALL continue = yes place = EV_TW00_ALL_START_POINT02 dic1725: <- dic1732.next_cond next = scenario_dg@ other = dic1726: <- dic1732.followChara follow0 = PARTNER follow1 = follow2 = dic1727: <- vec393[0] idname = $0xAF7A in = start dic1728: <- vec393[1] out = next to = $0x2D16 dic1729: <- dic1730.layoutPos posH = 378 posW = 533 posX = 1257 dic1730: <- dic1732.layout layoutPos = dic1729 lineBreak = false dic1731: <- dic1732.timeline stopper_time = main07_020 area_time = dun_0085_Q chara_time = main07_020 map_time = map0010 map_bgm_time = dic1732: <- dic1733.FreeMove start = dic1724 comment = (next仮設定) scenarioProgressNo = 0700 next_cond = dic1725 followChara = dic1726 socket = vec393 playBtn = layout = dic1730 debugname = QDG timeline = dic1731 debugmenu_tag = dic1733: <- vec399[6] FreeMove = dic1732 dic1734: <- vec394[0] idname = $0xD9A3 in = in dic1735: <- vec394[1] out = out to = $0x3D52 dic1736: <- dic1737.layoutPos posH = 124 posW = 285 posX = 25 dic1737: <- dic1738.layout layoutPos = dic1736 lineBreak = true dic1738: <- dic1739.DungeonEnd comment = socket = vec394 layout = dic1737 debugname = QDG debugmenu_tag = Dungeon dic1739: <- vec399[7] DungeonEnd = dic1738 dic1740: <- vec396[0] idname = $0x3D52 in = start dic1741: <- vec396[1] out = next to = $0xF78E dic1742: <- dic1743.layoutPos posH = 194 posW = 300 posX = 25 dic1743: <- dic1744.layout layoutPos = dic1742 lineBreak = true dic1744: <- dic1745.Scenario flowtype = normal entry = vec395 comment = socket = vec396 layout = dic1743 debugname = QDG debugmenu_tag = Dungeon dic1745: <- vec399[8] Scenario = dic1744 dic1746: <- vec398[0] idname = $0xF78E in = start dic1747: <- vec398[1] out = next to = $0xD1B9 dic1748: <- dic1749.layoutPos posH = 194 posW = 300 posX = 25 dic1749: <- dic1750.layout layoutPos = dic1748 lineBreak = true dic1750: <- dic1751.Scenario flowtype = normal entry = vec397 comment = socket = vec398 layout = dic1749 debugname = tutorialquestdgclear.mstxt debugmenu_tag = main07 dic1751: <- vec399[9] Scenario = dic1750 dic1752: <- dic1753.layoutPos posH = 1 posW = 1810 posX = 20 dic1753: <- dic1754.layout layoutPos = dic1752 lineBreak = true dic1754: <- dic1755.Group debug_groupname = QuestTutorial data = vec399 layout = dic1753 debugmenu_tag = QuestTutorial dic1755: <- vec421[2] Group = dic1754 dic1756: <- vec400[0] idname = $0xD1B9 in = in dic1757: <- vec400[1] out = out to = $0x0019 dic1758: <- dic1759.layoutPos posH = 151 posW = 285 posX = 47 dic1759: <- dic1760.layout layoutPos = dic1758 lineBreak = true dic1760: <- dic1761.AskSave comment = type = normal socket = vec400 layout = dic1759 debugname = QuestTutorial After debugmenu_tag = system dic1761: <- vec421[3] AskSave = dic1760 dic1762: <- vec402[0] idname = $0x0019 in = start dic1763: <- vec402[1] out = next to = $0x2EAE dic1764: <- dic1765.layoutPos posH = 194 posW = 300 posX = 38 dic1765: <- dic1766.layout layoutPos = dic1764 lineBreak = true dic1766: <- dic1767.Scenario flowtype = normal entry = vec401 comment = socket = vec402 layout = dic1765 debugname = After debugmenu_tag = main07 dic1767: <- vec421[4] Scenario = dic1766 dic1768: <- dic1776.start map = FM_TW00_SCHOOL00 continue = yes place = EV_SCHOOL00_START_POINT02 dic1769: <- dic1776.next_cond next = hit@MV#FM_TW00_ALL other = dic1770: <- dic1776.followChara follow0 = PARTNER follow1 = follow2 = dic1771: <- vec403[0] idname = $0x2EAE in = start dic1772: <- vec403[1] out = next to = $0xDD24 dic1773: <- dic1774.layoutPos posH = 378 posW = 533 posX = 48 dic1774: <- dic1776.layout layoutPos = dic1773 lineBreak = true dic1775: <- dic1776.timeline stopper_time = area_time = dun_0085 chara_time = main07_025 map_time = map0010 map_bgm_time = dic1776: <- dic1777.FreeMove start = dic1768 comment = サイクル回数仮繋ぎ scenarioProgressNo = 0725 next_cond = dic1769 followChara = dic1770 socket = vec403 playBtn = layout = dic1774 debugname = After timeline = dic1775 debugmenu_tag = dic1777: <- vec421[5] FreeMove = dic1776 dic1778: <- vec405[0] idname = $0xDD24 in = start dic1779: <- vec405[1] out = next to = $0x0008 dic1780: <- dic1781.layoutPos posH = 194 posW = 300 posX = 48 dic1781: <- dic1782.layout layoutPos = dic1780 lineBreak = true dic1782: <- dic1783.Scenario flowtype = normal entry = vec404 comment = socket = vec405 layout = dic1781 debugname = ruchaburuopen.mstxt debugmenu_tag = main07 dic1783: <- vec421[6] Scenario = dic1782 dic1784: <- dic1792.start map = FM_TW00_ALL continue = no place = EV_TW00_ALL_START_POINT09 dic1785: <- dic1792.next_cond next = daily_goal@ other = dic1786: <- dic1792.followChara follow0 = PARTNER follow1 = follow2 = dic1787: <- vec406[0] idname = $0x0008 in = start dic1788: <- vec406[1] out = next to = $0x001A dic1789: <- dic1790.layoutPos posH = 378 posW = 533 posX = 44 dic1790: <- dic1792.layout layoutPos = dic1789 lineBreak = true dic1791: <- dic1792.timeline stopper_time = area_time = dun_0085 chara_time = main07_025 map_time = map0010 map_bgm_time = dic1792: <- dic1793.FreeMove start = dic1784 comment = サイクル回数仮繋ぎ scenarioProgressNo = 0725 next_cond = dic1785 followChara = dic1786 socket = vec406 playBtn = layout = dic1790 debugname = After timeline = dic1791 debugmenu_tag = dic1793: <- vec421[7] FreeMove = dic1792 dic1794: <- vec408[0] idname = $0x001A in = start dic1795: <- vec408[1] out = next to = $0xB47D dic1796: <- dic1797.layoutPos posH = 194 posW = 300 posX = 40 dic1797: <- dic1798.layout layoutPos = dic1796 lineBreak = true dic1798: <- dic1799.Scenario flowtype = normal entry = vec407 comment = socket = vec408 layout = dic1797 debugname = konohanaiewoakeru.mstxt debugmenu_tag = main07 dic1799: <- vec421[8] Scenario = dic1798 dic1800: <- vec409[0] idname = $0xB47D in = in dic1801: <- vec409[1] out = out to = $0x001B dic1802: <- dic1803.layoutPos posH = 151 posW = 285 posX = 46 dic1803: <- dic1804.layout layoutPos = dic1802 lineBreak = true dic1804: <- dic1805.AskSave comment = type = island_first socket = vec409 layout = dic1803 debugname = After debugmenu_tag = dic1805: <- vec421[9] AskSave = dic1804 dic1806: <- dic1814.start map = FM_TW00_HOME01 continue = yes place = EV_HOME01_START_POINT01 dic1807: <- dic1814.next_cond next = hit@TR_TW00_HOME_01_CENTER other = dic1808: <- dic1814.followChara follow0 = follow1 = follow2 = dic1809: <- vec410[0] idname = $0x001B in = start dic1810: <- vec410[1] out = next to = $0x001C dic1811: <- dic1812.layoutPos posH = 378 posW = 533 posX = 40 dic1812: <- dic1814.layout layoutPos = dic1811 lineBreak = true dic1813: <- dic1814.timeline stopper_time = area_time = dun_0085 chara_time = map_time = map0010 map_bgm_time = dic1814: <- dic1815.FreeMove start = dic1806 comment = scenarioProgressNo = 0750 next_cond = dic1807 followChara = dic1808 socket = vec410 playBtn = layout = dic1812 debugname = After timeline = dic1813 debugmenu_tag = dic1815: <- vec421[10] FreeMove = dic1814 dic1816: <- vec412[0] idname = $0x001C in = start dic1817: <- vec412[1] out = next to = $0x001D dic1818: <- dic1819.layoutPos posH = 251 posW = 300 posX = 40 dic1819: <- dic1820.layout layoutPos = dic1818 lineBreak = true dic1820: <- dic1821.Scenario flowtype = normal entry = vec411 comment = socket = vec412 layout = dic1819 debugname = partnernoteian.mstxt debugmenu_tag = main07 dic1821: <- vec421[11] Scenario = dic1820 dic1822: <- dic1830.start map = FM_TW00_SCHOOL00 continue = yes place = EV_SCHOOL00_START_POINT02 dic1823: <- dic1830.next_cond next = daily_goal@ other = dic1824: <- dic1830.followChara follow0 = PARTNER follow1 = follow2 = dic1825: <- vec413[0] idname = $0x001D in = start dic1826: <- vec413[1] out = next to = $0xDEA6 dic1827: <- dic1828.layoutPos posH = 378 posW = 533 posX = 40 dic1828: <- dic1830.layout layoutPos = dic1827 lineBreak = true dic1829: <- dic1830.timeline stopper_time = area_time = dun_0085 chara_time = main07_040 map_time = map0010 map_bgm_time = dic1830: <- dic1831.FreeMove start = dic1822 comment = サイクル回数仮繋ぎ scenarioProgressNo = 0750 next_cond = dic1823 followChara = dic1824 socket = vec413 playBtn = layout = dic1828 debugname = After timeline = dic1829 debugmenu_tag = dic1831: <- vec421[12] FreeMove = dic1830 dic1832: <- vec414[0] idname = $0xDEA6 in = in dic1833: <- vec414[1] out = out to = $0x001E dic1834: <- dic1835.layoutPos posH = 151 posW = 285 posX = 43 dic1835: <- dic1836.layout layoutPos = dic1834 lineBreak = true dic1836: <- dic1837.AskSave comment = type = normal socket = vec414 layout = dic1835 debugname = After debugmenu_tag = dic1837: <- vec421[13] AskSave = dic1836 dic1838: <- vec416[0] idname = $0x001E in = start dic1839: <- vec416[1] out = next to = $0x001F dic1840: <- dic1841.layoutPos posH = 232 posW = 300 posX = 40 dic1841: <- dic1842.layout layoutPos = dic1840 lineBreak = true dic1842: <- dic1843.Scenario flowtype = normal entry = vec415 comment = socket = vec416 layout = dic1841 debugname = partnernoiedegohan.mstxt debugmenu_tag = main07 dic1843: <- vec421[14] Scenario = dic1842 dic1844: <- dic1852.start map = FM_TW00_SCHOOL00 continue = yes place = EV_SCHOOL00_START_POINT02 dic1845: <- dic1852.next_cond next = daily_goal@ other = dic1846: <- dic1852.followChara follow0 = PARTNER follow1 = follow2 = dic1847: <- vec417[0] idname = $0x001F in = start dic1848: <- vec417[1] out = next to = $0x002B dic1849: <- dic1850.layoutPos posH = 378 posW = 533 posX = 40 dic1850: <- dic1852.layout layoutPos = dic1849 lineBreak = true dic1851: <- dic1852.timeline stopper_time = area_time = dun_0085 chara_time = main07_050 map_time = map0010 map_bgm_time = dic1852: <- dic1853.FreeMove start = dic1844 comment = サイクル回数仮繋ぎ scenarioProgressNo = 0750 next_cond = dic1845 followChara = dic1846 socket = vec417 playBtn = layout = dic1850 debugname = After timeline = dic1851 debugmenu_tag = dic1853: <- vec421[15] FreeMove = dic1852 dic1854: <- vec419[0] idname = $0x002B in = start dic1855: <- vec419[1] out = next to = $0x3C66 dic1856: <- dic1857.layoutPos posH = 213 posW = 300 posX = 40 dic1857: <- dic1858.layout layoutPos = dic1856 lineBreak = true dic1858: <- dic1859.Scenario flowtype = normal entry = vec418 comment = socket = vec419 layout = dic1857 debugname = konohanakaetteita.mstxt debugmenu_tag = main07 dic1859: <- vec421[16] Scenario = dic1858 dic1860: <- vec420[0] idname = $0x3C66 in = in dic1861: <- vec420[1] out = out to = $0x20BC dic1862: <- dic1863.layoutPos posH = 151 posW = 285 posX = 42 dic1863: <- dic1864.layout layoutPos = dic1862 lineBreak = true dic1864: <- dic1865.AskSave comment = type = normal socket = vec420 layout = dic1863 debugname = After debugmenu_tag = dic1865: <- vec421[17] AskSave = dic1864 dic1866: <- dic1867.layoutPos posH = 1 posW = 1850 posX = 23 dic1867: <- dic1868.layout layoutPos = dic1866 lineBreak = true dic1868: <- dic1869.Group debug_groupname = main07 data = vec421 layout = dic1867 debugmenu_tag = dic1869: <- vec1457[6] Group = dic1868 dic1870: <- vec423[0] idname = $0x20BC in = start dic1871: <- vec423[1] out = next to = $0x9B3B dic1872: <- dic1873.layoutPos posH = 269 posW = 306 posX = 34 dic1873: <- dic1875.layout layoutPos = dic1872 lineBreak = true dic1874: <- dic1875.timeline area_time = dun_0085 dic1875: <- dic1876.ScenarioWithProgNo entry = vec422 comment = Chapter7 scenarioProgressNo = 0800 socket = vec423 layout = dic1873 debugname = korekaranatsuyasumi.mstxt timeline = dic1874 debugmenu_tag = main08 dic1876: <- vec471[0] ScenarioWithProgNo = dic1875 dic1877: <- vec425[0] idname = $0x9B3B in = start dic1878: <- vec425[1] out = next to = $0x147B dic1879: <- dic1880.layoutPos posH = 194 posW = 300 posX = 30 dic1880: <- dic1881.layout layoutPos = dic1879 lineBreak = true dic1881: <- dic1882.Scenario flowtype = normal entry = vec424 comment = socket = vec425 layout = dic1880 debugname = After debugmenu_tag = main07 dic1882: <- vec471[1] Scenario = dic1881 dic1883: <- dic1891.start map = FM_TW00_ALL continue = yes place = EV_TW00_ALL_START_POINT02 dic1884: <- dic1891.next_cond next = daily_goal@ other = dic1885: <- dic1891.followChara follow0 = PARTNER follow1 = follow2 = dic1886: <- vec426[0] idname = $0x147B in = start dic1887: <- vec426[1] out = next to = $0xBE26 dic1888: <- dic1889.layoutPos posH = 378 posW = 533 posX = 31 dic1889: <- dic1891.layout layoutPos = dic1888 lineBreak = true dic1890: <- dic1891.timeline stopper_time = area_time = dun_0088 chara_time = main08_010 map_time = map0010_1 map_bgm_time = dic1891: <- dic1892.FreeMove start = dic1883 comment = サイクル回数仮繋ぎ scenarioProgressNo = 0800 next_cond = dic1884 followChara = dic1885 socket = vec426 playBtn = layout = dic1889 debugname = After timeline = dic1890 debugmenu_tag = dic1892: <- vec471[2] FreeMove = dic1891 dic1893: <- vec428[0] idname = $0xBE26 in = start dic1894: <- vec428[1] out = next to = $0x1B71 dic1895: <- dic1896.layoutPos posH = 194 posW = 300 posX = 23 dic1896: <- dic1897.layout layoutPos = dic1895 lineBreak = true dic1897: <- dic1898.Scenario flowtype = normal entry = vec427 comment = socket = vec428 layout = dic1896 debugname = After debugmenu_tag = main08 dic1898: <- vec471[3] Scenario = dic1897 dic1899: <- vec429[0] idname = $0x1B71 in = in dic1900: <- vec429[1] out = out to = $0xFEC7 dic1901: <- dic1902.layoutPos posH = 151 posW = 286 posX = 24 dic1902: <- dic1903.layout layoutPos = dic1901 lineBreak = true dic1903: <- dic1904.AskSave comment = type = normal socket = vec429 layout = dic1902 debugname = After debugmenu_tag = dic1904: <- vec471[4] AskSave = dic1903 dic1905: <- dic1913.start map = FM_TW00_HOME01 continue = yes place = EV_HOME01_START_POINT01 dic1906: <- dic1913.next_cond next = hit@MV#FM_TW00_ALL other = dic1907: <- dic1913.followChara follow0 = follow1 = follow2 = dic1908: <- vec430[0] idname = $0xFEC7 in = start dic1909: <- vec430[1] out = next to = $0x5F3E dic1910: <- dic1911.layoutPos posH = 378 posW = 533 posX = 23 dic1911: <- dic1913.layout layoutPos = dic1910 lineBreak = true dic1912: <- dic1913.timeline stopper_time = area_time = dun_0088 chara_time = main08_016 map_time = map0010_1 map_bgm_time = dic1913: <- dic1914.FreeMove start = dic1905 comment = scenarioProgressNo = 0810 next_cond = dic1906 followChara = dic1907 socket = vec430 playBtn = layout = dic1911 debugname = After timeline = dic1912 debugmenu_tag = dic1914: <- vec471[5] FreeMove = dic1913 dic1915: <- vec432[0] idname = $0x5F3E in = start dic1916: <- vec432[1] out = next to = $0x4D37 dic1917: <- dic1918.layoutPos posH = 194 posW = 300 posX = 25 dic1918: <- dic1919.layout layoutPos = dic1917 lineBreak = true dic1919: <- dic1920.Scenario flowtype = normal entry = vec431 comment = socket = vec432 layout = dic1918 debugname = After debugmenu_tag = main08 dic1920: <- vec471[6] Scenario = dic1919 dic1921: <- dic1929.start map = FM_TW00_ALL continue = yes place = START#FM_TW00_HOME01 dic1922: <- dic1929.next_cond next = hit@TR_TW00_ALL_CENTER other = dic1923: <- dic1929.followChara follow0 = PARTNER follow1 = follow2 = dic1924: <- vec433[0] idname = $0x4D37 in = start dic1925: <- vec433[1] out = next to = $0x003F dic1926: <- dic1927.layoutPos posH = 378 posW = 533 posX = 23 dic1927: <- dic1929.layout layoutPos = dic1926 lineBreak = true dic1928: <- dic1929.timeline stopper_time = area_time = dun_0088 chara_time = main08_018 map_time = map0010_1 map_bgm_time = dic1929: <- dic1930.FreeMove start = dic1921 comment = scenarioProgressNo = 0810 next_cond = dic1922 followChara = dic1923 socket = vec433 playBtn = layout = dic1927 debugname = After timeline = dic1928 debugmenu_tag = dic1930: <- vec471[7] FreeMove = dic1929 dic1931: <- vec435[0] idname = $0x003F in = start dic1932: <- vec435[1] out = next to = $0x0049 dic1933: <- dic1934.layoutPos posH = 194 posW = 300 posX = 23 dic1934: <- dic1935.layout layoutPos = dic1933 lineBreak = true dic1935: <- dic1936.Scenario flowtype = normal entry = vec434 comment = socket = vec435 layout = dic1934 debugname = obakenouwasa.mstxt debugmenu_tag = main08 dic1936: <- vec471[8] Scenario = dic1935 dic1937: <- vec437[0] idname = $0x0049 in = start dic1938: <- vec437[1] out = next to = $0x004B dic1939: <- dic1940.layoutPos posH = 270 posW = 300 posX = 22 dic1940: <- dic1941.layout layoutPos = dic1939 lineBreak = true dic1941: <- dic1942.Scenario flowtype = normal entry = vec436 comment = socket = vec437 layout = dic1940 debugname = yorunomimawarikyoutou.mstxt debugmenu_tag = main08 dic1942: <- vec471[9] Scenario = dic1941 dic1943: <- vec439[0] idname = $0x004B in = start dic1944: <- vec439[1] out = next to = $0x2479 dic1945: <- dic1946.layoutPos posH = 194 posW = 300 posX = 21 dic1946: <- dic1947.layout layoutPos = dic1945 lineBreak = true dic1947: <- dic1948.Scenario flowtype = normal entry = vec438 comment = socket = vec439 layout = dic1946 debugname = After debugmenu_tag = main08 dic1948: <- vec471[10] Scenario = dic1947 dic1949: <- vec440[0] idname = $0x2479 in = in dic1950: <- vec440[1] out = out to = $0x0118 dic1951: <- dic1952.layoutPos posH = 151 posW = 286 posX = 20 dic1952: <- dic1953.layout layoutPos = dic1951 lineBreak = true dic1953: <- dic1954.AskSave comment = type = normal socket = vec440 layout = dic1952 debugname = After debugmenu_tag = dic1954: <- vec471[11] AskSave = dic1953 dic1955: <- dic1963.start map = FM_TW00_HOME01 continue = yes place = EV_HOME01_START_POINT01 dic1956: <- dic1963.next_cond next = hit@MV#FM_TW00_ALL other = dic1957: <- dic1963.followChara follow0 = follow1 = follow2 = dic1958: <- vec441[0] idname = $0x0118 in = start dic1959: <- vec441[1] out = next to = $0x004D dic1960: <- dic1961.layoutPos posH = 378 posW = 533 posX = 21 dic1961: <- dic1963.layout layoutPos = dic1960 lineBreak = true dic1962: <- dic1963.timeline stopper_time = area_time = dun_0088 chara_time = main08_030 map_time = map0010_1 map_bgm_time = dic1963: <- dic1964.FreeMove start = dic1955 comment = scenarioProgressNo = 0810 next_cond = dic1956 followChara = dic1957 socket = vec441 playBtn = layout = dic1961 debugname = After timeline = dic1962 debugmenu_tag = dic1964: <- vec471[12] FreeMove = dic1963 dic1965: <- vec443[0] idname = $0x004D in = start dic1966: <- vec443[1] out = next to = $0x0122 dic1967: <- dic1968.layoutPos posH = 194 posW = 300 posX = 21 dic1968: <- dic1969.layout layoutPos = dic1967 lineBreak = true dic1969: <- dic1970.Scenario flowtype = normal entry = vec442 comment = socket = vec443 layout = dic1968 debugname = After debugmenu_tag = main08 dic1970: <- vec471[13] Scenario = dic1969 dic1971: <- dic1979.start map = FM_TW00_ALL continue = yes place = START#FM_TW00_HOME01 dic1972: <- dic1979.next_cond next = hit@TR_TW00_ALL_CENTER other = dic1973: <- dic1979.followChara follow0 = PARTNER follow1 = follow2 = dic1974: <- vec444[0] idname = $0x0122 in = start dic1975: <- vec444[1] out = next to = $0x004F dic1976: <- dic1977.layoutPos posH = 378 posW = 533 posX = 21 dic1977: <- dic1979.layout layoutPos = dic1976 lineBreak = true dic1978: <- dic1979.timeline stopper_time = area_time = dun_0088 chara_time = main08_035 map_time = map0010_1 map_bgm_time = dic1979: <- dic1980.FreeMove start = dic1971 comment = scenarioProgressNo = 0810 next_cond = dic1972 followChara = dic1973 socket = vec444 playBtn = layout = dic1977 debugname = After timeline = dic1978 debugmenu_tag = dic1980: <- vec471[14] FreeMove = dic1979 dic1981: <- vec446[0] idname = $0x004F in = start dic1982: <- vec446[1] out = next to = $0x0051 dic1983: <- dic1984.layoutPos posH = 194 posW = 300 posX = 21 dic1984: <- dic1985.layout layoutPos = dic1983 lineBreak = true dic1985: <- dic1986.Scenario flowtype = normal entry = vec445 comment = socket = vec446 layout = dic1984 debugname = miruhogguuwasaninaru.mstxt debugmenu_tag = main08 dic1986: <- vec471[15] Scenario = dic1985 dic1987: <- dic1995.start map = FM_TW00_ALL continue = no place = EV_TW00_ALL_START_POINT08 dic1988: <- dic1995.next_cond next = daily_goal@ other = dic1989: <- dic1995.followChara follow0 = PARTNER follow1 = follow2 = dic1990: <- vec447[0] idname = $0x0051 in = start dic1991: <- vec447[1] out = next to = $0x005B dic1992: <- dic1993.layoutPos posH = 378 posW = 533 posX = 21 dic1993: <- dic1995.layout layoutPos = dic1992 lineBreak = true dic1994: <- dic1995.timeline stopper_time = area_time = dun_0088 chara_time = main08_040 map_time = map0010_1 map_bgm_time = dic1995: <- dic1996.FreeMove start = dic1987 comment = サイクル回数仮繋ぎ scenarioProgressNo = 0810 next_cond = dic1988 followChara = dic1989 socket = vec447 playBtn = layout = dic1993 debugname = After timeline = dic1994 debugmenu_tag = dic1996: <- vec471[16] FreeMove = dic1995 dic1997: <- vec449[0] idname = $0x005B in = start dic1998: <- vec449[1] out = next to = $0x005D dic1999: <- dic2000.layoutPos posH = 251 posW = 300 posX = 21 dic2000: <- dic2001.layout layoutPos = dic1999 lineBreak = true dic2001: <- dic2002.Scenario flowtype = normal entry = vec448 comment = socket = vec449 layout = dic2000 debugname = yorunomimawarikamotabu.mstxt debugmenu_tag = main08 dic2002: <- vec471[17] Scenario = dic2001 dic2003: <- vec451[0] idname = $0x005D in = start dic2004: <- vec451[1] out = next to = $0x3D16 dic2005: <- dic2006.layoutPos posH = 194 posW = 300 posX = 21 dic2006: <- dic2007.layout layoutPos = dic2005 lineBreak = true dic2007: <- dic2008.Scenario flowtype = normal entry = vec450 comment = socket = vec451 layout = dic2006 debugname = After debugmenu_tag = main08 dic2008: <- vec471[18] Scenario = dic2007 dic2009: <- vec452[0] idname = $0x3D16 in = in dic2010: <- vec452[1] out = out to = $0x004E dic2011: <- dic2012.layoutPos posH = 151 posW = 286 posX = 28 dic2012: <- dic2013.layout layoutPos = dic2011 lineBreak = true dic2013: <- dic2014.AskSave comment = type = normal socket = vec452 layout = dic2012 debugname = After debugmenu_tag = dic2014: <- vec471[19] AskSave = dic2013 dic2015: <- dic2023.start map = FM_TW00_HOME01 continue = yes place = EV_HOME01_START_POINT01 dic2016: <- dic2023.next_cond next = hit@MV#FM_TW00_ALL other = dic2017: <- dic2023.followChara follow0 = follow1 = follow2 = dic2018: <- vec453[0] idname = $0x004E in = start dic2019: <- vec453[1] out = next to = $0x005F dic2020: <- dic2021.layoutPos posH = 378 posW = 533 posX = 22 dic2021: <- dic2023.layout layoutPos = dic2020 lineBreak = true dic2022: <- dic2023.timeline stopper_time = area_time = dun_0088 chara_time = main08_050 map_time = map0010_1 map_bgm_time = dic2023: <- dic2024.FreeMove start = dic2015 comment = scenarioProgressNo = 0810 next_cond = dic2016 followChara = dic2017 socket = vec453 playBtn = layout = dic2021 debugname = After timeline = dic2022 debugmenu_tag = dic2024: <- vec471[20] FreeMove = dic2023 dic2025: <- vec455[0] idname = $0x005F in = start dic2026: <- vec455[1] out = next to = $0x0107 dic2027: <- dic2028.layoutPos posH = 194 posW = 300 posX = 21 dic2028: <- dic2029.layout layoutPos = dic2027 lineBreak = true dic2029: <- dic2030.Scenario flowtype = normal entry = vec454 comment = socket = vec455 layout = dic2028 debugname = After debugmenu_tag = main08 dic2030: <- vec471[21] Scenario = dic2029 dic2031: <- dic2039.start map = FM_TW00_ALL continue = yes place = START#FM_TW00_HOME01 dic2032: <- dic2039.next_cond next = hit@TR_TW00_ALL_YSTREET other = dic2033: <- dic2039.followChara follow0 = PARTNER follow1 = follow2 = dic2034: <- vec456[0] idname = $0x0107 in = start dic2035: <- vec456[1] out = next to = $0x0063 dic2036: <- dic2037.layoutPos posH = 378 posW = 533 posX = 22 dic2037: <- dic2039.layout layoutPos = dic2036 lineBreak = true dic2038: <- dic2039.timeline stopper_time = area_time = dun_0088 chara_time = main08_055 map_time = map0010_1 map_bgm_time = dic2039: <- dic2040.FreeMove start = dic2031 comment = scenarioProgressNo = 0810 next_cond = dic2032 followChara = dic2033 socket = vec456 playBtn = layout = dic2037 debugname = After timeline = dic2038 debugmenu_tag = dic2040: <- vec471[22] FreeMove = dic2039 dic2041: <- vec458[0] idname = $0x0063 in = start dic2042: <- vec458[1] out = next to = $0x0065 dic2043: <- dic2044.layoutPos posH = 213 posW = 300 posX = 21 dic2044: <- dic2045.layout layoutPos = dic2043 lineBreak = true dic2045: <- dic2046.Scenario flowtype = normal entry = vec457 comment = socket = vec458 layout = dic2044 debugname = genbakenshou.mstxt debugmenu_tag = main08 dic2046: <- vec471[23] Scenario = dic2045 dic2047: <- dic2055.start map = FM_TW00_SCHOOL00 continue = no place = EV_SCHOOL00_START_POINT02 dic2048: <- dic2055.next_cond next = daily_goal@ other = dic2049: <- dic2055.followChara follow0 = PARTNER follow1 = follow2 = dic2050: <- vec459[0] idname = $0x0065 in = start dic2051: <- vec459[1] out = next to = $0x0067 dic2052: <- dic2053.layoutPos posH = 378 posW = 533 posX = 21 dic2053: <- dic2055.layout layoutPos = dic2052 lineBreak = true dic2054: <- dic2055.timeline stopper_time = area_time = dun_0088 chara_time = main08_060 map_time = map0010_1 map_bgm_time = dic2055: <- dic2056.FreeMove start = dic2047 comment = サイクル回数仮繋ぎ scenarioProgressNo = 0810 next_cond = dic2048 followChara = dic2049 socket = vec459 playBtn = layout = dic2053 debugname = After timeline = dic2054 debugmenu_tag = dic2056: <- vec471[24] FreeMove = dic2055 dic2057: <- vec461[0] idname = $0x0067 in = start dic2058: <- vec461[1] out = next to = $0xC297 dic2059: <- dic2060.layoutPos posH = 194 posW = 300 posX = 21 dic2060: <- dic2061.layout layoutPos = dic2059 lineBreak = true dic2061: <- dic2062.Scenario flowtype = normal entry = vec460 comment = socket = vec461 layout = dic2060 debugname = After debugmenu_tag = main08 dic2062: <- vec471[25] Scenario = dic2061 dic2063: <- vec462[0] idname = $0xC297 in = in dic2064: <- vec462[1] out = out to = $0x010E dic2065: <- dic2066.layoutPos posH = 151 posW = 286 posX = 27 dic2066: <- dic2067.layout layoutPos = dic2065 lineBreak = true dic2067: <- dic2068.AskSave comment = type = normal socket = vec462 layout = dic2066 debugname = After debugmenu_tag = dic2068: <- vec471[26] AskSave = dic2067 dic2069: <- dic2077.start map = FM_TW00_HOME01 continue = yes place = EV_HOME01_START_POINT01 dic2070: <- dic2077.next_cond next = hit@MV#FM_TW00_ALL other = dic2071: <- dic2077.followChara follow0 = follow1 = follow2 = dic2072: <- vec463[0] idname = $0x010E in = start dic2073: <- vec463[1] out = next to = $0x006A dic2074: <- dic2075.layoutPos posH = 378 posW = 533 posX = 23 dic2075: <- dic2077.layout layoutPos = dic2074 lineBreak = true dic2076: <- dic2077.timeline stopper_time = area_time = dun_0088 chara_time = main08_065 map_time = map0010_1 map_bgm_time = dic2077: <- dic2078.FreeMove start = dic2069 comment = scenarioProgressNo = 0810 next_cond = dic2070 followChara = dic2071 socket = vec463 playBtn = layout = dic2075 debugname = After timeline = dic2076 debugmenu_tag = dic2078: <- vec471[27] FreeMove = dic2077 dic2079: <- vec465[0] idname = $0x006A in = start dic2080: <- vec465[1] out = next to = $0x006B dic2081: <- dic2082.layoutPos posH = 213 posW = 300 posX = 21 dic2082: <- dic2083.layout layoutPos = dic2081 lineBreak = true dic2083: <- dic2084.Scenario flowtype = normal entry = vec464 comment = socket = vec465 layout = dic2082 debugname = kamonegimitsukaru.mstxt debugmenu_tag = main08 dic2084: <- vec471[28] Scenario = dic2083 dic2085: <- dic2093.start map = FM_TW00_ALL continue = no place = EV_TW00_ALL_START_POINT07 dic2086: <- dic2093.next_cond next = daily_goal@ other = dic2087: <- dic2093.followChara follow0 = PARTNER follow1 = follow2 = dic2088: <- vec466[0] idname = $0x006B in = start dic2089: <- vec466[1] out = next to = $0x006C dic2090: <- dic2091.layoutPos posH = 378 posW = 533 posX = 21 dic2091: <- dic2093.layout layoutPos = dic2090 lineBreak = true dic2092: <- dic2093.timeline stopper_time = area_time = dun_0088 chara_time = main08_070 map_time = map0010_1 map_bgm_time = dic2093: <- dic2094.FreeMove start = dic2085 comment = サイクル回数仮繋ぎ scenarioProgressNo = 0810 next_cond = dic2086 followChara = dic2087 socket = vec466 playBtn = layout = dic2091 debugname = After timeline = dic2092 debugmenu_tag = dic2094: <- vec471[29] FreeMove = dic2093 dic2095: <- vec468[0] idname = $0x006C in = start dic2096: <- vec468[1] out = next to = $0x129A dic2097: <- dic2098.layoutPos posH = 194 posW = 300 posX = 25 dic2098: <- dic2099.layout layoutPos = dic2097 lineBreak = true dic2099: <- dic2100.Scenario flowtype = normal entry = vec467 comment = socket = vec468 layout = dic2098 debugname = After debugmenu_tag = main08 dic2100: <- vec471[30] Scenario = dic2099 dic2101: <- vec469[0] idname = $0x129A in = in dic2102: <- vec469[1] out = out to = $0x0134 dic2103: <- dic2104.layoutPos posH = 151 posW = 286 posX = 29 dic2104: <- dic2105.layout layoutPos = dic2103 lineBreak = true dic2105: <- dic2106.AskSave comment = type = normal socket = vec469 layout = dic2104 debugname = After debugmenu_tag = dic2106: <- vec471[31] AskSave = dic2105 dic2107: <- dic2115.start map = FM_TW00_HOME01 continue = yes place = EV_HOME01_START_POINT01 dic2108: <- dic2115.next_cond next = hit@MV#FM_TW00_ALL other = dic2109: <- dic2115.followChara follow0 = follow1 = follow2 = dic2110: <- vec470[0] idname = $0x0134 in = start dic2111: <- vec470[1] out = next to = $0x006F dic2112: <- dic2113.layoutPos posH = 378 posW = 533 posX = 23 dic2113: <- dic2115.layout layoutPos = dic2112 lineBreak = true dic2114: <- dic2115.timeline stopper_time = area_time = dun_0088 chara_time = main08_075 map_time = map0010_1 map_bgm_time = dic2115: <- dic2116.FreeMove start = dic2107 comment = scenarioProgressNo = 0810 next_cond = dic2108 followChara = dic2109 socket = vec470 playBtn = layout = dic2113 debugname = After timeline = dic2114 debugmenu_tag = dic2116: <- vec471[32] FreeMove = dic2115 dic2117: <- dic2118.layoutPos posH = 1 posW = 584 posX = 27 dic2118: <- dic2119.layout layoutPos = dic2117 lineBreak = true dic2119: <- dic2120.Group debug_groupname = main08 data = vec471 layout = dic2118 debugmenu_tag = dic2120: <- vec1457[7] Group = dic2119 dic2121: <- vec473[0] idname = $0x006F in = start dic2122: <- vec473[1] out = next to = $0x0073 dic2123: <- dic2124.layoutPos posH = 288 posW = 306 posX = 27 dic2124: <- dic2126.layout layoutPos = dic2123 lineBreak = true dic2125: <- dic2126.timeline area_time = dun_0088 dic2126: <- dic2127.ScenarioWithProgNo entry = vec472 comment = Chapter8 scenarioProgressNo = 0900 socket = vec473 layout = dic2124 debugname = yanchamunoteian.mstxt timeline = dic2125 debugmenu_tag = main09 dic2127: <- vec532[0] ScenarioWithProgNo = dic2126 dic2128: <- vec475[0] idname = $0x0073 in = start dic2129: <- vec475[1] out = next to = $0x0075 dic2130: <- dic2131.layoutPos posH = 194 posW = 300 posX = 35 dic2131: <- dic2132.layout layoutPos = dic2130 lineBreak = true dic2132: <- dic2133.Scenario flowtype = normal entry = vec474 comment = socket = vec475 layout = dic2131 debugname = m09kaerimichi.mstxt debugmenu_tag = main09 dic2133: <- vec532[1] Scenario = dic2132 dic2134: <- vec477[0] idname = $0x0075 in = start dic2135: <- vec477[1] out = next to = $0x0077 dic2136: <- dic2137.layoutPos posH = 194 posW = 300 posX = 39 dic2137: <- dic2138.layout layoutPos = dic2136 lineBreak = true dic2138: <- dic2139.Scenario flowtype = normal entry = vec476 comment = socket = vec477 layout = dic2137 debugname = After debugmenu_tag = System dic2139: <- vec532[2] Scenario = dic2138 dic2140: <- vec479[0] idname = $0x0077 in = start dic2141: <- vec479[1] out = next to = $0x0079 dic2142: <- dic2143.layoutPos posH = 213 posW = 300 posX = 39 dic2143: <- dic2144.layout layoutPos = dic2142 lineBreak = true dic2144: <- dic2145.Scenario flowtype = normal entry = vec478 comment = socket = vec479 layout = dic2143 debugname = m09sonoyoru.mstxt debugmenu_tag = main09 dic2145: <- vec532[3] Scenario = dic2144 dic2146: <- dic2154.start map = FM_TW00_HOME01 continue = yes place = EV_HOME01_START_POINT01 dic2147: <- dic2154.next_cond next = stopper_next@ other = dic2148: <- dic2154.followChara follow0 = follow1 = follow2 = dic2149: <- vec480[0] idname = $0x0079 in = start dic2150: <- vec480[1] out = next to = $0x007B dic2151: <- dic2152.layoutPos posH = 378 posW = 533 posX = 39 dic2152: <- dic2154.layout layoutPos = dic2151 lineBreak = true dic2153: <- dic2154.timeline stopper_time = main09_040 area_time = dun_0088 chara_time = map_time = ev090_030 map_bgm_time = m09_030_02 dic2154: <- dic2155.FreeMove start = dic2146 comment = scenarioProgressNo = 0900 next_cond = dic2147 followChara = dic2148 socket = vec480 playBtn = layout = dic2152 debugname = After timeline = dic2153 debugmenu_tag = dic2155: <- vec532[4] FreeMove = dic2154 dic2156: <- vec482[0] idname = $0x007B in = start dic2157: <- vec482[1] out = next to = $0xAA9F dic2158: <- dic2159.layoutPos posH = 232 posW = 300 posX = 40 dic2159: <- dic2160.layout layoutPos = dic2158 lineBreak = true dic2160: <- dic2161.Scenario flowtype = normal entry = vec481 comment = socket = vec482 layout = dic2159 debugname = kimodameshi.mstxt debugmenu_tag = main09 dic2161: <- vec532[5] Scenario = dic2160 dic2162: <- vec484[0] idname = $0xAA9F in = start dic2163: <- vec484[1] out = next to = $0x98AE dic2164: <- dic2165.layoutPos posH = 270 posW = 300 posX = 42 dic2165: <- dic2166.layout layoutPos = dic2164 lineBreak = true dic2166: <- dic2167.Scenario flowtype = normal entry = vec483 comment = socket = vec484 layout = dic2165 debugname = kietayanchamutachi.mstxt debugmenu_tag = main09 dic2167: <- vec532[6] Scenario = dic2166 dic2168: <- vec485[0] idname = $0x98AE in = in dic2169: <- vec485[1] out = out to = $0x007D dic2170: <- dic2171.layoutPos posH = 151 posW = 285 posX = 41 dic2171: <- dic2172.layout layoutPos = dic2170 lineBreak = true dic2172: <- dic2173.AskSave comment = type = normal socket = vec485 layout = dic2171 debugname = After debugmenu_tag = system dic2173: <- vec532[7] AskSave = dic2172 dic2174: <- vec487[0] idname = $0x007D in = start dic2175: <- vec487[1] out = next to = $0x007E dic2176: <- dic2177.layoutPos posH = 270 posW = 300 posX = 39 dic2177: <- dic2178.layout layoutPos = dic2176 lineBreak = true dic2178: <- dic2179.Scenario flowtype = normal entry = vec486 comment = socket = vec487 layout = dic2177 debugname = After debugmenu_tag = main09 dic2179: <- vec532[8] Scenario = dic2178 dic2180: <- vec489[0] idname = $0x0089 in = start dic2181: <- vec489[1] out = next to = $0x0921 dic2182: <- dic2183.layoutPos posH = 194 posW = 300 posX = 644 dic2183: <- dic2184.layout layoutPos = dic2182 lineBreak = true dic2184: <- dic2185.Scenario flowtype = normal entry = vec488 comment = socket = vec489 layout = dic2183 debugname = inisienohoneatoyarareta.mstxt debugmenu_tag = main09 dic2185: <- vec532[9] Scenario = dic2184 dic2186: <- dic2194.start map = FM_TW00_ALL continue = yes place = EV_TW00_ALL_START_POINT04 dic2187: <- dic2194.next_cond next = stopper_dg_next@dun_0090 other = dic2188: <- dic2194.followChara follow0 = PARTNER#PITTARI follow1 = follow2 = dic2189: <- vec490[0] idname = $0x007E in = start dic2190: <- vec490[1] out = next to = $0x4AD5 dic2191: <- dic2192.layoutPos posH = 378 posW = 533 posX = 39 dic2192: <- dic2194.layout layoutPos = dic2191 lineBreak = true dic2193: <- dic2194.timeline stopper_time = main09_070 area_time = dun_0090 chara_time = main09_060 map_time = map0030 map_bgm_time = m09_060_05 dic2194: <- dic2195.FreeMove start = dic2186 comment = scenarioProgressNo = 0950 next_cond = dic2187 followChara = dic2188 socket = vec490 playBtn = layout = dic2192 debugname = After timeline = dic2193 debugmenu_tag = dic2195: <- vec532[10] FreeMove = dic2194 dic2196: <- dic2204.start map = FM_TW00_ALL continue = yes place = EV_TW00_ALL_START_POINT04 dic2197: <- dic2204.next_cond next = stopper_dg_next@dun_0090 other = dic2198: <- dic2204.followChara follow0 = PARTNER#PITTARI follow1 = follow2 = dic2199: <- vec491[0] idname = $0x0921 in = start dic2200: <- vec491[1] out = next to = $0x0081 dic2201: <- dic2202.layoutPos posH = 378 posW = 533 posX = 645 dic2202: <- dic2204.layout layoutPos = dic2201 lineBreak = false dic2203: <- dic2204.timeline stopper_time = main09_070 area_time = dun_0090 chara_time = main09_080 map_time = map0030 map_bgm_time = m09_060_05 dic2204: <- dic2205.FreeMove start = dic2196 comment = scenarioProgressNo = 0950 next_cond = dic2197 followChara = dic2198 socket = vec491 playBtn = layout = dic2202 debugname = After timeline = dic2203 debugmenu_tag = dic2205: <- vec532[11] FreeMove = dic2204 dic2206: <- vec492[0] idname = $0x4AD5 in = in dic2207: <- vec492[1] out = out to = $0x0081 dic2208: <- dic2209.layoutPos posH = 151 posW = 306 posX = 58 dic2209: <- dic2210.layout layoutPos = dic2208 lineBreak = true dic2210: <- dic2211.DgFlowBranchSetCounter comment = [カウンター初期化]ダンジョン内状態用 count = 0 socket = vec492 id = id_B layout = dic2209 debugname = D009 debugmenu_tag = dic2211: <- vec499[0] DgFlowBranchSetCounter = dic2210 dic2212: <- vec493[0] idname = $0x0081 in = start dic2213: <- vec493[1] idname = $0x0289 in = continue dic2214: <- vec493[2] out = clear to = dic2215: <- vec493[3] out = escape to = $0x0083 dic2216: <- vec493[4] out = dead to = $0x0083 dic2217: <- vec493[5] out = giveup to = $0x0083 dic2218: <- vec493[6] out = wind to = $0x0083 dic2219: <- vec493[7] out = out@STAGING_POST#0 to = $0x37E1 dic2220: <- dic2221.layoutPos posH = 405 posW = 306 posX = 22 dic2221: <- dic2223.layout layoutPos = dic2220 lineBreak = true dic2222: <- dic2223.floor out = vec495 in = dic2223: <- dic2224.Dungeon flowtype = scenario comment = NYASUPAA固定はα2用 scenarioProgressNo = 0950 socket = vec493 party = vec494 fixed_party_label = dun_0090 dungeon = D009 layout = dic2221 floor = dic2222 debugname = D009 debugmenu_tag = Dungeon dic2224: <- vec499[1] Dungeon = dic2223 dic2225: <- vec497[0] idname = $0x0083 in = start dic2226: <- vec497[1] out = next to = $0x0C45 dic2227: <- dic2228.layoutPos posH = 194 posW = 300 posX = 22 dic2228: <- dic2229.layout layoutPos = dic2227 lineBreak = true dic2229: <- dic2230.Scenario flowtype = normal entry = vec496 comment = socket = vec497 layout = dic2228 debugname = D009 debugmenu_tag = Dungeon dic2230: <- vec499[2] Scenario = dic2229 dic2231: <- vec498[0] idname = $0x0C45 in = in dic2232: <- vec498[1] out = out to = $0x0089 dic2233: <- dic2234.layoutPos posH = 124 posW = 286 posX = 20 dic2234: <- dic2235.layout layoutPos = dic2233 lineBreak = true dic2235: <- dic2236.DungeonEnd comment = socket = vec498 layout = dic2234 debugname = D009 debugmenu_tag = dic2236: <- vec499[3] DungeonEnd = dic2235 dic2237: <- dic2238.layoutPos posH = 1 posW = 445 posX = 20 dic2238: <- dic2239.layout layoutPos = dic2237 lineBreak = true dic2239: <- dic2240.Group debug_groupname = D009 data = vec499 layout = dic2238 debugmenu_tag = dic2240: <- vec527[0] Group = dic2239 dic2241: <- vec500[0] idname = $0x37E1 in = in dic2242: <- vec500[1] idname = $0x2507 in = reset_zero dic2243: <- vec500[2] out = flow_A to = $0x008A dic2244: <- vec500[3] out = flow_B to = $0x0E06 dic2245: <- dic2246.layoutPos posH = 205 posW = 300 posX = 21 dic2246: <- dic2247.layout layoutPos = dic2245 lineBreak = true dic2247: <- dic2248.DgFlowBranch act = goto_A_set_1 comment = count = 0 socket = vec500 if = less_or_equal id = id_B layout = dic2246 debugname = D009 debugmenu_tag = dic2248: <- vec513[0] DgFlowBranch = dic2247 dic2249: <- vec502[0] idname = $0x008A in = start dic2250: <- vec502[1] out = next to = $0xAF86 dic2251: <- dic2252.layoutPos posH = 194 posW = 300 posX = 20 dic2252: <- dic2253.layout layoutPos = dic2251 lineBreak = true dic2253: <- dic2254.Scenario flowtype = normal entry = vec501 comment = socket = vec502 layout = dic2252 debugname = inisienohoneatochuukei1st.mstxt debugmenu_tag = main09 dic2254: <- vec513[1] Scenario = dic2253 dic2255: <- vec503[0] idname = $0x0E06 in = in dic2256: <- vec503[1] idname = $0x87B7 in = reset_zero dic2257: <- vec503[2] out = flow_A to = $0xAF86 dic2258: <- vec503[3] out = flow_B to = $0xE34D dic2259: <- dic2260.layoutPos posH = 205 posW = 300 posX = 357 dic2260: <- dic2261.layout layoutPos = dic2259 lineBreak = false dic2261: <- dic2262.DgFlowBranch act = goto_A comment = count = 2 socket = vec503 if = less_or_equal id = id_B layout = dic2260 debugname = D009 debugmenu_tag = dic2262: <- vec513[2] DgFlowBranch = dic2261 dic2263: <- vec504[0] idname = $0xAF86 in = start dic2264: <- vec504[1] out = enter to = $0xD407 dic2265: <- vec504[2] out = enter2 to = dic2266: <- vec504[3] out = back to = $0x0083 dic2267: <- dic2268.layoutPos posH = 188 posW = 285 posX = 20 dic2268: <- dic2270.layout layoutPos = dic2267 lineBreak = true dic2269: <- dic2270.timeline chara_time = dg09_relaypoint01 map_bgm_time = dic2270: <- dic2271.DgStagingPost comment = socket = vec504 map = FM_DG09_RELAYPOINT01 layout = dic2268 debugname = D009 timeline = dic2269 debugmenu_tag = FreeMove dic2271: <- vec513[3] DgStagingPost = dic2270 dic2272: <- vec505[0] idname = $0xE34D in = start dic2273: <- vec505[1] out = enter to = $0xD407 dic2274: <- vec505[2] out = enter2 to = dic2275: <- vec505[3] out = back to = $0x0083 dic2276: <- dic2277.layoutPos posH = 188 posW = 286 posX = 330 dic2277: <- dic2279.layout layoutPos = dic2276 lineBreak = false dic2278: <- dic2279.timeline chara_time = dg09_relaypoint02 map_bgm_time = dic2279: <- dic2280.DgStagingPost comment = socket = vec505 map = FM_DG09_RELAYPOINT01 layout = dic2277 debugname = D009 timeline = dic2278 debugmenu_tag = FreeMove dic2280: <- vec513[4] DgStagingPost = dic2279 dic2281: <- vec506[0] idname = $0xD407 in = start dic2282: <- vec506[1] idname = $0x1FE8 in = continue dic2283: <- vec506[2] out = clear to = dic2284: <- vec506[3] out = escape to = $0x0B3B dic2285: <- vec506[4] out = dead to = $0x0B3B dic2286: <- vec506[5] out = giveup to = $0x0B3B dic2287: <- vec506[6] out = wind to = $0x0B3B dic2288: <- vec506[7] out = out@END to = $0x58AB dic2289: <- dic2290.layoutPos posH = 405 posW = 306 posX = 25 dic2290: <- dic2292.layout layoutPos = dic2289 lineBreak = true dic2291: <- dic2292.floor out = vec508 in = @STAGING_POST#0 dic2292: <- dic2293.Dungeon flowtype = scenario comment = NYASUPAA固定はα2用 scenarioProgressNo = 0950 socket = vec506 party = vec507 fixed_party_label = dun_0090 dungeon = D009 layout = dic2290 floor = dic2291 debugname = D009 debugmenu_tag = Dungeon dic2293: <- vec513[5] Dungeon = dic2292 dic2294: <- vec510[0] idname = $0x0B3B in = start dic2295: <- vec510[1] out = next to = $0xA065 dic2296: <- dic2297.layoutPos posH = 194 posW = 300 posX = 25 dic2297: <- dic2298.layout layoutPos = dic2296 lineBreak = true dic2298: <- dic2299.Scenario flowtype = normal entry = vec509 comment = socket = vec510 layout = dic2297 debugname = D009 debugmenu_tag = Dungeon dic2299: <- vec513[6] Scenario = dic2298 dic2300: <- vec512[0] idname = $0xA065 in = start dic2301: <- vec512[1] out = next to = $0x37E1 dic2302: <- dic2303.layoutPos posH = 194 posW = 300 posX = 25 dic2303: <- dic2304.layout layoutPos = dic2302 lineBreak = true dic2304: <- dic2305.Scenario flowtype = normal entry = vec511 comment = socket = vec512 layout = dic2303 debugname = inisienohoneatochukeiyarare.mstxt debugmenu_tag = main09 dic2305: <- vec513[7] Scenario = dic2304 dic2306: <- dic2307.layoutPos posH = 1 posW = 677 posX = 475 dic2307: <- dic2308.layout layoutPos = dic2306 lineBreak = false dic2308: <- dic2309.Group debug_groupname = D009 data = vec513 layout = dic2307 debugmenu_tag = dic2309: <- vec527[1] Group = dic2308 dic2310: <- vec514[0] idname = $0x58AB in = in dic2311: <- vec514[1] idname = $0xE394 in = reset_zero dic2312: <- vec514[2] out = flow_A to = $0x008C dic2313: <- vec514[3] out = flow_B to = $0x008F dic2314: <- dic2315.layoutPos posH = 205 posW = 300 posX = 20 dic2315: <- dic2316.layout layoutPos = dic2314 lineBreak = true dic2316: <- dic2317.DgFlowBranch act = goto_A_set_4 comment = count = 2 socket = vec514 if = less_or_equal id = id_B layout = dic2315 debugname = D009 debugmenu_tag = dic2317: <- vec525[0] DgFlowBranch = dic2316 dic2318: <- vec516[0] idname = $0x008C in = start dic2319: <- vec516[1] out = next to = $0x7617 dic2320: <- dic2321.layoutPos posH = 251 posW = 300 posX = 20 dic2321: <- dic2322.layout layoutPos = dic2320 lineBreak = true dic2322: <- dic2323.Scenario flowtype = normal entry = vec515 comment = 本来はボス戦に繋がります socket = vec516 layout = dic2321 debugname = inisienohoneatoboss1st.mstxt debugmenu_tag = main09 dic2323: <- vec525[1] Scenario = dic2322 dic2324: <- vec518[0] idname = $0x008F in = start dic2325: <- vec518[1] out = next to = $0x7617 dic2326: <- dic2327.layoutPos posH = 194 posW = 300 posX = 345 dic2327: <- dic2328.layout layoutPos = dic2326 lineBreak = false dic2328: <- dic2329.Scenario flowtype = normal entry = vec517 comment = 本来はボス戦に繋がります socket = vec518 layout = dic2327 debugname = inisienohoneatoboss2nd.mstxt debugmenu_tag = main09 dic2329: <- vec525[2] Scenario = dic2328 dic2330: <- vec519[0] idname = $0x7617 in = start dic2331: <- vec519[1] idname = $0xD887 in = continue dic2332: <- vec519[2] out = clear to = $0x46B3 dic2333: <- vec519[3] out = escape to = $0x0412 dic2334: <- vec519[4] out = dead to = $0x0412 dic2335: <- vec519[5] out = giveup to = $0x0412 dic2336: <- vec519[6] out = wind to = $0x0412 dic2337: <- dic2338.layoutPos posH = 408 posW = 306 posX = 22 dic2338: <- dic2340.layout layoutPos = dic2337 lineBreak = true dic2339: <- dic2340.floor out = in = @BOSS#0 dic2340: <- dic2341.Dungeon flowtype = scenario comment = NYASUPAA固定はα2用 scenarioProgressNo = 0950 socket = vec519 party = vec520 fixed_party_label = dun_0090 dungeon = D009 layout = dic2338 floor = dic2339 debugname = D009 debugmenu_tag = Dungeon dic2341: <- vec525[3] Dungeon = dic2340 dic2342: <- vec522[0] idname = $0x0412 in = start dic2343: <- vec522[1] out = next to = $0x008D dic2344: <- dic2345.layoutPos posH = 194 posW = 300 posX = 22 dic2345: <- dic2346.layout layoutPos = dic2344 lineBreak = true dic2346: <- dic2347.Scenario flowtype = normal entry = vec521 comment = socket = vec522 layout = dic2345 debugname = D009 debugmenu_tag = Dungeon dic2347: <- vec525[4] Scenario = dic2346 dic2348: <- vec524[0] idname = $0x008D in = start dic2349: <- vec524[1] out = next to = $0xE34D dic2350: <- dic2351.layoutPos posH = 194 posW = 300 posX = 22 dic2351: <- dic2352.layout layoutPos = dic2350 lineBreak = true dic2352: <- dic2353.Scenario flowtype = normal entry = vec523 comment = socket = vec524 layout = dic2351 debugname = inisienohoneatobossyarareta.mstxt debugmenu_tag = main09 dic2353: <- vec525[5] Scenario = dic2352 dic2354: <- dic2355.layoutPos posH = 1 posW = 665 posX = 1162 dic2355: <- dic2356.layout layoutPos = dic2354 lineBreak = false dic2356: <- dic2357.Group debug_groupname = D009 data = vec525 layout = dic2355 debugmenu_tag = dic2357: <- vec527[2] Group = dic2356 dic2358: <- vec526[0] idname = $0x46B3 in = in dic2359: <- vec526[1] out = out to = $0xE93C dic2360: <- dic2361.layoutPos posH = 124 posW = 285 posX = 29 dic2361: <- dic2362.layout layoutPos = dic2360 lineBreak = true dic2362: <- dic2363.DungeonEnd comment = socket = vec526 layout = dic2361 debugname = D009 debugmenu_tag = dic2363: <- vec527[3] DungeonEnd = dic2362 dic2364: <- dic2365.layoutPos posH = 1 posW = 1847 posX = 20 dic2365: <- dic2366.layout layoutPos = dic2364 lineBreak = true dic2366: <- dic2367.Group debug_groupname = D009 data = vec527 layout = dic2365 debugmenu_tag = dic2367: <- vec532[12] Group = dic2366 dic2368: <- vec529[0] idname = $0xE93C in = start dic2369: <- vec529[1] out = next to = $0x0093 dic2370: <- dic2371.layoutPos posH = 326 posW = 306 posX = 45 dic2371: <- dic2373.layout layoutPos = dic2370 lineBreak = true dic2372: <- dic2373.timeline area_time = dun_0095 dic2373: <- dic2374.ScenarioWithProgNo entry = vec528 comment = scenarioProgressNo = 0990 socket = vec529 layout = dic2371 debugname = inisienohoneatobosswin.mstxt timeline = dic2372 debugmenu_tag = main09 dic2374: <- vec532[13] ScenarioWithProgNo = dic2373 dic2375: <- vec531[0] idname = $0x0093 in = start dic2376: <- vec531[1] out = next to = $0x0097 dic2377: <- dic2378.layoutPos posH = 194 posW = 300 posX = 38 dic2378: <- dic2379.layout layoutPos = dic2377 lineBreak = true dic2379: <- dic2380.Scenario flowtype = normal entry = vec530 comment = socket = vec531 layout = dic2378 debugname = After debugmenu_tag = System dic2380: <- vec532[14] Scenario = dic2379 dic2381: <- dic2382.layoutPos posH = 1 posW = 1887 posX = 24 dic2382: <- dic2383.layout layoutPos = dic2381 lineBreak = true dic2383: <- dic2384.Group debug_groupname = main09 data = vec532 layout = dic2382 debugmenu_tag = dic2384: <- vec1457[8] Group = dic2383 dic2385: <- vec534[0] idname = $0x0097 in = start dic2386: <- vec534[1] out = next to = $0x0099 dic2387: <- dic2388.layoutPos posH = 213 posW = 300 posX = 49 dic2388: <- dic2389.layout layoutPos = dic2387 lineBreak = true dic2389: <- dic2390.Scenario flowtype = normal entry = vec533 comment = Chapter9 socket = vec534 layout = dic2388 debugname = sekkyounoatonoasa.mstxt debugmenu_tag = main10 dic2390: <- vec621[0] Scenario = dic2389 dic2391: <- dic2399.start map = FM_TW00_HOME01 continue = yes place = EV_HOME01_START_POINT01 dic2392: <- dic2399.next_cond next = hit@TR_TW00_HOME_01_CENTER other = dic2393: <- dic2399.followChara follow0 = follow1 = follow2 = dic2394: <- vec535[0] idname = $0x0099 in = start dic2395: <- vec535[1] out = next to = $0x009A dic2396: <- dic2397.layoutPos posH = 378 posW = 533 posX = 49 dic2397: <- dic2399.layout layoutPos = dic2396 lineBreak = true dic2398: <- dic2399.timeline stopper_time = area_time = dun_0095 chara_time = main10_010 map_time = ev100_020AQ map_bgm_time = dic2399: <- dic2400.FreeMove start = dic2391 comment = scenarioProgressNo = 1000 next_cond = dic2392 followChara = dic2393 socket = vec535 playBtn = layout = dic2397 debugname = After timeline = dic2398 debugmenu_tag = dic2400: <- vec621[1] FreeMove = dic2399 dic2401: <- vec537[0] idname = $0x009A in = start dic2402: <- vec537[1] out = next to = $0x009B dic2403: <- dic2404.layoutPos posH = 194 posW = 300 posX = 49 dic2404: <- dic2405.layout layoutPos = dic2403 lineBreak = true dic2405: <- dic2406.Scenario flowtype = normal entry = vec536 comment = socket = vec537 layout = dic2404 debugname = konohananohanashi.mstxt debugmenu_tag = main10 dic2406: <- vec621[2] Scenario = dic2405 dic2407: <- dic2415.start map = FM_TW00_HOME01 continue = yes place = START#FM_TW00_ALL dic2408: <- dic2415.next_cond next = hit@MV#FM_TW00_ALL other = dic2409: <- dic2415.followChara follow0 = follow1 = follow2 = dic2410: <- vec538[0] idname = $0x009B in = start dic2411: <- vec538[1] out = next to = $0x009C dic2412: <- dic2413.layoutPos posH = 378 posW = 533 posX = 49 dic2413: <- dic2415.layout layoutPos = dic2412 lineBreak = true dic2414: <- dic2415.timeline stopper_time = area_time = dun_0095 chara_time = main10_020 map_time = map0010_1 map_bgm_time = dic2415: <- dic2416.FreeMove start = dic2407 comment = scenarioProgressNo = 1000 next_cond = dic2408 followChara = dic2409 socket = vec538 playBtn = layout = dic2413 debugname = After timeline = dic2414 debugmenu_tag = dic2416: <- vec621[3] FreeMove = dic2415 dic2417: <- vec540[0] idname = $0x009C in = start dic2418: <- vec540[1] out = next to = $0xFE10 dic2419: <- dic2420.layoutPos posH = 213 posW = 300 posX = 49 dic2420: <- dic2421.layout layoutPos = dic2419 lineBreak = true dic2421: <- dic2422.Scenario flowtype = normal entry = vec539 comment = socket = vec540 layout = dic2420 debugname = partnernokawarini.mstxt debugmenu_tag = main10 dic2422: <- vec621[4] Scenario = dic2421 dic2423: <- vec542[0] idname = $0xFE10 in = start dic2424: <- vec542[1] out = next to = dic2425: <- vec542[2] out = SEL_SHIKIJIKA to = $0x0138 dic2426: <- vec542[3] out = SEL_NUMERA to = $0x0139 dic2427: <- vec542[4] out = SEL_NYASUPAA to = $0x0142 dic2428: <- vec542[5] out = SEL_YANCHAMU to = $0x0150 dic2429: <- vec542[6] out = SEL_CHOBOMAKI to = $0x0162 dic2430: <- dic2431.layoutPos posH = 338 posW = 306 posX = 50 dic2431: <- dic2432.layout layoutPos = dic2430 lineBreak = true dic2432: <- dic2433.ScenarioWithBranch entry = vec541 comment = socket = vec542 branch = vec543 layout = dic2431 debugname = After debugmenu_tag = main10 dic2433: <- vec621[5] ScenarioWithBranch = dic2432 dic2434: <- vec545[0] idname = $0x0138 in = start dic2435: <- vec545[1] out = next to = $0x009F dic2436: <- dic2437.layoutPos posH = 194 posW = 300 posX = 20 dic2437: <- dic2438.layout layoutPos = dic2436 lineBreak = true dic2438: <- dic2439.Scenario flowtype = normal entry = vec544 comment = シキジカを選んだ場合 socket = vec545 layout = dic2437 debugname = After debugmenu_tag = main10 dic2439: <- vec549[0] Scenario = dic2438 dic2440: <- dic2448.start map = FM_TW00_ALL continue = yes place = EV_TW00_ALL_START_POINT05 dic2441: <- dic2448.next_cond next = daily_goal@main10_SHIKIJIKA_SPRING other = dic2442: <- dic2448.followChara follow0 = SHIKIJIKA_SPRING follow1 = follow2 = dic2443: <- vec546[0] idname = $0x009F in = start dic2444: <- vec546[1] out = next to = $0x00A0 dic2445: <- dic2446.layoutPos posH = 378 posW = 533 posX = 27 dic2446: <- dic2448.layout layoutPos = dic2445 lineBreak = true dic2447: <- dic2448.timeline stopper_time = main10_030 area_time = dun_0095 chara_time = main10_030 map_time = map0010_1 map_bgm_time = dic2448: <- dic2449.FreeMove start = dic2440 comment = サイクル回数仮繋ぎ scenarioProgressNo = 1003 next_cond = dic2441 followChara = dic2442 socket = vec546 playBtn = layout = dic2446 debugname = After timeline = dic2447 debugmenu_tag = dic2449: <- vec549[1] FreeMove = dic2448 dic2450: <- vec548[0] idname = $0x00A0 in = start dic2451: <- vec548[1] out = next to = $0x0057 dic2452: <- dic2453.layoutPos posH = 194 posW = 300 posX = 23 dic2453: <- dic2454.layout layoutPos = dic2452 lineBreak = true dic2454: <- dic2455.Scenario flowtype = normal entry = vec547 comment = シキジカの場合 socket = vec548 layout = dic2453 debugname = After debugmenu_tag = main10 dic2455: <- vec549[2] Scenario = dic2454 dic2456: <- dic2457.layoutPos posH = 1 posW = 580 posX = 20 dic2457: <- dic2458.layout layoutPos = dic2456 lineBreak = true dic2458: <- dic2459.Group debug_groupname = After data = vec549 layout = dic2457 debugmenu_tag = dic2459: <- vec621[6] Group = dic2458 dic2460: <- vec551[0] idname = $0x0139 in = start dic2461: <- vec551[1] out = next to = $0x852E dic2462: <- dic2463.layoutPos posH = 194 posW = 300 posX = 20 dic2463: <- dic2464.layout layoutPos = dic2462 lineBreak = true dic2464: <- dic2465.Scenario flowtype = normal entry = vec550 comment = ヌメラを選んだ場合 socket = vec551 layout = dic2463 debugname = After debugmenu_tag = main10 dic2465: <- vec555[0] Scenario = dic2464 dic2466: <- dic2474.start map = FM_TW00_ALL continue = yes place = EV_TW00_ALL_START_POINT05 dic2467: <- dic2474.next_cond next = daily_goal@main10_NUMERA other = dic2468: <- dic2474.followChara follow0 = NUMERA follow1 = follow2 = dic2469: <- vec552[0] idname = $0x852E in = start dic2470: <- vec552[1] out = next to = $0x005A dic2471: <- dic2472.layoutPos posH = 378 posW = 533 posX = 23 dic2472: <- dic2474.layout layoutPos = dic2471 lineBreak = true dic2473: <- dic2474.timeline stopper_time = main10_030 area_time = dun_0095 chara_time = main10_030 map_time = map0010_1 map_bgm_time = dic2474: <- dic2475.FreeMove start = dic2466 comment = サイクル回数仮繋ぎ scenarioProgressNo = 1003 next_cond = dic2467 followChara = dic2468 socket = vec552 playBtn = layout = dic2472 debugname = After timeline = dic2473 debugmenu_tag = dic2475: <- vec555[1] FreeMove = dic2474 dic2476: <- vec554[0] idname = $0x005A in = start dic2477: <- vec554[1] out = next to = $0x0057 dic2478: <- dic2479.layoutPos posH = 194 posW = 300 posX = 24 dic2479: <- dic2480.layout layoutPos = dic2478 lineBreak = true dic2480: <- dic2481.Scenario flowtype = normal entry = vec553 comment = ヌメラの場合 socket = vec554 layout = dic2479 debugname = After debugmenu_tag = main10 dic2481: <- vec555[2] Scenario = dic2480 dic2482: <- dic2483.layoutPos posH = 1 posW = 576 posX = 64 dic2483: <- dic2484.layout layoutPos = dic2482 lineBreak = true dic2484: <- dic2485.Group debug_groupname = After data = vec555 layout = dic2483 debugmenu_tag = dic2485: <- vec621[7] Group = dic2484 dic2486: <- vec557[0] idname = $0x0142 in = start dic2487: <- vec557[1] out = next to = $0x621C dic2488: <- dic2489.layoutPos posH = 194 posW = 300 posX = 20 dic2489: <- dic2490.layout layoutPos = dic2488 lineBreak = true dic2490: <- dic2491.Scenario flowtype = normal entry = vec556 comment = ニャスパーを選んだ場合 socket = vec557 layout = dic2489 debugname = After debugmenu_tag = main10 dic2491: <- vec561[0] Scenario = dic2490 dic2492: <- dic2500.start map = FM_TW00_ALL continue = yes place = EV_TW00_ALL_START_POINT05 dic2493: <- dic2500.next_cond next = daily_goal@main10_NYASUPAA other = dic2494: <- dic2500.followChara follow0 = NYASUPAA follow1 = follow2 = dic2495: <- vec558[0] idname = $0x621C in = start dic2496: <- vec558[1] out = next to = $0x005E dic2497: <- dic2498.layoutPos posH = 378 posW = 533 posX = 33 dic2498: <- dic2500.layout layoutPos = dic2497 lineBreak = true dic2499: <- dic2500.timeline stopper_time = main10_030 area_time = dun_0095 chara_time = main10_030 map_time = map0010_1 map_bgm_time = dic2500: <- dic2501.FreeMove start = dic2492 comment = サイクル回数仮繋ぎ scenarioProgressNo = 1003 next_cond = dic2493 followChara = dic2494 socket = vec558 playBtn = layout = dic2498 debugname = After timeline = dic2499 debugmenu_tag = dic2501: <- vec561[1] FreeMove = dic2500 dic2502: <- vec560[0] idname = $0x005E in = start dic2503: <- vec560[1] out = next to = $0x0057 dic2504: <- dic2505.layoutPos posH = 194 posW = 300 posX = 34 dic2505: <- dic2506.layout layoutPos = dic2504 lineBreak = true dic2506: <- dic2507.Scenario flowtype = normal entry = vec559 comment = ニャスパーの場合 socket = vec560 layout = dic2505 debugname = After debugmenu_tag = main10 dic2507: <- vec561[2] Scenario = dic2506 dic2508: <- dic2509.layoutPos posH = 1 posW = 586 posX = 124 dic2509: <- dic2510.layout layoutPos = dic2508 lineBreak = true dic2510: <- dic2511.Group debug_groupname = After data = vec561 layout = dic2509 debugmenu_tag = dic2511: <- vec621[8] Group = dic2510 dic2512: <- vec563[0] idname = $0x0150 in = start dic2513: <- vec563[1] out = next to = $0x50F7 dic2514: <- dic2515.layoutPos posH = 194 posW = 300 posX = 37 dic2515: <- dic2516.layout layoutPos = dic2514 lineBreak = true dic2516: <- dic2517.Scenario flowtype = normal entry = vec562 comment = ヤンチャムを選んだ場合 socket = vec563 layout = dic2515 debugname = After debugmenu_tag = main10 dic2517: <- vec567[0] Scenario = dic2516 dic2518: <- dic2526.start map = FM_TW00_ALL continue = yes place = EV_TW00_ALL_START_POINT05 dic2519: <- dic2526.next_cond next = daily_goal@main10_YANCHAMU other = dic2520: <- dic2526.followChara follow0 = YANCHAMU follow1 = follow2 = dic2521: <- vec564[0] idname = $0x50F7 in = start dic2522: <- vec564[1] out = next to = $0x0061 dic2523: <- dic2524.layoutPos posH = 378 posW = 533 posX = 20 dic2524: <- dic2526.layout layoutPos = dic2523 lineBreak = true dic2525: <- dic2526.timeline stopper_time = main10_030 area_time = dun_0095 chara_time = main10_030 map_time = map0010_1 map_bgm_time = dic2526: <- dic2527.FreeMove start = dic2518 comment = サイクル回数仮繋ぎ scenarioProgressNo = 1003 next_cond = dic2519 followChara = dic2520 socket = vec564 playBtn = layout = dic2524 debugname = After timeline = dic2525 debugmenu_tag = dic2527: <- vec567[1] FreeMove = dic2526 dic2528: <- vec566[0] idname = $0x0061 in = start dic2529: <- vec566[1] out = next to = $0x0057 dic2530: <- dic2531.layoutPos posH = 194 posW = 300 posX = 28 dic2531: <- dic2532.layout layoutPos = dic2530 lineBreak = true dic2532: <- dic2533.Scenario flowtype = normal entry = vec565 comment = ヤンチャムの場合 socket = vec566 layout = dic2531 debugname = After debugmenu_tag = main10 dic2533: <- vec567[2] Scenario = dic2532 dic2534: <- dic2535.layoutPos posH = 1 posW = 573 posX = 211 dic2535: <- dic2536.layout layoutPos = dic2534 lineBreak = true dic2536: <- dic2537.Group debug_groupname = After data = vec567 layout = dic2535 debugmenu_tag = dic2537: <- vec621[9] Group = dic2536 dic2538: <- vec569[0] idname = $0x0162 in = start dic2539: <- vec569[1] out = next to = $0x79D8 dic2540: <- dic2541.layoutPos posH = 194 posW = 300 posX = 24 dic2541: <- dic2542.layout layoutPos = dic2540 lineBreak = true dic2542: <- dic2543.Scenario flowtype = normal entry = vec568 comment = チョボマキを選んだ場合 socket = vec569 layout = dic2541 debugname = After debugmenu_tag = dic2543: <- vec573[0] Scenario = dic2542 dic2544: <- dic2552.start map = FM_TW00_ALL continue = yes place = EV_TW00_ALL_START_POINT05 dic2545: <- dic2552.next_cond next = daily_goal@main10_CHOBOMAKI other = dic2546: <- dic2552.followChara follow0 = CHOBOMAKI follow1 = follow2 = dic2547: <- vec570[0] idname = $0x79D8 in = start dic2548: <- vec570[1] out = next to = $0x006D dic2549: <- dic2550.layoutPos posH = 378 posW = 533 posX = 20 dic2550: <- dic2552.layout layoutPos = dic2549 lineBreak = true dic2551: <- dic2552.timeline stopper_time = main10_030 area_time = dun_0095 chara_time = main10_030 map_time = map0010_1 map_bgm_time = dic2552: <- dic2553.FreeMove start = dic2544 comment = サイクル回数仮繋ぎ scenarioProgressNo = 1003 next_cond = dic2545 followChara = dic2546 socket = vec570 playBtn = layout = dic2550 debugname = After timeline = dic2551 debugmenu_tag = dic2553: <- vec573[1] FreeMove = dic2552 dic2554: <- vec572[0] idname = $0x006D in = start dic2555: <- vec572[1] out = next to = $0x0057 dic2556: <- dic2557.layoutPos posH = 194 posW = 300 posX = 26 dic2557: <- dic2558.layout layoutPos = dic2556 lineBreak = true dic2558: <- dic2559.Scenario flowtype = normal entry = vec571 comment = チョボマキの場合 socket = vec572 layout = dic2557 debugname = After debugmenu_tag = main10 dic2559: <- vec573[2] Scenario = dic2558 dic2560: <- dic2561.layoutPos posH = 1 posW = 573 posX = 252 dic2561: <- dic2562.layout layoutPos = dic2560 lineBreak = true dic2562: <- dic2563.Group debug_groupname = After data = vec573 layout = dic2561 debugmenu_tag = dic2563: <- vec621[10] Group = dic2562 dic2564: <- vec575[0] idname = $0x0057 in = start dic2565: <- vec575[1] out = next to = $0x8288 dic2566: <- dic2567.layoutPos posH = 232 posW = 300 posX = 52 dic2567: <- dic2568.layout layoutPos = dic2566 lineBreak = true dic2568: <- dic2569.Scenario flowtype = normal entry = vec574 comment = socket = vec575 layout = dic2567 debugname = After debugmenu_tag = main10 dic2569: <- vec621[11] Scenario = dic2568 dic2570: <- vec576[0] idname = $0x8288 in = in dic2571: <- vec576[1] out = out to = $0x00A1 dic2572: <- dic2573.layoutPos posH = 151 posW = 285 posX = 54 dic2573: <- dic2574.layout layoutPos = dic2572 lineBreak = true dic2574: <- dic2575.AskSave comment = type = normal socket = vec576 layout = dic2573 debugname = After debugmenu_tag = system dic2575: <- vec621[12] AskSave = dic2574 dic2576: <- vec578[0] idname = $0x00A1 in = start dic2577: <- vec578[1] out = next to = $0x009E dic2578: <- dic2579.layoutPos posH = 194 posW = 300 posX = 49 dic2579: <- dic2580.layout layoutPos = dic2578 lineBreak = true dic2580: <- dic2581.Scenario flowtype = normal entry = vec577 comment = socket = vec578 layout = dic2579 debugname = After debugmenu_tag = main10 dic2581: <- vec621[13] Scenario = dic2580 dic2582: <- dic2590.start map = FM_TW00_HOME01 continue = yes place = EV_HOME01_START_POINT01 dic2583: <- dic2590.next_cond next = hit@MV#FM_TW00_ALL other = dic2584: <- dic2590.followChara follow0 = follow1 = follow2 = dic2585: <- vec579[0] idname = $0x009E in = start dic2586: <- vec579[1] out = next to = $0x00A3 dic2587: <- dic2588.layoutPos posH = 378 posW = 533 posX = 54 dic2588: <- dic2590.layout layoutPos = dic2587 lineBreak = true dic2589: <- dic2590.timeline stopper_time = area_time = dun_0095 chara_time = main10_040 map_time = map0010_1 map_bgm_time = dic2590: <- dic2591.FreeMove start = dic2582 comment = scenarioProgressNo = 1005 next_cond = dic2583 followChara = dic2584 socket = vec579 playBtn = layout = dic2588 debugname = After timeline = dic2589 debugmenu_tag = dic2591: <- vec621[14] FreeMove = dic2590 dic2592: <- vec581[0] idname = $0x00A3 in = start dic2593: <- vec581[1] out = next to = $0x0170 dic2594: <- dic2595.layoutPos posH = 194 posW = 300 posX = 49 dic2595: <- dic2596.layout layoutPos = dic2594 lineBreak = true dic2596: <- dic2597.Scenario flowtype = normal entry = vec580 comment = socket = vec581 layout = dic2595 debugname = After debugmenu_tag = main10 dic2597: <- vec621[15] Scenario = dic2596 dic2598: <- dic2606.start map = FM_TW00_ALL continue = yes place = START#FM_TW00_HOME01 dic2599: <- dic2606.next_cond next = hit@TR_TW00_ALL_CENTER other = dic2600: <- dic2606.followChara follow0 = PARTNER follow1 = follow2 = dic2601: <- vec582[0] idname = $0x0170 in = start dic2602: <- vec582[1] out = next to = $0x00A5 dic2603: <- dic2604.layoutPos posH = 378 posW = 533 posX = 51 dic2604: <- dic2606.layout layoutPos = dic2603 lineBreak = true dic2605: <- dic2606.timeline stopper_time = area_time = dun_0095 chara_time = main10_045 map_time = map0010_1 map_bgm_time = dic2606: <- dic2607.FreeMove start = dic2598 comment = scenarioProgressNo = 1005 next_cond = dic2599 followChara = dic2600 socket = vec582 playBtn = layout = dic2604 debugname = After timeline = dic2605 debugmenu_tag = dic2607: <- vec621[16] FreeMove = dic2606 dic2608: <- vec584[0] idname = $0x00A5 in = start dic2609: <- vec584[1] out = next to = $0x00A6 dic2610: <- dic2611.layoutPos posH = 194 posW = 300 posX = 49 dic2611: <- dic2612.layout layoutPos = dic2610 lineBreak = true dic2612: <- dic2613.Scenario flowtype = normal entry = vec583 comment = socket = vec584 layout = dic2611 debugname = pokemongaishini.mstxt debugmenu_tag = main10 dic2613: <- vec621[17] Scenario = dic2612 dic2614: <- dic2622.start map = FM_TW00_ALL continue = no place = EV_TW00_ALL_START_POINT08 dic2615: <- dic2622.next_cond next = daily_goal@ other = dic2616: <- dic2622.followChara follow0 = PARTNER follow1 = follow2 = dic2617: <- vec585[0] idname = $0x00A6 in = start dic2618: <- vec585[1] out = next to = $0x00A7 dic2619: <- dic2620.layoutPos posH = 378 posW = 533 posX = 49 dic2620: <- dic2622.layout layoutPos = dic2619 lineBreak = true dic2621: <- dic2622.timeline stopper_time = area_time = dun_0095 chara_time = main10_050 map_time = map0010_1 map_bgm_time = dic2622: <- dic2623.FreeMove start = dic2614 comment = サイクル回数仮繋ぎ scenarioProgressNo = 1005 next_cond = dic2615 followChara = dic2616 socket = vec585 playBtn = layout = dic2620 debugname = After timeline = dic2621 debugmenu_tag = dic2623: <- vec621[18] FreeMove = dic2622 dic2624: <- vec587[0] idname = $0x00A7 in = start dic2625: <- vec587[1] out = next to = $0xA5D4 dic2626: <- dic2627.layoutPos posH = 194 posW = 300 posX = 50 dic2627: <- dic2628.layout layoutPos = dic2626 lineBreak = true dic2628: <- dic2629.Scenario flowtype = normal entry = vec586 comment = socket = vec587 layout = dic2627 debugname = shinseinayama.mstxt debugmenu_tag = main10 dic2629: <- vec621[19] Scenario = dic2628 dic2630: <- vec588[0] idname = $0xA5D4 in = in dic2631: <- vec588[1] out = out to = $0x00A8 dic2632: <- dic2633.layoutPos posH = 151 posW = 285 posX = 51 dic2633: <- dic2634.layout layoutPos = dic2632 lineBreak = true dic2634: <- dic2635.AskSave comment = type = normal socket = vec588 layout = dic2633 debugname = debugmenu_tag = system dic2635: <- vec621[20] AskSave = dic2634 dic2636: <- vec590[0] idname = $0x00A8 in = start dic2637: <- vec590[1] out = next to = $0x00A2 dic2638: <- dic2639.layoutPos posH = 194 posW = 300 posX = 50 dic2639: <- dic2640.layout layoutPos = dic2638 lineBreak = true dic2640: <- dic2641.Scenario flowtype = normal entry = vec589 comment = socket = vec590 layout = dic2639 debugname = After debugmenu_tag = main10 dic2641: <- vec621[21] Scenario = dic2640 dic2642: <- dic2650.start map = FM_TW00_HOME01 continue = yes place = EV_HOME01_START_POINT01 dic2643: <- dic2650.next_cond next = hit@MV#FM_TW00_ALL other = dic2644: <- dic2650.followChara follow0 = follow1 = follow2 = dic2645: <- vec591[0] idname = $0x00A2 in = start dic2646: <- vec591[1] out = next to = $0x00AA dic2647: <- dic2648.layoutPos posH = 378 posW = 533 posX = 54 dic2648: <- dic2650.layout layoutPos = dic2647 lineBreak = true dic2649: <- dic2650.timeline stopper_time = area_time = dun_0095 chara_time = main10_060 map_time = map0010_1 map_bgm_time = dic2650: <- dic2651.FreeMove start = dic2642 comment = scenarioProgressNo = 1005 next_cond = dic2643 followChara = dic2644 socket = vec591 playBtn = layout = dic2648 debugname = After timeline = dic2649 debugmenu_tag = dic2651: <- vec621[22] FreeMove = dic2650 dic2652: <- vec593[0] idname = $0x00AA in = start dic2653: <- vec593[1] out = next to = $0x00A4 dic2654: <- dic2655.layoutPos posH = 194 posW = 300 posX = 49 dic2655: <- dic2656.layout layoutPos = dic2654 lineBreak = true dic2656: <- dic2657.Scenario flowtype = normal entry = vec592 comment = socket = vec593 layout = dic2655 debugname = After debugmenu_tag = main10 dic2657: <- vec621[23] Scenario = dic2656 dic2658: <- dic2666.start map = FM_TW00_ALL continue = yes place = START#FM_TW00_HOME01 dic2659: <- dic2666.next_cond next = hit@TR_TW00_ALL_CENTER other = dic2660: <- dic2666.followChara follow0 = PARTNER follow1 = follow2 = dic2661: <- vec594[0] idname = $0x00A4 in = start dic2662: <- vec594[1] out = next to = $0x00AC dic2663: <- dic2664.layoutPos posH = 378 posW = 533 posX = 54 dic2664: <- dic2666.layout layoutPos = dic2663 lineBreak = true dic2665: <- dic2666.timeline stopper_time = area_time = dun_0095 chara_time = main10_065 map_time = map0010_1 map_bgm_time = dic2666: <- dic2667.FreeMove start = dic2658 comment = scenarioProgressNo = 1005 next_cond = dic2659 followChara = dic2660 socket = vec594 playBtn = layout = dic2664 debugname = After timeline = dic2665 debugmenu_tag = dic2667: <- vec621[24] FreeMove = dic2666 dic2668: <- vec596[0] idname = $0x00AC in = start dic2669: <- vec596[1] out = next to = $0x00AD dic2670: <- dic2671.layoutPos posH = 213 posW = 300 posX = 49 dic2671: <- dic2672.layout layoutPos = dic2670 lineBreak = true dic2672: <- dic2673.Scenario flowtype = normal entry = vec595 comment = socket = vec596 layout = dic2671 debugname = konohananosasoi.mstxt debugmenu_tag = main10 dic2673: <- vec621[25] Scenario = dic2672 dic2674: <- vec598[0] idname = $0x00B6 in = start dic2675: <- vec598[1] out = next to = $0x0039 dic2676: <- dic2677.layoutPos posH = 194 posW = 300 posX = 584 dic2677: <- dic2678.layout layoutPos = dic2676 lineBreak = false dic2678: <- dic2679.Scenario flowtype = normal entry = vec597 comment = socket = vec598 layout = dic2677 debugname = tenkeisanyarareta.mstxt debugmenu_tag = main10 dic2679: <- vec621[26] Scenario = dic2678 dic2680: <- dic2688.start map = FM_TW00_ALL continue = yes place = EV_TW00_ALL_START_POINT05 dic2681: <- dic2688.next_cond next = stopper_next@ other = dic2682: <- dic2688.followChara follow0 = PARTNER follow1 = KONOHANA follow2 = dic2683: <- vec599[0] idname = $0x00AD in = start dic2684: <- vec599[1] out = next to = $0x96F8 dic2685: <- dic2686.layoutPos posH = 378 posW = 533 posX = 49 dic2686: <- dic2688.layout layoutPos = dic2685 lineBreak = true dic2687: <- dic2688.timeline stopper_time = main10_080 area_time = dun_0100 chara_time = main10_070 map_time = map0010_1 map_bgm_time = dic2688: <- dic2689.FreeMove start = dic2680 comment = scenarioProgressNo = 1005 next_cond = dic2681 followChara = dic2682 socket = vec599 playBtn = layout = dic2686 debugname = After timeline = dic2687 debugmenu_tag = dic2689: <- vec621[27] FreeMove = dic2688 dic2690: <- dic2698.start map = FM_TW00_ALL continue = yes place = EV_TW00_ALL_START_POINT05 dic2691: <- dic2698.next_cond next = stopper_next@ other = dic2692: <- dic2698.followChara follow0 = PARTNER follow1 = KONOHANA follow2 = dic2693: <- vec600[0] idname = $0x0039 in = start dic2694: <- vec600[1] out = next to = $0x00B0 dic2695: <- dic2696.layoutPos posH = 378 posW = 533 posX = 607 dic2696: <- dic2698.layout layoutPos = dic2695 lineBreak = false dic2697: <- dic2698.timeline stopper_time = main10_080 area_time = dun_0100 chara_time = main10_110 map_time = map0010_1 map_bgm_time = dic2698: <- dic2699.FreeMove start = dic2690 comment = scenarioProgressNo = 1005 next_cond = dic2691 followChara = dic2692 socket = vec600 playBtn = layout = dic2696 debugname = After timeline = dic2697 debugmenu_tag = dic2699: <- vec621[28] FreeMove = dic2698 dic2700: <- vec601[0] idname = $0x75A5 in = start dic2701: <- vec601[1] idname = $0x8811 in = continue dic2702: <- vec601[2] out = clear to = $0x9026 dic2703: <- vec601[3] out = escape to = $0x9026 dic2704: <- vec601[4] out = dead to = $0x9026 dic2705: <- vec601[5] out = giveup to = $0x9026 dic2706: <- vec601[6] out = wind to = $0x9026 dic2707: <- dic2708.layoutPos posH = 333 posW = 306 posX = 20 dic2708: <- dic2710.layout layoutPos = dic2707 lineBreak = true dic2709: <- dic2710.floor out = in = dic2710: <- dic2711.Dungeon flowtype = normal comment = scenarioProgressNo = 1000 socket = vec601 party = fixed_party_label = dungeon = layout = dic2708 floor = dic2709 debugname = D010 debugmenu_tag = dic2711: <- vec606[0] Dungeon = dic2710 dic2712: <- vec602[0] idname = $0x9026 in = in dic2713: <- vec602[1] out = out to = $0x00B5 dic2714: <- dic2715.layoutPos posH = 124 posW = 285 posX = 22 dic2715: <- dic2716.layout layoutPos = dic2714 lineBreak = true dic2716: <- dic2717.DungeonEnd comment = socket = vec602 layout = dic2715 debugname = D010 debugmenu_tag = dic2717: <- vec606[1] DungeonEnd = dic2716 dic2718: <- vec604[0] idname = $0x00B5 in = start dic2719: <- vec604[1] out = next to = $0x7B85 dic2720: <- dic2721.layoutPos posH = 167 posW = 300 posX = 26 dic2721: <- dic2722.layout layoutPos = dic2720 lineBreak = true dic2722: <- dic2723.Scenario flowtype = normal entry = vec603 comment = socket = vec604 layout = dic2721 debugname = D010 debugmenu_tag = main10 dic2723: <- vec606[2] Scenario = dic2722 dic2724: <- vec605[0] idname = $0x7B85 in = in dic2725: <- vec605[1] idname = $0xEFE8 in = reset_zero dic2726: <- vec605[2] out = flow_A to = $0x00AD dic2727: <- vec605[3] out = flow_B to = $0x0039 dic2728: <- dic2729.layoutPos posH = 205 posW = 300 posX = 24 dic2729: <- dic2730.layout layoutPos = dic2728 lineBreak = true dic2730: <- dic2731.DgFlowBranch act = goto_A comment = count = 0 socket = vec605 if = less_or_equal id = id_A layout = dic2729 debugname = D010 debugmenu_tag = dic2731: <- vec606[3] DgFlowBranch = dic2730 dic2732: <- dic2733.layoutPos posH = 1 posW = 464 posX = 1669 dic2733: <- dic2734.layout layoutPos = dic2732 lineBreak = false dic2734: <- dic2735.Group debug_groupname = D010 data = vec606 layout = dic2733 debugmenu_tag = dic2735: <- vec621[29] Group = dic2734 dic2736: <- vec608[0] idname = $0x96F8 in = start dic2737: <- vec608[1] out = next to = $0x00B0 dic2738: <- dic2739.layoutPos posH = 213 posW = 300 posX = 74 dic2739: <- dic2740.layout layoutPos = dic2738 lineBreak = true dic2740: <- dic2741.Scenario flowtype = normal entry = vec607 comment = socket = vec608 layout = dic2739 debugname = tenkeisantry1st.mstxt debugmenu_tag = main10 dic2741: <- vec621[30] Scenario = dic2740 dic2742: <- vec609[0] idname = $0x00B0 in = start dic2743: <- vec609[1] idname = $0x028C in = continue dic2744: <- vec609[2] out = clear to = $0x8E97 dic2745: <- vec609[3] out = escape to = $0x00B1 dic2746: <- vec609[4] out = dead to = $0x00B1 dic2747: <- vec609[5] out = giveup to = $0x00B1 dic2748: <- vec609[6] out = wind to = $0x00B1 dic2749: <- dic2750.layoutPos posH = 408 posW = 306 posX = 28 dic2750: <- dic2752.layout layoutPos = dic2749 lineBreak = true dic2751: <- dic2752.floor out = in = dic2752: <- dic2753.Dungeon flowtype = scenario comment = scenarioProgressNo = 1005 socket = vec609 party = vec610 fixed_party_label = dun_0100 dungeon = D010 layout = dic2750 floor = dic2751 debugname = D010 debugmenu_tag = Dungeon dic2753: <- vec616[0] Dungeon = dic2752 dic2754: <- vec612[0] idname = $0x00B1 in = start dic2755: <- vec612[1] out = next to = $0x3848 dic2756: <- dic2757.layoutPos posH = 194 posW = 300 posX = 20 dic2757: <- dic2758.layout layoutPos = dic2756 lineBreak = true dic2758: <- dic2759.Scenario flowtype = normal entry = vec611 comment = socket = vec612 layout = dic2757 debugname = D010 debugmenu_tag = Dungeon dic2759: <- vec614[0] Scenario = dic2758 dic2760: <- vec613[0] idname = $0x3848 in = in dic2761: <- vec613[1] out = out to = $0x00B6 dic2762: <- dic2763.layoutPos posH = 124 posW = 285 posX = 341 dic2763: <- dic2764.layout layoutPos = dic2762 lineBreak = false dic2764: <- dic2765.DungeonEnd comment = socket = vec613 layout = dic2763 debugname = D010 debugmenu_tag = dic2765: <- vec614[1] DungeonEnd = dic2764 dic2766: <- dic2767.layoutPos posH = 1 posW = 646 posX = 24 dic2767: <- dic2768.layout layoutPos = dic2766 lineBreak = true dic2768: <- dic2769.Group debug_groupname = D010 data = vec614 layout = dic2767 debugmenu_tag = dic2769: <- vec616[1] Group = dic2768 dic2770: <- vec615[0] idname = $0x8E97 in = in dic2771: <- vec615[1] out = out to = $0x00B8 dic2772: <- dic2773.layoutPos posH = 124 posW = 285 posX = 20 dic2773: <- dic2774.layout layoutPos = dic2772 lineBreak = true dic2774: <- dic2775.DungeonEnd comment = socket = vec615 layout = dic2773 debugname = D010 debugmenu_tag = dic2775: <- vec616[2] DungeonEnd = dic2774 dic2776: <- dic2777.layoutPos posH = 1 posW = 690 posX = 62 dic2777: <- dic2778.layout layoutPos = dic2776 lineBreak = true dic2778: <- dic2779.Group debug_groupname = D010 data = vec616 layout = dic2777 debugmenu_tag = dic2779: <- vec621[31] Group = dic2778 dic2780: <- vec618[0] idname = $0x00B8 in = start dic2781: <- vec618[1] out = next to = $0x0069 dic2782: <- dic2783.layoutPos posH = 213 posW = 300 posX = 49 dic2783: <- dic2784.layout layoutPos = dic2782 lineBreak = true dic2784: <- dic2785.Scenario flowtype = normal entry = vec617 comment = socket = vec618 layout = dic2783 debugname = tenkeisanninosekiclear1st.mstxt debugmenu_tag = main10 dic2785: <- vec621[32] Scenario = dic2784 dic2786: <- vec620[0] idname = $0x0069 in = start dic2787: <- vec620[1] out = next to = $0x00BB dic2788: <- dic2789.layoutPos posH = 194 posW = 300 posX = 49 dic2789: <- dic2790.layout layoutPos = dic2788 lineBreak = true dic2790: <- dic2791.Scenario flowtype = normal entry = vec619 comment = socket = vec620 layout = dic2789 debugname = After debugmenu_tag = System dic2791: <- vec621[33] Scenario = dic2790 dic2792: <- dic2793.layoutPos posH = 1 posW = 2153 posX = 24 dic2793: <- dic2794.layout layoutPos = dic2792 lineBreak = true dic2794: <- dic2795.Group debug_groupname = main10 data = vec621 layout = dic2793 debugmenu_tag = dic2795: <- vec1457[9] Group = dic2794 dic2796: <- vec623[0] idname = $0x00BB in = start dic2797: <- vec623[1] out = next to = $0x00BC dic2798: <- dic2799.layoutPos posH = 232 posW = 300 posX = 21 dic2799: <- dic2800.layout layoutPos = dic2798 lineBreak = true dic2800: <- dic2801.Scenario flowtype = normal entry = vec622 comment = Chapter10 socket = vec623 layout = dic2799 debugname = m09sonoyoru.mstxt debugmenu_tag = main11 dic2801: <- vec665[0] Scenario = dic2800 dic2802: <- vec625[0] idname = $0x00BC in = start dic2803: <- vec625[1] out = next to = $0x00A9 dic2804: <- dic2805.layoutPos posH = 194 posW = 300 posX = 21 dic2805: <- dic2806.layout layoutPos = dic2804 lineBreak = true dic2806: <- dic2807.Scenario flowtype = normal entry = vec624 comment = socket = vec625 layout = dic2805 debugname = After debugmenu_tag = main11 dic2807: <- vec665[1] Scenario = dic2806 dic2808: <- dic2816.start map = FM_TW00_HOME01 continue = yes place = EV_HOME01_START_POINT01 dic2809: <- dic2816.next_cond next = hit@MV#FM_TW00_ALL other = dic2810: <- dic2816.followChara follow0 = follow1 = follow2 = dic2811: <- vec626[0] idname = $0x00A9 in = start dic2812: <- vec626[1] out = next to = $0x00BE dic2813: <- dic2814.layoutPos posH = 378 posW = 533 posX = 22 dic2814: <- dic2816.layout layoutPos = dic2813 lineBreak = true dic2815: <- dic2816.timeline stopper_time = area_time = dun_0105 chara_time = main11_010 map_time = map0010_1 map_bgm_time = dic2816: <- dic2817.FreeMove start = dic2808 comment = scenarioProgressNo = 1100 next_cond = dic2809 followChara = dic2810 socket = vec626 playBtn = layout = dic2814 debugname = After timeline = dic2815 debugmenu_tag = dic2817: <- vec665[2] FreeMove = dic2816 dic2818: <- vec628[0] idname = $0x00BE in = start dic2819: <- vec628[1] out = next to = $0x00AB dic2820: <- dic2821.layoutPos posH = 194 posW = 300 posX = 21 dic2821: <- dic2822.layout layoutPos = dic2820 lineBreak = true dic2822: <- dic2823.Scenario flowtype = normal entry = vec627 comment = socket = vec628 layout = dic2821 debugname = After debugmenu_tag = main11 dic2823: <- vec665[3] Scenario = dic2822 dic2824: <- dic2832.start map = FM_TW00_ALL continue = yes place = START#FM_TW00_HOME01 dic2825: <- dic2832.next_cond next = hit@TR_TW00_ALL_YSTREET02 other = dic2826: <- dic2832.followChara follow0 = PARTNER follow1 = follow2 = dic2827: <- vec629[0] idname = $0x00AB in = start dic2828: <- vec629[1] out = next to = $0x00C0 dic2829: <- dic2830.layoutPos posH = 378 posW = 533 posX = 22 dic2830: <- dic2832.layout layoutPos = dic2829 lineBreak = true dic2831: <- dic2832.timeline stopper_time = area_time = dun_0105 chara_time = main11_015 map_time = ev110_020 map_bgm_time = dic2832: <- dic2833.FreeMove start = dic2824 comment = scenarioProgressNo = 1100 next_cond = dic2825 followChara = dic2826 socket = vec629 playBtn = layout = dic2830 debugname = After timeline = dic2831 debugmenu_tag = dic2833: <- vec665[4] FreeMove = dic2832 dic2834: <- vec631[0] idname = $0x00C0 in = start dic2835: <- vec631[1] out = next to = $0x00C1 dic2836: <- dic2837.layoutPos posH = 194 posW = 300 posX = 21 dic2837: <- dic2838.layout layoutPos = dic2836 lineBreak = true dic2838: <- dic2839.Scenario flowtype = normal entry = vec630 comment = socket = vec631 layout = dic2837 debugname = obemunouwasa.mstxt debugmenu_tag = main11 dic2839: <- vec665[5] Scenario = dic2838 dic2840: <- dic2848.start map = FM_TW00_ALL continue = no place = EV_TW00_ALL_START_POINT05 dic2841: <- dic2848.next_cond next = daily_goal@ other = dic2842: <- dic2848.followChara follow0 = PARTNER follow1 = follow2 = dic2843: <- vec632[0] idname = $0x00C1 in = start dic2844: <- vec632[1] out = next to = $0x00C2 dic2845: <- dic2846.layoutPos posH = 378 posW = 533 posX = 21 dic2846: <- dic2848.layout layoutPos = dic2845 lineBreak = true dic2847: <- dic2848.timeline stopper_time = area_time = dun_0105 chara_time = main11_020 map_time = map0010_1 map_bgm_time = dic2848: <- dic2849.FreeMove start = dic2840 comment = サイクル回数仮繋ぎ scenarioProgressNo = 1100 next_cond = dic2841 followChara = dic2842 socket = vec632 playBtn = layout = dic2846 debugname = After timeline = dic2847 debugmenu_tag = dic2849: <- vec665[6] FreeMove = dic2848 dic2850: <- vec634[0] idname = $0x00C2 in = start dic2851: <- vec634[1] out = next to = $0x00C3 dic2852: <- dic2853.layoutPos posH = 270 posW = 300 posX = 21 dic2853: <- dic2854.layout layoutPos = dic2852 lineBreak = true dic2854: <- dic2855.Scenario flowtype = normal entry = vec633 comment = socket = vec634 layout = dic2853 debugname = hitoshigotooete.mstxt debugmenu_tag = main11 dic2855: <- vec665[7] Scenario = dic2854 dic2856: <- vec636[0] idname = $0x00C3 in = start dic2857: <- vec636[1] out = next to = $0x00C4 dic2858: <- dic2859.layoutPos posH = 194 posW = 300 posX = 21 dic2859: <- dic2860.layout layoutPos = dic2858 lineBreak = true dic2860: <- dic2861.Scenario flowtype = normal entry = vec635 comment = socket = vec636 layout = dic2859 debugname = After debugmenu_tag = System dic2861: <- vec665[8] Scenario = dic2860 dic2862: <- vec638[0] idname = $0x00C4 in = start dic2863: <- vec638[1] out = next to = $0x0171 dic2864: <- dic2865.layoutPos posH = 194 posW = 300 posX = 21 dic2865: <- dic2866.layout layoutPos = dic2864 lineBreak = true dic2866: <- dic2867.Scenario flowtype = normal entry = vec637 comment = socket = vec638 layout = dic2865 debugname = After debugmenu_tag = main11 dic2867: <- vec665[9] Scenario = dic2866 dic2868: <- dic2876.start map = FM_TW00_HOME01 continue = yes place = EV_HOME01_START_POINT01 dic2869: <- dic2876.next_cond next = hit@MV#FM_TW00_ALL other = dic2870: <- dic2876.followChara follow0 = follow1 = follow2 = dic2871: <- vec639[0] idname = $0x0171 in = start dic2872: <- vec639[1] out = next to = $0x00C6 dic2873: <- dic2874.layoutPos posH = 378 posW = 533 posX = 21 dic2874: <- dic2876.layout layoutPos = dic2873 lineBreak = true dic2875: <- dic2876.timeline stopper_time = area_time = dun_0105 chara_time = main11_030 map_time = map0010_1 map_bgm_time = dic2876: <- dic2877.FreeMove start = dic2868 comment = scenarioProgressNo = 1100 next_cond = dic2869 followChara = dic2870 socket = vec639 playBtn = layout = dic2874 debugname = After timeline = dic2875 debugmenu_tag = dic2877: <- vec665[10] FreeMove = dic2876 dic2878: <- vec641[0] idname = $0x00C6 in = start dic2879: <- vec641[1] out = next to = $0x00C7 dic2880: <- dic2881.layoutPos posH = 194 posW = 300 posX = 21 dic2881: <- dic2882.layout layoutPos = dic2880 lineBreak = true dic2882: <- dic2883.Scenario flowtype = normal entry = vec640 comment = socket = vec641 layout = dic2881 debugname = ojiitomomeru.mstxt debugmenu_tag = main11 dic2883: <- vec665[11] Scenario = dic2882 dic2884: <- dic2892.start map = FM_TW00_ALL continue = yes place = START#FM_TW00_HOME01 dic2885: <- dic2892.next_cond next = special_main10@ other = dic2886: <- dic2892.followChara follow0 = PARTNER follow1 = follow2 = dic2887: <- vec642[0] idname = $0x00C7 in = start dic2888: <- vec642[1] out = next to = $0x00C8 dic2889: <- dic2890.layoutPos posH = 378 posW = 533 posX = 21 dic2890: <- dic2892.layout layoutPos = dic2889 lineBreak = true dic2891: <- dic2892.timeline stopper_time = main11_050 area_time = dun_0105 chara_time = main11_sp map_time = map0010_1 map_bgm_time = dic2892: <- dic2893.FreeMove start = dic2884 comment = scenarioProgressNo = 1100 next_cond = dic2885 followChara = dic2886 socket = vec642 playBtn = layout = dic2890 debugname = After timeline = dic2891 debugmenu_tag = dic2893: <- vec665[12] FreeMove = dic2892 dic2894: <- vec644[0] idname = $0x00C8 in = start dic2895: <- vec644[1] out = next to = $0x00C9 dic2896: <- dic2897.layoutPos posH = 232 posW = 300 posX = 21 dic2897: <- dic2898.layout layoutPos = dic2896 lineBreak = true dic2898: <- dic2899.Scenario flowtype = normal entry = vec643 comment = socket = vec644 layout = dic2897 debugname = gakkarisurupertner.mstxt debugmenu_tag = main11 dic2899: <- vec665[13] Scenario = dic2898 dic2900: <- vec646[0] idname = $0x00C9 in = start dic2901: <- vec646[1] out = next to = $0x00CA dic2902: <- dic2903.layoutPos posH = 194 posW = 300 posX = 21 dic2903: <- dic2904.layout layoutPos = dic2902 lineBreak = true dic2904: <- dic2905.Scenario flowtype = normal entry = vec645 comment = socket = vec646 layout = dic2903 debugname = After debugmenu_tag = System dic2905: <- vec665[14] Scenario = dic2904 dic2906: <- vec648[0] idname = $0x00CA in = start dic2907: <- vec648[1] out = next to = $0x0172 dic2908: <- dic2909.layoutPos posH = 194 posW = 300 posX = 21 dic2909: <- dic2910.layout layoutPos = dic2908 lineBreak = true dic2910: <- dic2911.Scenario flowtype = normal entry = vec647 comment = socket = vec648 layout = dic2909 debugname = After debugmenu_tag = main11 dic2911: <- vec665[15] Scenario = dic2910 dic2912: <- dic2920.start map = FM_TW00_HOME01 continue = yes place = EV_HOME01_START_POINT01 dic2913: <- dic2920.next_cond next = hit@MV#FM_TW00_ALL other = dic2914: <- dic2920.followChara follow0 = follow1 = follow2 = dic2915: <- vec649[0] idname = $0x0172 in = start dic2916: <- vec649[1] out = next to = $0x00CC dic2917: <- dic2918.layoutPos posH = 378 posW = 533 posX = 22 dic2918: <- dic2920.layout layoutPos = dic2917 lineBreak = true dic2919: <- dic2920.timeline stopper_time = area_time = dun_0105 chara_time = main11_070 map_time = map0010_1 map_bgm_time = dic2920: <- dic2921.FreeMove start = dic2912 comment = scenarioProgressNo = 1100 next_cond = dic2913 followChara = dic2914 socket = vec649 playBtn = layout = dic2918 debugname = After timeline = dic2919 debugmenu_tag = dic2921: <- vec665[16] FreeMove = dic2920 dic2922: <- vec651[0] idname = $0x00CC in = start dic2923: <- vec651[1] out = next to = $0x0173 dic2924: <- dic2925.layoutPos posH = 194 posW = 300 posX = 21 dic2925: <- dic2926.layout layoutPos = dic2924 lineBreak = true dic2926: <- dic2927.Scenario flowtype = normal entry = vec650 comment = socket = vec651 layout = dic2925 debugname = pertnernazekagenkini.mstxt debugmenu_tag = main11 dic2927: <- vec665[17] Scenario = dic2926 dic2928: <- dic2936.start map = FM_TW00_ALL continue = yes place = EV_TW00_ALL_START_POINT05 dic2929: <- dic2936.next_cond next = daily_goal@ other = dic2930: <- dic2936.followChara follow0 = PARTNER follow1 = follow2 = dic2931: <- vec652[0] idname = $0x0173 in = start dic2932: <- vec652[1] out = next to = $0x00CE dic2933: <- dic2934.layoutPos posH = 378 posW = 533 posX = 21 dic2934: <- dic2936.layout layoutPos = dic2933 lineBreak = true dic2935: <- dic2936.timeline stopper_time = area_time = dun_0105 chara_time = main11_080 map_time = map0010_1 map_bgm_time = dic2936: <- dic2937.FreeMove start = dic2928 comment = サイクル回数仮繋ぎ scenarioProgressNo = 1100 next_cond = dic2929 followChara = dic2930 socket = vec652 playBtn = layout = dic2934 debugname = After timeline = dic2935 debugmenu_tag = dic2937: <- vec665[18] FreeMove = dic2936 dic2938: <- vec654[0] idname = $0x00CE in = start dic2939: <- vec654[1] out = next to = $0xFA1E dic2940: <- dic2941.layoutPos posH = 232 posW = 300 posX = 20 dic2941: <- dic2942.layout layoutPos = dic2940 lineBreak = true dic2942: <- dic2943.Scenario flowtype = normal entry = vec653 comment = socket = vec654 layout = dic2941 debugname = pertnernoketsui.mstxt debugmenu_tag = main11 dic2943: <- vec665[19] Scenario = dic2942 dic2944: <- vec655[0] idname = $0xFA1E in = in dic2945: <- vec655[1] out = out to = $0x00CF dic2946: <- dic2947.layoutPos posH = 151 posW = 286 posX = 25 dic2947: <- dic2948.layout layoutPos = dic2946 lineBreak = true dic2948: <- dic2949.AskSave comment = type = normal socket = vec655 layout = dic2947 debugname = After debugmenu_tag = dic2949: <- vec665[20] AskSave = dic2948 dic2950: <- dic2958.start map = FM_TW00_HOME01 continue = yes place = EV_HOME01_START_POINT01 dic2951: <- dic2958.next_cond next = stopper_next@ other = dic2952: <- dic2958.followChara follow0 = follow1 = follow2 = dic2953: <- vec656[0] idname = $0x00CF in = start dic2954: <- vec656[1] out = next to = $0x00D2 dic2955: <- dic2956.layoutPos posH = 378 posW = 533 posX = 21 dic2956: <- dic2958.layout layoutPos = dic2955 lineBreak = true dic2957: <- dic2958.timeline stopper_time = main11_100 area_time = dun_0105 chara_time = map_time = map0030 map_bgm_time = m11_090_03 dic2958: <- dic2959.FreeMove start = dic2950 comment = scenarioProgressNo = 1100 next_cond = dic2951 followChara = dic2952 socket = vec656 playBtn = layout = dic2956 debugname = After timeline = dic2957 debugmenu_tag = dic2959: <- vec665[21] FreeMove = dic2958 dic2960: <- vec658[0] idname = $0x00D2 in = start dic2961: <- vec658[1] out = next to = $0x00D3 dic2962: <- dic2963.layoutPos posH = 213 posW = 300 posX = 21 dic2963: <- dic2964.layout layoutPos = dic2962 lineBreak = true dic2964: <- dic2965.Scenario flowtype = normal entry = vec657 comment = socket = vec658 layout = dic2963 debugname = madokarasotohe.mstxt debugmenu_tag = main11 dic2965: <- vec665[22] Scenario = dic2964 dic2966: <- dic2974.start map = FM_TW00_ALL continue = yes place = START#FM_TW00_HOME01 dic2967: <- dic2974.next_cond next = hit@MV#FM_TW00_HILL other = dic2968: <- dic2974.followChara follow0 = PARTNER follow1 = follow2 = dic2969: <- vec659[0] idname = $0x00D3 in = start dic2970: <- vec659[1] out = next to = $0x00D4 dic2971: <- dic2972.layoutPos posH = 378 posW = 533 posX = 21 dic2972: <- dic2974.layout layoutPos = dic2971 lineBreak = true dic2973: <- dic2974.timeline stopper_time = main11_120 area_time = dun_0105 chara_time = main11_110 map_time = map0030 map_bgm_time = m11_110_02 dic2974: <- dic2975.FreeMove start = dic2966 comment = scenarioProgressNo = 1100 next_cond = dic2967 followChara = dic2968 socket = vec659 playBtn = layout = dic2972 debugname = After timeline = dic2973 debugmenu_tag = dic2975: <- vec665[23] FreeMove = dic2974 dic2976: <- vec661[0] idname = $0x00D4 in = start dic2977: <- vec661[1] out = next to = $0x00D5 dic2978: <- dic2979.layoutPos posH = 194 posW = 300 posX = 21 dic2979: <- dic2980.layout layoutPos = dic2978 lineBreak = true dic2980: <- dic2981.Scenario flowtype = normal entry = vec660 comment = socket = vec661 layout = dic2979 debugname = murawomiwatashinagara.mstxt debugmenu_tag = main11 dic2981: <- vec665[24] Scenario = dic2980 dic2982: <- dic2990.start map = FM_TW00_HILL continue = yes place = EV_HILL_START_POINT01 dic2983: <- dic2990.next_cond next = hit@TR_TW00_ALL_CENTER other = dic2984: <- dic2990.followChara follow0 = PARTNER follow1 = follow2 = dic2985: <- vec662[0] idname = $0x00D5 in = start dic2986: <- vec662[1] out = next to = $0x00D6 dic2987: <- dic2988.layoutPos posH = 378 posW = 533 posX = 21 dic2988: <- dic2990.layout layoutPos = dic2987 lineBreak = true dic2989: <- dic2990.timeline stopper_time = area_time = dun_0105 chara_time = main11_130 map_time = map0030 map_bgm_time = m11_110_02 dic2990: <- dic2991.FreeMove start = dic2982 comment = scenarioProgressNo = 1100 next_cond = dic2983 followChara = dic2984 socket = vec662 playBtn = layout = dic2988 debugname = After timeline = dic2989 debugmenu_tag = dic2991: <- vec665[25] FreeMove = dic2990 dic2992: <- vec664[0] idname = $0x00D6 in = start dic2993: <- vec664[1] out = next to = $0x00D8 dic2994: <- dic2995.layoutPos posH = 194 posW = 300 posX = 21 dic2995: <- dic2996.layout layoutPos = dic2994 lineBreak = true dic2996: <- dic2997.Scenario flowtype = normal entry = vec663 comment = socket = vec664 layout = dic2995 debugname = tabidachi.mstxt debugmenu_tag = main11 dic2997: <- vec665[26] Scenario = dic2996 dic2998: <- dic2999.layoutPos posH = 1 posW = 575 posX = 31 dic2999: <- dic3000.layout layoutPos = dic2998 lineBreak = true dic3000: <- dic3001.Group debug_groupname = main11 data = vec665 layout = dic2999 debugmenu_tag = dic3001: <- vec1457[10] Group = dic3000 dic3002: <- vec667[0] idname = $0x00D8 in = start dic3003: <- vec667[1] out = next to = $0x2C34 dic3004: <- dic3005.layoutPos posH = 194 posW = 300 posX = 25 dic3005: <- dic3006.layout layoutPos = dic3004 lineBreak = true dic3006: <- dic3007.Scenario flowtype = normal entry = vec666 comment = Chapter11 socket = vec667 layout = dic3005 debugname = yamawokoete.mstxt debugmenu_tag = main12 dic3007: <- vec717[0] Scenario = dic3006 dic3008: <- vec668[0] idname = $0x2C34 in = in dic3009: <- vec668[1] out = out to = $0xAAE6 dic3010: <- dic3011.layoutPos posH = 151 posW = 285 posX = 37 dic3011: <- dic3012.layout layoutPos = dic3010 lineBreak = true dic3012: <- dic3013.AskSave comment = type = normal socket = vec668 layout = dic3011 debugname = After debugmenu_tag = system dic3013: <- vec717[1] AskSave = dic3012 dic3014: <- vec670[0] idname = $0xAAE6 in = start dic3015: <- vec670[1] out = next to = $0x00D9 dic3016: <- dic3017.layoutPos posH = 213 posW = 300 posX = 32 dic3017: <- dic3018.layout layoutPos = dic3016 lineBreak = true dic3018: <- dic3019.Scenario flowtype = normal entry = vec669 comment = Chapter11 socket = vec670 layout = dic3017 debugname = After debugmenu_tag = main12 dic3019: <- vec717[2] Scenario = dic3018 dic3020: <- vec672[0] idname = $0x00DF in = start dic3021: <- vec672[1] out = next to = $0x00D9 dic3022: <- dic3023.layoutPos posH = 194 posW = 300 posX = 594 dic3023: <- dic3024.layout layoutPos = dic3022 lineBreak = false dic3024: <- dic3025.Scenario flowtype = normal entry = vec671 comment = socket = vec672 layout = dic3023 debugname = kiritattayarareta.mstxt debugmenu_tag = main12 dic3025: <- vec717[3] Scenario = dic3024 dic3026: <- dic3034.start map = FM_DG11_ENTER01 continue = yes place = START#FROM_DG dic3027: <- dic3034.next_cond next = stopper_next#bgm@ other = dic3028: <- dic3034.followChara follow0 = PARTNER follow1 = follow2 = dic3029: <- vec673[0] idname = $0x00D9 in = start dic3030: <- vec673[1] out = next to = $0x00DA dic3031: <- dic3032.layoutPos posH = 378 posW = 533 posX = 20 dic3032: <- dic3034.layout layoutPos = dic3031 lineBreak = true dic3033: <- dic3034.timeline stopper_time = main12_010 area_time = dun_0110 chara_time = main12_010 map_time = map0010 map_bgm_time = dic3034: <- dic3035.FreeMove start = dic3026 comment = scenarioProgressNo = 1200 next_cond = dic3027 followChara = dic3028 socket = vec673 playBtn = layout = dic3032 debugname = After timeline = dic3033 debugmenu_tag = dic3035: <- vec717[4] FreeMove = dic3034 dic3036: <- vec674[0] idname = $0x00DA in = start dic3037: <- vec674[1] idname = $0x028F in = continue dic3038: <- vec674[2] out = clear to = $0x0EEE dic3039: <- vec674[3] out = escape to = $0x00DB dic3040: <- vec674[4] out = dead to = $0x00DB dic3041: <- vec674[5] out = giveup to = $0x00DB dic3042: <- vec674[6] out = wind to = $0x00DB dic3043: <- dic3044.layoutPos posH = 389 posW = 306 posX = 32 dic3044: <- dic3046.layout layoutPos = dic3043 lineBreak = true dic3045: <- dic3046.floor out = in = dic3046: <- dic3047.Dungeon flowtype = scenario comment = scenarioProgressNo = 1200 socket = vec674 party = vec675 fixed_party_label = dun_0110 dungeon = D011 layout = dic3044 floor = dic3045 debugname = D011 debugmenu_tag = Dungeon dic3047: <- vec717[5] Dungeon = dic3046 dic3048: <- vec677[0] idname = $0x00DB in = start dic3049: <- vec677[1] out = next to = $0x2C84 dic3050: <- dic3051.layoutPos posH = 194 posW = 300 posX = 20 dic3051: <- dic3052.layout layoutPos = dic3050 lineBreak = true dic3052: <- dic3053.Scenario flowtype = normal entry = vec676 comment = socket = vec677 layout = dic3051 debugname = D011 debugmenu_tag = Dungeon dic3053: <- vec679[0] Scenario = dic3052 dic3054: <- vec678[0] idname = $0x2C84 in = in dic3055: <- vec678[1] out = out to = $0x00DF dic3056: <- dic3057.layoutPos posH = 124 posW = 285 posX = 333 dic3057: <- dic3058.layout layoutPos = dic3056 lineBreak = false dic3058: <- dic3059.DungeonEnd comment = socket = vec678 layout = dic3057 debugname = D011 debugmenu_tag = dic3059: <- vec679[1] DungeonEnd = dic3058 dic3060: <- dic3061.layoutPos posH = 1 posW = 638 posX = 74 dic3061: <- dic3062.layout layoutPos = dic3060 lineBreak = true dic3062: <- dic3063.Group debug_groupname = D011 data = vec679 layout = dic3061 debugmenu_tag = dic3063: <- vec717[6] Group = dic3062 dic3064: <- vec680[0] idname = $0x0EEE in = in dic3065: <- vec680[1] out = out to = $0x00E1 dic3066: <- dic3067.layoutPos posH = 124 posW = 285 posX = 32 dic3067: <- dic3068.layout layoutPos = dic3066 lineBreak = true dic3068: <- dic3069.DungeonEnd comment = socket = vec680 layout = dic3067 debugname = D011 debugmenu_tag = dic3069: <- vec717[7] DungeonEnd = dic3068 dic3070: <- vec682[0] idname = $0x00E1 in = start dic3071: <- vec682[1] out = next to = $0x8711 dic3072: <- dic3073.layoutPos posH = 232 posW = 300 posX = 32 dic3073: <- dic3074.layout layoutPos = dic3072 lineBreak = true dic3074: <- dic3075.Scenario flowtype = normal entry = vec681 comment = socket = vec682 layout = dic3073 debugname = kiritattaclear1st.mstxt debugmenu_tag = main12 dic3075: <- vec717[8] Scenario = dic3074 dic3076: <- vec683[0] idname = $0x8711 in = in dic3077: <- vec683[1] out = out to = $0xD942 dic3078: <- dic3079.layoutPos posH = 151 posW = 285 posX = 37 dic3079: <- dic3080.layout layoutPos = dic3078 lineBreak = true dic3080: <- dic3081.AskSave comment = type = normal socket = vec683 layout = dic3079 debugname = After debugmenu_tag = system dic3081: <- vec717[9] AskSave = dic3080 dic3082: <- vec685[0] idname = $0xD942 in = start dic3083: <- vec685[1] out = next to = $0x00E2 dic3084: <- dic3085.layoutPos posH = 194 posW = 300 posX = 35 dic3085: <- dic3086.layout layoutPos = dic3084 lineBreak = true dic3086: <- dic3087.Scenario flowtype = normal entry = vec684 comment = socket = vec685 layout = dic3085 debugname = After debugmenu_tag = main12 dic3087: <- vec717[10] Scenario = dic3086 dic3088: <- dic3096.start map = FM_DG12_ENTER01 continue = yes place = START#FROM_DG dic3089: <- dic3096.next_cond next = stopper_next#bgm@ other = dic3090: <- dic3096.followChara follow0 = PARTNER follow1 = follow2 = dic3091: <- vec686[0] idname = $0x00E2 in = start dic3092: <- vec686[1] out = next to = $0x00E3 dic3093: <- dic3094.layoutPos posH = 378 posW = 533 posX = 32 dic3094: <- dic3096.layout layoutPos = dic3093 lineBreak = true dic3095: <- dic3096.timeline stopper_time = main12_030 area_time = dun_0120 chara_time = main12_030 map_time = map0010 map_bgm_time = dic3096: <- dic3097.FreeMove start = dic3088 comment = scenarioProgressNo = 1200 next_cond = dic3089 followChara = dic3090 socket = vec686 playBtn = layout = dic3094 debugname = After timeline = dic3095 debugmenu_tag = dic3097: <- vec717[11] FreeMove = dic3096 dic3098: <- vec688[0] idname = $0x00E8 in = start dic3099: <- vec688[1] out = next to = $0x00E2 dic3100: <- dic3101.layoutPos posH = 194 posW = 300 posX = 585 dic3101: <- dic3102.layout layoutPos = dic3100 lineBreak = false dic3102: <- dic3103.Scenario flowtype = normal entry = vec687 comment = socket = vec688 layout = dic3101 debugname = nadarakayarareta.mstxt debugmenu_tag = main12 dic3103: <- vec717[12] Scenario = dic3102 dic3104: <- vec689[0] idname = $0x00E3 in = start dic3105: <- vec689[1] idname = $0x0290 in = continue dic3106: <- vec689[2] out = clear to = $0xBF31 dic3107: <- vec689[3] out = escape to = $0x00E4 dic3108: <- vec689[4] out = dead to = $0x00E4 dic3109: <- vec689[5] out = giveup to = $0x00E4 dic3110: <- vec689[6] out = wind to = $0x00E4 dic3111: <- dic3112.layoutPos posH = 389 posW = 306 posX = 32 dic3112: <- dic3114.layout layoutPos = dic3111 lineBreak = true dic3113: <- dic3114.floor out = in = dic3114: <- dic3115.Dungeon flowtype = scenario comment = scenarioProgressNo = 1200 socket = vec689 party = vec690 fixed_party_label = dun_0120 dungeon = D012 layout = dic3112 floor = dic3113 debugname = D012 debugmenu_tag = Dungeon dic3115: <- vec717[13] Dungeon = dic3114 dic3116: <- vec692[0] idname = $0x00E4 in = start dic3117: <- vec692[1] out = next to = $0x976E dic3118: <- dic3119.layoutPos posH = 194 posW = 300 posX = 20 dic3119: <- dic3120.layout layoutPos = dic3118 lineBreak = true dic3120: <- dic3121.Scenario flowtype = normal entry = vec691 comment = socket = vec692 layout = dic3119 debugname = D012 debugmenu_tag = Dungeon dic3121: <- vec694[0] Scenario = dic3120 dic3122: <- vec693[0] idname = $0x976E in = in dic3123: <- vec693[1] out = out to = $0x00E8 dic3124: <- dic3125.layoutPos posH = 124 posW = 285 posX = 358 dic3125: <- dic3126.layout layoutPos = dic3124 lineBreak = false dic3126: <- dic3127.DungeonEnd comment = socket = vec693 layout = dic3125 debugname = D012 debugmenu_tag = dic3127: <- vec694[1] DungeonEnd = dic3126 dic3128: <- dic3129.layoutPos posH = 1 posW = 663 posX = 75 dic3129: <- dic3130.layout layoutPos = dic3128 lineBreak = true dic3130: <- dic3131.Group debug_groupname = D012 data = vec694 layout = dic3129 debugmenu_tag = dic3131: <- vec717[14] Group = dic3130 dic3132: <- vec695[0] idname = $0xBF31 in = in dic3133: <- vec695[1] out = out to = $0x00EA dic3134: <- dic3135.layoutPos posH = 124 posW = 285 posX = 29 dic3135: <- dic3136.layout layoutPos = dic3134 lineBreak = true dic3136: <- dic3137.DungeonEnd comment = socket = vec695 layout = dic3135 debugname = D012 debugmenu_tag = dic3137: <- vec717[15] DungeonEnd = dic3136 dic3138: <- vec697[0] idname = $0x00EA in = start dic3139: <- vec697[1] out = next to = $0x00EB dic3140: <- dic3141.layoutPos posH = 213 posW = 300 posX = 32 dic3141: <- dic3142.layout layoutPos = dic3140 lineBreak = true dic3142: <- dic3143.Scenario flowtype = normal entry = vec696 comment = socket = vec697 layout = dic3141 debugname = nadarakaclear1st.mstxt debugmenu_tag = main12 dic3143: <- vec717[16] Scenario = dic3142 dic3144: <- vec699[0] idname = $0x00EB in = start dic3145: <- vec699[1] out = next to = $0x00EC dic3146: <- dic3147.layoutPos posH = 194 posW = 300 posX = 32 dic3147: <- dic3148.layout layoutPos = dic3146 lineBreak = true dic3148: <- dic3149.Scenario flowtype = normal entry = vec698 comment = socket = vec699 layout = dic3147 debugname = After debugmenu_tag = System dic3149: <- vec717[17] Scenario = dic3148 dic3150: <- vec701[0] idname = $0x00EC in = start dic3151: <- vec701[1] out = next to = $0x00ED dic3152: <- dic3153.layoutPos posH = 194 posW = 300 posX = 32 dic3153: <- dic3154.layout layoutPos = dic3152 lineBreak = true dic3154: <- dic3155.Scenario flowtype = normal entry = vec700 comment = socket = vec701 layout = dic3153 debugname = waiwaitownnoiriguchide.mstxt debugmenu_tag = main12 dic3155: <- vec717[18] Scenario = dic3154 dic3156: <- dic3164.start map = FM_TW01_DISTRICT_A continue = no place = EV_TW01_DIST_A_START_POINT01 dic3157: <- dic3164.next_cond next = hit#bgm@TR_TW01_DIST_A_CENTER other = dic3158: <- dic3164.followChara follow0 = PARTNER follow1 = follow2 = dic3159: <- vec702[0] idname = $0x00ED in = start dic3160: <- vec702[1] out = next to = $0x00EE dic3161: <- dic3162.layoutPos posH = 378 posW = 533 posX = 32 dic3162: <- dic3164.layout layoutPos = dic3161 lineBreak = true dic3163: <- dic3164.timeline stopper_time = main12_060 area_time = dun_0125 chara_time = main12_060 map_time = map0010 map_bgm_time = dic3164: <- dic3165.FreeMove start = dic3156 comment = scenarioProgressNo = 1250 next_cond = dic3157 followChara = dic3158 socket = vec702 playBtn = layout = dic3162 debugname = After timeline = dic3163 debugmenu_tag = dic3165: <- vec717[19] FreeMove = dic3164 dic3166: <- vec704[0] idname = $0x00EE in = start dic3167: <- vec704[1] out = next to = $0x00EF dic3168: <- dic3169.layoutPos posH = 213 posW = 300 posX = 32 dic3169: <- dic3170.layout layoutPos = dic3168 lineBreak = true dic3170: <- dic3171.Scenario flowtype = normal entry = vec703 comment = socket = vec704 layout = dic3169 debugname = warubirunikaramareru.mstxt debugmenu_tag = main12 dic3171: <- vec717[20] Scenario = dic3170 dic3172: <- dic3180.start map = FM_TW01_DISTRICT_A continue = yes place = EV_TW01_DIST_A_START_POINT02 dic3173: <- dic3180.next_cond next = hit@MV#FM_TW01_DISTRICT_B other = dic3174: <- dic3180.followChara follow0 = PARTNER follow1 = follow2 = dic3175: <- vec705[0] idname = $0x00EF in = start dic3176: <- vec705[1] out = next to = $0x00F0 dic3177: <- dic3178.layoutPos posH = 378 posW = 533 posX = 32 dic3178: <- dic3180.layout layoutPos = dic3177 lineBreak = true dic3179: <- dic3180.timeline stopper_time = main12_060 area_time = dun_0125 chara_time = main12_070 map_time = map0010 map_bgm_time = dic3180: <- dic3181.FreeMove start = dic3172 comment = scenarioProgressNo = 1250 next_cond = dic3173 followChara = dic3174 socket = vec705 playBtn = layout = dic3178 debugname = After timeline = dic3179 debugmenu_tag = dic3181: <- vec717[21] FreeMove = dic3180 dic3182: <- vec707[0] idname = $0x00F0 in = start dic3183: <- vec707[1] out = next to = $0x00F1 dic3184: <- dic3185.layoutPos posH = 213 posW = 300 posX = 32 dic3185: <- dic3186.layout layoutPos = dic3184 lineBreak = true dic3186: <- dic3187.Scenario flowtype = normal entry = vec706 comment = socket = vec707 layout = dic3185 debugname = daremoinaichousadan.mstxt debugmenu_tag = main12 dic3187: <- vec717[22] Scenario = dic3186 dic3188: <- dic3196.start map = FM_TW01_COMM01F continue = yes place = EV_TW01_COMM01F_START_POINT02 dic3189: <- dic3196.next_cond next = hit@MV#FM_TW01_COMM02F other = dic3190: <- dic3196.followChara follow0 = PARTNER follow1 = follow2 = dic3191: <- vec708[0] idname = $0x00F1 in = start dic3192: <- vec708[1] out = next to = $0x00F2 dic3193: <- dic3194.layoutPos posH = 378 posW = 533 posX = 32 dic3194: <- dic3196.layout layoutPos = dic3193 lineBreak = true dic3195: <- dic3196.timeline stopper_time = main12_090 area_time = dun_0125 chara_time = main12_080 map_time = ev120_080 map_bgm_time = m12_080_02 dic3196: <- dic3197.FreeMove start = dic3188 comment = scenarioProgressNo = 1250 next_cond = dic3189 followChara = dic3190 socket = vec708 playBtn = layout = dic3194 debugname = After timeline = dic3195 debugmenu_tag = dic3197: <- vec717[23] FreeMove = dic3196 dic3198: <- vec710[0] idname = $0x00F2 in = start dic3199: <- vec710[1] out = next to = $0x00F3 dic3200: <- dic3201.layoutPos posH = 213 posW = 300 posX = 32 dic3201: <- dic3202.layout layoutPos = dic3200 lineBreak = true dic3202: <- dic3203.Scenario flowtype = normal entry = vec709 comment = socket = vec710 layout = dic3201 debugname = pokemonatlusga.mstxt debugmenu_tag = main12 dic3203: <- vec717[24] Scenario = dic3202 dic3204: <- vec712[0] idname = $0x00F3 in = start dic3205: <- vec712[1] out = next to = $0x00F4 dic3206: <- dic3207.layoutPos posH = 194 posW = 300 posX = 32 dic3207: <- dic3208.layout layoutPos = dic3206 lineBreak = true dic3208: <- dic3209.Scenario flowtype = normal entry = vec711 comment = socket = vec712 layout = dic3207 debugname = After debugmenu_tag = System dic3209: <- vec717[25] Scenario = dic3208 dic3210: <- vec714[0] idname = $0x00F4 in = start dic3211: <- vec714[1] out = next to = $0x00F5 dic3212: <- dic3213.layoutPos posH = 441 posW = 300 posX = 32 dic3213: <- dic3214.layout layoutPos = dic3212 lineBreak = true dic3214: <- dic3215.Scenario flowtype = normal entry = vec713 comment = socket = vec714 layout = dic3213 debugname = chousadanninyuudan.mstxt debugmenu_tag = main12 dic3215: <- vec717[26] Scenario = dic3214 dic3216: <- vec716[0] idname = $0x00F5 in = start dic3217: <- vec716[1] out = next to = $0x00F7 dic3218: <- dic3219.layoutPos posH = 194 posW = 300 posX = 32 dic3219: <- dic3220.layout layoutPos = dic3218 lineBreak = true dic3220: <- dic3221.Scenario flowtype = normal entry = vec715 comment = socket = vec716 layout = dic3219 debugname = After debugmenu_tag = System dic3221: <- vec717[27] Scenario = dic3220 dic3222: <- dic3223.layoutPos posH = 1 posW = 914 posX = 29 dic3223: <- dic3224.layout layoutPos = dic3222 lineBreak = true dic3224: <- dic3225.Group debug_groupname = main12 data = vec717 layout = dic3223 debugmenu_tag = dic3225: <- vec1457[11] Group = dic3224 dic3226: <- vec719[0] idname = $0x00F7 in = start dic3227: <- vec719[1] out = next to = $0x00F8 dic3228: <- dic3229.layoutPos posH = 232 posW = 300 posX = 33 dic3229: <- dic3230.layout layoutPos = dic3228 lineBreak = true dic3230: <- dic3231.Scenario flowtype = normal entry = vec718 comment = Chapter12 socket = vec719 layout = dic3229 debugname = chousadanshonichi.mstxt debugmenu_tag = main13 dic3231: <- vec760[0] Scenario = dic3230 dic3232: <- dic3240.start map = FM_TW01_COMM02F continue = no place = EV_TW01_COMM02F_START_POINT01 dic3233: <- dic3240.next_cond next = hit@MV#FM_TW01_COMM03F other = dic3234: <- dic3240.followChara follow0 = PARTNER follow1 = follow2 = dic3235: <- vec720[0] idname = $0x00F8 in = start dic3236: <- vec720[1] out = next to = $0x00F9 dic3237: <- dic3238.layoutPos posH = 378 posW = 533 posX = 38 dic3238: <- dic3240.layout layoutPos = dic3237 lineBreak = true dic3239: <- dic3240.timeline stopper_time = main13_020 area_time = dun_0125 chara_time = main13_010 map_time = map0020 map_bgm_time = dic3240: <- dic3241.FreeMove start = dic3232 comment = scenarioProgressNo = 1300 next_cond = dic3233 followChara = dic3234 socket = vec720 playBtn = layout = dic3238 debugname = After timeline = dic3239 debugmenu_tag = dic3241: <- vec760[1] FreeMove = dic3240 dic3242: <- vec722[0] idname = $0x00F9 in = start dic3243: <- vec722[1] out = next to = $0xBF80 dic3244: <- dic3245.layoutPos posH = 194 posW = 300 posX = 38 dic3245: <- dic3246.layout layoutPos = dic3244 lineBreak = true dic3246: <- dic3247.Scenario flowtype = normal entry = vec721 comment = socket = vec722 layout = dic3245 debugname = jiraachiwookosuboss.mstxt debugmenu_tag = main13 dic3247: <- vec760[2] Scenario = dic3246 dic3248: <- vec723[0] idname = $0xBF80 in = start dic3249: <- vec723[1] idname = $0x79F5 in = continue dic3250: <- vec723[2] out = clear to = $0x3F38 dic3251: <- vec723[3] out = escape to = $0x3F38 dic3252: <- vec723[4] out = dead to = $0x3F38 dic3253: <- vec723[5] out = giveup to = $0x3F38 dic3254: <- vec723[6] out = wind to = $0x3F38 dic3255: <- dic3256.layoutPos posH = 389 posW = 306 posX = 20 dic3256: <- dic3258.layout layoutPos = dic3255 lineBreak = true dic3257: <- dic3258.floor out = in = @BOSS#0 dic3258: <- dic3259.Dungeon flowtype = scenario comment = α2では飛ばします scenarioProgressNo = 1320 socket = vec723 party = vec724 fixed_party_label = dun_0122 dungeon = D060 layout = dic3256 floor = dic3257 debugname = D060 debugmenu_tag = Dungeon dic3259: <- vec726[0] Dungeon = dic3258 dic3260: <- vec725[0] idname = $0x3F38 in = in dic3261: <- vec725[1] out = out to = $0x06DE dic3262: <- dic3263.layoutPos posH = 124 posW = 286 posX = 23 dic3263: <- dic3264.layout layoutPos = dic3262 lineBreak = true dic3264: <- dic3265.DungeonEnd comment = socket = vec725 layout = dic3263 debugname = D060 debugmenu_tag = dic3265: <- vec726[1] DungeonEnd = dic3264 dic3266: <- dic3267.layoutPos posH = 1 posW = 417 posX = 20 dic3267: <- dic3268.layout layoutPos = dic3266 lineBreak = true dic3268: <- dic3269.Group debug_groupname = D060 data = vec726 layout = dic3267 debugmenu_tag = dic3269: <- vec760[3] Group = dic3268 dic3270: <- vec728[0] idname = $0x06DE in = start dic3271: <- vec728[1] out = next to = $0x00FB dic3272: <- dic3273.layoutPos posH = 269 posW = 306 posX = 37 dic3273: <- dic3275.layout layoutPos = dic3272 lineBreak = true dic3274: <- dic3275.timeline area_time = dun_0125 dic3275: <- dic3276.ScenarioWithProgNo entry = vec727 comment = scenarioProgressNo = 1350 socket = vec728 layout = dic3273 debugname = jiraachimezameru.mstxt timeline = dic3274 debugmenu_tag = main13 dic3276: <- vec760[4] ScenarioWithProgNo = dic3275 dic3277: <- vec730[0] idname = $0x00FB in = start dic3278: <- vec730[1] out = next to = $0x00FC dic3279: <- dic3280.layoutPos posH = 194 posW = 300 posX = 39 dic3280: <- dic3281.layout layoutPos = dic3279 lineBreak = true dic3281: <- dic3282.Scenario flowtype = normal entry = vec729 comment = socket = vec730 layout = dic3280 debugname = After debugmenu_tag = System dic3282: <- vec760[5] Scenario = dic3281 dic3283: <- vec732[0] idname = $0x00FC in = start dic3284: <- vec732[1] out = next to = $0x00FD dic3285: <- dic3286.layoutPos posH = 194 posW = 300 posX = 40 dic3286: <- dic3287.layout layoutPos = dic3285 lineBreak = true dic3287: <- dic3288.Scenario flowtype = normal entry = vec731 comment = socket = vec732 layout = dic3286 debugname = After debugmenu_tag = main13 dic3288: <- vec760[6] Scenario = dic3287 dic3289: <- dic3297.start map = FM_TW01_COMM02F continue = yes place = EV_TW01_COMM02F_START_POINT01 dic3290: <- dic3297.next_cond next = daily_goal@ other = dic3291: <- dic3297.followChara follow0 = PARTNER follow1 = follow2 = dic3292: <- vec733[0] idname = $0x00FD in = start dic3293: <- vec733[1] out = next to = $0x00FE dic3294: <- dic3295.layoutPos posH = 378 posW = 533 posX = 40 dic3295: <- dic3297.layout layoutPos = dic3294 lineBreak = true dic3296: <- dic3297.timeline stopper_time = area_time = dun_0125 chara_time = main13_040 map_time = map0020 map_bgm_time = dic3297: <- dic3298.FreeMove start = dic3289 comment = サイクル回数仮繋ぎ scenarioProgressNo = 1350 next_cond = dic3290 followChara = dic3291 socket = vec733 playBtn = layout = dic3295 debugname = After timeline = dic3296 debugmenu_tag = dic3298: <- vec760[7] FreeMove = dic3297 dic3299: <- vec735[0] idname = $0x00FE in = start dic3300: <- vec735[1] out = next to = $0x123C dic3301: <- dic3302.layoutPos posH = 213 posW = 300 posX = 40 dic3302: <- dic3303.layout layoutPos = dic3301 lineBreak = true dic3303: <- dic3304.Scenario flowtype = normal entry = vec734 comment = socket = vec735 layout = dic3302 debugname = yuuhanlong.mstxt debugmenu_tag = main13 dic3304: <- vec760[8] Scenario = dic3303 dic3305: <- vec736[0] idname = $0x123C in = in dic3306: <- vec736[1] out = out to = $0x00FF dic3307: <- dic3308.layoutPos posH = 151 posW = 285 posX = 41 dic3308: <- dic3309.layout layoutPos = dic3307 lineBreak = true dic3309: <- dic3310.AskSave comment = type = normal socket = vec736 layout = dic3308 debugname = After debugmenu_tag = dic3310: <- vec760[9] AskSave = dic3309 dic3311: <- vec738[0] idname = $0x00FF in = start dic3312: <- vec738[1] out = next to = $0x0103 dic3313: <- dic3314.layoutPos posH = 194 posW = 300 posX = 40 dic3314: <- dic3315.layout layoutPos = dic3313 lineBreak = true dic3315: <- dic3316.Scenario flowtype = normal entry = vec737 comment = socket = vec738 layout = dic3314 debugname = tsuginoasalong.mstxt debugmenu_tag = main13 dic3316: <- vec760[10] Scenario = dic3315 dic3317: <- vec740[0] idname = $0x0103 in = start dic3318: <- vec740[1] out = next to = $0x0105 dic3319: <- dic3320.layoutPos posH = 232 posW = 300 posX = 40 dic3320: <- dic3321.layout layoutPos = dic3319 lineBreak = true dic3321: <- dic3322.Scenario flowtype = normal entry = vec739 comment = socket = vec740 layout = dic3320 debugname = pokemonatlusnaoru.mstxt debugmenu_tag = main13 dic3322: <- vec760[11] Scenario = dic3321 dic3323: <- dic3331.start map = FM_TW01_COMM02F continue = no place = EV_TW01_COMM02F_START_POINT01 dic3324: <- dic3331.next_cond next = daily_goal@ other = dic3325: <- dic3331.followChara follow0 = PARTNER follow1 = follow2 = dic3326: <- vec741[0] idname = $0x0105 in = start dic3327: <- vec741[1] out = next to = $0x0109 dic3328: <- dic3329.layoutPos posH = 378 posW = 533 posX = 40 dic3329: <- dic3331.layout layoutPos = dic3328 lineBreak = true dic3330: <- dic3331.timeline stopper_time = area_time = dun_0125 chara_time = main13_070 map_time = map0010 map_bgm_time = dic3331: <- dic3332.FreeMove start = dic3323 comment = サイクル回数仮繋ぎ scenarioProgressNo = 1370 next_cond = dic3324 followChara = dic3325 socket = vec741 playBtn = layout = dic3329 debugname = After timeline = dic3330 debugmenu_tag = dic3332: <- vec760[12] FreeMove = dic3331 dic3333: <- vec743[0] idname = $0x0109 in = start dic3334: <- vec743[1] out = next to = $0x513F dic3335: <- dic3336.layoutPos posH = 194 posW = 300 posX = 38 dic3336: <- dic3337.layout layoutPos = dic3335 lineBreak = true dic3337: <- dic3338.Scenario flowtype = normal entry = vec742 comment = socket = vec743 layout = dic3336 debugname = After debugmenu_tag = main13 dic3338: <- vec760[13] Scenario = dic3337 dic3339: <- vec744[0] idname = $0x513F in = in dic3340: <- vec744[1] out = out to = $0x010A dic3341: <- dic3342.layoutPos posH = 151 posW = 285 posX = 38 dic3342: <- dic3343.layout layoutPos = dic3341 lineBreak = true dic3343: <- dic3344.AskSave comment = type = normal socket = vec744 layout = dic3342 debugname = After debugmenu_tag = dic3344: <- vec760[14] AskSave = dic3343 dic3345: <- vec746[0] idname = $0x010A in = start dic3346: <- vec746[1] out = next to = $0x010C dic3347: <- dic3348.layoutPos posH = 194 posW = 300 posX = 36 dic3348: <- dic3349.layout layoutPos = dic3347 lineBreak = true dic3349: <- dic3350.Scenario flowtype = normal entry = vec745 comment = socket = vec746 layout = dic3348 debugname = After debugmenu_tag = main13 dic3350: <- vec760[15] Scenario = dic3349 dic3351: <- vec748[0] idname = $0x010C in = start dic3352: <- vec748[1] out = next to = $0x1F77 dic3353: <- dic3354.layoutPos posH = 194 posW = 300 posX = 40 dic3354: <- dic3355.layout layoutPos = dic3353 lineBreak = true dic3355: <- dic3356.Scenario flowtype = normal entry = vec747 comment = socket = vec748 layout = dic3354 debugname = After debugmenu_tag = main13 dic3356: <- vec760[16] Scenario = dic3355 dic3357: <- vec749[0] idname = $0x1F77 in = in dic3358: <- vec749[1] out = out to = $0x010D dic3359: <- dic3360.layoutPos posH = 151 posW = 285 posX = 47 dic3360: <- dic3361.layout layoutPos = dic3359 lineBreak = true dic3361: <- dic3362.FreeMoveEvent comment = socket = vec749 eventType = event_Osusume layout = dic3360 debugname = debugmenu_tag = dic3362: <- vec760[17] FreeMoveEvent = dic3361 dic3363: <- dic3371.start map = FM_TW01_COMM01F continue = yes place = EV_TW01_COMM01F_START_POINT02 dic3364: <- dic3371.next_cond next = daily_goal@ other = dic3365: <- dic3371.followChara follow0 = PARTNER follow1 = follow2 = dic3366: <- vec750[0] idname = $0x010D in = start dic3367: <- vec750[1] out = next to = $0x0246 dic3368: <- dic3369.layoutPos posH = 378 posW = 533 posX = 40 dic3369: <- dic3371.layout layoutPos = dic3368 lineBreak = true dic3370: <- dic3371.timeline stopper_time = area_time = dun_0125 chara_time = main13_074 map_time = map0010 map_bgm_time = dic3371: <- dic3372.FreeMove start = dic3363 comment = サイクル回数仮繋ぎ scenarioProgressNo = 1380 next_cond = dic3364 followChara = dic3365 socket = vec750 playBtn = layout = dic3369 debugname = After timeline = dic3370 debugmenu_tag = dic3372: <- vec760[18] FreeMove = dic3371 dic3373: <- vec752[0] idname = $0x0246 in = start dic3374: <- vec752[1] out = next to = $0x841C dic3375: <- dic3376.layoutPos posH = 194 posW = 300 posX = 40 dic3376: <- dic3377.layout layoutPos = dic3375 lineBreak = true dic3377: <- dic3378.Scenario flowtype = normal entry = vec751 comment = socket = vec752 layout = dic3376 debugname = After debugmenu_tag = dic3378: <- vec760[19] Scenario = dic3377 dic3379: <- vec753[0] idname = $0x841C in = in dic3380: <- vec753[1] out = out to = $0xBE08 dic3381: <- dic3382.layoutPos posH = 151 posW = 285 posX = 44 dic3382: <- dic3383.layout layoutPos = dic3381 lineBreak = true dic3383: <- dic3384.AskSave comment = type = normal socket = vec753 layout = dic3382 debugname = After debugmenu_tag = dic3384: <- vec760[20] AskSave = dic3383 dic3385: <- vec755[0] idname = $0xBE08 in = start dic3386: <- vec755[1] out = next to = $0x3F53 dic3387: <- dic3388.layoutPos posH = 194 posW = 300 posX = 43 dic3388: <- dic3389.layout layoutPos = dic3387 lineBreak = true dic3389: <- dic3390.Scenario flowtype = normal entry = vec754 comment = socket = vec755 layout = dic3388 debugname = After debugmenu_tag = main13 dic3390: <- vec760[21] Scenario = dic3389 dic3391: <- vec757[0] idname = $0x3F53 in = start dic3392: <- vec757[1] out = next to = $0x9C6A dic3393: <- dic3394.layoutPos posH = 194 posW = 300 posX = 45 dic3394: <- dic3395.layout layoutPos = dic3393 lineBreak = true dic3395: <- dic3396.Scenario flowtype = normal entry = vec756 comment = socket = vec757 layout = dic3394 debugname = After debugmenu_tag = main13 dic3396: <- vec760[22] Scenario = dic3395 dic3397: <- vec758[0] idname = $0x9C6A in = in dic3398: <- vec758[1] out = out to = $0xE574 dic3399: <- dic3400.layoutPos posH = 151 posW = 285 posX = 44 dic3400: <- dic3401.layout layoutPos = dic3399 lineBreak = true dic3401: <- dic3402.FreeMoveEvent comment = socket = vec758 eventType = event_Osusume layout = dic3400 debugname = debugmenu_tag = dic3402: <- vec760[23] FreeMoveEvent = dic3401 dic3403: <- dic3411.start map = FM_TW01_COMM01F continue = yes place = EV_TW01_COMM01F_START_POINT02 dic3404: <- dic3411.next_cond next = hit@MV#FM_TW01_DISTRICT_A other = dic3405: <- dic3411.followChara follow0 = PARTNER follow1 = follow2 = dic3406: <- vec759[0] idname = $0xE574 in = start dic3407: <- vec759[1] out = next to = $0x010F dic3408: <- dic3409.layoutPos posH = 378 posW = 533 posX = 43 dic3409: <- dic3411.layout layoutPos = dic3408 lineBreak = true dic3410: <- dic3411.timeline stopper_time = area_time = dun_0125 chara_time = main13_078 map_time = map0010 map_bgm_time = dic3411: <- dic3412.FreeMove start = dic3403 comment = scenarioProgressNo = 1380 next_cond = dic3404 followChara = dic3405 socket = vec759 playBtn = layout = dic3409 debugname = After timeline = dic3410 debugmenu_tag = dic3412: <- vec760[24] FreeMove = dic3411 dic3413: <- dic3414.layoutPos posH = 1 posW = 596 posX = 29 dic3414: <- dic3415.layout layoutPos = dic3413 lineBreak = true dic3415: <- dic3416.Group debug_groupname = main13 data = vec760 layout = dic3414 debugmenu_tag = dic3416: <- vec1457[12] Group = dic3415 dic3417: <- vec762[0] idname = $0x010F in = start dic3418: <- vec762[1] out = next to = $0x0110 dic3419: <- dic3420.layoutPos posH = 194 posW = 300 posX = 27 dic3420: <- dic3421.layout layoutPos = dic3419 lineBreak = true dic3421: <- dic3422.Scenario flowtype = normal entry = vec761 comment = socket = vec762 layout = dic3420 debugname = warubiaru.mstxt debugmenu_tag = main14 dic3422: <- vec800[0] Scenario = dic3421 dic3423: <- dic3431.start map = FM_TW01_DISTRICT_A continue = yes place = EV_TW01_DIST_A_START_POINT02 dic3424: <- dic3431.next_cond next = daily_goal@ other = dic3425: <- dic3431.followChara follow0 = PARTNER follow1 = follow2 = dic3426: <- vec763[0] idname = $0x0110 in = start dic3427: <- vec763[1] out = next to = $0x011A dic3428: <- dic3429.layoutPos posH = 378 posW = 533 posX = 27 dic3429: <- dic3431.layout layoutPos = dic3428 lineBreak = true dic3430: <- dic3431.timeline stopper_time = area_time = dun_0125 chara_time = main14_010 map_time = map0010 map_bgm_time = dic3431: <- dic3432.FreeMove start = dic3423 comment = scenarioProgressNo = 1390 next_cond = dic3424 followChara = dic3425 socket = vec763 playBtn = layout = dic3429 debugname = After timeline = dic3430 debugmenu_tag = dic3432: <- vec800[1] FreeMove = dic3431 dic3433: <- vec765[0] idname = $0x011A in = start dic3434: <- vec765[1] out = next to = $0xC83E dic3435: <- dic3436.layoutPos posH = 194 posW = 300 posX = 31 dic3436: <- dic3437.layout layoutPos = dic3435 lineBreak = true dic3437: <- dic3438.Scenario flowtype = normal entry = vec764 comment = socket = vec765 layout = dic3436 debugname = aakennohanashi.mstxt debugmenu_tag = main14 dic3438: <- vec800[2] Scenario = dic3437 dic3439: <- vec766[0] idname = $0xC83E in = in dic3440: <- vec766[1] out = out to = $0xB043 dic3441: <- dic3442.layoutPos posH = 151 posW = 286 posX = 31 dic3442: <- dic3443.layout layoutPos = dic3441 lineBreak = true dic3443: <- dic3444.FreeMoveEvent comment = socket = vec766 eventType = event_OsusumeClear layout = dic3442 debugname = After debugmenu_tag = main14 dic3444: <- vec800[3] FreeMoveEvent = dic3443 dic3445: <- vec767[0] idname = $0xB043 in = in dic3446: <- vec767[1] out = out to = $0xE30F dic3447: <- dic3448.layoutPos posH = 151 posW = 285 posX = 34 dic3448: <- dic3449.layout layoutPos = dic3447 lineBreak = true dic3449: <- dic3450.AskSave comment = type = normal socket = vec767 layout = dic3448 debugname = After debugmenu_tag = dic3450: <- vec800[4] AskSave = dic3449 dic3451: <- vec769[0] idname = $0xE30F in = start dic3452: <- vec769[1] out = next to = $0x011B dic3453: <- dic3454.layoutPos posH = 231 posW = 306 posX = 32 dic3454: <- dic3456.layout layoutPos = dic3453 lineBreak = true dic3455: <- dic3456.timeline area_time = dun_0125 dic3456: <- dic3457.ScenarioWithProgNo entry = vec768 comment = Chapter13 scenarioProgressNo = 1400 socket = vec769 layout = dic3454 debugname = After timeline = dic3455 debugmenu_tag = main14 dic3457: <- vec800[5] ScenarioWithProgNo = dic3456 dic3458: <- vec771[0] idname = $0x011B in = start dic3459: <- vec771[1] out = next to = $0x011C dic3460: <- dic3461.layoutPos posH = 194 posW = 300 posX = 27 dic3461: <- dic3462.layout layoutPos = dic3460 lineBreak = true dic3462: <- dic3463.Scenario flowtype = normal entry = vec770 comment = socket = vec771 layout = dic3461 debugname = After debugmenu_tag = main14 dic3463: <- vec800[6] Scenario = dic3462 dic3464: <- vec773[0] idname = $0x011C in = start dic3465: <- vec773[1] out = next to = $0x011D dic3466: <- dic3467.layoutPos posH = 194 posW = 300 posX = 27 dic3467: <- dic3468.layout layoutPos = dic3466 lineBreak = true dic3468: <- dic3469.Scenario flowtype = normal entry = vec772 comment = socket = vec773 layout = dic3467 debugname = choureigominatohe.mstxt debugmenu_tag = main14 dic3469: <- vec800[7] Scenario = dic3468 dic3470: <- dic3478.start map = FM_TW01_COMM01F continue = yes place = EV_TW01_COMM01F_START_POINT02 dic3471: <- dic3478.next_cond next = talk@RAPURASU other = dic3472: <- dic3478.followChara follow0 = PARTNER follow1 = AAKEN follow2 = dic3473: <- vec774[0] idname = $0x011D in = start dic3474: <- vec774[1] out = next to = $0x011E dic3475: <- dic3476.layoutPos posH = 378 posW = 533 posX = 27 dic3476: <- dic3478.layout layoutPos = dic3475 lineBreak = true dic3477: <- dic3478.timeline stopper_time = main14_040 area_time = dun_0125 chara_time = main14_040 map_time = map0010 map_bgm_time = dic3478: <- dic3479.FreeMove start = dic3470 comment = scenarioProgressNo = 1400 next_cond = dic3471 followChara = dic3472 socket = vec774 playBtn = layout = dic3476 debugname = After timeline = dic3477 debugmenu_tag = dic3479: <- vec800[8] FreeMove = dic3478 dic3480: <- vec776[0] idname = $0x011E in = start dic3481: <- vec776[1] out = next to = $0xD017 dic3482: <- dic3483.layoutPos posH = 232 posW = 300 posX = 27 dic3483: <- dic3484.layout layoutPos = dic3482 lineBreak = true dic3484: <- dic3485.Scenario flowtype = normal entry = vec775 comment = socket = vec776 layout = dic3483 debugname = rapurasutairikubin.mstxt debugmenu_tag = main14 dic3485: <- vec800[9] Scenario = dic3484 dic3486: <- vec778[0] idname = $0xD017 in = start dic3487: <- vec778[1] out = next to = $0xCE50 dic3488: <- dic3489.layoutPos posH = 232 posW = 300 posX = 32 dic3489: <- dic3490.layout layoutPos = dic3488 lineBreak = true dic3490: <- dic3491.Scenario flowtype = normal entry = vec777 comment = socket = vec778 layout = dic3489 debugname = kazenotairiku.mstxt debugmenu_tag = main14 dic3491: <- vec800[10] Scenario = dic3490 dic3492: <- vec779[0] idname = $0xCE50 in = in dic3493: <- vec779[1] out = out to = $0x0121 dic3494: <- dic3495.layoutPos posH = 151 posW = 285 posX = 33 dic3495: <- dic3496.layout layoutPos = dic3494 lineBreak = true dic3496: <- dic3497.AskSave comment = type = normal socket = vec779 layout = dic3495 debugname = After debugmenu_tag = system dic3497: <- vec800[11] AskSave = dic3496 dic3498: <- vec781[0] idname = $0x0121 in = start dic3499: <- vec781[1] out = next to = $0x0123 dic3500: <- dic3501.layoutPos posH = 251 posW = 300 posX = 25 dic3501: <- dic3502.layout layoutPos = dic3500 lineBreak = true dic3502: <- dic3503.Scenario flowtype = normal entry = vec780 comment = socket = vec781 layout = dic3501 debugname = After debugmenu_tag = main14 dic3503: <- vec800[12] Scenario = dic3502 dic3504: <- dic3512.start map = FM_TW02_ALL continue = yes place = EV_TW00_ALL_START_POINT02 dic3505: <- dic3512.next_cond next = hit@TR_TW02_ALL_DGFRONT other = dic3506: <- dic3512.followChara follow0 = PARTNER follow1 = AAKEN follow2 = dic3507: <- vec782[0] idname = $0x0123 in = start dic3508: <- vec782[1] out = next to = $0x0125 dic3509: <- dic3510.layoutPos posH = 378 posW = 533 posX = 27 dic3510: <- dic3512.layout layoutPos = dic3509 lineBreak = true dic3511: <- dic3512.timeline stopper_time = area_time = dun_0127 chara_time = main14_070 map_time = map0010 map_bgm_time = dic3512: <- dic3513.FreeMove start = dic3504 comment = scenarioProgressNo = 1400 next_cond = dic3505 followChara = dic3506 socket = vec782 playBtn = layout = dic3510 debugname = After timeline = dic3511 debugmenu_tag = FreeMove dic3513: <- vec800[13] FreeMove = dic3512 dic3514: <- vec784[0] idname = $0x0125 in = start dic3515: <- vec784[1] out = next to = $0x0127 dic3516: <- dic3517.layoutPos posH = 232 posW = 300 posX = 27 dic3517: <- dic3518.layout layoutPos = dic3516 lineBreak = true dic3518: <- dic3519.Scenario flowtype = normal entry = vec783 comment = socket = vec784 layout = dic3517 debugname = ishitohonoonomamono.mstxt debugmenu_tag = main14 dic3519: <- vec800[14] Scenario = dic3518 dic3520: <- dic3528.start map = FM_TW02_ALL continue = no place = EV_TW00_ALL_START_POINT03 dic3521: <- dic3528.next_cond next = stopper_next@ other = dic3522: <- dic3528.followChara follow0 = PARTNER follow1 = AAKEN follow2 = dic3523: <- vec785[0] idname = $0x0127 in = start dic3524: <- vec785[1] out = next to = $0x0129 dic3525: <- dic3526.layoutPos posH = 378 posW = 533 posX = 22 dic3526: <- dic3528.layout layoutPos = dic3525 lineBreak = true dic3527: <- dic3528.timeline stopper_time = main14_085 area_time = dun_0130 chara_time = main14_080 map_time = map0010 map_bgm_time = dic3528: <- dic3529.FreeMove start = dic3520 comment = scenarioProgressNo = 1400 next_cond = dic3521 followChara = dic3522 socket = vec785 playBtn = layout = dic3526 debugname = After timeline = dic3527 debugmenu_tag = FreeMove dic3529: <- vec800[15] FreeMove = dic3528 dic3530: <- dic3538.start map = FM_TW02_ALL continue = yes place = EV_TW00_ALL_START_POINT02 dic3531: <- dic3538.next_cond next = stopper_next@ other = dic3532: <- dic3538.followChara follow0 = PARTNER follow1 = AAKEN follow2 = dic3533: <- vec786[0] idname = $0xC8EC in = start dic3534: <- vec786[1] out = next to = $0x0129 dic3535: <- dic3536.layoutPos posH = 378 posW = 533 posX = 581 dic3536: <- dic3538.layout layoutPos = dic3535 lineBreak = false dic3537: <- dic3538.timeline stopper_time = main14_085 area_time = dun_0130 chara_time = main14_090 map_time = map0010 map_bgm_time = dic3538: <- dic3539.FreeMove start = dic3530 comment = scenarioProgressNo = 1400 next_cond = dic3531 followChara = dic3532 socket = vec786 playBtn = layout = dic3536 debugname = After timeline = dic3537 debugmenu_tag = FreeMove dic3539: <- vec800[16] FreeMove = dic3538 dic3540: <- vec787[0] idname = $0x0129 in = start dic3541: <- vec787[1] idname = $0x0291 in = continue dic3542: <- vec787[2] out = clear to = $0x7FFF dic3543: <- vec787[3] out = escape to = $0x012A dic3544: <- vec787[4] out = dead to = $0x012A dic3545: <- vec787[5] out = giveup to = $0x012A dic3546: <- vec787[6] out = wind to = $0x012A dic3547: <- dic3548.layoutPos posH = 408 posW = 306 posX = 20 dic3548: <- dic3550.layout layoutPos = dic3547 lineBreak = true dic3549: <- dic3550.floor out = in = dic3550: <- dic3551.Dungeon flowtype = scenario comment = scenarioProgressNo = 1400 socket = vec787 party = vec788 fixed_party_label = dun_0130 dungeon = D013 layout = dic3548 floor = dic3549 debugname = D013 debugmenu_tag = Dungeon dic3551: <- vec800[17] Dungeon = dic3550 dic3552: <- vec790[0] idname = $0x012E in = start dic3553: <- vec790[1] out = next to = $0xC8EC dic3554: <- dic3555.layoutPos posH = 194 posW = 300 posX = 395 dic3555: <- dic3556.layout layoutPos = dic3554 lineBreak = false dic3556: <- dic3557.Scenario flowtype = normal entry = vec789 comment = socket = vec790 layout = dic3555 debugname = shinpinomoriyarareta.mstxt debugmenu_tag = main14 dic3557: <- vec800[18] Scenario = dic3556 dic3558: <- vec792[0] idname = $0x012A in = start dic3559: <- vec792[1] out = next to = $0xAFCD dic3560: <- dic3561.layoutPos posH = 194 posW = 300 posX = 20 dic3561: <- dic3562.layout layoutPos = dic3560 lineBreak = true dic3562: <- dic3563.Scenario flowtype = normal entry = vec791 comment = socket = vec792 layout = dic3561 debugname = D013 debugmenu_tag = Dungeon dic3563: <- vec794[0] Scenario = dic3562 dic3564: <- vec793[0] idname = $0xAFCD in = in dic3565: <- vec793[1] out = out to = $0x012E dic3566: <- dic3567.layoutPos posH = 124 posW = 285 posX = 344 dic3567: <- dic3568.layout layoutPos = dic3566 lineBreak = false dic3568: <- dic3569.DungeonEnd comment = socket = vec793 layout = dic3567 debugname = D013 debugmenu_tag = dic3569: <- vec794[1] DungeonEnd = dic3568 dic3570: <- dic3571.layoutPos posH = 1 posW = 649 posX = 393 dic3571: <- dic3572.layout layoutPos = dic3570 lineBreak = true dic3572: <- dic3573.Group debug_groupname = D013 data = vec794 layout = dic3571 debugmenu_tag = dic3573: <- vec800[19] Group = dic3572 dic3574: <- vec795[0] idname = $0x7FFF in = in dic3575: <- vec795[1] out = out to = $0x0135 dic3576: <- dic3577.layoutPos posH = 124 posW = 285 posX = 28 dic3577: <- dic3578.layout layoutPos = dic3576 lineBreak = true dic3578: <- dic3579.DungeonEnd comment = socket = vec795 layout = dic3577 debugname = D013 debugmenu_tag = dic3579: <- vec800[20] DungeonEnd = dic3578 dic3580: <- vec797[0] idname = $0x0135 in = start dic3581: <- vec797[1] out = next to = $0x0137 dic3582: <- dic3583.layoutPos posH = 346 posW = 300 posX = 27 dic3583: <- dic3584.layout layoutPos = dic3582 lineBreak = true dic3584: <- dic3585.Scenario flowtype = normal entry = vec796 comment = socket = vec797 layout = dic3583 debugname = shinpinomoriclear1st.mstxt debugmenu_tag = main14 dic3585: <- vec800[21] Scenario = dic3584 dic3586: <- vec799[0] idname = $0x0137 in = start dic3587: <- vec799[1] out = next to = $0x84A3 dic3588: <- dic3589.layoutPos posH = 194 posW = 300 posX = 27 dic3589: <- dic3590.layout layoutPos = dic3588 lineBreak = true dic3590: <- dic3591.Scenario flowtype = normal entry = vec798 comment = socket = vec799 layout = dic3589 debugname = After debugmenu_tag = System dic3591: <- vec800[22] Scenario = dic3590 dic3592: <- dic3593.layoutPos posH = 1 posW = 1134 posX = 29 dic3593: <- dic3594.layout layoutPos = dic3592 lineBreak = true dic3594: <- dic3595.Group debug_groupname = main14 data = vec800 layout = dic3593 debugmenu_tag = dic3595: <- vec1457[13] Group = dic3594 dic3596: <- vec802[0] idname = $0x84A3 in = start dic3597: <- vec802[1] out = next to = $0xF563 dic3598: <- dic3599.layoutPos posH = 194 posW = 300 posX = 20 dic3599: <- dic3600.layout layoutPos = dic3598 lineBreak = true dic3600: <- dic3601.Scenario flowtype = normal entry = vec801 comment = socket = vec802 layout = dic3599 debugname = After debugmenu_tag = main15 dic3601: <- vec807[0] Scenario = dic3600 dic3602: <- vec804[0] idname = $0xF563 in = start dic3603: <- vec804[1] out = next to = $0x2335 dic3604: <- dic3605.layoutPos posH = 194 posW = 300 posX = 27 dic3605: <- dic3606.layout layoutPos = dic3604 lineBreak = true dic3606: <- dic3607.Scenario flowtype = normal entry = vec803 comment = socket = vec804 layout = dic3605 debugname = After debugmenu_tag = main15 dic3607: <- vec807[1] Scenario = dic3606 dic3608: <- vec805[0] idname = $0x2335 in = in dic3609: <- vec805[1] out = out to = $0xD268 dic3610: <- dic3611.layoutPos posH = 151 posW = 285 posX = 28 dic3611: <- dic3612.layout layoutPos = dic3610 lineBreak = true dic3612: <- dic3613.FreeMoveEvent comment = socket = vec805 eventType = event_Osusume layout = dic3611 debugname = debugmenu_tag = dic3613: <- vec807[2] FreeMoveEvent = dic3612 dic3614: <- dic3622.start map = FM_TW01_COMM01F continue = yes place = EV_TW01_COMM01F_START_POINT02 dic3615: <- dic3622.next_cond next = daily_goal@ other = dic3616: <- dic3622.followChara follow0 = PARTNER follow1 = follow2 = dic3617: <- vec806[0] idname = $0xD268 in = start dic3618: <- vec806[1] out = next to = $0x013F dic3619: <- dic3620.layoutPos posH = 378 posW = 533 posX = 21 dic3620: <- dic3622.layout layoutPos = dic3619 lineBreak = true dic3621: <- dic3622.timeline stopper_time = area_time = dun_0135 chara_time = main15_005 map_time = map0010_2 map_bgm_time = dic3622: <- dic3623.FreeMove start = dic3614 comment = サイクル回数仮繋ぎ scenarioProgressNo = 1500 next_cond = dic3615 followChara = dic3616 socket = vec806 playBtn = layout = dic3620 debugname = After timeline = dic3621 debugmenu_tag = dic3623: <- vec807[3] FreeMove = dic3622 dic3624: <- dic3625.layoutPos posH = 1 posW = 574 posX = 20 dic3625: <- dic3626.layout layoutPos = dic3624 lineBreak = true dic3626: <- dic3627.Group debug_groupname = original:サイクル繋ぎ data = vec807 layout = dic3625 debugmenu_tag = dic3627: <- vec917[0] Group = dic3626 dic3628: <- vec809[0] idname = $0x013F in = start dic3629: <- vec809[1] out = next to = $0x1269 dic3630: <- dic3631.layoutPos posH = 194 posW = 300 posX = 58 dic3631: <- dic3632.layout layoutPos = dic3630 lineBreak = true dic3632: <- dic3633.Scenario flowtype = normal entry = vec808 comment = socket = vec809 layout = dic3631 debugname = dedennenohanashi.mstxt debugmenu_tag = main15 dic3633: <- vec917[1] Scenario = dic3632 dic3634: <- vec810[0] idname = $0x1269 in = in dic3635: <- vec810[1] out = out to = $0x0141 dic3636: <- dic3637.layoutPos posH = 151 posW = 285 posX = 20 dic3637: <- dic3638.layout layoutPos = dic3636 lineBreak = true dic3638: <- dic3639.AskSave comment = type = normal socket = vec810 layout = dic3637 debugname = After debugmenu_tag = dic3639: <- vec817[0] AskSave = dic3638 dic3640: <- vec812[0] idname = $0x0141 in = start dic3641: <- vec812[1] out = next to = $0x0F30 dic3642: <- dic3643.layoutPos posH = 194 posW = 300 posX = 23 dic3643: <- dic3644.layout layoutPos = dic3642 lineBreak = true dic3644: <- dic3645.Scenario flowtype = normal entry = vec811 comment = socket = vec812 layout = dic3643 debugname = After debugmenu_tag = main15 dic3645: <- vec817[1] Scenario = dic3644 dic3646: <- vec814[0] idname = $0x0F30 in = start dic3647: <- vec814[1] out = next to = $0x7731 dic3648: <- dic3649.layoutPos posH = 194 posW = 300 posX = 34 dic3649: <- dic3650.layout layoutPos = dic3648 lineBreak = true dic3650: <- dic3651.Scenario flowtype = normal entry = vec813 comment = socket = vec814 layout = dic3649 debugname = After debugmenu_tag = main15 dic3651: <- vec817[2] Scenario = dic3650 dic3652: <- vec815[0] idname = $0x7731 in = in dic3653: <- vec815[1] out = out to = $0xF975 dic3654: <- dic3655.layoutPos posH = 151 posW = 285 posX = 34 dic3655: <- dic3656.layout layoutPos = dic3654 lineBreak = true dic3656: <- dic3657.FreeMoveEvent comment = socket = vec815 eventType = event_Osusume layout = dic3655 debugname = debugmenu_tag = dic3657: <- vec817[3] FreeMoveEvent = dic3656 dic3658: <- dic3666.start map = FM_TW01_COMM01F continue = yes place = EV_TW01_COMM01F_START_POINT02 dic3659: <- dic3666.next_cond next = daily_goal@ other = dic3660: <- dic3666.followChara follow0 = PARTNER follow1 = follow2 = dic3661: <- vec816[0] idname = $0xF975 in = start dic3662: <- vec816[1] out = next to = $0x014B dic3663: <- dic3664.layoutPos posH = 378 posW = 533 posX = 20 dic3664: <- dic3666.layout layoutPos = dic3663 lineBreak = true dic3665: <- dic3666.timeline stopper_time = area_time = dun_0135 chara_time = main15_015 map_time = map0010_2 map_bgm_time = dic3666: <- dic3667.FreeMove start = dic3658 comment = サイクル回数仮繋ぎ scenarioProgressNo = 1540 next_cond = dic3659 followChara = dic3660 socket = vec816 playBtn = layout = dic3664 debugname = After timeline = dic3665 debugmenu_tag = dic3667: <- vec817[4] FreeMove = dic3666 dic3668: <- dic3669.layoutPos posH = 1 posW = 573 posX = 38 dic3669: <- dic3670.layout layoutPos = dic3668 lineBreak = true dic3670: <- dic3671.Group debug_groupname = original:サイクル繋ぎ data = vec817 layout = dic3669 debugmenu_tag = dic3671: <- vec917[2] Group = dic3670 dic3672: <- vec819[0] idname = $0x014B in = start dic3673: <- vec819[1] out = next to = $0xE367 dic3674: <- dic3675.layoutPos posH = 213 posW = 300 posX = 58 dic3675: <- dic3676.layout layoutPos = dic3674 lineBreak = true dic3676: <- dic3677.Scenario flowtype = normal entry = vec818 comment = socket = vec819 layout = dic3675 debugname = ensokuzennya.mstxt debugmenu_tag = main15 dic3677: <- vec917[3] Scenario = dic3676 dic3678: <- vec820[0] idname = $0xE367 in = in dic3679: <- vec820[1] out = out to = $0xDEEB dic3680: <- dic3681.layoutPos posH = 151 posW = 286 posX = 61 dic3681: <- dic3682.layout layoutPos = dic3680 lineBreak = true dic3682: <- dic3683.FreeMoveEvent comment = socket = vec820 eventType = event_OsusumeClear layout = dic3681 debugname = After debugmenu_tag = main15 dic3683: <- vec917[4] FreeMoveEvent = dic3682 dic3684: <- vec821[0] idname = $0xDEEB in = in dic3685: <- vec821[1] out = out to = $0xCB44 dic3686: <- dic3687.layoutPos posH = 151 posW = 285 posX = 62 dic3687: <- dic3688.layout layoutPos = dic3686 lineBreak = true dic3688: <- dic3689.AskSave comment = type = normal socket = vec821 layout = dic3687 debugname = After debugmenu_tag = dic3689: <- vec917[5] AskSave = dic3688 dic3690: <- vec823[0] idname = $0xCB44 in = start dic3691: <- vec823[1] out = next to = $0x014D dic3692: <- dic3693.layoutPos posH = 194 posW = 300 posX = 69 dic3693: <- dic3694.layout layoutPos = dic3692 lineBreak = true dic3694: <- dic3695.Scenario flowtype = normal entry = vec822 comment = socket = vec823 layout = dic3693 debugname = After debugmenu_tag = main15 dic3695: <- vec917[6] Scenario = dic3694 dic3696: <- vec825[0] idname = $0x014D in = start dic3697: <- vec825[1] out = next to = $0x014E dic3698: <- dic3699.layoutPos posH = 213 posW = 300 posX = 58 dic3699: <- dic3700.layout layoutPos = dic3698 lineBreak = true dic3700: <- dic3701.Scenario flowtype = normal entry = vec824 comment = Chapter14 socket = vec825 layout = dic3699 debugname = ensokumaenochourei.mstxt debugmenu_tag = main15 dic3701: <- vec917[7] Scenario = dic3700 dic3702: <- dic3710.start map = FM_TW01_COMM01F continue = yes place = EV_TW01_COMM01F_START_POINT02 dic3703: <- dic3710.next_cond next = talk@DEDENNE other = dic3704: <- dic3710.followChara follow0 = PARTNER follow1 = follow2 = dic3705: <- vec826[0] idname = $0x014E in = start dic3706: <- vec826[1] out = next to = $0x6546 dic3707: <- dic3708.layoutPos posH = 378 posW = 533 posX = 60 dic3708: <- dic3710.layout layoutPos = dic3707 lineBreak = true dic3709: <- dic3710.timeline stopper_time = main15_030 area_time = dun_0135 chara_time = main15_030 map_time = ev150_030 map_bgm_time = dic3710: <- dic3711.FreeMove start = dic3702 comment = scenarioProgressNo = 1550 next_cond = dic3703 followChara = dic3704 socket = vec826 playBtn = layout = dic3708 debugname = After timeline = dic3709 debugmenu_tag = FreeMove dic3711: <- vec917[8] FreeMove = dic3710 dic3712: <- vec828[0] idname = $0x6546 in = start dic3713: <- vec828[1] out = next to = dic3714: <- vec828[2] out = select1 to = $0x0151 dic3715: <- vec828[3] out = select2 to = $0x014E dic3716: <- dic3717.layoutPos posH = 229 posW = 300 posX = 61 dic3717: <- dic3718.layout layoutPos = dic3716 lineBreak = true dic3718: <- dic3719.ScenarioWithBranch entry = vec827 comment = 仮対応 socket = vec828 branch = vec829 layout = dic3717 debugname = ensokujunbidekita.mstxt debugmenu_tag = main15 dic3719: <- vec917[9] ScenarioWithBranch = dic3718 dic3720: <- vec831[0] idname = $0x0151 in = start dic3721: <- vec831[1] out = next to = $0xAB83 dic3722: <- dic3723.layoutPos posH = 232 posW = 300 posX = 56 dic3723: <- dic3724.layout layoutPos = dic3722 lineBreak = true dic3724: <- dic3725.Scenario flowtype = normal entry = vec830 comment = socket = vec831 layout = dic3723 debugname = ensokushuppatsu.mstxt debugmenu_tag = main15 dic3725: <- vec917[10] Scenario = dic3724 dic3726: <- vec832[0] idname = $0xAB83 in = in dic3727: <- vec832[1] out = out to = $0xAEDE dic3728: <- dic3729.layoutPos posH = 151 posW = 285 posX = 67 dic3729: <- dic3730.layout layoutPos = dic3728 lineBreak = true dic3730: <- dic3731.AskSave comment = type = normal socket = vec832 layout = dic3729 debugname = After debugmenu_tag = system dic3731: <- vec917[11] AskSave = dic3730 dic3732: <- vec834[0] idname = $0xAEDE in = start dic3733: <- vec834[1] out = next to = $0x0153 dic3734: <- dic3735.layoutPos posH = 289 posW = 300 posX = 62 dic3735: <- dic3736.layout layoutPos = dic3734 lineBreak = true dic3736: <- dic3737.Scenario flowtype = normal entry = vec833 comment = socket = vec834 layout = dic3735 debugname = ensokushuppatsu.mstxt debugmenu_tag = main15 dic3737: <- vec917[12] Scenario = dic3736 dic3738: <- dic3746.start map = FM_DG14_ENTER01 continue = yes place = START#FROM_DG dic3739: <- dic3746.next_cond next = stopper_next#bgm@ other = dic3740: <- dic3746.followChara follow0 = PARTNER follow1 = BUIZERU follow2 = dic3741: <- vec835[0] idname = $0x0153 in = start dic3742: <- vec835[1] out = next to = $0xE137 dic3743: <- dic3744.layoutPos posH = 378 posW = 533 posX = 58 dic3744: <- dic3746.layout layoutPos = dic3743 lineBreak = true dic3745: <- dic3746.timeline stopper_time = main15_050 area_time = dun_0140 chara_time = main15_050 map_time = map0010_2 map_bgm_time = dic3746: <- dic3747.FreeMove start = dic3738 comment = ブイゼルが一緒 scenarioProgressNo = 1550 next_cond = dic3739 followChara = dic3740 socket = vec835 playBtn = layout = dic3744 debugname = After timeline = dic3745 debugmenu_tag = FreeMove dic3747: <- vec917[13] FreeMove = dic3746 dic3748: <- vec837[0] idname = $0x015C in = start dic3749: <- vec837[1] out = next to = $0x98E6 dic3750: <- dic3751.layoutPos posH = 194 posW = 300 posX = 650 dic3751: <- dic3752.layout layoutPos = dic3750 lineBreak = false dic3752: <- dic3753.Scenario flowtype = normal entry = vec836 comment = socket = vec837 layout = dic3751 debugname = honoonoshimayarareta.mstxt debugmenu_tag = main15 dic3753: <- vec917[14] Scenario = dic3752 dic3754: <- dic3762.start map = FM_DG14_ENTER01 continue = yes place = START#FROM_DG dic3755: <- dic3762.next_cond next = stopper_next#bgm@ other = dic3756: <- dic3762.followChara follow0 = PARTNER follow1 = BUIZERU follow2 = dic3757: <- vec838[0] idname = $0x98E6 in = start dic3758: <- vec838[1] out = next to = $0x0155 dic3759: <- dic3760.layoutPos posH = 378 posW = 533 posX = 969 dic3760: <- dic3762.layout layoutPos = dic3759 lineBreak = false dic3761: <- dic3762.timeline stopper_time = main15_050 area_time = dun_0140 chara_time = main15_060 map_time = map0010_2 map_bgm_time = dic3762: <- dic3763.FreeMove start = dic3754 comment = ブイゼルが一緒 scenarioProgressNo = 1550 next_cond = dic3755 followChara = dic3756 socket = vec838 playBtn = layout = dic3760 debugname = After timeline = dic3761 debugmenu_tag = FreeMove dic3763: <- vec917[15] FreeMove = dic3762 dic3764: <- vec839[0] idname = $0xE137 in = in dic3765: <- vec839[1] out = out to = $0x0155 dic3766: <- dic3767.layoutPos posH = 151 posW = 306 posX = 20 dic3767: <- dic3768.layout layoutPos = dic3766 lineBreak = true dic3768: <- dic3769.DgFlowBranchSetCounter comment = [カウンタ初期化]ダンジョン内状態用 count = 0 socket = vec839 id = id_B layout = dic3767 debugname = D014 debugmenu_tag = dic3769: <- vec846[0] DgFlowBranchSetCounter = dic3768 dic3770: <- vec840[0] idname = $0x0155 in = start dic3771: <- vec840[1] idname = $0x0292 in = continue dic3772: <- vec840[2] out = clear to = dic3773: <- vec840[3] out = escape to = $0x0157 dic3774: <- vec840[4] out = dead to = $0x0157 dic3775: <- vec840[5] out = giveup to = $0x0157 dic3776: <- vec840[6] out = wind to = $0x0157 dic3777: <- vec840[7] out = out@STAGING_POST#0 to = $0x9CCC dic3778: <- dic3779.layoutPos posH = 405 posW = 306 posX = 26 dic3779: <- dic3781.layout layoutPos = dic3778 lineBreak = true dic3780: <- dic3781.floor out = vec842 in = dic3781: <- dic3782.Dungeon flowtype = scenario comment = scenarioProgressNo = 1550 socket = vec840 party = vec841 fixed_party_label = dun_0140 dungeon = D014 layout = dic3779 floor = dic3780 debugname = D014 debugmenu_tag = Dungeon dic3782: <- vec846[1] Dungeon = dic3781 dic3783: <- vec844[0] idname = $0x0157 in = start dic3784: <- vec844[1] out = next to = $0x923A dic3785: <- dic3786.layoutPos posH = 194 posW = 300 posX = 23 dic3786: <- dic3787.layout layoutPos = dic3785 lineBreak = true dic3787: <- dic3788.Scenario flowtype = normal entry = vec843 comment = socket = vec844 layout = dic3786 debugname = D014 debugmenu_tag = Dungeon dic3788: <- vec846[2] Scenario = dic3787 dic3789: <- vec845[0] idname = $0x923A in = in dic3790: <- vec845[1] out = out to = $0x015C dic3791: <- dic3792.layoutPos posH = 124 posW = 286 posX = 26 dic3792: <- dic3793.layout layoutPos = dic3791 lineBreak = true dic3793: <- dic3794.DungeonEnd comment = socket = vec845 layout = dic3792 debugname = D014 debugmenu_tag = dic3794: <- vec846[3] DungeonEnd = dic3793 dic3795: <- dic3796.layoutPos posH = 1 posW = 442 posX = 20 dic3796: <- dic3797.layout layoutPos = dic3795 lineBreak = true dic3797: <- dic3798.Group debug_groupname = D014 data = vec846 layout = dic3796 debugmenu_tag = dic3798: <- vec903[0] Group = dic3797 dic3799: <- vec847[0] idname = $0x9CCC in = in dic3800: <- vec847[1] idname = $0xFCA3 in = reset_zero dic3801: <- vec847[2] out = flow_A to = $0x2CD8 dic3802: <- vec847[3] out = flow_B to = $0x6A68 dic3803: <- dic3804.layoutPos posH = 205 posW = 300 posX = 20 dic3804: <- dic3805.layout layoutPos = dic3803 lineBreak = true dic3805: <- dic3806.DgFlowBranch act = goto_A comment = count = 2 socket = vec847 if = less_or_equal id = id_B layout = dic3804 debugname = D014 debugmenu_tag = dic3806: <- vec858[0] DgFlowBranch = dic3805 dic3807: <- vec848[0] idname = $0x2CD8 in = start dic3808: <- vec848[1] out = enter to = $0xA781 dic3809: <- vec848[2] out = enter2 to = dic3810: <- vec848[3] out = back to = $0x0157 dic3811: <- dic3812.layoutPos posH = 208 posW = 298 posX = 24 dic3812: <- dic3814.layout layoutPos = dic3811 lineBreak = true dic3813: <- dic3814.timeline chara_time = dg14_relaypoint01 map_bgm_time = dic3814: <- dic3815.DgStagingPost comment = socket = vec848 map = FM_DG14_RELAYPOINT01 layout = dic3812 debugname = D014 timeline = dic3813 debugmenu_tag = dic3815: <- vec858[1] DgStagingPost = dic3814 dic3816: <- vec849[0] idname = $0x6A68 in = start dic3817: <- vec849[1] out = enter to = $0x5DCF dic3818: <- vec849[2] out = enter2 to = dic3819: <- vec849[3] out = back to = $0x0157 dic3820: <- dic3821.layoutPos posH = 208 posW = 298 posX = 345 dic3821: <- dic3823.layout layoutPos = dic3820 lineBreak = false dic3822: <- dic3823.timeline chara_time = dg14_relaypoint02 map_bgm_time = dic3823: <- dic3824.DgStagingPost comment = socket = vec849 map = FM_DG14_RELAYPOINT01 layout = dic3821 debugname = D014 timeline = dic3822 debugmenu_tag = dic3824: <- vec858[2] DgStagingPost = dic3823 dic3825: <- vec850[0] idname = $0xA781 in = in dic3826: <- vec850[1] out = out to = $0x5DCF dic3827: <- dic3828.layoutPos posH = 151 posW = 306 posX = 28 dic3828: <- dic3829.layout layoutPos = dic3827 lineBreak = true dic3829: <- dic3830.DgFlowBranchSetCounter comment = [カウンタ変更]中継地点以後状態 count = 1 socket = vec850 id = id_B layout = dic3828 debugname = D014 debugmenu_tag = dic3830: <- vec858[3] DgFlowBranchSetCounter = dic3829 dic3831: <- vec851[0] idname = $0x5DCF in = start dic3832: <- vec851[1] idname = $0xDEAB in = continue dic3833: <- vec851[2] out = clear to = dic3834: <- vec851[3] out = escape to = $0x519A dic3835: <- vec851[4] out = dead to = $0x519A dic3836: <- vec851[5] out = giveup to = $0x519A dic3837: <- vec851[6] out = wind to = $0x519A dic3838: <- vec851[7] out = out@END to = $0x7FE5 dic3839: <- dic3840.layoutPos posH = 405 posW = 306 posX = 29 dic3840: <- dic3842.layout layoutPos = dic3839 lineBreak = true dic3841: <- dic3842.floor out = vec853 in = @STAGING_POST#0 dic3842: <- dic3843.Dungeon flowtype = scenario comment = scenarioProgressNo = 1550 socket = vec851 party = vec852 fixed_party_label = dun_0140 dungeon = D014 layout = dic3840 floor = dic3841 debugname = D014 debugmenu_tag = Dungeon dic3843: <- vec858[4] Dungeon = dic3842 dic3844: <- vec855[0] idname = $0x519A in = start dic3845: <- vec855[1] out = next to = $0xB2C7 dic3846: <- dic3847.layoutPos posH = 194 posW = 300 posX = 32 dic3847: <- dic3848.layout layoutPos = dic3846 lineBreak = true dic3848: <- dic3849.Scenario flowtype = normal entry = vec854 comment = socket = vec855 layout = dic3847 debugname = D014 debugmenu_tag = Dungeon dic3849: <- vec858[5] Scenario = dic3848 dic3850: <- vec857[0] idname = $0xB2C7 in = start dic3851: <- vec857[1] out = next to = $0x6A68 dic3852: <- dic3853.layoutPos posH = 194 posW = 300 posX = 28 dic3853: <- dic3854.layout layoutPos = dic3852 lineBreak = true dic3854: <- dic3855.Scenario flowtype = normal entry = vec856 comment = socket = vec857 layout = dic3853 debugname = honoonoshimachuukeiyarare.mstxt debugmenu_tag = main15 dic3855: <- vec858[6] Scenario = dic3854 dic3856: <- dic3857.layoutPos posH = 1 posW = 663 posX = 472 dic3857: <- dic3858.layout layoutPos = dic3856 lineBreak = false dic3858: <- dic3859.Group debug_groupname = D014 data = vec858 layout = dic3857 debugmenu_tag = dic3859: <- vec903[1] Group = dic3858 dic3860: <- vec859[0] idname = $0x7FE5 in = in dic3861: <- vec859[1] idname = $0x3A8E in = reset_zero dic3862: <- vec859[2] out = flow_A to = $0x0F85 dic3863: <- vec859[3] out = flow_B to = $0x3103 dic3864: <- dic3865.layoutPos posH = 205 posW = 300 posX = 20 dic3865: <- dic3866.layout layoutPos = dic3864 lineBreak = true dic3866: <- dic3867.DgFlowBranch act = goto_A_set_4 comment = count = 2 socket = vec859 if = less_or_equal id = id_B layout = dic3865 debugname = debugmenu_tag = dic3867: <- vec871[0] DgFlowBranch = dic3866 dic3868: <- vec861[0] idname = $0x0F85 in = start dic3869: <- vec861[1] out = next to = $0x4AA1 dic3870: <- dic3871.layoutPos posH = 194 posW = 300 posX = 33 dic3871: <- dic3872.layout layoutPos = dic3870 lineBreak = true dic3872: <- dic3873.Scenario flowtype = normal entry = vec860 comment = socket = vec861 layout = dic3871 debugname = honoonoshimaboss1st.mstxt debugmenu_tag = main15 dic3873: <- vec871[1] Scenario = dic3872 dic3874: <- vec863[0] idname = $0x3103 in = start dic3875: <- vec863[1] out = next to = $0x4AA1 dic3876: <- dic3877.layoutPos posH = 194 posW = 300 posX = 343 dic3877: <- dic3878.layout layoutPos = dic3876 lineBreak = false dic3878: <- dic3879.Scenario flowtype = normal entry = vec862 comment = socket = vec863 layout = dic3877 debugname = honoonoshimaboss2nd.mstxt debugmenu_tag = main15 dic3879: <- vec871[2] Scenario = dic3878 dic3880: <- vec864[0] idname = $0x4AA1 in = start dic3881: <- vec864[1] idname = $0xA8ED in = continue dic3882: <- vec864[2] out = clear to = dic3883: <- vec864[3] out = escape to = $0xCE2A dic3884: <- vec864[4] out = dead to = $0xCE2A dic3885: <- vec864[5] out = giveup to = $0xCE2A dic3886: <- vec864[6] out = wind to = $0xCE2A dic3887: <- vec864[7] out = out@BOSS#1 to = $0x1401 dic3888: <- dic3889.layoutPos posH = 408 posW = 306 posX = 33 dic3889: <- dic3891.layout layoutPos = dic3888 lineBreak = true dic3890: <- dic3891.floor out = vec866 in = @BOSS#0 dic3891: <- dic3892.Dungeon flowtype = scenario comment = scenarioProgressNo = 1550 socket = vec864 party = vec865 fixed_party_label = dun_0140 dungeon = D014 layout = dic3889 floor = dic3890 debugname = D014 debugmenu_tag = Dungeon dic3892: <- vec871[3] Dungeon = dic3891 dic3893: <- vec868[0] idname = $0xCE2A in = start dic3894: <- vec868[1] out = next to = $0x015F dic3895: <- dic3896.layoutPos posH = 194 posW = 300 posX = 33 dic3896: <- dic3897.layout layoutPos = dic3895 lineBreak = true dic3897: <- dic3898.Scenario flowtype = normal entry = vec867 comment = socket = vec868 layout = dic3896 debugname = D014 debugmenu_tag = Dungeon dic3898: <- vec871[4] Scenario = dic3897 dic3899: <- vec870[0] idname = $0x015F in = start dic3900: <- vec870[1] out = next to = $0x6A68 dic3901: <- dic3902.layoutPos posH = 194 posW = 300 posX = 34 dic3902: <- dic3903.layout layoutPos = dic3901 lineBreak = true dic3903: <- dic3904.Scenario flowtype = normal entry = vec869 comment = socket = vec870 layout = dic3902 debugname = honoonoshimabossyarareta.mstxt debugmenu_tag = main15 dic3904: <- vec871[5] Scenario = dic3903 dic3905: <- dic3906.layoutPos posH = 1 posW = 663 posX = 1145 dic3906: <- dic3907.layout layoutPos = dic3905 lineBreak = false dic3907: <- dic3908.Group debug_groupname = D014 data = vec871 layout = dic3906 debugmenu_tag = dic3908: <- vec903[2] Group = dic3907 dic3909: <- vec872[0] idname = $0x1401 in = in dic3910: <- vec872[1] out = out to = $0x0164 dic3911: <- dic3912.layoutPos posH = 151 posW = 306 posX = 32 dic3912: <- dic3913.layout layoutPos = dic3911 lineBreak = true dic3913: <- dic3914.DgFlowBranchSetCounter comment = [カウンタ変更]ブーバーン戦終了以降 count = 5 socket = vec872 id = id_B layout = dic3912 debugname = D014 debugmenu_tag = dic3914: <- vec903[3] DgFlowBranchSetCounter = dic3913 dic3915: <- vec874[0] idname = $0x0164 in = start dic3916: <- vec874[1] out = next to = $0x0165 dic3917: <- dic3918.layoutPos posH = 194 posW = 300 posX = 32 dic3918: <- dic3919.layout layoutPos = dic3917 lineBreak = true dic3919: <- dic3920.Scenario flowtype = normal entry = vec873 comment = socket = vec874 layout = dic3918 debugname = honoonoshimabossclear1st.mstxt debugmenu_tag = main15 dic3920: <- vec903[4] Scenario = dic3919 dic3921: <- vec876[0] idname = $0x0165 in = start dic3922: <- vec876[1] out = next to = $0x7F19 dic3923: <- dic3924.layoutPos posH = 270 posW = 300 posX = 41 dic3924: <- dic3925.layout layoutPos = dic3923 lineBreak = true dic3925: <- dic3926.Scenario flowtype = normal entry = vec875 comment = socket = vec876 layout = dic3924 debugname = entei1boss1st.mstxt debugmenu_tag = main15 dic3926: <- vec903[5] Scenario = dic3925 dic3927: <- vec877[0] idname = $0x7F19 in = start dic3928: <- vec877[1] idname = $0xCA04 in = continue dic3929: <- vec877[2] out = clear to = dic3930: <- vec877[3] out = escape to = $0x0166 dic3931: <- vec877[4] out = dead to = $0x0166 dic3932: <- vec877[5] out = giveup to = $0x0166 dic3933: <- vec877[6] out = wind to = $0x0166 dic3934: <- vec877[7] out = out@BOSS#2 to = $0x0166 dic3935: <- dic3936.layoutPos posH = 389 posW = 306 posX = 37 dic3936: <- dic3938.layout layoutPos = dic3935 lineBreak = true dic3937: <- dic3938.floor out = vec879 in = @BOSS#1 dic3938: <- dic3939.Dungeon flowtype = scenario comment = 勝っても負けても進行 scenarioProgressNo = 1555 socket = vec877 party = vec878 fixed_party_label = dun_0140_B dungeon = D014 layout = dic3936 floor = dic3937 debugname = D014 debugmenu_tag = Dungeon dic3939: <- vec903[6] Dungeon = dic3938 dic3940: <- vec881[0] idname = $0x0166 in = start dic3941: <- vec881[1] out = next to = $0xC08E dic3942: <- dic3943.layoutPos posH = 289 posW = 300 posX = 25 dic3943: <- dic3944.layout layoutPos = dic3942 lineBreak = true dic3944: <- dic3945.Scenario flowtype = normal entry = vec880 comment = socket = vec881 layout = dic3943 debugname = enteishujinkoushinkaboss1st.mstxt debugmenu_tag = main15 dic3945: <- vec902[0] Scenario = dic3944 dic3946: <- vec883[0] idname = $0x0168 in = start dic3947: <- vec883[1] out = next to = $0xDB6A dic3948: <- dic3949.layoutPos posH = 194 posW = 300 posX = 406 dic3949: <- dic3950.layout layoutPos = dic3948 lineBreak = false dic3950: <- dic3951.Scenario flowtype = evolution entry = vec882 comment = socket = vec883 layout = dic3949 debugname = enteishujinkoushinkaboss2nd.mstxt debugmenu_tag = main15 dic3951: <- vec902[1] Scenario = dic3950 dic3952: <- vec885[0] idname = $0xC08E in = start dic3953: <- vec885[1] out = next to = $0xDB6A dic3954: <- dic3955.layoutPos posH = 194 posW = 300 posX = 27 dic3955: <- dic3956.layout layoutPos = dic3954 lineBreak = true dic3956: <- dic3957.Scenario flowtype = evolution entry = vec884 comment = socket = vec885 layout = dic3955 debugname = D014 debugmenu_tag = main15 dic3957: <- vec902[2] Scenario = dic3956 dic3958: <- vec886[0] idname = $0xDB6A in = start dic3959: <- vec886[1] idname = $0xD723 in = continue dic3960: <- vec886[2] out = clear to = $0x1029 dic3961: <- vec886[3] out = escape to = $0xC5B9 dic3962: <- vec886[4] out = dead to = $0xC5B9 dic3963: <- vec886[5] out = giveup to = $0xC5B9 dic3964: <- vec886[6] out = wind to = $0xC5B9 dic3965: <- dic3966.layoutPos posH = 389 posW = 306 posX = 24 dic3966: <- dic3968.layout layoutPos = dic3965 lineBreak = true dic3967: <- dic3968.floor out = in = @BOSS#2 dic3968: <- dic3969.Dungeon flowtype = scenario_evolution comment = 最終進化状態 scenarioProgressNo = 1557 socket = vec886 party = vec887 fixed_party_label = dun_0140_B dungeon = D014 layout = dic3966 floor = dic3967 debugname = D014 debugmenu_tag = Dungeon dic3969: <- vec902[3] Dungeon = dic3968 dic3970: <- vec889[0] idname = $0xC5B9 in = start dic3971: <- vec889[1] out = next to = $0x0167 dic3972: <- dic3973.layoutPos posH = 194 posW = 300 posX = 22 dic3973: <- dic3974.layout layoutPos = dic3972 lineBreak = true dic3974: <- dic3975.Scenario flowtype = evolution entry = vec888 comment = socket = vec889 layout = dic3973 debugname = D014 debugmenu_tag = Dungeon dic3975: <- vec900[0] Scenario = dic3974 dic3976: <- vec891[0] idname = $0x0167 in = start dic3977: <- vec891[1] out = next to = $0x1434 dic3978: <- dic3979.layoutPos posH = 194 posW = 300 posX = 24 dic3979: <- dic3980.layout layoutPos = dic3978 lineBreak = true dic3980: <- dic3981.Scenario flowtype = evolution entry = vec890 comment = 最終進化状態 socket = vec891 layout = dic3979 debugname = enteishujinkoushinkabossyarareta.mstxt debugmenu_tag = main15 dic3981: <- vec900[1] Scenario = dic3980 dic3982: <- vec892[0] idname = $0x1434 in = start dic3983: <- vec892[1] out = enter to = $0x7E5E dic3984: <- vec892[2] out = enter2 to = dic3985: <- vec892[3] out = back to = dic3986: <- dic3987.layoutPos posH = 208 posW = 298 posX = 28 dic3987: <- dic3989.layout layoutPos = dic3986 lineBreak = true dic3988: <- dic3989.timeline chara_time = dg14_relaypoint03 map_bgm_time = dic3989: <- dic3990.DgStagingPost comment = 最終進化状態 socket = vec892 map = FM_DG14_RELAYPOINT02 layout = dic3987 debugname = D014 timeline = dic3988 debugmenu_tag = dic3990: <- vec900[2] DgStagingPost = dic3989 dic3991: <- vec893[0] idname = $0x7E5E in = start dic3992: <- vec893[1] idname = $0xEF20 in = continue dic3993: <- vec893[2] out = clear to = dic3994: <- vec893[3] out = escape to = $0xB6C4 dic3995: <- vec893[4] out = dead to = $0xB6C4 dic3996: <- vec893[5] out = giveup to = $0xB6C4 dic3997: <- vec893[6] out = wind to = $0xB6C4 dic3998: <- vec893[7] out = out@END to = $0x0168 dic3999: <- dic4000.layoutPos posH = 386 posW = 306 posX = 27 dic4000: <- dic4002.layout layoutPos = dic3999 lineBreak = true dic4001: <- dic4002.floor out = vec895 in = @STAGING_POST#0 dic4002: <- dic4003.Dungeon flowtype = scenario_evolution comment = 最終進化状態 scenarioProgressNo = 1557 socket = vec893 party = vec894 fixed_party_label = dun_0140_B dungeon = D014 layout = dic4000 floor = dic4001 debugname = D014 debugmenu_tag = Dungeon dic4003: <- vec900[3] Dungeon = dic4002 dic4004: <- vec897[0] idname = $0xB6C4 in = start dic4005: <- vec897[1] out = next to = $0xC870 dic4006: <- dic4007.layoutPos posH = 194 posW = 300 posX = 21 dic4007: <- dic4008.layout layoutPos = dic4006 lineBreak = true dic4008: <- dic4009.Scenario flowtype = evolution entry = vec896 comment = socket = vec897 layout = dic4007 debugname = D014 debugmenu_tag = Dungeon dic4009: <- vec900[4] Scenario = dic4008 dic4010: <- vec899[0] idname = $0xC870 in = start dic4011: <- vec899[1] out = next to = $0x1434 dic4012: <- dic4013.layoutPos posH = 194 posW = 300 posX = 20 dic4013: <- dic4014.layout layoutPos = dic4012 lineBreak = true dic4014: <- dic4015.Scenario flowtype = evolution entry = vec898 comment = 最終進化状態 socket = vec899 layout = dic4013 debugname = D014 debugmenu_tag = main15 dic4015: <- vec900[5] Scenario = dic4014 dic4016: <- dic4017.layoutPos posH = 1 posW = 515 posX = 392 dic4017: <- dic4018.layout layoutPos = dic4016 lineBreak = false dic4018: <- dic4019.Group debug_groupname = D014 data = vec900 layout = dic4017 debugmenu_tag = dic4019: <- vec902[4] Group = dic4018 dic4020: <- vec901[0] idname = $0x1029 in = in dic4021: <- vec901[1] out = out to = $0x0169 dic4022: <- dic4023.layoutPos posH = 124 posW = 285 posX = 20 dic4023: <- dic4024.layout layoutPos = dic4022 lineBreak = true dic4024: <- dic4025.DungeonEnd comment = socket = vec901 layout = dic4023 debugname = D014 debugmenu_tag = dic4025: <- vec902[5] DungeonEnd = dic4024 dic4026: <- dic4027.layoutPos posH = 1 posW = 927 posX = 45 dic4027: <- dic4028.layout layoutPos = dic4026 lineBreak = true dic4028: <- dic4029.Group debug_groupname = D014 data = vec902 layout = dic4027 debugmenu_tag = dic4029: <- vec903[7] Group = dic4028 dic4030: <- dic4031.layoutPos posH = 1 posW = 1828 posX = 54 dic4031: <- dic4032.layout layoutPos = dic4030 lineBreak = true dic4032: <- dic4033.Group debug_groupname = D014 data = vec903 layout = dic4031 debugmenu_tag = dic4033: <- vec917[16] Group = dic4032 dic4034: <- vec905[0] idname = $0x0169 in = start dic4035: <- vec905[1] out = next to = $0xBFE7 dic4036: <- dic4037.layoutPos posH = 194 posW = 300 posX = 64 dic4037: <- dic4038.layout layoutPos = dic4036 lineBreak = true dic4038: <- dic4039.Scenario flowtype = evolution entry = vec904 comment = socket = vec905 layout = dic4037 debugname = enteishujinkoushinkabosswin1st.mstxt debugmenu_tag = main15 dic4039: <- vec917[17] Scenario = dic4038 dic4040: <- vec907[0] idname = $0xBFE7 in = start dic4041: <- vec907[1] out = next to = $0x184C dic4042: <- dic4043.layoutPos posH = 346 posW = 300 posX = 66 dic4043: <- dic4044.layout layoutPos = dic4042 lineBreak = true dic4044: <- dic4045.Scenario flowtype = normal entry = vec906 comment = socket = vec907 layout = dic4043 debugname = D014 debugmenu_tag = main15 dic4045: <- vec917[18] Scenario = dic4044 dic4046: <- vec909[0] idname = $0x184C in = start dic4047: <- vec909[1] out = next to = $0x6329 dic4048: <- dic4049.layoutPos posH = 231 posW = 306 posX = 60 dic4049: <- dic4051.layout layoutPos = dic4048 lineBreak = true dic4050: <- dic4051.timeline area_time = dun_0145 dic4051: <- dic4052.ScenarioWithProgNo entry = vec908 comment = scenarioProgressNo = 1560 socket = vec909 layout = dic4049 debugname = After timeline = dic4050 debugmenu_tag = System dic4052: <- vec917[19] ScenarioWithProgNo = dic4051 dic4053: <- vec911[0] idname = $0x6329 in = start dic4054: <- vec911[1] out = next to = $0x8FA0 dic4055: <- dic4056.layoutPos posH = 194 posW = 300 posX = 23 dic4056: <- dic4057.layout layoutPos = dic4055 lineBreak = true dic4057: <- dic4058.Scenario flowtype = normal entry = vec910 comment = socket = vec911 layout = dic4056 debugname = After debugmenu_tag = main15 dic4058: <- vec916[0] Scenario = dic4057 dic4059: <- vec913[0] idname = $0x8FA0 in = start dic4060: <- vec913[1] out = next to = $0x5FCF dic4061: <- dic4062.layoutPos posH = 194 posW = 300 posX = 20 dic4062: <- dic4063.layout layoutPos = dic4061 lineBreak = true dic4063: <- dic4064.Scenario flowtype = normal entry = vec912 comment = socket = vec913 layout = dic4062 debugname = After debugmenu_tag = main15 dic4064: <- vec916[1] Scenario = dic4063 dic4065: <- vec914[0] idname = $0x5FCF in = in dic4066: <- vec914[1] out = out to = $0xA296 dic4067: <- dic4068.layoutPos posH = 151 posW = 285 posX = 21 dic4068: <- dic4069.layout layoutPos = dic4067 lineBreak = true dic4069: <- dic4070.FreeMoveEvent comment = socket = vec914 eventType = event_Osusume layout = dic4068 debugname = debugmenu_tag = dic4070: <- vec916[2] FreeMoveEvent = dic4069 dic4071: <- dic4079.start map = FM_TW01_COMM01F continue = yes place = EV_TW01_COMM01F_START_POINT02 dic4072: <- dic4079.next_cond next = daily_goal@ other = dic4073: <- dic4079.followChara follow0 = PARTNER follow1 = follow2 = dic4074: <- vec915[0] idname = $0xA296 in = start dic4075: <- vec915[1] out = next to = $0x017E dic4076: <- dic4077.layoutPos posH = 378 posW = 533 posX = 21 dic4077: <- dic4079.layout layoutPos = dic4076 lineBreak = true dic4078: <- dic4079.timeline stopper_time = area_time = dun_0145 chara_time = main15_155 map_time = map0010_2 map_bgm_time = dic4079: <- dic4080.FreeMove start = dic4071 comment = サイクル回数仮繋ぎ scenarioProgressNo = 1560 next_cond = dic4072 followChara = dic4073 socket = vec915 playBtn = layout = dic4077 debugname = After timeline = dic4078 debugmenu_tag = dic4080: <- vec916[3] FreeMove = dic4079 dic4081: <- dic4082.layoutPos posH = 1 posW = 574 posX = 44 dic4082: <- dic4083.layout layoutPos = dic4081 lineBreak = true dic4083: <- dic4084.Group debug_groupname = original:サイクル繋ぎ data = vec916 layout = dic4082 debugmenu_tag = dic4084: <- vec917[20] Group = dic4083 dic4085: <- dic4086.layoutPos posH = 1 posW = 1902 posX = 28 dic4086: <- dic4087.layout layoutPos = dic4085 lineBreak = true dic4087: <- dic4088.Group debug_groupname = main15 data = vec917 layout = dic4086 debugmenu_tag = dic4088: <- vec1457[14] Group = dic4087 dic4089: <- vec919[0] idname = $0x017E in = start dic4090: <- vec919[1] out = next to = $0x017F dic4091: <- dic4092.layoutPos posH = 289 posW = 300 posX = 45 dic4092: <- dic4093.layout layoutPos = dic4091 lineBreak = true dic4093: <- dic4094.Scenario flowtype = normal entry = vec918 comment = socket = vec919 layout = dic4092 debugname = houmonsha.mstxt debugmenu_tag = main16 dic4094: <- vec941[0] Scenario = dic4093 dic4095: <- vec921[0] idname = $0x017F in = start dic4096: <- vec921[1] out = next to = $0xFC12 dic4097: <- dic4098.layoutPos posH = 251 posW = 300 posX = 45 dic4098: <- dic4099.layout layoutPos = dic4097 lineBreak = true dic4099: <- dic4100.Scenario flowtype = normal entry = vec920 comment = socket = vec921 layout = dic4098 debugname = shujinkounokakowouchiakeru.mstxt debugmenu_tag = main16 dic4100: <- vec941[1] Scenario = dic4099 dic4101: <- vec922[0] idname = $0xFC12 in = in dic4102: <- vec922[1] out = out to = $0xFB21 dic4103: <- dic4104.layoutPos posH = 151 posW = 285 posX = 22 dic4104: <- dic4105.layout layoutPos = dic4103 lineBreak = true dic4105: <- dic4106.AskSave comment = type = normal socket = vec922 layout = dic4104 debugname = After debugmenu_tag = dic4106: <- vec929[0] AskSave = dic4105 dic4107: <- vec924[0] idname = $0xFB21 in = start dic4108: <- vec924[1] out = next to = $0xE694 dic4109: <- dic4110.layoutPos posH = 194 posW = 300 posX = 20 dic4110: <- dic4111.layout layoutPos = dic4109 lineBreak = true dic4111: <- dic4112.Scenario flowtype = normal entry = vec923 comment = socket = vec924 layout = dic4110 debugname = After debugmenu_tag = main16 dic4112: <- vec929[1] Scenario = dic4111 dic4113: <- vec926[0] idname = $0xE694 in = start dic4114: <- vec926[1] out = next to = $0xBA32 dic4115: <- dic4116.layoutPos posH = 194 posW = 300 posX = 33 dic4116: <- dic4117.layout layoutPos = dic4115 lineBreak = true dic4117: <- dic4118.Scenario flowtype = normal entry = vec925 comment = socket = vec926 layout = dic4116 debugname = After debugmenu_tag = main16 dic4118: <- vec929[2] Scenario = dic4117 dic4119: <- vec927[0] idname = $0xBA32 in = in dic4120: <- vec927[1] out = out to = $0x63F0 dic4121: <- dic4122.layoutPos posH = 151 posW = 285 posX = 39 dic4122: <- dic4123.layout layoutPos = dic4121 lineBreak = true dic4123: <- dic4124.FreeMoveEvent comment = socket = vec927 eventType = event_Osusume layout = dic4122 debugname = debugmenu_tag = dic4124: <- vec929[3] FreeMoveEvent = dic4123 dic4125: <- dic4133.start map = FM_TW01_COMM01F continue = yes place = EV_TW01_COMM01F_START_POINT02 dic4126: <- dic4133.next_cond next = daily_goal@ other = dic4127: <- dic4133.followChara follow0 = PARTNER follow1 = follow2 = dic4128: <- vec928[0] idname = $0x63F0 in = start dic4129: <- vec928[1] out = next to = $0x0184 dic4130: <- dic4131.layoutPos posH = 378 posW = 533 posX = 35 dic4131: <- dic4133.layout layoutPos = dic4130 lineBreak = true dic4132: <- dic4133.timeline stopper_time = area_time = dun_0145 chara_time = main16_025 map_time = map0010_2 map_bgm_time = dic4133: <- dic4134.FreeMove start = dic4125 comment = サイクル回数仮繋ぎ scenarioProgressNo = 1600 next_cond = dic4126 followChara = dic4127 socket = vec928 playBtn = layout = dic4131 debugname = After timeline = dic4132 debugmenu_tag = dic4134: <- vec929[4] FreeMove = dic4133 dic4135: <- dic4136.layoutPos posH = 1 posW = 588 posX = 20 dic4136: <- dic4137.layout layoutPos = dic4135 lineBreak = true dic4137: <- dic4138.Group debug_groupname = original:サイクル繋ぎ data = vec929 layout = dic4136 debugmenu_tag = dic4138: <- vec941[2] Group = dic4137 dic4139: <- vec931[0] idname = $0x0184 in = start dic4140: <- vec931[1] out = next to = $0x0C61 dic4141: <- dic4142.layoutPos posH = 308 posW = 300 posX = 45 dic4142: <- dic4143.layout layoutPos = dic4141 lineBreak = true dic4143: <- dic4144.Scenario flowtype = normal entry = vec930 comment = socket = vec931 layout = dic4142 debugname = konosekaideokiteirukoto.mstxt debugmenu_tag = main16 dic4144: <- vec941[3] Scenario = dic4143 dic4145: <- vec932[0] idname = $0x0C61 in = in dic4146: <- vec932[1] out = out to = $0xEE04 dic4147: <- dic4148.layoutPos posH = 151 posW = 285 posX = 50 dic4148: <- dic4149.layout layoutPos = dic4147 lineBreak = true dic4149: <- dic4150.AskSave comment = type = normal socket = vec932 layout = dic4148 debugname = After debugmenu_tag = dic4150: <- vec941[4] AskSave = dic4149 dic4151: <- vec934[0] idname = $0xEE04 in = start dic4152: <- vec934[1] out = next to = $0x0189 dic4153: <- dic4154.layoutPos posH = 194 posW = 300 posX = 48 dic4154: <- dic4155.layout layoutPos = dic4153 lineBreak = true dic4155: <- dic4156.Scenario flowtype = normal entry = vec933 comment = socket = vec934 layout = dic4154 debugname = After debugmenu_tag = main16 dic4156: <- vec941[5] Scenario = dic4155 dic4157: <- vec936[0] idname = $0x0189 in = start dic4158: <- vec936[1] out = next to = $0x10EE dic4159: <- dic4160.layoutPos posH = 194 posW = 300 posX = 45 dic4160: <- dic4161.layout layoutPos = dic4159 lineBreak = true dic4161: <- dic4162.Scenario flowtype = normal entry = vec935 comment = socket = vec936 layout = dic4160 debugname = yokokujounohanashi.mstxt debugmenu_tag = main16 dic4162: <- vec941[6] Scenario = dic4161 dic4163: <- vec937[0] idname = $0x10EE in = in dic4164: <- vec937[1] out = out to = $0x3AF1 dic4165: <- dic4166.layoutPos posH = 151 posW = 285 posX = 48 dic4166: <- dic4167.layout layoutPos = dic4165 lineBreak = true dic4167: <- dic4168.FreeMoveEvent comment = socket = vec937 eventType = event_Osusume layout = dic4166 debugname = debugmenu_tag = dic4168: <- vec941[7] FreeMoveEvent = dic4167 dic4169: <- dic4177.start map = FM_TW01_COMM01F continue = yes place = EV_TW01_COMM01F_START_POINT02 dic4170: <- dic4177.next_cond next = daily_goal@ other = dic4171: <- dic4177.followChara follow0 = PARTNER follow1 = follow2 = dic4172: <- vec938[0] idname = $0x3AF1 in = start dic4173: <- vec938[1] out = next to = $0x8C34 dic4174: <- dic4175.layoutPos posH = 378 posW = 533 posX = 46 dic4175: <- dic4177.layout layoutPos = dic4174 lineBreak = true dic4176: <- dic4177.timeline stopper_time = area_time = dun_0145 chara_time = main16_040 map_time = map0010_2 map_bgm_time = dic4177: <- dic4178.FreeMove start = dic4169 comment = サイクル回数仮繋ぎ scenarioProgressNo = 1650 next_cond = dic4170 followChara = dic4171 socket = vec938 playBtn = layout = dic4175 debugname = After timeline = dic4176 debugmenu_tag = dic4178: <- vec941[8] FreeMove = dic4177 dic4179: <- vec940[0] idname = $0x8C34 in = start dic4180: <- vec940[1] out = next to = $0x8A3A dic4181: <- dic4182.layoutPos posH = 194 posW = 300 posX = 45 dic4182: <- dic4183.layout layoutPos = dic4181 lineBreak = true dic4183: <- dic4184.Scenario flowtype = normal entry = vec939 comment = socket = vec940 layout = dic4182 debugname = After debugmenu_tag = main16 dic4184: <- vec941[9] Scenario = dic4183 dic4185: <- dic4186.layoutPos posH = 1 posW = 628 posX = 32 dic4186: <- dic4187.layout layoutPos = dic4185 lineBreak = true dic4187: <- dic4188.Group debug_groupname = main16 data = vec941 layout = dic4186 debugmenu_tag = dic4188: <- vec1457[15] Group = dic4187 dic4189: <- vec942[0] idname = $0x8A3A in = in dic4190: <- vec942[1] out = out to = $0xAD9E dic4191: <- dic4192.layoutPos posH = 151 posW = 285 posX = 20 dic4192: <- dic4193.layout layoutPos = dic4191 lineBreak = true dic4193: <- dic4194.AskSave comment = type = normal socket = vec942 layout = dic4192 debugname = After debugmenu_tag = dic4194: <- vec949[0] AskSave = dic4193 dic4195: <- vec944[0] idname = $0xAD9E in = start dic4196: <- vec944[1] out = next to = $0x65F8 dic4197: <- dic4198.layoutPos posH = 194 posW = 300 posX = 21 dic4198: <- dic4199.layout layoutPos = dic4197 lineBreak = true dic4199: <- dic4200.Scenario flowtype = normal entry = vec943 comment = socket = vec944 layout = dic4198 debugname = After debugmenu_tag = main17 dic4200: <- vec949[1] Scenario = dic4199 dic4201: <- vec946[0] idname = $0x65F8 in = start dic4202: <- vec946[1] out = next to = $0x22D2 dic4203: <- dic4204.layoutPos posH = 194 posW = 300 posX = 23 dic4204: <- dic4205.layout layoutPos = dic4203 lineBreak = true dic4205: <- dic4206.Scenario flowtype = normal entry = vec945 comment = socket = vec946 layout = dic4204 debugname = After debugmenu_tag = main17 dic4206: <- vec949[2] Scenario = dic4205 dic4207: <- vec947[0] idname = $0x22D2 in = in dic4208: <- vec947[1] out = out to = $0xB484 dic4209: <- dic4210.layoutPos posH = 151 posW = 285 posX = 22 dic4210: <- dic4211.layout layoutPos = dic4209 lineBreak = true dic4211: <- dic4212.FreeMoveEvent comment = socket = vec947 eventType = event_Osusume layout = dic4210 debugname = debugmenu_tag = dic4212: <- vec949[3] FreeMoveEvent = dic4211 dic4213: <- dic4221.start map = FM_TW01_COMM01F continue = yes place = EV_TW01_COMM01F_START_POINT02 dic4214: <- dic4221.next_cond next = daily_goal@ other = dic4215: <- dic4221.followChara follow0 = PARTNER follow1 = follow2 = dic4216: <- vec948[0] idname = $0xB484 in = start dic4217: <- vec948[1] out = next to = $0x0B0A dic4218: <- dic4219.layoutPos posH = 378 posW = 533 posX = 25 dic4219: <- dic4221.layout layoutPos = dic4218 lineBreak = true dic4220: <- dic4221.timeline stopper_time = area_time = dun_0145 chara_time = main17_015 map_time = map0010_2 map_bgm_time = dic4221: <- dic4222.FreeMove start = dic4213 comment = サイクル回数仮繋ぎ scenarioProgressNo = 1700 next_cond = dic4214 followChara = dic4215 socket = vec948 playBtn = layout = dic4219 debugname = After timeline = dic4220 debugmenu_tag = dic4222: <- vec949[4] FreeMove = dic4221 dic4223: <- dic4224.layoutPos posH = 1 posW = 578 posX = 24 dic4224: <- dic4225.layout layoutPos = dic4223 lineBreak = true dic4225: <- dic4226.Group debug_groupname = original:サイクル繋ぎ data = vec949 layout = dic4224 debugmenu_tag = dic4226: <- vec993[0] Group = dic4225 dic4227: <- vec951[0] idname = $0x0B0A in = start dic4228: <- vec951[1] out = next to = $0x3A91 dic4229: <- dic4230.layoutPos posH = 194 posW = 300 posX = 39 dic4230: <- dic4231.layout layoutPos = dic4229 lineBreak = true dic4231: <- dic4232.Scenario flowtype = normal entry = vec950 comment = socket = vec951 layout = dic4230 debugname = After debugmenu_tag = main16 dic4232: <- vec993[1] Scenario = dic4231 dic4233: <- vec952[0] idname = $0x3A91 in = in dic4234: <- vec952[1] out = out to = $0x56A0 dic4235: <- dic4236.layoutPos posH = 151 posW = 286 posX = 44 dic4236: <- dic4237.layout layoutPos = dic4235 lineBreak = true dic4237: <- dic4238.FreeMoveEvent comment = socket = vec952 eventType = event_OsusumeClear layout = dic4236 debugname = After debugmenu_tag = main17 dic4238: <- vec993[2] FreeMoveEvent = dic4237 dic4239: <- vec953[0] idname = $0x56A0 in = in dic4240: <- vec953[1] out = out to = $0x0191 dic4241: <- dic4242.layoutPos posH = 151 posW = 285 posX = 39 dic4242: <- dic4243.layout layoutPos = dic4241 lineBreak = true dic4243: <- dic4244.AskSave comment = type = normal socket = vec953 layout = dic4242 debugname = After debugmenu_tag = dic4244: <- vec993[3] AskSave = dic4243 dic4245: <- vec955[0] idname = $0x0191 in = start dic4246: <- vec955[1] out = next to = $0x0192 dic4247: <- dic4248.layoutPos posH = 232 posW = 300 posX = 34 dic4248: <- dic4249.layout layoutPos = dic4247 lineBreak = true dic4249: <- dic4250.Scenario flowtype = normal entry = vec954 comment = Chapter15 socket = vec955 layout = dic4248 debugname = aratanaruyokokujou.mstxt debugmenu_tag = main17 dic4250: <- vec993[4] Scenario = dic4249 dic4251: <- vec957[0] idname = $0x0192 in = start dic4252: <- vec957[1] out = next to = $0x0193 dic4253: <- dic4254.layoutPos posH = 251 posW = 300 posX = 38 dic4254: <- dic4255.layout layoutPos = dic4253 lineBreak = true dic4255: <- dic4256.Scenario flowtype = normal entry = vec956 comment = socket = vec957 layout = dic4254 debugname = After debugmenu_tag = main17 dic4256: <- vec993[5] Scenario = dic4255 dic4257: <- dic4265.start map = FM_TW01_COMM01F continue = yes place = EV_TW01_COMM01F_START_POINT02 dic4258: <- dic4265.next_cond next = stopper_next@dun_0150 other = dic4259: <- dic4265.followChara follow0 = PARTNER follow1 = follow2 = dic4260: <- vec958[0] idname = $0x0193 in = start dic4261: <- vec958[1] out = next to = $0x0194 dic4262: <- dic4263.layoutPos posH = 378 posW = 533 posX = 45 dic4263: <- dic4265.layout layoutPos = dic4262 lineBreak = true dic4264: <- dic4265.timeline stopper_time = main17_030 area_time = dun_0150 chara_time = main17_020 map_time = map0010_2 map_bgm_time = dic4265: <- dic4266.FreeMove start = dic4257 comment = scenarioProgressNo = 1730 next_cond = dic4258 followChara = dic4259 socket = vec958 playBtn = layout = dic4263 debugname = After timeline = dic4264 debugmenu_tag = FreeMove dic4266: <- vec993[6] FreeMove = dic4265 dic4267: <- dic4275.start map = FM_TW01_DISTRICT_A continue = yes place = START#FROM_ATLAS dic4268: <- dic4275.next_cond next = stopper_next@dun_0150 other = dic4269: <- dic4275.followChara follow0 = PARTNER follow1 = follow2 = dic4270: <- vec959[0] idname = $0xC4EE in = start dic4271: <- vec959[1] out = next to = $0x0194 dic4272: <- dic4273.layoutPos posH = 378 posW = 533 posX = 647 dic4273: <- dic4275.layout layoutPos = dic4272 lineBreak = false dic4274: <- dic4275.timeline stopper_time = main17_030 area_time = dun_0150 chara_time = main17_060 map_time = map0010_2 map_bgm_time = dic4275: <- dic4276.FreeMove start = dic4267 comment = scenarioProgressNo = 1730 next_cond = dic4268 followChara = dic4269 socket = vec959 playBtn = layout = dic4273 debugname = After timeline = dic4274 debugmenu_tag = FreeMove dic4276: <- vec993[7] FreeMove = dic4275 dic4277: <- vec960[0] idname = $0x0194 in = start dic4278: <- vec960[1] idname = $0x0293 in = continue dic4279: <- vec960[2] out = clear to = $0x1FA0 dic4280: <- vec960[3] out = escape to = $0x0196 dic4281: <- vec960[4] out = dead to = $0x0196 dic4282: <- vec960[5] out = giveup to = $0x0196 dic4283: <- vec960[6] out = wind to = $0x0196 dic4284: <- dic4285.layoutPos posH = 389 posW = 306 posX = 20 dic4285: <- dic4287.layout layoutPos = dic4284 lineBreak = true dic4286: <- dic4287.floor out = in = dic4287: <- dic4288.Dungeon flowtype = scenario comment = 同行選択有り +ホルビー+クチート scenarioProgressNo = 1730 socket = vec960 party = vec961 fixed_party_label = dun_0150 dungeon = D015 layout = dic4285 floor = dic4286 debugname = D015 debugmenu_tag = Dungeon dic4288: <- vec969[0] Dungeon = dic4287 dic4289: <- vec963[0] idname = $0x2092 in = start dic4290: <- vec963[1] out = next to = $0xC4EE dic4291: <- dic4292.layoutPos posH = 194 posW = 300 posX = 229 dic4292: <- dic4293.layout layoutPos = dic4291 lineBreak = true dic4293: <- dic4294.Scenario flowtype = normal entry = vec962 comment = socket = vec963 layout = dic4292 debugname = kessengadakeyarareta.mstxt debugmenu_tag = main17 dic4294: <- vec969[1] Scenario = dic4293 dic4295: <- vec965[0] idname = $0x0196 in = start dic4296: <- vec965[1] out = next to = $0x1BBF dic4297: <- dic4298.layoutPos posH = 194 posW = 300 posX = 20 dic4298: <- dic4299.layout layoutPos = dic4297 lineBreak = true dic4299: <- dic4300.Scenario flowtype = normal entry = vec964 comment = socket = vec965 layout = dic4298 debugname = D013 debugmenu_tag = Dungeon dic4300: <- vec967[0] Scenario = dic4299 dic4301: <- vec966[0] idname = $0x1BBF in = in dic4302: <- vec966[1] out = out to = $0x2092 dic4303: <- dic4304.layoutPos posH = 124 posW = 286 posX = 346 dic4304: <- dic4305.layout layoutPos = dic4303 lineBreak = false dic4305: <- dic4306.DungeonEnd comment = socket = vec966 layout = dic4304 debugname = D015 debugmenu_tag = dic4306: <- vec967[1] DungeonEnd = dic4305 dic4307: <- dic4308.layoutPos posH = 1 posW = 652 posX = 50 dic4308: <- dic4309.layout layoutPos = dic4307 lineBreak = true dic4309: <- dic4310.Group debug_groupname = D015 data = vec967 layout = dic4308 debugmenu_tag = dic4310: <- vec969[2] Group = dic4309 dic4311: <- vec968[0] idname = $0x1FA0 in = in dic4312: <- vec968[1] out = out to = $0x019D dic4313: <- dic4314.layoutPos posH = 124 posW = 286 posX = 21 dic4314: <- dic4315.layout layoutPos = dic4313 lineBreak = true dic4315: <- dic4316.DungeonEnd comment = socket = vec968 layout = dic4314 debugname = D015 debugmenu_tag = dic4316: <- vec969[3] DungeonEnd = dic4315 dic4317: <- dic4318.layoutPos posH = 1 posW = 722 posX = 22 dic4318: <- dic4319.layout layoutPos = dic4317 lineBreak = true dic4319: <- dic4320.Group debug_groupname = D015 data = vec969 layout = dic4318 debugmenu_tag = dic4320: <- vec993[8] Group = dic4319 dic4321: <- vec971[0] idname = $0x019D in = start dic4322: <- vec971[1] out = next to = $0x1AD2 dic4323: <- dic4324.layoutPos posH = 194 posW = 300 posX = 38 dic4324: <- dic4325.layout layoutPos = dic4323 lineBreak = true dic4325: <- dic4326.Scenario flowtype = normal entry = vec970 comment = socket = vec971 layout = dic4324 debugname = kessengadakeclear1st.mstxt debugmenu_tag = main17 dic4326: <- vec993[9] Scenario = dic4325 dic4327: <- vec972[0] idname = $0x1AD2 in = in dic4328: <- vec972[1] out = out to = $0x019E dic4329: <- dic4330.layoutPos posH = 151 posW = 285 posX = 38 dic4330: <- dic4331.layout layoutPos = dic4329 lineBreak = true dic4331: <- dic4332.AskSave comment = type = normal socket = vec972 layout = dic4330 debugname = debugmenu_tag = system dic4332: <- vec993[10] AskSave = dic4331 dic4333: <- vec974[0] idname = $0x019E in = start dic4334: <- vec974[1] out = next to = $0x01A0 dic4335: <- dic4336.layoutPos posH = 232 posW = 300 posX = 38 dic4336: <- dic4337.layout layoutPos = dic4335 lineBreak = true dic4337: <- dic4338.Scenario flowtype = normal entry = vec973 comment = socket = vec974 layout = dic4336 debugname = After debugmenu_tag = main17 dic4338: <- vec993[11] Scenario = dic4337 dic4339: <- vec976[0] idname = $0x01A0 in = start dic4340: <- vec976[1] out = next to = $0x604A dic4341: <- dic4342.layoutPos posH = 213 posW = 300 posX = 38 dic4342: <- dic4343.layout layoutPos = dic4341 lineBreak = true dic4343: <- dic4344.Scenario flowtype = normal entry = vec975 comment = socket = vec976 layout = dic4342 debugname = hanninwokousatsu.mstxt debugmenu_tag = main17 dic4344: <- vec993[12] Scenario = dic4343 dic4345: <- vec977[0] idname = $0x604A in = in dic4346: <- vec977[1] out = out to = $0xF923 dic4347: <- dic4348.layoutPos posH = 151 posW = 285 posX = 28 dic4348: <- dic4349.layout layoutPos = dic4347 lineBreak = true dic4349: <- dic4350.AskSave comment = type = normal socket = vec977 layout = dic4348 debugname = After debugmenu_tag = dic4350: <- vec984[0] AskSave = dic4349 dic4351: <- vec979[0] idname = $0xF923 in = start dic4352: <- vec979[1] out = next to = $0x15FD dic4353: <- dic4354.layoutPos posH = 194 posW = 300 posX = 32 dic4354: <- dic4355.layout layoutPos = dic4353 lineBreak = true dic4355: <- dic4356.Scenario flowtype = normal entry = vec978 comment = socket = vec979 layout = dic4354 debugname = After debugmenu_tag = main17 dic4356: <- vec984[1] Scenario = dic4355 dic4357: <- vec981[0] idname = $0x15FD in = start dic4358: <- vec981[1] out = next to = $0xBA2D dic4359: <- dic4360.layoutPos posH = 194 posW = 300 posX = 30 dic4360: <- dic4361.layout layoutPos = dic4359 lineBreak = true dic4361: <- dic4362.Scenario flowtype = normal entry = vec980 comment = socket = vec981 layout = dic4360 debugname = After debugmenu_tag = main17 dic4362: <- vec984[2] Scenario = dic4361 dic4363: <- vec982[0] idname = $0xBA2D in = in dic4364: <- vec982[1] out = out to = $0xB64A dic4365: <- dic4366.layoutPos posH = 151 posW = 285 posX = 36 dic4366: <- dic4367.layout layoutPos = dic4365 lineBreak = true dic4367: <- dic4368.FreeMoveEvent comment = socket = vec982 eventType = event_Osusume layout = dic4366 debugname = debugmenu_tag = dic4368: <- vec984[3] FreeMoveEvent = dic4367 dic4369: <- dic4377.start map = FM_TW01_COMM01F continue = yes place = EV_TW01_COMM01F_START_POINT02 dic4370: <- dic4377.next_cond next = daily_goal@ other = dic4371: <- dic4377.followChara follow0 = PARTNER follow1 = follow2 = dic4372: <- vec983[0] idname = $0xB64A in = start dic4373: <- vec983[1] out = next to = $0x01A5 dic4374: <- dic4375.layoutPos posH = 378 posW = 533 posX = 20 dic4375: <- dic4377.layout layoutPos = dic4374 lineBreak = true dic4376: <- dic4377.timeline stopper_time = area_time = dun_0145 chara_time = main17_085 map_time = map0010_2 map_bgm_time = dic4377: <- dic4378.FreeMove start = dic4369 comment = サイクル回数仮繋ぎ scenarioProgressNo = 1750 next_cond = dic4370 followChara = dic4371 socket = vec983 playBtn = layout = dic4375 debugname = After timeline = dic4376 debugmenu_tag = dic4378: <- vec984[4] FreeMove = dic4377 dic4379: <- dic4380.layoutPos posH = 1 posW = 573 posX = 20 dic4380: <- dic4381.layout layoutPos = dic4379 lineBreak = true dic4381: <- dic4382.Group debug_groupname = original:サイクル繋ぎ data = vec984 layout = dic4380 debugmenu_tag = dic4382: <- vec993[13] Group = dic4381 dic4383: <- vec986[0] idname = $0x01A5 in = start dic4384: <- vec986[1] out = next to = $0x1E78 dic4385: <- dic4386.layoutPos posH = 251 posW = 300 posX = 38 dic4386: <- dic4387.layout layoutPos = dic4385 lineBreak = true dic4387: <- dic4388.Scenario flowtype = normal entry = vec985 comment = socket = vec986 layout = dic4386 debugname = warubiarutosekiban.mstxt debugmenu_tag = main17 dic4388: <- vec993[14] Scenario = dic4387 dic4389: <- vec987[0] idname = $0x1E78 in = in dic4390: <- vec987[1] out = out to = $0xE630 dic4391: <- dic4392.layoutPos posH = 151 posW = 285 posX = 40 dic4392: <- dic4393.layout layoutPos = dic4391 lineBreak = true dic4393: <- dic4394.FreeMoveEvent comment = socket = vec987 eventType = event_OsusumeClear layout = dic4392 debugname = After debugmenu_tag = main17 dic4394: <- vec993[15] FreeMoveEvent = dic4393 dic4395: <- vec988[0] idname = $0xE630 in = in dic4396: <- vec988[1] out = out to = $0x01A6 dic4397: <- dic4398.layoutPos posH = 151 posW = 285 posX = 37 dic4398: <- dic4399.layout layoutPos = dic4397 lineBreak = true dic4399: <- dic4400.AskSave comment = type = normal socket = vec988 layout = dic4398 debugname = After debugmenu_tag = dic4400: <- vec993[16] AskSave = dic4399 dic4401: <- vec990[0] idname = $0x01A6 in = start dic4402: <- vec990[1] out = next to = $0x01A8 dic4403: <- dic4404.layoutPos posH = 194 posW = 300 posX = 38 dic4404: <- dic4405.layout layoutPos = dic4403 lineBreak = true dic4405: <- dic4406.Scenario flowtype = normal entry = vec989 comment = socket = vec990 layout = dic4404 debugname = After debugmenu_tag = main17 dic4406: <- vec993[17] Scenario = dic4405 dic4407: <- vec992[0] idname = $0x01A8 in = start dic4408: <- vec992[1] out = next to = $0xA6E2 dic4409: <- dic4410.layoutPos posH = 194 posW = 300 posX = 38 dic4410: <- dic4411.layout layoutPos = dic4409 lineBreak = true dic4411: <- dic4412.Scenario flowtype = normal entry = vec991 comment = socket = vec992 layout = dic4410 debugname = nihanniwakaretechousa.mstxt debugmenu_tag = main17 dic4412: <- vec993[18] Scenario = dic4411 dic4413: <- dic4414.layoutPos posH = 1 posW = 1200 posX = 25 dic4414: <- dic4415.layout layoutPos = dic4413 lineBreak = true dic4415: <- dic4416.Group debug_groupname = main17 data = vec993 layout = dic4414 debugmenu_tag = dic4416: <- vec1457[16] Group = dic4415 dic4417: <- dic4425.start map = FM_TW01_COMM01F continue = yes place = EV_TW01_COMM01F_START_POINT02 dic4418: <- dic4425.next_cond next = stopper_next@ other = dic4419: <- dic4425.followChara follow0 = PARTNER follow1 = AAKEN follow2 = dic4420: <- vec994[0] idname = $0xA6E2 in = start dic4421: <- vec994[1] out = next to = $0x01AB dic4422: <- dic4423.layoutPos posH = 378 posW = 533 posX = 29 dic4423: <- dic4425.layout layoutPos = dic4422 lineBreak = true dic4424: <- dic4425.timeline stopper_time = main18_010 area_time = dun_0135 chara_time = main17_100 map_time = map0010_2 map_bgm_time = dic4425: <- dic4426.FreeMove start = dic4417 comment = scenarioProgressNo = 1800 next_cond = dic4418 followChara = dic4419 socket = vec994 playBtn = layout = dic4423 debugname = After timeline = dic4424 debugmenu_tag = dic4426: <- vec1036[0] FreeMove = dic4425 dic4427: <- vec996[0] idname = $0x01AB in = start dic4428: <- vec996[1] out = next to = $0x01AC dic4429: <- dic4430.layoutPos posH = 213 posW = 300 posX = 28 dic4430: <- dic4431.layout layoutPos = dic4429 lineBreak = true dic4431: <- dic4432.Scenario flowtype = normal entry = vec995 comment = socket = vec996 layout = dic4430 debugname = warubiarunoyukue.mstxt debugmenu_tag = main18 dic4432: <- vec1036[1] Scenario = dic4431 dic4433: <- vec998[0] idname = $0x01AC in = start dic4434: <- vec998[1] out = next to = $0xB826 dic4435: <- dic4436.layoutPos posH = 194 posW = 300 posX = 21 dic4436: <- dic4437.layout layoutPos = dic4435 lineBreak = true dic4437: <- dic4438.Scenario flowtype = normal entry = vec997 comment = socket = vec998 layout = dic4436 debugname = After debugmenu_tag = System dic4438: <- vec1036[2] Scenario = dic4437 dic4439: <- vec1000[0] idname = $0xB826 in = start dic4440: <- vec1000[1] out = next to = $0xBFCF dic4441: <- dic4442.layoutPos posH = 307 posW = 306 posX = 20 dic4442: <- dic4444.layout layoutPos = dic4441 lineBreak = true dic4443: <- dic4444.timeline area_time = dun_0160 dic4444: <- dic4445.ScenarioWithProgNo entry = vec999 comment = Chapter16 scenarioProgressNo = 1850 socket = vec1000 layout = dic4442 debugname = muranoyousu.mstxt timeline = dic4443 debugmenu_tag = main18 dic4445: <- vec1036[3] ScenarioWithProgNo = dic4444 dic4446: <- vec1002[0] idname = $0x01B5 in = start dic4447: <- vec1002[1] out = next to = $0x01AE dic4448: <- dic4449.layoutPos posH = 194 posW = 300 posX = 550 dic4449: <- dic4450.layout layoutPos = dic4448 lineBreak = true dic4450: <- dic4451.Scenario flowtype = normal entry = vec1001 comment = socket = vec1002 layout = dic4449 debugname = nidometenkeiyarareta.mstxt debugmenu_tag = main18 dic4451: <- vec1036[4] Scenario = dic4450 dic4452: <- dic4460.start map = FM_TW00_ALL continue = yes place = START#FROM_ATLAS dic4453: <- dic4460.next_cond next = stopper_next@ other = dic4454: <- dic4460.followChara follow0 = PARTNER follow1 = AAKEN follow2 = KONOHANA dic4455: <- vec1003[0] idname = $0x01AE in = start dic4456: <- vec1003[1] out = next to = $0x080E dic4457: <- dic4458.layoutPos posH = 378 posW = 533 posX = 556 dic4458: <- dic4460.layout layoutPos = dic4457 lineBreak = true dic4459: <- dic4460.timeline stopper_time = main18_080 area_time = dun_0160 chara_time = main18_050 map_time = map0010_2 map_bgm_time = dic4460: <- dic4461.FreeMove start = dic4452 comment = scenarioProgressNo = 1850 next_cond = dic4453 followChara = dic4454 socket = vec1003 playBtn = layout = dic4458 debugname = After timeline = dic4459 debugmenu_tag = FreeMove dic4461: <- vec1036[5] FreeMove = dic4460 dic4462: <- vec1004[0] idname = $0xBFCF in = in dic4463: <- vec1004[1] out = out to = $0x01AF dic4464: <- dic4465.layoutPos posH = 151 posW = 306 posX = 30 dic4465: <- dic4466.layout layoutPos = dic4464 lineBreak = true dic4466: <- dic4467.DgFlowBranchSetCounter comment = count = 0 socket = vec1004 id = id_A layout = dic4465 debugname = D016 debugmenu_tag = Dungeon dic4467: <- vec1031[0] DgFlowBranchSetCounter = dic4466 dic4468: <- vec1005[0] idname = $0x080E in = in dic4469: <- vec1005[1] idname = $0x24EB in = reset_zero dic4470: <- vec1005[2] out = flow_A to = $0x01AF dic4471: <- vec1005[3] out = flow_B to = $0x7468 dic4472: <- dic4473.layoutPos posH = 205 posW = 300 posX = 463 dic4473: <- dic4474.layout layoutPos = dic4472 lineBreak = false dic4474: <- dic4475.DgFlowBranch act = goto_A comment = count = 0 socket = vec1005 if = less_or_equal id = id_A layout = dic4473 debugname = D016 debugmenu_tag = Dungeon dic4475: <- vec1031[1] DgFlowBranch = dic4474 dic4476: <- vec1006[0] idname = $0x7468 in = in dic4477: <- vec1006[1] idname = $0x6FB2 in = reset_zero dic4478: <- vec1006[2] out = flow_A to = $0x2656 dic4479: <- vec1006[3] out = flow_B to = $0xF9E5 dic4480: <- dic4481.layoutPos posH = 205 posW = 300 posX = 463 dic4481: <- dic4482.layout layoutPos = dic4480 lineBreak = true dic4482: <- dic4483.DgFlowBranch act = goto_A comment = count = 1 socket = vec1006 if = less_or_equal id = id_A layout = dic4481 debugname = debugmenu_tag = dic4483: <- vec1031[2] DgFlowBranch = dic4482 dic4484: <- vec1007[0] idname = $0x01AF in = start dic4485: <- vec1007[1] idname = $0x0294 in = continue dic4486: <- vec1007[2] out = clear to = dic4487: <- vec1007[3] out = escape to = $0x01B1 dic4488: <- vec1007[4] out = dead to = $0x01B1 dic4489: <- vec1007[5] out = giveup to = $0x01B1 dic4490: <- vec1007[6] out = wind to = $0x01B1 dic4491: <- vec1007[7] out = out@EV#0 to = $0x01B8 dic4492: <- dic4493.layoutPos posH = 405 posW = 306 posX = 20 dic4493: <- dic4495.layout layoutPos = dic4492 lineBreak = true dic4494: <- dic4495.floor out = vec1009 in = dic4495: <- dic4496.Dungeon flowtype = scenario comment = 同行有 +アーケン+コノハナ scenarioProgressNo = 1850 socket = vec1007 party = vec1008 fixed_party_label = dun_0160 dungeon = D016 layout = dic4493 floor = dic4494 debugname = D016 debugmenu_tag = Dungeon dic4496: <- vec1031[3] Dungeon = dic4495 dic4497: <- vec1011[0] idname = $0x01B8 in = start dic4498: <- vec1011[1] out = next to = $0x6BA8 dic4499: <- dic4500.layoutPos posH = 194 posW = 300 posX = 27 dic4500: <- dic4501.layout layoutPos = dic4499 lineBreak = true dic4501: <- dic4502.Scenario flowtype = normal entry = vec1010 comment = socket = vec1011 layout = dic4500 debugname = nidometenkeininoseki.mstxt debugmenu_tag = main18 dic4502: <- vec1031[4] Scenario = dic4501 dic4503: <- vec1012[0] idname = $0x6BA8 in = in dic4504: <- vec1012[1] out = out to = $0x7443 dic4505: <- dic4506.layoutPos posH = 151 posW = 306 posX = 42 dic4506: <- dic4507.layout layoutPos = dic4505 lineBreak = true dic4507: <- dic4508.DgFlowBranchSetCounter comment = count = 1 socket = vec1012 id = id_A layout = dic4506 debugname = D016 debugmenu_tag = Dungeon dic4508: <- vec1031[5] DgFlowBranchSetCounter = dic4507 dic4509: <- vec1013[0] idname = $0x7443 in = start dic4510: <- vec1013[1] idname = $0x4A28 in = continue dic4511: <- vec1013[2] out = clear to = dic4512: <- vec1013[3] out = escape to = $0x01B1 dic4513: <- vec1013[4] out = dead to = $0x01B1 dic4514: <- vec1013[5] out = giveup to = $0x01B1 dic4515: <- vec1013[6] out = wind to = $0x01B1 dic4516: <- vec1013[7] out = out@EV#1 to = $0x01B9 dic4517: <- dic4518.layoutPos posH = 405 posW = 306 posX = 43 dic4518: <- dic4520.layout layoutPos = dic4517 lineBreak = true dic4519: <- dic4520.floor out = vec1015 in = @EV#0 dic4520: <- dic4521.Dungeon flowtype = scenario comment = 同行有 +アーケン+コノハナ scenarioProgressNo = 1850 socket = vec1013 party = vec1014 fixed_party_label = dun_0160 dungeon = D016 layout = dic4518 floor = dic4519 debugname = D016 debugmenu_tag = Dungeon dic4521: <- vec1031[6] Dungeon = dic4520 dic4522: <- vec1016[0] idname = $0x2656 in = start dic4523: <- vec1016[1] idname = $0x544E in = continue dic4524: <- vec1016[2] out = clear to = dic4525: <- vec1016[3] out = escape to = $0x01B1 dic4526: <- vec1016[4] out = dead to = $0x01B1 dic4527: <- vec1016[5] out = giveup to = $0x01B1 dic4528: <- vec1016[6] out = wind to = $0x01B1 dic4529: <- vec1016[7] out = out@EV#1 to = $0x01B9 dic4530: <- dic4531.layoutPos posH = 405 posW = 306 posX = 414 dic4531: <- dic4533.layout layoutPos = dic4530 lineBreak = false dic4532: <- dic4533.floor out = vec1018 in = dic4533: <- dic4534.Dungeon flowtype = scenario comment = 同行有 +アーケン+コノハナ scenarioProgressNo = 1850 socket = vec1016 party = vec1017 fixed_party_label = dun_0160 dungeon = D016 layout = dic4531 floor = dic4532 debugname = D016 debugmenu_tag = Dungeon dic4534: <- vec1031[7] Dungeon = dic4533 dic4535: <- vec1020[0] idname = $0x01B9 in = start dic4536: <- vec1020[1] out = next to = $0x9EF8 dic4537: <- dic4538.layoutPos posH = 194 posW = 300 posX = 39 dic4538: <- dic4539.layout layoutPos = dic4537 lineBreak = true dic4539: <- dic4540.Scenario flowtype = normal entry = vec1019 comment = socket = vec1020 layout = dic4538 debugname = dedennekaratsuushin.mstxt debugmenu_tag = main18 dic4540: <- vec1031[8] Scenario = dic4539 dic4541: <- vec1021[0] idname = $0x9EF8 in = in dic4542: <- vec1021[1] out = out to = $0x8895 dic4543: <- dic4544.layoutPos posH = 151 posW = 306 posX = 28 dic4544: <- dic4545.layout layoutPos = dic4543 lineBreak = true dic4545: <- dic4546.DgFlowBranchSetCounter comment = count = 2 socket = vec1021 id = id_A layout = dic4544 debugname = D016 debugmenu_tag = Dungeon dic4546: <- vec1031[9] DgFlowBranchSetCounter = dic4545 dic4547: <- vec1022[0] idname = $0x8895 in = start dic4548: <- vec1022[1] idname = $0x78A3 in = continue dic4549: <- vec1022[2] out = clear to = $0x7EC7 dic4550: <- vec1022[3] out = escape to = $0x01B1 dic4551: <- vec1022[4] out = dead to = $0x01B1 dic4552: <- vec1022[5] out = giveup to = $0x01B1 dic4553: <- vec1022[6] out = wind to = $0x01B1 dic4554: <- dic4555.layoutPos posH = 408 posW = 306 posX = 33 dic4555: <- dic4557.layout layoutPos = dic4554 lineBreak = true dic4556: <- dic4557.floor out = in = @EV#1 dic4557: <- dic4558.Dungeon flowtype = scenario comment = 同行有 +アーケン+コノハナ scenarioProgressNo = 1850 socket = vec1022 party = vec1023 fixed_party_label = dun_0160 dungeon = D016 layout = dic4555 floor = dic4556 debugname = D016 debugmenu_tag = Dungeon dic4558: <- vec1031[10] Dungeon = dic4557 dic4559: <- vec1024[0] idname = $0xF9E5 in = start dic4560: <- vec1024[1] idname = $0x99F5 in = continue dic4561: <- vec1024[2] out = clear to = $0x7EC7 dic4562: <- vec1024[3] out = escape to = $0x01B1 dic4563: <- vec1024[4] out = dead to = $0x01B1 dic4564: <- vec1024[5] out = giveup to = $0x01B1 dic4565: <- vec1024[6] out = wind to = $0x01B1 dic4566: <- dic4567.layoutPos posH = 408 posW = 306 posX = 740 dic4567: <- dic4569.layout layoutPos = dic4566 lineBreak = false dic4568: <- dic4569.floor out = in = dic4569: <- dic4570.Dungeon flowtype = scenario comment = 同行有 +アーケン+コノハナ scenarioProgressNo = 1850 socket = vec1024 party = vec1025 fixed_party_label = dun_0160 dungeon = D016 layout = dic4567 floor = dic4568 debugname = D016 debugmenu_tag = Dungeon dic4570: <- vec1031[11] Dungeon = dic4569 dic4571: <- vec1026[0] idname = $0x7EC7 in = in dic4572: <- vec1026[1] out = out to = $0x01BA dic4573: <- dic4574.layoutPos posH = 124 posW = 286 posX = 44 dic4574: <- dic4575.layout layoutPos = dic4573 lineBreak = true dic4575: <- dic4576.DungeonEnd comment = socket = vec1026 layout = dic4574 debugname = D016 debugmenu_tag = dic4576: <- vec1031[12] DungeonEnd = dic4575 dic4577: <- vec1028[0] idname = $0x01B1 in = start dic4578: <- vec1028[1] out = next to = $0xE709 dic4579: <- dic4580.layoutPos posH = 194 posW = 300 posX = 20 dic4580: <- dic4581.layout layoutPos = dic4579 lineBreak = true dic4581: <- dic4582.Scenario flowtype = normal entry = vec1027 comment = socket = vec1028 layout = dic4580 debugname = D013 debugmenu_tag = Dungeon dic4582: <- vec1030[0] Scenario = dic4581 dic4583: <- vec1029[0] idname = $0xE709 in = in dic4584: <- vec1029[1] out = out to = $0x01B5 dic4585: <- dic4586.layoutPos posH = 124 posW = 286 posX = 337 dic4586: <- dic4587.layout layoutPos = dic4585 lineBreak = false dic4587: <- dic4588.DungeonEnd comment = socket = vec1029 layout = dic4586 debugname = D016 debugmenu_tag = dic4588: <- vec1030[1] DungeonEnd = dic4587 dic4589: <- dic4590.layoutPos posH = 1 posW = 643 posX = 400 dic4590: <- dic4591.layout layoutPos = dic4589 lineBreak = true dic4591: <- dic4592.Group debug_groupname = D016 data = vec1030 layout = dic4590 debugmenu_tag = dic4592: <- vec1031[13] Group = dic4591 dic4593: <- dic4594.layoutPos posH = 1 posW = 1066 posX = 29 dic4594: <- dic4595.layout layoutPos = dic4593 lineBreak = true dic4595: <- dic4596.Group debug_groupname = D016 data = vec1031 layout = dic4594 debugmenu_tag = dic4596: <- vec1036[6] Group = dic4595 dic4597: <- vec1033[0] idname = $0x01BA in = start dic4598: <- vec1033[1] out = next to = $0x01BB dic4599: <- dic4600.layoutPos posH = 650 posW = 300 posX = 34 dic4600: <- dic4601.layout layoutPos = dic4599 lineBreak = true dic4601: <- dic4602.Scenario flowtype = normal entry = vec1032 comment = socket = vec1033 layout = dic4600 debugname = nidometenkeiclear1st.mstxt debugmenu_tag = main18 dic4602: <- vec1036[7] Scenario = dic4601 dic4603: <- vec1035[0] idname = $0x01BB in = start dic4604: <- vec1035[1] out = next to = $0x01BD dic4605: <- dic4606.layoutPos posH = 194 posW = 300 posX = 21 dic4606: <- dic4607.layout layoutPos = dic4605 lineBreak = true dic4607: <- dic4608.Scenario flowtype = normal entry = vec1034 comment = socket = vec1035 layout = dic4606 debugname = After debugmenu_tag = System dic4608: <- vec1036[8] Scenario = dic4607 dic4609: <- dic4610.layoutPos posH = 1 posW = 1115 posX = 27 dic4610: <- dic4611.layout layoutPos = dic4609 lineBreak = true dic4611: <- dic4612.Group debug_groupname = main18 data = vec1036 layout = dic4610 debugmenu_tag = dic4612: <- vec1457[17] Group = dic4611 dic4613: <- vec1038[0] idname = $0x01BD in = start dic4614: <- vec1038[1] out = next to = $0x01BE dic4615: <- dic4616.layoutPos posH = 479 posW = 300 posX = 25 dic4616: <- dic4617.layout layoutPos = dic4615 lineBreak = true dic4617: <- dic4618.Scenario flowtype = normal entry = vec1037 comment = socket = vec1038 layout = dic4616 debugname = iberutarunokeikoku.mstxt debugmenu_tag = main19 dic4618: <- vec1068[0] Scenario = dic4617 dic4619: <- vec1040[0] idname = $0x01BE in = start dic4620: <- vec1040[1] out = next to = $0x01BF dic4621: <- dic4622.layoutPos posH = 194 posW = 300 posX = 27 dic4622: <- dic4623.layout layoutPos = dic4621 lineBreak = true dic4623: <- dic4624.Scenario flowtype = normal entry = vec1039 comment = socket = vec1040 layout = dic4622 debugname = After debugmenu_tag = System dic4624: <- vec1068[1] Scenario = dic4623 dic4625: <- vec1042[0] idname = $0x01BF in = start dic4626: <- vec1042[1] out = next to = $0x01C0 dic4627: <- dic4628.layoutPos posH = 251 posW = 300 posX = 25 dic4628: <- dic4629.layout layoutPos = dic4627 lineBreak = true dic4629: <- dic4630.Scenario flowtype = normal entry = vec1041 comment = Chapter17 socket = vec1042 layout = dic4628 debugname = kyomunosekai.mstxt debugmenu_tag = main19 dic4630: <- vec1068[2] Scenario = dic4629 dic4631: <- dic4639.start map = FM_DG17_ENTER01 continue = yes place = EV_DG17_ENTER01_START_POINT01 dic4632: <- dic4639.next_cond next = stopper_next#bgm@ other = dic4633: <- dic4639.followChara follow0 = PARTNER follow1 = follow2 = dic4634: <- vec1043[0] idname = $0x01C0 in = start dic4635: <- vec1043[1] out = next to = $0x01C2 dic4636: <- dic4637.layoutPos posH = 378 posW = 533 posX = 23 dic4637: <- dic4639.layout layoutPos = dic4636 lineBreak = true dic4638: <- dic4639.timeline stopper_time = main19_020 area_time = dun_0170 chara_time = main19_020 map_time = map0010_2 map_bgm_time = dic4639: <- dic4640.FreeMove start = dic4631 comment = scenarioProgressNo = 1900 next_cond = dic4632 followChara = dic4633 socket = vec1043 playBtn = layout = dic4637 debugname = After timeline = dic4638 debugmenu_tag = FreeMove dic4640: <- vec1068[3] FreeMove = dic4639 dic4641: <- vec1044[0] idname = $0x01C2 in = start dic4642: <- vec1044[1] idname = $0x0295 in = continue dic4643: <- vec1044[2] out = clear to = $0x572F dic4644: <- vec1044[3] out = escape to = $0x01C3 dic4645: <- vec1044[4] out = dead to = $0x01C3 dic4646: <- vec1044[5] out = giveup to = $0x01C3 dic4647: <- vec1044[6] out = wind to = $0x01C3 dic4648: <- dic4649.layoutPos posH = 389 posW = 306 posX = 20 dic4649: <- dic4651.layout layoutPos = dic4648 lineBreak = true dic4650: <- dic4651.floor out = in = dic4651: <- dic4652.Dungeon flowtype = scenario comment = scenarioProgressNo = 1900 socket = vec1044 party = vec1045 fixed_party_label = dun_0170 dungeon = D017 layout = dic4649 floor = dic4650 debugname = D017 debugmenu_tag = Dungeon dic4652: <- vec1068[4] Dungeon = dic4651 dic4653: <- vec1047[0] idname = $0x01C7 in = start dic4654: <- vec1047[1] out = next to = $0x01C0 dic4655: <- dic4656.layoutPos posH = 194 posW = 300 posX = 358 dic4656: <- dic4657.layout layoutPos = dic4655 lineBreak = false dic4657: <- dic4658.Scenario flowtype = normal entry = vec1046 comment = socket = vec1047 layout = dic4656 debugname = narakuyarareta.mstxt debugmenu_tag = main19 dic4658: <- vec1068[5] Scenario = dic4657 dic4659: <- vec1049[0] idname = $0x01C3 in = start dic4660: <- vec1049[1] out = next to = $0xAB47 dic4661: <- dic4662.layoutPos posH = 167 posW = 300 posX = 20 dic4662: <- dic4663.layout layoutPos = dic4661 lineBreak = true dic4663: <- dic4664.Scenario flowtype = normal entry = vec1048 comment = socket = vec1049 layout = dic4662 debugname = QDG debugmenu_tag = Dungeon dic4664: <- vec1051[0] Scenario = dic4663 dic4665: <- vec1050[0] idname = $0xAB47 in = in dic4666: <- vec1050[1] out = out to = $0x01C7 dic4667: <- dic4668.layoutPos posH = 124 posW = 285 posX = 340 dic4668: <- dic4669.layout layoutPos = dic4667 lineBreak = false dic4669: <- dic4670.DungeonEnd comment = socket = vec1050 layout = dic4668 debugname = D017 debugmenu_tag = dic4670: <- vec1051[1] DungeonEnd = dic4669 dic4671: <- dic4672.layoutPos posH = 1 posW = 645 posX = 57 dic4672: <- dic4673.layout layoutPos = dic4671 lineBreak = true dic4673: <- dic4674.Group debug_groupname = D017 data = vec1051 layout = dic4672 debugmenu_tag = dic4674: <- vec1068[6] Group = dic4673 dic4675: <- vec1052[0] idname = $0x572F in = in dic4676: <- vec1052[1] out = out to = $0x1E6B dic4677: <- dic4678.layoutPos posH = 124 posW = 285 posX = 26 dic4678: <- dic4679.layout layoutPos = dic4677 lineBreak = true dic4679: <- dic4680.DungeonEnd comment = socket = vec1052 layout = dic4678 debugname = D017 debugmenu_tag = dic4680: <- vec1068[7] DungeonEnd = dic4679 dic4681: <- vec1054[0] idname = $0x1E6B in = start dic4682: <- vec1054[1] out = next to = $0xACD8 dic4683: <- dic4684.layoutPos posH = 194 posW = 300 posX = 30 dic4684: <- dic4685.layout layoutPos = dic4683 lineBreak = true dic4685: <- dic4686.Scenario flowtype = normal entry = vec1053 comment = socket = vec1054 layout = dic4684 debugname = narakuclear1st.mstxt debugmenu_tag = main19 dic4686: <- vec1068[8] Scenario = dic4685 dic4687: <- vec1055[0] idname = $0xACD8 in = in dic4688: <- vec1055[1] out = out to = $0x01C9 dic4689: <- dic4690.layoutPos posH = 151 posW = 285 posX = 39 dic4690: <- dic4691.layout layoutPos = dic4689 lineBreak = true dic4691: <- dic4692.AskSave comment = type = normal socket = vec1055 layout = dic4690 debugname = D017 debugmenu_tag = system dic4692: <- vec1068[9] AskSave = dic4691 dic4693: <- vec1057[0] idname = $0x01C9 in = start dic4694: <- vec1057[1] out = next to = $0x01CA dic4695: <- dic4696.layoutPos posH = 194 posW = 300 posX = 27 dic4696: <- dic4697.layout layoutPos = dic4695 lineBreak = true dic4697: <- dic4698.Scenario flowtype = normal entry = vec1056 comment = socket = vec1057 layout = dic4696 debugname = D017 debugmenu_tag = main19 dic4698: <- vec1068[10] Scenario = dic4697 dic4699: <- dic4707.start map = FM_DG18_ENTER01 continue = yes place = EV_DG18_ENTER01_START_POINT01 dic4700: <- dic4707.next_cond next = stopper_dg_next@dun_0180 other = dic4701: <- dic4707.followChara follow0 = PARTNER follow1 = follow2 = dic4702: <- vec1058[0] idname = $0x01CA in = start dic4703: <- vec1058[1] out = next to = $0x01CC dic4704: <- dic4705.layoutPos posH = 378 posW = 533 posX = 25 dic4705: <- dic4707.layout layoutPos = dic4704 lineBreak = true dic4706: <- dic4707.timeline stopper_time = main19_050 area_time = dun_0180 chara_time = main19_040 map_time = map0010_2 map_bgm_time = dic4707: <- dic4708.FreeMove start = dic4699 comment = scenarioProgressNo = 1900 next_cond = dic4700 followChara = dic4701 socket = vec1058 playBtn = layout = dic4705 debugname = D017 timeline = dic4706 debugmenu_tag = FreeMove dic4708: <- vec1068[11] FreeMove = dic4707 dic4709: <- vec1059[0] idname = $0x01CC in = start dic4710: <- vec1059[1] idname = $0x0296 in = continue dic4711: <- vec1059[2] out = clear to = $0x0352 dic4712: <- vec1059[3] out = escape to = $0x01CD dic4713: <- vec1059[4] out = dead to = $0x01CD dic4714: <- vec1059[5] out = giveup to = $0x01CD dic4715: <- vec1059[6] out = wind to = $0x01CD dic4716: <- dic4717.layoutPos posH = 389 posW = 306 posX = 25 dic4717: <- dic4719.layout layoutPos = dic4716 lineBreak = true dic4718: <- dic4719.floor out = in = dic4719: <- dic4720.Dungeon flowtype = scenario comment = 同行有 デデンネor クチート scenarioProgressNo = 1900 socket = vec1059 party = vec1060 fixed_party_label = dun_0180 dungeon = D018 layout = dic4717 floor = dic4718 debugname = D018 debugmenu_tag = Dungeon dic4720: <- vec1068[12] Dungeon = dic4719 dic4721: <- vec1062[0] idname = $0x01D1 in = start dic4722: <- vec1062[1] out = next to = $0x01CA dic4723: <- dic4724.layoutPos posH = 194 posW = 300 posX = 424 dic4724: <- dic4725.layout layoutPos = dic4723 lineBreak = false dic4725: <- dic4726.Scenario flowtype = normal entry = vec1061 comment = socket = vec1062 layout = dic4724 debugname = shinenyarareta.mstxt debugmenu_tag = main19 dic4726: <- vec1068[13] Scenario = dic4725 dic4727: <- vec1064[0] idname = $0x01CD in = start dic4728: <- vec1064[1] out = next to = $0x0EFD dic4729: <- dic4730.layoutPos posH = 167 posW = 300 posX = 20 dic4730: <- dic4731.layout layoutPos = dic4729 lineBreak = true dic4731: <- dic4732.Scenario flowtype = normal entry = vec1063 comment = socket = vec1064 layout = dic4730 debugname = D013 debugmenu_tag = Dungeon dic4732: <- vec1066[0] Scenario = dic4731 dic4733: <- vec1065[0] idname = $0x0EFD in = in dic4734: <- vec1065[1] out = out to = $0x01D1 dic4735: <- dic4736.layoutPos posH = 124 posW = 285 posX = 349 dic4736: <- dic4737.layout layoutPos = dic4735 lineBreak = false dic4737: <- dic4738.DungeonEnd comment = socket = vec1065 layout = dic4736 debugname = D018 debugmenu_tag = dic4738: <- vec1066[1] DungeonEnd = dic4737 dic4739: <- dic4740.layoutPos posH = 1 posW = 654 posX = 59 dic4740: <- dic4741.layout layoutPos = dic4739 lineBreak = true dic4741: <- dic4742.Group debug_groupname = D018 data = vec1066 layout = dic4740 debugmenu_tag = dic4742: <- vec1068[14] Group = dic4741 dic4743: <- vec1067[0] idname = $0x0352 in = in dic4744: <- vec1067[1] out = out to = $0x01D3 dic4745: <- dic4746.layoutPos posH = 124 posW = 285 posX = 28 dic4746: <- dic4747.layout layoutPos = dic4745 lineBreak = true dic4747: <- dic4748.DungeonEnd comment = socket = vec1067 layout = dic4746 debugname = D018 debugmenu_tag = dic4748: <- vec1068[15] DungeonEnd = dic4747 dic4749: <- dic4750.layoutPos posH = 1 posW = 744 posX = 25 dic4750: <- dic4751.layout layoutPos = dic4749 lineBreak = true dic4751: <- dic4752.Group debug_groupname = main19 data = vec1068 layout = dic4750 debugmenu_tag = dic4752: <- vec1457[18] Group = dic4751 dic4753: <- vec1070[0] idname = $0x01D3 in = start dic4754: <- vec1070[1] out = next to = $0x802D dic4755: <- dic4756.layoutPos posH = 213 posW = 300 posX = 37 dic4756: <- dic4757.layout layoutPos = dic4755 lineBreak = true dic4757: <- dic4758.Scenario flowtype = normal entry = vec1069 comment = socket = vec1070 layout = dic4756 debugname = shinenclear1st.mstxt debugmenu_tag = main20 dic4758: <- vec1149[0] Scenario = dic4757 dic4759: <- vec1071[0] idname = $0x802D in = in dic4760: <- vec1071[1] out = out to = $0x01D4 dic4761: <- dic4762.layoutPos posH = 151 posW = 285 posX = 42 dic4762: <- dic4763.layout layoutPos = dic4761 lineBreak = true dic4763: <- dic4764.AskSave comment = type = normal socket = vec1071 layout = dic4762 debugname = After debugmenu_tag = system dic4764: <- vec1149[1] AskSave = dic4763 dic4765: <- vec1073[0] idname = $0x01D4 in = start dic4766: <- vec1073[1] out = next to = $0x01D5 dic4767: <- dic4768.layoutPos posH = 213 posW = 300 posX = 37 dic4768: <- dic4769.layout layoutPos = dic4767 lineBreak = true dic4769: <- dic4770.Scenario flowtype = normal entry = vec1072 comment = Chapter18 socket = vec1073 layout = dic4768 debugname = shizukanaiwabairiguchi.mstxt debugmenu_tag = main20 dic4770: <- vec1149[2] Scenario = dic4769 dic4771: <- dic4779.start map = FM_DG19_ENTER01 continue = yes place = START#FROM_DG dic4772: <- dic4779.next_cond next = stopper_dg_next#bgm@dun_0190 other = dic4773: <- dic4779.followChara follow0 = PARTNER follow1 = follow2 = dic4774: <- vec1074[0] idname = $0x01D5 in = start dic4775: <- vec1074[1] out = next to = $0x5C01 dic4776: <- dic4777.layoutPos posH = 378 posW = 533 posX = 37 dic4777: <- dic4779.layout layoutPos = dic4776 lineBreak = true dic4778: <- dic4779.timeline stopper_time = main20_020 area_time = dun_0190 chara_time = main20_020 map_time = map0010_2 map_bgm_time = dic4779: <- dic4780.FreeMove start = dic4771 comment = scenarioProgressNo = 2000 next_cond = dic4772 followChara = dic4773 socket = vec1074 playBtn = layout = dic4777 debugname = After timeline = dic4778 debugmenu_tag = FreeMove dic4780: <- vec1149[3] FreeMove = dic4779 dic4781: <- vec1076[0] idname = $0x01DC in = start dic4782: <- vec1076[1] out = next to = $0x2B84 dic4783: <- dic4784.layoutPos posH = 194 posW = 300 posX = 698 dic4784: <- dic4785.layout layoutPos = dic4783 lineBreak = false dic4785: <- dic4786.Scenario flowtype = normal entry = vec1075 comment = socket = vec1076 layout = dic4784 debugname = shizukanaiwabayarareta.mstxt debugmenu_tag = main20 dic4786: <- vec1149[4] Scenario = dic4785 dic4787: <- dic4795.start map = FM_DG19_ENTER01 continue = yes place = START#FROM_DG dic4788: <- dic4795.next_cond next = stopper_dg_next#bgm@dun_0190 other = dic4789: <- dic4795.followChara follow0 = PARTNER follow1 = follow2 = dic4790: <- vec1077[0] idname = $0x2B84 in = start dic4791: <- vec1077[1] out = next to = $0x01D7 dic4792: <- dic4793.layoutPos posH = 378 posW = 533 posX = 1025 dic4793: <- dic4795.layout layoutPos = dic4792 lineBreak = false dic4794: <- dic4795.timeline stopper_time = main20_020 area_time = dun_0190 chara_time = main20_020 map_time = map0010_2 map_bgm_time = dic4795: <- dic4796.FreeMove start = dic4787 comment = scenarioProgressNo = 2000 next_cond = dic4788 followChara = dic4789 socket = vec1077 playBtn = layout = dic4793 debugname = After timeline = dic4794 debugmenu_tag = FreeMove dic4796: <- vec1149[5] FreeMove = dic4795 dic4797: <- vec1078[0] idname = $0x5C01 in = in dic4798: <- vec1078[1] out = out to = $0x01D7 dic4799: <- dic4800.layoutPos posH = 151 posW = 306 posX = 20 dic4800: <- dic4801.layout layoutPos = dic4799 lineBreak = true dic4801: <- dic4802.DgFlowBranchSetCounter comment = [カウンター初期化]ダンジョン内状態用 count = 0 socket = vec1078 id = id_B layout = dic4800 debugname = D019 debugmenu_tag = dic4802: <- vec1088[0] DgFlowBranchSetCounter = dic4801 dic4803: <- vec1079[0] idname = $0x01D7 in = start dic4804: <- vec1079[1] idname = $0x0297 in = continue dic4805: <- vec1079[2] out = clear to = dic4806: <- vec1079[3] out = escape to = $0x01D8 dic4807: <- vec1079[4] out = dead to = $0x01D8 dic4808: <- vec1079[5] out = giveup to = $0x01D8 dic4809: <- vec1079[6] out = wind to = $0x01D8 dic4810: <- vec1079[7] out = out@STAGING_POST#0 to = $0xAF2D dic4811: <- dic4812.layoutPos posH = 386 posW = 306 posX = 20 dic4812: <- dic4814.layout layoutPos = dic4811 lineBreak = true dic4813: <- dic4814.floor out = vec1081 in = dic4814: <- dic4815.Dungeon flowtype = scenario comment = 同行有 パートナー、クチート、デデンネ、ブイゼル、アーケン、ホルビー scenarioProgressNo = 2000 socket = vec1079 party = vec1080 fixed_party_label = dun_0190 dungeon = D019 layout = dic4812 floor = dic4813 debugname = D019 debugmenu_tag = Dungeon dic4815: <- vec1088[1] Dungeon = dic4814 dic4816: <- vec1083[0] idname = $0x01D8 in = start dic4817: <- vec1083[1] out = next to = $0xADC5 dic4818: <- dic4819.layoutPos posH = 194 posW = 300 posX = 20 dic4819: <- dic4820.layout layoutPos = dic4818 lineBreak = true dic4820: <- dic4821.Scenario flowtype = normal entry = vec1082 comment = socket = vec1083 layout = dic4819 debugname = D019 debugmenu_tag = Dungeon dic4821: <- vec1088[2] Scenario = dic4820 dic4822: <- vec1085[0] idname = $0x5E50 in = start dic4823: <- vec1085[1] out = next to = $0x8911 dic4824: <- dic4825.layoutPos posH = 194 posW = 300 posX = 340 dic4825: <- dic4826.layout layoutPos = dic4824 lineBreak = false dic4826: <- dic4827.Scenario flowtype = normal entry = vec1084 comment = socket = vec1085 layout = dic4825 debugname = D019 debugmenu_tag = Dungeon dic4827: <- vec1088[3] Scenario = dic4826 dic4828: <- vec1086[0] idname = $0xADC5 in = in dic4829: <- vec1086[1] out = out to = $0x01DC dic4830: <- dic4831.layoutPos posH = 124 posW = 285 posX = 27 dic4831: <- dic4832.layout layoutPos = dic4830 lineBreak = true dic4832: <- dic4833.DungeonEnd comment = socket = vec1086 layout = dic4831 debugname = D019 debugmenu_tag = dic4833: <- vec1088[4] DungeonEnd = dic4832 dic4834: <- vec1087[0] idname = $0x8911 in = in dic4835: <- vec1087[1] out = out to = $0x5C99 dic4836: <- dic4837.layoutPos posH = 124 posW = 285 posX = 345 dic4837: <- dic4838.layout layoutPos = dic4836 lineBreak = false dic4838: <- dic4839.DungeonEnd comment = socket = vec1087 layout = dic4837 debugname = D019 debugmenu_tag = dic4839: <- vec1088[5] DungeonEnd = dic4838 dic4840: <- dic4841.layoutPos posH = 1 posW = 660 posX = 25 dic4841: <- dic4842.layout layoutPos = dic4840 lineBreak = true dic4842: <- dic4843.Group debug_groupname = D019 data = vec1088 layout = dic4841 debugmenu_tag = dic4843: <- vec1118[0] Group = dic4842 dic4844: <- vec1089[0] idname = $0xAF2D in = in dic4845: <- vec1089[1] idname = $0x9E39 in = reset_zero dic4846: <- vec1089[2] out = flow_A to = $0xD1B5 dic4847: <- vec1089[3] out = flow_B to = $0xEF12 dic4848: <- dic4849.layoutPos posH = 205 posW = 300 posX = 20 dic4849: <- dic4850.layout layoutPos = dic4848 lineBreak = true dic4850: <- dic4851.DgFlowBranch act = goto_A comment = count = 2 socket = vec1089 if = less_or_equal id = id_B layout = dic4849 debugname = D019 debugmenu_tag = dic4851: <- vec1104[0] DgFlowBranch = dic4850 dic4852: <- vec1090[0] idname = $0xD1B5 in = start dic4853: <- vec1090[1] out = enter to = $0xFCF4 dic4854: <- vec1090[2] out = enter2 to = dic4855: <- vec1090[3] out = back to = $0x01D8 dic4856: <- dic4857.layoutPos posH = 208 posW = 298 posX = 33 dic4857: <- dic4859.layout layoutPos = dic4856 lineBreak = true dic4858: <- dic4859.timeline chara_time = dg19_relaypoint01 map_bgm_time = dic4859: <- dic4860.DgStagingPost comment = socket = vec1090 map = FM_DG19_RELAYPOINT01 layout = dic4857 debugname = D019 timeline = dic4858 debugmenu_tag = dic4860: <- vec1104[1] DgStagingPost = dic4859 dic4861: <- vec1091[0] idname = $0xEF12 in = start dic4862: <- vec1091[1] out = enter to = $0xEC51 dic4863: <- vec1091[2] out = enter2 to = dic4864: <- vec1091[3] out = back to = $0x5E50 dic4865: <- dic4866.layoutPos posH = 208 posW = 298 posX = 355 dic4866: <- dic4868.layout layoutPos = dic4865 lineBreak = false dic4867: <- dic4868.timeline chara_time = dg19_relaypoint02 map_bgm_time = dic4868: <- dic4869.DgStagingPost comment = socket = vec1091 map = FM_DG19_RELAYPOINT01 layout = dic4866 debugname = D019 timeline = dic4867 debugmenu_tag = dic4869: <- vec1104[2] DgStagingPost = dic4868 dic4870: <- vec1092[0] idname = $0xD151 in = start dic4871: <- vec1092[1] out = enter to = $0xFCF4 dic4872: <- vec1092[2] out = enter2 to = dic4873: <- vec1092[3] out = back to = $0x01D8 dic4874: <- dic4875.layoutPos posH = 208 posW = 298 posX = 53 dic4875: <- dic4877.layout layoutPos = dic4874 lineBreak = true dic4876: <- dic4877.timeline chara_time = dg19_relaypoint01 map_bgm_time = dic4877: <- dic4878.DgStagingPost comment = socket = vec1092 map = FM_DG19_RELAYPOINT01 layout = dic4875 debugname = D019 timeline = dic4876 debugmenu_tag = dic4878: <- vec1104[3] DgStagingPost = dic4877 dic4879: <- vec1093[0] idname = $0xFCF4 in = in dic4880: <- vec1093[1] out = out to = $0x5DB5 dic4881: <- dic4882.layoutPos posH = 151 posW = 306 posX = 29 dic4882: <- dic4883.layout layoutPos = dic4881 lineBreak = true dic4883: <- dic4884.DgFlowBranchSetCounter comment = [カウンター変更]中継地点以降状態 count = 1 socket = vec1093 id = id_B layout = dic4882 debugname = D019 debugmenu_tag = dic4884: <- vec1104[4] DgFlowBranchSetCounter = dic4883 dic4885: <- vec1094[0] idname = $0x5DB5 in = start dic4886: <- vec1094[1] idname = $0xDC2B in = continue dic4887: <- vec1094[2] out = clear to = dic4888: <- vec1094[3] out = escape to = $0xB4EA dic4889: <- vec1094[4] out = dead to = $0xB4EA dic4890: <- vec1094[5] out = giveup to = $0xB4EA dic4891: <- vec1094[6] out = wind to = $0xB4EA dic4892: <- vec1094[7] out = out@END to = $0xB23B dic4893: <- dic4894.layoutPos posH = 386 posW = 306 posX = 35 dic4894: <- dic4896.layout layoutPos = dic4893 lineBreak = true dic4895: <- dic4896.floor out = vec1096 in = @STAGING_POST#0 dic4896: <- dic4897.Dungeon flowtype = scenario comment = scenarioProgressNo = 2000 socket = vec1094 party = vec1095 fixed_party_label = dun_0190 dungeon = D019 layout = dic4894 floor = dic4895 debugname = D019 debugmenu_tag = Dungeon dic4897: <- vec1104[5] Dungeon = dic4896 dic4898: <- vec1097[0] idname = $0xEC51 in = start dic4899: <- vec1097[1] idname = $0xD08C in = continue dic4900: <- vec1097[2] out = clear to = dic4901: <- vec1097[3] out = escape to = $0x6173 dic4902: <- vec1097[4] out = dead to = $0x6173 dic4903: <- vec1097[5] out = giveup to = $0x6173 dic4904: <- vec1097[6] out = wind to = $0x6173 dic4905: <- vec1097[7] out = out@END to = $0xB23B dic4906: <- dic4907.layoutPos posH = 386 posW = 306 posX = 376 dic4907: <- dic4909.layout layoutPos = dic4906 lineBreak = false dic4908: <- dic4909.floor out = vec1099 in = @STAGING_POST#0 dic4909: <- dic4910.Dungeon flowtype = scenario comment = scenarioProgressNo = 2000 socket = vec1097 party = vec1098 fixed_party_label = dun_0193 dungeon = D019 layout = dic4907 floor = dic4908 debugname = D019 debugmenu_tag = Dungeon dic4910: <- vec1104[6] Dungeon = dic4909 dic4911: <- vec1101[0] idname = $0xB4EA in = start dic4912: <- vec1101[1] out = next to = $0xD153 dic4913: <- dic4914.layoutPos posH = 194 posW = 300 posX = 31 dic4914: <- dic4915.layout layoutPos = dic4913 lineBreak = true dic4915: <- dic4916.Scenario flowtype = normal entry = vec1100 comment = socket = vec1101 layout = dic4914 debugname = D019 debugmenu_tag = Dungeon dic4916: <- vec1104[7] Scenario = dic4915 dic4917: <- vec1103[0] idname = $0xD153 in = start dic4918: <- vec1103[1] out = next to = $0xD151 dic4919: <- dic4920.layoutPos posH = 194 posW = 300 posX = 30 dic4920: <- dic4921.layout layoutPos = dic4919 lineBreak = true dic4921: <- dic4922.Scenario flowtype = normal entry = vec1102 comment = socket = vec1103 layout = dic4920 debugname = shizukanaiwabachuukeiyarare.mstxt debugmenu_tag = main20 dic4922: <- vec1104[8] Scenario = dic4921 dic4923: <- dic4924.layoutPos posH = 1 posW = 702 posX = 695 dic4924: <- dic4925.layout layoutPos = dic4923 lineBreak = false dic4925: <- dic4926.Group debug_groupname = D019 data = vec1104 layout = dic4924 debugmenu_tag = dic4926: <- vec1118[1] Group = dic4925 dic4927: <- vec1105[0] idname = $0xB23B in = in dic4928: <- vec1105[1] idname = $0x9080 in = reset_zero dic4929: <- vec1105[2] out = flow_A to = $0x01DF dic4930: <- vec1105[3] out = flow_B to = $0x01E1 dic4931: <- dic4932.layoutPos posH = 205 posW = 300 posX = 25 dic4932: <- dic4933.layout layoutPos = dic4931 lineBreak = true dic4933: <- dic4934.DgFlowBranch act = goto_A_set_4 comment = count = 2 socket = vec1105 if = less_or_equal id = id_B layout = dic4932 debugname = D019 debugmenu_tag = dic4934: <- vec1116[0] DgFlowBranch = dic4933 dic4935: <- vec1107[0] idname = $0x01DF in = start dic4936: <- vec1107[1] out = next to = $0x5D15 dic4937: <- dic4938.layoutPos posH = 251 posW = 300 posX = 25 dic4938: <- dic4939.layout layoutPos = dic4937 lineBreak = true dic4939: <- dic4940.Scenario flowtype = normal entry = vec1106 comment = socket = vec1107 layout = dic4938 debugname = shizukanaiwababoss1st.mstxt debugmenu_tag = main20 dic4940: <- vec1116[1] Scenario = dic4939 dic4941: <- vec1109[0] idname = $0x01E1 in = start dic4942: <- vec1109[1] out = next to = $0x5D15 dic4943: <- dic4944.layoutPos posH = 194 posW = 300 posX = 335 dic4944: <- dic4945.layout layoutPos = dic4943 lineBreak = false dic4945: <- dic4946.Scenario flowtype = normal entry = vec1108 comment = socket = vec1109 layout = dic4944 debugname = shizukanaiwabano2yarare.mstxt debugmenu_tag = main20 dic4946: <- vec1116[2] Scenario = dic4945 dic4947: <- vec1110[0] idname = $0x5D15 in = start dic4948: <- vec1110[1] idname = $0xF41A in = continue dic4949: <- vec1110[2] out = clear to = $0x6C1F dic4950: <- vec1110[3] out = escape to = $0x6173 dic4951: <- vec1110[4] out = dead to = $0x6173 dic4952: <- vec1110[5] out = giveup to = $0x6173 dic4953: <- vec1110[6] out = wind to = $0x6173 dic4954: <- dic4955.layoutPos posH = 389 posW = 306 posX = 29 dic4955: <- dic4957.layout layoutPos = dic4954 lineBreak = true dic4956: <- dic4957.floor out = in = @BOSS#0 dic4957: <- dic4958.Dungeon flowtype = scenario comment = scenarioProgressNo = 2000 socket = vec1110 party = vec1111 fixed_party_label = dun_0193 dungeon = D019 layout = dic4955 floor = dic4956 debugname = D019 debugmenu_tag = Dungeon dic4958: <- vec1116[3] Dungeon = dic4957 dic4959: <- vec1113[0] idname = $0x6173 in = start dic4960: <- vec1113[1] out = next to = $0x01E0 dic4961: <- dic4962.layoutPos posH = 194 posW = 300 posX = 20 dic4962: <- dic4963.layout layoutPos = dic4961 lineBreak = true dic4963: <- dic4964.Scenario flowtype = normal entry = vec1112 comment = socket = vec1113 layout = dic4962 debugname = D019 debugmenu_tag = Dungeon dic4964: <- vec1116[4] Scenario = dic4963 dic4965: <- vec1115[0] idname = $0x01E0 in = start dic4966: <- vec1115[1] out = next to = $0xEF12 dic4967: <- dic4968.layoutPos posH = 194 posW = 300 posX = 20 dic4968: <- dic4969.layout layoutPos = dic4967 lineBreak = true dic4969: <- dic4970.Scenario flowtype = normal entry = vec1114 comment = socket = vec1115 layout = dic4968 debugname = shizukanaiwababossyarareta.mstxt debugmenu_tag = main20 dic4970: <- vec1116[5] Scenario = dic4969 dic4971: <- dic4972.layoutPos posH = 1 posW = 655 posX = 1407 dic4972: <- dic4973.layout layoutPos = dic4971 lineBreak = false dic4973: <- dic4974.Group debug_groupname = D019 data = vec1116 layout = dic4972 debugmenu_tag = dic4974: <- vec1118[2] Group = dic4973 dic4975: <- vec1117[0] idname = $0x6C1F in = in dic4976: <- vec1117[1] out = out to = $0x01E3 dic4977: <- dic4978.layoutPos posH = 124 posW = 285 posX = 20 dic4978: <- dic4979.layout layoutPos = dic4977 lineBreak = true dic4979: <- dic4980.DungeonEnd comment = socket = vec1117 layout = dic4978 debugname = D019 debugmenu_tag = dic4980: <- vec1118[3] DungeonEnd = dic4979 dic4981: <- dic4982.layoutPos posH = 1 posW = 2082 posX = 20 dic4982: <- dic4983.layout layoutPos = dic4981 lineBreak = true dic4983: <- dic4984.Group debug_groupname = D019 data = vec1118 layout = dic4982 debugmenu_tag = dic4984: <- vec1149[6] Group = dic4983 dic4985: <- vec1120[0] idname = $0x5C99 in = start dic4986: <- vec1120[1] out = next to = $0xB3A2 dic4987: <- dic4988.layoutPos posH = 194 posW = 300 posX = 58 dic4988: <- dic4989.layout layoutPos = dic4987 lineBreak = true dic4989: <- dic4990.Scenario flowtype = normal entry = vec1119 comment = socket = vec1120 layout = dic4988 debugname = D019 debugmenu_tag = main20 dic4990: <- vec1149[7] Scenario = dic4989 dic4991: <- dic4999.start map = FM_DG19_ENTER01 continue = yes place = START#FROM_DG dic4992: <- dic4999.next_cond next = stopper_dg_next#bgm@dun_0193 other = dic4993: <- dic4999.followChara follow0 = PARTNER follow1 = follow2 = dic4994: <- vec1121[0] idname = $0xB3A2 in = start dic4995: <- vec1121[1] out = next to = $0xFE3B dic4996: <- dic4997.layoutPos posH = 378 posW = 533 posX = 68 dic4997: <- dic4999.layout layoutPos = dic4996 lineBreak = true dic4998: <- dic4999.timeline stopper_time = main20_020 area_time = dun_0190 chara_time = main20_025 map_time = map0010_2 map_bgm_time = dic4999: <- dic5000.FreeMove start = dic4991 comment = scenarioProgressNo = 2000 next_cond = dic4992 followChara = dic4993 socket = vec1121 playBtn = layout = dic4997 debugname = After timeline = dic4998 debugmenu_tag = FreeMove dic5000: <- vec1149[8] FreeMove = dic4999 dic5001: <- vec1122[0] idname = $0xFE3B in = start dic5002: <- vec1122[1] idname = $0x9B98 in = continue dic5003: <- vec1122[2] out = clear to = dic5004: <- vec1122[3] out = escape to = $0x99C3 dic5005: <- vec1122[4] out = dead to = $0x99C3 dic5006: <- vec1122[5] out = giveup to = $0x99C3 dic5007: <- vec1122[6] out = wind to = $0x99C3 dic5008: <- vec1122[7] out = out@STAGING_POST#0 to = $0x585A dic5009: <- dic5010.layoutPos posH = 386 posW = 306 posX = 20 dic5010: <- dic5012.layout layoutPos = dic5009 lineBreak = true dic5011: <- dic5012.floor out = vec1124 in = dic5012: <- dic5013.Dungeon flowtype = scenario comment = 同行有 パートナー、クチート、デデンネ、アーケン scenarioProgressNo = 2000 socket = vec1122 party = vec1123 fixed_party_label = dun_0193 dungeon = D019 layout = dic5010 floor = dic5011 debugname = D019 debugmenu_tag = Dungeon dic5013: <- vec1128[0] Dungeon = dic5012 dic5014: <- vec1126[0] idname = $0x99C3 in = start dic5015: <- vec1126[1] out = next to = $0x5BAE dic5016: <- dic5017.layoutPos posH = 194 posW = 300 posX = 20 dic5017: <- dic5018.layout layoutPos = dic5016 lineBreak = true dic5018: <- dic5019.Scenario flowtype = normal entry = vec1125 comment = socket = vec1126 layout = dic5017 debugname = D019 debugmenu_tag = Dungeon dic5019: <- vec1128[1] Scenario = dic5018 dic5020: <- vec1127[0] idname = $0x5BAE in = in dic5021: <- vec1127[1] out = out to = $0x5C99 dic5022: <- dic5023.layoutPos posH = 124 posW = 285 posX = 27 dic5023: <- dic5024.layout layoutPos = dic5022 lineBreak = true dic5024: <- dic5025.DungeonEnd comment = socket = vec1127 layout = dic5023 debugname = D019 debugmenu_tag = dic5025: <- vec1128[2] DungeonEnd = dic5024 dic5026: <- dic5027.layoutPos posH = 1 posW = 430 posX = 20 dic5027: <- dic5028.layout layoutPos = dic5026 lineBreak = true dic5028: <- dic5029.Group debug_groupname = D019 data = vec1128 layout = dic5027 debugmenu_tag = dic5029: <- vec1144[0] Group = dic5028 dic5030: <- vec1129[0] idname = $0x585A in = start dic5031: <- vec1129[1] out = enter to = $0xDCCE dic5032: <- vec1129[2] out = enter2 to = dic5033: <- vec1129[3] out = back to = $0x99C3 dic5034: <- dic5035.layoutPos posH = 188 posW = 286 posX = 23 dic5035: <- dic5037.layout layoutPos = dic5034 lineBreak = true dic5036: <- dic5037.timeline chara_time = dg19_relaypoint02 map_bgm_time = dic5037: <- dic5038.DgStagingPost comment = socket = vec1129 map = FM_DG19_RELAYPOINT01 layout = dic5035 debugname = D019 timeline = dic5036 debugmenu_tag = dic5038: <- vec1133[0] DgStagingPost = dic5037 dic5039: <- vec1130[0] idname = $0xDCCE in = start dic5040: <- vec1130[1] idname = $0x58B6 in = continue dic5041: <- vec1130[2] out = clear to = dic5042: <- vec1130[3] out = escape to = $0x0AD6 dic5043: <- vec1130[4] out = dead to = $0x0AD6 dic5044: <- vec1130[5] out = giveup to = $0x0AD6 dic5045: <- vec1130[6] out = wind to = $0x0AD6 dic5046: <- vec1130[7] out = out@END to = $0x65E4 dic5047: <- dic5048.layoutPos posH = 386 posW = 306 posX = 20 dic5048: <- dic5050.layout layoutPos = dic5047 lineBreak = true dic5049: <- dic5050.floor out = vec1132 in = @STAGING_POST#0 dic5050: <- dic5051.Dungeon flowtype = scenario comment = scenarioProgressNo = 2000 socket = vec1130 party = vec1131 fixed_party_label = dun_0193 dungeon = D019 layout = dic5048 floor = dic5049 debugname = D019 debugmenu_tag = Dungeon dic5051: <- vec1133[1] Dungeon = dic5050 dic5052: <- dic5053.layoutPos posH = 1 posW = 444 posX = 483 dic5053: <- dic5054.layout layoutPos = dic5052 lineBreak = false dic5054: <- dic5055.Group debug_groupname = D019 data = vec1133 layout = dic5053 debugmenu_tag = dic5055: <- vec1144[1] Group = dic5054 dic5056: <- vec1135[0] idname = $0x65E4 in = start dic5057: <- vec1135[1] out = next to = $0xBF44 dic5058: <- dic5059.layoutPos posH = 194 posW = 300 posX = 32 dic5059: <- dic5060.layout layoutPos = dic5058 lineBreak = true dic5060: <- dic5061.Scenario flowtype = normal entry = vec1134 comment = socket = vec1135 layout = dic5059 debugname = shizukanaiwabano2yarare.mstxt debugmenu_tag = main20 dic5061: <- vec1142[0] Scenario = dic5060 dic5062: <- vec1136[0] idname = $0xBF44 in = start dic5063: <- vec1136[1] idname = $0xC205 in = continue dic5064: <- vec1136[2] out = clear to = $0x2DDD dic5065: <- vec1136[3] out = escape to = $0x0AD6 dic5066: <- vec1136[4] out = dead to = $0x0AD6 dic5067: <- vec1136[5] out = giveup to = $0x0AD6 dic5068: <- vec1136[6] out = wind to = $0x0AD6 dic5069: <- dic5070.layoutPos posH = 389 posW = 306 posX = 29 dic5070: <- dic5072.layout layoutPos = dic5069 lineBreak = true dic5071: <- dic5072.floor out = in = @BOSS#0 dic5072: <- dic5073.Dungeon flowtype = scenario comment = scenarioProgressNo = 2000 socket = vec1136 party = vec1137 fixed_party_label = dun_0193 dungeon = D019 layout = dic5070 floor = dic5071 debugname = D019 debugmenu_tag = Dungeon dic5073: <- vec1142[1] Dungeon = dic5072 dic5074: <- vec1139[0] idname = $0x0AD6 in = start dic5075: <- vec1139[1] out = next to = $0xE954 dic5076: <- dic5077.layoutPos posH = 194 posW = 300 posX = 20 dic5077: <- dic5078.layout layoutPos = dic5076 lineBreak = true dic5078: <- dic5079.Scenario flowtype = normal entry = vec1138 comment = socket = vec1139 layout = dic5077 debugname = D019 debugmenu_tag = Dungeon dic5079: <- vec1142[2] Scenario = dic5078 dic5080: <- vec1141[0] idname = $0xE954 in = start dic5081: <- vec1141[1] out = next to = $0x585A dic5082: <- dic5083.layoutPos posH = 194 posW = 300 posX = 20 dic5083: <- dic5084.layout layoutPos = dic5082 lineBreak = true dic5084: <- dic5085.Scenario flowtype = normal entry = vec1140 comment = socket = vec1141 layout = dic5083 debugname = D019 debugmenu_tag = main20 dic5085: <- vec1142[3] Scenario = dic5084 dic5086: <- dic5087.layoutPos posH = 1 posW = 415 posX = 961 dic5087: <- dic5088.layout layoutPos = dic5086 lineBreak = false dic5088: <- dic5089.Group debug_groupname = D019 data = vec1142 layout = dic5087 debugmenu_tag = dic5089: <- vec1144[2] Group = dic5088 dic5090: <- vec1143[0] idname = $0x2DDD in = in dic5091: <- vec1143[1] out = out to = $0x01E3 dic5092: <- dic5093.layoutPos posH = 124 posW = 285 posX = 21 dic5093: <- dic5094.layout layoutPos = dic5092 lineBreak = true dic5094: <- dic5095.DungeonEnd comment = socket = vec1143 layout = dic5093 debugname = D019 debugmenu_tag = dic5095: <- vec1144[3] DungeonEnd = dic5094 dic5096: <- dic5097.layoutPos posH = 1 posW = 1396 posX = 89 dic5097: <- dic5098.layout layoutPos = dic5096 lineBreak = true dic5098: <- dic5099.Group debug_groupname = D019 data = vec1144 layout = dic5097 debugmenu_tag = dic5099: <- vec1149[9] Group = dic5098 dic5100: <- vec1146[0] idname = $0x01E3 in = start dic5101: <- vec1146[1] out = next to = $0x9BDB dic5102: <- dic5103.layoutPos posH = 251 posW = 300 posX = 37 dic5103: <- dic5104.layout layoutPos = dic5102 lineBreak = true dic5104: <- dic5105.Scenario flowtype = normal entry = vec1145 comment = socket = vec1146 layout = dic5103 debugname = shizukanaiwababosswin.mstxt debugmenu_tag = main20 dic5105: <- vec1149[10] Scenario = dic5104 dic5106: <- vec1148[0] idname = $0x9BDB in = start dic5107: <- vec1148[1] out = next to = $0x01E5 dic5108: <- dic5109.layoutPos posH = 231 posW = 306 posX = 41 dic5109: <- dic5111.layout layoutPos = dic5108 lineBreak = true dic5110: <- dic5111.timeline area_time = dun_0200 dic5111: <- dic5112.ScenarioWithProgNo entry = vec1147 comment = scenarioProgressNo = 2090 socket = vec1148 layout = dic5109 debugname = After timeline = dic5110 debugmenu_tag = System dic5112: <- vec1149[11] ScenarioWithProgNo = dic5111 dic5113: <- dic5114.layoutPos posH = 1 posW = 2122 posX = 21 dic5114: <- dic5115.layout layoutPos = dic5113 lineBreak = true dic5115: <- dic5116.Group debug_groupname = main20 data = vec1149 layout = dic5114 debugmenu_tag = dic5116: <- vec1457[19] Group = dic5115 dic5117: <- vec1151[0] idname = $0x01E5 in = start dic5118: <- vec1151[1] out = next to = $0xCFEC dic5119: <- dic5120.layoutPos posH = 289 posW = 300 posX = 35 dic5120: <- dic5121.layout layoutPos = dic5119 lineBreak = true dic5121: <- dic5122.Scenario flowtype = normal entry = vec1150 comment = socket = vec1151 layout = dic5120 debugname = sanseijuu.mstxt debugmenu_tag = main21 dic5122: <- vec1205[0] Scenario = dic5121 dic5123: <- vec1152[0] idname = $0xCFEC in = in dic5124: <- vec1152[1] out = out to = $0x01E6 dic5125: <- dic5126.layoutPos posH = 151 posW = 285 posX = 38 dic5126: <- dic5127.layout layoutPos = dic5125 lineBreak = true dic5127: <- dic5128.AskSave comment = type = normal socket = vec1152 layout = dic5126 debugname = After debugmenu_tag = system dic5128: <- vec1205[1] AskSave = dic5127 dic5129: <- vec1154[0] idname = $0x01E6 in = start dic5130: <- vec1154[1] out = next to = $0x2EB1 dic5131: <- dic5132.layoutPos posH = 194 posW = 300 posX = 35 dic5132: <- dic5133.layout layoutPos = dic5131 lineBreak = true dic5133: <- dic5134.Scenario flowtype = normal entry = vec1153 comment = socket = vec1154 layout = dic5132 debugname = chitenenter.mstxt debugmenu_tag = main21 dic5134: <- vec1205[2] Scenario = dic5133 dic5135: <- vec1155[0] idname = $0x2EB1 in = in dic5136: <- vec1155[1] out = out to = $0x01E7 dic5137: <- dic5138.layoutPos posH = 151 posW = 306 posX = 35 dic5138: <- dic5139.layout layoutPos = dic5137 lineBreak = true dic5139: <- dic5140.DgFlowBranchSetCounter comment = count = 0 socket = vec1155 id = id_A layout = dic5138 debugname = After debugmenu_tag = dic5140: <- vec1205[3] DgFlowBranchSetCounter = dic5139 dic5141: <- dic5149.start map = FM_DG20_ENTER01 continue = yes place = START#FROM_DG dic5142: <- dic5149.next_cond next = stopper_next#bgm@ other = dic5143: <- dic5149.followChara follow0 = PARTNER follow1 = follow2 = dic5144: <- vec1156[0] idname = $0x01E7 in = start dic5145: <- vec1156[1] out = next to = $0xBA6A dic5146: <- dic5147.layoutPos posH = 378 posW = 533 posX = 38 dic5147: <- dic5149.layout layoutPos = dic5146 lineBreak = true dic5148: <- dic5149.timeline stopper_time = main21_020 area_time = dun_0200 chara_time = main21_020 map_time = map0010_2 map_bgm_time = dic5149: <- dic5150.FreeMove start = dic5141 comment = scenarioProgressNo = 2100 next_cond = dic5142 followChara = dic5143 socket = vec1156 playBtn = layout = dic5147 debugname = After timeline = dic5148 debugmenu_tag = FreeMove dic5150: <- vec1205[4] FreeMove = dic5149 dic5151: <- vec1158[0] idname = $0x01EE in = start dic5152: <- vec1158[1] out = next to = $0x4A50 dic5153: <- dic5154.layoutPos posH = 194 posW = 300 posX = 675 dic5154: <- dic5155.layout layoutPos = dic5153 lineBreak = false dic5155: <- dic5156.Scenario flowtype = normal entry = vec1157 comment = socket = vec1158 layout = dic5154 debugname = chitenyarareta.mstxt debugmenu_tag = main21 dic5156: <- vec1205[5] Scenario = dic5155 dic5157: <- dic5165.start map = FM_DG20_ENTER01 continue = yes place = START#FROM_DG dic5158: <- dic5165.next_cond next = stopper_next#bgm@ other = dic5159: <- dic5165.followChara follow0 = PARTNER follow1 = follow2 = dic5160: <- vec1159[0] idname = $0x4A50 in = start dic5161: <- vec1159[1] out = next to = $0x01E9 dic5162: <- dic5163.layoutPos posH = 378 posW = 533 posX = 1023 dic5163: <- dic5165.layout layoutPos = dic5162 lineBreak = false dic5164: <- dic5165.timeline stopper_time = main21_020 area_time = dun_0200 chara_time = main21_020 map_time = map0010_2 map_bgm_time = dic5165: <- dic5166.FreeMove start = dic5157 comment = scenarioProgressNo = 2100 next_cond = dic5158 followChara = dic5159 socket = vec1159 playBtn = layout = dic5163 debugname = After timeline = dic5164 debugmenu_tag = FreeMove dic5166: <- vec1205[6] FreeMove = dic5165 dic5167: <- vec1160[0] idname = $0xBA6A in = in dic5168: <- vec1160[1] out = out to = $0x01E9 dic5169: <- dic5170.layoutPos posH = 151 posW = 306 posX = 20 dic5170: <- dic5171.layout layoutPos = dic5169 lineBreak = true dic5171: <- dic5172.DgFlowBranchSetCounter comment = [カウンター初期化]DG内状態用 count = 0 socket = vec1160 id = id_B layout = dic5170 debugname = D020 debugmenu_tag = dic5172: <- vec1167[0] DgFlowBranchSetCounter = dic5171 dic5173: <- vec1161[0] idname = $0x01E9 in = start dic5174: <- vec1161[1] idname = $0x0298 in = continue dic5175: <- vec1161[2] out = clear to = dic5176: <- vec1161[3] out = escape to = $0x01EA dic5177: <- vec1161[4] out = dead to = $0x01EA dic5178: <- vec1161[5] out = giveup to = $0x01EA dic5179: <- vec1161[6] out = wind to = $0x01EA dic5180: <- vec1161[7] out = out@STAGING_POST#0 to = $0xD0F6 dic5181: <- dic5182.layoutPos posH = 386 posW = 306 posX = 21 dic5182: <- dic5184.layout layoutPos = dic5181 lineBreak = true dic5183: <- dic5184.floor out = vec1163 in = dic5184: <- dic5185.Dungeon flowtype = scenario comment = 編成可能 エンテイ、ライコウ、スイクン、クチート、パートナー scenarioProgressNo = 2100 socket = vec1161 party = vec1162 fixed_party_label = dun_0200 dungeon = D020 layout = dic5182 floor = dic5183 debugname = D020 debugmenu_tag = Dungeon dic5185: <- vec1167[1] Dungeon = dic5184 dic5186: <- vec1165[0] idname = $0x01EA in = start dic5187: <- vec1165[1] out = next to = $0x341A dic5188: <- dic5189.layoutPos posH = 194 posW = 300 posX = 21 dic5189: <- dic5190.layout layoutPos = dic5188 lineBreak = true dic5190: <- dic5191.Scenario flowtype = normal entry = vec1164 comment = socket = vec1165 layout = dic5189 debugname = D020 debugmenu_tag = Dungeon dic5191: <- vec1167[2] Scenario = dic5190 dic5192: <- vec1166[0] idname = $0x341A in = in dic5193: <- vec1166[1] out = out to = $0x01EE dic5194: <- dic5195.layoutPos posH = 124 posW = 285 posX = 20 dic5195: <- dic5196.layout layoutPos = dic5194 lineBreak = true dic5196: <- dic5197.DungeonEnd comment = socket = vec1166 layout = dic5195 debugname = D020 debugmenu_tag = dic5197: <- vec1167[3] DungeonEnd = dic5196 dic5198: <- dic5199.layoutPos posH = 1 posW = 420 posX = 20 dic5199: <- dic5200.layout layoutPos = dic5198 lineBreak = true dic5200: <- dic5201.Group debug_groupname = D020 data = vec1167 layout = dic5199 debugmenu_tag = dic5201: <- vec1196[0] Group = dic5200 dic5202: <- vec1168[0] idname = $0xD0F6 in = in dic5203: <- vec1168[1] idname = $0xFDEC in = reset_zero dic5204: <- vec1168[2] out = flow_A to = $0x98A5 dic5205: <- vec1168[3] out = flow_B to = $0x6C87 dic5206: <- dic5207.layoutPos posH = 205 posW = 300 posX = 30 dic5207: <- dic5208.layout layoutPos = dic5206 lineBreak = true dic5208: <- dic5209.DgFlowBranch act = goto_A comment = count = 2 socket = vec1168 if = less_or_equal id = id_B layout = dic5207 debugname = D020 debugmenu_tag = dic5209: <- vec1182[0] DgFlowBranch = dic5208 dic5210: <- vec1169[0] idname = $0x98A5 in = in dic5211: <- vec1169[1] idname = $0x02A8 in = reset_zero dic5212: <- vec1169[2] out = flow_A to = $0x6A35 dic5213: <- vec1169[3] out = flow_B to = $0x4AFD dic5214: <- dic5215.layoutPos posH = 205 posW = 300 posX = 30 dic5215: <- dic5216.layout layoutPos = dic5214 lineBreak = true dic5216: <- dic5217.DgFlowBranch act = goto_A_set_1 comment = count = 0 socket = vec1169 if = less_or_equal id = id_A layout = dic5215 debugname = D020 debugmenu_tag = dic5217: <- vec1182[1] DgFlowBranch = dic5216 dic5218: <- vec1171[0] idname = $0x6A35 in = start dic5219: <- vec1171[1] out = next to = $0x4AFD dic5220: <- dic5221.layoutPos posH = 194 posW = 300 posX = 33 dic5221: <- dic5222.layout layoutPos = dic5220 lineBreak = true dic5222: <- dic5223.Scenario flowtype = normal entry = vec1170 comment = socket = vec1171 layout = dic5221 debugname = D020 debugmenu_tag = main21 dic5223: <- vec1182[2] Scenario = dic5222 dic5224: <- vec1172[0] idname = $0x4AFD in = start dic5225: <- vec1172[1] out = enter to = $0x4E6C dic5226: <- vec1172[2] out = enter2 to = dic5227: <- vec1172[3] out = back to = $0x01EA dic5228: <- dic5229.layoutPos posH = 188 posW = 285 posX = 32 dic5229: <- dic5231.layout layoutPos = dic5228 lineBreak = true dic5230: <- dic5231.timeline chara_time = dg20_relaypoint01 map_bgm_time = dic5231: <- dic5232.DgStagingPost comment = socket = vec1172 map = FM_DG20_RELAYPOINT01 layout = dic5229 debugname = D020 timeline = dic5230 debugmenu_tag = FreeMove dic5232: <- vec1182[3] DgStagingPost = dic5231 dic5233: <- vec1173[0] idname = $0x6C87 in = start dic5234: <- vec1173[1] out = enter to = $0x867B dic5235: <- vec1173[2] out = enter2 to = dic5236: <- vec1173[3] out = back to = $0x01EA dic5237: <- dic5238.layoutPos posH = 188 posW = 286 posX = 355 dic5238: <- dic5240.layout layoutPos = dic5237 lineBreak = false dic5239: <- dic5240.timeline chara_time = dg20_relaypoint02 map_bgm_time = dic5240: <- dic5241.DgStagingPost comment = socket = vec1173 map = FM_DG20_RELAYPOINT01 layout = dic5238 debugname = D020 timeline = dic5239 debugmenu_tag = FreeMove dic5241: <- vec1182[4] DgStagingPost = dic5240 dic5242: <- vec1174[0] idname = $0x4E6C in = in dic5243: <- vec1174[1] out = out to = $0x867B dic5244: <- dic5245.layoutPos posH = 151 posW = 306 posX = 22 dic5245: <- dic5246.layout layoutPos = dic5244 lineBreak = true dic5246: <- dic5247.DgFlowBranchSetCounter comment = [カウンター変更]中継地点以後状態 count = 1 socket = vec1174 id = id_B layout = dic5245 debugname = D020 debugmenu_tag = dic5247: <- vec1182[5] DgFlowBranchSetCounter = dic5246 dic5248: <- vec1175[0] idname = $0x867B in = start dic5249: <- vec1175[1] idname = $0xC308 in = continue dic5250: <- vec1175[2] out = clear to = dic5251: <- vec1175[3] out = escape to = $0x3D41 dic5252: <- vec1175[4] out = dead to = $0x3D41 dic5253: <- vec1175[5] out = giveup to = $0x3D41 dic5254: <- vec1175[6] out = wind to = $0x3D41 dic5255: <- vec1175[7] out = out@END to = $0x0BD6 dic5256: <- dic5257.layoutPos posH = 386 posW = 306 posX = 20 dic5257: <- dic5259.layout layoutPos = dic5256 lineBreak = true dic5258: <- dic5259.floor out = vec1177 in = @STAGING_POST#0 dic5259: <- dic5260.Dungeon flowtype = scenario comment = 編成可能 エンテイ、ライコウ、スイクン、クチート、パートナー scenarioProgressNo = 2100 socket = vec1175 party = vec1176 fixed_party_label = dun_0200 dungeon = D020 layout = dic5257 floor = dic5258 debugname = D020 debugmenu_tag = Dungeon dic5260: <- vec1182[6] Dungeon = dic5259 dic5261: <- vec1179[0] idname = $0x3D41 in = start dic5262: <- vec1179[1] out = next to = $0x97B9 dic5263: <- dic5264.layoutPos posH = 194 posW = 300 posX = 21 dic5264: <- dic5265.layout layoutPos = dic5263 lineBreak = true dic5265: <- dic5266.Scenario flowtype = normal entry = vec1178 comment = socket = vec1179 layout = dic5264 debugname = D020 debugmenu_tag = Dungeon dic5266: <- vec1182[7] Scenario = dic5265 dic5267: <- vec1181[0] idname = $0x97B9 in = start dic5268: <- vec1181[1] out = next to = $0x4AFD dic5269: <- dic5270.layoutPos posH = 194 posW = 300 posX = 23 dic5270: <- dic5271.layout layoutPos = dic5269 lineBreak = true dic5271: <- dic5272.Scenario flowtype = normal entry = vec1180 comment = socket = vec1181 layout = dic5270 debugname = chitenchuukeiyarare.mstxt debugmenu_tag = main21 dic5272: <- vec1182[8] Scenario = dic5271 dic5273: <- dic5274.layoutPos posH = 1 posW = 661 posX = 467 dic5274: <- dic5275.layout layoutPos = dic5273 lineBreak = false dic5275: <- dic5276.Group debug_groupname = chitenchuukei.mstxt data = vec1182 layout = dic5274 debugmenu_tag = dic5276: <- vec1196[1] Group = dic5275 dic5277: <- vec1183[0] idname = $0x0BD6 in = in dic5278: <- vec1183[1] idname = $0x523E in = reset_zero dic5279: <- vec1183[2] out = flow_A to = $0x01F0 dic5280: <- vec1183[3] out = flow_B to = $0x01F2 dic5281: <- dic5282.layoutPos posH = 205 posW = 300 posX = 20 dic5282: <- dic5283.layout layoutPos = dic5281 lineBreak = true dic5283: <- dic5284.DgFlowBranch act = goto_A_set_4 comment = count = 2 socket = vec1183 if = less_or_equal id = id_B layout = dic5282 debugname = D020 debugmenu_tag = dic5284: <- vec1194[0] DgFlowBranch = dic5283 dic5285: <- vec1185[0] idname = $0x01F0 in = start dic5286: <- vec1185[1] out = next to = $0x6F84 dic5287: <- dic5288.layoutPos posH = 365 posW = 300 posX = 27 dic5288: <- dic5289.layout layoutPos = dic5287 lineBreak = true dic5289: <- dic5290.Scenario flowtype = normal entry = vec1184 comment = socket = vec1185 layout = dic5288 debugname = chitenboss1st.mstxt debugmenu_tag = main21 dic5290: <- vec1194[1] Scenario = dic5289 dic5291: <- vec1187[0] idname = $0x01F2 in = start dic5292: <- vec1187[1] out = next to = $0x6F84 dic5293: <- dic5294.layoutPos posH = 194 posW = 300 posX = 349 dic5294: <- dic5295.layout layoutPos = dic5293 lineBreak = false dic5295: <- dic5296.Scenario flowtype = normal entry = vec1186 comment = socket = vec1187 layout = dic5294 debugname = chitenboss2nd.mstxt debugmenu_tag = main21 dic5296: <- vec1194[2] Scenario = dic5295 dic5297: <- vec1188[0] idname = $0x6F84 in = start dic5298: <- vec1188[1] idname = $0x4EAA in = continue dic5299: <- vec1188[2] out = clear to = $0x1B73 dic5300: <- vec1188[3] out = escape to = $0xBA0E dic5301: <- vec1188[4] out = dead to = $0xBA0E dic5302: <- vec1188[5] out = giveup to = $0xBA0E dic5303: <- vec1188[6] out = wind to = $0xBA0E dic5304: <- dic5305.layoutPos posH = 389 posW = 306 posX = 25 dic5305: <- dic5307.layout layoutPos = dic5304 lineBreak = true dic5306: <- dic5307.floor out = in = @BOSS#0 dic5307: <- dic5308.Dungeon flowtype = scenario comment = 編成可能 エンテイ、ライコウ、スイクン、クチート、パートナー scenarioProgressNo = 2100 socket = vec1188 party = vec1189 fixed_party_label = dun_0200 dungeon = D020 layout = dic5305 floor = dic5306 debugname = D020 debugmenu_tag = Dungeon dic5308: <- vec1194[3] Dungeon = dic5307 dic5309: <- vec1191[0] idname = $0xBA0E in = start dic5310: <- vec1191[1] out = next to = $0x01F1 dic5311: <- dic5312.layoutPos posH = 194 posW = 300 posX = 27 dic5312: <- dic5313.layout layoutPos = dic5311 lineBreak = true dic5313: <- dic5314.Scenario flowtype = normal entry = vec1190 comment = socket = vec1191 layout = dic5312 debugname = D020 debugmenu_tag = Dungeon dic5314: <- vec1194[4] Scenario = dic5313 dic5315: <- vec1193[0] idname = $0x01F1 in = start dic5316: <- vec1193[1] out = next to = $0x6C87 dic5317: <- dic5318.layoutPos posH = 194 posW = 300 posX = 26 dic5318: <- dic5319.layout layoutPos = dic5317 lineBreak = true dic5319: <- dic5320.Scenario flowtype = normal entry = vec1192 comment = socket = vec1193 layout = dic5318 debugname = chitenbossyarareta.mstxt debugmenu_tag = main21 dic5320: <- vec1194[5] Scenario = dic5319 dic5321: <- dic5322.layoutPos posH = 1 posW = 669 posX = 1138 dic5322: <- dic5323.layout layoutPos = dic5321 lineBreak = false dic5323: <- dic5324.Group debug_groupname = D020 data = vec1194 layout = dic5322 debugmenu_tag = dic5324: <- vec1196[2] Group = dic5323 dic5325: <- vec1195[0] idname = $0x1B73 in = in dic5326: <- vec1195[1] out = out to = $0x01F4 dic5327: <- dic5328.layoutPos posH = 124 posW = 286 posX = 34 dic5328: <- dic5329.layout layoutPos = dic5327 lineBreak = true dic5329: <- dic5330.DungeonEnd comment = socket = vec1195 layout = dic5328 debugname = D020 debugmenu_tag = dic5330: <- vec1196[3] DungeonEnd = dic5329 dic5331: <- dic5332.layoutPos posH = 1 posW = 1827 posX = 20 dic5332: <- dic5333.layout layoutPos = dic5331 lineBreak = true dic5333: <- dic5334.Group debug_groupname = D020 data = vec1196 layout = dic5332 debugmenu_tag = dic5334: <- vec1205[7] Group = dic5333 dic5335: <- vec1198[0] idname = $0x01F4 in = start dic5336: <- vec1198[1] out = next to = $0x33E9 dic5337: <- dic5338.layoutPos posH = 422 posW = 300 posX = 35 dic5338: <- dic5339.layout layoutPos = dic5337 lineBreak = true dic5339: <- dic5340.Scenario flowtype = normal entry = vec1197 comment = socket = vec1198 layout = dic5338 debugname = chitenbosswin.mstxt debugmenu_tag = main21 dic5340: <- vec1205[8] Scenario = dic5339 dic5341: <- vec1200[0] idname = $0x33E9 in = start dic5342: <- vec1200[1] out = next to = $0x01F6 dic5343: <- dic5344.layoutPos posH = 231 posW = 306 posX = 32 dic5344: <- dic5346.layout layoutPos = dic5343 lineBreak = true dic5345: <- dic5346.timeline area_time = dun_0215 dic5346: <- dic5347.ScenarioWithProgNo entry = vec1199 comment = scenarioProgressNo = 2190 socket = vec1200 layout = dic5344 debugname = After timeline = dic5345 debugmenu_tag = System dic5347: <- vec1205[9] ScenarioWithProgNo = dic5346 dic5348: <- vec1202[0] idname = $0x01F6 in = start dic5349: <- vec1202[1] out = next to = $0x01F7 dic5350: <- dic5351.layoutPos posH = 289 posW = 300 posX = 35 dic5351: <- dic5352.layout layoutPos = dic5350 lineBreak = true dic5352: <- dic5353.Scenario flowtype = normal entry = vec1201 comment = socket = vec1202 layout = dic5351 debugname = motonosekaihe.mstxt debugmenu_tag = main21 dic5353: <- vec1205[10] Scenario = dic5352 dic5354: <- vec1204[0] idname = $0x01F7 in = start dic5355: <- vec1204[1] out = next to = $0x01F9 dic5356: <- dic5357.layoutPos posH = 194 posW = 300 posX = 35 dic5357: <- dic5358.layout layoutPos = dic5356 lineBreak = true dic5358: <- dic5359.Scenario flowtype = normal entry = vec1203 comment = socket = vec1204 layout = dic5357 debugname = After debugmenu_tag = System dic5359: <- vec1205[11] Scenario = dic5358 dic5360: <- dic5361.layoutPos posH = 1 posW = 1867 posX = 23 dic5361: <- dic5362.layout layoutPos = dic5360 lineBreak = true dic5362: <- dic5363.Group debug_groupname = main21 data = vec1205 layout = dic5361 debugmenu_tag = dic5363: <- vec1457[20] Group = dic5362 dic5364: <- vec1207[0] idname = $0x01F9 in = start dic5365: <- vec1207[1] out = next to = $0x01FA dic5366: <- dic5367.layoutPos posH = 270 posW = 300 posX = 36 dic5367: <- dic5368.layout layoutPos = dic5366 lineBreak = true dic5368: <- dic5369.Scenario flowtype = normal entry = vec1206 comment = Chapter19 socket = vec1207 layout = dic5367 debugname = arasaretamachi.mstxt debugmenu_tag = main22 dic5369: <- vec1239[0] Scenario = dic5368 dic5370: <- dic5378.start map = FM_TW01_DISTRICT_A continue = yes place = EV_TW01_DIST_A_START_POINT02 dic5371: <- dic5378.next_cond next = hit@MV#FM_TW01_DISTRICT_B other = dic5372: <- dic5378.followChara follow0 = PARTNER follow1 = follow2 = dic5373: <- vec1208[0] idname = $0x01FA in = start dic5374: <- vec1208[1] out = next to = $0x01FB dic5375: <- dic5376.layoutPos posH = 378 posW = 533 posX = 36 dic5376: <- dic5378.layout layoutPos = dic5375 lineBreak = true dic5377: <- dic5378.timeline stopper_time = main22_010 area_time = dun_0215 chara_time = main22_010 map_time = ev220_010 map_bgm_time = m22_010_05 dic5378: <- dic5379.FreeMove start = dic5370 comment = 港にいってもラプラスいない状態 scenarioProgressNo = 2200 next_cond = dic5371 followChara = dic5372 socket = vec1208 playBtn = layout = dic5376 debugname = After timeline = dic5377 debugmenu_tag = FreeMove dic5379: <- vec1239[1] FreeMove = dic5378 dic5380: <- vec1210[0] idname = $0x01FB in = start dic5381: <- vec1210[1] out = next to = $0xDF3B dic5382: <- dic5383.layoutPos posH = 213 posW = 300 posX = 36 dic5383: <- dic5384.layout layoutPos = dic5382 lineBreak = true dic5384: <- dic5385.Scenario flowtype = normal entry = vec1209 comment = socket = vec1210 layout = dic5383 debugname = hinanbasho.mstxt debugmenu_tag = main22 dic5385: <- vec1239[2] Scenario = dic5384 dic5386: <- vec1211[0] idname = $0xDF3B in = in dic5387: <- vec1211[1] out = out to = $0x0454 dic5388: <- dic5389.layoutPos posH = 151 posW = 285 posX = 38 dic5389: <- dic5390.layout layoutPos = dic5388 lineBreak = true dic5390: <- dic5391.AskSave comment = type = normal socket = vec1211 layout = dic5389 debugname = After debugmenu_tag = system dic5391: <- vec1239[3] AskSave = dic5390 dic5392: <- dic5400.start map = FM_TW01_COMM01F continue = yes place = EV_TW01_COMM01F_START_POINT02 dic5393: <- dic5400.next_cond next = hit@MV#FM_TW01_COMM02F other = dic5394: <- dic5400.followChara follow0 = PARTNER follow1 = follow2 = dic5395: <- vec1212[0] idname = $0x0454 in = start dic5396: <- vec1212[1] out = next to = $0x01FD dic5397: <- dic5398.layoutPos posH = 378 posW = 533 posX = 34 dic5398: <- dic5400.layout layoutPos = dic5397 lineBreak = true dic5399: <- dic5400.timeline stopper_time = main22_040 area_time = dun_0215 chara_time = main22_030 map_time = ev220_010 map_bgm_time = m22_010_05 dic5400: <- dic5401.FreeMove start = dic5392 comment = 調査団内1F中央で、一時的に各施設が利用できる scenarioProgressNo = 2200 next_cond = dic5393 followChara = dic5394 socket = vec1212 playBtn = layout = dic5398 debugname = After timeline = dic5399 debugmenu_tag = dic5401: <- vec1239[4] FreeMove = dic5400 dic5402: <- vec1214[0] idname = $0x01FD in = start dic5403: <- vec1214[1] out = next to = $0x01FE dic5404: <- dic5405.layoutPos posH = 251 posW = 300 posX = 36 dic5405: <- dic5406.layout layoutPos = dic5404 lineBreak = true dic5406: <- dic5407.Scenario flowtype = normal entry = vec1213 comment = socket = vec1214 layout = dic5405 debugname = nyasupaa.mstxt debugmenu_tag = main22 dic5407: <- vec1239[5] Scenario = dic5406 dic5408: <- dic5416.start map = FM_TW01_COMM02F continue = yes place = EV_TW01_COMM02F_START_POINT02 dic5409: <- dic5416.next_cond next = hit@TR_TW01_COMM02F_DENRYUUROOM_IN other = dic5410: <- dic5416.followChara follow0 = NYASUPAA follow1 = follow2 = dic5411: <- vec1215[0] idname = $0x01FE in = start dic5412: <- vec1215[1] out = next to = $0x01FF dic5413: <- dic5414.layoutPos posH = 378 posW = 533 posX = 36 dic5414: <- dic5416.layout layoutPos = dic5413 lineBreak = true dic5415: <- dic5416.timeline stopper_time = area_time = dun_0215 chara_time = main22_050 map_time = ev220_010 map_bgm_time = m22_010_05 dic5416: <- dic5417.FreeMove start = dic5408 comment = 調査団内1F中央で、一時的に各施設が利用できる scenarioProgressNo = 2200 next_cond = dic5409 followChara = dic5410 socket = vec1215 playBtn = layout = dic5414 debugname = After timeline = dic5415 debugmenu_tag = FreeMove dic5417: <- vec1239[6] FreeMove = dic5416 dic5418: <- vec1217[0] idname = $0x01FF in = start dic5419: <- vec1217[1] out = next to = $0x9B2A dic5420: <- dic5421.layoutPos posH = 194 posW = 300 posX = 36 dic5421: <- dic5422.layout layoutPos = dic5420 lineBreak = true dic5422: <- dic5423.Scenario flowtype = normal entry = vec1216 comment = socket = vec1217 layout = dic5421 debugname = tsuiseki.mstxt debugmenu_tag = main22 dic5423: <- vec1239[7] Scenario = dic5422 dic5424: <- dic5432.start map = FM_TW01_COMM02F continue = yes place = EV_TW01_COMM02F_START_POINT01 dic5425: <- dic5432.next_cond next = hit@MV#FM_TW01_COMM03F other = dic5426: <- dic5432.followChara follow0 = NYASUPAA follow1 = follow2 = dic5427: <- vec1218[0] idname = $0x9B2A in = start dic5428: <- vec1218[1] out = next to = $0x0201 dic5429: <- dic5430.layoutPos posH = 378 posW = 533 posX = 35 dic5430: <- dic5432.layout layoutPos = dic5429 lineBreak = true dic5431: <- dic5432.timeline stopper_time = main22_070 area_time = dun_0215 chara_time = main22_060 map_time = ev220_010 map_bgm_time = m22_010_05 dic5432: <- dic5433.FreeMove start = dic5424 comment = 調査団内1F中央で、一時的に各施設が利用できる scenarioProgressNo = 2200 next_cond = dic5425 followChara = dic5426 socket = vec1218 playBtn = layout = dic5430 debugname = After timeline = dic5431 debugmenu_tag = FreeMove dic5433: <- vec1239[8] FreeMove = dic5432 dic5434: <- vec1220[0] idname = $0x0201 in = start dic5435: <- vec1220[1] out = next to = $0xB4B4 dic5436: <- dic5437.layoutPos posH = 194 posW = 300 posX = 36 dic5437: <- dic5438.layout layoutPos = dic5436 lineBreak = true dic5438: <- dic5439.Scenario flowtype = normal entry = vec1219 comment = socket = vec1220 layout = dic5437 debugname = shinnyuusha.mstxt debugmenu_tag = main22 dic5439: <- vec1239[9] Scenario = dic5438 dic5440: <- vec1221[0] idname = $0xB4B4 in = start dic5441: <- vec1221[1] idname = $0x30BD in = continue dic5442: <- vec1221[2] out = clear to = $0x5089 dic5443: <- vec1221[3] out = escape to = $0x5089 dic5444: <- vec1221[4] out = dead to = $0x5089 dic5445: <- vec1221[5] out = giveup to = $0x5089 dic5446: <- vec1221[6] out = wind to = $0x5089 dic5447: <- dic5448.layoutPos posH = 389 posW = 306 posX = 20 dic5448: <- dic5450.layout layoutPos = dic5447 lineBreak = true dic5449: <- dic5450.floor out = in = @BOSS#1 dic5450: <- dic5451.Dungeon flowtype = scenario comment = オーベム戦 勝敗関係なし scenarioProgressNo = 2250 socket = vec1221 party = vec1222 fixed_party_label = dun_0202 dungeon = D060 layout = dic5448 floor = dic5449 debugname = D060 debugmenu_tag = dic5451: <- vec1224[0] Dungeon = dic5450 dic5452: <- vec1223[0] idname = $0x5089 in = in dic5453: <- vec1223[1] out = out to = $0x0202 dic5454: <- dic5455.layoutPos posH = 124 posW = 286 posX = 21 dic5455: <- dic5456.layout layoutPos = dic5454 lineBreak = true dic5456: <- dic5457.DungeonEnd comment = socket = vec1223 layout = dic5455 debugname = D060 debugmenu_tag = dic5457: <- vec1224[1] DungeonEnd = dic5456 dic5458: <- dic5459.layoutPos posH = 1 posW = 407 posX = 20 dic5459: <- dic5460.layout layoutPos = dic5458 lineBreak = true dic5460: <- dic5461.Group debug_groupname = After data = vec1224 layout = dic5459 debugmenu_tag = dic5461: <- vec1239[10] Group = dic5460 dic5462: <- vec1226[0] idname = $0x0202 in = start dic5463: <- vec1226[1] out = next to = $0x8CC8 dic5464: <- dic5465.layoutPos posH = 194 posW = 300 posX = 36 dic5465: <- dic5466.layout layoutPos = dic5464 lineBreak = true dic5466: <- dic5467.Scenario flowtype = normal entry = vec1225 comment = socket = vec1226 layout = dic5465 debugname = oobemunohanashi.mstxt debugmenu_tag = main22 dic5467: <- vec1239[11] Scenario = dic5466 dic5468: <- vec1228[0] idname = $0x8CC8 in = start dic5469: <- vec1228[1] out = next to = $0x0203 dic5470: <- dic5471.layoutPos posH = 194 posW = 300 posX = 38 dic5471: <- dic5472.layout layoutPos = dic5470 lineBreak = true dic5472: <- dic5473.Scenario flowtype = normal entry = vec1227 comment = socket = vec1228 layout = dic5471 debugname = After debugmenu_tag = System dic5473: <- vec1239[12] Scenario = dic5472 dic5474: <- dic5482.start map = FM_TW01_COMM03F continue = yes place = EV_TW01_COMM03F_START_POINT01 dic5475: <- dic5482.next_cond next = talk@RAPURASU other = dic5476: <- dic5482.followChara follow0 = PARTNER follow1 = OOBEMU follow2 = dic5477: <- vec1229[0] idname = $0x0203 in = start dic5478: <- vec1229[1] out = next to = $0x8B94 dic5479: <- dic5480.layoutPos posH = 378 posW = 533 posX = 36 dic5480: <- dic5482.layout layoutPos = dic5479 lineBreak = true dic5481: <- dic5482.timeline stopper_time = main22_100 area_time = dun_0215 chara_time = main22_090 map_time = ev220_090 map_bgm_time = m22_010_05 dic5482: <- dic5483.FreeMove start = dic5474 comment = 調査団内1F中央で、一時的に各施設が利用できる scenarioProgressNo = 2270 next_cond = dic5475 followChara = dic5476 socket = vec1229 playBtn = layout = dic5480 debugname = After timeline = dic5481 debugmenu_tag = FreeMove dic5483: <- vec1239[13] FreeMove = dic5482 dic5484: <- dic5492.start map = FM_TW01_DISTRICT_C continue = yes place = START#FROM_ATLAS dic5485: <- dic5492.next_cond next = talk@RAPURASU other = dic5486: <- dic5492.followChara follow0 = PARTNER follow1 = OOBEMU follow2 = dic5487: <- vec1230[0] idname = $0xB100 in = start dic5488: <- vec1230[1] out = next to = $0xA9BE dic5489: <- dic5490.layoutPos posH = 378 posW = 533 posX = 620 dic5490: <- dic5492.layout layoutPos = dic5489 lineBreak = false dic5491: <- dic5492.timeline stopper_time = main22_100 area_time = dun_0215 chara_time = main22_090 map_time = ev220_090 map_bgm_time = m22_010_05 dic5492: <- dic5493.FreeMove start = dic5484 comment = 調査団内1F中央で、一時的に各施設が利用できる scenarioProgressNo = 2270 next_cond = dic5485 followChara = dic5486 socket = vec1230 playBtn = layout = dic5490 debugname = After timeline = dic5491 debugmenu_tag = FreeMove dic5493: <- vec1239[14] FreeMove = dic5492 dic5494: <- vec1232[0] idname = $0x8B94 in = start dic5495: <- vec1232[1] out = next to = dic5496: <- vec1232[2] out = select1 to = $0x0206 dic5497: <- vec1232[3] out = select2 to = $0xB100 dic5498: <- dic5499.layoutPos posH = 229 posW = 300 posX = 36 dic5499: <- dic5500.layout layoutPos = dic5498 lineBreak = true dic5500: <- dic5501.ScenarioWithBranch entry = vec1231 comment = socket = vec1232 branch = vec1233 layout = dic5499 debugname = kodaiisekitry1st.mstxt debugmenu_tag = main22 dic5501: <- vec1239[15] ScenarioWithBranch = dic5500 dic5502: <- vec1235[0] idname = $0xA9BE in = start dic5503: <- vec1235[1] out = next to = dic5504: <- vec1235[2] out = select1 to = $0x0206 dic5505: <- vec1235[3] out = select2 to = $0xB100 dic5506: <- dic5507.layoutPos posH = 229 posW = 300 posX = 622 dic5507: <- dic5508.layout layoutPos = dic5506 lineBreak = false dic5508: <- dic5509.ScenarioWithBranch entry = vec1234 comment = socket = vec1235 branch = vec1236 layout = dic5507 debugname = kodaiisekitry2nd.mstxt debugmenu_tag = main22 dic5509: <- vec1239[16] ScenarioWithBranch = dic5508 dic5510: <- vec1238[0] idname = $0x0206 in = start dic5511: <- vec1238[1] out = next to = $0x0207 dic5512: <- dic5513.layoutPos posH = 194 posW = 300 posX = 36 dic5513: <- dic5514.layout layoutPos = dic5512 lineBreak = true dic5514: <- dic5515.Scenario flowtype = normal entry = vec1237 comment = socket = vec1238 layout = dic5513 debugname = kodaiisekihe.mstxt debugmenu_tag = main22 dic5515: <- vec1239[17] Scenario = dic5514 dic5516: <- dic5517.layoutPos posH = 1 posW = 1173 posX = 26 dic5517: <- dic5518.layout layoutPos = dic5516 lineBreak = true dic5518: <- dic5519.Group debug_groupname = main22 data = vec1239 layout = dic5517 debugmenu_tag = dic5519: <- vec1457[21] Group = dic5518 dic5520: <- vec1241[0] idname = $0x0207 in = start dic5521: <- vec1241[1] out = next to = $0x0208 dic5522: <- dic5523.layoutPos posH = 213 posW = 300 posX = 40 dic5523: <- dic5524.layout layoutPos = dic5522 lineBreak = true dic5524: <- dic5525.Scenario flowtype = normal entry = vec1240 comment = Chapter20 socket = vec1241 layout = dic5523 debugname = kaichuudoukutsu.mstxt debugmenu_tag = main23 dic5525: <- vec1301[0] Scenario = dic5524 dic5526: <- dic5534.start map = FM_TW01_DISTRICT_C continue = yes place = START#FROM_ATLAS dic5527: <- dic5534.next_cond next = talk@RAPURASU other = dic5528: <- dic5534.followChara follow0 = PARTNER follow1 = OOBEMU follow2 = dic5529: <- vec1242[0] idname = $0x1AD4 in = start dic5530: <- vec1242[1] out = next to = $0x9EB5 dic5531: <- dic5532.layoutPos posH = 378 posW = 533 posX = 20 dic5532: <- dic5534.layout layoutPos = dic5531 lineBreak = true dic5533: <- dic5534.timeline stopper_time = main22_100 area_time = dun_0215 chara_time = main23_020 map_time = ev220_090 map_bgm_time = m22_010_05 dic5534: <- dic5535.FreeMove start = dic5526 comment = 調査団内1F中央で、一時的に各施設が利用できる scenarioProgressNo = 2300 next_cond = dic5527 followChara = dic5528 socket = vec1242 playBtn = layout = dic5532 debugname = Lively Town timeline = dic5533 debugmenu_tag = FreeMove dic5535: <- vec1246[0] FreeMove = dic5534 dic5536: <- vec1244[0] idname = $0x9EB5 in = start dic5537: <- vec1244[1] out = next to = dic5538: <- vec1244[2] out = select1 to = $0x0208 dic5539: <- vec1244[3] out = select2 to = $0x1AD4 dic5540: <- dic5541.layoutPos posH = 229 posW = 300 posX = 578 dic5541: <- dic5542.layout layoutPos = dic5540 lineBreak = false dic5542: <- dic5543.ScenarioWithBranch entry = vec1243 comment = socket = vec1244 branch = vec1245 layout = dic5541 debugname = Lively Town debugmenu_tag = main22 dic5543: <- vec1246[1] ScenarioWithBranch = dic5542 dic5544: <- dic5545.layoutPos posH = 1 posW = 898 posX = 450 dic5545: <- dic5546.layout layoutPos = dic5544 lineBreak = false dic5546: <- dic5547.Group debug_groupname = Lively Town data = vec1246 layout = dic5545 debugmenu_tag = dic5547: <- vec1301[1] Group = dic5546 dic5548: <- dic5557.start map = FM_DG21_ENTER01 continue = yes place = EV_DG21_ENTER01_START_POINT01 dic5549: <- dic5557.next_cond next = stopper_next#bgm@ other = vec1247 dic5550: <- dic5557.followChara follow0 = PARTNER follow1 = follow2 = dic5551: <- vec1248[0] idname = $0x0208 in = start dic5552: <- vec1248[1] out = next to = $0x020B dic5553: <- vec1248[2] out = other0 to = $0x18B4 dic5554: <- dic5555.layoutPos posH = 375 posW = 533 posX = 40 dic5555: <- dic5557.layout layoutPos = dic5554 lineBreak = true dic5556: <- dic5557.timeline stopper_time = main23_010 area_time = dun_0210 chara_time = main23_010 map_time = ev220_010 map_bgm_time = dic5557: <- dic5558.FreeMove start = dic5548 comment = scenarioProgressNo = 2300 next_cond = dic5549 followChara = dic5550 socket = vec1248 playBtn = layout = dic5555 debugname = Lively Town timeline = dic5556 debugmenu_tag = FreeMove dic5558: <- vec1301[2] FreeMove = dic5557 dic5559: <- vec1250[0] idname = $0x18B4 in = start dic5560: <- vec1250[1] out = next to = dic5561: <- vec1250[2] out = select1 to = $0x1AD4 dic5562: <- vec1250[3] out = select2 to = $0x0208 dic5563: <- dic5564.layoutPos posH = 229 posW = 300 posX = 603 dic5564: <- dic5565.layout layoutPos = dic5563 lineBreak = false dic5565: <- dic5566.ScenarioWithBranch entry = vec1249 comment = socket = vec1250 branch = vec1251 layout = dic5564 debugname = waiwaikaeru.mstxt debugmenu_tag = main23 dic5566: <- vec1301[3] ScenarioWithBranch = dic5565 dic5567: <- vec1252[0] idname = $0x020B in = start dic5568: <- vec1252[1] idname = $0x0299 in = continue dic5569: <- vec1252[2] out = clear to = $0xA766 dic5570: <- vec1252[3] out = escape to = $0x020C dic5571: <- vec1252[4] out = dead to = $0x020C dic5572: <- vec1252[5] out = giveup to = $0x020C dic5573: <- vec1252[6] out = wind to = $0x020C dic5574: <- dic5575.layoutPos posH = 408 posW = 306 posX = 42 dic5575: <- dic5577.layout layoutPos = dic5574 lineBreak = true dic5576: <- dic5577.floor out = in = dic5577: <- dic5578.Dungeon flowtype = scenario comment = scenarioProgressNo = 2300 socket = vec1252 party = vec1253 fixed_party_label = dun_0210 dungeon = D021 layout = dic5575 floor = dic5576 debugname = D021 debugmenu_tag = Dungeon dic5578: <- vec1301[4] Dungeon = dic5577 dic5579: <- vec1255[0] idname = $0x0210 in = start dic5580: <- vec1255[1] out = next to = $0x0208 dic5581: <- dic5582.layoutPos posH = 194 posW = 300 posX = 424 dic5582: <- dic5583.layout layoutPos = dic5581 lineBreak = false dic5583: <- dic5584.Scenario flowtype = normal entry = vec1254 comment = socket = vec1255 layout = dic5582 debugname = kaichuuyarareta.mstxt debugmenu_tag = main23 dic5584: <- vec1301[5] Scenario = dic5583 dic5585: <- vec1257[0] idname = $0x020C in = start dic5586: <- vec1257[1] out = next to = $0xE61E dic5587: <- dic5588.layoutPos posH = 194 posW = 300 posX = 20 dic5588: <- dic5589.layout layoutPos = dic5587 lineBreak = true dic5589: <- dic5590.Scenario flowtype = normal entry = vec1256 comment = socket = vec1257 layout = dic5588 debugname = D013 debugmenu_tag = Dungeon dic5590: <- vec1259[0] Scenario = dic5589 dic5591: <- vec1258[0] idname = $0xE61E in = in dic5592: <- vec1258[1] out = out to = $0x0210 dic5593: <- dic5594.layoutPos posH = 124 posW = 285 posX = 336 dic5594: <- dic5595.layout layoutPos = dic5593 lineBreak = false dic5595: <- dic5596.DungeonEnd comment = socket = vec1258 layout = dic5594 debugname = D021 debugmenu_tag = dic5596: <- vec1259[1] DungeonEnd = dic5595 dic5597: <- dic5598.layoutPos posH = 1 posW = 641 posX = 67 dic5598: <- dic5599.layout layoutPos = dic5597 lineBreak = true dic5599: <- dic5600.Group debug_groupname = kaichuuyarareta.mstxt data = vec1259 layout = dic5598 debugmenu_tag = dic5600: <- vec1301[6] Group = dic5599 dic5601: <- vec1260[0] idname = $0xA766 in = in dic5602: <- vec1260[1] out = out to = $0x0212 dic5603: <- dic5604.layoutPos posH = 124 posW = 285 posX = 41 dic5604: <- dic5605.layout layoutPos = dic5603 lineBreak = true dic5605: <- dic5606.DungeonEnd comment = socket = vec1260 layout = dic5604 debugname = D021 debugmenu_tag = dic5606: <- vec1301[7] DungeonEnd = dic5605 dic5607: <- vec1262[0] idname = $0x0212 in = start dic5608: <- vec1262[1] out = next to = $0x0213 dic5609: <- dic5610.layoutPos posH = 194 posW = 300 posX = 40 dic5610: <- dic5611.layout layoutPos = dic5609 lineBreak = true dic5611: <- dic5612.Scenario flowtype = normal entry = vec1261 comment = socket = vec1262 layout = dic5610 debugname = kaichuuclear1st.mstxt debugmenu_tag = main23 dic5612: <- vec1301[8] Scenario = dic5611 dic5613: <- vec1264[0] idname = $0x0213 in = start dic5614: <- vec1264[1] out = next to = $0x0214 dic5615: <- dic5616.layoutPos posH = 194 posW = 300 posX = 40 dic5616: <- dic5617.layout layoutPos = dic5615 lineBreak = true dic5617: <- dic5618.Scenario flowtype = normal entry = vec1263 comment = socket = vec1264 layout = dic5616 debugname = After debugmenu_tag = System dic5618: <- vec1301[9] Scenario = dic5617 dic5619: <- vec1266[0] idname = $0x0214 in = start dic5620: <- vec1266[1] out = next to = $0x0215 dic5621: <- dic5622.layoutPos posH = 194 posW = 300 posX = 40 dic5622: <- dic5623.layout layoutPos = dic5621 lineBreak = true dic5623: <- dic5624.Scenario flowtype = normal entry = vec1265 comment = socket = vec1266 layout = dic5622 debugname = kiokusoushitsunohimitsu.mstxt debugmenu_tag = main23 dic5624: <- vec1301[10] Scenario = dic5623 dic5625: <- dic5633.start map = FM_DG22_ENTER01 continue = yes place = EV_DG22_ENTER01_START_POINT01 dic5626: <- dic5633.next_cond next = stopper_next#bgm@ other = dic5627: <- dic5633.followChara follow0 = PARTNER follow1 = follow2 = dic5628: <- vec1267[0] idname = $0x0215 in = start dic5629: <- vec1267[1] out = next to = $0x7FD1 dic5630: <- dic5631.layoutPos posH = 378 posW = 533 posX = 40 dic5631: <- dic5633.layout layoutPos = dic5630 lineBreak = true dic5632: <- dic5633.timeline stopper_time = main23_050 area_time = dun_0220 chara_time = main23_050 map_time = map0010_2 map_bgm_time = dic5633: <- dic5634.FreeMove start = dic5625 comment = scenarioProgressNo = 2300 next_cond = dic5626 followChara = dic5627 socket = vec1267 playBtn = layout = dic5631 debugname = After timeline = dic5632 debugmenu_tag = FreeMove dic5634: <- vec1301[11] FreeMove = dic5633 dic5635: <- vec1269[0] idname = $0x021B in = start dic5636: <- vec1269[1] out = next to = $0x58AC dic5637: <- dic5638.layoutPos posH = 194 posW = 300 posX = 620 dic5638: <- dic5639.layout layoutPos = dic5637 lineBreak = false dic5639: <- dic5640.Scenario flowtype = normal entry = vec1268 comment = socket = vec1269 layout = dic5638 debugname = kodaiisekiyarareta.mstxt debugmenu_tag = main23 dic5640: <- vec1301[12] Scenario = dic5639 dic5641: <- dic5649.start map = FM_DG22_ENTER01 continue = yes place = EV_DG22_ENTER01_START_POINT01 dic5642: <- dic5649.next_cond next = stopper_next@ other = dic5643: <- dic5649.followChara follow0 = PARTNER follow1 = follow2 = dic5644: <- vec1270[0] idname = $0x58AC in = start dic5645: <- vec1270[1] out = next to = $0x4FC6 dic5646: <- dic5647.layoutPos posH = 378 posW = 533 posX = 563 dic5647: <- dic5649.layout layoutPos = dic5646 lineBreak = true dic5648: <- dic5649.timeline stopper_time = main23_050 area_time = dun_0220 chara_time = main23_050 map_time = map0010_2 map_bgm_time = dic5649: <- dic5650.FreeMove start = dic5641 comment = scenarioProgressNo = 2300 next_cond = dic5642 followChara = dic5643 socket = vec1270 playBtn = layout = dic5647 debugname = After timeline = dic5648 debugmenu_tag = FreeMove dic5650: <- vec1301[13] FreeMove = dic5649 dic5651: <- vec1271[0] idname = $0x7FD1 in = in dic5652: <- vec1271[1] out = out to = $0x0216 dic5653: <- dic5654.layoutPos posH = 151 posW = 306 posX = 20 dic5654: <- dic5655.layout layoutPos = dic5653 lineBreak = true dic5655: <- dic5656.DgFlowBranchSetCounter comment = [カウンター初期化]ダンジョン内状態用 count = 0 socket = vec1271 id = id_A layout = dic5654 debugname = D022 debugmenu_tag = dic5656: <- vec1280[0] DgFlowBranchSetCounter = dic5655 dic5657: <- vec1272[0] idname = $0x0216 in = start dic5658: <- vec1272[1] idname = $0x029B in = continue dic5659: <- vec1272[2] out = clear to = dic5660: <- vec1272[3] out = escape to = $0x0217 dic5661: <- vec1272[4] out = dead to = $0x0217 dic5662: <- vec1272[5] out = giveup to = $0x0217 dic5663: <- vec1272[6] out = wind to = $0x0217 dic5664: <- vec1272[7] out = out@EV#0 to = $0x021C dic5665: <- dic5666.layoutPos posH = 405 posW = 306 posX = 21 dic5666: <- dic5668.layout layoutPos = dic5665 lineBreak = true dic5667: <- dic5668.floor out = vec1274 in = dic5668: <- dic5669.Dungeon flowtype = scenario comment = scenarioProgressNo = 2300 socket = vec1272 party = vec1273 fixed_party_label = dun_0220 dungeon = D022 layout = dic5666 floor = dic5667 debugname = D022 debugmenu_tag = Dungeon dic5669: <- vec1280[1] Dungeon = dic5668 dic5670: <- vec1276[0] idname = $0x021C in = start dic5671: <- vec1276[1] out = next to = $0x46C9 dic5672: <- dic5673.layoutPos posH = 194 posW = 300 posX = 20 dic5673: <- dic5674.layout layoutPos = dic5672 lineBreak = true dic5674: <- dic5675.Scenario flowtype = normal entry = vec1275 comment = socket = vec1276 layout = dic5673 debugname = kodaiisekitochuu.mstxt debugmenu_tag = main23 dic5675: <- vec1280[2] Scenario = dic5674 dic5676: <- vec1277[0] idname = $0x46C9 in = in dic5677: <- vec1277[1] idname = $0xA494 in = reset_zero dic5678: <- vec1277[2] out = flow_A to = $0x1112 dic5679: <- vec1277[3] out = flow_B to = dic5680: <- dic5681.layoutPos posH = 205 posW = 300 posX = 26 dic5681: <- dic5682.layout layoutPos = dic5680 lineBreak = true dic5682: <- dic5683.DgFlowBranch act = goto_A_set_1 comment = count = 0 socket = vec1277 if = none id = id_A layout = dic5681 debugname = D022 debugmenu_tag = dic5683: <- vec1280[3] DgFlowBranch = dic5682 dic5684: <- vec1278[0] idname = $0x1112 in = start dic5685: <- vec1278[1] idname = $0x5B4B in = continue dic5686: <- vec1278[2] out = clear to = $0x3183 dic5687: <- vec1278[3] out = escape to = $0x0217 dic5688: <- vec1278[4] out = dead to = $0x0217 dic5689: <- vec1278[5] out = giveup to = $0x0217 dic5690: <- vec1278[6] out = wind to = $0x0217 dic5691: <- dic5692.layoutPos posH = 408 posW = 306 posX = 25 dic5692: <- dic5694.layout layoutPos = dic5691 lineBreak = true dic5693: <- dic5694.floor out = in = @EV#0 dic5694: <- dic5695.Dungeon flowtype = scenario comment = scenarioProgressNo = 2300 socket = vec1278 party = vec1279 fixed_party_label = dun_0220 dungeon = D022 layout = dic5692 floor = dic5693 debugname = D022 debugmenu_tag = Dungeon dic5695: <- vec1280[4] Dungeon = dic5694 dic5696: <- dic5697.layoutPos posH = 1 posW = 391 posX = 20 dic5697: <- dic5698.layout layoutPos = dic5696 lineBreak = true dic5698: <- dic5699.Group debug_groupname = D022 data = vec1280 layout = dic5697 debugmenu_tag = dic5699: <- vec1290[0] Group = dic5698 dic5700: <- vec1281[0] idname = $0x4FC6 in = in dic5701: <- vec1281[1] idname = $0xC22E in = reset_zero dic5702: <- vec1281[2] out = flow_A to = $0x0216 dic5703: <- vec1281[3] out = flow_B to = $0x9EE0 dic5704: <- dic5705.layoutPos posH = 205 posW = 300 posX = 20 dic5705: <- dic5706.layout layoutPos = dic5704 lineBreak = true dic5706: <- dic5707.DgFlowBranch act = goto_A comment = count = 0 socket = vec1281 if = less_or_equal id = id_A layout = dic5705 debugname = D022 debugmenu_tag = dic5707: <- vec1284[0] DgFlowBranch = dic5706 dic5708: <- vec1282[0] idname = $0x9EE0 in = start dic5709: <- vec1282[1] idname = $0x8476 in = continue dic5710: <- vec1282[2] out = clear to = $0x3183 dic5711: <- vec1282[3] out = escape to = $0x0217 dic5712: <- vec1282[4] out = dead to = $0x0217 dic5713: <- vec1282[5] out = giveup to = $0x0217 dic5714: <- vec1282[6] out = wind to = $0x0217 dic5715: <- dic5716.layoutPos posH = 408 posW = 306 posX = 24 dic5716: <- dic5718.layout layoutPos = dic5715 lineBreak = true dic5717: <- dic5718.floor out = in = dic5718: <- dic5719.Dungeon flowtype = scenario comment = scenarioProgressNo = 2300 socket = vec1282 party = vec1283 fixed_party_label = dun_0220 dungeon = D022 layout = dic5716 floor = dic5717 debugname = D022 debugmenu_tag = Dungeon dic5719: <- vec1284[1] Dungeon = dic5718 dic5720: <- dic5721.layoutPos posH = 1 posW = 415 posX = 497 dic5721: <- dic5722.layout layoutPos = dic5720 lineBreak = false dic5722: <- dic5723.Group debug_groupname = D022 data = vec1284 layout = dic5721 debugmenu_tag = dic5723: <- vec1290[1] Group = dic5722 dic5724: <- vec1286[0] idname = $0x0217 in = start dic5725: <- vec1286[1] out = next to = $0x3449 dic5726: <- dic5727.layoutPos posH = 194 posW = 300 posX = 20 dic5727: <- dic5728.layout layoutPos = dic5726 lineBreak = true dic5728: <- dic5729.Scenario flowtype = normal entry = vec1285 comment = socket = vec1286 layout = dic5727 debugname = D013 debugmenu_tag = Dungeon dic5729: <- vec1288[0] Scenario = dic5728 dic5730: <- vec1287[0] idname = $0x3449 in = in dic5731: <- vec1287[1] out = out to = $0x021B dic5732: <- dic5733.layoutPos posH = 124 posW = 285 posX = 342 dic5733: <- dic5734.layout layoutPos = dic5732 lineBreak = false dic5734: <- dic5735.DungeonEnd comment = socket = vec1287 layout = dic5733 debugname = D022 debugmenu_tag = dic5735: <- vec1288[1] DungeonEnd = dic5734 dic5736: <- dic5737.layoutPos posH = 1 posW = 647 posX = 109 dic5737: <- dic5738.layout layoutPos = dic5736 lineBreak = true dic5738: <- dic5739.Group debug_groupname = D022 data = vec1288 layout = dic5737 debugmenu_tag = dic5739: <- vec1290[2] Group = dic5738 dic5740: <- vec1289[0] idname = $0x3183 in = in dic5741: <- vec1289[1] out = out to = $0x021E dic5742: <- dic5743.layoutPos posH = 124 posW = 285 posX = 32 dic5743: <- dic5744.layout layoutPos = dic5742 lineBreak = true dic5744: <- dic5745.DungeonEnd comment = socket = vec1289 layout = dic5743 debugname = D022 debugmenu_tag = dic5745: <- vec1290[3] DungeonEnd = dic5744 dic5746: <- dic5747.layoutPos posH = 1 posW = 932 posX = 20 dic5747: <- dic5748.layout layoutPos = dic5746 lineBreak = true dic5748: <- dic5749.Group debug_groupname = D022 data = vec1290 layout = dic5747 debugmenu_tag = dic5749: <- vec1301[14] Group = dic5748 dic5750: <- vec1292[0] idname = $0x021E in = start dic5751: <- vec1292[1] out = next to = $0x021F dic5752: <- dic5753.layoutPos posH = 194 posW = 300 posX = 40 dic5753: <- dic5754.layout layoutPos = dic5752 lineBreak = true dic5754: <- dic5755.Scenario flowtype = normal entry = vec1291 comment = socket = vec1292 layout = dic5753 debugname = kodaiisekiclear1st.mstxt debugmenu_tag = main23 dic5755: <- vec1301[15] Scenario = dic5754 dic5756: <- vec1294[0] idname = $0x021F in = start dic5757: <- vec1294[1] out = next to = $0x0220 dic5758: <- dic5759.layoutPos posH = 194 posW = 300 posX = 40 dic5759: <- dic5760.layout layoutPos = dic5758 lineBreak = true dic5760: <- dic5761.Scenario flowtype = normal entry = vec1293 comment = socket = vec1294 layout = dic5759 debugname = After debugmenu_tag = System dic5761: <- vec1301[16] Scenario = dic5760 dic5762: <- vec1296[0] idname = $0x0220 in = start dic5763: <- vec1296[1] out = next to = $0x0222 dic5764: <- dic5765.layoutPos posH = 365 posW = 300 posX = 40 dic5765: <- dic5766.layout layoutPos = dic5764 lineBreak = true dic5766: <- dic5767.Scenario flowtype = normal entry = vec1295 comment = socket = vec1296 layout = dic5765 debugname = konohananowana.mstxt debugmenu_tag = main23 dic5767: <- vec1301[17] Scenario = dic5766 dic5768: <- vec1298[0] idname = $0x0222 in = start dic5769: <- vec1298[1] out = next to = $0x0223 dic5770: <- dic5771.layoutPos posH = 327 posW = 300 posX = 40 dic5771: <- dic5772.layout layoutPos = dic5770 lineBreak = true dic5772: <- dic5773.Scenario flowtype = normal entry = vec1297 comment = socket = vec1298 layout = dic5771 debugname = dasshutsugo.mstxt debugmenu_tag = main23 dic5773: <- vec1301[18] Scenario = dic5772 dic5774: <- vec1300[0] idname = $0x0223 in = start dic5775: <- vec1300[1] out = next to = $0x0174 dic5776: <- dic5777.layoutPos posH = 194 posW = 300 posX = 40 dic5777: <- dic5778.layout layoutPos = dic5776 lineBreak = true dic5778: <- dic5779.Scenario flowtype = normal entry = vec1299 comment = socket = vec1300 layout = dic5777 debugname = After debugmenu_tag = System dic5779: <- vec1301[19] Scenario = dic5778 dic5780: <- dic5781.layoutPos posH = 1 posW = 1368 posX = 20 dic5781: <- dic5782.layout layoutPos = dic5780 lineBreak = true dic5782: <- dic5783.Group debug_groupname = main23 data = vec1301 layout = dic5781 debugmenu_tag = dic5783: <- vec1457[22] Group = dic5782 dic5784: <- vec1303[0] idname = $0x0174 in = start dic5785: <- vec1303[1] out = next to = $0xC25E dic5786: <- dic5787.layoutPos posH = 289 posW = 300 posX = 45 dic5787: <- dic5788.layout layoutPos = dic5786 lineBreak = true dic5788: <- dic5789.Scenario flowtype = normal entry = vec1302 comment = Chapter21 socket = vec1303 layout = dic5787 debugname = darkmatternoshoutai.mstxt debugmenu_tag = main24 dic5789: <- vec1359[0] Scenario = dic5788 dic5790: <- vec1305[0] idname = $0xC25E in = start dic5791: <- vec1305[1] out = next to = $0x0177 dic5792: <- dic5793.layoutPos posH = 231 posW = 306 posX = 49 dic5793: <- dic5795.layout layoutPos = dic5792 lineBreak = true dic5794: <- dic5795.timeline area_time = dun_0230 dic5795: <- dic5796.ScenarioWithProgNo entry = vec1304 comment = scenarioProgressNo = 2400 socket = vec1305 layout = dic5793 debugname = 強制セーブ(ダークマターの正体後) timeline = dic5794 debugmenu_tag = System dic5796: <- vec1359[1] ScenarioWithProgNo = dic5795 dic5797: <- dic5805.start map = FM_DG23_ENTER01 continue = yes place = START#FROM_DG dic5798: <- dic5805.next_cond next = stopper_dg_next#bgm@dun_0230 other = dic5799: <- dic5805.followChara follow0 = PARTNER follow1 = follow2 = dic5800: <- vec1306[0] idname = $0x0177 in = start dic5801: <- vec1306[1] out = next to = $0xEBE9 dic5802: <- dic5803.layoutPos posH = 378 posW = 533 posX = 48 dic5803: <- dic5805.layout layoutPos = dic5802 lineBreak = true dic5804: <- dic5805.timeline stopper_time = main24_010 area_time = dun_0230 chara_time = main24_010 map_time = map0010_2 map_bgm_time = dic5805: <- dic5806.FreeMove start = dic5797 comment = scenarioProgressNo = 2450 next_cond = dic5798 followChara = dic5799 socket = vec1306 playBtn = layout = dic5803 debugname = ダークマターの正体 After timeline = dic5804 debugmenu_tag = FreeMove dic5806: <- vec1359[2] FreeMove = dic5805 dic5807: <- vec1308[0] idname = $0x01BC in = start dic5808: <- vec1308[1] out = next to = $0xD2DB dic5809: <- dic5810.layoutPos posH = 194 posW = 300 posX = 640 dic5810: <- dic5811.layout layoutPos = dic5809 lineBreak = false dic5811: <- dic5812.Scenario flowtype = normal entry = vec1307 comment = socket = vec1308 layout = dic5810 debugname = hajimarinomoriyarareta.mstxt debugmenu_tag = main24 dic5812: <- vec1359[3] Scenario = dic5811 dic5813: <- dic5821.start map = FM_DG23_ENTER01 continue = yes place = START#FROM_DG dic5814: <- dic5821.next_cond next = stopper_dg_next#bgm@dun_0230 other = dic5815: <- dic5821.followChara follow0 = PARTNER follow1 = follow2 = dic5816: <- vec1309[0] idname = $0xD2DB in = start dic5817: <- vec1309[1] out = next to = $0x0179 dic5818: <- dic5819.layoutPos posH = 378 posW = 533 posX = 978 dic5819: <- dic5821.layout layoutPos = dic5818 lineBreak = false dic5820: <- dic5821.timeline stopper_time = main24_010 area_time = dun_0230 chara_time = main24_010 map_time = map0010_2 map_bgm_time = dic5821: <- dic5822.FreeMove start = dic5813 comment = scenarioProgressNo = 2450 next_cond = dic5814 followChara = dic5815 socket = vec1309 playBtn = layout = dic5819 debugname = 【はじまりの森への道】やられた After timeline = dic5820 debugmenu_tag = FreeMove dic5822: <- vec1359[4] FreeMove = dic5821 dic5823: <- vec1310[0] idname = $0xEBE9 in = in dic5824: <- vec1310[1] out = out to = $0x0179 dic5825: <- dic5826.layoutPos posH = 151 posW = 306 posX = 21 dic5826: <- dic5827.layout layoutPos = dic5825 lineBreak = true dic5827: <- dic5828.DgFlowBranchSetCounter comment = [カウンター初期化]ダンジョン内状態用 count = 0 socket = vec1310 id = id_B layout = dic5826 debugname = 【はじまりの森への道】DG内カウンタ debugmenu_tag = dic5828: <- vec1317[0] DgFlowBranchSetCounter = dic5827 dic5829: <- vec1311[0] idname = $0x0179 in = start dic5830: <- vec1311[1] idname = $0x029E in = continue dic5831: <- vec1311[2] out = clear to = dic5832: <- vec1311[3] out = escape to = $0x017A dic5833: <- vec1311[4] out = dead to = $0x017A dic5834: <- vec1311[5] out = giveup to = $0x017A dic5835: <- vec1311[6] out = wind to = $0x017A dic5836: <- vec1311[7] out = out@STAGING_POST#0 to = $0x98DD dic5837: <- dic5838.layoutPos posH = 386 posW = 306 posX = 20 dic5838: <- dic5840.layout layoutPos = dic5837 lineBreak = true dic5839: <- dic5840.floor out = vec1313 in = dic5840: <- dic5841.Dungeon flowtype = scenario comment = scenarioProgressNo = 2450 socket = vec1311 party = vec1312 fixed_party_label = dun_0230 dungeon = D023 layout = dic5838 floor = dic5839 debugname = D023 debugmenu_tag = Dungeon dic5841: <- vec1317[1] Dungeon = dic5840 dic5842: <- vec1315[0] idname = $0x017A in = start dic5843: <- vec1315[1] out = next to = $0x39C1 dic5844: <- dic5845.layoutPos posH = 194 posW = 300 posX = 25 dic5845: <- dic5846.layout layoutPos = dic5844 lineBreak = true dic5846: <- dic5847.Scenario flowtype = normal entry = vec1314 comment = socket = vec1315 layout = dic5845 debugname = 【はじまりの森への道】リザルト失敗 debugmenu_tag = Dungeon dic5847: <- vec1317[2] Scenario = dic5846 dic5848: <- vec1316[0] idname = $0x39C1 in = in dic5849: <- vec1316[1] out = out to = $0x01BC dic5850: <- dic5851.layoutPos posH = 124 posW = 286 posX = 25 dic5851: <- dic5852.layout layoutPos = dic5850 lineBreak = true dic5852: <- dic5853.DungeonEnd comment = socket = vec1316 layout = dic5851 debugname = D023 debugmenu_tag = dic5853: <- vec1317[3] DungeonEnd = dic5852 dic5854: <- dic5855.layoutPos posH = 1 posW = 464 posX = 20 dic5855: <- dic5856.layout layoutPos = dic5854 lineBreak = true dic5856: <- dic5857.Group debug_groupname = 【はじまりの森への道】最初のフロー data = vec1317 layout = dic5855 debugmenu_tag = dic5857: <- vec1352[0] Group = dic5856 dic5858: <- vec1318[0] idname = $0x98DD in = in dic5859: <- vec1318[1] idname = $0xFAE2 in = reset_zero dic5860: <- vec1318[2] out = flow_A to = $0x482E dic5861: <- vec1318[3] out = flow_B to = dic5862: <- dic5863.layoutPos posH = 205 posW = 300 posX = 26 dic5863: <- dic5864.layout layoutPos = dic5862 lineBreak = true dic5864: <- dic5865.DgFlowBranch act = goto_A comment = count = 0 socket = vec1318 if = none id = id_B layout = dic5863 debugname = hajimarinomoriboss1st.mstxt debugmenu_tag = dic5865: <- vec1336[0] DgFlowBranch = dic5864 dic5866: <- vec1319[0] idname = $0x482E in = start dic5867: <- vec1319[1] out = enter to = $0x092E dic5868: <- vec1319[2] out = enter2 to = dic5869: <- vec1319[3] out = back to = $0x017A dic5870: <- dic5871.layoutPos posH = 208 posW = 298 posX = 28 dic5871: <- dic5873.layout layoutPos = dic5870 lineBreak = true dic5872: <- dic5873.timeline chara_time = dg23_relaypoint01 map_bgm_time = dic5873: <- dic5874.DgStagingPost comment = socket = vec1319 map = FM_DG23_RELAYPOINT01 layout = dic5871 debugname = D023 timeline = dic5872 debugmenu_tag = dic5874: <- vec1336[1] DgStagingPost = dic5873 dic5875: <- vec1320[0] idname = $0x5F29 in = start dic5876: <- vec1320[1] out = enter to = $0xA9FC dic5877: <- vec1320[2] out = enter2 to = dic5878: <- vec1320[3] out = back to = $0x017A dic5879: <- dic5880.layoutPos posH = 208 posW = 298 posX = 355 dic5880: <- dic5882.layout layoutPos = dic5879 lineBreak = false dic5881: <- dic5882.timeline chara_time = dg23_relaypoint02 map_bgm_time = dic5882: <- dic5883.DgStagingPost comment = socket = vec1320 map = FM_DG23_RELAYPOINT01 layout = dic5880 debugname = D023 timeline = dic5881 debugmenu_tag = dic5883: <- vec1336[2] DgStagingPost = dic5882 dic5884: <- vec1321[0] idname = $0x092E in = in dic5885: <- vec1321[1] out = out to = $0x83D4 dic5886: <- dic5887.layoutPos posH = 151 posW = 306 posX = 25 dic5887: <- dic5888.layout layoutPos = dic5886 lineBreak = true dic5888: <- dic5889.DgFlowBranchSetCounter comment = [カウンター初期化]中継地点以後状態 count = 1 socket = vec1321 id = id_B layout = dic5887 debugname = 【はじまりの森への道】DG内カウンタ debugmenu_tag = dic5889: <- vec1336[3] DgFlowBranchSetCounter = dic5888 dic5890: <- vec1322[0] idname = $0x83D4 in = start dic5891: <- vec1322[1] idname = $0x6E58 in = continue dic5892: <- vec1322[2] out = clear to = dic5893: <- vec1322[3] out = escape to = $0x040E dic5894: <- vec1322[4] out = dead to = $0x040E dic5895: <- vec1322[5] out = giveup to = $0x040E dic5896: <- vec1322[6] out = wind to = $0x040E dic5897: <- vec1322[7] out = out@END to = $0x7E82 dic5898: <- dic5899.layoutPos posH = 386 posW = 306 posX = 23 dic5899: <- dic5901.layout layoutPos = dic5898 lineBreak = true dic5900: <- dic5901.floor out = vec1324 in = @STAGING_POST#0 dic5901: <- dic5902.Dungeon flowtype = scenario comment = scenarioProgressNo = 2450 socket = vec1322 party = vec1323 fixed_party_label = dun_0230 dungeon = D023 layout = dic5899 floor = dic5900 debugname = D023 debugmenu_tag = Dungeon dic5902: <- vec1336[4] Dungeon = dic5901 dic5903: <- vec1325[0] idname = $0xA9FC in = start dic5904: <- vec1325[1] idname = $0x20E0 in = continue dic5905: <- vec1325[2] out = clear to = dic5906: <- vec1325[3] out = escape to = $0x2DFB dic5907: <- vec1325[4] out = dead to = $0x2DFB dic5908: <- vec1325[5] out = giveup to = $0x2DFB dic5909: <- vec1325[6] out = wind to = $0x2DFB dic5910: <- vec1325[7] out = out@END to = $0x0226 dic5911: <- dic5912.layoutPos posH = 386 posW = 306 posX = 358 dic5912: <- dic5914.layout layoutPos = dic5911 lineBreak = false dic5913: <- dic5914.floor out = vec1327 in = @STAGING_POST#0 dic5914: <- dic5915.Dungeon flowtype = scenario_evolution comment = scenarioProgressNo = 2450 socket = vec1325 party = vec1326 fixed_party_label = dun_0230 dungeon = D023 layout = dic5912 floor = dic5913 debugname = D023 debugmenu_tag = Dungeon dic5915: <- vec1336[5] Dungeon = dic5914 dic5916: <- vec1329[0] idname = $0x040E in = start dic5917: <- vec1329[1] out = next to = $0xDAEE dic5918: <- dic5919.layoutPos posH = 194 posW = 300 posX = 22 dic5919: <- dic5920.layout layoutPos = dic5918 lineBreak = true dic5920: <- dic5921.Scenario flowtype = normal entry = vec1328 comment = socket = vec1329 layout = dic5919 debugname = 【はじまりの森への道】リザルト失敗 debugmenu_tag = Dungeon dic5921: <- vec1336[6] Scenario = dic5920 dic5922: <- vec1331[0] idname = $0x2DFB in = start dic5923: <- vec1331[1] out = next to = $0xE16A dic5924: <- dic5925.layoutPos posH = 194 posW = 300 posX = 364 dic5925: <- dic5926.layout layoutPos = dic5924 lineBreak = false dic5926: <- dic5927.Scenario flowtype = evolution entry = vec1330 comment = socket = vec1331 layout = dic5925 debugname = 【はじまりの森への道】リザルト失敗 debugmenu_tag = Dungeon dic5927: <- vec1336[7] Scenario = dic5926 dic5928: <- vec1333[0] idname = $0xDAEE in = start dic5929: <- vec1333[1] out = next to = $0x98DD dic5930: <- dic5931.layoutPos posH = 194 posW = 300 posX = 20 dic5931: <- dic5932.layout layoutPos = dic5930 lineBreak = true dic5932: <- dic5933.Scenario flowtype = normal entry = vec1332 comment = socket = vec1333 layout = dic5931 debugname = hajimarinomoriyarareta.mstxt debugmenu_tag = main24 dic5933: <- vec1336[8] Scenario = dic5932 dic5934: <- vec1335[0] idname = $0xE16A in = start dic5935: <- vec1335[1] out = next to = $0x5F29 dic5936: <- dic5937.layoutPos posH = 194 posW = 300 posX = 358 dic5937: <- dic5938.layout layoutPos = dic5936 lineBreak = false dic5938: <- dic5939.Scenario flowtype = evolution entry = vec1334 comment = socket = vec1335 layout = dic5937 debugname = hajimarinomoriyarareta.mstxt debugmenu_tag = main24 dic5939: <- vec1336[9] Scenario = dic5938 dic5940: <- dic5941.layoutPos posH = 1 posW = 684 posX = 501 dic5941: <- dic5942.layout layoutPos = dic5940 lineBreak = false dic5942: <- dic5943.Group debug_groupname = 【はじまりの森への道】中継地点フロー data = vec1336 layout = dic5941 debugmenu_tag = dic5943: <- vec1352[1] Group = dic5942 dic5944: <- vec1337[0] idname = $0x7E82 in = in dic5945: <- vec1337[1] idname = $0xCBBE in = reset_zero dic5946: <- vec1337[2] out = flow_A to = $0xFC19 dic5947: <- vec1337[3] out = flow_B to = $0x0226 dic5948: <- dic5949.layoutPos posH = 205 posW = 300 posX = 20 dic5949: <- dic5950.layout layoutPos = dic5948 lineBreak = true dic5950: <- dic5951.DgFlowBranch act = goto_A_set_4 comment = count = 2 socket = vec1337 if = less_or_equal id = id_B layout = dic5949 debugname = D023 debugmenu_tag = dic5951: <- vec1350[0] DgFlowBranch = dic5950 dic5952: <- vec1339[0] idname = $0xFC19 in = start dic5953: <- vec1339[1] out = next to = $0x0224 dic5954: <- dic5955.layoutPos posH = 403 posW = 300 posX = 20 dic5955: <- dic5956.layout layoutPos = dic5954 lineBreak = true dic5956: <- dic5957.Scenario flowtype = normal entry = vec1338 comment = socket = vec1339 layout = dic5955 debugname = hajimarinomoriboss1st.mstxt debugmenu_tag = main24 dic5957: <- vec1350[1] Scenario = dic5956 dic5958: <- vec1341[0] idname = $0x0224 in = start dic5959: <- vec1341[1] out = next to = $0xEC96 dic5960: <- dic5961.layoutPos posH = 194 posW = 300 posX = 21 dic5961: <- dic5962.layout layoutPos = dic5960 lineBreak = true dic5962: <- dic5963.Scenario flowtype = evolution entry = vec1340 comment = socket = vec1341 layout = dic5961 debugname = hajimarinomoriboss1st.mstxt debugmenu_tag = main24 dic5963: <- vec1350[2] Scenario = dic5962 dic5964: <- vec1343[0] idname = $0x0226 in = start dic5965: <- vec1343[1] out = next to = $0xEC96 dic5966: <- dic5967.layoutPos posH = 194 posW = 300 posX = 337 dic5967: <- dic5968.layout layoutPos = dic5966 lineBreak = false dic5968: <- dic5969.Scenario flowtype = evolution entry = vec1342 comment = socket = vec1343 layout = dic5967 debugname = hajimarinomoriboss2nd.mstxt debugmenu_tag = main24 dic5969: <- vec1350[3] Scenario = dic5968 dic5970: <- vec1344[0] idname = $0xEC96 in = start dic5971: <- vec1344[1] idname = $0x97EF in = continue dic5972: <- vec1344[2] out = clear to = $0x7B9A dic5973: <- vec1344[3] out = escape to = $0xD3E4 dic5974: <- vec1344[4] out = dead to = $0xD3E4 dic5975: <- vec1344[5] out = giveup to = $0xD3E4 dic5976: <- vec1344[6] out = wind to = $0xD3E4 dic5977: <- dic5978.layoutPos posH = 389 posW = 306 posX = 20 dic5978: <- dic5980.layout layoutPos = dic5977 lineBreak = true dic5979: <- dic5980.floor out = in = @BOSS#0 dic5980: <- dic5981.Dungeon flowtype = scenario_evolution comment = scenarioProgressNo = 2450 socket = vec1344 party = vec1345 fixed_party_label = dun_0230 dungeon = D023 layout = dic5978 floor = dic5979 debugname = D023 debugmenu_tag = Dungeon dic5981: <- vec1350[4] Dungeon = dic5980 dic5982: <- vec1347[0] idname = $0xD3E4 in = start dic5983: <- vec1347[1] out = next to = $0x0225 dic5984: <- dic5985.layoutPos posH = 194 posW = 300 posX = 25 dic5985: <- dic5986.layout layoutPos = dic5984 lineBreak = true dic5986: <- dic5987.Scenario flowtype = evolution entry = vec1346 comment = socket = vec1347 layout = dic5985 debugname = 【はじまりの森への道】リザルト失敗 debugmenu_tag = Dungeon dic5987: <- vec1350[5] Scenario = dic5986 dic5988: <- vec1349[0] idname = $0x0225 in = start dic5989: <- vec1349[1] out = next to = $0x5F29 dic5990: <- dic5991.layoutPos posH = 194 posW = 300 posX = 25 dic5991: <- dic5992.layout layoutPos = dic5990 lineBreak = true dic5992: <- dic5993.Scenario flowtype = evolution entry = vec1348 comment = socket = vec1349 layout = dic5991 debugname = hajimarinomoriyarareta.mstxt debugmenu_tag = main24 dic5993: <- vec1350[6] Scenario = dic5992 dic5994: <- dic5995.layoutPos posH = 1 posW = 657 posX = 1195 dic5995: <- dic5996.layout layoutPos = dic5994 lineBreak = false dic5996: <- dic5997.Group debug_groupname = 【はじまりの森への道】ボスフロー data = vec1350 layout = dic5995 debugmenu_tag = dic5997: <- vec1352[2] Group = dic5996 dic5998: <- vec1351[0] idname = $0x7B9A in = in dic5999: <- vec1351[1] out = out to = $0x0228 dic6000: <- dic6001.layoutPos posH = 124 posW = 286 posX = 36 dic6001: <- dic6002.layout layoutPos = dic6000 lineBreak = true dic6002: <- dic6003.DungeonEnd comment = socket = vec1351 layout = dic6001 debugname = D023 debugmenu_tag = dic6003: <- vec1352[3] DungeonEnd = dic6002 dic6004: <- dic6005.layoutPos posH = 1 posW = 1872 posX = 20 dic6005: <- dic6006.layout layoutPos = dic6004 lineBreak = true dic6006: <- dic6007.Group debug_groupname = D023 data = vec1352 layout = dic6005 debugmenu_tag = dic6007: <- vec1359[5] Group = dic6006 dic6008: <- vec1354[0] idname = $0x0228 in = start dic6009: <- vec1354[1] out = next to = $0x2BF7 dic6010: <- dic6011.layoutPos posH = 270 posW = 300 posX = 31 dic6011: <- dic6012.layout layoutPos = dic6010 lineBreak = true dic6012: <- dic6013.Scenario flowtype = evolution entry = vec1353 comment = socket = vec1354 layout = dic6011 debugname = hajimarinomoribosswin.mstxt debugmenu_tag = main24 dic6013: <- vec1359[6] Scenario = dic6012 dic6014: <- vec1356[0] idname = $0x2BF7 in = start dic6015: <- vec1356[1] out = next to = $0xAA1A dic6016: <- dic6017.layoutPos posH = 574 posW = 300 posX = 42 dic6017: <- dic6018.layout layoutPos = dic6016 lineBreak = true dic6018: <- dic6019.Scenario flowtype = normal entry = vec1355 comment = socket = vec1356 layout = dic6017 debugname = hajimarinomoribosswin.mstxt debugmenu_tag = main24 dic6019: <- vec1359[7] Scenario = dic6018 dic6020: <- vec1358[0] idname = $0xAA1A in = start dic6021: <- vec1358[1] out = next to = $0x0229 dic6022: <- dic6023.layoutPos posH = 231 posW = 306 posX = 37 dic6023: <- dic6025.layout layoutPos = dic6022 lineBreak = true dic6024: <- dic6025.timeline area_time = dun_0240 dic6025: <- dic6026.ScenarioWithProgNo entry = vec1357 comment = scenarioProgressNo = 2490 socket = vec1358 layout = dic6023 debugname = After timeline = dic6024 debugmenu_tag = System dic6026: <- vec1359[8] ScenarioWithProgNo = dic6025 dic6027: <- dic6028.layoutPos posH = 1 posW = 1912 posX = 23 dic6028: <- dic6029.layout layoutPos = dic6027 lineBreak = true dic6029: <- dic6030.Group debug_groupname = main24 data = vec1359 layout = dic6028 debugmenu_tag = dic6030: <- vec1457[23] Group = dic6029 dic6031: <- vec1361[0] idname = $0x0229 in = start dic6032: <- vec1361[1] out = next to = $0xB9BD dic6033: <- dic6034.layoutPos posH = 251 posW = 300 posX = 52 dic6034: <- dic6035.layout layoutPos = dic6033 lineBreak = true dic6035: <- dic6036.Scenario flowtype = normal entry = vec1360 comment = Chapter22 socket = vec1361 layout = dic6034 debugname = lastdungeon.mstxt debugmenu_tag = main25 dic6036: <- vec1436[0] Scenario = dic6035 dic6037: <- vec1363[0] idname = $0xB9BD in = start dic6038: <- vec1363[1] out = next to = $0x022D dic6039: <- dic6040.layoutPos posH = 232 posW = 300 posX = 59 dic6040: <- dic6041.layout layoutPos = dic6039 lineBreak = true dic6041: <- dic6042.Scenario flowtype = evolution entry = vec1362 comment = socket = vec1363 layout = dic6040 debugname = Continuation debugmenu_tag = main25 dic6042: <- vec1436[1] Scenario = dic6041 dic6043: <- dic6051.start map = FM_DG24_ENTER01 continue = yes place = EV_DG24_ENTER01_START_POINT01 dic6044: <- dic6051.next_cond next = stopper_next#bgm@ other = dic6045: <- dic6051.followChara follow0 = PARTNER follow1 = follow2 = dic6046: <- vec1364[0] idname = $0x022D in = start dic6047: <- vec1364[1] out = next to = $0x022E dic6048: <- dic6049.layoutPos posH = 378 posW = 533 posX = 55 dic6049: <- dic6051.layout layoutPos = dic6048 lineBreak = true dic6050: <- dic6051.timeline stopper_time = main25_010 area_time = dun_0240 chara_time = main25_010 map_time = map0010_2 map_bgm_time = dic6051: <- dic6052.FreeMove start = dic6043 comment = scenarioProgressNo = 2500 next_cond = dic6044 followChara = dic6045 socket = vec1364 playBtn = layout = dic6049 debugname = Continuation timeline = dic6050 debugmenu_tag = FreeMove dic6052: <- vec1436[2] FreeMove = dic6051 dic6053: <- vec1365[0] idname = $0x022E in = start dic6054: <- vec1365[1] idname = $0x02A2 in = continue dic6055: <- vec1365[2] out = clear to = $0x703B dic6056: <- vec1365[3] out = escape to = $0x022F dic6057: <- vec1365[4] out = dead to = $0x022F dic6058: <- vec1365[5] out = giveup to = $0x022F dic6059: <- vec1365[6] out = wind to = $0x022F dic6060: <- dic6061.layoutPos posH = 389 posW = 306 posX = 22 dic6061: <- dic6063.layout layoutPos = dic6060 lineBreak = true dic6062: <- dic6063.floor out = in = dic6063: <- dic6064.Dungeon flowtype = scenario_evolution comment = scenarioProgressNo = 2500 socket = vec1365 party = vec1366 fixed_party_label = dun_0240 dungeon = D024 layout = dic6061 floor = dic6062 debugname = D024 debugmenu_tag = Dungeon dic6064: <- vec1374[0] Dungeon = dic6063 dic6065: <- vec1368[0] idname = $0x022F in = start dic6066: <- vec1368[1] out = next to = $0xCE0F dic6067: <- dic6068.layoutPos posH = 194 posW = 300 posX = 20 dic6068: <- dic6069.layout layoutPos = dic6067 lineBreak = true dic6069: <- dic6070.Scenario flowtype = evolution entry = vec1367 comment = socket = vec1368 layout = dic6068 debugname = D024 debugmenu_tag = Dungeon dic6070: <- vec1370[0] Scenario = dic6069 dic6071: <- vec1369[0] idname = $0xCE0F in = in dic6072: <- vec1369[1] out = out to = $0x0233 dic6073: <- dic6074.layoutPos posH = 124 posW = 286 posX = 20 dic6074: <- dic6075.layout layoutPos = dic6073 lineBreak = true dic6075: <- dic6076.DungeonEnd comment = socket = vec1369 layout = dic6074 debugname = D024 debugmenu_tag = dic6076: <- vec1370[1] DungeonEnd = dic6075 dic6077: <- dic6078.layoutPos posH = 1 posW = 470 posX = 364 dic6078: <- dic6079.layout layoutPos = dic6077 lineBreak = false dic6079: <- dic6080.Group debug_groupname = seimeinokisenbonyarareta.mstxt data = vec1370 layout = dic6078 debugmenu_tag = dic6080: <- vec1374[1] Group = dic6079 dic6081: <- vec1372[0] idname = $0x0233 in = start dic6082: <- vec1372[1] out = next to = $0x022D dic6083: <- dic6084.layoutPos posH = 194 posW = 300 posX = 844 dic6084: <- dic6085.layout layoutPos = dic6083 lineBreak = false dic6085: <- dic6086.Scenario flowtype = evolution entry = vec1371 comment = socket = vec1372 layout = dic6084 debugname = seimeinokisenbonyarareta.mstxt debugmenu_tag = main25 dic6086: <- vec1374[2] Scenario = dic6085 dic6087: <- vec1373[0] idname = $0x703B in = in dic6088: <- vec1373[1] out = out to = $0x0235 dic6089: <- dic6090.layoutPos posH = 124 posW = 286 posX = 20 dic6090: <- dic6091.layout layoutPos = dic6089 lineBreak = true dic6091: <- dic6092.DungeonEnd comment = socket = vec1373 layout = dic6090 debugname = D024 debugmenu_tag = dic6092: <- vec1374[3] DungeonEnd = dic6091 dic6093: <- dic6094.layoutPos posH = 1 posW = 1164 posX = 37 dic6094: <- dic6095.layout layoutPos = dic6093 lineBreak = true dic6095: <- dic6096.Group debug_groupname = D024 data = vec1374 layout = dic6094 debugmenu_tag = dic6096: <- vec1436[3] Group = dic6095 dic6097: <- vec1376[0] idname = $0x0235 in = start dic6098: <- vec1376[1] out = next to = $0x0239 dic6099: <- dic6100.layoutPos posH = 251 posW = 300 posX = 57 dic6100: <- dic6101.layout layoutPos = dic6099 lineBreak = true dic6101: <- dic6102.Scenario flowtype = evolution entry = vec1375 comment = socket = vec1376 layout = dic6100 debugname = seimeinokisenbonclear1st.mstxt debugmenu_tag = main25 dic6102: <- vec1436[4] Scenario = dic6101 dic6103: <- vec1378[0] idname = $0x0239 in = start dic6104: <- vec1378[1] out = next to = $0xB734 dic6105: <- dic6106.layoutPos posH = 213 posW = 300 posX = 59 dic6106: <- dic6107.layout layoutPos = dic6105 lineBreak = true dic6107: <- dic6108.Scenario flowtype = evolution entry = vec1377 comment = socket = vec1378 layout = dic6106 debugname = torawareno.mstxt debugmenu_tag = main25 dic6108: <- vec1436[5] Scenario = dic6107 dic6109: <- vec1379[0] idname = $0xB734 in = in dic6110: <- vec1379[1] out = out to = $0xE632 dic6111: <- dic6112.layoutPos posH = 151 posW = 285 posX = 61 dic6112: <- dic6113.layout layoutPos = dic6111 lineBreak = true dic6113: <- dic6114.AskSave comment = type = normal socket = vec1379 layout = dic6112 debugname = Continuation debugmenu_tag = system dic6114: <- vec1436[6] AskSave = dic6113 dic6115: <- vec1381[0] idname = $0xE632 in = start dic6116: <- vec1381[1] out = next to = $0x0175 dic6117: <- dic6118.layoutPos posH = 194 posW = 300 posX = 62 dic6118: <- dic6119.layout layoutPos = dic6117 lineBreak = true dic6119: <- dic6120.Scenario flowtype = evolution entry = vec1380 comment = socket = vec1381 layout = dic6118 debugname = Continuation debugmenu_tag = main25 dic6120: <- vec1436[7] Scenario = dic6119 dic6121: <- dic6129.start map = FM_DG25_ENTER01 continue = yes place = EV_DG25_ENTER01_START_POINT01 dic6122: <- dic6129.next_cond next = stopper_next#bgm@ other = dic6123: <- dic6129.followChara follow0 = PARTNER follow1 = follow2 = dic6124: <- vec1382[0] idname = $0x0175 in = start dic6125: <- vec1382[1] out = next to = $0x778D dic6126: <- dic6127.layoutPos posH = 378 posW = 533 posX = 57 dic6127: <- dic6129.layout layoutPos = dic6126 lineBreak = true dic6128: <- dic6129.timeline stopper_time = main25_040 area_time = dun_0250 chara_time = main25_040 map_time = map0010_2 map_bgm_time = dic6129: <- dic6130.FreeMove start = dic6121 comment = scenarioProgressNo = 2500 next_cond = dic6122 followChara = dic6123 socket = vec1382 playBtn = layout = dic6127 debugname = Continuation timeline = dic6128 debugmenu_tag = FreeMove dic6130: <- vec1436[8] FreeMove = dic6129 dic6131: <- vec1384[0] idname = $0x0236 in = start dic6132: <- vec1384[1] out = next to = $0x2C06 dic6133: <- dic6134.layoutPos posH = 194 posW = 300 posX = 634 dic6134: <- dic6135.layout layoutPos = dic6133 lineBreak = false dic6135: <- dic6136.Scenario flowtype = evolution entry = vec1383 comment = socket = vec1384 layout = dic6134 debugname = seimeinokikagayakiyarareta.mstxt debugmenu_tag = main25 dic6136: <- vec1436[9] Scenario = dic6135 dic6137: <- dic6145.start map = FM_DG25_ENTER01 continue = yes place = EV_DG25_ENTER01_START_POINT01 dic6138: <- dic6145.next_cond next = stopper_next#bgm@ other = dic6139: <- dic6145.followChara follow0 = PARTNER follow1 = follow2 = dic6140: <- vec1385[0] idname = $0x2C06 in = start dic6141: <- vec1385[1] out = next to = $0x0176 dic6142: <- dic6143.layoutPos posH = 378 posW = 533 posX = 965 dic6143: <- dic6145.layout layoutPos = dic6142 lineBreak = false dic6144: <- dic6145.timeline stopper_time = main25_040 area_time = dun_0250 chara_time = main25_040 map_time = map0010_2 map_bgm_time = dic6145: <- dic6146.FreeMove start = dic6137 comment = scenarioProgressNo = 2500 next_cond = dic6138 followChara = dic6139 socket = vec1385 playBtn = layout = dic6143 debugname = Continuation timeline = dic6144 debugmenu_tag = FreeMove dic6146: <- vec1436[10] FreeMove = dic6145 dic6147: <- vec1386[0] idname = $0x778D in = in dic6148: <- vec1386[1] out = out to = $0x0176 dic6149: <- dic6150.layoutPos posH = 151 posW = 306 posX = 21 dic6150: <- dic6151.layout layoutPos = dic6149 lineBreak = true dic6151: <- dic6152.DgFlowBranchSetCounter comment = [カウンター初期化]ダンジョン内状態用 count = 0 socket = vec1386 id = id_B layout = dic6150 debugname = Continuation debugmenu_tag = dic6152: <- vec1393[0] DgFlowBranchSetCounter = dic6151 dic6153: <- vec1387[0] idname = $0x0176 in = start dic6154: <- vec1387[1] idname = $0x02A3 in = continue dic6155: <- vec1387[2] out = clear to = dic6156: <- vec1387[3] out = escape to = $0x022B dic6157: <- vec1387[4] out = dead to = $0x022B dic6158: <- vec1387[5] out = giveup to = $0x022B dic6159: <- vec1387[6] out = wind to = $0x022B dic6160: <- vec1387[7] out = out@STAGING_POST#0 to = $0x4743 dic6161: <- dic6162.layoutPos posH = 386 posW = 306 posX = 22 dic6162: <- dic6164.layout layoutPos = dic6161 lineBreak = true dic6163: <- dic6164.floor out = vec1389 in = dic6164: <- dic6165.Dungeon flowtype = scenario_evolution comment = scenarioProgressNo = 2500 socket = vec1387 party = vec1388 fixed_party_label = dun_0250 dungeon = D025 layout = dic6162 floor = dic6163 debugname = kagayakichuukeiyarareta.mstxt debugmenu_tag = Dungeon dic6165: <- vec1393[1] Dungeon = dic6164 dic6166: <- vec1391[0] idname = $0x022B in = start dic6167: <- vec1391[1] out = next to = $0x68EB dic6168: <- dic6169.layoutPos posH = 194 posW = 300 posX = 21 dic6169: <- dic6170.layout layoutPos = dic6168 lineBreak = true dic6170: <- dic6171.Scenario flowtype = evolution entry = vec1390 comment = socket = vec1391 layout = dic6169 debugname = 【生命の木 かがやきの幹】リザルト失敗 debugmenu_tag = Dungeon dic6171: <- vec1393[2] Scenario = dic6170 dic6172: <- vec1392[0] idname = $0x68EB in = in dic6173: <- vec1392[1] out = out to = $0x0236 dic6174: <- dic6175.layoutPos posH = 124 posW = 286 posX = 20 dic6175: <- dic6176.layout layoutPos = dic6174 lineBreak = true dic6176: <- dic6177.DungeonEnd comment = socket = vec1392 layout = dic6175 debugname = D025【生命の木 かがやきの幹】終わり(やられた) debugmenu_tag = dic6177: <- vec1393[3] DungeonEnd = dic6176 dic6178: <- dic6179.layoutPos posH = 1 posW = 489 posX = 20 dic6179: <- dic6180.layout layoutPos = dic6178 lineBreak = true dic6180: <- dic6181.Group debug_groupname = Continuation data = vec1393 layout = dic6179 debugmenu_tag = dic6181: <- vec1418[0] Group = dic6180 dic6182: <- vec1394[0] idname = $0x4743 in = in dic6183: <- vec1394[1] idname = $0xEF79 in = reset_zero dic6184: <- vec1394[2] out = flow_A to = $0x85FC dic6185: <- vec1394[3] out = flow_B to = $0x390D dic6186: <- dic6187.layoutPos posH = 205 posW = 300 posX = 22 dic6187: <- dic6188.layout layoutPos = dic6186 lineBreak = true dic6188: <- dic6189.DgFlowBranch act = goto_A comment = count = 2 socket = vec1394 if = less_or_equal id = id_B layout = dic6187 debugname = 【生命の木 かがやきの幹】ボス戦イベント分岐 debugmenu_tag = dic6189: <- vec1405[0] DgFlowBranch = dic6188 dic6190: <- vec1395[0] idname = $0x85FC in = start dic6191: <- vec1395[1] out = enter to = $0x2923 dic6192: <- vec1395[2] out = enter2 to = dic6193: <- vec1395[3] out = back to = $0x022B dic6194: <- dic6195.layoutPos posH = 208 posW = 298 posX = 23 dic6195: <- dic6197.layout layoutPos = dic6194 lineBreak = true dic6196: <- dic6197.timeline chara_time = dg25_relaypoint01_1 map_bgm_time = dic6197: <- dic6198.DgStagingPost comment = socket = vec1395 map = FM_DG25_RELAYPOINT01 layout = dic6195 debugname = D025【生命の木 かがやきの幹】中継地点 timeline = dic6196 debugmenu_tag = dic6198: <- vec1405[1] DgStagingPost = dic6197 dic6199: <- vec1396[0] idname = $0x390D in = start dic6200: <- vec1396[1] out = enter to = $0x89C7 dic6201: <- vec1396[2] out = enter2 to = dic6202: <- vec1396[3] out = back to = $0x022B dic6203: <- dic6204.layoutPos posH = 208 posW = 298 posX = 357 dic6204: <- dic6206.layout layoutPos = dic6203 lineBreak = false dic6205: <- dic6206.timeline chara_time = dg25_relaypoint01_2 map_bgm_time = dic6206: <- dic6207.DgStagingPost comment = socket = vec1396 map = FM_DG25_RELAYPOINT01 layout = dic6204 debugname = D025【生命の木 かがやきの幹】中継地点 ダークマター1戦 timeline = dic6205 debugmenu_tag = dic6207: <- vec1405[2] DgStagingPost = dic6206 dic6208: <- vec1397[0] idname = $0x2923 in = in dic6209: <- vec1397[1] out = out to = $0x89C7 dic6210: <- dic6211.layoutPos posH = 151 posW = 306 posX = 20 dic6211: <- dic6212.layout layoutPos = dic6210 lineBreak = true dic6212: <- dic6213.DgFlowBranchSetCounter comment = [カウンター変更]中継地点以降状態 count = 1 socket = vec1397 id = id_B layout = dic6211 debugname = Continuation debugmenu_tag = dic6213: <- vec1405[3] DgFlowBranchSetCounter = dic6212 dic6214: <- vec1398[0] idname = $0x89C7 in = start dic6215: <- vec1398[1] idname = $0x992F in = continue dic6216: <- vec1398[2] out = clear to = dic6217: <- vec1398[3] out = escape to = $0xE34C dic6218: <- vec1398[4] out = dead to = $0xE34C dic6219: <- vec1398[5] out = giveup to = $0xE34C dic6220: <- vec1398[6] out = wind to = $0xE34C dic6221: <- vec1398[7] out = out@END to = $0x1C16 dic6222: <- dic6223.layoutPos posH = 386 posW = 306 posX = 24 dic6223: <- dic6225.layout layoutPos = dic6222 lineBreak = true dic6224: <- dic6225.floor out = vec1400 in = @STAGING_POST#0 dic6225: <- dic6226.Dungeon flowtype = scenario_evolution comment = scenarioProgressNo = 2500 socket = vec1398 party = vec1399 fixed_party_label = dun_0250 dungeon = D025 layout = dic6223 floor = dic6224 debugname = D025【生命の木 かがやきの幹】中継地点-ダークマター1 debugmenu_tag = Dungeon dic6226: <- vec1405[4] Dungeon = dic6225 dic6227: <- vec1402[0] idname = $0xE34C in = start dic6228: <- vec1402[1] out = next to = $0x2B22 dic6229: <- dic6230.layoutPos posH = 194 posW = 300 posX = 20 dic6230: <- dic6231.layout layoutPos = dic6229 lineBreak = true dic6231: <- dic6232.Scenario flowtype = evolution entry = vec1401 comment = socket = vec1402 layout = dic6230 debugname = D025【生命の木 かがやきの幹】リザルト失敗 debugmenu_tag = Dungeon dic6232: <- vec1405[5] Scenario = dic6231 dic6233: <- vec1404[0] idname = $0x2B22 in = start dic6234: <- vec1404[1] out = next to = $0x4743 dic6235: <- dic6236.layoutPos posH = 194 posW = 300 posX = 20 dic6236: <- dic6237.layout layoutPos = dic6235 lineBreak = true dic6237: <- dic6238.Scenario flowtype = evolution entry = vec1403 comment = socket = vec1404 layout = dic6236 debugname = 【生命の木 かがやきの幹】中継地点やられた debugmenu_tag = Dungeon dic6238: <- vec1405[6] Scenario = dic6237 dic6239: <- dic6240.layoutPos posH = 1 posW = 675 posX = 544 dic6240: <- dic6241.layout layoutPos = dic6239 lineBreak = false dic6241: <- dic6242.Group debug_groupname = 【生命の木 かがやきの幹】中継地点フロー data = vec1405 layout = dic6240 debugmenu_tag = dic6242: <- vec1418[1] Group = dic6241 dic6243: <- vec1406[0] idname = $0x1C16 in = in dic6244: <- vec1406[1] idname = $0xA187 in = reset_zero dic6245: <- vec1406[2] out = flow_A to = $0x023A dic6246: <- vec1406[3] out = flow_B to = $0x023C dic6247: <- dic6248.layoutPos posH = 205 posW = 300 posX = 20 dic6248: <- dic6249.layout layoutPos = dic6247 lineBreak = true dic6249: <- dic6250.DgFlowBranch act = goto_A_set_4 comment = count = 2 socket = vec1406 if = less_or_equal id = id_B layout = dic6248 debugname = 【生命の木 かがやきの幹】ボス戦イベント分岐 debugmenu_tag = dic6250: <- vec1417[0] DgFlowBranch = dic6249 dic6251: <- vec1408[0] idname = $0x023A in = start dic6252: <- vec1408[1] out = next to = $0x075A dic6253: <- dic6254.layoutPos posH = 308 posW = 300 posX = 24 dic6254: <- dic6255.layout layoutPos = dic6253 lineBreak = true dic6255: <- dic6256.Scenario flowtype = evolution entry = vec1407 comment = socket = vec1408 layout = dic6254 debugname = 【ダークマター1】ボス戦1st debugmenu_tag = main25 dic6256: <- vec1417[1] Scenario = dic6255 dic6257: <- vec1410[0] idname = $0x023C in = start dic6258: <- vec1410[1] out = next to = $0x075A dic6259: <- dic6260.layoutPos posH = 194 posW = 300 posX = 347 dic6260: <- dic6261.layout layoutPos = dic6259 lineBreak = false dic6261: <- dic6262.Scenario flowtype = evolution entry = vec1409 comment = socket = vec1410 layout = dic6260 debugname = darkmatter1boss2nd.mstxt debugmenu_tag = main25 dic6262: <- vec1417[2] Scenario = dic6261 dic6263: <- vec1411[0] idname = $0x075A in = start dic6264: <- vec1411[1] idname = $0x82E7 in = continue dic6265: <- vec1411[2] out = clear to = $0xAB70 dic6266: <- vec1411[3] out = escape to = $0x62AD dic6267: <- vec1411[4] out = dead to = $0x62AD dic6268: <- vec1411[5] out = giveup to = $0x62AD dic6269: <- vec1411[6] out = wind to = $0x62AD dic6270: <- dic6271.layoutPos posH = 389 posW = 306 posX = 23 dic6271: <- dic6273.layout layoutPos = dic6270 lineBreak = true dic6272: <- dic6273.floor out = in = @BOSS#0 dic6273: <- dic6274.Dungeon flowtype = scenario_evolution comment = scenarioProgressNo = 2500 socket = vec1411 party = vec1412 fixed_party_label = dun_0250 dungeon = D025 layout = dic6271 floor = dic6272 debugname = darkmatter1boss1st.mstxt debugmenu_tag = Dungeon dic6274: <- vec1417[3] Dungeon = dic6273 dic6275: <- vec1414[0] idname = $0x62AD in = start dic6276: <- vec1414[1] out = next to = $0x023B dic6277: <- dic6278.layoutPos posH = 194 posW = 300 posX = 26 dic6278: <- dic6279.layout layoutPos = dic6277 lineBreak = true dic6279: <- dic6280.Scenario flowtype = evolution entry = vec1413 comment = socket = vec1414 layout = dic6278 debugname = D025【生命の木 かがやきの幹】リザルト失敗 debugmenu_tag = Dungeon dic6280: <- vec1417[4] Scenario = dic6279 dic6281: <- vec1416[0] idname = $0x023B in = start dic6282: <- vec1416[1] out = next to = $0x390D dic6283: <- dic6284.layoutPos posH = 194 posW = 300 posX = 26 dic6284: <- dic6285.layout layoutPos = dic6283 lineBreak = true dic6285: <- dic6286.Scenario flowtype = evolution entry = vec1415 comment = socket = vec1416 layout = dic6284 debugname = darkmatter1bossyarareta.mstxt debugmenu_tag = main25 dic6286: <- vec1417[5] Scenario = dic6285 dic6287: <- dic6288.layoutPos posH = 1 posW = 667 posX = 1229 dic6288: <- dic6289.layout layoutPos = dic6287 lineBreak = false dic6289: <- dic6290.Group debug_groupname = 【生命の木 かがやきの幹】ダークマター1フロー data = vec1417 layout = dic6288 debugmenu_tag = dic6290: <- vec1418[2] Group = dic6289 dic6291: <- dic6292.layoutPos posH = 1 posW = 1916 posX = 26 dic6292: <- dic6293.layout layoutPos = dic6291 lineBreak = true dic6293: <- dic6294.Group debug_groupname = darkmatter1boss1st.mstxt data = vec1418 layout = dic6292 debugmenu_tag = dic6294: <- vec1436[11] Group = dic6293 dic6295: <- vec1420[0] idname = $0xAB70 in = start dic6296: <- vec1420[1] out = next to = $0x023D dic6297: <- dic6298.layoutPos posH = 213 posW = 300 posX = 49 dic6298: <- dic6299.layout layoutPos = dic6297 lineBreak = true dic6299: <- dic6300.Scenario flowtype = evolution entry = vec1419 comment = socket = vec1420 layout = dic6298 debugname = darkmatter2boss.mstxt debugmenu_tag = main25 dic6300: <- vec1436[12] Scenario = dic6299 dic6301: <- vec1422[0] idname = $0x023D in = start dic6302: <- vec1422[1] out = next to = $0xA645 dic6303: <- dic6304.layoutPos posH = 840 posW = 300 posX = 48 dic6304: <- dic6305.layout layoutPos = dic6303 lineBreak = true dic6305: <- dic6306.Scenario flowtype = normal entry = vec1421 comment = socket = vec1422 layout = dic6304 debugname = 【ダークマター2】ボス戦(進化解除後) debugmenu_tag = main25 dic6306: <- vec1436[13] Scenario = dic6305 dic6307: <- vec1423[0] idname = $0xA645 in = in dic6308: <- vec1423[1] out = out to = $0x2D60 dic6309: <- dic6310.layoutPos posH = 151 posW = 306 posX = 28 dic6310: <- dic6311.layout layoutPos = dic6309 lineBreak = true dic6311: <- dic6312.DgFlowBranchSetCounter comment = [DGカウンター]状態初期化 count = 7 socket = vec1423 id = id_B layout = dic6310 debugname = DG【ダークマター2】ボス戦状態カウンター debugmenu_tag = dic6312: <- vec1435[0] DgFlowBranchSetCounter = dic6311 dic6313: <- vec1424[0] idname = $0x2D60 in = start dic6314: <- vec1424[1] idname = $0x0382 in = continue dic6315: <- vec1424[2] out = clear to = $0x3155 dic6316: <- vec1424[3] out = escape to = $0xD825 dic6317: <- vec1424[4] out = dead to = $0xD825 dic6318: <- vec1424[5] out = giveup to = $0xD825 dic6319: <- vec1424[6] out = wind to = $0xD825 dic6320: <- dic6321.layoutPos posH = 389 posW = 306 posX = 20 dic6321: <- dic6323.layout layoutPos = dic6320 lineBreak = true dic6322: <- dic6323.floor out = in = @BOSS#1 dic6323: <- dic6324.Dungeon flowtype = scenario comment = scenarioProgressNo = 2550 socket = vec1424 party = vec1425 fixed_party_label = dun_0250 dungeon = D025 layout = dic6321 floor = dic6322 debugname = debugmenu_tag = dic6324: <- vec1426[0] Dungeon = dic6323 dic6325: <- dic6326.layoutPos posH = 1 posW = 430 posX = 20 dic6326: <- dic6327.layout layoutPos = dic6325 lineBreak = true dic6327: <- dic6328.Group debug_groupname = 【ダークマター2】ボス戦開始 data = vec1426 layout = dic6326 debugmenu_tag = dic6328: <- vec1435[1] Group = dic6327 dic6329: <- vec1427[0] idname = $0xD825 in = in dic6330: <- vec1427[1] idname = $0xD076 in = reset_zero dic6331: <- vec1427[2] out = flow_A to = $0x023E dic6332: <- vec1427[3] out = flow_B to = $0x8E3F dic6333: <- dic6334.layoutPos posH = 205 posW = 300 posX = 20 dic6334: <- dic6335.layout layoutPos = dic6333 lineBreak = true dic6335: <- dic6336.DgFlowBranch act = goto_A comment = count = 7 socket = vec1427 if = less_or_equal id = id_B layout = dic6334 debugname = DG【ダークマター2】ボス戦はじめてやられた debugmenu_tag = dic6336: <- vec1433[0] DgFlowBranch = dic6335 dic6337: <- vec1429[0] idname = $0x023E in = start dic6338: <- vec1429[1] out = next to = $0xA70C dic6339: <- dic6340.layoutPos posH = 194 posW = 300 posX = 24 dic6340: <- dic6341.layout layoutPos = dic6339 lineBreak = true dic6341: <- dic6342.Scenario flowtype = normal entry = vec1428 comment = socket = vec1429 layout = dic6340 debugname = 【ダークマター2】ボス戦初敗北 debugmenu_tag = main25 dic6342: <- vec1433[1] Scenario = dic6341 dic6343: <- vec1430[0] idname = $0xA70C in = in dic6344: <- vec1430[1] out = out to = $0x7656 dic6345: <- dic6346.layoutPos posH = 151 posW = 306 posX = 25 dic6346: <- dic6347.layout layoutPos = dic6345 lineBreak = true dic6347: <- dic6348.DgFlowBranchSetCounter comment = [DGカウンター]状態1回目後 count = 8 socket = vec1430 id = id_B layout = dic6346 debugname = DG【ダークマター2】ボス戦やられ1回目後 debugmenu_tag = dic6348: <- vec1433[2] DgFlowBranchSetCounter = dic6347 dic6349: <- dic6357.start map = FM_DG25_RELAYPOINT02 continue = yes place = EV_DG25_START_RELAYPOINT02 dic6350: <- dic6357.next_cond next = stopper_next@ other = dic6351: <- dic6357.followChara follow0 = PARTNER follow1 = follow2 = dic6352: <- vec1431[0] idname = $0x7656 in = start dic6353: <- vec1431[1] out = next to = $0x2D60 dic6354: <- dic6355.layoutPos posH = 378 posW = 533 posX = 53 dic6355: <- dic6357.layout layoutPos = dic6354 lineBreak = true dic6356: <- dic6357.timeline stopper_time = main25_050 area_time = dun_0250 chara_time = main25_050 map_time = map0010_2 map_bgm_time = dic6357: <- dic6358.FreeMove start = dic6349 comment = scenarioProgressNo = 2550 next_cond = dic6350 followChara = dic6351 socket = vec1431 playBtn = layout = dic6355 debugname = 【ダークマター2】ボス戦初敗北 After timeline = dic6356 debugmenu_tag = FreeMove dic6358: <- vec1433[3] FreeMove = dic6357 dic6359: <- dic6367.start map = FM_DG25_RELAYPOINT02 continue = yes place = EV_DG25_START_RELAYPOINT02 dic6360: <- dic6367.next_cond next = stopper_next@ other = dic6361: <- dic6367.followChara follow0 = PARTNER follow1 = follow2 = dic6362: <- vec1432[0] idname = $0x8E3F in = start dic6363: <- vec1432[1] out = next to = $0x2D60 dic6364: <- dic6365.layoutPos posH = 378 posW = 533 posX = 645 dic6365: <- dic6367.layout layoutPos = dic6364 lineBreak = false dic6366: <- dic6367.timeline stopper_time = main25_050 area_time = dun_0250 chara_time = main25_055 map_time = map0010_2 map_bgm_time = dic6367: <- dic6368.FreeMove start = dic6359 comment = scenarioProgressNo = 2550 next_cond = dic6360 followChara = dic6361 socket = vec1432 playBtn = layout = dic6365 debugname = 【ダークマター2】ボス戦初敗北2回目 After timeline = dic6366 debugmenu_tag = FreeMove dic6368: <- vec1433[4] FreeMove = dic6367 dic6369: <- dic6370.layoutPos posH = 1 posW = 1198 posX = 470 dic6370: <- dic6371.layout layoutPos = dic6369 lineBreak = false dic6371: <- dic6372.Group debug_groupname = darkmatter2bossyarareta.mstxt data = vec1433 layout = dic6370 debugmenu_tag = dic6372: <- vec1435[2] Group = dic6371 dic6373: <- vec1434[0] idname = $0x3155 in = in dic6374: <- vec1434[1] out = out to = $0x023F dic6375: <- dic6376.layoutPos posH = 124 posW = 286 posX = 27 dic6376: <- dic6377.layout layoutPos = dic6375 lineBreak = true dic6377: <- dic6378.DungeonEnd comment = socket = vec1434 layout = dic6376 debugname = D25【ダークマター2】終わり(クリア) debugmenu_tag = dic6378: <- vec1435[3] DungeonEnd = dic6377 dic6379: <- dic6380.layoutPos posH = 1 posW = 1688 posX = 20 dic6380: <- dic6381.layout layoutPos = dic6379 lineBreak = true dic6381: <- dic6382.Group debug_groupname = 【ダークマター2】ボス戦中 data = vec1435 layout = dic6380 debugmenu_tag = dic6382: <- vec1436[14] Group = dic6381 dic6383: <- dic6384.layoutPos posH = 1 posW = 1962 posX = 22 dic6384: <- dic6385.layout layoutPos = dic6383 lineBreak = true dic6385: <- dic6386.Group debug_groupname = main25 data = vec1436 layout = dic6384 debugmenu_tag = dic6386: <- vec1457[24] Group = dic6385 dic6387: <- vec1438[0] idname = $0x023F in = start dic6388: <- vec1438[1] out = next to = $0x0680 dic6389: <- dic6390.layoutPos posH = 346 posW = 300 posX = 23 dic6390: <- dic6391.layout layoutPos = dic6389 lineBreak = true dic6391: <- dic6392.Scenario flowtype = normal entry = vec1437 comment = socket = vec1438 layout = dic6390 debugname = kecchaku.mstxt debugmenu_tag = main26 dic6392: <- vec1456[0] Scenario = dic6391 dic6393: <- vec1440[0] idname = $0x0680 in = start dic6394: <- vec1440[1] out = next to = $0x0242 dic6395: <- dic6396.layoutPos posH = 231 posW = 306 posX = 20 dic6396: <- dic6398.layout layoutPos = dic6395 lineBreak = true dic6397: <- dic6398.timeline area_time = dun_main_all dic6398: <- dic6399.ScenarioWithProgNo entry = vec1439 comment = scenarioProgressNo = 2590 socket = vec1440 layout = dic6396 debugname = After timeline = dic6397 debugmenu_tag = System dic6399: <- vec1456[1] ScenarioWithProgNo = dic6398 dic6400: <- vec1442[0] idname = $0x0242 in = start dic6401: <- vec1442[1] out = next to = $0x0240 dic6402: <- dic6403.layoutPos posH = 384 posW = 300 posX = 26 dic6403: <- dic6404.layout layoutPos = dic6402 lineBreak = true dic6404: <- dic6405.Scenario flowtype = normal entry = vec1441 comment = Chapter-FINAL socket = vec1442 layout = dic6403 debugname = fukkatsuseimeinoki.mstxt debugmenu_tag = main26 dic6405: <- vec1456[2] Scenario = dic6404 dic6406: <- vec1444[0] idname = $0x0240 in = start dic6407: <- vec1444[1] out = next to = $0x5559 dic6408: <- dic6409.layoutPos posH = 403 posW = 300 posX = 26 dic6409: <- dic6410.layout layoutPos = dic6408 lineBreak = true dic6410: <- dic6411.Scenario flowtype = normal entry = vec1443 comment = socket = vec1444 layout = dic6409 debugname = odayakamurahe.mstxt debugmenu_tag = main26 dic6411: <- vec1456[3] Scenario = dic6410 dic6412: <- dic6420.start map = FM_TW00_HOME02 continue = yes place = EV_TW00_HOME02_START_POINT01 dic6413: <- dic6420.next_cond next = hit@TR_TW00_HOME_02_CENTER other = dic6414: <- dic6420.followChara follow0 = follow1 = follow2 = dic6415: <- vec1445[0] idname = $0x5559 in = start dic6416: <- vec1445[1] out = next to = $0x0243 dic6417: <- dic6418.layoutPos posH = 378 posW = 533 posX = 25 dic6418: <- dic6420.layout layoutPos = dic6417 lineBreak = true dic6419: <- dic6420.timeline stopper_time = area_time = dun_main_end chara_time = main26_030 map_time = map0010_3 map_bgm_time = m26_030_12 dic6420: <- dic6421.FreeMove start = dic6412 comment = scenarioProgressNo = 2600 next_cond = dic6413 followChara = dic6414 socket = vec1445 playBtn = layout = dic6418 debugname = おだやか村へ After timeline = dic6419 debugmenu_tag = main26 dic6421: <- vec1456[4] FreeMove = dic6420 dic6422: <- vec1447[0] idname = $0x0243 in = start dic6423: <- vec1447[1] out = next to = $0x082E dic6424: <- dic6425.layoutPos posH = 194 posW = 300 posX = 26 dic6425: <- dic6426.layout layoutPos = dic6424 lineBreak = true dic6426: <- dic6427.Scenario flowtype = normal entry = vec1446 comment = socket = vec1447 layout = dic6425 debugname = abagooranohanashi.mstxt debugmenu_tag = main26 dic6427: <- vec1456[5] Scenario = dic6426 dic6428: <- dic6436.start map = FM_TW00_HOME02 continue = yes place = EV_TW00_HOME02_START_POINT02 dic6429: <- dic6436.next_cond next = hit@MV#FM_TW00_HILL other = dic6430: <- dic6436.followChara follow0 = follow1 = follow2 = dic6431: <- vec1448[0] idname = $0x082E in = start dic6432: <- vec1448[1] out = next to = $0x0244 dic6433: <- dic6434.layoutPos posH = 378 posW = 533 posX = 30 dic6434: <- dic6436.layout layoutPos = dic6433 lineBreak = true dic6435: <- dic6436.timeline stopper_time = main26_050 area_time = dun_main_end chara_time = main26_040 map_time = map0010_3 map_bgm_time = dic6436: <- dic6437.FreeMove start = dic6428 comment = scenarioProgressNo = 2600 next_cond = dic6429 followChara = dic6430 socket = vec1448 playBtn = layout = dic6434 debugname = アバゴーラの話 After timeline = dic6435 debugmenu_tag = main26 dic6437: <- vec1456[6] FreeMove = dic6436 dic6438: <- vec1450[0] idname = $0x0244 in = start dic6439: <- vec1450[1] out = next to = $0x82F7 dic6440: <- dic6441.layoutPos posH = 232 posW = 300 posX = 23 dic6441: <- dic6442.layout layoutPos = dic6440 lineBreak = true dic6442: <- dic6443.Scenario flowtype = normal entry = vec1449 comment = socket = vec1450 layout = dic6441 debugname = ending.mstxt debugmenu_tag = main26 dic6443: <- vec1456[7] Scenario = dic6442 dic6444: <- vec1452[0] idname = $0x82F7 in = start dic6445: <- vec1452[1] out = next to = $0x5A6B dic6446: <- dic6447.layoutPos posH = 194 posW = 300 posX = 25 dic6447: <- dic6448.layout layoutPos = dic6446 lineBreak = true dic6448: <- dic6449.Scenario flowtype = normal entry = vec1451 comment = socket = vec1452 layout = dic6447 debugname = Staff credits debugmenu_tag = main26 dic6449: <- vec1456[8] Scenario = dic6448 dic6450: <- vec1454[0] idname = $0x5A6B in = start dic6451: <- vec1454[1] out = next to = $0x7B5C dic6452: <- dic6453.layoutPos posH = 231 posW = 306 posX = 25 dic6453: <- dic6455.layout layoutPos = dic6452 lineBreak = true dic6454: <- dic6455.timeline area_time = dun_main_end dic6455: <- dic6456.ScenarioWithProgNo entry = vec1453 comment = scenarioProgressNo = 5000 socket = vec1454 layout = dic6453 debugname = Epilogue timeline = dic6454 debugmenu_tag = main26 dic6456: <- vec1456[9] ScenarioWithProgNo = dic6455 dic6457: <- vec1455[0] idname = $0x7B5C in = in dic6458: <- vec1455[1] out = out to = $0xBA1B dic6459: <- dic6460.layoutPos posH = 151 posW = 285 posX = 27 dic6460: <- dic6461.layout layoutPos = dic6459 lineBreak = true dic6461: <- dic6462.AskSave comment = type = ending_after socket = vec1455 layout = dic6460 debugname = debugmenu_tag = dic6462: <- vec1456[10] AskSave = dic6461 dic6463: <- dic6464.layoutPos posH = 1 posW = 583 posX = 21 dic6464: <- dic6465.layout layoutPos = dic6463 lineBreak = true dic6465: <- dic6466.Group debug_groupname = main26 data = vec1456 layout = dic6464 debugmenu_tag = dic6466: <- vec1457[25] Group = dic6465 dic6467: <- dic6468.layoutPos posH = 1 posW = 2197 posX = 27 dic6468: <- dic6469.layout layoutPos = dic6467 lineBreak = true dic6469: <- dic6470.Group debug_groupname = Main scenario data = vec1457 layout = dic6468 debugmenu_tag = dic6470: <- vec1851[0] Group = dic6469 dic6471: <- vec1459[0] idname = $0xBA1B in = start dic6472: <- vec1459[1] out = next to = $0x7886 dic6473: <- dic6474.layoutPos posH = 232 posW = 300 posX = 39 dic6474: <- dic6475.layout layoutPos = dic6473 lineBreak = true dic6475: <- dic6476.Scenario flowtype = normal entry = vec1458 comment = socket = vec1459 layout = dic6474 debugname = Normal day in the Society debugmenu_tag = sub01 dic6476: <- vec1607[0] Scenario = dic6475 dic6477: <- vec1461[0] idname = $0x7886 in = start dic6478: <- vec1461[1] out = next to = $0x799E dic6479: <- dic6480.layoutPos posH = 194 posW = 300 posX = 41 dic6480: <- dic6481.layout layoutPos = dic6479 lineBreak = true dic6481: <- dic6482.Scenario flowtype = normal entry = vec1460 comment = socket = vec1461 layout = dic6480 debugname = shujinkounoomoi.mstxt debugmenu_tag = sub01 dic6482: <- vec1607[1] Scenario = dic6481 dic6483: <- dic6491.start map = FM_TW01_DISTRICT_B continue = yes place = EV_TW01_DIST_B_START_POINT01 dic6484: <- dic6491.next_cond next = daily_goal@ other = dic6485: <- dic6491.followChara follow0 = follow1 = follow2 = dic6486: <- vec1462[0] idname = $0x799E in = start dic6487: <- vec1462[1] out = next to = $0x9340 dic6488: <- dic6489.layoutPos posH = 378 posW = 533 posX = 42 dic6489: <- dic6491.layout layoutPos = dic6488 lineBreak = true dic6490: <- dic6491.timeline stopper_time = area_time = dun_main_all chara_time = sub01_020 map_time = map0010_2 map_bgm_time = dic6491: <- dic6492.FreeMove start = dic6483 comment = scenarioProgressNo = 5000 next_cond = dic6484 followChara = dic6485 socket = vec1462 playBtn = layout = dic6489 debugname = After timeline = dic6490 debugmenu_tag = dic6492: <- vec1607[2] FreeMove = dic6491 dic6493: <- vec1464[0] idname = $0x9340 in = start dic6494: <- vec1464[1] out = next to = $0x8F58 dic6495: <- dic6496.layoutPos posH = 194 posW = 300 posX = 43 dic6496: <- dic6497.layout layoutPos = dic6495 lineBreak = true dic6497: <- dic6498.Scenario flowtype = normal entry = vec1463 comment = socket = vec1464 layout = dic6496 debugname = denryuunohanashi.mstxt debugmenu_tag = sub01 dic6498: <- vec1607[3] Scenario = dic6497 dic6499: <- vec1466[0] idname = $0x8F58 in = start dic6500: <- vec1466[1] out = next to = $0x2F80 dic6501: <- dic6502.layoutPos posH = 194 posW = 300 posX = 24 dic6502: <- dic6503.layout layoutPos = dic6501 lineBreak = true dic6503: <- dic6504.Scenario flowtype = normal entry = vec1465 comment = socket = vec1466 layout = dic6502 debugname = Continuation debugmenu_tag = sub01 dic6504: <- vec1474[0] Scenario = dic6503 dic6505: <- vec1467[0] idname = $0x2F80 in = in dic6506: <- vec1467[1] out = out to = $0x1413 dic6507: <- dic6508.layoutPos posH = 151 posW = 286 posX = 27 dic6508: <- dic6509.layout layoutPos = dic6507 lineBreak = true dic6509: <- dic6510.AskSave comment = type = normal socket = vec1467 layout = dic6508 debugname = Continuation debugmenu_tag = dic6510: <- vec1474[1] AskSave = dic6509 dic6511: <- vec1469[0] idname = $0x1413 in = start dic6512: <- vec1469[1] out = next to = $0xA8F6 dic6513: <- dic6514.layoutPos posH = 194 posW = 300 posX = 28 dic6514: <- dic6515.layout layoutPos = dic6513 lineBreak = true dic6515: <- dic6516.Scenario flowtype = normal entry = vec1468 comment = socket = vec1469 layout = dic6514 debugname = Continuation debugmenu_tag = sub01 dic6516: <- vec1474[2] Scenario = dic6515 dic6517: <- vec1471[0] idname = $0xA8F6 in = start dic6518: <- vec1471[1] out = next to = $0x9FC4 dic6519: <- dic6520.layoutPos posH = 194 posW = 300 posX = 27 dic6520: <- dic6521.layout layoutPos = dic6519 lineBreak = true dic6521: <- dic6522.Scenario flowtype = normal entry = vec1470 comment = socket = vec1471 layout = dic6520 debugname = Continuation debugmenu_tag = sub01 dic6522: <- vec1474[3] Scenario = dic6521 dic6523: <- vec1472[0] idname = $0x9FC4 in = in dic6524: <- vec1472[1] out = out to = $0x56A2 dic6525: <- dic6526.layoutPos posH = 151 posW = 285 posX = 27 dic6526: <- dic6527.layout layoutPos = dic6525 lineBreak = true dic6527: <- dic6528.FreeMoveEvent comment = socket = vec1472 eventType = event_Osusume layout = dic6526 debugname = debugmenu_tag = dic6528: <- vec1474[4] FreeMoveEvent = dic6527 dic6529: <- dic6537.start map = FM_TW01_COMM01F continue = yes place = EV_TW01_COMM01F_START_POINT02 dic6530: <- dic6537.next_cond next = hit@MV#FM_TW01_DISTRICT_B other = dic6531: <- dic6537.followChara follow0 = follow1 = follow2 = dic6532: <- vec1473[0] idname = $0x56A2 in = start dic6533: <- vec1473[1] out = next to = $0xEEA7 dic6534: <- dic6535.layoutPos posH = 378 posW = 533 posX = 20 dic6535: <- dic6537.layout layoutPos = dic6534 lineBreak = true dic6536: <- dic6537.timeline stopper_time = area_time = dun_main_all chara_time = sub01_025 map_time = map0010_2 map_bgm_time = dic6537: <- dic6538.FreeMove start = dic6529 comment = scenarioProgressNo = 5000 next_cond = dic6530 followChara = dic6531 socket = vec1473 playBtn = layout = dic6535 debugname = Continuation timeline = dic6536 debugmenu_tag = dic6538: <- vec1474[5] FreeMove = dic6537 dic6539: <- dic6540.layoutPos posH = 1 posW = 573 posX = 20 dic6540: <- dic6541.layout layoutPos = dic6539 lineBreak = true dic6541: <- dic6542.Group debug_groupname = Continuation data = vec1474 layout = dic6540 debugmenu_tag = dic6542: <- vec1607[4] Group = dic6541 dic6543: <- vec1476[0] idname = $0xEEA7 in = start dic6544: <- vec1476[1] out = next to = $0xC4AC dic6545: <- dic6546.layoutPos posH = 194 posW = 300 posX = 39 dic6546: <- dic6547.layout layoutPos = dic6545 lineBreak = true dic6547: <- dic6548.Scenario flowtype = normal entry = vec1475 comment = socket = vec1476 layout = dic6546 debugname = neitioniaou.mstxt debugmenu_tag = sub01 dic6548: <- vec1607[5] Scenario = dic6547 dic6549: <- dic6558.start map = FM_TW01_DISTRICT_B continue = yes place = EV_TW01_DIST_B_START_POINT01 dic6550: <- dic6558.next_cond next = scenario_dg@ other = vec1477 dic6551: <- dic6558.followChara follow0 = follow1 = follow2 = dic6552: <- vec1478[0] idname = $0xC4AC in = start dic6553: <- vec1478[1] out = next to = $0xE472 dic6554: <- vec1478[2] out = other0 to = $0xE664 dic6555: <- dic6556.layoutPos posH = 375 posW = 533 posX = 37 dic6556: <- dic6558.layout layoutPos = dic6555 lineBreak = true dic6557: <- dic6558.timeline stopper_time = area_time = dun_sub_0010 chara_time = sub01_040 map_time = map0010_2 map_bgm_time = dic6558: <- dic6559.FreeMove start = dic6549 comment = scenarioProgressNo = 6000 next_cond = dic6550 followChara = dic6551 socket = vec1478 playBtn = layout = dic6556 debugname = After timeline = dic6557 debugmenu_tag = dic6559: <- vec1607[6] FreeMove = dic6558 dic6560: <- vec1480[0] idname = $0xE664 in = start dic6561: <- vec1480[1] out = next to = $0xB54E dic6562: <- dic6563.layoutPos posH = 194 posW = 300 posX = 32 dic6563: <- dic6564.layout layoutPos = dic6562 lineBreak = true dic6564: <- dic6565.Scenario flowtype = normal entry = vec1479 comment = socket = vec1480 layout = dic6563 debugname = Continuation debugmenu_tag = sub01 dic6565: <- vec1489[0] Scenario = dic6564 dic6566: <- vec1481[0] idname = $0xB54E in = in dic6567: <- vec1481[1] out = out to = $0x40A2 dic6568: <- dic6569.layoutPos posH = 151 posW = 286 posX = 24 dic6569: <- dic6570.layout layoutPos = dic6568 lineBreak = true dic6570: <- dic6571.AskSave comment = type = normal socket = vec1481 layout = dic6569 debugname = After debugmenu_tag = dic6571: <- vec1489[1] AskSave = dic6570 dic6572: <- vec1483[0] idname = $0x40A2 in = start dic6573: <- vec1483[1] out = next to = $0x966D dic6574: <- dic6575.layoutPos posH = 194 posW = 300 posX = 25 dic6575: <- dic6576.layout layoutPos = dic6574 lineBreak = true dic6576: <- dic6577.Scenario flowtype = normal entry = vec1482 comment = socket = vec1483 layout = dic6575 debugname = Continuation debugmenu_tag = sub01 dic6577: <- vec1489[2] Scenario = dic6576 dic6578: <- vec1485[0] idname = $0x966D in = start dic6579: <- vec1485[1] out = next to = $0xEDDC dic6580: <- dic6581.layoutPos posH = 194 posW = 300 posX = 24 dic6581: <- dic6582.layout layoutPos = dic6580 lineBreak = true dic6582: <- dic6583.Scenario flowtype = normal entry = vec1484 comment = socket = vec1485 layout = dic6581 debugname = Continuation debugmenu_tag = sub01 dic6583: <- vec1489[3] Scenario = dic6582 dic6584: <- vec1486[0] idname = $0xEDDC in = in dic6585: <- vec1486[1] out = out to = $0x364B dic6586: <- dic6587.layoutPos posH = 151 posW = 285 posX = 23 dic6587: <- dic6588.layout layoutPos = dic6586 lineBreak = true dic6588: <- dic6589.FreeMoveEvent comment = socket = vec1486 eventType = event_Osusume layout = dic6587 debugname = debugmenu_tag = dic6589: <- vec1489[4] FreeMoveEvent = dic6588 dic6590: <- dic6599.start map = FM_TW01_COMM01F continue = yes place = EV_TW01_COMM01F_START_POINT02 dic6591: <- dic6599.next_cond next = scenario_dg@ other = vec1487 dic6592: <- dic6599.followChara follow0 = follow1 = follow2 = dic6593: <- vec1488[0] idname = $0x364B in = start dic6594: <- vec1488[1] out = next to = $0xE472 dic6595: <- vec1488[2] out = other0 to = $0xE664 dic6596: <- dic6597.layoutPos posH = 375 posW = 533 posX = 20 dic6597: <- dic6599.layout layoutPos = dic6596 lineBreak = true dic6598: <- dic6599.timeline stopper_time = area_time = dun_sub_0010 chara_time = sub01_045 map_time = map0010_2 map_bgm_time = dic6599: <- dic6600.FreeMove start = dic6590 comment = scenarioProgressNo = 6000 next_cond = dic6591 followChara = dic6592 socket = vec1488 playBtn = layout = dic6597 debugname = Continuation timeline = dic6598 debugmenu_tag = dic6600: <- vec1489[5] FreeMove = dic6599 dic6601: <- dic6602.layoutPos posH = 1 posW = 573 posX = 641 dic6602: <- dic6603.layout layoutPos = dic6601 lineBreak = false dic6603: <- dic6604.Group debug_groupname = Continuation data = vec1489 layout = dic6602 debugmenu_tag = dic6604: <- vec1607[7] Group = dic6603 dic6605: <- vec1490[0] idname = $0xE472 in = start dic6606: <- vec1490[1] idname = $0x7F14 in = continue dic6607: <- vec1490[2] out = clear to = $0xA464 dic6608: <- vec1490[3] out = escape to = $0xC1E6 dic6609: <- vec1490[4] out = dead to = $0xC1E6 dic6610: <- vec1490[5] out = giveup to = $0xC1E6 dic6611: <- vec1490[6] out = wind to = $0xC1E6 dic6612: <- dic6613.layoutPos posH = 373 posW = 306 posX = 20 dic6613: <- dic6615.layout layoutPos = dic6612 lineBreak = true dic6614: <- dic6615.floor out = in = dic6615: <- dic6616.Dungeon flowtype = scenario comment = scenarioProgressNo = 6000 socket = vec1490 party = fixed_party_label = dun_sub_0010 dungeon = D026 layout = dic6613 floor = dic6614 debugname = D026 debugmenu_tag = Dungeon dic6616: <- vec1496[0] Dungeon = dic6615 dic6617: <- vec1492[0] idname = $0xC1E6 in = start dic6618: <- vec1492[1] out = next to = $0x92DE dic6619: <- dic6620.layoutPos posH = 194 posW = 300 posX = 20 dic6620: <- dic6621.layout layoutPos = dic6619 lineBreak = true dic6621: <- dic6622.Scenario flowtype = normal entry = vec1491 comment = socket = vec1492 layout = dic6620 debugname = D026 debugmenu_tag = Dungeon dic6622: <- vec1494[0] Scenario = dic6621 dic6623: <- vec1493[0] idname = $0x92DE in = in dic6624: <- vec1493[1] out = out to = $0xE664 dic6625: <- dic6626.layoutPos posH = 124 posW = 286 posX = 48 dic6626: <- dic6627.layout layoutPos = dic6625 lineBreak = true dic6627: <- dic6628.DungeonEnd comment = socket = vec1493 layout = dic6626 debugname = D026 debugmenu_tag = dic6628: <- vec1494[1] DungeonEnd = dic6627 dic6629: <- dic6630.layoutPos posH = 1 posW = 438 posX = 350 dic6630: <- dic6631.layout layoutPos = dic6629 lineBreak = false dic6631: <- dic6632.Group debug_groupname = D026 data = vec1494 layout = dic6630 debugmenu_tag = dic6632: <- vec1496[1] Group = dic6631 dic6633: <- vec1495[0] idname = $0xA464 in = in dic6634: <- vec1495[1] out = out to = $0xD9BF dic6635: <- dic6636.layoutPos posH = 124 posW = 286 posX = 23 dic6636: <- dic6637.layout layoutPos = dic6635 lineBreak = true dic6637: <- dic6638.DungeonEnd comment = socket = vec1495 layout = dic6636 debugname = D026 debugmenu_tag = dic6638: <- vec1496[2] DungeonEnd = dic6637 dic6639: <- dic6640.layoutPos posH = 1 posW = 808 posX = 30 dic6640: <- dic6641.layout layoutPos = dic6639 lineBreak = true dic6641: <- dic6642.Group debug_groupname = D026 data = vec1496 layout = dic6640 debugmenu_tag = dic6642: <- vec1607[8] Group = dic6641 dic6643: <- vec1498[0] idname = $0xD9BF in = start dic6644: <- vec1498[1] out = next to = $0xF0FC dic6645: <- dic6646.layoutPos posH = 194 posW = 300 posX = 37 dic6646: <- dic6647.layout layoutPos = dic6645 lineBreak = true dic6647: <- dic6648.Scenario flowtype = normal entry = vec1497 comment = socket = vec1498 layout = dic6646 debugname = seireinosakyuuclear1st.mstxt debugmenu_tag = sub01 dic6648: <- vec1607[9] Scenario = dic6647 dic6649: <- vec1500[0] idname = $0xF0FC in = start dic6650: <- vec1500[1] out = next to = $0x332F dic6651: <- dic6652.layoutPos posH = 194 posW = 300 posX = 39 dic6652: <- dic6653.layout layoutPos = dic6651 lineBreak = true dic6653: <- dic6654.Scenario flowtype = normal entry = vec1499 comment = socket = vec1500 layout = dic6652 debugname = Continuation debugmenu_tag = sub01 dic6654: <- vec1607[10] Scenario = dic6653 dic6655: <- vec1502[0] idname = $0x332F in = start dic6656: <- vec1502[1] out = next to = $0x70A9 dic6657: <- dic6658.layoutPos posH = 232 posW = 300 posX = 35 dic6658: <- dic6659.layout layoutPos = dic6657 lineBreak = true dic6659: <- dic6660.Scenario flowtype = normal entry = vec1501 comment = socket = vec1502 layout = dic6658 debugname = m09sonoyoru.mstxt debugmenu_tag = sub01 dic6660: <- vec1607[11] Scenario = dic6659 dic6661: <- vec1503[0] idname = $0x70A9 in = in dic6662: <- vec1503[1] out = out to = $0xDAEA dic6663: <- dic6664.layoutPos posH = 151 posW = 286 posX = 37 dic6664: <- dic6665.layout layoutPos = dic6663 lineBreak = true dic6665: <- dic6666.AskSave comment = type = normal socket = vec1503 layout = dic6664 debugname = After debugmenu_tag = dic6666: <- vec1607[12] AskSave = dic6665 dic6667: <- vec1505[0] idname = $0xDAEA in = start dic6668: <- vec1505[1] out = next to = $0x8518 dic6669: <- dic6670.layoutPos posH = 194 posW = 300 posX = 38 dic6670: <- dic6671.layout layoutPos = dic6669 lineBreak = true dic6671: <- dic6672.Scenario flowtype = normal entry = vec1504 comment = socket = vec1505 layout = dic6670 debugname = Continuation debugmenu_tag = sub01 dic6672: <- vec1607[13] Scenario = dic6671 dic6673: <- vec1507[0] idname = $0x8518 in = start dic6674: <- vec1507[1] out = next to = $0x0A55 dic6675: <- dic6676.layoutPos posH = 194 posW = 300 posX = 42 dic6676: <- dic6677.layout layoutPos = dic6675 lineBreak = true dic6677: <- dic6678.Scenario flowtype = normal entry = vec1506 comment = socket = vec1507 layout = dic6676 debugname = Continuation debugmenu_tag = sub01 dic6678: <- vec1607[14] Scenario = dic6677 dic6679: <- vec1508[0] idname = $0x0A55 in = in dic6680: <- vec1508[1] out = out to = $0xA7B9 dic6681: <- dic6682.layoutPos posH = 151 posW = 285 posX = 43 dic6682: <- dic6683.layout layoutPos = dic6681 lineBreak = true dic6683: <- dic6684.FreeMoveEvent comment = socket = vec1508 eventType = event_Osusume layout = dic6682 debugname = debugmenu_tag = dic6684: <- vec1607[15] FreeMoveEvent = dic6683 dic6685: <- dic6694.start map = FM_TW01_COMM01F continue = yes place = EV_TW01_COMM01F_START_POINT02 dic6686: <- dic6694.next_cond next = scenario_dg@ other = vec1509 dic6687: <- dic6694.followChara follow0 = follow1 = follow2 = dic6688: <- vec1510[0] idname = $0xA7B9 in = start dic6689: <- vec1510[1] out = next to = $0xBE4E dic6690: <- vec1510[2] out = other0 to = $0xDF87 dic6691: <- dic6692.layoutPos posH = 375 posW = 533 posX = 42 dic6692: <- dic6694.layout layoutPos = dic6691 lineBreak = true dic6693: <- dic6694.timeline stopper_time = area_time = dun_sub_0020 chara_time = sub01_062 map_time = map0010_2 map_bgm_time = dic6694: <- dic6695.FreeMove start = dic6685 comment = scenarioProgressNo = 7000 next_cond = dic6686 followChara = dic6687 socket = vec1510 playBtn = layout = dic6692 debugname = Continuation timeline = dic6693 debugmenu_tag = dic6695: <- vec1607[16] FreeMove = dic6694 dic6696: <- vec1512[0] idname = $0xDF87 in = start dic6697: <- vec1512[1] out = next to = $0xF0E5 dic6698: <- dic6699.layoutPos posH = 194 posW = 300 posX = 24 dic6699: <- dic6700.layout layoutPos = dic6698 lineBreak = true dic6700: <- dic6701.Scenario flowtype = normal entry = vec1511 comment = socket = vec1512 layout = dic6699 debugname = Continuation debugmenu_tag = sub01 dic6701: <- vec1521[0] Scenario = dic6700 dic6702: <- vec1513[0] idname = $0xF0E5 in = in dic6703: <- vec1513[1] out = out to = $0x75E0 dic6704: <- dic6705.layoutPos posH = 151 posW = 286 posX = 28 dic6705: <- dic6706.layout layoutPos = dic6704 lineBreak = true dic6706: <- dic6707.AskSave comment = type = normal socket = vec1513 layout = dic6705 debugname = After debugmenu_tag = dic6707: <- vec1521[1] AskSave = dic6706 dic6708: <- vec1515[0] idname = $0x75E0 in = start dic6709: <- vec1515[1] out = next to = $0x7CA6 dic6710: <- dic6711.layoutPos posH = 194 posW = 300 posX = 28 dic6711: <- dic6712.layout layoutPos = dic6710 lineBreak = true dic6712: <- dic6713.Scenario flowtype = normal entry = vec1514 comment = socket = vec1515 layout = dic6711 debugname = Continuation debugmenu_tag = sub01 dic6713: <- vec1521[2] Scenario = dic6712 dic6714: <- vec1517[0] idname = $0x7CA6 in = start dic6715: <- vec1517[1] out = next to = $0x0F80 dic6716: <- dic6717.layoutPos posH = 194 posW = 300 posX = 27 dic6717: <- dic6718.layout layoutPos = dic6716 lineBreak = true dic6718: <- dic6719.Scenario flowtype = normal entry = vec1516 comment = socket = vec1517 layout = dic6717 debugname = Continuation debugmenu_tag = sub01 dic6719: <- vec1521[3] Scenario = dic6718 dic6720: <- vec1518[0] idname = $0x0F80 in = in dic6721: <- vec1518[1] out = out to = $0x015A dic6722: <- dic6723.layoutPos posH = 151 posW = 285 posX = 31 dic6723: <- dic6724.layout layoutPos = dic6722 lineBreak = true dic6724: <- dic6725.FreeMoveEvent comment = socket = vec1518 eventType = event_Osusume layout = dic6723 debugname = debugmenu_tag = dic6725: <- vec1521[4] FreeMoveEvent = dic6724 dic6726: <- dic6735.start map = FM_TW01_COMM01F continue = yes place = EV_TW01_COMM01F_START_POINT02 dic6727: <- dic6735.next_cond next = scenario_dg@ other = vec1519 dic6728: <- dic6735.followChara follow0 = follow1 = follow2 = dic6729: <- vec1520[0] idname = $0x015A in = start dic6730: <- vec1520[1] out = next to = $0xBE4E dic6731: <- vec1520[2] out = other0 to = $0xDF87 dic6732: <- dic6733.layoutPos posH = 375 posW = 533 posX = 20 dic6733: <- dic6735.layout layoutPos = dic6732 lineBreak = true dic6734: <- dic6735.timeline stopper_time = area_time = dun_sub_0020 chara_time = sub01_062 map_time = map0010_2 map_bgm_time = dic6735: <- dic6736.FreeMove start = dic6726 comment = scenarioProgressNo = 7000 next_cond = dic6727 followChara = dic6728 socket = vec1520 playBtn = layout = dic6733 debugname = Continuation timeline = dic6734 debugmenu_tag = dic6736: <- vec1521[5] FreeMove = dic6735 dic6737: <- dic6738.layoutPos posH = 1 posW = 573 posX = 881 dic6738: <- dic6739.layout layoutPos = dic6737 lineBreak = true dic6739: <- dic6740.Group debug_groupname = Continuation data = vec1521 layout = dic6738 debugmenu_tag = dic6740: <- vec1607[17] Group = dic6739 dic6741: <- vec1522[0] idname = $0xBE4E in = start dic6742: <- vec1522[1] idname = $0x455D in = continue dic6743: <- vec1522[2] out = clear to = $0x982F dic6744: <- vec1522[3] out = escape to = $0x2D39 dic6745: <- vec1522[4] out = dead to = $0x2D39 dic6746: <- vec1522[5] out = giveup to = $0x2D39 dic6747: <- vec1522[6] out = wind to = $0x2D39 dic6748: <- dic6749.layoutPos posH = 373 posW = 306 posX = 20 dic6749: <- dic6751.layout layoutPos = dic6748 lineBreak = true dic6750: <- dic6751.floor out = in = dic6751: <- dic6752.Dungeon flowtype = scenario comment = scenarioProgressNo = 7000 socket = vec1522 party = fixed_party_label = dun_sub_0020 dungeon = D027 layout = dic6749 floor = dic6750 debugname = D027 debugmenu_tag = Dungeon dic6752: <- vec1528[0] Dungeon = dic6751 dic6753: <- vec1524[0] idname = $0x2D39 in = start dic6754: <- vec1524[1] out = next to = $0x4CD8 dic6755: <- dic6756.layoutPos posH = 194 posW = 300 posX = 20 dic6756: <- dic6757.layout layoutPos = dic6755 lineBreak = true dic6757: <- dic6758.Scenario flowtype = normal entry = vec1523 comment = socket = vec1524 layout = dic6756 debugname = D027 debugmenu_tag = Dungeon dic6758: <- vec1526[0] Scenario = dic6757 dic6759: <- vec1525[0] idname = $0x4CD8 in = in dic6760: <- vec1525[1] out = out to = $0xDF87 dic6761: <- dic6762.layoutPos posH = 124 posW = 286 posX = 42 dic6762: <- dic6763.layout layoutPos = dic6761 lineBreak = true dic6763: <- dic6764.DungeonEnd comment = socket = vec1525 layout = dic6762 debugname = D027 debugmenu_tag = dic6764: <- vec1526[1] DungeonEnd = dic6763 dic6765: <- dic6766.layoutPos posH = 1 posW = 451 posX = 360 dic6766: <- dic6767.layout layoutPos = dic6765 lineBreak = false dic6767: <- dic6768.Group debug_groupname = D027 data = vec1526 layout = dic6766 debugmenu_tag = dic6768: <- vec1528[1] Group = dic6767 dic6769: <- vec1527[0] idname = $0x982F in = in dic6770: <- vec1527[1] out = out to = $0x32F0 dic6771: <- dic6772.layoutPos posH = 124 posW = 286 posX = 24 dic6772: <- dic6773.layout layoutPos = dic6771 lineBreak = true dic6773: <- dic6774.DungeonEnd comment = socket = vec1527 layout = dic6772 debugname = D027 debugmenu_tag = dic6774: <- vec1528[2] DungeonEnd = dic6773 dic6775: <- dic6776.layoutPos posH = 1 posW = 831 posX = 33 dic6776: <- dic6777.layout layoutPos = dic6775 lineBreak = true dic6777: <- dic6778.Group debug_groupname = D027 data = vec1528 layout = dic6776 debugmenu_tag = dic6778: <- vec1607[18] Group = dic6777 dic6779: <- vec1530[0] idname = $0x32F0 in = start dic6780: <- vec1530[1] out = next to = $0x29D0 dic6781: <- dic6782.layoutPos posH = 232 posW = 300 posX = 36 dic6782: <- dic6783.layout layoutPos = dic6781 lineBreak = true dic6783: <- dic6784.Scenario flowtype = normal entry = vec1529 comment = socket = vec1530 layout = dic6782 debugname = mysteryjungleclear1st.mstxt debugmenu_tag = sub01 dic6784: <- vec1607[19] Scenario = dic6783 dic6785: <- vec1531[0] idname = $0x29D0 in = in dic6786: <- vec1531[1] out = out to = $0x8C3C dic6787: <- dic6788.layoutPos posH = 151 posW = 286 posX = 40 dic6788: <- dic6789.layout layoutPos = dic6787 lineBreak = true dic6789: <- dic6790.FreeMoveEvent comment = socket = vec1531 eventType = event_OsusumeClear layout = dic6788 debugname = Continuation debugmenu_tag = sub01 dic6790: <- vec1607[20] FreeMoveEvent = dic6789 dic6791: <- vec1533[0] idname = $0x8C3C in = start dic6792: <- vec1533[1] out = next to = $0xE56B dic6793: <- dic6794.layoutPos posH = 194 posW = 300 posX = 37 dic6794: <- dic6795.layout layoutPos = dic6793 lineBreak = true dic6795: <- dic6796.Scenario flowtype = normal entry = vec1532 comment = socket = vec1533 layout = dic6794 debugname = Forced save debugmenu_tag = System dic6796: <- vec1607[21] Scenario = dic6795 dic6797: <- vec1535[0] idname = $0xE56B in = start dic6798: <- vec1535[1] out = next to = $0x0313 dic6799: <- dic6800.layoutPos posH = 194 posW = 300 posX = 35 dic6800: <- dic6801.layout layoutPos = dic6799 lineBreak = true dic6801: <- dic6802.Scenario flowtype = normal entry = vec1534 comment = socket = vec1535 layout = dic6800 debugname = myuuisourou.mstxt debugmenu_tag = sub01 dic6802: <- vec1607[22] Scenario = dic6801 dic6803: <- vec1537[0] idname = $0x0313 in = start dic6804: <- vec1537[1] out = next to = $0x3DB8 dic6805: <- dic6806.layoutPos posH = 194 posW = 300 posX = 39 dic6806: <- dic6807.layout layoutPos = dic6805 lineBreak = true dic6807: <- dic6808.Scenario flowtype = normal entry = vec1536 comment = socket = vec1537 layout = dic6806 debugname = myuutonoseikatsu1st.mstxt debugmenu_tag = sub01 dic6808: <- vec1607[23] Scenario = dic6807 dic6809: <- vec1538[0] idname = $0x3DB8 in = in dic6810: <- vec1538[1] out = out to = $0xBBDA dic6811: <- dic6812.layoutPos posH = 151 posW = 286 posX = 44 dic6812: <- dic6813.layout layoutPos = dic6811 lineBreak = true dic6813: <- dic6814.AskSave comment = type = normal socket = vec1538 layout = dic6812 debugname = Continuation debugmenu_tag = dic6814: <- vec1607[24] AskSave = dic6813 dic6815: <- vec1540[0] idname = $0xBBDA in = start dic6816: <- vec1540[1] out = next to = $0x13FE dic6817: <- dic6818.layoutPos posH = 194 posW = 300 posX = 41 dic6818: <- dic6819.layout layoutPos = dic6817 lineBreak = true dic6819: <- dic6820.Scenario flowtype = normal entry = vec1539 comment = socket = vec1540 layout = dic6818 debugname = Continuation debugmenu_tag = sub01 dic6820: <- vec1607[25] Scenario = dic6819 dic6821: <- vec1542[0] idname = $0x13FE in = start dic6822: <- vec1542[1] out = next to = $0xDE90 dic6823: <- dic6824.layoutPos posH = 194 posW = 300 posX = 50 dic6824: <- dic6825.layout layoutPos = dic6823 lineBreak = true dic6825: <- dic6826.Scenario flowtype = normal entry = vec1541 comment = socket = vec1542 layout = dic6824 debugname = Continuation debugmenu_tag = sub01 dic6826: <- vec1607[26] Scenario = dic6825 dic6827: <- dic6835.start map = FM_TW01_COMM01F continue = yes place = EV_TW01_COMM01F_START_POINT02 dic6828: <- dic6835.next_cond next = daily_goal@ other = dic6829: <- dic6835.followChara follow0 = MYUU follow1 = follow2 = dic6830: <- vec1543[0] idname = $0xDE90 in = start dic6831: <- vec1543[1] out = next to = $0x873E dic6832: <- dic6833.layoutPos posH = 378 posW = 533 posX = 53 dic6833: <- dic6835.layout layoutPos = dic6832 lineBreak = true dic6834: <- dic6835.timeline stopper_time = area_time = dun_sub_0025 chara_time = sub01_095 map_time = map0010_2 map_bgm_time = dic6835: <- dic6836.FreeMove start = dic6827 comment = scenarioProgressNo = 7200 next_cond = dic6828 followChara = dic6829 socket = vec1543 playBtn = layout = dic6833 debugname = Continuation timeline = dic6834 debugmenu_tag = dic6836: <- vec1607[27] FreeMove = dic6835 dic6837: <- vec1545[0] idname = $0x873E in = start dic6838: <- vec1545[1] out = next to = $0x6F01 dic6839: <- dic6840.layoutPos posH = 232 posW = 300 posX = 49 dic6840: <- dic6841.layout layoutPos = dic6839 lineBreak = true dic6841: <- dic6842.Scenario flowtype = normal entry = vec1544 comment = socket = vec1545 layout = dic6840 debugname = myuutonoseikatsu2nd.mstxt debugmenu_tag = sub01 dic6842: <- vec1607[28] Scenario = dic6841 dic6843: <- vec1547[0] idname = $0x6F01 in = start dic6844: <- vec1547[1] out = next to = $0x81E4 dic6845: <- dic6846.layoutPos posH = 194 posW = 300 posX = 20 dic6846: <- dic6847.layout layoutPos = dic6845 lineBreak = true dic6847: <- dic6848.Scenario flowtype = normal entry = vec1546 comment = socket = vec1547 layout = dic6846 debugname = Continuation debugmenu_tag = Continuation dic6848: <- vec1554[0] Scenario = dic6847 dic6849: <- vec1548[0] idname = $0x81E4 in = in dic6850: <- vec1548[1] out = out to = $0x5861 dic6851: <- dic6852.layoutPos posH = 151 posW = 285 posX = 21 dic6852: <- dic6853.layout layoutPos = dic6851 lineBreak = true dic6853: <- dic6854.AskSave comment = type = normal socket = vec1548 layout = dic6852 debugname = Continuation debugmenu_tag = dic6854: <- vec1554[1] AskSave = dic6853 dic6855: <- vec1550[0] idname = $0x5861 in = start dic6856: <- vec1550[1] out = next to = $0xAE15 dic6857: <- dic6858.layoutPos posH = 194 posW = 300 posX = 20 dic6858: <- dic6859.layout layoutPos = dic6857 lineBreak = true dic6859: <- dic6860.Scenario flowtype = normal entry = vec1549 comment = socket = vec1550 layout = dic6858 debugname = Continuation debugmenu_tag = sub01 dic6860: <- vec1554[2] Scenario = dic6859 dic6861: <- vec1552[0] idname = $0xAE15 in = start dic6862: <- vec1552[1] out = next to = $0xA701 dic6863: <- dic6864.layoutPos posH = 194 posW = 300 posX = 20 dic6864: <- dic6865.layout layoutPos = dic6863 lineBreak = true dic6865: <- dic6866.Scenario flowtype = normal entry = vec1551 comment = socket = vec1552 layout = dic6864 debugname = Continuation debugmenu_tag = sub01 dic6866: <- vec1554[3] Scenario = dic6865 dic6867: <- dic6875.start map = FM_TW01_COMM01F continue = yes place = EV_TW01_COMM01F_START_POINT02 dic6868: <- dic6875.next_cond next = daily_goal@ other = dic6869: <- dic6875.followChara follow0 = MYUU follow1 = follow2 = dic6870: <- vec1553[0] idname = $0xA701 in = start dic6871: <- vec1553[1] out = next to = $0xAAD3 dic6872: <- dic6873.layoutPos posH = 378 posW = 533 posX = 20 dic6873: <- dic6875.layout layoutPos = dic6872 lineBreak = true dic6874: <- dic6875.timeline stopper_time = area_time = dun_sub_0025 chara_time = sub01_105 map_time = map0010_2 map_bgm_time = dic6875: <- dic6876.FreeMove start = dic6867 comment = scenarioProgressNo = 7200 next_cond = dic6868 followChara = dic6869 socket = vec1553 playBtn = layout = dic6873 debugname = Continuation timeline = dic6874 debugmenu_tag = dic6876: <- vec1554[4] FreeMove = dic6875 dic6877: <- dic6878.layoutPos posH = 1 posW = 573 posX = 27 dic6878: <- dic6879.layout layoutPos = dic6877 lineBreak = true dic6879: <- dic6880.Group debug_groupname = Continuation data = vec1554 layout = dic6878 debugmenu_tag = dic6880: <- vec1607[29] Group = dic6879 dic6881: <- vec1556[0] idname = $0xAAD3 in = start dic6882: <- vec1556[1] out = next to = $0x854A dic6883: <- dic6884.layoutPos posH = 194 posW = 300 posX = 42 dic6884: <- dic6885.layout layoutPos = dic6883 lineBreak = true dic6885: <- dic6886.Scenario flowtype = normal entry = vec1555 comment = socket = vec1556 layout = dic6884 debugname = Continuation debugmenu_tag = Continuation dic6886: <- vec1607[30] Scenario = dic6885 dic6887: <- vec1558[0] idname = $0x854A in = start dic6888: <- vec1558[1] out = next to = $0x2838 dic6889: <- dic6890.layoutPos posH = 232 posW = 300 posX = 45 dic6890: <- dic6891.layout layoutPos = dic6889 lineBreak = true dic6891: <- dic6892.Scenario flowtype = normal entry = vec1557 comment = socket = vec1558 layout = dic6890 debugname = myuutonoseikatsu3rd.mstxt debugmenu_tag = sub01 dic6892: <- vec1607[31] Scenario = dic6891 dic6893: <- vec1559[0] idname = $0x2838 in = in dic6894: <- vec1559[1] out = out to = $0x84B9 dic6895: <- dic6896.layoutPos posH = 151 posW = 285 posX = 20 dic6896: <- dic6897.layout layoutPos = dic6895 lineBreak = true dic6897: <- dic6898.AskSave comment = type = normal socket = vec1559 layout = dic6896 debugname = Continuation debugmenu_tag = dic6898: <- vec1565[0] AskSave = dic6897 dic6899: <- vec1561[0] idname = $0x84B9 in = start dic6900: <- vec1561[1] out = next to = $0x6BE0 dic6901: <- dic6902.layoutPos posH = 194 posW = 300 posX = 20 dic6902: <- dic6903.layout layoutPos = dic6901 lineBreak = true dic6903: <- dic6904.Scenario flowtype = normal entry = vec1560 comment = socket = vec1561 layout = dic6902 debugname = Continuation debugmenu_tag = sub01 dic6904: <- vec1565[1] Scenario = dic6903 dic6905: <- vec1563[0] idname = $0x6BE0 in = start dic6906: <- vec1563[1] out = next to = $0x2D1D dic6907: <- dic6908.layoutPos posH = 194 posW = 300 posX = 27 dic6908: <- dic6909.layout layoutPos = dic6907 lineBreak = true dic6909: <- dic6910.Scenario flowtype = normal entry = vec1562 comment = socket = vec1563 layout = dic6908 debugname = Continuation debugmenu_tag = sub01 dic6910: <- vec1565[2] Scenario = dic6909 dic6911: <- dic6919.start map = FM_TW01_COMM01F continue = yes place = EV_TW01_COMM01F_START_POINT02 dic6912: <- dic6919.next_cond next = daily_goal@ other = dic6913: <- dic6919.followChara follow0 = MYUU follow1 = follow2 = dic6914: <- vec1564[0] idname = $0x2D1D in = start dic6915: <- vec1564[1] out = next to = $0xF9EF dic6916: <- dic6917.layoutPos posH = 378 posW = 533 posX = 29 dic6917: <- dic6919.layout layoutPos = dic6916 lineBreak = true dic6918: <- dic6919.timeline stopper_time = area_time = dun_sub_0025 chara_time = sub01_115 map_time = map0010_2 map_bgm_time = dic6919: <- dic6920.FreeMove start = dic6911 comment = scenarioProgressNo = 7200 next_cond = dic6912 followChara = dic6913 socket = vec1564 playBtn = layout = dic6917 debugname = Continuation timeline = dic6918 debugmenu_tag = dic6920: <- vec1565[3] FreeMove = dic6919 dic6921: <- dic6922.layoutPos posH = 1 posW = 582 posX = 26 dic6922: <- dic6923.layout layoutPos = dic6921 lineBreak = true dic6923: <- dic6924.Group debug_groupname = Continuation data = vec1565 layout = dic6922 debugmenu_tag = dic6924: <- vec1607[32] Group = dic6923 dic6925: <- vec1567[0] idname = $0xF9EF in = start dic6926: <- vec1567[1] out = next to = $0xB75C dic6927: <- dic6928.layoutPos posH = 213 posW = 300 posX = 43 dic6928: <- dic6929.layout layoutPos = dic6927 lineBreak = true dic6929: <- dic6930.Scenario flowtype = normal entry = vec1566 comment = socket = vec1567 layout = dic6928 debugname = totsuzen.mstxt debugmenu_tag = sub01 dic6930: <- vec1607[33] Scenario = dic6929 dic6931: <- vec1568[0] idname = $0xB75C in = in dic6932: <- vec1568[1] out = out to = $0xD4B6 dic6933: <- dic6934.layoutPos posH = 151 posW = 286 posX = 50 dic6934: <- dic6935.layout layoutPos = dic6933 lineBreak = true dic6935: <- dic6936.FreeMoveEvent comment = socket = vec1568 eventType = event_OsusumeClear layout = dic6934 debugname = Continuation debugmenu_tag = sub01 dic6936: <- vec1607[34] FreeMoveEvent = dic6935 dic6937: <- vec1569[0] idname = $0xD4B6 in = in dic6938: <- vec1569[1] out = out to = $0x8ACB dic6939: <- dic6940.layoutPos posH = 151 posW = 285 posX = 48 dic6940: <- dic6941.layout layoutPos = dic6939 lineBreak = true dic6941: <- dic6942.AskSave comment = type = normal socket = vec1569 layout = dic6940 debugname = Continuation debugmenu_tag = system dic6942: <- vec1607[35] AskSave = dic6941 dic6943: <- vec1571[0] idname = $0x8ACB in = start dic6944: <- vec1571[1] out = next to = $0x1FEE dic6945: <- dic6946.layoutPos posH = 194 posW = 300 posX = 40 dic6946: <- dic6947.layout layoutPos = dic6945 lineBreak = true dic6947: <- dic6948.Scenario flowtype = normal entry = vec1570 comment = socket = vec1571 layout = dic6946 debugname = Continuation debugmenu_tag = sub01 dic6948: <- vec1607[36] Scenario = dic6947 dic6949: <- dic6957.start map = FM_TW00_HILL continue = yes place = EV_HILL_START_POINT01 dic6950: <- dic6957.next_cond next = hit@TR_TW00_ALL_CENTER other = dic6951: <- dic6957.followChara follow0 = follow1 = follow2 = dic6952: <- vec1572[0] idname = $0x1FEE in = start dic6953: <- vec1572[1] out = next to = $0xB6D4 dic6954: <- dic6955.layoutPos posH = 378 posW = 533 posX = 37 dic6955: <- dic6957.layout layoutPos = dic6954 lineBreak = true dic6956: <- dic6957.timeline stopper_time = area_time = dun_sub_0025 chara_time = map_time = map0010_2 map_bgm_time = dic6957: <- dic6958.FreeMove start = dic6949 comment = scenarioProgressNo = 7500 next_cond = dic6950 followChara = dic6951 socket = vec1572 playBtn = layout = dic6955 debugname = Continuation timeline = dic6956 debugmenu_tag = dic6958: <- vec1607[37] FreeMove = dic6957 dic6959: <- vec1574[0] idname = $0xB6D4 in = start dic6960: <- vec1574[1] out = next to = $0xB7B5 dic6961: <- dic6962.layoutPos posH = 232 posW = 300 posX = 49 dic6962: <- dic6963.layout layoutPos = dic6961 lineBreak = true dic6963: <- dic6964.Scenario flowtype = normal entry = vec1573 comment = socket = vec1574 layout = dic6962 debugname = omoidasu.mstxt debugmenu_tag = sub01 dic6964: <- vec1607[38] Scenario = dic6963 dic6965: <- dic6973.start map = FM_TW00_ALL continue = yes place = EV_TW00_ALL_START_POINT03 dic6966: <- dic6973.next_cond next = stopper_next@ other = dic6967: <- dic6973.followChara follow0 = follow1 = follow2 = dic6968: <- vec1575[0] idname = $0xB7B5 in = start dic6969: <- vec1575[1] out = next to = $0x6420 dic6970: <- dic6971.layoutPos posH = 378 posW = 533 posX = 49 dic6971: <- dic6973.layout layoutPos = dic6970 lineBreak = true dic6972: <- dic6973.timeline stopper_time = sub01_140 area_time = dun_sub_0025 chara_time = sub01_130 map_time = map0010_2 map_bgm_time = dic6973: <- dic6974.FreeMove start = dic6965 comment = scenarioProgressNo = 7500 next_cond = dic6966 followChara = dic6967 socket = vec1575 playBtn = layout = dic6971 debugname = Continuation timeline = dic6972 debugmenu_tag = dic6974: <- vec1607[39] FreeMove = dic6973 dic6975: <- dic6983.start map = FM_TW01_DISTRICT_A continue = yes place = EV_TW01_DIST_A_START_POINT01 dic6976: <- dic6983.next_cond next = hit@MV#FM_TW01_COMM01F other = dic6977: <- dic6983.followChara follow0 = follow1 = follow2 = dic6978: <- vec1576[0] idname = $0x6420 in = start dic6979: <- vec1576[1] out = next to = $0x8446 dic6980: <- dic6981.layoutPos posH = 378 posW = 533 posX = 49 dic6981: <- dic6983.layout layoutPos = dic6980 lineBreak = true dic6982: <- dic6983.timeline stopper_time = sub01_140 area_time = dun_sub_0025 chara_time = sub01_145 map_time = map0010_2 map_bgm_time = dic6983: <- dic6984.FreeMove start = dic6975 comment = scenarioProgressNo = 7500 next_cond = dic6976 followChara = dic6977 socket = vec1576 playBtn = layout = dic6981 debugname = Continuation timeline = dic6982 debugmenu_tag = dic6984: <- vec1607[40] FreeMove = dic6983 dic6985: <- vec1578[0] idname = $0x8446 in = start dic6986: <- vec1578[1] out = next to = $0xFAF1 dic6987: <- dic6988.layoutPos posH = 289 posW = 300 posX = 50 dic6988: <- dic6989.layout layoutPos = dic6987 lineBreak = true dic6989: <- dic6990.Scenario flowtype = normal entry = vec1577 comment = socket = vec1578 layout = dic6988 debugname = taoretamyuu.mstxt debugmenu_tag = sub01 dic6990: <- vec1607[41] Scenario = dic6989 dic6991: <- dic6999.start map = FM_TW01_COMM01F continue = yes place = EV_TW01_COMM01F_START_POINT01 dic6992: <- dic6999.next_cond next = stopper_dg_next@dun_sub_0030 other = dic6993: <- dic6999.followChara follow0 = follow1 = follow2 = dic6994: <- vec1579[0] idname = $0xFAF1 in = start dic6995: <- vec1579[1] out = next to = $0x0EAC dic6996: <- dic6997.layoutPos posH = 378 posW = 533 posX = 54 dic6997: <- dic6999.layout layoutPos = dic6996 lineBreak = true dic6998: <- dic6999.timeline stopper_time = sub01_160 area_time = dun_sub_0030 chara_time = sub01_150 map_time = map0010_2 map_bgm_time = dic6999: <- dic7000.FreeMove start = dic6991 comment = scenarioProgressNo = 8000 next_cond = dic6992 followChara = dic6993 socket = vec1579 playBtn = layout = dic6997 debugname = Continuation timeline = dic6998 debugmenu_tag = dic7000: <- vec1607[42] FreeMove = dic6999 dic7001: <- dic7009.start map = FM_TW01_DISTRICT_A continue = yes place = EV_TW01_DIST_A_START_POINT01 dic7002: <- dic7009.next_cond next = stopper_dg_next@dun_sub_0030 other = dic7003: <- dic7009.followChara follow0 = follow1 = follow2 = dic7004: <- vec1580[0] idname = $0x8581 in = start dic7005: <- vec1580[1] out = next to = $0x0EAC dic7006: <- dic7007.layoutPos posH = 378 posW = 533 posX = 597 dic7007: <- dic7009.layout layoutPos = dic7006 lineBreak = false dic7008: <- dic7009.timeline stopper_time = sub01_160 area_time = dun_sub_0030 chara_time = sub01_170 map_time = map0010_2 map_bgm_time = dic7009: <- dic7010.FreeMove start = dic7001 comment = 場所不明の為仮状態 scenarioProgressNo = 8000 next_cond = dic7002 followChara = dic7003 socket = vec1580 playBtn = layout = dic7007 debugname = Continuation timeline = dic7008 debugmenu_tag = dic7010: <- vec1607[43] FreeMove = dic7009 dic7011: <- vec1582[0] idname = $0x68F8 in = start dic7012: <- vec1582[1] out = next to = $0x8581 dic7013: <- dic7014.layoutPos posH = 194 posW = 300 posX = 1140 dic7014: <- dic7015.layout layoutPos = dic7013 lineBreak = false dic7015: <- dic7016.Scenario flowtype = normal entry = vec1581 comment = socket = vec1582 layout = dic7014 debugname = joukanodoukutsuyarareta.mstxt debugmenu_tag = sub01 dic7016: <- vec1607[44] Scenario = dic7015 dic7017: <- vec1583[0] idname = $0x0EAC in = start dic7018: <- vec1583[1] idname = $0x3C93 in = continue dic7019: <- vec1583[2] out = clear to = $0xE853 dic7020: <- vec1583[3] out = escape to = $0x729C dic7021: <- vec1583[4] out = dead to = $0x729C dic7022: <- vec1583[5] out = giveup to = $0x729C dic7023: <- vec1583[6] out = wind to = $0x729C dic7024: <- dic7025.layoutPos posH = 373 posW = 306 posX = 20 dic7025: <- dic7027.layout layoutPos = dic7024 lineBreak = true dic7026: <- dic7027.floor out = in = dic7027: <- dic7028.Dungeon flowtype = scenario comment = scenarioProgressNo = 8000 socket = vec1583 party = fixed_party_label = dun_sub_0030 dungeon = D028 layout = dic7025 floor = dic7026 debugname = D028 debugmenu_tag = Dungeon dic7028: <- vec1589[0] Dungeon = dic7027 dic7029: <- vec1585[0] idname = $0x729C in = start dic7030: <- vec1585[1] out = next to = $0x148F dic7031: <- dic7032.layoutPos posH = 194 posW = 300 posX = 20 dic7032: <- dic7033.layout layoutPos = dic7031 lineBreak = true dic7033: <- dic7034.Scenario flowtype = normal entry = vec1584 comment = socket = vec1585 layout = dic7032 debugname = D028 debugmenu_tag = Dungeon dic7034: <- vec1587[0] Scenario = dic7033 dic7035: <- vec1586[0] idname = $0x148F in = in dic7036: <- vec1586[1] out = out to = $0x68F8 dic7037: <- dic7038.layoutPos posH = 124 posW = 286 posX = 25 dic7038: <- dic7039.layout layoutPos = dic7037 lineBreak = true dic7039: <- dic7040.DungeonEnd comment = socket = vec1586 layout = dic7038 debugname = D028 debugmenu_tag = dic7040: <- vec1587[1] DungeonEnd = dic7039 dic7041: <- dic7042.layoutPos posH = 1 posW = 430 posX = 368 dic7042: <- dic7043.layout layoutPos = dic7041 lineBreak = false dic7043: <- dic7044.Group debug_groupname = D028 data = vec1587 layout = dic7042 debugmenu_tag = dic7044: <- vec1589[1] Group = dic7043 dic7045: <- vec1588[0] idname = $0xE853 in = in dic7046: <- vec1588[1] out = out to = $0x39CA dic7047: <- dic7048.layoutPos posH = 124 posW = 286 posX = 30 dic7048: <- dic7049.layout layoutPos = dic7047 lineBreak = true dic7049: <- dic7050.DungeonEnd comment = socket = vec1588 layout = dic7048 debugname = D028 debugmenu_tag = dic7050: <- vec1589[2] DungeonEnd = dic7049 dic7051: <- dic7052.layoutPos posH = 1 posW = 818 posX = 25 dic7052: <- dic7053.layout layoutPos = dic7051 lineBreak = true dic7053: <- dic7054.Group debug_groupname = D028 data = vec1589 layout = dic7052 debugmenu_tag = dic7054: <- vec1607[45] Group = dic7053 dic7055: <- vec1591[0] idname = $0x39CA in = start dic7056: <- vec1591[1] out = next to = $0x9DC6 dic7057: <- dic7058.layoutPos posH = 327 posW = 300 posX = 50 dic7058: <- dic7059.layout layoutPos = dic7057 lineBreak = true dic7059: <- dic7060.Scenario flowtype = normal entry = vec1590 comment = socket = vec1591 layout = dic7058 debugname = joukanodoukutusclear1st.mstxt debugmenu_tag = sub01 dic7060: <- vec1607[46] Scenario = dic7059 dic7061: <- vec1593[0] idname = $0x9DC6 in = start dic7062: <- vec1593[1] out = next to = $0xCB23 dic7063: <- dic7064.layoutPos posH = 234 posW = 306 posX = 61 dic7064: <- dic7066.layout layoutPos = dic7063 lineBreak = true dic7065: <- dic7066.timeline area_time = dun_clear_all dic7066: <- dic7067.ScenarioWithProgNo entry = vec1592 comment = scenarioProgressNo = 9000 socket = vec1593 layout = dic7064 debugname = Epilogue timeline = dic7065 debugmenu_tag = sub01 dic7067: <- vec1607[47] ScenarioWithProgNo = dic7066 dic7068: <- vec1594[0] idname = $0xCB23 in = in dic7069: <- vec1594[1] out = out to = $0x3DFD dic7070: <- dic7071.layoutPos posH = 151 posW = 285 posX = 20 dic7071: <- dic7072.layout layoutPos = dic7070 lineBreak = true dic7072: <- dic7073.AskSave comment = type = normal socket = vec1594 layout = dic7071 debugname = subepilogue.mstxt debugmenu_tag = dic7073: <- vec1606[0] AskSave = dic7072 dic7074: <- vec1596[0] idname = $0x3DFD in = start dic7075: <- vec1596[1] out = next to = $0xD2DA dic7076: <- dic7077.layoutPos posH = 194 posW = 300 posX = 22 dic7077: <- dic7078.layout layoutPos = dic7076 lineBreak = true dic7078: <- dic7079.Scenario flowtype = normal entry = vec1595 comment = socket = vec1596 layout = dic7077 debugname = Continuation debugmenu_tag = AfterScenario dic7079: <- vec1606[1] Scenario = dic7078 dic7080: <- vec1598[0] idname = $0x118D in = start dic7081: <- vec1598[1] out = next to = $0xD2DA dic7082: <- dic7083.layoutPos posH = 194 posW = 300 posX = 65 dic7083: <- dic7084.layout layoutPos = dic7082 lineBreak = true dic7084: <- dic7085.Scenario flowtype = normal entry = vec1597 comment = socket = vec1598 layout = dic7083 debugname = After debugmenu_tag = AfterScenario dic7085: <- vec1606[2] Scenario = dic7084 dic7086: <- vec1599[0] idname = $0xD2DA in = in dic7087: <- vec1599[1] out = out to = $0x7785 dic7088: <- dic7089.layoutPos posH = 151 posW = 285 posX = 28 dic7089: <- dic7090.layout layoutPos = dic7088 lineBreak = true dic7090: <- dic7091.FreeMoveEvent comment = socket = vec1599 eventType = event_Osusume layout = dic7089 debugname = debugmenu_tag = dic7091: <- vec1606[3] FreeMoveEvent = dic7090 dic7092: <- dic7100.start map = FM_TW01_COMM01F continue = yes place = EV_TW01_COMM01F_START_POINT02 dic7093: <- dic7100.next_cond next = daily_goal@ other = dic7094: <- dic7100.followChara follow0 = PARTNER follow1 = follow2 = dic7095: <- vec1600[0] idname = $0x7785 in = start dic7096: <- vec1600[1] out = next to = $0xA1E2 dic7097: <- dic7098.layoutPos posH = 378 posW = 533 posX = 20 dic7098: <- dic7100.layout layoutPos = dic7097 lineBreak = true dic7099: <- dic7100.timeline stopper_time = area_time = dun_clear_all chara_time = sc_end map_time = ScenarioEnd map_bgm_time = dic7100: <- dic7101.FreeMove start = dic7092 comment = scenarioProgressNo = 9000 next_cond = dic7093 followChara = dic7094 socket = vec1600 playBtn = layout = dic7098 debugname = Post-clear timeline = dic7099 debugmenu_tag = AfterScenario dic7101: <- vec1606[4] FreeMove = dic7100 dic7102: <- vec1602[0] idname = $0xA1E2 in = start dic7103: <- vec1602[1] out = next to = $0xA604 dic7104: <- dic7105.layoutPos posH = 194 posW = 300 posX = 22 dic7105: <- dic7106.layout layoutPos = dic7104 lineBreak = true dic7106: <- dic7107.Scenario flowtype = normal entry = vec1601 comment = socket = vec1602 layout = dic7105 debugname = After debugmenu_tag = AfterScenario dic7107: <- vec1606[5] Scenario = dic7106 dic7108: <- vec1603[0] idname = $0xA604 in = in dic7109: <- vec1603[1] out = out to = $0x9990 dic7110: <- dic7111.layoutPos posH = 151 posW = 285 posX = 27 dic7111: <- dic7112.layout layoutPos = dic7110 lineBreak = true dic7112: <- dic7113.AskSave comment = type = normal socket = vec1603 layout = dic7111 debugname = After debugmenu_tag = AfterScenario dic7113: <- vec1606[6] AskSave = dic7112 dic7114: <- vec1605[0] idname = $0x9990 in = start dic7115: <- vec1605[1] out = next to = $0x118D dic7116: <- dic7117.layoutPos posH = 194 posW = 300 posX = 23 dic7117: <- dic7118.layout layoutPos = dic7116 lineBreak = true dic7118: <- dic7119.Scenario flowtype = normal entry = vec1604 comment = socket = vec1605 layout = dic7117 debugname = After debugmenu_tag = AfterScenario dic7119: <- vec1606[7] Scenario = dic7118 dic7120: <- dic7121.layoutPos posH = 1 posW = 573 posX = 36 dic7121: <- dic7122.layout layoutPos = dic7120 lineBreak = true dic7122: <- dic7123.Group debug_groupname = Continuation data = vec1606 layout = dic7121 debugmenu_tag = dic7123: <- vec1607[48] Group = dic7122 dic7124: <- dic7125.layoutPos posH = 1 posW = 1474 posX = 28 dic7125: <- dic7126.layout layoutPos = dic7124 lineBreak = true dic7126: <- dic7127.Group debug_groupname = Sub scenario data = vec1607 layout = dic7125 debugmenu_tag = dic7127: <- vec1851[1] Group = dic7126 dic7128: <- vec1609[0] idname = $0x0248 in = start dic7129: <- vec1609[1] out = next to = dic7130: <- dic7131.layoutPos posH = 167 posW = 300 posX = 34 dic7131: <- dic7132.layout layoutPos = dic7130 lineBreak = true dic7132: <- dic7133.Scenario flowtype = normal entry = vec1608 comment = socket = vec1609 layout = dic7131 debugname = D001 debugmenu_tag = dic7133: <- vec1704[0] Scenario = dic7132 dic7134: <- vec1611[0] idname = $0x0249 in = start dic7135: <- vec1611[1] out = next to = dic7136: <- dic7137.layoutPos posH = 167 posW = 300 posX = 345 dic7137: <- dic7138.layout layoutPos = dic7136 lineBreak = false dic7138: <- dic7139.Scenario flowtype = normal entry = vec1610 comment = socket = vec1611 layout = dic7137 debugname = D001 debugmenu_tag = dic7139: <- vec1704[1] Scenario = dic7138 dic7140: <- vec1613[0] idname = $0x024A in = start dic7141: <- vec1613[1] out = next to = dic7142: <- dic7143.layoutPos posH = 167 posW = 300 posX = 28 dic7143: <- dic7144.layout layoutPos = dic7142 lineBreak = true dic7144: <- dic7145.Scenario flowtype = normal entry = vec1612 comment = socket = vec1613 layout = dic7143 debugname = D002 debugmenu_tag = dic7145: <- vec1704[2] Scenario = dic7144 dic7146: <- vec1615[0] idname = $0x024B in = start dic7147: <- vec1615[1] out = next to = dic7148: <- dic7149.layoutPos posH = 167 posW = 300 posX = 348 dic7149: <- dic7150.layout layoutPos = dic7148 lineBreak = false dic7150: <- dic7151.Scenario flowtype = normal entry = vec1614 comment = socket = vec1615 layout = dic7149 debugname = D002 debugmenu_tag = dic7151: <- vec1704[3] Scenario = dic7150 dic7152: <- vec1617[0] idname = $0x024C in = start dic7153: <- vec1617[1] out = next to = dic7154: <- dic7155.layoutPos posH = 167 posW = 300 posX = 27 dic7155: <- dic7156.layout layoutPos = dic7154 lineBreak = true dic7156: <- dic7157.Scenario flowtype = normal entry = vec1616 comment = socket = vec1617 layout = dic7155 debugname = D003 debugmenu_tag = dic7157: <- vec1704[4] Scenario = dic7156 dic7158: <- vec1619[0] idname = $0x024D in = start dic7159: <- vec1619[1] out = next to = dic7160: <- dic7161.layoutPos posH = 167 posW = 300 posX = 348 dic7161: <- dic7162.layout layoutPos = dic7160 lineBreak = false dic7162: <- dic7163.Scenario flowtype = normal entry = vec1618 comment = socket = vec1619 layout = dic7161 debugname = D003 debugmenu_tag = dic7163: <- vec1704[5] Scenario = dic7162 dic7164: <- vec1621[0] idname = $0x024E in = start dic7165: <- vec1621[1] out = next to = dic7166: <- dic7167.layoutPos posH = 167 posW = 300 posX = 28 dic7167: <- dic7168.layout layoutPos = dic7166 lineBreak = true dic7168: <- dic7169.Scenario flowtype = normal entry = vec1620 comment = socket = vec1621 layout = dic7167 debugname = D004 debugmenu_tag = dic7169: <- vec1704[6] Scenario = dic7168 dic7170: <- vec1623[0] idname = $0x024F in = start dic7171: <- vec1623[1] out = next to = dic7172: <- dic7173.layoutPos posH = 167 posW = 300 posX = 346 dic7173: <- dic7174.layout layoutPos = dic7172 lineBreak = false dic7174: <- dic7175.Scenario flowtype = normal entry = vec1622 comment = socket = vec1623 layout = dic7173 debugname = D004 debugmenu_tag = dic7175: <- vec1704[7] Scenario = dic7174 dic7176: <- vec1625[0] idname = $0x0250 in = start dic7177: <- vec1625[1] out = next to = dic7178: <- dic7179.layoutPos posH = 167 posW = 300 posX = 27 dic7179: <- dic7180.layout layoutPos = dic7178 lineBreak = true dic7180: <- dic7181.Scenario flowtype = normal entry = vec1624 comment = socket = vec1625 layout = dic7179 debugname = D005 debugmenu_tag = dic7181: <- vec1704[8] Scenario = dic7180 dic7182: <- vec1627[0] idname = $0x0251 in = start dic7183: <- vec1627[1] out = next to = dic7184: <- dic7185.layoutPos posH = 167 posW = 300 posX = 344 dic7185: <- dic7186.layout layoutPos = dic7184 lineBreak = false dic7186: <- dic7187.Scenario flowtype = normal entry = vec1626 comment = socket = vec1627 layout = dic7185 debugname = D005 debugmenu_tag = dic7187: <- vec1704[9] Scenario = dic7186 dic7188: <- vec1629[0] idname = $0x0252 in = start dic7189: <- vec1629[1] out = next to = dic7190: <- dic7191.layoutPos posH = 167 posW = 300 posX = 25 dic7191: <- dic7192.layout layoutPos = dic7190 lineBreak = true dic7192: <- dic7193.Scenario flowtype = normal entry = vec1628 comment = socket = vec1629 layout = dic7191 debugname = D006 debugmenu_tag = dic7193: <- vec1704[10] Scenario = dic7192 dic7194: <- vec1631[0] idname = $0x0253 in = start dic7195: <- vec1631[1] out = next to = dic7196: <- dic7197.layoutPos posH = 167 posW = 300 posX = 343 dic7197: <- dic7198.layout layoutPos = dic7196 lineBreak = false dic7198: <- dic7199.Scenario flowtype = normal entry = vec1630 comment = socket = vec1631 layout = dic7197 debugname = D006 debugmenu_tag = dic7199: <- vec1704[11] Scenario = dic7198 dic7200: <- vec1633[0] idname = $0x0254 in = start dic7201: <- vec1633[1] out = next to = dic7202: <- dic7203.layoutPos posH = 167 posW = 300 posX = 24 dic7203: <- dic7204.layout layoutPos = dic7202 lineBreak = true dic7204: <- dic7205.Scenario flowtype = normal entry = vec1632 comment = socket = vec1633 layout = dic7203 debugname = D007 debugmenu_tag = dic7205: <- vec1704[12] Scenario = dic7204 dic7206: <- vec1635[0] idname = $0x0255 in = start dic7207: <- vec1635[1] out = next to = dic7208: <- dic7209.layoutPos posH = 167 posW = 300 posX = 346 dic7209: <- dic7210.layout layoutPos = dic7208 lineBreak = false dic7210: <- dic7211.Scenario flowtype = normal entry = vec1634 comment = socket = vec1635 layout = dic7209 debugname = D007 debugmenu_tag = dic7211: <- vec1704[13] Scenario = dic7210 dic7212: <- vec1637[0] idname = $0x0256 in = start dic7213: <- vec1637[1] out = next to = dic7214: <- dic7215.layoutPos posH = 167 posW = 300 posX = 24 dic7215: <- dic7216.layout layoutPos = dic7214 lineBreak = true dic7216: <- dic7217.Scenario flowtype = normal entry = vec1636 comment = socket = vec1637 layout = dic7215 debugname = D008 debugmenu_tag = dic7217: <- vec1704[14] Scenario = dic7216 dic7218: <- vec1639[0] idname = $0x0257 in = start dic7219: <- vec1639[1] out = next to = dic7220: <- dic7221.layoutPos posH = 167 posW = 300 posX = 344 dic7221: <- dic7222.layout layoutPos = dic7220 lineBreak = false dic7222: <- dic7223.Scenario flowtype = normal entry = vec1638 comment = socket = vec1639 layout = dic7221 debugname = D008 debugmenu_tag = dic7223: <- vec1704[15] Scenario = dic7222 dic7224: <- vec1641[0] idname = $0x0258 in = start dic7225: <- vec1641[1] out = next to = dic7226: <- dic7227.layoutPos posH = 167 posW = 300 posX = 24 dic7227: <- dic7228.layout layoutPos = dic7226 lineBreak = true dic7228: <- dic7229.Scenario flowtype = normal entry = vec1640 comment = socket = vec1641 layout = dic7227 debugname = D009 debugmenu_tag = dic7229: <- vec1704[16] Scenario = dic7228 dic7230: <- vec1643[0] idname = $0x0259 in = start dic7231: <- vec1643[1] out = next to = dic7232: <- dic7233.layoutPos posH = 167 posW = 300 posX = 343 dic7233: <- dic7234.layout layoutPos = dic7232 lineBreak = false dic7234: <- dic7235.Scenario flowtype = normal entry = vec1642 comment = socket = vec1643 layout = dic7233 debugname = D009 debugmenu_tag = dic7235: <- vec1704[17] Scenario = dic7234 dic7236: <- vec1645[0] idname = $0x025A in = start dic7237: <- vec1645[1] out = next to = dic7238: <- dic7239.layoutPos posH = 167 posW = 300 posX = 25 dic7239: <- dic7240.layout layoutPos = dic7238 lineBreak = true dic7240: <- dic7241.Scenario flowtype = normal entry = vec1644 comment = socket = vec1645 layout = dic7239 debugname = D010 debugmenu_tag = dic7241: <- vec1704[18] Scenario = dic7240 dic7242: <- vec1647[0] idname = $0x025B in = start dic7243: <- vec1647[1] out = next to = dic7244: <- dic7245.layoutPos posH = 167 posW = 300 posX = 349 dic7245: <- dic7246.layout layoutPos = dic7244 lineBreak = false dic7246: <- dic7247.Scenario flowtype = normal entry = vec1646 comment = socket = vec1647 layout = dic7245 debugname = D010 debugmenu_tag = dic7247: <- vec1704[19] Scenario = dic7246 dic7248: <- vec1649[0] idname = $0x025C in = start dic7249: <- vec1649[1] out = next to = dic7250: <- dic7251.layoutPos posH = 167 posW = 300 posX = 20 dic7251: <- dic7252.layout layoutPos = dic7250 lineBreak = true dic7252: <- dic7253.Scenario flowtype = normal entry = vec1648 comment = socket = vec1649 layout = dic7251 debugname = D011 debugmenu_tag = dic7253: <- vec1704[20] Scenario = dic7252 dic7254: <- vec1651[0] idname = $0x025D in = start dic7255: <- vec1651[1] out = next to = dic7256: <- dic7257.layoutPos posH = 167 posW = 300 posX = 345 dic7257: <- dic7258.layout layoutPos = dic7256 lineBreak = false dic7258: <- dic7259.Scenario flowtype = normal entry = vec1650 comment = socket = vec1651 layout = dic7257 debugname = D011 debugmenu_tag = dic7259: <- vec1704[21] Scenario = dic7258 dic7260: <- vec1653[0] idname = $0x025E in = start dic7261: <- vec1653[1] out = next to = dic7262: <- dic7263.layoutPos posH = 167 posW = 300 posX = 20 dic7263: <- dic7264.layout layoutPos = dic7262 lineBreak = true dic7264: <- dic7265.Scenario flowtype = normal entry = vec1652 comment = socket = vec1653 layout = dic7263 debugname = D012 debugmenu_tag = dic7265: <- vec1704[22] Scenario = dic7264 dic7266: <- vec1655[0] idname = $0x025F in = start dic7267: <- vec1655[1] out = next to = dic7268: <- dic7269.layoutPos posH = 167 posW = 300 posX = 344 dic7269: <- dic7270.layout layoutPos = dic7268 lineBreak = false dic7270: <- dic7271.Scenario flowtype = normal entry = vec1654 comment = socket = vec1655 layout = dic7269 debugname = D012 debugmenu_tag = dic7271: <- vec1704[23] Scenario = dic7270 dic7272: <- vec1657[0] idname = $0x0260 in = start dic7273: <- vec1657[1] out = next to = dic7274: <- dic7275.layoutPos posH = 167 posW = 300 posX = 26 dic7275: <- dic7276.layout layoutPos = dic7274 lineBreak = true dic7276: <- dic7277.Scenario flowtype = normal entry = vec1656 comment = socket = vec1657 layout = dic7275 debugname = D013 debugmenu_tag = dic7277: <- vec1704[24] Scenario = dic7276 dic7278: <- vec1659[0] idname = $0x0261 in = start dic7279: <- vec1659[1] out = next to = dic7280: <- dic7281.layoutPos posH = 167 posW = 300 posX = 346 dic7281: <- dic7282.layout layoutPos = dic7280 lineBreak = false dic7282: <- dic7283.Scenario flowtype = normal entry = vec1658 comment = socket = vec1659 layout = dic7281 debugname = D013 debugmenu_tag = dic7283: <- vec1704[25] Scenario = dic7282 dic7284: <- vec1661[0] idname = $0x0262 in = start dic7285: <- vec1661[1] out = next to = dic7286: <- dic7287.layoutPos posH = 167 posW = 300 posX = 30 dic7287: <- dic7288.layout layoutPos = dic7286 lineBreak = true dic7288: <- dic7289.Scenario flowtype = normal entry = vec1660 comment = socket = vec1661 layout = dic7287 debugname = D014 debugmenu_tag = dic7289: <- vec1704[26] Scenario = dic7288 dic7290: <- vec1663[0] idname = $0x0263 in = start dic7291: <- vec1663[1] out = next to = dic7292: <- dic7293.layoutPos posH = 167 posW = 300 posX = 351 dic7293: <- dic7294.layout layoutPos = dic7292 lineBreak = false dic7294: <- dic7295.Scenario flowtype = normal entry = vec1662 comment = socket = vec1663 layout = dic7293 debugname = D014 debugmenu_tag = dic7295: <- vec1704[27] Scenario = dic7294 dic7296: <- vec1665[0] idname = $0x0264 in = start dic7297: <- vec1665[1] out = next to = dic7298: <- dic7299.layoutPos posH = 167 posW = 300 posX = 33 dic7299: <- dic7300.layout layoutPos = dic7298 lineBreak = true dic7300: <- dic7301.Scenario flowtype = normal entry = vec1664 comment = socket = vec1665 layout = dic7299 debugname = D015 debugmenu_tag = dic7301: <- vec1704[28] Scenario = dic7300 dic7302: <- vec1667[0] idname = $0x0265 in = start dic7303: <- vec1667[1] out = next to = dic7304: <- dic7305.layoutPos posH = 167 posW = 300 posX = 353 dic7305: <- dic7306.layout layoutPos = dic7304 lineBreak = false dic7306: <- dic7307.Scenario flowtype = normal entry = vec1666 comment = socket = vec1667 layout = dic7305 debugname = D015 debugmenu_tag = dic7307: <- vec1704[29] Scenario = dic7306 dic7308: <- vec1669[0] idname = $0x0266 in = start dic7309: <- vec1669[1] out = next to = dic7310: <- dic7311.layoutPos posH = 167 posW = 300 posX = 36 dic7311: <- dic7312.layout layoutPos = dic7310 lineBreak = true dic7312: <- dic7313.Scenario flowtype = normal entry = vec1668 comment = socket = vec1669 layout = dic7311 debugname = D017 debugmenu_tag = dic7313: <- vec1704[30] Scenario = dic7312 dic7314: <- vec1671[0] idname = $0x0267 in = start dic7315: <- vec1671[1] out = next to = dic7316: <- dic7317.layoutPos posH = 167 posW = 300 posX = 355 dic7317: <- dic7318.layout layoutPos = dic7316 lineBreak = false dic7318: <- dic7319.Scenario flowtype = normal entry = vec1670 comment = socket = vec1671 layout = dic7317 debugname = D017 debugmenu_tag = dic7319: <- vec1704[31] Scenario = dic7318 dic7320: <- vec1673[0] idname = $0x0268 in = start dic7321: <- vec1673[1] out = next to = dic7322: <- dic7323.layoutPos posH = 167 posW = 300 posX = 38 dic7323: <- dic7324.layout layoutPos = dic7322 lineBreak = true dic7324: <- dic7325.Scenario flowtype = normal entry = vec1672 comment = socket = vec1673 layout = dic7323 debugname = D018 debugmenu_tag = dic7325: <- vec1704[32] Scenario = dic7324 dic7326: <- vec1675[0] idname = $0x0269 in = start dic7327: <- vec1675[1] out = next to = dic7328: <- dic7329.layoutPos posH = 167 posW = 300 posX = 355 dic7329: <- dic7330.layout layoutPos = dic7328 lineBreak = false dic7330: <- dic7331.Scenario flowtype = normal entry = vec1674 comment = socket = vec1675 layout = dic7329 debugname = D018 debugmenu_tag = dic7331: <- vec1704[33] Scenario = dic7330 dic7332: <- vec1677[0] idname = $0x026A in = start dic7333: <- vec1677[1] out = next to = dic7334: <- dic7335.layoutPos posH = 167 posW = 300 posX = 38 dic7335: <- dic7336.layout layoutPos = dic7334 lineBreak = true dic7336: <- dic7337.Scenario flowtype = normal entry = vec1676 comment = socket = vec1677 layout = dic7335 debugname = D019 debugmenu_tag = dic7337: <- vec1704[34] Scenario = dic7336 dic7338: <- vec1679[0] idname = $0x026B in = start dic7339: <- vec1679[1] out = next to = dic7340: <- dic7341.layoutPos posH = 167 posW = 300 posX = 365 dic7341: <- dic7342.layout layoutPos = dic7340 lineBreak = false dic7342: <- dic7343.Scenario flowtype = normal entry = vec1678 comment = socket = vec1679 layout = dic7341 debugname = D019 debugmenu_tag = dic7343: <- vec1704[35] Scenario = dic7342 dic7344: <- vec1681[0] idname = $0x026C in = start dic7345: <- vec1681[1] out = next to = dic7346: <- dic7347.layoutPos posH = 167 posW = 300 posX = 38 dic7347: <- dic7348.layout layoutPos = dic7346 lineBreak = true dic7348: <- dic7349.Scenario flowtype = normal entry = vec1680 comment = socket = vec1681 layout = dic7347 debugname = D020 debugmenu_tag = dic7349: <- vec1704[36] Scenario = dic7348 dic7350: <- vec1683[0] idname = $0x026D in = start dic7351: <- vec1683[1] out = next to = dic7352: <- dic7353.layoutPos posH = 167 posW = 300 posX = 364 dic7353: <- dic7354.layout layoutPos = dic7352 lineBreak = false dic7354: <- dic7355.Scenario flowtype = normal entry = vec1682 comment = socket = vec1683 layout = dic7353 debugname = D020 debugmenu_tag = dic7355: <- vec1704[37] Scenario = dic7354 dic7356: <- vec1685[0] idname = $0x222D in = start dic7357: <- vec1685[1] out = next to = dic7358: <- dic7359.layoutPos posH = 167 posW = 300 posX = 38 dic7359: <- dic7360.layout layoutPos = dic7358 lineBreak = true dic7360: <- dic7361.Scenario flowtype = normal entry = vec1684 comment = socket = vec1685 layout = dic7359 debugname = D021 debugmenu_tag = dic7361: <- vec1704[38] Scenario = dic7360 dic7362: <- vec1687[0] idname = $0x3419 in = start dic7363: <- vec1687[1] out = next to = dic7364: <- dic7365.layoutPos posH = 167 posW = 300 posX = 366 dic7365: <- dic7366.layout layoutPos = dic7364 lineBreak = false dic7366: <- dic7367.Scenario flowtype = normal entry = vec1686 comment = socket = vec1687 layout = dic7365 debugname = D021 debugmenu_tag = dic7367: <- vec1704[39] Scenario = dic7366 dic7368: <- vec1689[0] idname = $0x8458 in = start dic7369: <- vec1689[1] out = next to = dic7370: <- dic7371.layoutPos posH = 167 posW = 300 posX = 36 dic7371: <- dic7372.layout layoutPos = dic7370 lineBreak = true dic7372: <- dic7373.Scenario flowtype = normal entry = vec1688 comment = socket = vec1689 layout = dic7371 debugname = D022 debugmenu_tag = dic7373: <- vec1704[40] Scenario = dic7372 dic7374: <- vec1691[0] idname = $0xFA29 in = start dic7375: <- vec1691[1] out = next to = dic7376: <- dic7377.layoutPos posH = 167 posW = 300 posX = 360 dic7377: <- dic7378.layout layoutPos = dic7376 lineBreak = false dic7378: <- dic7379.Scenario flowtype = normal entry = vec1690 comment = socket = vec1691 layout = dic7377 debugname = D022 debugmenu_tag = dic7379: <- vec1704[41] Scenario = dic7378 dic7380: <- vec1693[0] idname = $0x7AB2 in = start dic7381: <- vec1693[1] out = next to = dic7382: <- dic7383.layoutPos posH = 167 posW = 300 posX = 35 dic7383: <- dic7384.layout layoutPos = dic7382 lineBreak = true dic7384: <- dic7385.Scenario flowtype = normal entry = vec1692 comment = socket = vec1693 layout = dic7383 debugname = D026 debugmenu_tag = dic7385: <- vec1704[42] Scenario = dic7384 dic7386: <- vec1695[0] idname = $0x9777 in = start dic7387: <- vec1695[1] out = next to = dic7388: <- dic7389.layoutPos posH = 167 posW = 300 posX = 362 dic7389: <- dic7390.layout layoutPos = dic7388 lineBreak = false dic7390: <- dic7391.Scenario flowtype = normal entry = vec1694 comment = socket = vec1695 layout = dic7389 debugname = D026 debugmenu_tag = dic7391: <- vec1704[43] Scenario = dic7390 dic7392: <- vec1697[0] idname = $0x1D5F in = start dic7393: <- vec1697[1] out = next to = dic7394: <- dic7395.layoutPos posH = 167 posW = 300 posX = 34 dic7395: <- dic7396.layout layoutPos = dic7394 lineBreak = true dic7396: <- dic7397.Scenario flowtype = normal entry = vec1696 comment = socket = vec1697 layout = dic7395 debugname = D027 debugmenu_tag = dic7397: <- vec1704[44] Scenario = dic7396 dic7398: <- vec1699[0] idname = $0x9BB0 in = start dic7399: <- vec1699[1] out = next to = dic7400: <- dic7401.layoutPos posH = 167 posW = 300 posX = 357 dic7401: <- dic7402.layout layoutPos = dic7400 lineBreak = false dic7402: <- dic7403.Scenario flowtype = normal entry = vec1698 comment = socket = vec1699 layout = dic7401 debugname = D027 debugmenu_tag = dic7403: <- vec1704[45] Scenario = dic7402 dic7404: <- vec1701[0] idname = $0x0B1D in = start dic7405: <- vec1701[1] out = next to = dic7406: <- dic7407.layoutPos posH = 167 posW = 300 posX = 31 dic7407: <- dic7408.layout layoutPos = dic7406 lineBreak = true dic7408: <- dic7409.Scenario flowtype = normal entry = vec1700 comment = socket = vec1701 layout = dic7407 debugname = D028 debugmenu_tag = dic7409: <- vec1704[46] Scenario = dic7408 dic7410: <- vec1703[0] idname = $0xB953 in = start dic7411: <- vec1703[1] out = next to = dic7412: <- dic7413.layoutPos posH = 167 posW = 300 posX = 353 dic7413: <- dic7414.layout layoutPos = dic7412 lineBreak = false dic7414: <- dic7415.Scenario flowtype = normal entry = vec1702 comment = socket = vec1703 layout = dic7413 debugname = D028 debugmenu_tag = dic7415: <- vec1704[47] Scenario = dic7414 dic7416: <- dic7417.layoutPos posH = 1 posW = 686 posX = 23 dic7417: <- dic7418.layout layoutPos = dic7416 lineBreak = true dic7418: <- dic7419.Group debug_groupname = Post-clear data = vec1704 layout = dic7417 debugmenu_tag = dic7419: <- vec1735[0] Group = dic7418 dic7420: <- vec1706[0] idname = $0x00C5 in = start dic7421: <- vec1706[1] out = next to = dic7422: <- dic7423.layoutPos posH = 194 posW = 300 posX = 20 dic7423: <- dic7424.layout layoutPos = dic7422 lineBreak = true dic7424: <- dic7425.Scenario flowtype = normal entry = vec1705 comment = socket = vec1706 layout = dic7423 debugname = Next morning debugmenu_tag = Continuation dic7425: <- vec1731[0] Scenario = dic7424 dic7426: <- vec1708[0] idname = $0x00BD in = start dic7427: <- vec1708[1] out = next to = dic7428: <- dic7429.layoutPos posH = 194 posW = 300 posX = 345 dic7429: <- dic7430.layout layoutPos = dic7428 lineBreak = false dic7430: <- dic7431.Scenario flowtype = normal entry = vec1707 comment = socket = vec1708 layout = dic7429 debugname = Summer vacation (Serene Village) debugmenu_tag = Continuation dic7431: <- vec1731[1] Scenario = dic7430 dic7432: <- vec1710[0] idname = $0x00CB in = start dic7433: <- vec1710[1] out = next to = dic7434: <- dic7435.layoutPos posH = 194 posW = 300 posX = 668 dic7435: <- dic7436.layout layoutPos = dic7434 lineBreak = false dic7436: <- dic7437.Scenario flowtype = normal entry = vec1709 comment = socket = vec1710 layout = dic7435 debugname = Next morning debugmenu_tag = Continuation dic7437: <- vec1731[2] Scenario = dic7436 dic7438: <- vec1712[0] idname = $0x00CD in = start dic7439: <- vec1712[1] out = next to = dic7440: <- dic7441.layoutPos posH = 194 posW = 300 posX = 21 dic7441: <- dic7442.layout layoutPos = dic7440 lineBreak = true dic7442: <- dic7443.Scenario flowtype = normal entry = vec1711 comment = socket = vec1712 layout = dic7441 debugname = Group supper debugmenu_tag = Continuation dic7443: <- vec1731[3] Scenario = dic7442 dic7444: <- vec1714[0] idname = $0x00BF in = start dic7445: <- vec1714[1] out = next to = dic7446: <- dic7447.layoutPos posH = 194 posW = 300 posX = 347 dic7447: <- dic7448.layout layoutPos = dic7446 lineBreak = false dic7448: <- dic7449.Scenario flowtype = normal entry = vec1713 comment = socket = vec1714 layout = dic7447 debugname = Next morning debugmenu_tag = Continuation dic7449: <- vec1731[4] Scenario = dic7448 dic7450: <- vec1716[0] idname = $0x00B9 in = start dic7451: <- vec1716[1] out = next to = dic7452: <- dic7453.layoutPos posH = 194 posW = 300 posX = 672 dic7453: <- dic7454.layout layoutPos = dic7452 lineBreak = false dic7454: <- dic7455.Scenario flowtype = normal entry = vec1715 comment = socket = vec1716 layout = dic7453 debugname = Morning meeting debugmenu_tag = Continuation dic7455: <- vec1731[5] Scenario = dic7454 dic7456: <- vec1718[0] idname = $0xC3F7 in = start dic7457: <- vec1718[1] out = next to = dic7458: <- dic7459.layoutPos posH = 194 posW = 300 posX = 26 dic7459: <- dic7460.layout layoutPos = dic7458 lineBreak = true dic7460: <- dic7461.Scenario flowtype = normal entry = vec1717 comment = socket = vec1718 layout = dic7459 debugname = Continuation debugmenu_tag = Continuation dic7461: <- vec1731[6] Scenario = dic7460 dic7462: <- vec1720[0] idname = $0xEDF3 in = start dic7463: <- vec1720[1] out = next to = dic7464: <- dic7465.layoutPos posH = 194 posW = 300 posX = 345 dic7465: <- dic7466.layout layoutPos = dic7464 lineBreak = false dic7466: <- dic7467.Scenario flowtype = normal entry = vec1719 comment = socket = vec1720 layout = dic7465 debugname = Continuation debugmenu_tag = Continuation dic7467: <- vec1731[7] Scenario = dic7466 dic7468: <- vec1722[0] idname = $0x9506 in = start dic7469: <- vec1722[1] out = next to = dic7470: <- dic7471.layoutPos posH = 194 posW = 300 posX = 673 dic7471: <- dic7472.layout layoutPos = dic7470 lineBreak = false dic7472: <- dic7473.Scenario flowtype = normal entry = vec1721 comment = socket = vec1722 layout = dic7471 debugname = Continuation debugmenu_tag = Continuation dic7473: <- vec1731[8] Scenario = dic7472 dic7474: <- vec1724[0] idname = $0x9614 in = start dic7475: <- vec1724[1] out = next to = dic7476: <- dic7477.layoutPos posH = 194 posW = 300 posX = 22 dic7477: <- dic7478.layout layoutPos = dic7476 lineBreak = true dic7478: <- dic7479.Scenario flowtype = normal entry = vec1723 comment = socket = vec1724 layout = dic7477 debugname = Continuation debugmenu_tag = Continuation dic7479: <- vec1731[9] Scenario = dic7478 dic7480: <- vec1726[0] idname = $0x5261 in = start dic7481: <- vec1726[1] out = next to = dic7482: <- dic7483.layoutPos posH = 194 posW = 300 posX = 350 dic7483: <- dic7484.layout layoutPos = dic7482 lineBreak = false dic7484: <- dic7485.Scenario flowtype = normal entry = vec1725 comment = socket = vec1726 layout = dic7483 debugname = Continuation debugmenu_tag = Continuation dic7485: <- vec1731[10] Scenario = dic7484 dic7486: <- vec1728[0] idname = $0xDD00 in = start dic7487: <- vec1728[1] out = next to = dic7488: <- dic7489.layoutPos posH = 194 posW = 300 posX = 668 dic7489: <- dic7490.layout layoutPos = dic7488 lineBreak = false dic7490: <- dic7491.Scenario flowtype = normal entry = vec1727 comment = socket = vec1728 layout = dic7489 debugname = Continuation debugmenu_tag = Continuation dic7491: <- vec1731[11] Scenario = dic7490 dic7492: <- vec1730[0] idname = $0xA236 in = start dic7493: <- vec1730[1] out = next to = dic7494: <- dic7495.layoutPos posH = 194 posW = 300 posX = 20 dic7495: <- dic7496.layout layoutPos = dic7494 lineBreak = true dic7496: <- dic7497.Scenario flowtype = normal entry = vec1729 comment = socket = vec1730 layout = dic7495 debugname = Escape dungeon debugmenu_tag = Continuation dic7497: <- vec1731[12] Scenario = dic7496 dic7498: <- dic7499.layoutPos posH = 1 posW = 993 posX = 20 dic7499: <- dic7500.layout layoutPos = dic7498 lineBreak = true dic7500: <- dic7501.Group debug_groupname = Continuation data = vec1731 layout = dic7499 debugmenu_tag = dic7501: <- vec1735[1] Group = dic7500 dic7502: <- vec1733[0] idname = $0x4D03 in = start dic7503: <- vec1733[1] out = next to = dic7504: <- dic7505.layoutPos posH = 289 posW = 300 posX = 20 dic7505: <- dic7506.layout layoutPos = dic7504 lineBreak = true dic7506: <- dic7507.Scenario flowtype = normal entry = vec1732 comment = socket = vec1733 layout = dic7505 debugname = Prism Bridge debugmenu_tag = Episode dic7507: <- vec1734[0] Scenario = dic7506 dic7508: <- dic7509.layoutPos posH = 1 posW = 364 posX = 24 dic7509: <- dic7510.layout layoutPos = dic7508 lineBreak = true dic7510: <- dic7511.Group debug_groupname = EpisodeTest data = vec1734 layout = dic7509 debugmenu_tag = dic7511: <- vec1735[2] Group = dic7510 dic7512: <- dic7513.layoutPos posH = 1 posW = 1033 posX = 25 dic7513: <- dic7514.layout layoutPos = dic7512 lineBreak = true dic7514: <- dic7515.Group debug_groupname = Other scenario data = vec1735 layout = dic7513 debugmenu_tag = dic7515: <- vec1851[2] Group = dic7514 dic7516: <- vec1737[0] idname = $0x903C in = start dic7517: <- vec1737[1] out = next to = dic7518: <- dic7519.layoutPos posH = 194 posW = 300 posX = 20 dic7519: <- dic7520.layout layoutPos = dic7518 lineBreak = true dic7520: <- dic7521.Scenario flowtype = normal entry = vec1736 comment = socket = vec1737 layout = dic7519 debugname = openingdemo debugmenu_tag = op dic7521: <- vec1738[0] Scenario = dic7520 dic7522: <- dic7523.layoutPos posH = 1 posW = 356 posX = 29 dic7523: <- dic7524.layout layoutPos = dic7522 lineBreak = true dic7524: <- dic7525.Group debug_groupname = Opening data = vec1738 layout = dic7523 debugmenu_tag = dic7525: <- vec1851[3] Group = dic7524 dic7526: <- dic7534.start map = continue = yes place = dic7527: <- dic7534.next_cond next = other = dic7528: <- dic7534.followChara follow0 = follow1 = follow2 = dic7529: <- vec1739[0] idname = $0x0070 in = start dic7530: <- vec1739[1] out = next to = dic7531: <- dic7532.layoutPos posH = 318 posW = 515 posX = 20 dic7532: <- dic7534.layout layoutPos = dic7531 lineBreak = true dic7533: <- dic7534.timeline stopper_time = area_time = chara_time = map_time = map_bgm_time = dic7534: <- dic7535.FreeMove start = dic7526 comment = scenarioProgressNo = next_cond = dic7527 followChara = dic7528 socket = vec1739 playBtn = layout = dic7532 debugname = FreeMove timeline = dic7533 debugmenu_tag = FreeMove dic7535: <- vec1740[0] FreeMove = dic7534 dic7536: <- dic7537.layoutPos posH = 1 posW = 555 posX = 22 dic7537: <- dic7538.layout layoutPos = dic7536 lineBreak = true dic7538: <- dic7539.Group debug_groupname = Test data = vec1740 layout = dic7537 debugmenu_tag = dic7539: <- vec1850[0] Group = dic7538 dic7540: <- vec1742[0] idname = $0xE864 in = start dic7541: <- vec1742[1] out = next to = dic7542: <- dic7543.layoutPos posH = 167 posW = 300 posX = 20 dic7543: <- dic7544.layout layoutPos = dic7542 lineBreak = true dic7544: <- dic7545.Scenario flowtype = normal entry = vec1741 comment = socket = vec1742 layout = dic7543 debugname = Test debugmenu_tag = dic7545: <- vec1743[0] Scenario = dic7544 dic7546: <- dic7547.layoutPos posH = 1 posW = 384 posX = 20 dic7547: <- dic7548.layout layoutPos = dic7546 lineBreak = true dic7548: <- dic7549.Group debug_groupname = Test data = vec1743 layout = dic7547 debugmenu_tag = dic7549: <- vec1850[1] Group = dic7548 dic7550: <- vec1745[0] idname = $0x1C36 in = start dic7551: <- vec1745[1] out = next to = dic7552: <- vec1745[2] out = select1 to = $0x6774 dic7553: <- vec1745[3] out = select2 to = $0x34DE dic7554: <- vec1745[4] out = select3 to = $0x13FD dic7555: <- dic7556.layoutPos posH = 274 posW = 306 posX = 361 dic7556: <- dic7557.layout layoutPos = dic7555 lineBreak = true dic7557: <- dic7558.ScenarioWithBranch entry = vec1744 comment = socket = vec1745 branch = vec1746 layout = dic7556 debugname = Test debugmenu_tag = dic7558: <- vec1756[0] ScenarioWithBranch = dic7557 dic7559: <- dic7567.start map = FM_TW00_SCHOOL02 continue = yes place = EV_SCHOOL02_START_POINT01 dic7560: <- dic7567.next_cond next = not_scenario_dg@ other = dic7561: <- dic7567.followChara follow0 = PARTNER follow1 = follow2 = dic7562: <- vec1747[0] idname = $0x6774 in = start dic7563: <- vec1747[1] out = next to = $0x1DF2 dic7564: <- dic7565.layoutPos posH = 318 posW = 515 posX = 20 dic7565: <- dic7567.layout layoutPos = dic7564 lineBreak = true dic7566: <- dic7567.timeline stopper_time = area_time = dun_0085 chara_time = map_time = map0010 map_bgm_time = dic7567: <- dic7568.FreeMove start = dic7559 comment = scenarioProgressNo = next_cond = dic7560 followChara = dic7561 socket = vec1747 playBtn = layout = dic7565 debugname = Test timeline = dic7566 debugmenu_tag = dic7568: <- vec1756[1] FreeMove = dic7567 dic7569: <- dic7577.start map = FM_TW00_SCHOOL02 continue = yes place = EV_SCHOOL02_START_POINT01 dic7570: <- dic7577.next_cond next = not_scenario_dg@ other = dic7571: <- dic7577.followChara follow0 = HAHAKOMORI follow1 = follow2 = dic7572: <- vec1748[0] idname = $0x34DE in = start dic7573: <- vec1748[1] out = next to = $0x1DF2 dic7574: <- dic7575.layoutPos posH = 318 posW = 515 posX = 545 dic7575: <- dic7577.layout layoutPos = dic7574 lineBreak = false dic7576: <- dic7577.timeline stopper_time = area_time = dun_0085 chara_time = map_time = map0010 map_bgm_time = dic7577: <- dic7578.FreeMove start = dic7569 comment = scenarioProgressNo = next_cond = dic7570 followChara = dic7571 socket = vec1748 playBtn = layout = dic7575 debugname = Test timeline = dic7576 debugmenu_tag = dic7578: <- vec1756[2] FreeMove = dic7577 dic7579: <- dic7587.start map = FM_TW00_SCHOOL02 continue = yes place = EV_SCHOOL02_START_POINT01 dic7580: <- dic7587.next_cond next = not_scenario_dg@ other = dic7581: <- dic7587.followChara follow0 = GOCHIRUZERU follow1 = follow2 = dic7582: <- vec1749[0] idname = $0x13FD in = start dic7583: <- vec1749[1] out = next to = $0x1DF2 dic7584: <- dic7585.layoutPos posH = 318 posW = 515 posX = 1070 dic7585: <- dic7587.layout layoutPos = dic7584 lineBreak = false dic7586: <- dic7587.timeline stopper_time = area_time = dun_0085 chara_time = map_time = map0010 map_bgm_time = dic7587: <- dic7588.FreeMove start = dic7579 comment = scenarioProgressNo = next_cond = dic7580 followChara = dic7581 socket = vec1749 playBtn = layout = dic7585 debugname = Test timeline = dic7586 debugmenu_tag = dic7588: <- vec1756[3] FreeMove = dic7587 dic7589: <- vec1750[0] idname = $0x1DF2 in = start dic7590: <- vec1750[1] idname = $0x0455 in = continue dic7591: <- vec1750[2] out = clear to = $0x06DA dic7592: <- vec1750[3] out = escape to = $0x06DA dic7593: <- vec1750[4] out = dead to = $0x06DA dic7594: <- vec1750[5] out = giveup to = $0x06DA dic7595: <- vec1750[6] out = wind to = $0x06DA dic7596: <- dic7597.layoutPos posH = 333 posW = 306 posX = 216 dic7597: <- dic7599.layout layoutPos = dic7596 lineBreak = true dic7598: <- dic7599.floor out = in = dic7599: <- dic7600.Dungeon flowtype = normal comment = scenarioProgressNo = socket = vec1750 party = fixed_party_label = dungeon = layout = dic7597 floor = dic7598 debugname = Test debugmenu_tag = dic7600: <- vec1756[4] Dungeon = dic7599 dic7601: <- vec1751[0] idname = $0x06DA in = in dic7602: <- vec1751[1] out = out to = $0xFCB3 dic7603: <- dic7604.layoutPos posH = 124 posW = 285 posX = 221 dic7604: <- dic7605.layout layoutPos = dic7603 lineBreak = true dic7605: <- dic7606.DungeonEnd comment = socket = vec1751 layout = dic7604 debugname = Test debugmenu_tag = dic7606: <- vec1756[5] DungeonEnd = dic7605 dic7607: <- dic7616.start map = FM_TW00_SCHOOL00 continue = yes place = EV_SCHOOL00_START_POINT02 dic7608: <- dic7616.next_cond next = scenario_dg@ other = vec1752 dic7609: <- dic7616.followChara follow0 = PARTNER follow1 = follow2 = dic7610: <- vec1753[0] idname = $0xFCB3 in = start dic7611: <- vec1753[1] out = next to = $0xFCB3 dic7612: <- vec1753[2] out = other0 to = $0x86C6 dic7613: <- dic7614.layoutPos posH = 315 posW = 530 posX = 30 dic7614: <- dic7616.layout layoutPos = dic7613 lineBreak = true dic7615: <- dic7616.timeline stopper_time = area_time = dun_0090 chara_time = map_time = map0010 map_bgm_time = dic7616: <- dic7617.FreeMove start = dic7607 comment = scenarioProgressNo = next_cond = dic7608 followChara = dic7609 socket = vec1753 playBtn = layout = dic7614 debugname = Test timeline = dic7615 debugmenu_tag = dic7617: <- vec1756[6] FreeMove = dic7616 dic7618: <- vec1754[0] idname = $0x86C6 in = start dic7619: <- vec1754[1] idname = $0x8E7A in = continue dic7620: <- vec1754[2] out = clear to = $0x5CAF dic7621: <- vec1754[3] out = escape to = $0x5CAF dic7622: <- vec1754[4] out = dead to = $0x5CAF dic7623: <- vec1754[5] out = giveup to = $0x5CAF dic7624: <- vec1754[6] out = wind to = $0x5CAF dic7625: <- dic7626.layoutPos posH = 333 posW = 306 posX = 275 dic7626: <- dic7628.layout layoutPos = dic7625 lineBreak = true dic7627: <- dic7628.floor out = in = dic7628: <- dic7629.Dungeon flowtype = normal comment = scenarioProgressNo = socket = vec1754 party = fixed_party_label = dungeon = layout = dic7626 floor = dic7627 debugname = Test debugmenu_tag = dic7629: <- vec1756[7] Dungeon = dic7628 dic7630: <- vec1755[0] idname = $0x5CAF in = in dic7631: <- vec1755[1] out = out to = $0xFCB3 dic7632: <- dic7633.layoutPos posH = 124 posW = 285 posX = 281 dic7633: <- dic7634.layout layoutPos = dic7632 lineBreak = true dic7634: <- dic7635.DungeonEnd comment = socket = vec1755 layout = dic7633 debugname = Test debugmenu_tag = dic7635: <- vec1756[8] DungeonEnd = dic7634 dic7636: <- dic7637.layoutPos posH = 1 posW = 1605 posX = 26 dic7637: <- dic7638.layout layoutPos = dic7636 lineBreak = true dic7638: <- dic7639.Group debug_groupname = Test data = vec1756 layout = dic7637 debugmenu_tag = dic7639: <- vec1850[2] Group = dic7638 dic7640: <- dic7648.start map = FM_TW00_ALL continue = yes place = START#FROM_ATLAS dic7641: <- dic7648.next_cond next = other = dic7642: <- dic7648.followChara follow0 = PARTNER follow1 = NUMERA follow2 = dic7643: <- vec1757[0] idname = $0xB31B in = start dic7644: <- vec1757[1] out = next to = dic7645: <- dic7646.layoutPos posH = 358 posW = 525 posX = 20 dic7646: <- dic7648.layout layoutPos = dic7645 lineBreak = true dic7647: <- dic7648.timeline stopper_time = area_time = map_check_debug chara_time = map_time = map_check_debug map_bgm_time = dic7648: <- dic7649.FreeMove start = dic7640 comment = scenarioProgressNo = next_cond = dic7641 followChara = dic7642 socket = vec1757 playBtn = layout = dic7646 debugname = Test timeline = dic7647 debugmenu_tag = dic7649: <- vec1763[0] FreeMove = dic7648 dic7650: <- dic7658.start map = FM_TW01_DISTRICT_A continue = yes place = START#FROM_ATLAS dic7651: <- dic7658.next_cond next = other = dic7652: <- dic7658.followChara follow0 = PARTNER follow1 = follow2 = dic7653: <- vec1758[0] idname = $0xB707 in = start dic7654: <- vec1758[1] out = next to = dic7655: <- dic7656.layoutPos posH = 358 posW = 525 posX = 24 dic7656: <- dic7658.layout layoutPos = dic7655 lineBreak = true dic7657: <- dic7658.timeline stopper_time = area_time = map_check_debug chara_time = map_time = map_check_debug map_bgm_time = dic7658: <- dic7659.FreeMove start = dic7650 comment = scenarioProgressNo = next_cond = dic7651 followChara = dic7652 socket = vec1758 playBtn = layout = dic7656 debugname = Test timeline = dic7657 debugmenu_tag = dic7659: <- vec1763[1] FreeMove = dic7658 dic7660: <- dic7668.start map = FM_TW02_ALL continue = yes place = START#FROM_RAPURASU dic7661: <- dic7668.next_cond next = other = dic7662: <- dic7668.followChara follow0 = follow1 = follow2 = dic7663: <- vec1759[0] idname = $0xAD18 in = start dic7664: <- vec1759[1] out = next to = dic7665: <- dic7666.layoutPos posH = 358 posW = 525 posX = 27 dic7666: <- dic7668.layout layoutPos = dic7665 lineBreak = true dic7667: <- dic7668.timeline stopper_time = area_time = map_check_debug chara_time = map_time = map_check_debug map_bgm_time = dic7668: <- dic7669.FreeMove start = dic7660 comment = scenarioProgressNo = next_cond = dic7661 followChara = dic7662 socket = vec1759 playBtn = layout = dic7666 debugname = Test timeline = dic7667 debugmenu_tag = dic7669: <- vec1763[2] FreeMove = dic7668 dic7670: <- dic7678.start map = FM_TW03_ALL continue = yes place = START#FROM_RAPURASU dic7671: <- dic7678.next_cond next = other = dic7672: <- dic7678.followChara follow0 = follow1 = follow2 = dic7673: <- vec1760[0] idname = $0x5B21 in = start dic7674: <- vec1760[1] out = next to = dic7675: <- dic7676.layoutPos posH = 358 posW = 525 posX = 29 dic7676: <- dic7678.layout layoutPos = dic7675 lineBreak = true dic7677: <- dic7678.timeline stopper_time = area_time = map_check_debug chara_time = map_time = map_check_debug map_bgm_time = dic7678: <- dic7679.FreeMove start = dic7670 comment = scenarioProgressNo = next_cond = dic7671 followChara = dic7672 socket = vec1760 playBtn = layout = dic7676 debugname = Test timeline = dic7677 debugmenu_tag = dic7679: <- vec1763[3] FreeMove = dic7678 dic7680: <- dic7688.start map = FM_TW04_ALL continue = yes place = START#FROM_RAPURASU dic7681: <- dic7688.next_cond next = other = dic7682: <- dic7688.followChara follow0 = follow1 = follow2 = dic7683: <- vec1761[0] idname = $0xA013 in = start dic7684: <- vec1761[1] out = next to = dic7685: <- dic7686.layoutPos posH = 358 posW = 525 posX = 29 dic7686: <- dic7688.layout layoutPos = dic7685 lineBreak = true dic7687: <- dic7688.timeline stopper_time = area_time = map_check_debug chara_time = map_time = map_check_debug map_bgm_time = dic7688: <- dic7689.FreeMove start = dic7680 comment = scenarioProgressNo = next_cond = dic7681 followChara = dic7682 socket = vec1761 playBtn = layout = dic7686 debugname = Test timeline = dic7687 debugmenu_tag = dic7689: <- vec1763[4] FreeMove = dic7688 dic7690: <- dic7698.start map = FM_TW05_ALL continue = yes place = START#FROM_RAPURASU dic7691: <- dic7698.next_cond next = other = dic7692: <- dic7698.followChara follow0 = follow1 = follow2 = dic7693: <- vec1762[0] idname = $0xD58F in = start dic7694: <- vec1762[1] out = next to = dic7695: <- dic7696.layoutPos posH = 358 posW = 525 posX = 30 dic7696: <- dic7698.layout layoutPos = dic7695 lineBreak = true dic7697: <- dic7698.timeline stopper_time = area_time = map_check_debug chara_time = map_time = map_check_debug map_bgm_time = dic7698: <- dic7699.FreeMove start = dic7690 comment = scenarioProgressNo = next_cond = dic7691 followChara = dic7692 socket = vec1762 playBtn = layout = dic7696 debugname = Test timeline = dic7697 debugmenu_tag = dic7699: <- vec1763[5] FreeMove = dic7698 dic7700: <- dic7701.layoutPos posH = 1 posW = 575 posX = 27 dic7701: <- dic7702.layout layoutPos = dic7700 lineBreak = true dic7702: <- dic7703.Group debug_groupname = Test data = vec1763 layout = dic7701 debugmenu_tag = dic7703: <- vec1850[3] Group = dic7702 dic7704: <- vec1765[0] idname = $0xE0D2 in = start dic7705: <- vec1765[1] out = next to = $0x3CBB dic7706: <- dic7707.layoutPos posH = 224 posW = 300 posX = 25 dic7707: <- dic7708.layout layoutPos = dic7706 lineBreak = true dic7708: <- dic7709.Scenario flowtype = normal entry = vec1764 comment = socket = vec1765 layout = dic7707 debugname = korekaranatsuyasumi.mstxt debugmenu_tag = dic7709: <- vec1829[0] Scenario = dic7708 dic7710: <- dic7718.start map = FM_TW00_ALL continue = yes place = EV_TW00_ALL_START_POINT02 dic7711: <- dic7718.next_cond next = daily_goal@ other = dic7712: <- dic7718.followChara follow0 = PARTNER follow1 = follow2 = dic7713: <- vec1766[0] idname = $0x3CBB in = start dic7714: <- vec1766[1] out = next to = $0x470F dic7715: <- dic7716.layoutPos posH = 358 posW = 525 posX = 36 dic7716: <- dic7718.layout layoutPos = dic7715 lineBreak = true dic7717: <- dic7718.timeline stopper_time = area_time = dun_0085 chara_time = map_time = map0010 map_bgm_time = dic7718: <- dic7719.FreeMove start = dic7710 comment = サイクル回数仮繋ぎ scenarioProgressNo = next_cond = dic7711 followChara = dic7712 socket = vec1766 playBtn = layout = dic7716 debugname = Test timeline = dic7717 debugmenu_tag = dic7719: <- vec1829[1] FreeMove = dic7718 dic7720: <- vec1768[0] idname = $0x470F in = start dic7721: <- vec1768[1] out = next to = $0xE067 dic7722: <- dic7723.layoutPos posH = 167 posW = 300 posX = 22 dic7723: <- dic7724.layout layoutPos = dic7722 lineBreak = true dic7724: <- dic7725.Scenario flowtype = normal entry = vec1767 comment = socket = vec1768 layout = dic7723 debugname = After debugmenu_tag = dic7725: <- vec1829[2] Scenario = dic7724 dic7726: <- dic7734.start map = FM_TW00_HOME01 continue = yes place = EV_HOME01_START_POINT01 dic7727: <- dic7734.next_cond next = hit@MV#FM_TW00_ALL other = dic7728: <- dic7734.followChara follow0 = follow1 = follow2 = dic7729: <- vec1769[0] idname = $0xE067 in = start dic7730: <- vec1769[1] out = next to = $0x8D2E dic7731: <- dic7732.layoutPos posH = 358 posW = 525 posX = 353 dic7732: <- dic7734.layout layoutPos = dic7731 lineBreak = false dic7733: <- dic7734.timeline stopper_time = area_time = dun_0085 chara_time = map_time = map0010 map_bgm_time = dic7734: <- dic7735.FreeMove start = dic7726 comment = scenarioProgressNo = next_cond = dic7727 followChara = dic7728 socket = vec1769 playBtn = layout = dic7732 debugname = After timeline = dic7733 debugmenu_tag = dic7735: <- vec1829[3] FreeMove = dic7734 dic7736: <- vec1771[0] idname = $0x8D2E in = start dic7737: <- vec1771[1] out = next to = $0xFB81 dic7738: <- dic7739.layoutPos posH = 167 posW = 300 posX = 20 dic7739: <- dic7740.layout layoutPos = dic7738 lineBreak = true dic7740: <- dic7741.Scenario flowtype = normal entry = vec1770 comment = socket = vec1771 layout = dic7739 debugname = After debugmenu_tag = dic7741: <- vec1829[4] Scenario = dic7740 dic7742: <- dic7750.start map = FM_TW00_ALL continue = yes place = START#FM_TW00_HOME01 dic7743: <- dic7750.next_cond next = daily_goal@ other = dic7744: <- dic7750.followChara follow0 = PARTNER follow1 = follow2 = dic7745: <- vec1772[0] idname = $0xFB81 in = start dic7746: <- vec1772[1] out = next to = $0xB3C7 dic7747: <- dic7748.layoutPos posH = 358 posW = 525 posX = 340 dic7748: <- dic7750.layout layoutPos = dic7747 lineBreak = false dic7749: <- dic7750.timeline stopper_time = area_time = dun_0085 chara_time = map_time = map0010 map_bgm_time = dic7750: <- dic7751.FreeMove start = dic7742 comment = サイクル回数仮繋ぎ scenarioProgressNo = next_cond = dic7743 followChara = dic7744 socket = vec1772 playBtn = layout = dic7748 debugname = After timeline = dic7749 debugmenu_tag = dic7751: <- vec1829[5] FreeMove = dic7750 dic7752: <- vec1774[0] idname = $0xB3C7 in = start dic7753: <- vec1774[1] out = next to = $0x53E5 dic7754: <- dic7755.layoutPos posH = 167 posW = 300 posX = 20 dic7755: <- dic7756.layout layoutPos = dic7754 lineBreak = true dic7756: <- dic7757.Scenario flowtype = normal entry = vec1773 comment = socket = vec1774 layout = dic7755 debugname = After debugmenu_tag = dic7757: <- vec1829[6] Scenario = dic7756 dic7758: <- dic7766.start map = FM_TW00_HOME01 continue = yes place = EV_HOME01_START_POINT01 dic7759: <- dic7766.next_cond next = hit@MV#FM_TW00_ALL other = dic7760: <- dic7766.followChara follow0 = follow1 = follow2 = dic7761: <- vec1775[0] idname = $0x53E5 in = start dic7762: <- vec1775[1] out = next to = $0xEBA9 dic7763: <- dic7764.layoutPos posH = 358 posW = 525 posX = 353 dic7764: <- dic7766.layout layoutPos = dic7763 lineBreak = false dic7765: <- dic7766.timeline stopper_time = area_time = dun_0085 chara_time = map_time = map0010 map_bgm_time = dic7766: <- dic7767.FreeMove start = dic7758 comment = scenarioProgressNo = next_cond = dic7759 followChara = dic7760 socket = vec1775 playBtn = layout = dic7764 debugname = After timeline = dic7765 debugmenu_tag = dic7767: <- vec1829[7] FreeMove = dic7766 dic7768: <- vec1777[0] idname = $0xEBA9 in = start dic7769: <- vec1777[1] out = next to = $0x5659 dic7770: <- dic7771.layoutPos posH = 167 posW = 300 posX = 24 dic7771: <- dic7772.layout layoutPos = dic7770 lineBreak = true dic7772: <- dic7773.Scenario flowtype = normal entry = vec1776 comment = socket = vec1777 layout = dic7771 debugname = After debugmenu_tag = dic7773: <- vec1829[8] Scenario = dic7772 dic7774: <- dic7782.start map = FM_TW00_ALL continue = yes place = START#FM_TW00_HOME01 dic7775: <- dic7782.next_cond next = hit@TR_TW00_ALL_CENTER other = dic7776: <- dic7782.followChara follow0 = PARTNER follow1 = follow2 = dic7777: <- vec1778[0] idname = $0x5659 in = start dic7778: <- vec1778[1] out = next to = $0x90B8 dic7779: <- dic7780.layoutPos posH = 358 posW = 525 posX = 353 dic7780: <- dic7782.layout layoutPos = dic7779 lineBreak = false dic7781: <- dic7782.timeline stopper_time = area_time = dun_0085 chara_time = map_time = map0010 map_bgm_time = dic7782: <- dic7783.FreeMove start = dic7774 comment = scenarioProgressNo = next_cond = dic7775 followChara = dic7776 socket = vec1778 playBtn = layout = dic7780 debugname = After timeline = dic7781 debugmenu_tag = dic7783: <- vec1829[9] FreeMove = dic7782 dic7784: <- vec1780[0] idname = $0x90B8 in = start dic7785: <- vec1780[1] out = next to = $0x5CF6 dic7786: <- dic7787.layoutPos posH = 167 posW = 300 posX = 22 dic7787: <- dic7788.layout layoutPos = dic7786 lineBreak = true dic7788: <- dic7789.Scenario flowtype = normal entry = vec1779 comment = socket = vec1780 layout = dic7787 debugname = obakenouwasa.mstxt debugmenu_tag = dic7789: <- vec1829[10] Scenario = dic7788 dic7790: <- dic7798.start map = FM_TW00_ALL continue = yes place = EV_TW00_ALL_START_POINT02 dic7791: <- dic7798.next_cond next = daily_goal@ other = dic7792: <- dic7798.followChara follow0 = PARTNER follow1 = follow2 = dic7793: <- vec1781[0] idname = $0x5CF6 in = start dic7794: <- vec1781[1] out = next to = $0x68A6 dic7795: <- dic7796.layoutPos posH = 358 posW = 525 posX = 350 dic7796: <- dic7798.layout layoutPos = dic7795 lineBreak = false dic7797: <- dic7798.timeline stopper_time = area_time = dun_0085 chara_time = map_time = map0010 map_bgm_time = dic7798: <- dic7799.FreeMove start = dic7790 comment = サイクル回数仮繋ぎ scenarioProgressNo = next_cond = dic7791 followChara = dic7792 socket = vec1781 playBtn = layout = dic7796 debugname = Test timeline = dic7797 debugmenu_tag = dic7799: <- vec1829[11] FreeMove = dic7798 dic7800: <- vec1783[0] idname = $0x68A6 in = start dic7801: <- vec1783[1] out = next to = $0x254E dic7802: <- dic7803.layoutPos posH = 167 posW = 300 posX = 20 dic7803: <- dic7804.layout layoutPos = dic7802 lineBreak = true dic7804: <- dic7805.Scenario flowtype = normal entry = vec1782 comment = socket = vec1783 layout = dic7803 debugname = After debugmenu_tag = dic7805: <- vec1829[12] Scenario = dic7804 dic7806: <- dic7814.start map = FM_TW00_HOME01 continue = yes place = EV_HOME01_START_POINT01 dic7807: <- dic7814.next_cond next = hit@MV#FM_TW00_ALL other = dic7808: <- dic7814.followChara follow0 = follow1 = follow2 = dic7809: <- vec1784[0] idname = $0x254E in = start dic7810: <- vec1784[1] out = next to = $0xDDBD dic7811: <- dic7812.layoutPos posH = 358 posW = 525 posX = 367 dic7812: <- dic7814.layout layoutPos = dic7811 lineBreak = false dic7813: <- dic7814.timeline stopper_time = area_time = dun_0085 chara_time = map_time = map0010 map_bgm_time = dic7814: <- dic7815.FreeMove start = dic7806 comment = scenarioProgressNo = next_cond = dic7807 followChara = dic7808 socket = vec1784 playBtn = layout = dic7812 debugname = After timeline = dic7813 debugmenu_tag = dic7815: <- vec1829[13] FreeMove = dic7814 dic7816: <- vec1786[0] idname = $0xDDBD in = start dic7817: <- vec1786[1] out = next to = $0xBB61 dic7818: <- dic7819.layoutPos posH = 167 posW = 300 posX = 20 dic7819: <- dic7820.layout layoutPos = dic7818 lineBreak = true dic7820: <- dic7821.Scenario flowtype = normal entry = vec1785 comment = socket = vec1786 layout = dic7819 debugname = After debugmenu_tag = dic7821: <- vec1829[14] Scenario = dic7820 dic7822: <- dic7830.start map = FM_TW00_ALL continue = yes place = START#FM_TW00_HOME01 dic7823: <- dic7830.next_cond next = daily_goal@ other = dic7824: <- dic7830.followChara follow0 = PARTNER follow1 = follow2 = dic7825: <- vec1787[0] idname = $0xBB61 in = start dic7826: <- vec1787[1] out = next to = $0x2198 dic7827: <- dic7828.layoutPos posH = 358 posW = 525 posX = 362 dic7828: <- dic7830.layout layoutPos = dic7827 lineBreak = false dic7829: <- dic7830.timeline stopper_time = area_time = dun_0085 chara_time = map_time = map0010 map_bgm_time = dic7830: <- dic7831.FreeMove start = dic7822 comment = サイクル回数仮繋ぎ scenarioProgressNo = next_cond = dic7823 followChara = dic7824 socket = vec1787 playBtn = layout = dic7828 debugname = After timeline = dic7829 debugmenu_tag = dic7831: <- vec1829[15] FreeMove = dic7830 dic7832: <- vec1789[0] idname = $0x2198 in = start dic7833: <- vec1789[1] out = next to = $0x39B0 dic7834: <- dic7835.layoutPos posH = 262 posW = 300 posX = 21 dic7835: <- dic7836.layout layoutPos = dic7834 lineBreak = true dic7836: <- dic7837.Scenario flowtype = normal entry = vec1788 comment = socket = vec1789 layout = dic7835 debugname = yorunomimawarikyoutou.mstxt debugmenu_tag = dic7837: <- vec1829[16] Scenario = dic7836 dic7838: <- vec1791[0] idname = $0x39B0 in = start dic7839: <- vec1791[1] out = next to = $0x1FC2 dic7840: <- dic7841.layoutPos posH = 167 posW = 300 posX = 22 dic7841: <- dic7842.layout layoutPos = dic7840 lineBreak = true dic7842: <- dic7843.Scenario flowtype = normal entry = vec1790 comment = socket = vec1791 layout = dic7841 debugname = Test debugmenu_tag = dic7843: <- vec1829[17] Scenario = dic7842 dic7844: <- vec1793[0] idname = $0x1FC2 in = start dic7845: <- vec1793[1] out = next to = $0x8BA4 dic7846: <- dic7847.layoutPos posH = 167 posW = 300 posX = 20 dic7847: <- dic7848.layout layoutPos = dic7846 lineBreak = true dic7848: <- dic7849.Scenario flowtype = normal entry = vec1792 comment = socket = vec1793 layout = dic7847 debugname = After debugmenu_tag = dic7849: <- vec1829[18] Scenario = dic7848 dic7850: <- dic7858.start map = FM_TW00_HOME01 continue = yes place = EV_HOME01_START_POINT01 dic7851: <- dic7858.next_cond next = hit@MV#FM_TW00_ALL other = dic7852: <- dic7858.followChara follow0 = follow1 = follow2 = dic7853: <- vec1794[0] idname = $0x8BA4 in = start dic7854: <- vec1794[1] out = next to = $0x7397 dic7855: <- dic7856.layoutPos posH = 358 posW = 525 posX = 351 dic7856: <- dic7858.layout layoutPos = dic7855 lineBreak = false dic7857: <- dic7858.timeline stopper_time = area_time = dun_0085 chara_time = map_time = map0010 map_bgm_time = dic7858: <- dic7859.FreeMove start = dic7850 comment = scenarioProgressNo = next_cond = dic7851 followChara = dic7852 socket = vec1794 playBtn = layout = dic7856 debugname = After timeline = dic7857 debugmenu_tag = dic7859: <- vec1829[19] FreeMove = dic7858 dic7860: <- vec1796[0] idname = $0x7397 in = start dic7861: <- vec1796[1] out = next to = $0x779E dic7862: <- dic7863.layoutPos posH = 167 posW = 300 posX = 20 dic7863: <- dic7864.layout layoutPos = dic7862 lineBreak = true dic7864: <- dic7865.Scenario flowtype = normal entry = vec1795 comment = socket = vec1796 layout = dic7863 debugname = After debugmenu_tag = dic7865: <- vec1829[20] Scenario = dic7864 dic7866: <- dic7874.start map = FM_TW00_ALL continue = yes place = START#FM_TW00_HOME01 dic7867: <- dic7874.next_cond next = hit@TR_TW00_ALL_CENTER other = dic7868: <- dic7874.followChara follow0 = PARTNER follow1 = follow2 = dic7869: <- vec1797[0] idname = $0x779E in = start dic7870: <- vec1797[1] out = next to = $0xB8DE dic7871: <- dic7872.layoutPos posH = 358 posW = 525 posX = 368 dic7872: <- dic7874.layout layoutPos = dic7871 lineBreak = false dic7873: <- dic7874.timeline stopper_time = area_time = dun_0085 chara_time = map_time = map0010 map_bgm_time = dic7874: <- dic7875.FreeMove start = dic7866 comment = scenarioProgressNo = next_cond = dic7867 followChara = dic7868 socket = vec1797 playBtn = layout = dic7872 debugname = After timeline = dic7873 debugmenu_tag = dic7875: <- vec1829[21] FreeMove = dic7874 dic7876: <- vec1799[0] idname = $0xB8DE in = start dic7877: <- vec1799[1] out = next to = $0xD434 dic7878: <- dic7879.layoutPos posH = 167 posW = 300 posX = 20 dic7879: <- dic7880.layout layoutPos = dic7878 lineBreak = true dic7880: <- dic7881.Scenario flowtype = normal entry = vec1798 comment = socket = vec1799 layout = dic7879 debugname = miruhogguuwasaninaru.mstxt debugmenu_tag = dic7881: <- vec1829[22] Scenario = dic7880 dic7882: <- dic7890.start map = FM_TW00_ALL continue = yes place = EV_TW00_ALL_START_POINT02 dic7883: <- dic7890.next_cond next = daily_goal@ other = dic7884: <- dic7890.followChara follow0 = PARTNER follow1 = follow2 = dic7885: <- vec1800[0] idname = $0xD434 in = start dic7886: <- vec1800[1] out = next to = $0xE732 dic7887: <- dic7888.layoutPos posH = 358 posW = 525 posX = 360 dic7888: <- dic7890.layout layoutPos = dic7887 lineBreak = false dic7889: <- dic7890.timeline stopper_time = area_time = dun_0085 chara_time = map_time = map0010 map_bgm_time = dic7890: <- dic7891.FreeMove start = dic7882 comment = サイクル回数仮繋ぎ scenarioProgressNo = next_cond = dic7883 followChara = dic7884 socket = vec1800 playBtn = layout = dic7888 debugname = After timeline = dic7889 debugmenu_tag = dic7891: <- vec1829[23] FreeMove = dic7890 dic7892: <- vec1802[0] idname = $0xE732 in = start dic7893: <- vec1802[1] out = next to = $0x6BB1 dic7894: <- dic7895.layoutPos posH = 167 posW = 300 posX = 23 dic7895: <- dic7896.layout layoutPos = dic7894 lineBreak = true dic7896: <- dic7897.Scenario flowtype = normal entry = vec1801 comment = socket = vec1802 layout = dic7895 debugname = After debugmenu_tag = dic7897: <- vec1829[24] Scenario = dic7896 dic7898: <- dic7906.start map = FM_TW00_HOME01 continue = yes place = EV_HOME01_START_POINT01 dic7899: <- dic7906.next_cond next = hit@MV#FM_TW00_ALL other = dic7900: <- dic7906.followChara follow0 = follow1 = follow2 = dic7901: <- vec1803[0] idname = $0x6BB1 in = start dic7902: <- vec1803[1] out = next to = $0x6FDF dic7903: <- dic7904.layoutPos posH = 358 posW = 525 posX = 374 dic7904: <- dic7906.layout layoutPos = dic7903 lineBreak = false dic7905: <- dic7906.timeline stopper_time = area_time = dun_0085 chara_time = map_time = map0010 map_bgm_time = dic7906: <- dic7907.FreeMove start = dic7898 comment = scenarioProgressNo = next_cond = dic7899 followChara = dic7900 socket = vec1803 playBtn = layout = dic7904 debugname = After timeline = dic7905 debugmenu_tag = dic7907: <- vec1829[25] FreeMove = dic7906 dic7908: <- vec1805[0] idname = $0x6FDF in = start dic7909: <- vec1805[1] out = next to = $0x80E1 dic7910: <- dic7911.layoutPos posH = 167 posW = 300 posX = 20 dic7911: <- dic7912.layout layoutPos = dic7910 lineBreak = true dic7912: <- dic7913.Scenario flowtype = normal entry = vec1804 comment = socket = vec1805 layout = dic7911 debugname = After debugmenu_tag = dic7913: <- vec1829[26] Scenario = dic7912 dic7914: <- dic7922.start map = FM_TW00_ALL continue = yes place = START#FM_TW00_HOME01 dic7915: <- dic7922.next_cond next = daily_goal@ other = dic7916: <- dic7922.followChara follow0 = PARTNER follow1 = follow2 = dic7917: <- vec1806[0] idname = $0x80E1 in = start dic7918: <- vec1806[1] out = next to = $0x53EA dic7919: <- dic7920.layoutPos posH = 358 posW = 525 posX = 345 dic7920: <- dic7922.layout layoutPos = dic7919 lineBreak = false dic7921: <- dic7922.timeline stopper_time = area_time = dun_0085 chara_time = map_time = map0010 map_bgm_time = dic7922: <- dic7923.FreeMove start = dic7914 comment = サイクル回数仮繋ぎ scenarioProgressNo = next_cond = dic7915 followChara = dic7916 socket = vec1806 playBtn = layout = dic7920 debugname = After timeline = dic7921 debugmenu_tag = dic7923: <- vec1829[27] FreeMove = dic7922 dic7924: <- vec1808[0] idname = $0x53EA in = start dic7925: <- vec1808[1] out = next to = $0xBE91 dic7926: <- dic7927.layoutPos posH = 224 posW = 300 posX = 24 dic7927: <- dic7928.layout layoutPos = dic7926 lineBreak = true dic7928: <- dic7929.Scenario flowtype = normal entry = vec1807 comment = socket = vec1808 layout = dic7927 debugname = yorunomimawarikamotabu.mstxt debugmenu_tag = dic7929: <- vec1829[28] Scenario = dic7928 dic7930: <- vec1810[0] idname = $0xBE91 in = start dic7931: <- vec1810[1] out = next to = $0x25DE dic7932: <- dic7933.layoutPos posH = 167 posW = 300 posX = 20 dic7933: <- dic7934.layout layoutPos = dic7932 lineBreak = true dic7934: <- dic7935.Scenario flowtype = normal entry = vec1809 comment = socket = vec1810 layout = dic7933 debugname = Test debugmenu_tag = dic7935: <- vec1829[29] Scenario = dic7934 dic7936: <- vec1812[0] idname = $0x25DE in = start dic7937: <- vec1812[1] out = next to = $0xFAB9 dic7938: <- dic7939.layoutPos posH = 167 posW = 300 posX = 20 dic7939: <- dic7940.layout layoutPos = dic7938 lineBreak = true dic7940: <- dic7941.Scenario flowtype = normal entry = vec1811 comment = socket = vec1812 layout = dic7939 debugname = After debugmenu_tag = dic7941: <- vec1829[30] Scenario = dic7940 dic7942: <- dic7950.start map = FM_TW00_HOME01 continue = yes place = EV_HOME01_START_POINT01 dic7943: <- dic7950.next_cond next = hit@MV#FM_TW00_ALL other = dic7944: <- dic7950.followChara follow0 = follow1 = follow2 = dic7945: <- vec1813[0] idname = $0xFAB9 in = start dic7946: <- vec1813[1] out = next to = $0x9277 dic7947: <- dic7948.layoutPos posH = 358 posW = 525 posX = 359 dic7948: <- dic7950.layout layoutPos = dic7947 lineBreak = false dic7949: <- dic7950.timeline stopper_time = area_time = dun_0085 chara_time = map_time = map0010 map_bgm_time = dic7950: <- dic7951.FreeMove start = dic7942 comment = scenarioProgressNo = next_cond = dic7943 followChara = dic7944 socket = vec1813 playBtn = layout = dic7948 debugname = After timeline = dic7949 debugmenu_tag = dic7951: <- vec1829[31] FreeMove = dic7950 dic7952: <- vec1815[0] idname = $0x9277 in = start dic7953: <- vec1815[1] out = next to = $0xA953 dic7954: <- dic7955.layoutPos posH = 167 posW = 300 posX = 20 dic7955: <- dic7956.layout layoutPos = dic7954 lineBreak = true dic7956: <- dic7957.Scenario flowtype = normal entry = vec1814 comment = socket = vec1815 layout = dic7955 debugname = After debugmenu_tag = dic7957: <- vec1829[32] Scenario = dic7956 dic7958: <- dic7966.start map = FM_TW00_ALL continue = yes place = START#FM_TW00_HOME01 dic7959: <- dic7966.next_cond next = hit@TR_TW00_ALL_YSTREET other = dic7960: <- dic7966.followChara follow0 = PARTNER follow1 = follow2 = dic7961: <- vec1816[0] idname = $0xA953 in = start dic7962: <- vec1816[1] out = next to = $0x4587 dic7963: <- dic7964.layoutPos posH = 358 posW = 525 posX = 371 dic7964: <- dic7966.layout layoutPos = dic7963 lineBreak = false dic7965: <- dic7966.timeline stopper_time = area_time = dun_0085 chara_time = map_time = map0010 map_bgm_time = dic7966: <- dic7967.FreeMove start = dic7958 comment = scenarioProgressNo = next_cond = dic7959 followChara = dic7960 socket = vec1816 playBtn = layout = dic7964 debugname = After timeline = dic7965 debugmenu_tag = dic7967: <- vec1829[33] FreeMove = dic7966 dic7968: <- vec1818[0] idname = $0x4587 in = start dic7969: <- vec1818[1] out = next to = $0xD5D3 dic7970: <- dic7971.layoutPos posH = 186 posW = 300 posX = 24 dic7971: <- dic7972.layout layoutPos = dic7970 lineBreak = true dic7972: <- dic7973.Scenario flowtype = normal entry = vec1817 comment = socket = vec1818 layout = dic7971 debugname = genbakenshou.mstxt debugmenu_tag = dic7973: <- vec1829[34] Scenario = dic7972 dic7974: <- dic7982.start map = FM_TW00_SCHOOL00 continue = yes place = EV_SCHOOL00_START_POINT02 dic7975: <- dic7982.next_cond next = daily_goal@ other = dic7976: <- dic7982.followChara follow0 = PARTNER follow1 = follow2 = dic7977: <- vec1819[0] idname = $0xD5D3 in = start dic7978: <- vec1819[1] out = next to = $0xBAF1 dic7979: <- dic7980.layoutPos posH = 358 posW = 525 posX = 380 dic7980: <- dic7982.layout layoutPos = dic7979 lineBreak = false dic7981: <- dic7982.timeline stopper_time = area_time = dun_0085 chara_time = map_time = map0010 map_bgm_time = dic7982: <- dic7983.FreeMove start = dic7974 comment = サイクル回数仮繋ぎ scenarioProgressNo = next_cond = dic7975 followChara = dic7976 socket = vec1819 playBtn = layout = dic7980 debugname = After timeline = dic7981 debugmenu_tag = dic7983: <- vec1829[35] FreeMove = dic7982 dic7984: <- vec1821[0] idname = $0xBAF1 in = start dic7985: <- vec1821[1] out = next to = $0x86DF dic7986: <- dic7987.layoutPos posH = 167 posW = 300 posX = 21 dic7987: <- dic7988.layout layoutPos = dic7986 lineBreak = true dic7988: <- dic7989.Scenario flowtype = normal entry = vec1820 comment = socket = vec1821 layout = dic7987 debugname = After debugmenu_tag = dic7989: <- vec1829[36] Scenario = dic7988 dic7990: <- dic7998.start map = FM_TW00_HOME01 continue = yes place = EV_HOME01_START_POINT01 dic7991: <- dic7998.next_cond next = hit@MV#FM_TW00_ALL other = dic7992: <- dic7998.followChara follow0 = follow1 = follow2 = dic7993: <- vec1822[0] idname = $0x86DF in = start dic7994: <- vec1822[1] out = next to = $0x4E47 dic7995: <- dic7996.layoutPos posH = 358 posW = 525 posX = 374 dic7996: <- dic7998.layout layoutPos = dic7995 lineBreak = false dic7997: <- dic7998.timeline stopper_time = area_time = dun_0085 chara_time = map_time = map0010 map_bgm_time = dic7998: <- dic7999.FreeMove start = dic7990 comment = scenarioProgressNo = next_cond = dic7991 followChara = dic7992 socket = vec1822 playBtn = layout = dic7996 debugname = After timeline = dic7997 debugmenu_tag = dic7999: <- vec1829[37] FreeMove = dic7998 dic8000: <- vec1824[0] idname = $0x4E47 in = start dic8001: <- vec1824[1] out = next to = $0xF238 dic8002: <- dic8003.layoutPos posH = 186 posW = 300 posX = 20 dic8003: <- dic8004.layout layoutPos = dic8002 lineBreak = true dic8004: <- dic8005.Scenario flowtype = normal entry = vec1823 comment = socket = vec1824 layout = dic8003 debugname = kamonegimitsukaru.mstxt debugmenu_tag = dic8005: <- vec1829[38] Scenario = dic8004 dic8006: <- dic8014.start map = FM_TW00_ALL continue = yes place = EV_TW00_ALL_START_POINT02 dic8007: <- dic8014.next_cond next = daily_goal@ other = dic8008: <- dic8014.followChara follow0 = PARTNER follow1 = follow2 = dic8009: <- vec1825[0] idname = $0xF238 in = start dic8010: <- vec1825[1] out = next to = $0xBFB7 dic8011: <- dic8012.layoutPos posH = 358 posW = 525 posX = 367 dic8012: <- dic8014.layout layoutPos = dic8011 lineBreak = false dic8013: <- dic8014.timeline stopper_time = area_time = dun_0085 chara_time = map_time = map0010 map_bgm_time = dic8014: <- dic8015.FreeMove start = dic8006 comment = サイクル回数仮繋ぎ scenarioProgressNo = next_cond = dic8007 followChara = dic8008 socket = vec1825 playBtn = layout = dic8012 debugname = After timeline = dic8013 debugmenu_tag = dic8015: <- vec1829[39] FreeMove = dic8014 dic8016: <- vec1827[0] idname = $0xBFB7 in = start dic8017: <- vec1827[1] out = next to = $0x7A1F dic8018: <- dic8019.layoutPos posH = 167 posW = 300 posX = 22 dic8019: <- dic8020.layout layoutPos = dic8018 lineBreak = true dic8020: <- dic8021.Scenario flowtype = normal entry = vec1826 comment = socket = vec1827 layout = dic8019 debugname = After debugmenu_tag = dic8021: <- vec1829[40] Scenario = dic8020 dic8022: <- dic8030.start map = FM_TW00_HOME01 continue = yes place = EV_HOME01_START_POINT01 dic8023: <- dic8030.next_cond next = hit@MV#FM_TW00_ALL other = dic8024: <- dic8030.followChara follow0 = follow1 = follow2 = dic8025: <- vec1828[0] idname = $0x7A1F in = start dic8026: <- vec1828[1] out = next to = dic8027: <- dic8028.layoutPos posH = 358 posW = 525 posX = 374 dic8028: <- dic8030.layout layoutPos = dic8027 lineBreak = false dic8029: <- dic8030.timeline stopper_time = area_time = dun_0085 chara_time = map_time = map0010 map_bgm_time = dic8030: <- dic8031.FreeMove start = dic8022 comment = scenarioProgressNo = next_cond = dic8023 followChara = dic8024 socket = vec1828 playBtn = layout = dic8028 debugname = After timeline = dic8029 debugmenu_tag = dic8031: <- vec1829[41] FreeMove = dic8030 dic8032: <- dic8033.layoutPos posH = 1 posW = 925 posX = 20 dic8033: <- dic8034.layout layoutPos = dic8032 lineBreak = true dic8034: <- dic8035.Group debug_groupname = Test data = vec1829 layout = dic8033 debugmenu_tag = dic8035: <- vec1837[0] Group = dic8034 dic8036: <- vec1831[0] idname = $0x2118 in = start dic8037: <- vec1831[1] out = next to = $0x2B66 dic8038: <- dic8039.layoutPos posH = 194 posW = 300 posX = 20 dic8039: <- dic8040.layout layoutPos = dic8038 lineBreak = true dic8040: <- dic8041.Scenario flowtype = normal entry = vec1830 comment = socket = vec1831 layout = dic8039 debugname = Test debugmenu_tag = dic8041: <- vec1836[0] Scenario = dic8040 dic8042: <- dic8050.start map = FM_TW00_HOME01 continue = yes place = EV_HOME01_START_POINT01 dic8043: <- dic8050.next_cond next = hit@MV#FM_TW00_ALL other = dic8044: <- dic8050.followChara follow0 = follow1 = follow2 = dic8045: <- vec1832[0] idname = $0x29B2 in = start dic8046: <- vec1832[1] out = next to = $0xBB0B dic8047: <- dic8048.layoutPos posH = 358 posW = 525 posX = 625 dic8048: <- dic8050.layout layoutPos = dic8047 lineBreak = false dic8049: <- dic8050.timeline stopper_time = map_check_debug area_time = map_check_debug chara_time = map_check_debug map_time = map_check_debug map_bgm_time = dic8050: <- dic8051.FreeMove start = dic8042 comment = scenarioProgressNo = 0800 next_cond = dic8043 followChara = dic8044 socket = vec1832 playBtn = layout = dic8048 debugname = After timeline = dic8049 debugmenu_tag = dic8051: <- vec1836[1] FreeMove = dic8050 dic8052: <- vec1834[0] idname = $0xBB0B in = start dic8053: <- vec1834[1] out = next to = $0x061D dic8054: <- dic8055.layoutPos posH = 194 posW = 300 posX = 37 dic8055: <- dic8056.layout layoutPos = dic8054 lineBreak = true dic8056: <- dic8057.Scenario flowtype = normal entry = vec1833 comment = socket = vec1834 layout = dic8055 debugname = Test debugmenu_tag = dic8057: <- vec1836[2] Scenario = dic8056 dic8058: <- dic8066.start map = FM_TW00_ALL continue = yes place = START#FROM_ATLAS dic8059: <- dic8066.next_cond next = daily_goal@ other = dic8060: <- dic8066.followChara follow0 = PARTNER follow1 = follow2 = dic8061: <- vec1835[0] idname = $0x061D in = start dic8062: <- vec1835[1] out = next to = $0x2118 dic8063: <- dic8064.layoutPos posH = 358 posW = 525 posX = 410 dic8064: <- dic8066.layout layoutPos = dic8063 lineBreak = false dic8065: <- dic8066.timeline stopper_time = map_check_debug area_time = map_check_debug chara_time = map_check_debug map_time = map_check_debug map_bgm_time = dic8066: <- dic8067.FreeMove start = dic8058 comment = scenarioProgressNo = next_cond = dic8059 followChara = dic8060 socket = vec1835 playBtn = layout = dic8064 debugname = Test timeline = dic8065 debugmenu_tag = dic8067: <- vec1836[3] FreeMove = dic8066 dic8068: <- dic8069.layoutPos posH = 1 posW = 1170 posX = 20 dic8069: <- dic8070.layout layoutPos = dic8068 lineBreak = true dic8070: <- dic8071.Group debug_groupname = Test data = vec1836 layout = dic8069 debugmenu_tag = dic8071: <- vec1837[1] Group = dic8070 dic8072: <- dic8073.layoutPos posH = 1 posW = 1210 posX = 25 dic8073: <- dic8074.layout layoutPos = dic8072 lineBreak = true dic8074: <- dic8075.Group debug_groupname = Test data = vec1837 layout = dic8073 debugmenu_tag = dic8075: <- vec1850[4] Group = dic8074 dic8076: <- vec1838[0] idname = $0x4A8F in = start dic8077: <- vec1838[1] idname = $0x3B2A in = continue dic8078: <- vec1838[2] out = clear to = dic8079: <- vec1838[3] out = escape to = dic8080: <- vec1838[4] out = dead to = dic8081: <- vec1838[5] out = giveup to = dic8082: <- vec1838[6] out = wind to = dic8083: <- vec1838[7] out = out@STAGING_POST#0 to = $0x70BF dic8084: <- dic8085.layoutPos posH = 366 posW = 306 posX = 20 dic8085: <- dic8087.layout layoutPos = dic8084 lineBreak = true dic8086: <- dic8087.floor out = vec1840 in = dic8087: <- dic8088.Dungeon flowtype = scenario comment = scenarioProgressNo = 9000 socket = vec1838 party = vec1839 fixed_party_label = dungeon = D004 layout = dic8085 floor = dic8086 debugname = Test debugmenu_tag = dic8088: <- vec1849[0] Dungeon = dic8087 dic8089: <- vec1841[0] idname = $0xE7EF in = start dic8090: <- vec1841[1] idname = $0x5894 in = continue dic8091: <- vec1841[2] out = clear to = dic8092: <- vec1841[3] out = escape to = dic8093: <- vec1841[4] out = dead to = dic8094: <- vec1841[5] out = giveup to = dic8095: <- vec1841[6] out = wind to = dic8096: <- vec1841[7] out = out@END to = $0xEE44 dic8097: <- dic8098.layoutPos posH = 366 posW = 306 posX = 360 dic8098: <- dic8100.layout layoutPos = dic8097 lineBreak = false dic8099: <- dic8100.floor out = vec1843 in = @STAGING_POST#0 dic8100: <- dic8101.Dungeon flowtype = scenario comment = scenarioProgressNo = 9000 socket = vec1841 party = vec1842 fixed_party_label = dungeon = D004 layout = dic8098 floor = dic8099 debugname = Test debugmenu_tag = dic8101: <- vec1849[1] Dungeon = dic8100 dic8102: <- vec1845[0] idname = $0x70BF in = start dic8103: <- vec1845[1] out = next to = $0x9E62 dic8104: <- dic8105.layoutPos posH = 194 posW = 300 posX = 43 dic8105: <- dic8106.layout layoutPos = dic8104 lineBreak = true dic8106: <- dic8107.Scenario flowtype = normal entry = vec1844 comment = socket = vec1845 layout = dic8105 debugname = main03_080 moguryutankouchuukei1st.mstxt debugmenu_tag = dic8107: <- vec1849[2] Scenario = dic8106 dic8108: <- vec1846[0] idname = $0x9E62 in = start dic8109: <- vec1846[1] out = enter to = $0xE7EF dic8110: <- vec1846[2] out = enter2 to = dic8111: <- vec1846[3] out = back to = $0xAA12 dic8112: <- dic8113.layoutPos posH = 188 posW = 286 posX = 41 dic8113: <- dic8115.layout layoutPos = dic8112 lineBreak = true dic8114: <- dic8115.timeline chara_time = map_check_debug map_bgm_time = dic8115: <- dic8116.DgStagingPost comment = socket = vec1846 map = FM_DG04_RELAYPOINT01 layout = dic8113 debugname = Test timeline = dic8114 debugmenu_tag = dic8116: <- vec1849[3] DgStagingPost = dic8115 dic8117: <- vec1847[0] idname = $0xEE44 in = start dic8118: <- vec1847[1] out = enter to = $0xAA12 dic8119: <- vec1847[2] out = enter2 to = dic8120: <- vec1847[3] out = back to = $0xAA12 dic8121: <- dic8122.layoutPos posH = 188 posW = 286 posX = 377 dic8122: <- dic8124.layout layoutPos = dic8121 lineBreak = false dic8123: <- dic8124.timeline chara_time = map_check_debug map_bgm_time = dic8124: <- dic8125.DgStagingPost comment = socket = vec1847 map = FM_DG04_RELAYPOINT01 layout = dic8122 debugname = Test timeline = dic8123 debugmenu_tag = dic8125: <- vec1849[4] DgStagingPost = dic8124 dic8126: <- vec1848[0] idname = $0xAA12 in = in dic8127: <- vec1848[1] out = out to = dic8128: <- dic8129.layoutPos posH = 124 posW = 286 posX = 45 dic8129: <- dic8130.layout layoutPos = dic8128 lineBreak = true dic8130: <- dic8131.DungeonEnd comment = socket = vec1848 layout = dic8129 debugname = Test debugmenu_tag = dic8131: <- vec1849[5] DungeonEnd = dic8130 dic8132: <- dic8133.layoutPos posH = 1 posW = 686 posX = 27 dic8133: <- dic8134.layout layoutPos = dic8132 lineBreak = true dic8134: <- dic8135.Group debug_groupname = Test data = vec1849 layout = dic8133 debugmenu_tag = dic8135: <- vec1850[5] Group = dic8134 dic8136: <- dic8137.layoutPos posH = 1 posW = 1651 posX = 27 dic8137: <- dic8138.layout layoutPos = dic8136 lineBreak = true dic8138: <- dic8139.Group debug_groupname = Test data = vec1850 layout = dic8137 debugmenu_tag = dic8139: <- vec1851[4] Group = dic8138 vec0: <- dic8.entry seikakushindansetsumei01 vec1: <- dic8.socket dic0 dic1 dic2 dic3 dic4 dic5 vec2: <- dic8.branch select1 select2 select3 select4 vec3: <- dic16.entry debugseikakucharselect01 vec4: <- dic16.socket dic10 dic11 dic12 dic13 vec5: <- dic16.branch ok repeat vec6: <- dic24.entry debugseikakucharselect02 vec7: <- dic24.socket dic18 dic19 dic20 dic21 vec8: <- dic24.branch ok repeat vec9: <- dic28.data dic17 dic25 vec10: <- dic34.entry seikakushindankekka01 seikakushindankekka02 seikakushindankekka02_5 vec11: <- dic34.socket dic30 dic31 vec12: <- dic40.entry main01_konohoshiniikirumono01 main01_konohoshiniikirumono02 main01_konohoshiniikirumono03 main01_konohoshiniikirumono04 main01_konohoshiniikirumono05 main01_konohoshiniikirumono06 main01_konohoshiniikirumono07 main01_konohoshiniikirumono08 main01_konohoshiniikirumono09 main01_konohoshiniikirumono10 main01_konohoshiniikirumono11 main01_konohoshiniikirumono13 vec13: <- dic40.socket dic36 dic37 vec14: <- dic46.entry main01_jyobantougetry1st01 vec15: <- dic46.socket dic42 dic43 vec16: <- dic52.entry main01_jyobantougeretry01 vec17: <- dic52.socket dic48 dic49 vec18: <- dic64.socket dic54 dic55 dic56 dic57 dic58 dic59 dic60 vec19: <- dic64.party HERO KONOHANA vec20: <- dic70.entry hanyou_result_escape01 vec21: <- dic70.socket dic66 dic67 vec22: <- dic76.socket dic72 dic73 vec23: <- dic80.data dic71 dic77 vec24: <- dic86.socket dic82 dic83 vec25: <- dic90.data dic65 dic81 dic87 vec26: <- dic96.socket dic92 dic93 vec27: <- dic102.entry main01_shinryokutry1st01 vec28: <- dic102.socket dic98 dic99 vec29: <- dic108.entry main01_shinryokuretry01 vec30: <- dic108.socket dic104 dic105 vec31: <- dic120.socket dic110 dic111 dic112 dic113 dic114 dic115 dic116 vec32: <- dic120.party HERO KONOHANA vec33: <- dic126.entry hanyou_result_escape01 vec34: <- dic126.socket dic122 dic123 vec35: <- dic132.socket dic128 dic129 vec36: <- dic136.data dic127 dic133 vec37: <- dic142.socket dic138 dic139 vec38: <- dic146.data dic121 dic137 dic143 vec39: <- dic152.entry hanyou_kyoseisave01 vec40: <- dic152.socket dic148 dic149 vec41: <- dic158.entry main01_shinryokuclear1st01 main01_shinryokuclear1st02 main01_shinryokuclear1st03 main01_shinryokuclear1st04 main01_shinryokuclear1st05 vec42: <- dic158.socket dic154 dic155 vec43: <- dic164.socket dic160 dic161 vec44: <- dic168.data dic9 dic29 dic35 dic41 dic47 dic53 dic91 dic97 dic103 dic109 dic147 dic153 dic159 dic165 vec45: <- dic174.entry main02_konohananoiede01 main02_konohananoiede02 main02_konohananoiede03 main02_konohananoiede04 vec46: <- dic174.socket dic170 dic171 vec47: <- dic184.socket dic179 dic180 vec48: <- dic190.entry main02_nanikanokehai01 vec49: <- dic190.socket dic186 dic187 vec50: <- dic200.socket dic195 dic196 vec51: <- dic206.entry main02_partnertonodeai01 main02_partnertonodeai02 main02_partnertonodeai03 main02_partnertonodeai04 main02_partnertonodeai05 vec52: <- dic206.socket dic202 dic203 vec53: <- dic216.socket dic211 dic212 vec54: <- dic222.entry main02_numeragashinpai01 vec55: <- dic222.socket dic218 dic219 vec56: <- dic232.socket dic227 dic228 vec57: <- dic238.entry main02_kowasounamoritry1st01 vec58: <- dic238.socket dic234 dic235 vec59: <- dic244.entry main02_kowasounamoriretry01 vec60: <- dic244.socket dic240 dic241 vec61: <- dic256.socket dic246 dic247 dic248 dic249 dic250 dic251 dic252 vec62: <- dic256.party HERO vec63: <- dic262.entry hanyou_result_escape01 vec64: <- dic262.socket dic258 dic259 vec65: <- dic268.socket dic264 dic265 vec66: <- dic272.data dic263 dic269 vec67: <- dic278.socket dic274 dic275 vec68: <- dic282.data dic257 dic273 dic279 vec69: <- dic288.entry main02_kowasounamoriclear1st01 main02_kowasounamoriclear1st02 main02_kowasounamoriclear1st03 main02_kowasounamoriclear1st04 main02_kowasounamoriclear1st05 vec70: <- dic288.socket dic284 dic285 vec71: <- dic294.entry hanyou_kyoseisave01 vec72: <- dic294.socket dic290 dic291 vec73: <- dic298.data dic175 dic185 dic191 dic201 dic207 dic217 dic223 dic233 dic239 dic245 dic283 dic289 dic295 vec74: <- dic304.entry main03_hatsutoukou01 main03_hatsutoukou02 main03_hatsutoukou03 main03_hatsutoukou04 main03_hatsutoukou05 main03_hatsutoukou06 vec75: <- dic304.socket dic300 dic301 vec76: <- dic314.socket dic309 dic310 vec77: <- dic320.entry main03_jugyouchuuni01 main03_jugyouchuuni02 main03_jugyouchuuni03 vec78: <- dic320.socket dic316 dic317 vec79: <- dic326.entry main03_m03kaerimichi01 vec80: <- dic326.socket dic322 dic323 vec81: <- dic332.socket dic328 dic329 vec82: <- dic338.entry main03_m03kaerimichi02 main03_m03kaerimichi03 vec83: <- dic338.socket dic334 dic335 vec84: <- dic346.entry main03_m03kaerimichi04 vec85: <- dic346.socket dic340 dic341 dic342 dic343 vec86: <- dic346.branch select1 select2 vec87: <- dic356.socket dic351 dic352 vec88: <- dic362.entry main03_moguryutankouretry01 vec89: <- dic362.socket dic358 dic359 vec90: <- dic366.data dic357 dic363 vec91: <- dic372.entry main03_moguryutankouyarareta01 main03_moguryutankouyarareta02 vec92: <- dic372.socket dic368 dic369 vec93: <- dic378.entry main03_moguryutankouhirobanite01 vec94: <- dic378.socket dic374 dic375 vec95: <- dic388.socket dic383 dic384 vec96: <- dic392.data dic373 dic379 dic389 vec97: <- dic398.socket dic394 dic395 vec98: <- dic411.socket dic400 dic401 dic402 dic403 dic404 dic405 dic406 dic407 vec99: <- dic411.party HERO PARTNER vec100: <- dic410.out @STAGING_POST#0 vec101: <- dic417.entry hanyou_result_escape01 vec102: <- dic417.socket dic413 dic414 vec103: <- dic423.socket dic419 dic420 vec104: <- dic427.data dic399 dic412 dic418 dic424 vec105: <- dic435.socket dic429 dic430 dic431 dic432 vec106: <- dic441.entry main03_moguryutankouchuukei1st01 vec107: <- dic441.socket dic437 dic438 vec108: <- dic449.socket dic443 dic444 dic445 dic446 vec109: <- dic458.socket dic451 dic452 dic453 dic454 vec110: <- dic467.socket dic460 dic461 dic462 dic463 vec111: <- dic473.entry main03_moguryutankouchuukeistop01 vec112: <- dic473.socket dic469 dic470 vec113: <- dic479.entry main03_moguryutankouchuukeistop01 vec114: <- dic479.socket dic475 dic476 vec115: <- dic487.entry main03_moguryutankouchuukeitry1st01 vec116: <- dic487.socket dic481 dic482 dic483 dic484 vec117: <- dic487.branch select1 select2 vec118: <- dic495.entry main03_moguryutankouchuukeitry2nd01 vec119: <- dic495.socket dic489 dic490 dic491 dic492 vec120: <- dic495.branch select1 select2 vec121: <- dic501.socket dic497 dic498 vec122: <- dic514.socket dic503 dic504 dic505 dic506 dic507 dic508 dic509 dic510 vec123: <- dic514.party HERO PARTNER vec124: <- dic513.out @END vec125: <- dic520.entry hanyou_result_escape01 vec126: <- dic520.socket dic516 dic517 vec127: <- dic526.entry main03_moguryutankouchuukeiyarare01 vec128: <- dic526.socket dic522 dic523 vec129: <- dic530.data dic436 dic442 dic450 dic459 dic468 dic474 dic480 dic488 dic496 dic502 dic515 dic521 dic527 vec130: <- dic538.socket dic532 dic533 dic534 dic535 vec131: <- dic544.entry main03_moguryutankouboss1st01 vec132: <- dic544.socket dic540 dic541 vec133: <- dic550.entry main03_moguryutankouboss2nd01 vec134: <- dic550.socket dic546 dic547 vec135: <- dic562.socket dic552 dic553 dic554 dic555 dic556 dic557 dic558 vec136: <- dic562.party HERO PARTNER vec137: <- dic561.out vec138: <- dic568.entry hanyou_result_escape01 vec139: <- dic568.socket dic564 dic565 vec140: <- dic574.entry main03_moguryutankoubossyarareta01 vec141: <- dic574.socket dic570 dic571 vec142: <- dic578.data dic539 dic545 dic551 dic563 dic569 dic575 vec143: <- dic584.socket dic580 dic581 vec144: <- dic588.data dic428 dic531 dic579 dic585 vec145: <- dic595.entry main03_moguryutankoubosswin01 vec146: <- dic595.socket dic590 dic591 vec147: <- dic601.entry hanyou_kyoseisave01 vec148: <- dic601.socket dic597 dic598 vec149: <- dic607.entry main03_moguryutankoubosswin02 vec150: <- dic607.socket dic603 dic604 vec151: <- dic613.entry main03_ookinakinoaruokade01 main03_ookinakinoaruokade02 main03_ookinakinoaruokade03 main03_ookinakinoaruokade04 main03_ookinakinoaruokade05 main03_ookinakinoaruokade06 main03_ookinakinoaruokade07 main03_ookinakinoaruokade08 main03_ookinakinoaruokade09 main03_ookinakinoaruokade10 main03_ookinakinoaruokade11 main03_ookinakinoaruokade12 main03_ookinakinoaruokade13 vec152: <- dic613.socket dic609 dic610 vec153: <- dic619.entry hanyou_kyoseisave01 vec154: <- dic619.socket dic615 dic616 vec155: <- dic623.data dic305 dic315 dic321 dic327 dic333 dic339 dic347 dic367 dic393 dic589 dic596 dic602 dic608 dic614 dic620 vec156: <- dic629.entry main04_m04tsuginoasa01 main04_m04tsuginoasa02 vec157: <- dic629.socket dic625 dic626 vec158: <- dic639.socket dic634 dic635 vec159: <- dic645.entry main04_konohananookigaki01 vec160: <- dic645.socket dic641 dic642 vec161: <- dic655.socket dic650 dic651 vec162: <- dic661.entry main04_m04isshonitoukou01 main04_m04isshonitoukou02 main04_m04isshonitoukou03 vec163: <- dic661.socket dic657 dic658 vec164: <- dic667.socket dic663 dic664 vec165: <- dic673.entry main04_m04isshonitoukou04 vec166: <- dic673.socket dic669 dic670 vec167: <- dic683.socket dic678 dic679 vec168: <- dic689.entry main04_gakkouranomoriyarareta01 main04_gakkouranomoriyarareta02 main04_gakkouranomoriyarareta03 vec169: <- dic689.socket dic685 dic686 vec170: <- dic699.socket dic694 dic695 vec171: <- dic705.socket dic701 dic702 vec172: <- dic718.socket dic707 dic708 dic709 dic710 dic711 dic712 dic713 dic714 vec173: <- dic718.party HERO PARTNER NUMERA vec174: <- dic717.out @EV#0 vec175: <- dic724.entry main04_gakkouranomoritochuu01 vec176: <- dic724.socket dic720 dic721 vec177: <- dic732.socket dic726 dic727 dic728 dic729 vec178: <- dic744.socket dic734 dic735 dic736 dic737 dic738 dic739 dic740 vec179: <- dic744.party HERO PARTNER NUMERA vec180: <- dic748.data dic706 dic719 dic725 dic733 dic745 vec181: <- dic756.socket dic750 dic751 dic752 dic753 vec182: <- dic768.socket dic758 dic759 dic760 dic761 dic762 dic763 dic764 vec183: <- dic768.party HERO PARTNER NUMERA vec184: <- dic772.data dic757 dic769 vec185: <- dic778.entry hanyou_result_escape01 vec186: <- dic778.socket dic774 dic775 vec187: <- dic784.socket dic780 dic781 vec188: <- dic788.data dic779 dic785 vec189: <- dic794.socket dic790 dic791 vec190: <- dic798.data dic749 dic773 dic789 dic795 vec191: <- dic804.entry main04_gakkouranomoriclear1st01 main04_gakkouranomoriclear1st02 main04_gakkouranomoriclear1st03 main04_gakkouranomoriclear1st04 vec192: <- dic804.socket dic800 dic801 vec193: <- dic810.socket dic806 dic807 vec194: <- dic816.entry main04_gakkouranomoriclear1st05 vec195: <- dic816.socket dic812 dic813 vec196: <- dic826.socket dic821 dic822 vec197: <- dic832.entry main04_ippikidegakkouhe01 vec198: <- dic832.socket dic828 dic829 vec199: <- dic842.socket dic837 dic838 vec200: <- dic848.entry main04_yumewowarawareru01 vec201: <- dic848.socket dic844 dic845 vec202: <- dic854.socket dic850 dic851 vec203: <- dic860.entry main04_yumewowarawareru02 main04_yumewowarawareru03 main04_yumewowarawareru04 main04_yumewowarawareru05 main04_yumewowarawareru06 main04_yumewowarawareru07 vec204: <- dic860.socket dic856 dic857 vec205: <- dic866.entry main04_kirarayamayarareta01 main04_kirarayamayarareta02 main04_kirarayamayarareta03 vec206: <- dic866.socket dic862 dic863 vec207: <- dic876.socket dic871 dic872 vec208: <- dic886.socket dic881 dic882 vec209: <- dic898.socket dic888 dic889 dic890 dic891 dic892 dic893 dic894 vec210: <- dic898.party HERO NYASUPAA SHIKIJIKA_SPRING vec211: <- dic904.entry hanyou_result_escape01 vec212: <- dic904.socket dic900 dic901 vec213: <- dic910.socket dic906 dic907 vec214: <- dic914.data dic905 dic911 vec215: <- dic920.socket dic916 dic917 vec216: <- dic924.data dic899 dic915 dic921 vec217: <- dic930.entry main04_kirarayamaclear1st01 main04_kirarayamaclear1st02 main04_kirarayamaclear1st03 main04_kirarayamaclear1st04 vec218: <- dic930.socket dic926 dic927 vec219: <- dic936.entry hanyou_kyoseisave01 vec220: <- dic936.socket dic932 dic933 vec221: <- dic940.data dic630 dic640 dic646 dic656 dic662 dic668 dic674 dic684 dic690 dic700 dic799 dic805 dic811 dic817 dic827 dic833 dic843 dic849 dic855 dic861 dic867 dic877 dic887 dic925 dic931 dic937 vec222: <- dic946.entry main05_m05tsuginoasa01 main05_m05tsuginoasa02 vec223: <- dic946.socket dic942 dic943 vec224: <- dic956.socket dic951 dic952 vec225: <- dic962.entry main05_konohanakaettekiteta01 vec226: <- dic962.socket dic958 dic959 vec227: <- dic972.socket dic967 dic968 vec228: <- dic978.entry main05_mukaenikonai01 vec229: <- dic978.socket dic974 dic975 vec230: <- dic988.socket dic983 dic984 vec231: <- dic994.entry main05_hachimitsushuukakunojiki01 vec232: <- dic994.socket dic990 dic991 vec233: <- dic1004.socket dic999 dic1000 vec234: <- dic1010.entry main05_shujinkounohimitsu01 main05_shujinkounohimitsu02 main05_shujinkounohimitsu03 vec235: <- dic1010.socket dic1006 dic1007 vec236: <- dic1016.entry main05_renkeijisshuukaishi01 vec237: <- dic1016.socket dic1012 dic1013 vec238: <- dic1028.socket dic1018 dic1019 dic1020 dic1021 dic1022 dic1023 dic1024 vec239: <- dic1034.socket dic1030 dic1031 vec240: <- dic1040.entry main05_renkeijisshuushuuryou01 main05_renkeijisshuushuuryou02 vec241: <- dic1040.socket dic1036 dic1037 vec242: <- dic1046.socket dic1042 dic1043 vec243: <- dic1052.entry main05_renkeijisshuushuuryou03 vec244: <- dic1052.socket dic1048 dic1049 vec245: <- dic1062.socket dic1057 dic1058 vec246: <- dic1068.entry main05_rozeria01 main05_rozeria02 main05_rozeria03 main05_rozeria04 main05_rozeria05 vec247: <- dic1068.socket dic1064 dic1065 vec248: <- dic1074.socket dic1070 dic1071 vec249: <- dic1077.other vec250: <- dic1085.socket dic1079 dic1080 dic1081 vec251: <- dic1093.entry main05_shinjirupartner01 vec252: <- dic1093.socket dic1087 dic1088 dic1089 dic1090 vec253: <- dic1093.branch select1 select2 vec254: <- dic1099.entry main05_kannrosougenyarareta01 vec255: <- dic1099.socket dic1095 dic1096 vec256: <- dic1109.socket dic1104 dic1105 vec257: <- dic1119.socket dic1114 dic1115 vec258: <- dic1125.socket dic1121 dic1122 vec259: <- dic1138.socket dic1127 dic1128 dic1129 dic1130 dic1131 dic1132 dic1133 dic1134 vec260: <- dic1138.party HERO PARTNER vec261: <- dic1137.out @STAGING_POST#0 vec262: <- dic1144.entry hanyou_result_escape01 vec263: <- dic1144.socket dic1140 dic1141 vec264: <- dic1150.socket dic1146 dic1147 vec265: <- dic1154.data dic1126 dic1139 dic1145 dic1151 vec266: <- dic1162.socket dic1156 dic1157 dic1158 dic1159 vec267: <- dic1171.socket dic1164 dic1165 dic1166 dic1167 vec268: <- dic1180.socket dic1173 dic1174 dic1175 dic1176 vec269: <- dic1186.socket dic1182 dic1183 vec270: <- dic1199.socket dic1188 dic1189 dic1190 dic1191 dic1192 dic1193 dic1194 dic1195 vec271: <- dic1199.party HERO PARTNER vec272: <- dic1198.out @END vec273: <- dic1205.entry hanyou_result_escape01 vec274: <- dic1205.socket dic1201 dic1202 vec275: <- dic1211.entry main05_kannrosougenchukeiyarare01 vec276: <- dic1211.socket dic1207 dic1208 vec277: <- dic1215.data dic1163 dic1172 dic1181 dic1187 dic1200 dic1206 dic1212 vec278: <- dic1223.socket dic1217 dic1218 dic1219 dic1220 vec279: <- dic1229.entry main05_kannrosougenboss1st01 vec280: <- dic1229.socket dic1225 dic1226 vec281: <- dic1235.entry main05_kannrosougenboss2nd01 vec282: <- dic1235.socket dic1231 dic1232 vec283: <- dic1247.socket dic1237 dic1238 dic1239 dic1240 dic1241 dic1242 dic1243 vec284: <- dic1247.party HERO PARTNER vec285: <- dic1253.entry hanyou_result_escape01 vec286: <- dic1253.socket dic1249 dic1250 vec287: <- dic1259.entry main05_kannrosougenbossyarareta01 vec288: <- dic1259.socket dic1255 dic1256 vec289: <- dic1263.data dic1224 dic1230 dic1236 dic1248 dic1254 dic1260 vec290: <- dic1269.socket dic1265 dic1266 vec291: <- dic1273.data dic1155 dic1216 dic1264 dic1270 vec292: <- dic1280.entry main05_kannrosougenbosswin01 vec293: <- dic1280.socket dic1275 dic1276 vec294: <- dic1286.entry hanyou_kyoseisave01 vec295: <- dic1286.socket dic1282 dic1283 vec296: <- dic1292.entry main05_kizunasukaafu01 main05_kizunasukaafu02 main05_kizunasukaafu03 main05_kizunasukaafu04 main05_kizunasukaafu05 vec297: <- dic1292.socket dic1288 dic1289 vec298: <- dic1299.entry main05_kaiyoude01 main05_kaiyoude02 main05_kaiyoude03 main05_kaiyoude04 vec299: <- dic1299.socket dic1294 dic1295 vec300: <- dic1305.entry hanyou_kyoseisave01 vec301: <- dic1305.socket dic1301 dic1302 vec302: <- dic1309.data dic947 dic957 dic963 dic973 dic979 dic989 dic995 dic1005 dic1011 dic1017 dic1029 dic1035 dic1041 dic1047 dic1053 dic1063 dic1069 dic1075 dic1086 dic1094 dic1100 dic1110 dic1120 dic1274 dic1281 dic1287 dic1293 dic1300 dic1306 vec303: <- dic1315.entry main06_nazonotabipokemon01 main06_nazonotabipokemon02 main06_nazonotabipokemon03 main06_nazonotabipokemon04 main06_nazonotabipokemon05 vec304: <- dic1315.socket dic1311 dic1312 vec305: <- dic1325.socket dic1320 dic1321 vec306: <- dic1331.entry main06_scarfnohanashi01 vec307: <- dic1331.socket dic1327 dic1328 vec308: <- dic1341.socket dic1336 dic1337 vec309: <- dic1347.entry main06_m06isshonitoukou01 vec310: <- dic1347.socket dic1343 dic1344 vec311: <- dic1357.socket dic1352 dic1353 vec312: <- dic1363.entry main06_dennryuu01 vec313: <- dic1363.socket dic1359 dic1360 vec314: <- dic1373.socket dic1368 dic1369 vec315: <- dic1379.entry main06_fuanwokakaetegakkouhe01 main06_fuanwokakaetegakkouhe02 main06_fuanwokakaetegakkouhe03 main06_fuanwokakaetegakkouhe04 main06_fuanwokakaetegakkouhe05 vec316: <- dic1379.socket dic1375 dic1376 vec317: <- dic1385.socket dic1381 dic1382 vec318: <- dic1391.entry main06_fuanwokakaetegakkouhe06 vec319: <- dic1391.socket dic1387 dic1388 vec320: <- dic1401.socket dic1396 dic1397 vec321: <- dic1407.entry main06_kakureonnotokoroheikou01 vec322: <- dic1407.socket dic1403 dic1404 vec323: <- dic1417.socket dic1412 dic1413 vec324: <- dic1423.entry main06_tsunagariorb01 vec325: <- dic1423.socket dic1419 dic1420 vec326: <- dic1433.socket dic1428 dic1429 vec327: <- dic1441.entry main06_dennryuunoyukue01 vec328: <- dic1441.socket dic1435 dic1436 dic1437 dic1438 vec329: <- dic1441.branch select1 select2 vec330: <- dic1447.entry main06_nyorobonriveryarareta01 vec331: <- dic1447.socket dic1443 dic1444 vec332: <- dic1457.socket dic1452 dic1453 vec333: <- dic1467.socket dic1462 dic1463 vec334: <- dic1475.entry main06_nyorobonrivertyr1st01 vec335: <- dic1475.socket dic1469 dic1470 dic1471 dic1472 vec336: <- dic1475.branch select1 select2 vec337: <- dic1481.socket dic1477 dic1478 vec338: <- dic1494.socket dic1483 dic1484 dic1485 dic1486 dic1487 dic1488 dic1489 dic1490 vec339: <- dic1494.party HERO PARTNER vec340: <- dic1493.out @STAGING_POST#0 vec341: <- dic1500.entry hanyou_result_escape01 vec342: <- dic1500.socket dic1496 dic1497 vec343: <- dic1506.socket dic1502 dic1503 vec344: <- dic1510.data dic1482 dic1495 dic1501 dic1507 vec345: <- dic1518.socket dic1512 dic1513 dic1514 dic1515 vec346: <- dic1527.socket dic1520 dic1521 dic1522 dic1523 vec347: <- dic1536.socket dic1529 dic1530 dic1531 dic1532 vec348: <- dic1542.socket dic1538 dic1539 vec349: <- dic1555.socket dic1544 dic1545 dic1546 dic1547 dic1548 dic1549 dic1550 dic1551 vec350: <- dic1555.party HERO PARTNER vec351: <- dic1554.out @END vec352: <- dic1561.entry hanyou_result_escape01 vec353: <- dic1561.socket dic1557 dic1558 vec354: <- dic1567.entry main06_nyorobonriverchukeiyarare01 vec355: <- dic1567.socket dic1563 dic1564 vec356: <- dic1571.data dic1519 dic1528 dic1537 dic1543 dic1556 dic1562 dic1568 vec357: <- dic1579.socket dic1573 dic1574 dic1575 dic1576 vec358: <- dic1585.entry main06_nyorobonriverboss01 vec359: <- dic1585.socket dic1581 dic1582 vec360: <- dic1591.entry main06_nyorobonriverboss2nd01 vec361: <- dic1591.socket dic1587 dic1588 vec362: <- dic1603.socket dic1593 dic1594 dic1595 dic1596 dic1597 dic1598 dic1599 vec363: <- dic1603.party HERO PARTNER vec364: <- dic1609.entry hanyou_result_escape01 vec365: <- dic1609.socket dic1605 dic1606 vec366: <- dic1615.entry main06_nyorobonriverbossyarareta01 vec367: <- dic1615.socket dic1611 dic1612 vec368: <- dic1619.data dic1580 dic1586 dic1592 dic1604 dic1610 dic1616 vec369: <- dic1625.socket dic1621 dic1622 vec370: <- dic1629.data dic1511 dic1572 dic1620 dic1626 vec371: <- dic1636.entry main06_nyorobonriverbosswin01 vec372: <- dic1636.socket dic1631 dic1632 vec373: <- dic1642.entry hanyou_kyoseisave01 vec374: <- dic1642.socket dic1638 dic1639 vec375: <- dic1648.entry main06_kesseichousadangokko01 main06_kesseichousadangokko02 main06_kesseichousadangokko03 vec376: <- dic1648.socket dic1644 dic1645 vec377: <- dic1655.entry hanyou_kyoseisave01 vec378: <- dic1655.socket dic1650 dic1651 vec379: <- dic1659.data dic1316 dic1326 dic1332 dic1342 dic1348 dic1358 dic1364 dic1374 dic1380 dic1386 dic1392 dic1402 dic1408 dic1418 dic1424 dic1434 dic1442 dic1448 dic1458 dic1468 dic1476 dic1630 dic1637 dic1643 dic1649 dic1656 vec380: <- dic1665.entry main07_tuginoasakarahoukago1st01 vec381: <- dic1665.socket dic1661 dic1662 vec382: <- dic1675.socket dic1670 dic1671 vec383: <- dic1682.entry main07_tsunagariorbnosetsumei01 vec384: <- dic1682.socket dic1677 dic1678 vec385: <- dic1692.socket dic1687 dic1688 vec386: <- dic1704.socket dic1694 dic1695 dic1696 dic1697 dic1698 dic1699 dic1700 vec387: <- dic1704.party HERO PARTNER vec388: <- dic1710.entry hanyou_result_escape01 vec389: <- dic1710.socket dic1706 dic1707 vec390: <- dic1716.socket dic1712 dic1713 vec391: <- dic1722.entry main07_tutorialquestdgyarare01 vec392: <- dic1722.socket dic1718 dic1719 vec393: <- dic1732.socket dic1727 dic1728 vec394: <- dic1738.socket dic1734 dic1735 vec395: <- dic1744.entry hanyou_result_clear01 vec396: <- dic1744.socket dic1740 dic1741 vec397: <- dic1750.entry main07_tutorialquestdgclear01 vec398: <- dic1750.socket dic1746 dic1747 vec399: <- dic1754.data dic1683 dic1693 dic1705 dic1711 dic1717 dic1723 dic1733 dic1739 dic1745 dic1751 vec400: <- dic1760.socket dic1756 dic1757 vec401: <- dic1766.entry hanyou_tuginoasakarahoukago01 vec402: <- dic1766.socket dic1762 dic1763 vec403: <- dic1776.socket dic1771 dic1772 vec404: <- dic1782.entry main07_ruchaburuopen01 vec405: <- dic1782.socket dic1778 dic1779 vec406: <- dic1792.socket dic1787 dic1788 vec407: <- dic1798.entry main07_konohanaiewoakeru01 vec408: <- dic1798.socket dic1794 dic1795 vec409: <- dic1804.socket dic1800 dic1801 vec410: <- dic1814.socket dic1809 dic1810 vec411: <- dic1820.entry main07_partnernoteian01 main07_partnernoteian02 main07_partnernoteian03 main07_partnernoteian04 vec412: <- dic1820.socket dic1816 dic1817 vec413: <- dic1830.socket dic1825 dic1826 vec414: <- dic1836.socket dic1832 dic1833 vec415: <- dic1842.entry main07_partnernoiedegohan01 main07_partnernoiedegohan02 main07_partnernoiedegohan03 vec416: <- dic1842.socket dic1838 dic1839 vec417: <- dic1852.socket dic1847 dic1848 vec418: <- dic1858.entry main07_konohanakaetteita01 main07_konohanakaetteita02 vec419: <- dic1858.socket dic1854 dic1855 vec420: <- dic1864.socket dic1860 dic1861 vec421: <- dic1868.data dic1666 dic1676 dic1755 dic1761 dic1767 dic1777 dic1783 dic1793 dic1799 dic1805 dic1815 dic1821 dic1831 dic1837 dic1843 dic1853 dic1859 dic1865 vec422: <- dic1875.entry main08_korekaranatsuyasumi01 main08_korekaranatsuyasumi02 main08_korekaranatsuyasumi03 vec423: <- dic1875.socket dic1870 dic1871 vec424: <- dic1881.entry main07_denryumurakarahanareru01 vec425: <- dic1881.socket dic1877 dic1878 vec426: <- dic1891.socket dic1886 dic1887 vec427: <- dic1897.entry hanyou_tuginoasanatsuyasumi01 vec428: <- dic1897.socket dic1893 dic1894 vec429: <- dic1903.socket dic1899 dic1900 vec430: <- dic1913.socket dic1908 dic1909 vec431: <- dic1919.entry hanyou_natsuyasumi01 vec432: <- dic1919.socket dic1915 dic1916 vec433: <- dic1929.socket dic1924 dic1925 vec434: <- dic1935.entry main08_obakenouwasa01 vec435: <- dic1935.socket dic1931 dic1932 vec436: <- dic1941.entry main08_yorunomimawarikyoutou01 main08_yorunomimawarikyoutou02 main08_yorunomimawarikyoutou03 main08_yorunomimawarikyoutou04 main08_yorunomimawarikyoutou05 vec437: <- dic1941.socket dic1937 dic1938 vec438: <- dic1947.entry hanyou_tuginoasanatsuyasumi01 vec439: <- dic1947.socket dic1943 dic1944 vec440: <- dic1953.socket dic1949 dic1950 vec441: <- dic1963.socket dic1958 dic1959 vec442: <- dic1969.entry hanyou_natsuyasumi01 vec443: <- dic1969.socket dic1965 dic1966 vec444: <- dic1979.socket dic1974 dic1975 vec445: <- dic1985.entry main08_miruhogguuwasaninaru01 vec446: <- dic1985.socket dic1981 dic1982 vec447: <- dic1995.socket dic1990 dic1991 vec448: <- dic2001.entry main08_yorunomimawarikamotabu01 main08_yorunomimawarikamotabu02 main08_yorunomimawarikamotabu03 main08_yorunomimawarikamotabu04 vec449: <- dic2001.socket dic1997 dic1998 vec450: <- dic2007.entry hanyou_tuginoasanatsuyasumi01 vec451: <- dic2007.socket dic2003 dic2004 vec452: <- dic2013.socket dic2009 dic2010 vec453: <- dic2023.socket dic2018 dic2019 vec454: <- dic2029.entry hanyou_natsuyasumi01 vec455: <- dic2029.socket dic2025 dic2026 vec456: <- dic2039.socket dic2034 dic2035 vec457: <- dic2045.entry main08_genbakenshou01 main08_genbakenshou02 vec458: <- dic2045.socket dic2041 dic2042 vec459: <- dic2055.socket dic2050 dic2051 vec460: <- dic2061.entry hanyou_tuginoasanatsuyasumi01 vec461: <- dic2061.socket dic2057 dic2058 vec462: <- dic2067.socket dic2063 dic2064 vec463: <- dic2077.socket dic2072 dic2073 vec464: <- dic2083.entry main08_kamonegimitsukaru01 main08_kamonegimitsukaru02 vec465: <- dic2083.socket dic2079 dic2080 vec466: <- dic2093.socket dic2088 dic2089 vec467: <- dic2099.entry hanyou_tuginoasanatsuyasumi01 vec468: <- dic2099.socket dic2095 dic2096 vec469: <- dic2105.socket dic2101 dic2102 vec470: <- dic2115.socket dic2110 dic2111 vec471: <- dic2119.data dic1876 dic1882 dic1892 dic1898 dic1904 dic1914 dic1920 dic1930 dic1936 dic1942 dic1948 dic1954 dic1964 dic1970 dic1980 dic1986 dic1996 dic2002 dic2008 dic2014 dic2024 dic2030 dic2040 dic2046 dic2056 dic2062 dic2068 dic2078 dic2084 dic2094 dic2100 dic2106 dic2116 vec472: <- dic2126.entry main09_yanchamunoteian01 main09_yanchamunoteian02 main09_yanchamunoteian03 main09_yanchamunoteian04 vec473: <- dic2126.socket dic2121 dic2122 vec474: <- dic2132.entry main09_m09kaerimichi01 vec475: <- dic2132.socket dic2128 dic2129 vec476: <- dic2138.entry hanyou_kyoseisave01 vec477: <- dic2138.socket dic2134 dic2135 vec478: <- dic2144.entry main09_m09sonoyoru01 main09_m09sonoyoru02 vec479: <- dic2144.socket dic2140 dic2141 vec480: <- dic2154.socket dic2149 dic2150 vec481: <- dic2160.entry main09_kimodameshi02 main09_kimodameshi03 main09_kimodameshi04 vec482: <- dic2160.socket dic2156 dic2157 vec483: <- dic2166.entry main09_kietayanchamutachi01 main09_kietayanchamutachi02 main09_kietayanchamutachi03 main09_kietayanchamutachi04 vec484: <- dic2166.socket dic2162 dic2163 vec485: <- dic2172.socket dic2168 dic2169 vec486: <- dic2178.entry main09_kietayanchamutachi05 vec487: <- dic2178.socket dic2174 dic2175 vec488: <- dic2184.entry main09_inisienohoneatoyarareta01 vec489: <- dic2184.socket dic2180 dic2181 vec490: <- dic2194.socket dic2189 dic2190 vec491: <- dic2204.socket dic2199 dic2200 vec492: <- dic2210.socket dic2206 dic2207 vec493: <- dic2223.socket dic2212 dic2213 dic2214 dic2215 dic2216 dic2217 dic2218 dic2219 vec494: <- dic2223.party HERO PARTNER NYASUPAA vec495: <- dic2222.out @STAGING_POST#0 vec496: <- dic2229.entry hanyou_result_escape01 vec497: <- dic2229.socket dic2225 dic2226 vec498: <- dic2235.socket dic2231 dic2232 vec499: <- dic2239.data dic2211 dic2224 dic2230 dic2236 vec500: <- dic2247.socket dic2241 dic2242 dic2243 dic2244 vec501: <- dic2253.entry main09_inisienohoneatochuukei1st01 vec502: <- dic2253.socket dic2249 dic2250 vec503: <- dic2261.socket dic2255 dic2256 dic2257 dic2258 vec504: <- dic2270.socket dic2263 dic2264 dic2265 dic2266 vec505: <- dic2279.socket dic2272 dic2273 dic2274 dic2275 vec506: <- dic2292.socket dic2281 dic2282 dic2283 dic2284 dic2285 dic2286 dic2287 dic2288 vec507: <- dic2292.party HERO PARTNER NYASUPAA vec508: <- dic2291.out @END vec509: <- dic2298.entry hanyou_result_escape01 vec510: <- dic2298.socket dic2294 dic2295 vec511: <- dic2304.entry main09_inisienohoneatochukeiyarare01 vec512: <- dic2304.socket dic2300 dic2301 vec513: <- dic2308.data dic2248 dic2254 dic2262 dic2271 dic2280 dic2293 dic2299 dic2305 vec514: <- dic2316.socket dic2310 dic2311 dic2312 dic2313 vec515: <- dic2322.entry main09_inisienohoneatoboss1st01 main09_inisienohoneatoboss1st02 main09_inisienohoneatoboss1st03 main09_inisienohoneatoboss1st04 vec516: <- dic2322.socket dic2318 dic2319 vec517: <- dic2328.entry main09_inisienohoneatoboss2nd01 vec518: <- dic2328.socket dic2324 dic2325 vec519: <- dic2340.socket dic2330 dic2331 dic2332 dic2333 dic2334 dic2335 dic2336 vec520: <- dic2340.party HERO PARTNER NYASUPAA vec521: <- dic2346.entry hanyou_result_escape01 vec522: <- dic2346.socket dic2342 dic2343 vec523: <- dic2352.entry main09_inisienohoneatobossyarareta01 vec524: <- dic2352.socket dic2348 dic2349 vec525: <- dic2356.data dic2317 dic2323 dic2329 dic2341 dic2347 dic2353 vec526: <- dic2362.socket dic2358 dic2359 vec527: <- dic2366.data dic2240 dic2309 dic2357 dic2363 vec528: <- dic2373.entry main09_inisienohoneatobosswin01 main09_inisienohoneatobosswin01_5 main09_inisienohoneatobosswin02 main09_inisienohoneatobosswin03 main09_inisienohoneatobosswin04 main09_inisienohoneatobosswin05 vec529: <- dic2373.socket dic2368 dic2369 vec530: <- dic2379.entry hanyou_kyoseisave01 vec531: <- dic2379.socket dic2375 dic2376 vec532: <- dic2383.data dic2127 dic2133 dic2139 dic2145 dic2155 dic2161 dic2167 dic2173 dic2179 dic2185 dic2195 dic2205 dic2367 dic2374 dic2380 vec533: <- dic2389.entry main10_sekkyounoatonoasa01 main10_sekkyounoatonoasa02 vec534: <- dic2389.socket dic2385 dic2386 vec535: <- dic2399.socket dic2394 dic2395 vec536: <- dic2405.entry main10_konohananohanashi01 vec537: <- dic2405.socket dic2401 dic2402 vec538: <- dic2415.socket dic2410 dic2411 vec539: <- dic2421.entry main10_partnernokawarini01 main10_partnernokawarini02 vec540: <- dic2421.socket dic2417 dic2418 vec541: <- dic2432.entry main10_partnernokawariniselect vec542: <- dic2432.socket dic2423 dic2424 dic2425 dic2426 dic2427 dic2428 dic2429 vec543: <- dic2432.branch SEL_SHIKIJIKA SEL_NUMERA SEL_NYASUPAA SEL_YANCHAMU SEL_CHOBOMAKI vec544: <- dic2438.entry main10_partnernokawarini03 vec545: <- dic2438.socket dic2434 dic2435 vec546: <- dic2448.socket dic2443 dic2444 vec547: <- dic2454.entry main10_kodomotachitonoboukengaowari01 vec548: <- dic2454.socket dic2450 dic2451 vec549: <- dic2458.data dic2439 dic2449 dic2455 vec550: <- dic2464.entry main10_partnernokawarini04 vec551: <- dic2464.socket dic2460 dic2461 vec552: <- dic2474.socket dic2469 dic2470 vec553: <- dic2480.entry main10_kodomotachitonoboukengaowari02 vec554: <- dic2480.socket dic2476 dic2477 vec555: <- dic2484.data dic2465 dic2475 dic2481 vec556: <- dic2490.entry main10_partnernokawarini05 vec557: <- dic2490.socket dic2486 dic2487 vec558: <- dic2500.socket dic2495 dic2496 vec559: <- dic2506.entry main10_kodomotachitonoboukengaowari03 vec560: <- dic2506.socket dic2502 dic2503 vec561: <- dic2510.data dic2491 dic2501 dic2507 vec562: <- dic2516.entry main10_partnernokawarini06 vec563: <- dic2516.socket dic2512 dic2513 vec564: <- dic2526.socket dic2521 dic2522 vec565: <- dic2532.entry main10_kodomotachitonoboukengaowari04 vec566: <- dic2532.socket dic2528 dic2529 vec567: <- dic2536.data dic2517 dic2527 dic2533 vec568: <- dic2542.entry main10_partnernokawarini07 vec569: <- dic2542.socket dic2538 dic2539 vec570: <- dic2552.socket dic2547 dic2548 vec571: <- dic2558.entry main10_kodomotachitonoboukengaowari05 vec572: <- dic2558.socket dic2554 dic2555 vec573: <- dic2562.data dic2543 dic2553 dic2559 vec574: <- dic2568.entry main10_kodomotachitonoboukengaowari06 main10_kodomotachitonoboukengaowari07 main10_kodomotachitonoboukengaowari08 vec575: <- dic2568.socket dic2564 dic2565 vec576: <- dic2574.socket dic2570 dic2571 vec577: <- dic2580.entry hanyou_tuginoasanatsuyasumi01 vec578: <- dic2580.socket dic2576 dic2577 vec579: <- dic2590.socket dic2585 dic2586 vec580: <- dic2596.entry hanyou_natsuyasumi01 vec581: <- dic2596.socket dic2592 dic2593 vec582: <- dic2606.socket dic2601 dic2602 vec583: <- dic2612.entry main10_pokemongaishini01 vec584: <- dic2612.socket dic2608 dic2609 vec585: <- dic2622.socket dic2617 dic2618 vec586: <- dic2628.entry main10_shinseinayama01 vec587: <- dic2628.socket dic2624 dic2625 vec588: <- dic2634.socket dic2630 dic2631 vec589: <- dic2640.entry hanyou_tuginoasanatsuyasumi01 vec590: <- dic2640.socket dic2636 dic2637 vec591: <- dic2650.socket dic2645 dic2646 vec592: <- dic2656.entry hanyou_natsuyasumi01 vec593: <- dic2656.socket dic2652 dic2653 vec594: <- dic2666.socket dic2661 dic2662 vec595: <- dic2672.entry main10_konohananosasoi01 main10_konohananosasoi02 vec596: <- dic2672.socket dic2668 dic2669 vec597: <- dic2678.entry main10_tenkeisanyarareta01 vec598: <- dic2678.socket dic2674 dic2675 vec599: <- dic2688.socket dic2683 dic2684 vec600: <- dic2698.socket dic2693 dic2694 vec601: <- dic2710.socket dic2700 dic2701 dic2702 dic2703 dic2704 dic2705 dic2706 vec602: <- dic2716.socket dic2712 dic2713 vec603: <- dic2722.entry main10_tenkeisanchigau01 vec604: <- dic2722.socket dic2718 dic2719 vec605: <- dic2730.socket dic2724 dic2725 dic2726 dic2727 vec606: <- dic2734.data dic2711 dic2717 dic2723 dic2731 vec607: <- dic2740.entry main10_tenkeisantry1st01 main10_tenkeisantry1st02 vec608: <- dic2740.socket dic2736 dic2737 vec609: <- dic2752.socket dic2742 dic2743 dic2744 dic2745 dic2746 dic2747 dic2748 vec610: <- dic2752.party HERO PARTNER KONOHANA vec611: <- dic2758.entry hanyou_result_escape01 vec612: <- dic2758.socket dic2754 dic2755 vec613: <- dic2764.socket dic2760 dic2761 vec614: <- dic2768.data dic2759 dic2765 vec615: <- dic2774.socket dic2770 dic2771 vec616: <- dic2778.data dic2753 dic2769 dic2775 vec617: <- dic2784.entry main10_tenkeisanninosekiclear1st01 main10_tenkeisanninosekiclear1st02 vec618: <- dic2784.socket dic2780 dic2781 vec619: <- dic2790.entry hanyou_kyoseisave01 vec620: <- dic2790.socket dic2786 dic2787 vec621: <- dic2794.data dic2390 dic2400 dic2406 dic2416 dic2422 dic2433 dic2459 dic2485 dic2511 dic2537 dic2563 dic2569 dic2575 dic2581 dic2591 dic2597 dic2607 dic2613 dic2623 dic2629 dic2635 dic2641 dic2651 dic2657 dic2667 dic2673 dic2679 dic2689 dic2699 dic2735 dic2741 dic2779 dic2785 dic2791 vec622: <- dic2800.entry main11_m11sonoyoru01 main11_m11sonoyoru02 main11_m11sonoyoru03 vec623: <- dic2800.socket dic2796 dic2797 vec624: <- dic2806.entry hanyou_tuginoasanatsuyasumi01 vec625: <- dic2806.socket dic2802 dic2803 vec626: <- dic2816.socket dic2811 dic2812 vec627: <- dic2822.entry hanyou_natsuyasumi01 vec628: <- dic2822.socket dic2818 dic2819 vec629: <- dic2832.socket dic2827 dic2828 vec630: <- dic2838.entry main11_obemunouwasa01 vec631: <- dic2838.socket dic2834 dic2835 vec632: <- dic2848.socket dic2843 dic2844 vec633: <- dic2854.entry main11_hitoshigotooete01 main11_hitoshigotooete02 main11_hitoshigotooete03 main11_hitoshigotooete04 main11_hitoshigotooete05 vec634: <- dic2854.socket dic2850 dic2851 vec635: <- dic2860.entry hanyou_kyoseisave01 vec636: <- dic2860.socket dic2856 dic2857 vec637: <- dic2866.entry hanyou_tuginoasanatsuyasumi01 vec638: <- dic2866.socket dic2862 dic2863 vec639: <- dic2876.socket dic2871 dic2872 vec640: <- dic2882.entry main11_ojiitomomeru01 vec641: <- dic2882.socket dic2878 dic2879 vec642: <- dic2892.socket dic2887 dic2888 vec643: <- dic2898.entry main11_gakkarisurupertner01 main11_gakkarisurupertner02 main11_gakkarisurupertner03 vec644: <- dic2898.socket dic2894 dic2895 vec645: <- dic2904.entry hanyou_kyoseisave01 vec646: <- dic2904.socket dic2900 dic2901 vec647: <- dic2910.entry hanyou_tuginoasanatsuyasumi01 vec648: <- dic2910.socket dic2906 dic2907 vec649: <- dic2920.socket dic2915 dic2916 vec650: <- dic2926.entry main11_pertnernazekagenkini01 vec651: <- dic2926.socket dic2922 dic2923 vec652: <- dic2936.socket dic2931 dic2932 vec653: <- dic2942.entry main11_pertnernoketsui01 main11_pertnernoketsui02 main11_pertnernoketsui03 vec654: <- dic2942.socket dic2938 dic2939 vec655: <- dic2948.socket dic2944 dic2945 vec656: <- dic2958.socket dic2953 dic2954 vec657: <- dic2964.entry main11_madokarasotohe01 main11_madokarasotohe02 vec658: <- dic2964.socket dic2960 dic2961 vec659: <- dic2974.socket dic2969 dic2970 vec660: <- dic2980.entry main11_murawomiwatashinagara01 vec661: <- dic2980.socket dic2976 dic2977 vec662: <- dic2990.socket dic2985 dic2986 vec663: <- dic2996.entry main11_tabidachi01 vec664: <- dic2996.socket dic2992 dic2993 vec665: <- dic3000.data dic2801 dic2807 dic2817 dic2823 dic2833 dic2839 dic2849 dic2855 dic2861 dic2867 dic2877 dic2883 dic2893 dic2899 dic2905 dic2911 dic2921 dic2927 dic2937 dic2943 dic2949 dic2959 dic2965 dic2975 dic2981 dic2991 dic2997 vec666: <- dic3006.entry main12_yamawokoete01 vec667: <- dic3006.socket dic3002 dic3003 vec668: <- dic3012.socket dic3008 dic3009 vec669: <- dic3018.entry main12_yamawokoete02 main12_yamawokoete03 vec670: <- dic3018.socket dic3014 dic3015 vec671: <- dic3024.entry main12_kiritattayarareta01 vec672: <- dic3024.socket dic3020 dic3021 vec673: <- dic3034.socket dic3029 dic3030 vec674: <- dic3046.socket dic3036 dic3037 dic3038 dic3039 dic3040 dic3041 dic3042 vec675: <- dic3046.party HERO PARTNER vec676: <- dic3052.entry hanyou_result_escape01 vec677: <- dic3052.socket dic3048 dic3049 vec678: <- dic3058.socket dic3054 dic3055 vec679: <- dic3062.data dic3053 dic3059 vec680: <- dic3068.socket dic3064 dic3065 vec681: <- dic3074.entry main12_kiritattaclear1st01 main12_kiritattaclear1st02 main12_kiritattaclear1st03 vec682: <- dic3074.socket dic3070 dic3071 vec683: <- dic3080.socket dic3076 dic3077 vec684: <- dic3086.entry main12_kiritattaclear1st04 vec685: <- dic3086.socket dic3082 dic3083 vec686: <- dic3096.socket dic3091 dic3092 vec687: <- dic3102.entry main12_nadarakayarareta01 vec688: <- dic3102.socket dic3098 dic3099 vec689: <- dic3114.socket dic3104 dic3105 dic3106 dic3107 dic3108 dic3109 dic3110 vec690: <- dic3114.party HERO PARTNER vec691: <- dic3120.entry hanyou_result_escape01 vec692: <- dic3120.socket dic3116 dic3117 vec693: <- dic3126.socket dic3122 dic3123 vec694: <- dic3130.data dic3121 dic3127 vec695: <- dic3136.socket dic3132 dic3133 vec696: <- dic3142.entry main12_nadarakaclear1st01 main12_nadarakaclear1st02 vec697: <- dic3142.socket dic3138 dic3139 vec698: <- dic3148.entry hanyou_kyoseisave01 vec699: <- dic3148.socket dic3144 dic3145 vec700: <- dic3154.entry main12_waiwaitownnoiriguchide01 vec701: <- dic3154.socket dic3150 dic3151 vec702: <- dic3164.socket dic3159 dic3160 vec703: <- dic3170.entry main12_warubirunikaramareru01 main12_warubirunikaramareru02 vec704: <- dic3170.socket dic3166 dic3167 vec705: <- dic3180.socket dic3175 dic3176 vec706: <- dic3186.entry main12_daremoinaichousadan01 main12_daremoinaichousadan02 vec707: <- dic3186.socket dic3182 dic3183 vec708: <- dic3196.socket dic3191 dic3192 vec709: <- dic3202.entry main12_pokemonatlusga01 main12_pokemonatlusga03 vec710: <- dic3202.socket dic3198 dic3199 vec711: <- dic3208.entry hanyou_kyoseisave01 vec712: <- dic3208.socket dic3204 dic3205 vec713: <- dic3214.entry main12_chousadanninyuudan02 main12_chousadanninyuudan03 main12_chousadanninyuudan04 main12_chousadanninyuudan05 main12_chousadanninyuudan06 main12_chousadanninyuudan07 main12_chousadanninyuudan08 main12_chousadanninyuudan09 main12_chousadanninyuudan10 main12_chousadanninyuudan11 main12_chousadanninyuudan12 main12_chousadanninyuudan13 main12_chousadanninyuudan14 main12_chousadanninyuudan15 vec714: <- dic3214.socket dic3210 dic3211 vec715: <- dic3220.entry hanyou_kyoseisave01 vec716: <- dic3220.socket dic3216 dic3217 vec717: <- dic3224.data dic3007 dic3013 dic3019 dic3025 dic3035 dic3047 dic3063 dic3069 dic3075 dic3081 dic3087 dic3097 dic3103 dic3115 dic3131 dic3137 dic3143 dic3149 dic3155 dic3165 dic3171 dic3181 dic3187 dic3197 dic3203 dic3209 dic3215 dic3221 vec718: <- dic3230.entry main13_chousadanshonichi01 main13_chousadanshonichi02 main13_chousadanshonichi03 vec719: <- dic3230.socket dic3226 dic3227 vec720: <- dic3240.socket dic3235 dic3236 vec721: <- dic3246.entry main13_jiraachiwookosuboss01 vec722: <- dic3246.socket dic3242 dic3243 vec723: <- dic3258.socket dic3248 dic3249 dic3250 dic3251 dic3252 dic3253 dic3254 vec724: <- dic3258.party HERO PARTNER vec725: <- dic3264.socket dic3260 dic3261 vec726: <- dic3268.data dic3259 dic3265 vec727: <- dic3275.entry main13_jiraachimezameru01 main13_jiraachimezameru02 main13_jiraachimezameru03 vec728: <- dic3275.socket dic3270 dic3271 vec729: <- dic3281.entry hanyou_kyoseisave01 vec730: <- dic3281.socket dic3277 dic3278 vec731: <- dic3287.entry main13_jiraachimezameru04 vec732: <- dic3287.socket dic3283 dic3284 vec733: <- dic3297.socket dic3292 dic3293 vec734: <- dic3303.entry main13_yuuhanlong01 main13_yuuhanlong02 vec735: <- dic3303.socket dic3299 dic3300 vec736: <- dic3309.socket dic3305 dic3306 vec737: <- dic3315.entry main13_tsuginoasalong01 vec738: <- dic3315.socket dic3311 dic3312 vec739: <- dic3321.entry main13_pokemonatlusnaoru01 main13_pokemonatlusnaoru02 main13_pokemonatlusnaoru03 vec740: <- dic3321.socket dic3317 dic3318 vec741: <- dic3331.socket dic3326 dic3327 vec742: <- dic3337.entry hanyou_yuuhan01 vec743: <- dic3337.socket dic3333 dic3334 vec744: <- dic3343.socket dic3339 dic3340 vec745: <- dic3349.entry hanyou_tsuginoasa01 vec746: <- dic3349.socket dic3345 dic3346 vec747: <- dic3355.entry hanyou_chourei01 vec748: <- dic3355.socket dic3351 dic3352 vec749: <- dic3361.socket dic3357 dic3358 vec750: <- dic3371.socket dic3366 dic3367 vec751: <- dic3377.entry hanyou_yuuhan01 vec752: <- dic3377.socket dic3373 dic3374 vec753: <- dic3383.socket dic3379 dic3380 vec754: <- dic3389.entry hanyou_tsuginoasa01 vec755: <- dic3389.socket dic3385 dic3386 vec756: <- dic3395.entry hanyou_chourei01 vec757: <- dic3395.socket dic3391 dic3392 vec758: <- dic3401.socket dic3397 dic3398 vec759: <- dic3411.socket dic3406 dic3407 vec760: <- dic3415.data dic3231 dic3241 dic3247 dic3269 dic3276 dic3282 dic3288 dic3298 dic3304 dic3310 dic3316 dic3322 dic3332 dic3338 dic3344 dic3350 dic3356 dic3362 dic3372 dic3378 dic3384 dic3390 dic3396 dic3402 dic3412 vec761: <- dic3421.entry main14_warubiaru01 vec762: <- dic3421.socket dic3417 dic3418 vec763: <- dic3431.socket dic3426 dic3427 vec764: <- dic3437.entry main14_aakennohanashi01 vec765: <- dic3437.socket dic3433 dic3434 vec766: <- dic3443.socket dic3439 dic3440 vec767: <- dic3449.socket dic3445 dic3446 vec768: <- dic3456.entry main14_aakennohanashi02 vec769: <- dic3456.socket dic3451 dic3452 vec770: <- dic3462.entry hanyou_tsuginoasa01 vec771: <- dic3462.socket dic3458 dic3459 vec772: <- dic3468.entry main14_choureigominatohe01 vec773: <- dic3468.socket dic3464 dic3465 vec774: <- dic3478.socket dic3473 dic3474 vec775: <- dic3484.entry main14_rapurasutairikubin01 main14_rapurasutairikubin02 main14_rapurasutairikubin03 vec776: <- dic3484.socket dic3480 dic3481 vec777: <- dic3490.entry main14_kazenotairiku01 main14_kazenotairiku02 main14_kazenotairiku03 vec778: <- dic3490.socket dic3486 dic3487 vec779: <- dic3496.socket dic3492 dic3493 vec780: <- dic3502.entry main14_kazenotairiku05 main14_kazenotairiku07 main14_kazenotairiku08 main14_kazenotairiku09 vec781: <- dic3502.socket dic3498 dic3499 vec782: <- dic3512.socket dic3507 dic3508 vec783: <- dic3518.entry main14_ishitohonoonomamono01 main14_ishitohonoonomamono02 main14_ishitohonoonomamono03 vec784: <- dic3518.socket dic3514 dic3515 vec785: <- dic3528.socket dic3523 dic3524 vec786: <- dic3538.socket dic3533 dic3534 vec787: <- dic3550.socket dic3540 dic3541 dic3542 dic3543 dic3544 dic3545 dic3546 vec788: <- dic3550.party HERO PARTNER AAKEN vec789: <- dic3556.entry main14_shinpinomoriyarareta01 vec790: <- dic3556.socket dic3552 dic3553 vec791: <- dic3562.entry hanyou_result_escape01 vec792: <- dic3562.socket dic3558 dic3559 vec793: <- dic3568.socket dic3564 dic3565 vec794: <- dic3572.data dic3563 dic3569 vec795: <- dic3578.socket dic3574 dic3575 vec796: <- dic3584.entry main14_shinpinomoriclear1st01 main14_shinpinomoriclear1st02 main14_shinpinomoriclear1st03 main14_shinpinomoriclear1st04 main14_shinpinomoriclear1st05 main14_shinpinomoriclear1st06 main14_shinpinomoriclear1st07 main14_shinpinomoriclear1st08 main14_shinpinomoriclear1st09 vec797: <- dic3584.socket dic3580 dic3581 vec798: <- dic3590.entry hanyou_kyoseisave01 vec799: <- dic3590.socket dic3586 dic3587 vec800: <- dic3594.data dic3422 dic3432 dic3438 dic3444 dic3450 dic3457 dic3463 dic3469 dic3479 dic3485 dic3491 dic3497 dic3503 dic3513 dic3519 dic3529 dic3539 dic3551 dic3557 dic3573 dic3579 dic3585 dic3591 vec801: <- dic3600.entry hanyou_tsuginoasa01 vec802: <- dic3600.socket dic3596 dic3597 vec803: <- dic3606.entry hanyou_chourei01 vec804: <- dic3606.socket dic3602 dic3603 vec805: <- dic3612.socket dic3608 dic3609 vec806: <- dic3622.socket dic3617 dic3618 vec807: <- dic3626.data dic3601 dic3607 dic3613 dic3623 vec808: <- dic3632.entry main15_dedennenohanashi01 vec809: <- dic3632.socket dic3628 dic3629 vec810: <- dic3638.socket dic3634 dic3635 vec811: <- dic3644.entry hanyou_tsuginoasa01 vec812: <- dic3644.socket dic3640 dic3641 vec813: <- dic3650.entry hanyou_chourei01 vec814: <- dic3650.socket dic3646 dic3647 vec815: <- dic3656.socket dic3652 dic3653 vec816: <- dic3666.socket dic3661 dic3662 vec817: <- dic3670.data dic3639 dic3645 dic3651 dic3657 dic3667 vec818: <- dic3676.entry main15_ensokuzennya01 main15_ensokuzennya02 vec819: <- dic3676.socket dic3672 dic3673 vec820: <- dic3682.socket dic3678 dic3679 vec821: <- dic3688.socket dic3684 dic3685 vec822: <- dic3694.entry main15_ensokuzennya03 vec823: <- dic3694.socket dic3690 dic3691 vec824: <- dic3700.entry main15_ensokumaenochourei01 main15_ensokumaenochourei02 vec825: <- dic3700.socket dic3696 dic3697 vec826: <- dic3710.socket dic3705 dic3706 vec827: <- dic3718.entry main15_ensokujunbidekita01 vec828: <- dic3718.socket dic3712 dic3713 dic3714 dic3715 vec829: <- dic3718.branch select1 select2 vec830: <- dic3724.entry main15_ensokushuppatsu01 main15_ensokushuppatsu02 main15_ensokushuppatsu03 vec831: <- dic3724.socket dic3720 dic3721 vec832: <- dic3730.socket dic3726 dic3727 vec833: <- dic3736.entry main15_ensokushuppatsu04 main15_ensokushuppatsu05 main15_ensokushuppatsu06 main15_ensokushuppatsu07 main15_ensokushuppatsu08 main15_ensokushuppatsu09 vec834: <- dic3736.socket dic3732 dic3733 vec835: <- dic3746.socket dic3741 dic3742 vec836: <- dic3752.entry main15_honoonoshimayarareta01 vec837: <- dic3752.socket dic3748 dic3749 vec838: <- dic3762.socket dic3757 dic3758 vec839: <- dic3768.socket dic3764 dic3765 vec840: <- dic3781.socket dic3770 dic3771 dic3772 dic3773 dic3774 dic3775 dic3776 dic3777 vec841: <- dic3781.party HERO PARTNER BUIZERU vec842: <- dic3780.out @STAGING_POST#0 vec843: <- dic3787.entry hanyou_result_escape01 vec844: <- dic3787.socket dic3783 dic3784 vec845: <- dic3793.socket dic3789 dic3790 vec846: <- dic3797.data dic3769 dic3782 dic3788 dic3794 vec847: <- dic3805.socket dic3799 dic3800 dic3801 dic3802 vec848: <- dic3814.socket dic3807 dic3808 dic3809 dic3810 vec849: <- dic3823.socket dic3816 dic3817 dic3818 dic3819 vec850: <- dic3829.socket dic3825 dic3826 vec851: <- dic3842.socket dic3831 dic3832 dic3833 dic3834 dic3835 dic3836 dic3837 dic3838 vec852: <- dic3842.party HERO PARTNER BUIZERU vec853: <- dic3841.out @END vec854: <- dic3848.entry hanyou_result_escape01 vec855: <- dic3848.socket dic3844 dic3845 vec856: <- dic3854.entry main15_honoonoshimachuukeiyarare01 vec857: <- dic3854.socket dic3850 dic3851 vec858: <- dic3858.data dic3806 dic3815 dic3824 dic3830 dic3843 dic3849 dic3855 vec859: <- dic3866.socket dic3860 dic3861 dic3862 dic3863 vec860: <- dic3872.entry main15_honoonoshimaboss1st01 vec861: <- dic3872.socket dic3868 dic3869 vec862: <- dic3878.entry main15_honoonoshimaboss2nd01 vec863: <- dic3878.socket dic3874 dic3875 vec864: <- dic3891.socket dic3880 dic3881 dic3882 dic3883 dic3884 dic3885 dic3886 dic3887 vec865: <- dic3891.party HERO PARTNER BUIZERU vec866: <- dic3890.out @BOSS#1 vec867: <- dic3897.entry hanyou_result_escape01 vec868: <- dic3897.socket dic3893 dic3894 vec869: <- dic3903.entry main15_honoonoshimabossyarareta01 vec870: <- dic3903.socket dic3899 dic3900 vec871: <- dic3907.data dic3867 dic3873 dic3879 dic3892 dic3898 dic3904 vec872: <- dic3913.socket dic3909 dic3910 vec873: <- dic3919.entry main15_honoonoshimabossclear1st01 vec874: <- dic3919.socket dic3915 dic3916 vec875: <- dic3925.entry main15_entei1boss1st01 main15_entei1boss1st02 main15_entei1boss1st03 main15_entei1boss1st04 main15_entei1boss1st07 vec876: <- dic3925.socket dic3921 dic3922 vec877: <- dic3938.socket dic3927 dic3928 dic3929 dic3930 dic3931 dic3932 dic3933 dic3934 vec878: <- dic3938.party HERO PARTNER vec879: <- dic3937.out @BOSS#2 vec880: <- dic3944.entry main15_enteishujinkoushinkaboss1st01 main15_enteishujinkoushinkaboss1st02 main15_enteishujinkoushinkaboss1st03 main15_enteishujinkoushinkaboss1st04 main15_enteishujinkoushinkaboss1st05 main15_enteishujinkoushinkaboss1st06 vec881: <- dic3944.socket dic3940 dic3941 vec882: <- dic3950.entry main15_enteishujinkoushinkaboss2nd01 vec883: <- dic3950.socket dic3946 dic3947 vec884: <- dic3956.entry main15_enteishujinkoushinkaboss1st07 vec885: <- dic3956.socket dic3952 dic3953 vec886: <- dic3968.socket dic3958 dic3959 dic3960 dic3961 dic3962 dic3963 dic3964 vec887: <- dic3968.party HERO PARTNER vec888: <- dic3974.entry hanyou_result_escape01 vec889: <- dic3974.socket dic3970 dic3971 vec890: <- dic3980.entry main15_enteishujinkoushinkabossyarareta01 vec891: <- dic3980.socket dic3976 dic3977 vec892: <- dic3989.socket dic3982 dic3983 dic3984 dic3985 vec893: <- dic4002.socket dic3991 dic3992 dic3993 dic3994 dic3995 dic3996 dic3997 dic3998 vec894: <- dic4002.party HERO PARTNER vec895: <- dic4001.out @END vec896: <- dic4008.entry hanyou_result_escape01 vec897: <- dic4008.socket dic4004 dic4005 vec898: <- dic4014.entry main15_enteishujinkoushinkabossyarareta01 vec899: <- dic4014.socket dic4010 dic4011 vec900: <- dic4018.data dic3975 dic3981 dic3990 dic4003 dic4009 dic4015 vec901: <- dic4024.socket dic4020 dic4021 vec902: <- dic4028.data dic3945 dic3951 dic3957 dic3969 dic4019 dic4025 vec903: <- dic4032.data dic3798 dic3859 dic3908 dic3914 dic3920 dic3926 dic3939 dic4029 vec904: <- dic4038.entry main15_enteishujinkoushinkabosswin1st01 vec905: <- dic4038.socket dic4034 dic4035 vec906: <- dic4044.entry main15_enteishujinkoushinkabosswin1st02 main15_enteishujinkoushinkabosswin1st03 main15_enteishujinkoushinkabosswin1st04 main15_enteishujinkoushinkabosswin1st05 main15_enteishujinkoushinkabosswin1st07 main15_enteishujinkoushinkabosswin1st08 main15_enteishujinkoushinkabosswin1st09 main15_enteishujinkoushinkabosswin1st10 main15_enteishujinkoushinkabosswin1st11 vec907: <- dic4044.socket dic4040 dic4041 vec908: <- dic4051.entry hanyou_kyoseisave01 vec909: <- dic4051.socket dic4046 dic4047 vec910: <- dic4057.entry hanyou_tsuginoasa01 vec911: <- dic4057.socket dic4053 dic4054 vec912: <- dic4063.entry hanyou_chourei01 vec913: <- dic4063.socket dic4059 dic4060 vec914: <- dic4069.socket dic4065 dic4066 vec915: <- dic4079.socket dic4074 dic4075 vec916: <- dic4083.data dic4058 dic4064 dic4070 dic4080 vec917: <- dic4087.data dic3627 dic3633 dic3671 dic3677 dic3683 dic3689 dic3695 dic3701 dic3711 dic3719 dic3725 dic3731 dic3737 dic3747 dic3753 dic3763 dic4033 dic4039 dic4045 dic4052 dic4084 vec918: <- dic4093.entry main16_houmonsha01 main16_houmonsha02 main16_houmonsha03 main16_houmonsha04 main16_houmonsha05 main16_houmonsha06 vec919: <- dic4093.socket dic4089 dic4090 vec920: <- dic4099.entry main16_shujinkounokakowouchiakeru01 main16_shujinkounokakowouchiakeru02 main16_shujinkounokakowouchiakeru03 main16_shujinkounokakowouchiakeru04 vec921: <- dic4099.socket dic4095 dic4096 vec922: <- dic4105.socket dic4101 dic4102 vec923: <- dic4111.entry hanyou_tsuginoasa01 vec924: <- dic4111.socket dic4107 dic4108 vec925: <- dic4117.entry hanyou_chourei01 vec926: <- dic4117.socket dic4113 dic4114 vec927: <- dic4123.socket dic4119 dic4120 vec928: <- dic4133.socket dic4128 dic4129 vec929: <- dic4137.data dic4106 dic4112 dic4118 dic4124 dic4134 vec930: <- dic4143.entry main16_konosekaideokiteirukoto01 main16_konosekaideokiteirukoto02 main16_konosekaideokiteirukoto03 main16_konosekaideokiteirukoto04 main16_konosekaideokiteirukoto05 main16_konosekaideokiteirukoto06 main16_konosekaideokiteirukoto07 vec931: <- dic4143.socket dic4139 dic4140 vec932: <- dic4149.socket dic4145 dic4146 vec933: <- dic4155.entry hanyou_tsuginoasa01 vec934: <- dic4155.socket dic4151 dic4152 vec935: <- dic4161.entry main16_yokokujounohanashi01 vec936: <- dic4161.socket dic4157 dic4158 vec937: <- dic4167.socket dic4163 dic4164 vec938: <- dic4177.socket dic4172 dic4173 vec939: <- dic4183.entry hanyou_yuuhan01 vec940: <- dic4183.socket dic4179 dic4180 vec941: <- dic4187.data dic4094 dic4100 dic4138 dic4144 dic4150 dic4156 dic4162 dic4168 dic4178 dic4184 vec942: <- dic4193.socket dic4189 dic4190 vec943: <- dic4199.entry hanyou_tsuginoasa01 vec944: <- dic4199.socket dic4195 dic4196 vec945: <- dic4205.entry hanyou_chourei01 vec946: <- dic4205.socket dic4201 dic4202 vec947: <- dic4211.socket dic4207 dic4208 vec948: <- dic4221.socket dic4216 dic4217 vec949: <- dic4225.data dic4194 dic4200 dic4206 dic4212 dic4222 vec950: <- dic4231.entry hanyou_yuuhan01 vec951: <- dic4231.socket dic4227 dic4228 vec952: <- dic4237.socket dic4233 dic4234 vec953: <- dic4243.socket dic4239 dic4240 vec954: <- dic4249.entry main17_aratanaruyokokujou01 main17_aratanaruyokokujou02 main17_aratanaruyokokujou03 vec955: <- dic4249.socket dic4245 dic4246 vec956: <- dic4255.entry main17_choureiyokokujou01 main17_choureiyokokujou02 main17_choureiyokokujou03 main17_choureiyokokujou04 vec957: <- dic4255.socket dic4251 dic4252 vec958: <- dic4265.socket dic4260 dic4261 vec959: <- dic4275.socket dic4270 dic4271 vec960: <- dic4287.socket dic4277 dic4278 dic4279 dic4280 dic4281 dic4282 dic4283 vec961: <- dic4287.party HERO PARTNER vec962: <- dic4293.entry main17_kessengadakeyarareta01 vec963: <- dic4293.socket dic4289 dic4290 vec964: <- dic4299.entry hanyou_result_escape01 vec965: <- dic4299.socket dic4295 dic4296 vec966: <- dic4305.socket dic4301 dic4302 vec967: <- dic4309.data dic4300 dic4306 vec968: <- dic4315.socket dic4311 dic4312 vec969: <- dic4319.data dic4288 dic4294 dic4310 dic4316 vec970: <- dic4325.entry main17_kessengadakeclear1st01 vec971: <- dic4325.socket dic4321 dic4322 vec972: <- dic4331.socket dic4327 dic4328 vec973: <- dic4337.entry main17_kessengadakeclear1st02 main17_kessengadakeclear1st03 main17_kessengadakeclear1st04 vec974: <- dic4337.socket dic4333 dic4334 vec975: <- dic4343.entry main17_hanninwokousatsu02 main17_hanninwokousatsu03 vec976: <- dic4343.socket dic4339 dic4340 vec977: <- dic4349.socket dic4345 dic4346 vec978: <- dic4355.entry hanyou_tsuginoasa01 vec979: <- dic4355.socket dic4351 dic4352 vec980: <- dic4361.entry hanyou_chourei01 vec981: <- dic4361.socket dic4357 dic4358 vec982: <- dic4367.socket dic4363 dic4364 vec983: <- dic4377.socket dic4372 dic4373 vec984: <- dic4381.data dic4350 dic4356 dic4362 dic4368 dic4378 vec985: <- dic4387.entry main17_warubiarutosekiban01 main17_warubiarutosekiban02 main17_warubiarutosekiban03 main17_warubiarutosekiban04 vec986: <- dic4387.socket dic4383 dic4384 vec987: <- dic4393.socket dic4389 dic4390 vec988: <- dic4399.socket dic4395 dic4396 vec989: <- dic4405.entry hanyou_tsuginoasa01 vec990: <- dic4405.socket dic4401 dic4402 vec991: <- dic4411.entry main17_nihanniwakaretechousa01 vec992: <- dic4411.socket dic4407 dic4408 vec993: <- dic4415.data dic4226 dic4232 dic4238 dic4244 dic4250 dic4256 dic4266 dic4276 dic4320 dic4326 dic4332 dic4338 dic4344 dic4382 dic4388 dic4394 dic4400 dic4406 dic4412 vec994: <- dic4425.socket dic4420 dic4421 vec995: <- dic4431.entry main18_warubiarunoyukue01 main18_warubiarunoyukue02 vec996: <- dic4431.socket dic4427 dic4428 vec997: <- dic4437.entry hanyou_kyoseisave01 vec998: <- dic4437.socket dic4433 dic4434 vec999: <- dic4444.entry main18_muranoyousu01 main18_muranoyousu02 main18_muranoyousu03 main18_muranoyousu04 main18_muranoyousu05 vec1000: <- dic4444.socket dic4439 dic4440 vec1001: <- dic4450.entry main18_nidometenkeiyarareta01 vec1002: <- dic4450.socket dic4446 dic4447 vec1003: <- dic4460.socket dic4455 dic4456 vec1004: <- dic4466.socket dic4462 dic4463 vec1005: <- dic4474.socket dic4468 dic4469 dic4470 dic4471 vec1006: <- dic4482.socket dic4476 dic4477 dic4478 dic4479 vec1007: <- dic4495.socket dic4484 dic4485 dic4486 dic4487 dic4488 dic4489 dic4490 dic4491 vec1008: <- dic4495.party HERO PARTNER AAKEN vec1009: <- dic4494.out @EV#0 vec1010: <- dic4501.entry main18_nidometenkeininoseki01 vec1011: <- dic4501.socket dic4497 dic4498 vec1012: <- dic4507.socket dic4503 dic4504 vec1013: <- dic4520.socket dic4509 dic4510 dic4511 dic4512 dic4513 dic4514 dic4515 dic4516 vec1014: <- dic4520.party HERO PARTNER AAKEN vec1015: <- dic4519.out @EV#1 vec1016: <- dic4533.socket dic4522 dic4523 dic4524 dic4525 dic4526 dic4527 dic4528 dic4529 vec1017: <- dic4533.party HERO PARTNER AAKEN vec1018: <- dic4532.out @EV#1 vec1019: <- dic4539.entry main18_dedennekaratsuushin01 vec1020: <- dic4539.socket dic4535 dic4536 vec1021: <- dic4545.socket dic4541 dic4542 vec1022: <- dic4557.socket dic4547 dic4548 dic4549 dic4550 dic4551 dic4552 dic4553 vec1023: <- dic4557.party HERO PARTNER AAKEN vec1024: <- dic4569.socket dic4559 dic4560 dic4561 dic4562 dic4563 dic4564 dic4565 vec1025: <- dic4569.party HERO PARTNER AAKEN vec1026: <- dic4575.socket dic4571 dic4572 vec1027: <- dic4581.entry hanyou_result_escape01 vec1028: <- dic4581.socket dic4577 dic4578 vec1029: <- dic4587.socket dic4583 dic4584 vec1030: <- dic4591.data dic4582 dic4588 vec1031: <- dic4595.data dic4467 dic4475 dic4483 dic4496 dic4502 dic4508 dic4521 dic4534 dic4540 dic4546 dic4558 dic4570 dic4576 dic4592 vec1032: <- dic4601.entry main18_nidometenkeiclear1st01 main18_nidometenkeiclear1st02 main18_nidometenkeiclear1st04 main18_nidometenkeiclear1st05 main18_nidometenkeiclear1st06 main18_nidometenkeiclear1st07 main18_nidometenkeiclear1st08 main18_nidometenkeiclear1st09 main18_nidometenkeiclear1st14 main18_nidometenkeiclear1st15 main18_nidometenkeiclear1st16 main18_nidometenkeiclear1st19 main18_nidometenkeiclear1st22 main18_nidometenkeiclear1st23 main18_nidometenkeiclear1st24 main18_nidometenkeiclear1st25 main18_nidometenkeiclear1st26 main18_nidometenkeiclear1st27 main18_nidometenkeiclear1st28 main18_nidometenkeiclear1st29 main18_nidometenkeiclear1st30 main18_nidometenkeiclear1st31 main18_nidometenkeiclear1st31_5 main18_nidometenkeiclear1st32 main18_nidometenkeiclear1st33 vec1033: <- dic4601.socket dic4597 dic4598 vec1034: <- dic4607.entry hanyou_kyoseisave01 vec1035: <- dic4607.socket dic4603 dic4604 vec1036: <- dic4611.data dic4426 dic4432 dic4438 dic4445 dic4451 dic4461 dic4596 dic4602 dic4608 vec1037: <- dic4617.entry main19_iberutarunokeikoku01 main19_iberutarunokeikoku02 main19_iberutarunokeikoku03 main19_iberutarunokeikoku04 main19_iberutarunokeikoku04_5 main19_iberutarunokeikoku05 main19_iberutarunokeikoku06 main19_iberutarunokeikoku07 main19_iberutarunokeikoku08 main19_iberutarunokeikoku09 main19_iberutarunokeikoku10 main19_iberutarunokeikoku11 main19_iberutarunokeikoku12 main19_iberutarunokeikoku13 main19_iberutarunokeikoku14 main19_iberutarunokeikoku15 vec1038: <- dic4617.socket dic4613 dic4614 vec1039: <- dic4623.entry hanyou_kyoseisave01 vec1040: <- dic4623.socket dic4619 dic4620 vec1041: <- dic4629.entry main19_kyomunosekai01 main19_kyomunosekai02 main19_kyomunosekai03 main19_kyomunosekai04 vec1042: <- dic4629.socket dic4625 dic4626 vec1043: <- dic4639.socket dic4634 dic4635 vec1044: <- dic4651.socket dic4641 dic4642 dic4643 dic4644 dic4645 dic4646 dic4647 vec1045: <- dic4651.party HERO PARTNER vec1046: <- dic4657.entry main19_narakuyarareta01 vec1047: <- dic4657.socket dic4653 dic4654 vec1048: <- dic4663.entry hanyou_result_escape01 vec1049: <- dic4663.socket dic4659 dic4660 vec1050: <- dic4669.socket dic4665 dic4666 vec1051: <- dic4673.data dic4664 dic4670 vec1052: <- dic4679.socket dic4675 dic4676 vec1053: <- dic4685.entry main19_narakuclear1st01 vec1054: <- dic4685.socket dic4681 dic4682 vec1055: <- dic4691.socket dic4687 dic4688 vec1056: <- dic4697.entry main19_narakuclear1st02 vec1057: <- dic4697.socket dic4693 dic4694 vec1058: <- dic4707.socket dic4702 dic4703 vec1059: <- dic4719.socket dic4709 dic4710 dic4711 dic4712 dic4713 dic4714 dic4715 vec1060: <- dic4719.party HERO PARTNER vec1061: <- dic4725.entry main19_shinenyarareta01 vec1062: <- dic4725.socket dic4721 dic4722 vec1063: <- dic4731.entry hanyou_result_escape01 vec1064: <- dic4731.socket dic4727 dic4728 vec1065: <- dic4737.socket dic4733 dic4734 vec1066: <- dic4741.data dic4732 dic4738 vec1067: <- dic4747.socket dic4743 dic4744 vec1068: <- dic4751.data dic4618 dic4624 dic4630 dic4640 dic4652 dic4658 dic4674 dic4680 dic4686 dic4692 dic4698 dic4708 dic4720 dic4726 dic4742 dic4748 vec1069: <- dic4757.entry main20_shinenclear1st01 main20_shinenclear1st02 vec1070: <- dic4757.socket dic4753 dic4754 vec1071: <- dic4763.socket dic4759 dic4760 vec1072: <- dic4769.entry main20_shizukanaiwabairiguchi01 main20_shizukanaiwabairiguchi02 vec1073: <- dic4769.socket dic4765 dic4766 vec1074: <- dic4779.socket dic4774 dic4775 vec1075: <- dic4785.entry main20_shizukanaiwabayarareta01 vec1076: <- dic4785.socket dic4781 dic4782 vec1077: <- dic4795.socket dic4790 dic4791 vec1078: <- dic4801.socket dic4797 dic4798 vec1079: <- dic4814.socket dic4803 dic4804 dic4805 dic4806 dic4807 dic4808 dic4809 dic4810 vec1080: <- dic4814.party HERO PARTNER vec1081: <- dic4813.out @STAGING_POST#0 vec1082: <- dic4820.entry hanyou_result_escape01 vec1083: <- dic4820.socket dic4816 dic4817 vec1084: <- dic4826.entry hanyou_result_escape01 vec1085: <- dic4826.socket dic4822 dic4823 vec1086: <- dic4832.socket dic4828 dic4829 vec1087: <- dic4838.socket dic4834 dic4835 vec1088: <- dic4842.data dic4802 dic4815 dic4821 dic4827 dic4833 dic4839 vec1089: <- dic4850.socket dic4844 dic4845 dic4846 dic4847 vec1090: <- dic4859.socket dic4852 dic4853 dic4854 dic4855 vec1091: <- dic4868.socket dic4861 dic4862 dic4863 dic4864 vec1092: <- dic4877.socket dic4870 dic4871 dic4872 dic4873 vec1093: <- dic4883.socket dic4879 dic4880 vec1094: <- dic4896.socket dic4885 dic4886 dic4887 dic4888 dic4889 dic4890 dic4891 dic4892 vec1095: <- dic4896.party HERO PARTNER vec1096: <- dic4895.out @END vec1097: <- dic4909.socket dic4898 dic4899 dic4900 dic4901 dic4902 dic4903 dic4904 dic4905 vec1098: <- dic4909.party HERO PARTNER vec1099: <- dic4908.out @END vec1100: <- dic4915.entry hanyou_result_escape01 vec1101: <- dic4915.socket dic4911 dic4912 vec1102: <- dic4921.entry main20_shizukanaiwabachuukeiyarare01 vec1103: <- dic4921.socket dic4917 dic4918 vec1104: <- dic4925.data dic4851 dic4860 dic4869 dic4878 dic4884 dic4897 dic4910 dic4916 dic4922 vec1105: <- dic4933.socket dic4927 dic4928 dic4929 dic4930 vec1106: <- dic4939.entry main20_shizukanaiwababoss1st01 main20_shizukanaiwababoss1st02 main20_shizukanaiwababoss1st04 main20_shizukanaiwababoss1st05 vec1107: <- dic4939.socket dic4935 dic4936 vec1108: <- dic4945.entry main20_shizukanaiwababoss2nd01 vec1109: <- dic4945.socket dic4941 dic4942 vec1110: <- dic4957.socket dic4947 dic4948 dic4949 dic4950 dic4951 dic4952 dic4953 vec1111: <- dic4957.party HERO PARTNER vec1112: <- dic4963.entry hanyou_result_escape01 vec1113: <- dic4963.socket dic4959 dic4960 vec1114: <- dic4969.entry main20_shizukanaiwababossyarareta01 vec1115: <- dic4969.socket dic4965 dic4966 vec1116: <- dic4973.data dic4934 dic4940 dic4946 dic4958 dic4964 dic4970 vec1117: <- dic4979.socket dic4975 dic4976 vec1118: <- dic4983.data dic4843 dic4926 dic4974 dic4980 vec1119: <- dic4989.entry main20_shizukanaiwabano2yarare01 vec1120: <- dic4989.socket dic4985 dic4986 vec1121: <- dic4999.socket dic4994 dic4995 vec1122: <- dic5012.socket dic5001 dic5002 dic5003 dic5004 dic5005 dic5006 dic5007 dic5008 vec1123: <- dic5012.party HERO PARTNER vec1124: <- dic5011.out @STAGING_POST#0 vec1125: <- dic5018.entry hanyou_result_escape01 vec1126: <- dic5018.socket dic5014 dic5015 vec1127: <- dic5024.socket dic5020 dic5021 vec1128: <- dic5028.data dic5013 dic5019 dic5025 vec1129: <- dic5037.socket dic5030 dic5031 dic5032 dic5033 vec1130: <- dic5050.socket dic5039 dic5040 dic5041 dic5042 dic5043 dic5044 dic5045 dic5046 vec1131: <- dic5050.party HERO PARTNER vec1132: <- dic5049.out @END vec1133: <- dic5054.data dic5038 dic5051 vec1134: <- dic5060.entry main20_shizukanaiwababoss2nd01 vec1135: <- dic5060.socket dic5056 dic5057 vec1136: <- dic5072.socket dic5062 dic5063 dic5064 dic5065 dic5066 dic5067 dic5068 vec1137: <- dic5072.party HERO PARTNER vec1138: <- dic5078.entry hanyou_result_escape01 vec1139: <- dic5078.socket dic5074 dic5075 vec1140: <- dic5084.entry main20_shizukanaiwababossyarareta01 vec1141: <- dic5084.socket dic5080 dic5081 vec1142: <- dic5088.data dic5061 dic5073 dic5079 dic5085 vec1143: <- dic5094.socket dic5090 dic5091 vec1144: <- dic5098.data dic5029 dic5055 dic5089 dic5095 vec1145: <- dic5104.entry main20_shizukanaiwababosswin01 main20_shizukanaiwababosswin02 main20_shizukanaiwababosswin03 main20_shizukanaiwababosswin04 vec1146: <- dic5104.socket dic5100 dic5101 vec1147: <- dic5111.entry hanyou_kyoseisave01 vec1148: <- dic5111.socket dic5106 dic5107 vec1149: <- dic5115.data dic4758 dic4764 dic4770 dic4780 dic4786 dic4796 dic4984 dic4990 dic5000 dic5099 dic5105 dic5112 vec1150: <- dic5121.entry main21_sanseijuu01 main21_sanseijuu02 main21_sanseijuu03 main21_sanseijuu04 main21_sanseijuu05 main21_sanseijuu06 vec1151: <- dic5121.socket dic5117 dic5118 vec1152: <- dic5127.socket dic5123 dic5124 vec1153: <- dic5133.entry main21_chitenenter01 vec1154: <- dic5133.socket dic5129 dic5130 vec1155: <- dic5139.socket dic5135 dic5136 vec1156: <- dic5149.socket dic5144 dic5145 vec1157: <- dic5155.entry main21_chitenyarareta01 vec1158: <- dic5155.socket dic5151 dic5152 vec1159: <- dic5165.socket dic5160 dic5161 vec1160: <- dic5171.socket dic5167 dic5168 vec1161: <- dic5184.socket dic5173 dic5174 dic5175 dic5176 dic5177 dic5178 dic5179 dic5180 vec1162: <- dic5184.party HERO PARTNER vec1163: <- dic5183.out @STAGING_POST#0 vec1164: <- dic5190.entry hanyou_result_escape01 vec1165: <- dic5190.socket dic5186 dic5187 vec1166: <- dic5196.socket dic5192 dic5193 vec1167: <- dic5200.data dic5172 dic5185 dic5191 dic5197 vec1168: <- dic5208.socket dic5202 dic5203 dic5204 dic5205 vec1169: <- dic5216.socket dic5210 dic5211 dic5212 dic5213 vec1170: <- dic5222.entry main21_chitenchuukei01 vec1171: <- dic5222.socket dic5218 dic5219 vec1172: <- dic5231.socket dic5224 dic5225 dic5226 dic5227 vec1173: <- dic5240.socket dic5233 dic5234 dic5235 dic5236 vec1174: <- dic5246.socket dic5242 dic5243 vec1175: <- dic5259.socket dic5248 dic5249 dic5250 dic5251 dic5252 dic5253 dic5254 dic5255 vec1176: <- dic5259.party HERO PARTNER vec1177: <- dic5258.out @END vec1178: <- dic5265.entry hanyou_result_escape01 vec1179: <- dic5265.socket dic5261 dic5262 vec1180: <- dic5271.entry main21_chitenchuukeiyarare01 vec1181: <- dic5271.socket dic5267 dic5268 vec1182: <- dic5275.data dic5209 dic5217 dic5223 dic5232 dic5241 dic5247 dic5260 dic5266 dic5272 vec1183: <- dic5283.socket dic5277 dic5278 dic5279 dic5280 vec1184: <- dic5289.entry main21_chitenboss1st01 main21_chitenboss1st02 main21_chitenboss1st03 main21_chitenboss1st04 main21_chitenboss1st05 main21_chitenboss1st06 main21_chitenboss1st07 main21_chitenboss1st08 main21_chitenboss1st09 main21_chitenboss1st10 vec1185: <- dic5289.socket dic5285 dic5286 vec1186: <- dic5295.entry main21_chitenboss2nd01 vec1187: <- dic5295.socket dic5291 dic5292 vec1188: <- dic5307.socket dic5297 dic5298 dic5299 dic5300 dic5301 dic5302 dic5303 vec1189: <- dic5307.party HERO PARTNER vec1190: <- dic5313.entry hanyou_result_escape01 vec1191: <- dic5313.socket dic5309 dic5310 vec1192: <- dic5319.entry main21_chitenbossyarareta01 vec1193: <- dic5319.socket dic5315 dic5316 vec1194: <- dic5323.data dic5284 dic5290 dic5296 dic5308 dic5314 dic5320 vec1195: <- dic5329.socket dic5325 dic5326 vec1196: <- dic5333.data dic5201 dic5276 dic5324 dic5330 vec1197: <- dic5339.entry main21_chitenbosswin01 main21_chitenbosswin02 main21_chitenbosswin03 main21_chitenbosswin04 main21_chitenbosswin05 main21_chitenbosswin06 main21_chitenbosswin07 main21_chitenbosswin09 main21_chitenbosswin10 main21_chitenbosswin11 main21_chitenbosswin12 main21_chitenbosswin13 main21_chitenbosswin14 vec1198: <- dic5339.socket dic5335 dic5336 vec1199: <- dic5346.entry hanyou_kyoseisave01 vec1200: <- dic5346.socket dic5341 dic5342 vec1201: <- dic5352.entry main21_motonosekaihe01 main21_motonosekaihe02 main21_motonosekaihe03 main21_motonosekaihe04 main21_motonosekaihe05 main21_motonosekaihe06 vec1202: <- dic5352.socket dic5348 dic5349 vec1203: <- dic5358.entry hanyou_kyoseisave01 vec1204: <- dic5358.socket dic5354 dic5355 vec1205: <- dic5362.data dic5122 dic5128 dic5134 dic5140 dic5150 dic5156 dic5166 dic5334 dic5340 dic5347 dic5353 dic5359 vec1206: <- dic5368.entry main22_arasaretamachi01 main22_arasaretamachi02 main22_arasaretamachi03 main22_arasaretamachi04 main22_arasaretamachi05 vec1207: <- dic5368.socket dic5364 dic5365 vec1208: <- dic5378.socket dic5373 dic5374 vec1209: <- dic5384.entry main22_hinanbasho01 main22_hinanbasho02 vec1210: <- dic5384.socket dic5380 dic5381 vec1211: <- dic5390.socket dic5386 dic5387 vec1212: <- dic5400.socket dic5395 dic5396 vec1213: <- dic5406.entry main22_nyasupaa01 main22_nyasupaa02 main22_nyasupaa03 main22_nyasupaa04 vec1214: <- dic5406.socket dic5402 dic5403 vec1215: <- dic5416.socket dic5411 dic5412 vec1216: <- dic5422.entry main22_tsuiseki01 vec1217: <- dic5422.socket dic5418 dic5419 vec1218: <- dic5432.socket dic5427 dic5428 vec1219: <- dic5438.entry main22_shinnyuusha01 vec1220: <- dic5438.socket dic5434 dic5435 vec1221: <- dic5450.socket dic5440 dic5441 dic5442 dic5443 dic5444 dic5445 dic5446 vec1222: <- dic5450.party HERO NYASUPAA vec1223: <- dic5456.socket dic5452 dic5453 vec1224: <- dic5460.data dic5451 dic5457 vec1225: <- dic5466.entry main22_oobemunohanashi01 vec1226: <- dic5466.socket dic5462 dic5463 vec1227: <- dic5472.entry hanyou_kyoseisave01 vec1228: <- dic5472.socket dic5468 dic5469 vec1229: <- dic5482.socket dic5477 dic5478 vec1230: <- dic5492.socket dic5487 dic5488 vec1231: <- dic5500.entry main22_kodaiisekitry1st01 vec1232: <- dic5500.socket dic5494 dic5495 dic5496 dic5497 vec1233: <- dic5500.branch select1 select2 vec1234: <- dic5508.entry main22_kodaiisekitry2nd01 vec1235: <- dic5508.socket dic5502 dic5503 dic5504 dic5505 vec1236: <- dic5508.branch select1 select2 vec1237: <- dic5514.entry main22_kodaiisekihe01 vec1238: <- dic5514.socket dic5510 dic5511 vec1239: <- dic5518.data dic5369 dic5379 dic5385 dic5391 dic5401 dic5407 dic5417 dic5423 dic5433 dic5439 dic5461 dic5467 dic5473 dic5483 dic5493 dic5501 dic5509 dic5515 vec1240: <- dic5524.entry main23_kaichuudoukutsu01 main23_kaichuudoukutsu02 vec1241: <- dic5524.socket dic5520 dic5521 vec1242: <- dic5534.socket dic5529 dic5530 vec1243: <- dic5542.entry main22_kodaiisekitry2nd01 vec1244: <- dic5542.socket dic5536 dic5537 dic5538 dic5539 vec1245: <- dic5542.branch select1 select2 vec1246: <- dic5546.data dic5535 dic5543 vec1247: <- dic5549.other talk@RAPURASU vec1248: <- dic5557.socket dic5551 dic5552 dic5553 vec1249: <- dic5565.entry main23_waiwaikaeru01 vec1250: <- dic5565.socket dic5559 dic5560 dic5561 dic5562 vec1251: <- dic5565.branch select1 select2 vec1252: <- dic5577.socket dic5567 dic5568 dic5569 dic5570 dic5571 dic5572 dic5573 vec1253: <- dic5577.party HERO PARTNER OOBEMU vec1254: <- dic5583.entry main23_kaichuuyarareta01 vec1255: <- dic5583.socket dic5579 dic5580 vec1256: <- dic5589.entry hanyou_result_escape01 vec1257: <- dic5589.socket dic5585 dic5586 vec1258: <- dic5595.socket dic5591 dic5592 vec1259: <- dic5599.data dic5590 dic5596 vec1260: <- dic5605.socket dic5601 dic5602 vec1261: <- dic5611.entry main23_kaichuuclear1st01 vec1262: <- dic5611.socket dic5607 dic5608 vec1263: <- dic5617.entry hanyou_kyoseisave01 vec1264: <- dic5617.socket dic5613 dic5614 vec1265: <- dic5623.entry main23_kiokusoushitsunohimitsu01 vec1266: <- dic5623.socket dic5619 dic5620 vec1267: <- dic5633.socket dic5628 dic5629 vec1268: <- dic5639.entry main23_kodaiisekiyarareta01 vec1269: <- dic5639.socket dic5635 dic5636 vec1270: <- dic5649.socket dic5644 dic5645 vec1271: <- dic5655.socket dic5651 dic5652 vec1272: <- dic5668.socket dic5657 dic5658 dic5659 dic5660 dic5661 dic5662 dic5663 dic5664 vec1273: <- dic5668.party HERO PARTNER OOBEMU vec1274: <- dic5667.out @EV#0 vec1275: <- dic5674.entry main23_kodaiisekitochuu01 vec1276: <- dic5674.socket dic5670 dic5671 vec1277: <- dic5682.socket dic5676 dic5677 dic5678 dic5679 vec1278: <- dic5694.socket dic5684 dic5685 dic5686 dic5687 dic5688 dic5689 dic5690 vec1279: <- dic5694.party HERO PARTNER OOBEMU vec1280: <- dic5698.data dic5656 dic5669 dic5675 dic5683 dic5695 vec1281: <- dic5706.socket dic5700 dic5701 dic5702 dic5703 vec1282: <- dic5718.socket dic5708 dic5709 dic5710 dic5711 dic5712 dic5713 dic5714 vec1283: <- dic5718.party HERO PARTNER OOBEMU vec1284: <- dic5722.data dic5707 dic5719 vec1285: <- dic5728.entry hanyou_result_escape01 vec1286: <- dic5728.socket dic5724 dic5725 vec1287: <- dic5734.socket dic5730 dic5731 vec1288: <- dic5738.data dic5729 dic5735 vec1289: <- dic5744.socket dic5740 dic5741 vec1290: <- dic5748.data dic5699 dic5723 dic5739 dic5745 vec1291: <- dic5754.entry main23_kodaiisekiclear1st01 vec1292: <- dic5754.socket dic5750 dic5751 vec1293: <- dic5760.entry hanyou_kyoseisave01 vec1294: <- dic5760.socket dic5756 dic5757 vec1295: <- dic5766.entry main23_konohananowana01 main23_konohananowana02 main23_konohananowana03 main23_konohananowana04 main23_konohananowana05 main23_konohananowana06 main23_konohananowana07 main23_konohananowana08 main23_konohananowana09 main23_konohananowana10 vec1296: <- dic5766.socket dic5762 dic5763 vec1297: <- dic5772.entry main23_dasshutsugo01 main23_dasshutsugo02 main23_dasshutsugo03 main23_dasshutsugo04 main23_dasshutsugo05 main23_dasshutsugo06 main23_dasshutsugo07 main23_dasshutsugo08 vec1298: <- dic5772.socket dic5768 dic5769 vec1299: <- dic5778.entry hanyou_kyoseisave01 vec1300: <- dic5778.socket dic5774 dic5775 vec1301: <- dic5782.data dic5525 dic5547 dic5558 dic5566 dic5578 dic5584 dic5600 dic5606 dic5612 dic5618 dic5624 dic5634 dic5640 dic5650 dic5749 dic5755 dic5761 dic5767 dic5773 dic5779 vec1302: <- dic5788.entry main24_darkmatternoshoutai01 main24_darkmatternoshoutai02 main24_darkmatternoshoutai03 main24_darkmatternoshoutai04 main24_darkmatternoshoutai05 main24_darkmatternoshoutai06 vec1303: <- dic5788.socket dic5784 dic5785 vec1304: <- dic5795.entry hanyou_kyoseisave01 vec1305: <- dic5795.socket dic5790 dic5791 vec1306: <- dic5805.socket dic5800 dic5801 vec1307: <- dic5811.entry main24_hajimarinomoriyarareta01 vec1308: <- dic5811.socket dic5807 dic5808 vec1309: <- dic5821.socket dic5816 dic5817 vec1310: <- dic5827.socket dic5823 dic5824 vec1311: <- dic5840.socket dic5829 dic5830 dic5831 dic5832 dic5833 dic5834 dic5835 dic5836 vec1312: <- dic5840.party HERO PARTNER vec1313: <- dic5839.out @STAGING_POST#0 vec1314: <- dic5846.entry hanyou_result_escape01 vec1315: <- dic5846.socket dic5842 dic5843 vec1316: <- dic5852.socket dic5848 dic5849 vec1317: <- dic5856.data dic5828 dic5841 dic5847 dic5853 vec1318: <- dic5864.socket dic5858 dic5859 dic5860 dic5861 vec1319: <- dic5873.socket dic5866 dic5867 dic5868 dic5869 vec1320: <- dic5882.socket dic5875 dic5876 dic5877 dic5878 vec1321: <- dic5888.socket dic5884 dic5885 vec1322: <- dic5901.socket dic5890 dic5891 dic5892 dic5893 dic5894 dic5895 dic5896 dic5897 vec1323: <- dic5901.party HERO PARTNER vec1324: <- dic5900.out @END vec1325: <- dic5914.socket dic5903 dic5904 dic5905 dic5906 dic5907 dic5908 dic5909 dic5910 vec1326: <- dic5914.party HERO PARTNER vec1327: <- dic5913.out @END vec1328: <- dic5920.entry hanyou_result_escape01 vec1329: <- dic5920.socket dic5916 dic5917 vec1330: <- dic5926.entry hanyou_result_escape01 vec1331: <- dic5926.socket dic5922 dic5923 vec1332: <- dic5932.entry main24_hajimarinomorichuukieyarare01 vec1333: <- dic5932.socket dic5928 dic5929 vec1334: <- dic5938.entry main24_hajimarinomorichuukieyarare01 vec1335: <- dic5938.socket dic5934 dic5935 vec1336: <- dic5942.data dic5865 dic5874 dic5883 dic5889 dic5902 dic5915 dic5921 dic5927 dic5933 dic5939 vec1337: <- dic5950.socket dic5944 dic5945 dic5946 dic5947 vec1338: <- dic5956.entry main24_hajimarinomoriboss1st01 main24_hajimarinomoriboss1st02 main24_hajimarinomoriboss1st03 main24_hajimarinomoriboss1st04 main24_hajimarinomoriboss1st05 main24_hajimarinomoriboss1st06 main24_hajimarinomoriboss1st07 main24_hajimarinomoriboss1st08 main24_hajimarinomoriboss1st09 main24_hajimarinomoriboss1st10 main24_hajimarinomoriboss1st11 main24_hajimarinomoriboss1st12 vec1339: <- dic5956.socket dic5952 dic5953 vec1340: <- dic5962.entry main24_hajimarinomoriboss1st13 vec1341: <- dic5962.socket dic5958 dic5959 vec1342: <- dic5968.entry main24_hajimarinomoriboss2nd01 vec1343: <- dic5968.socket dic5964 dic5965 vec1344: <- dic5980.socket dic5970 dic5971 dic5972 dic5973 dic5974 dic5975 dic5976 vec1345: <- dic5980.party HERO PARTNER vec1346: <- dic5986.entry hanyou_result_escape01 vec1347: <- dic5986.socket dic5982 dic5983 vec1348: <- dic5992.entry main24_hajimarinomoribossyarareta01 vec1349: <- dic5992.socket dic5988 dic5989 vec1350: <- dic5996.data dic5951 dic5957 dic5963 dic5969 dic5981 dic5987 dic5993 vec1351: <- dic6002.socket dic5998 dic5999 vec1352: <- dic6006.data dic5857 dic5943 dic5997 dic6003 vec1353: <- dic6012.entry main24_hajimarinomoribosswin01 main24_hajimarinomoribosswin02 main24_hajimarinomoribosswin02_1 main24_hajimarinomoribosswin02_2 main24_hajimarinomoribosswin03 vec1354: <- dic6012.socket dic6008 dic6009 vec1355: <- dic6018.entry main24_hajimarinomoribosswin05 main24_hajimarinomoribosswin06 main24_hajimarinomoribosswin07 main24_hajimarinomoribosswin08 main24_hajimarinomoribosswin09 main24_hajimarinomoribosswin10 main24_hajimarinomoribosswin11 main24_hajimarinomoribosswin12 main24_hajimarinomoribosswin13 main24_hajimarinomoribosswin14 main24_hajimarinomoribosswin15 main24_hajimarinomoribosswin16 main24_hajimarinomoribosswin17 main24_hajimarinomoribosswin18 main24_hajimarinomoribosswin19 main24_hajimarinomoribosswin20 main24_hajimarinomoribosswin21 main24_hajimarinomoribosswin22 main24_hajimarinomoribosswin23 main24_hajimarinomoribosswin24 main24_hajimarinomoribosswin25 vec1356: <- dic6018.socket dic6014 dic6015 vec1357: <- dic6025.entry hanyou_kyoseisave01 vec1358: <- dic6025.socket dic6020 dic6021 vec1359: <- dic6029.data dic5789 dic5796 dic5806 dic5812 dic5822 dic6007 dic6013 dic6019 dic6026 vec1360: <- dic6035.entry main25_lastdungeon01 main25_lastdungeon02 main25_lastdungeon03 main25_lastdungeon04 vec1361: <- dic6035.socket dic6031 dic6032 vec1362: <- dic6041.entry main25_lastdungeon05 main25_lastdungeon06 main25_lastdungeon07 vec1363: <- dic6041.socket dic6037 dic6038 vec1364: <- dic6051.socket dic6046 dic6047 vec1365: <- dic6063.socket dic6053 dic6054 dic6055 dic6056 dic6057 dic6058 dic6059 vec1366: <- dic6063.party HERO PARTNER vec1367: <- dic6069.entry hanyou_result_escape01 vec1368: <- dic6069.socket dic6065 dic6066 vec1369: <- dic6075.socket dic6071 dic6072 vec1370: <- dic6079.data dic6070 dic6076 vec1371: <- dic6085.entry main25_seimeinokisenbonyarareta01 vec1372: <- dic6085.socket dic6081 dic6082 vec1373: <- dic6091.socket dic6087 dic6088 vec1374: <- dic6095.data dic6064 dic6080 dic6086 dic6092 vec1375: <- dic6101.entry main25_seimeinokisenbonclear1st01 main25_seimeinokisenbonclear1st02 main25_seimeinokisenbonclear1st04 main25_seimeinokisenbonclear1st05 vec1376: <- dic6101.socket dic6097 dic6098 vec1377: <- dic6107.entry main25_torawareno01 main25_torawareno02 vec1378: <- dic6107.socket dic6103 dic6104 vec1379: <- dic6113.socket dic6109 dic6110 vec1380: <- dic6119.entry main25_torawareno03 vec1381: <- dic6119.socket dic6115 dic6116 vec1382: <- dic6129.socket dic6124 dic6125 vec1383: <- dic6135.entry main25_seimeinokikagayakiyarareta01 vec1384: <- dic6135.socket dic6131 dic6132 vec1385: <- dic6145.socket dic6140 dic6141 vec1386: <- dic6151.socket dic6147 dic6148 vec1387: <- dic6164.socket dic6153 dic6154 dic6155 dic6156 dic6157 dic6158 dic6159 dic6160 vec1388: <- dic6164.party HERO PARTNER vec1389: <- dic6163.out @STAGING_POST#0 vec1390: <- dic6170.entry hanyou_result_escape01 vec1391: <- dic6170.socket dic6166 dic6167 vec1392: <- dic6176.socket dic6172 dic6173 vec1393: <- dic6180.data dic6152 dic6165 dic6171 dic6177 vec1394: <- dic6188.socket dic6182 dic6183 dic6184 dic6185 vec1395: <- dic6197.socket dic6190 dic6191 dic6192 dic6193 vec1396: <- dic6206.socket dic6199 dic6200 dic6201 dic6202 vec1397: <- dic6212.socket dic6208 dic6209 vec1398: <- dic6225.socket dic6214 dic6215 dic6216 dic6217 dic6218 dic6219 dic6220 dic6221 vec1399: <- dic6225.party HERO PARTNER vec1400: <- dic6224.out @END vec1401: <- dic6231.entry hanyou_result_escape01 vec1402: <- dic6231.socket dic6227 dic6228 vec1403: <- dic6237.entry main25_kagayakichuukeiyarareta01 vec1404: <- dic6237.socket dic6233 dic6234 vec1405: <- dic6241.data dic6189 dic6198 dic6207 dic6213 dic6226 dic6232 dic6238 vec1406: <- dic6249.socket dic6243 dic6244 dic6245 dic6246 vec1407: <- dic6255.entry main25_darkmatter1boss1st01 main25_darkmatter1boss1st02 main25_darkmatter1boss1st03 main25_darkmatter1boss1st04 main25_darkmatter1boss1st05 main25_darkmatter1boss1st06 main25_darkmatter1boss1st07 vec1408: <- dic6255.socket dic6251 dic6252 vec1409: <- dic6261.entry main25_darkmatter1boss2nd01 vec1410: <- dic6261.socket dic6257 dic6258 vec1411: <- dic6273.socket dic6263 dic6264 dic6265 dic6266 dic6267 dic6268 dic6269 vec1412: <- dic6273.party HERO PARTNER vec1413: <- dic6279.entry hanyou_result_escape01 vec1414: <- dic6279.socket dic6275 dic6276 vec1415: <- dic6285.entry main25_darkmatter1bossyarareta01 vec1416: <- dic6285.socket dic6281 dic6282 vec1417: <- dic6289.data dic6250 dic6256 dic6262 dic6274 dic6280 dic6286 vec1418: <- dic6293.data dic6181 dic6242 dic6290 vec1419: <- dic6299.entry main25_darkmatter2boss01 main25_darkmatter2boss02 vec1420: <- dic6299.socket dic6295 dic6296 vec1421: <- dic6305.entry main25_darkmatter2boss02_5 main25_darkmatter2boss03 main25_darkmatter2boss05 main25_darkmatter2boss06 main25_darkmatter2boss07 main25_darkmatter2boss08 main25_darkmatter2boss09 main25_darkmatter2boss10 main25_darkmatter2boss11 main25_darkmatter2boss12 main25_darkmatter2boss13 main25_darkmatter2boss13_5 main25_darkmatter2boss14 main25_darkmatter2boss15 main25_darkmatter2boss16 main25_darkmatter2boss17 main25_darkmatter2boss18 main25_darkmatter2boss19 main25_darkmatter2boss20 main25_darkmatter2boss21 main25_darkmatter2boss22 main25_darkmatter2boss23 main25_darkmatter2boss22 main25_darkmatter2boss25 main25_darkmatter2boss22 main25_darkmatter2boss27 main25_darkmatter2boss22 main25_darkmatter2boss29 main25_darkmatter2boss22 main25_darkmatter2boss31 main25_darkmatter2boss32 main25_darkmatter2boss33 main25_darkmatter2boss34 main25_darkmatter2boss35 main25_darkmatter2boss36 vec1422: <- dic6305.socket dic6301 dic6302 vec1423: <- dic6311.socket dic6307 dic6308 vec1424: <- dic6323.socket dic6313 dic6314 dic6315 dic6316 dic6317 dic6318 dic6319 vec1425: <- dic6323.party HERO PARTNER vec1426: <- dic6327.data dic6324 vec1427: <- dic6335.socket dic6329 dic6330 dic6331 dic6332 vec1428: <- dic6341.entry main25_darkmatter2bossyarareta01 vec1429: <- dic6341.socket dic6337 dic6338 vec1430: <- dic6347.socket dic6343 dic6344 vec1431: <- dic6357.socket dic6352 dic6353 vec1432: <- dic6367.socket dic6362 dic6363 vec1433: <- dic6371.data dic6336 dic6342 dic6348 dic6358 dic6368 vec1434: <- dic6377.socket dic6373 dic6374 vec1435: <- dic6381.data dic6312 dic6328 dic6372 dic6378 vec1436: <- dic6385.data dic6036 dic6042 dic6052 dic6096 dic6102 dic6108 dic6114 dic6120 dic6130 dic6136 dic6146 dic6294 dic6300 dic6306 dic6382 vec1437: <- dic6391.entry main26_kecchaku01 main26_kecchaku02 main26_kecchaku03 main26_kecchaku04 main26_kecchaku05 main26_kecchaku06 main26_kecchaku07 main26_kecchaku08 main26_kecchaku09 vec1438: <- dic6391.socket dic6387 dic6388 vec1439: <- dic6398.entry hanyou_kyoseisave01 vec1440: <- dic6398.socket dic6393 dic6394 vec1441: <- dic6404.entry main26_fukkatsuseimeinoki01 main26_fukkatsuseimeinoki02 main26_fukkatsuseimeinoki03 main26_fukkatsuseimeinoki03_5 main26_fukkatsuseimeinoki04 main26_fukkatsuseimeinoki04_5 main26_fukkatsuseimeinoki05 main26_fukkatsuseimeinoki06 main26_fukkatsuseimeinoki07 main26_fukkatsuseimeinoki08 main26_fukkatsuseimeinoki09 vec1442: <- dic6404.socket dic6400 dic6401 vec1443: <- dic6410.entry main26_odayakamurahe01 main26_odayakamurahe02 main26_odayakamurahe03 main26_odayakamurahe04 main26_odayakamurahe05 main26_odayakamurahe06 main26_odayakamurahe07 main26_odayakamurahe08 main26_odayakamurahe09 main26_odayakamurahe10 main26_odayakamurahe11 main26_odayakamurahe12 vec1444: <- dic6410.socket dic6406 dic6407 vec1445: <- dic6420.socket dic6415 dic6416 vec1446: <- dic6426.entry main26_abagooranohanashi01 vec1447: <- dic6426.socket dic6422 dic6423 vec1448: <- dic6436.socket dic6431 dic6432 vec1449: <- dic6442.entry main26_ending01 main26_ending02 main26_ending03 vec1450: <- dic6442.socket dic6438 dic6439 vec1451: <- dic6448.entry main26_staffroll01 vec1452: <- dic6448.socket dic6444 dic6445 vec1453: <- dic6455.entry main26_epilogue01 vec1454: <- dic6455.socket dic6450 dic6451 vec1455: <- dic6461.socket dic6457 dic6458 vec1456: <- dic6465.data dic6392 dic6399 dic6405 dic6411 dic6421 dic6427 dic6437 dic6443 dic6449 dic6456 dic6462 vec1457: <- dic6469.data dic169 dic299 dic624 dic941 dic1310 dic1660 dic1869 dic2120 dic2384 dic2795 dic3001 dic3225 dic3416 dic3595 dic4088 dic4188 dic4416 dic4612 dic4752 dic5116 dic5363 dic5519 dic5783 dic6030 dic6386 dic6466 vec1458: <- dic6475.entry sub01_chousadandenomainichi01 sub01_chousadandenomainichi02 sub01_chousadandenomainichi03 vec1459: <- dic6475.socket dic6471 dic6472 vec1460: <- dic6481.entry sub01_shujinkounoomoi01 vec1461: <- dic6481.socket dic6477 dic6478 vec1462: <- dic6491.socket dic6486 dic6487 vec1463: <- dic6497.entry sub01_denryuunohanashi01 vec1464: <- dic6497.socket dic6493 dic6494 vec1465: <- dic6503.entry hanyou_yuuhanpanuki01 vec1466: <- dic6503.socket dic6499 dic6500 vec1467: <- dic6509.socket dic6505 dic6506 vec1468: <- dic6515.entry hanyou_tsuginoasapanuki01 vec1469: <- dic6515.socket dic6511 dic6512 vec1470: <- dic6521.entry hanyou_choureipanuki01 vec1471: <- dic6521.socket dic6517 dic6518 vec1472: <- dic6527.socket dic6523 dic6524 vec1473: <- dic6537.socket dic6532 dic6533 vec1474: <- dic6541.data dic6504 dic6510 dic6516 dic6522 dic6528 dic6538 vec1475: <- dic6547.entry sub01_neitioniaou01 vec1476: <- dic6547.socket dic6543 dic6544 vec1477: <- dic6550.other daily_goal@ vec1478: <- dic6558.socket dic6552 dic6553 dic6554 vec1479: <- dic6564.entry hanyou_yuuhanpanuki01 vec1480: <- dic6564.socket dic6560 dic6561 vec1481: <- dic6570.socket dic6566 dic6567 vec1482: <- dic6576.entry hanyou_tsuginoasapanuki01 vec1483: <- dic6576.socket dic6572 dic6573 vec1484: <- dic6582.entry hanyou_choureipanuki01 vec1485: <- dic6582.socket dic6578 dic6579 vec1486: <- dic6588.socket dic6584 dic6585 vec1487: <- dic6591.other daily_goal@ vec1488: <- dic6599.socket dic6593 dic6594 dic6595 vec1489: <- dic6603.data dic6565 dic6571 dic6577 dic6583 dic6589 dic6600 vec1490: <- dic6615.socket dic6605 dic6606 dic6607 dic6608 dic6609 dic6610 dic6611 vec1491: <- dic6621.entry hanyou_result_escape01 vec1492: <- dic6621.socket dic6617 dic6618 vec1493: <- dic6627.socket dic6623 dic6624 vec1494: <- dic6631.data dic6622 dic6628 vec1495: <- dic6637.socket dic6633 dic6634 vec1496: <- dic6641.data dic6616 dic6632 dic6638 vec1497: <- dic6647.entry sub01_seireinosakyuuclear1st01 vec1498: <- dic6647.socket dic6643 dic6644 vec1499: <- dic6653.entry hanyou_yuuhanpanuki01 vec1500: <- dic6653.socket dic6649 dic6650 vec1501: <- dic6659.entry sub01_sonoyoru01 sub01_sonoyoru02 sub01_sonoyoru03 vec1502: <- dic6659.socket dic6655 dic6656 vec1503: <- dic6665.socket dic6661 dic6662 vec1504: <- dic6671.entry hanyou_tsuginoasapanuki01 vec1505: <- dic6671.socket dic6667 dic6668 vec1506: <- dic6677.entry hanyou_choureipanuki01 vec1507: <- dic6677.socket dic6673 dic6674 vec1508: <- dic6683.socket dic6679 dic6680 vec1509: <- dic6686.other daily_goal@ vec1510: <- dic6694.socket dic6688 dic6689 dic6690 vec1511: <- dic6700.entry hanyou_yuuhanpanuki01 vec1512: <- dic6700.socket dic6696 dic6697 vec1513: <- dic6706.socket dic6702 dic6703 vec1514: <- dic6712.entry hanyou_tsuginoasapanuki01 vec1515: <- dic6712.socket dic6708 dic6709 vec1516: <- dic6718.entry hanyou_choureipanuki01 vec1517: <- dic6718.socket dic6714 dic6715 vec1518: <- dic6724.socket dic6720 dic6721 vec1519: <- dic6727.other daily_goal@ vec1520: <- dic6735.socket dic6729 dic6730 dic6731 vec1521: <- dic6739.data dic6701 dic6707 dic6713 dic6719 dic6725 dic6736 vec1522: <- dic6751.socket dic6741 dic6742 dic6743 dic6744 dic6745 dic6746 dic6747 vec1523: <- dic6757.entry hanyou_result_escape01 vec1524: <- dic6757.socket dic6753 dic6754 vec1525: <- dic6763.socket dic6759 dic6760 vec1526: <- dic6767.data dic6758 dic6764 vec1527: <- dic6773.socket dic6769 dic6770 vec1528: <- dic6777.data dic6752 dic6768 dic6774 vec1529: <- dic6783.entry sub01_mysteryjungleclear1st01 sub01_mysteryjungleclear1st02 sub01_mysteryjungleclear1st03 vec1530: <- dic6783.socket dic6779 dic6780 vec1531: <- dic6789.socket dic6785 dic6786 vec1532: <- dic6795.entry hanyou_kyoseisave01 vec1533: <- dic6795.socket dic6791 dic6792 vec1534: <- dic6801.entry sub01_myuuisourou01 vec1535: <- dic6801.socket dic6797 dic6798 vec1536: <- dic6807.entry sub01_myuutonoseikatsu1st01 vec1537: <- dic6807.socket dic6803 dic6804 vec1538: <- dic6813.socket dic6809 dic6810 vec1539: <- dic6819.entry hanyou_tsuginoasamyuu01 vec1540: <- dic6819.socket dic6815 dic6816 vec1541: <- dic6825.entry hanyou_choureimyuu01 vec1542: <- dic6825.socket dic6821 dic6822 vec1543: <- dic6835.socket dic6830 dic6831 vec1544: <- dic6841.entry sub01_myuutonoseikatsu2nd01 sub01_myuutonoseikatsu2nd02 sub01_myuutonoseikatsu2nd03 vec1545: <- dic6841.socket dic6837 dic6838 vec1546: <- dic6847.entry hanyou_yuuhanmyuu01 vec1547: <- dic6847.socket dic6843 dic6844 vec1548: <- dic6853.socket dic6849 dic6850 vec1549: <- dic6859.entry hanyou_tsuginoasamyuu01 vec1550: <- dic6859.socket dic6855 dic6856 vec1551: <- dic6865.entry hanyou_choureimyuu01 vec1552: <- dic6865.socket dic6861 dic6862 vec1553: <- dic6875.socket dic6870 dic6871 vec1554: <- dic6879.data dic6848 dic6854 dic6860 dic6866 dic6876 vec1555: <- dic6885.entry hanyou_yuuhanmyuu01 vec1556: <- dic6885.socket dic6881 dic6882 vec1557: <- dic6891.entry sub01_myuutonoseikatsu3rd01 sub01_myuutonoseikatsu3rd02 sub01_myuutonoseikatsu3rd03 vec1558: <- dic6891.socket dic6887 dic6888 vec1559: <- dic6897.socket dic6893 dic6894 vec1560: <- dic6903.entry hanyou_tsuginoasamyuu01 vec1561: <- dic6903.socket dic6899 dic6900 vec1562: <- dic6909.entry hanyou_choureimyuu01 vec1563: <- dic6909.socket dic6905 dic6906 vec1564: <- dic6919.socket dic6914 dic6915 vec1565: <- dic6923.data dic6898 dic6904 dic6910 dic6920 vec1566: <- dic6929.entry sub01_totsuzen01 sub01_totsuzen02 vec1567: <- dic6929.socket dic6925 dic6926 vec1568: <- dic6935.socket dic6931 dic6932 vec1569: <- dic6941.socket dic6937 dic6938 vec1570: <- dic6947.entry sub01_totsuzen03 vec1571: <- dic6947.socket dic6943 dic6944 vec1572: <- dic6957.socket dic6952 dic6953 vec1573: <- dic6963.entry sub01_omoidasu01 sub01_omoidasu02 sub01_omoidasu03 vec1574: <- dic6963.socket dic6959 dic6960 vec1575: <- dic6973.socket dic6968 dic6969 vec1576: <- dic6983.socket dic6978 dic6979 vec1577: <- dic6989.entry sub01_taoretamyuu01 sub01_taoretamyuu02 sub01_taoretamyuu03 sub01_taoretamyuu04 sub01_taoretamyuu05 sub01_taoretamyuu06 vec1578: <- dic6989.socket dic6985 dic6986 vec1579: <- dic6999.socket dic6994 dic6995 vec1580: <- dic7009.socket dic7004 dic7005 vec1581: <- dic7015.entry sub01_joukanodoukutsuyarareta01 vec1582: <- dic7015.socket dic7011 dic7012 vec1583: <- dic7027.socket dic7017 dic7018 dic7019 dic7020 dic7021 dic7022 dic7023 vec1584: <- dic7033.entry hanyou_result_escape01 vec1585: <- dic7033.socket dic7029 dic7030 vec1586: <- dic7039.socket dic7035 dic7036 vec1587: <- dic7043.data dic7034 dic7040 vec1588: <- dic7049.socket dic7045 dic7046 vec1589: <- dic7053.data dic7028 dic7044 dic7050 vec1590: <- dic7059.entry sub01_joukanodoukutusclear1st01 sub01_joukanodoukutusclear1st02 sub01_joukanodoukutusclear1st03 sub01_joukanodoukutusclear1st04 sub01_joukanodoukutusclear1st05 sub01_joukanodoukutusclear1st06 sub01_joukanodoukutusclear1st07 sub01_joukanodoukutusclear1st08 vec1591: <- dic7059.socket dic7055 dic7056 vec1592: <- dic7066.entry sub01_subepilogue01 sub01_subepilogue02 vec1593: <- dic7066.socket dic7061 dic7062 vec1594: <- dic7072.socket dic7068 dic7069 vec1595: <- dic7078.entry yakusya_cyousadan01 vec1596: <- dic7078.socket dic7074 dic7075 vec1597: <- dic7084.entry hanyou_chourei01 vec1598: <- dic7084.socket dic7080 dic7081 vec1599: <- dic7090.socket dic7086 dic7087 vec1600: <- dic7100.socket dic7095 dic7096 vec1601: <- dic7106.entry hanyou_yuuhan01 vec1602: <- dic7106.socket dic7102 dic7103 vec1603: <- dic7112.socket dic7108 dic7109 vec1604: <- dic7118.entry hanyou_tsuginoasa01 vec1605: <- dic7118.socket dic7114 dic7115 vec1606: <- dic7122.data dic7073 dic7079 dic7085 dic7091 dic7101 dic7107 dic7113 dic7119 vec1607: <- dic7126.data dic6476 dic6482 dic6492 dic6498 dic6542 dic6548 dic6559 dic6604 dic6642 dic6648 dic6654 dic6660 dic6666 dic6672 dic6678 dic6684 dic6695 dic6740 dic6778 dic6784 dic6790 dic6796 dic6802 dic6808 dic6814 dic6820 dic6826 dic6836 dic6842 dic6880 dic6886 dic6892 dic6924 dic6930 dic6936 dic6942 dic6948 dic6958 dic6964 dic6974 dic6984 dic6990 dic7000 dic7010 dic7016 dic7054 dic7060 dic7067 dic7123 vec1608: <- dic7132.entry cleargo_jyobantouge_hero01 vec1609: <- dic7132.socket dic7128 dic7129 vec1610: <- dic7138.entry cleargo_jyobantouge_player01 vec1611: <- dic7138.socket dic7134 dic7135 vec1612: <- dic7144.entry cleargo_shinryokunomori_hero01 vec1613: <- dic7144.socket dic7140 dic7141 vec1614: <- dic7150.entry cleargo_shinryokunomori_player01 vec1615: <- dic7150.socket dic7146 dic7147 vec1616: <- dic7156.entry cleargo_kowasounamori_hero01 vec1617: <- dic7156.socket dic7152 dic7153 vec1618: <- dic7162.entry cleargo_kowasounamori_player01 vec1619: <- dic7162.socket dic7158 dic7159 vec1620: <- dic7168.entry cleargo_moguryutankou_hero01 vec1621: <- dic7168.socket dic7164 dic7165 vec1622: <- dic7174.entry cleargo_moguryutankou_player01 vec1623: <- dic7174.socket dic7170 dic7171 vec1624: <- dic7180.entry cleargo_gakkouranomori_hero01 vec1625: <- dic7180.socket dic7176 dic7177 vec1626: <- dic7186.entry cleargo_gakkouranomori_player01 vec1627: <- dic7186.socket dic7182 dic7183 vec1628: <- dic7192.entry cleargo_kirarayama_hero01 vec1629: <- dic7192.socket dic7188 dic7189 vec1630: <- dic7198.entry cleargo_kirarayama_player01 vec1631: <- dic7198.socket dic7194 dic7195 vec1632: <- dic7204.entry cleargo_kannrosougen_hero01 vec1633: <- dic7204.socket dic7200 dic7201 vec1634: <- dic7210.entry cleargo_kannrosougen_player01 vec1635: <- dic7210.socket dic7206 dic7207 vec1636: <- dic7216.entry cleargo_nyorobonriver_hero01 vec1637: <- dic7216.socket dic7212 dic7213 vec1638: <- dic7222.entry cleargo_nyorobonriver_player01 vec1639: <- dic7222.socket dic7218 dic7219 vec1640: <- dic7228.entry cleargo_inisienohoneato_hero01 vec1641: <- dic7228.socket dic7224 dic7225 vec1642: <- dic7234.entry cleargo_inisienohoneato_player01 vec1643: <- dic7234.socket dic7230 dic7231 vec1644: <- dic7240.entry cleargo_tenkeisan_hero01 vec1645: <- dic7240.socket dic7236 dic7237 vec1646: <- dic7246.entry cleargo_tenkeisan_player01 vec1647: <- dic7246.socket dic7242 dic7243 vec1648: <- dic7252.entry cleargo_kiritattasannmyaku_hero01 vec1649: <- dic7252.socket dic7248 dic7249 vec1650: <- dic7258.entry cleargo_kiritattasannmyaku_player01 vec1651: <- dic7258.socket dic7254 dic7255 vec1652: <- dic7264.entry cleargo_nadarakanadoukutsu_hero01 vec1653: <- dic7264.socket dic7260 dic7261 vec1654: <- dic7270.entry cleargo_nadarakanadoukutsu_player01 vec1655: <- dic7270.socket dic7266 dic7267 vec1656: <- dic7276.entry cleargo_shinpinomori_hero01 vec1657: <- dic7276.socket dic7272 dic7273 vec1658: <- dic7282.entry cleargo_shinpinomori_player01 vec1659: <- dic7282.socket dic7278 dic7279 vec1660: <- dic7288.entry cleargo_honoonoshimanokazan_hero01 vec1661: <- dic7288.socket dic7284 dic7285 vec1662: <- dic7294.entry cleargo_honoonoshimanokazan_player01 vec1663: <- dic7294.socket dic7290 dic7291 vec1664: <- dic7300.entry cleargo_kessengadake_hero01 vec1665: <- dic7300.socket dic7296 dic7297 vec1666: <- dic7306.entry cleargo_kessengadake_player01 vec1667: <- dic7306.socket dic7302 dic7303 vec1668: <- dic7312.entry cleargo_narakunokouya_hero01 vec1669: <- dic7312.socket dic7308 dic7309 vec1670: <- dic7318.entry cleargo_narakunokouya_player01 vec1671: <- dic7318.socket dic7314 dic7315 vec1672: <- dic7324.entry cleargo_shinendoukutsu_hero01 vec1673: <- dic7324.socket dic7320 dic7321 vec1674: <- dic7330.entry cleargo_shinendoukutsu_player01 vec1675: <- dic7330.socket dic7326 dic7327 vec1676: <- dic7336.entry cleargo_shizukanaiwaba_hero01 vec1677: <- dic7336.socket dic7332 dic7333 vec1678: <- dic7342.entry cleargo_shizukanaiwaba_player01 vec1679: <- dic7342.socket dic7338 dic7339 vec1680: <- dic7348.entry cleargo_chitennoyama_hero01 vec1681: <- dic7348.socket dic7344 dic7345 vec1682: <- dic7354.entry cleargo_chitennoyama_player01 vec1683: <- dic7354.socket dic7350 dic7351 vec1684: <- dic7360.entry cleargo_kaichuudoukutsu_hero01 vec1685: <- dic7360.socket dic7356 dic7357 vec1686: <- dic7366.entry cleargo_kaichuudoukutsu_player01 vec1687: <- dic7366.socket dic7362 dic7363 vec1688: <- dic7372.entry cleargo_kodaiiseki_hero01 vec1689: <- dic7372.socket dic7368 dic7369 vec1690: <- dic7378.entry cleargo_kodaiiseki_player01 vec1691: <- dic7378.socket dic7374 dic7375 vec1692: <- dic7384.entry cleargo_seireinosakyuu_hero01 vec1693: <- dic7384.socket dic7380 dic7381 vec1694: <- dic7390.entry cleargo_seireinosakyuu_player01 vec1695: <- dic7390.socket dic7386 dic7387 vec1696: <- dic7396.entry cleargo_mysteryjungle_hero01 vec1697: <- dic7396.socket dic7392 dic7393 vec1698: <- dic7402.entry cleargo_mysteryjungle_player01 vec1699: <- dic7402.socket dic7398 dic7399 vec1700: <- dic7408.entry cleargo_kodaiiseki_hero01 vec1701: <- dic7408.socket dic7404 dic7405 vec1702: <- dic7414.entry cleargo_kodaiiseki_player01 vec1703: <- dic7414.socket dic7410 dic7411 vec1704: <- dic7418.data dic7133 dic7139 dic7145 dic7151 dic7157 dic7163 dic7169 dic7175 dic7181 dic7187 dic7193 dic7199 dic7205 dic7211 dic7217 dic7223 dic7229 dic7235 dic7241 dic7247 dic7253 dic7259 dic7265 dic7271 dic7277 dic7283 dic7289 dic7295 dic7301 dic7307 dic7313 dic7319 dic7325 dic7331 dic7337 dic7343 dic7349 dic7355 dic7361 dic7367 dic7373 dic7379 dic7385 dic7391 dic7397 dic7403 dic7409 dic7415 vec1705: <- dic7424.entry hanyou_tuginoasakarahoukago01 vec1706: <- dic7424.socket dic7420 dic7421 vec1707: <- dic7430.entry hanyou_natsuyasumi01 vec1708: <- dic7430.socket dic7426 dic7427 vec1709: <- dic7436.entry hanyou_tuginoasanatsuyasumi01 vec1710: <- dic7436.socket dic7432 dic7433 vec1711: <- dic7442.entry hanyou_yuuhan01 vec1712: <- dic7442.socket dic7438 dic7439 vec1713: <- dic7448.entry hanyou_tsuginoasa01 vec1714: <- dic7448.socket dic7444 dic7445 vec1715: <- dic7454.entry hanyou_chourei01 vec1716: <- dic7454.socket dic7450 dic7451 vec1717: <- dic7460.entry hanyou_yuuhanmyuu01 vec1718: <- dic7460.socket dic7456 dic7457 vec1719: <- dic7466.entry hanyou_tsuginoasamyuu01 vec1720: <- dic7466.socket dic7462 dic7463 vec1721: <- dic7472.entry hanyou_choureimyuu01 vec1722: <- dic7472.socket dic7468 dic7469 vec1723: <- dic7478.entry hanyou_yuuhanpanuki01 vec1724: <- dic7478.socket dic7474 dic7475 vec1725: <- dic7484.entry hanyou_tsuginoasapanuki01 vec1726: <- dic7484.socket dic7480 dic7481 vec1727: <- dic7490.entry hanyou_choureipanuki01 vec1728: <- dic7490.socket dic7486 dic7487 vec1729: <- dic7496.entry hanyou_result_escape01 vec1730: <- dic7496.socket dic7492 dic7493 vec1731: <- dic7500.data dic7425 dic7431 dic7437 dic7443 dic7449 dic7455 dic7461 dic7467 dic7473 dic7479 dic7485 dic7491 dic7497 vec1732: <- dic7506.entry Episode_Niji_01 Episode_Niji_02 Episode_Niji_03 Episode_Niji_04 Episode_Niji_05 Episode_Niji_06 vec1733: <- dic7506.socket dic7502 dic7503 vec1734: <- dic7510.data dic7507 vec1735: <- dic7514.data dic7419 dic7501 dic7511 vec1736: <- dic7520.entry opdemo01 vec1737: <- dic7520.socket dic7516 dic7517 vec1738: <- dic7524.data dic7521 vec1739: <- dic7534.socket dic7529 dic7530 vec1740: <- dic7538.data dic7535 vec1741: <- dic7544.entry main26_epilogue01 vec1742: <- dic7544.socket dic7540 dic7541 vec1743: <- dic7548.data dic7545 vec1744: <- dic7557.entry kojima_story_test vec1745: <- dic7557.socket dic7550 dic7551 dic7552 dic7553 dic7554 vec1746: <- dic7557.branch select1 select2 select3 vec1747: <- dic7567.socket dic7562 dic7563 vec1748: <- dic7577.socket dic7572 dic7573 vec1749: <- dic7587.socket dic7582 dic7583 vec1750: <- dic7599.socket dic7589 dic7590 dic7591 dic7592 dic7593 dic7594 dic7595 vec1751: <- dic7605.socket dic7601 dic7602 vec1752: <- dic7608.other not_scenario_dg@ vec1753: <- dic7616.socket dic7610 dic7611 dic7612 vec1754: <- dic7628.socket dic7618 dic7619 dic7620 dic7621 dic7622 dic7623 dic7624 vec1755: <- dic7634.socket dic7630 dic7631 vec1756: <- dic7638.data dic7558 dic7568 dic7578 dic7588 dic7600 dic7606 dic7617 dic7629 dic7635 vec1757: <- dic7648.socket dic7643 dic7644 vec1758: <- dic7658.socket dic7653 dic7654 vec1759: <- dic7668.socket dic7663 dic7664 vec1760: <- dic7678.socket dic7673 dic7674 vec1761: <- dic7688.socket dic7683 dic7684 vec1762: <- dic7698.socket dic7693 dic7694 vec1763: <- dic7702.data dic7649 dic7659 dic7669 dic7679 dic7689 dic7699 vec1764: <- dic7708.entry main08_korekaranatsuyasumi01 main08_korekaranatsuyasumi02 main08_korekaranatsuyasumi03 main08_korekaranatsuyasumi04 vec1765: <- dic7708.socket dic7704 dic7705 vec1766: <- dic7718.socket dic7713 dic7714 vec1767: <- dic7724.entry hanyou_tuginoasanatsuyasumi01 vec1768: <- dic7724.socket dic7720 dic7721 vec1769: <- dic7734.socket dic7729 dic7730 vec1770: <- dic7740.entry hanyou_natsuyasumi01 vec1771: <- dic7740.socket dic7736 dic7737 vec1772: <- dic7750.socket dic7745 dic7746 vec1773: <- dic7756.entry hanyou_tuginoasanatsuyasumi01 vec1774: <- dic7756.socket dic7752 dic7753 vec1775: <- dic7766.socket dic7761 dic7762 vec1776: <- dic7772.entry hanyou_natsuyasumi01 vec1777: <- dic7772.socket dic7768 dic7769 vec1778: <- dic7782.socket dic7777 dic7778 vec1779: <- dic7788.entry main08_obakenouwasa01 vec1780: <- dic7788.socket dic7784 dic7785 vec1781: <- dic7798.socket dic7793 dic7794 vec1782: <- dic7804.entry hanyou_tuginoasanatsuyasumi01 vec1783: <- dic7804.socket dic7800 dic7801 vec1784: <- dic7814.socket dic7809 dic7810 vec1785: <- dic7820.entry hanyou_natsuyasumi01 vec1786: <- dic7820.socket dic7816 dic7817 vec1787: <- dic7830.socket dic7825 dic7826 vec1788: <- dic7836.entry main08_yorunomimawarikyoutou01 main08_yorunomimawarikyoutou02 main08_yorunomimawarikyoutou03 main08_yorunomimawarikyoutou04 main08_yorunomimawarikyoutou05 main08_yorunomimawarikyoutou06 vec1789: <- dic7836.socket dic7832 dic7833 vec1790: <- dic7842.entry hanyou_kyoseisave01 vec1791: <- dic7842.socket dic7838 dic7839 vec1792: <- dic7848.entry hanyou_tuginoasanatsuyasumi01 vec1793: <- dic7848.socket dic7844 dic7845 vec1794: <- dic7858.socket dic7853 dic7854 vec1795: <- dic7864.entry hanyou_natsuyasumi01 vec1796: <- dic7864.socket dic7860 dic7861 vec1797: <- dic7874.socket dic7869 dic7870 vec1798: <- dic7880.entry main08_miruhogguuwasaninaru01 vec1799: <- dic7880.socket dic7876 dic7877 vec1800: <- dic7890.socket dic7885 dic7886 vec1801: <- dic7896.entry hanyou_tuginoasanatsuyasumi01 vec1802: <- dic7896.socket dic7892 dic7893 vec1803: <- dic7906.socket dic7901 dic7902 vec1804: <- dic7912.entry hanyou_natsuyasumi01 vec1805: <- dic7912.socket dic7908 dic7909 vec1806: <- dic7922.socket dic7917 dic7918 vec1807: <- dic7928.entry main08_yorunomimawarikamotabu01 main08_yorunomimawarikamotabu02 main08_yorunomimawarikamotabu03 main08_yorunomimawarikamotabu04 vec1808: <- dic7928.socket dic7924 dic7925 vec1809: <- dic7934.entry hanyou_kyoseisave01 vec1810: <- dic7934.socket dic7930 dic7931 vec1811: <- dic7940.entry hanyou_tuginoasanatsuyasumi01 vec1812: <- dic7940.socket dic7936 dic7937 vec1813: <- dic7950.socket dic7945 dic7946 vec1814: <- dic7956.entry hanyou_natsuyasumi01 vec1815: <- dic7956.socket dic7952 dic7953 vec1816: <- dic7966.socket dic7961 dic7962 vec1817: <- dic7972.entry main08_genbakenshou01 main08_genbakenshou02 vec1818: <- dic7972.socket dic7968 dic7969 vec1819: <- dic7982.socket dic7977 dic7978 vec1820: <- dic7988.entry hanyou_tuginoasanatsuyasumi01 vec1821: <- dic7988.socket dic7984 dic7985 vec1822: <- dic7998.socket dic7993 dic7994 vec1823: <- dic8004.entry main08_kamonegimitsukaru01 main08_kamonegimitsukaru02 vec1824: <- dic8004.socket dic8000 dic8001 vec1825: <- dic8014.socket dic8009 dic8010 vec1826: <- dic8020.entry hanyou_tuginoasanatsuyasumi01 vec1827: <- dic8020.socket dic8016 dic8017 vec1828: <- dic8030.socket dic8025 dic8026 vec1829: <- dic8034.data dic7709 dic7719 dic7725 dic7735 dic7741 dic7751 dic7757 dic7767 dic7773 dic7783 dic7789 dic7799 dic7805 dic7815 dic7821 dic7831 dic7837 dic7843 dic7849 dic7859 dic7865 dic7875 dic7881 dic7891 dic7897 dic7907 dic7913 dic7923 dic7929 dic7935 dic7941 dic7951 dic7957 dic7967 dic7973 dic7983 dic7989 dic7999 dic8005 dic8015 dic8021 dic8031 vec1830: <- dic8040.entry hanyou_tuginoasanatsuyasumi01 vec1831: <- dic8040.socket dic8036 dic8037 vec1832: <- dic8050.socket dic8045 dic8046 vec1833: <- dic8056.entry hanyou_natsuyasumi01 vec1834: <- dic8056.socket dic8052 dic8053 vec1835: <- dic8066.socket dic8061 dic8062 vec1836: <- dic8070.data dic8041 dic8051 dic8057 dic8067 vec1837: <- dic8074.data dic8035 dic8071 vec1838: <- dic8087.socket dic8076 dic8077 dic8078 dic8079 dic8080 dic8081 dic8082 dic8083 vec1839: <- dic8087.party HERO PARTNER vec1840: <- dic8086.out @STAGING_POST#0 vec1841: <- dic8100.socket dic8089 dic8090 dic8091 dic8092 dic8093 dic8094 dic8095 dic8096 vec1842: <- dic8100.party HERO PARTNER vec1843: <- dic8099.out @END vec1844: <- dic8106.entry main03_moguryutankouchuukei1st01 vec1845: <- dic8106.socket dic8102 dic8103 vec1846: <- dic8115.socket dic8108 dic8109 dic8110 dic8111 vec1847: <- dic8124.socket dic8117 dic8118 dic8119 dic8120 vec1848: <- dic8130.socket dic8126 dic8127 vec1849: <- dic8134.data dic8088 dic8101 dic8107 dic8116 dic8125 dic8131 vec1850: <- dic8138.data dic7539 dic7549 dic7639 dic7703 dic8075 dic8135 vec1851: (no backlink) dic6470 dic7127 dic7515 dic7525 dic8139