This patch notes includes additions in 2.0 only. All the stuff added in 1.x versions will be listed in another section.

QoL and Gameplay additions:
- Save Files will carry over 1.2 to 2.0! Thanks Fafnir for letting me borrow his save file for that purpose!
  For that, you MUST save in overworld in 1.2, and the system will update your save itself
  TRYING TO ENTER A DUNGEON WITH A NON-UPDATED SAVE WILL CRASH THE GAME!
- personality test is now skipped at the start
- you can now chose your text speed ingame
- added Post-Game Chapter Screens + Special Mission / Special Recruits Backgrounds
- updated Normal and Special Episodes icons
- finished TM compatibility
- you can freely swap between Alternate Form and Origin Form on Giratina. For that you need to Maximize Giratina's IQ and "evolve it" at Luminous Spring
- Sharpedo Bluff's base warp lets you go to Crossroads, but you can choose to go to Sharpedo Bluff's outside still
- Starglow Cavern wishes have been revamped
  New S-Vitamins raising a stat to cap have been included to the Stat Wish. You have 6.25% chance to get one of them, and 75% to get the original wish. Speaking of which...
- new power items: S-Vitamins, maximizing a pokemon stat (HP-Drink and Ginseng S exist aswell)
  Secret Slabs and Lost Loots have been included to the money wish. You now have 50% chance to get max cash, and 50% chance to get 8 Slabs and 8 Loots.
- Grab Bags have normalized useful item pools for every dungeon in the game
- Level-Recruit boost now scales instead of being a constant between two level ranges. Level 1 has 0.1% recruit boost, Level 2 has 0.2% recruit boost, ..., and level 100 has 25.5% recruit boost. As a result, Kecleon is slightly easier to recruit!
- Golden Mask boosts recruitment rate up by 25%, World Treasures by 30%
- Miracle Chest now grants less of a boost compared to Wonder Chest. Miracle Chest is 1.5x bigger than the previous Wonder Chest boost, Wonder Chest boost is 1.3x bigger than the previous Miracle Chest boost. This change is due to the fact Wonder Chest is far less common than Miracle Chest, thus should give a better boost obviously.
- World Treasures denomination is now the correct denomination for Treasures: there's more than Seven Treasures! As such, there's more treasure dungeons and new events with them!
- Amber Tear has been replaced by the Holy Lyre, granting a 100% recruitment boost
- Wonder Mail S is unlocked after beating Destiny Tower in all difficulties
  Otherwise this menu is unlocked at the start in Sandbox and God Mode.
- added a reward for Special Episode 4 completion: Lopunny, Gardevoir and Medicham exclusive items. The first time you clear Special Episode 4, you will recruit Team Charm.
- added a reward for Special Episode 5 completion: Partner Grovyle, Antagonist Dusknoir and Shiny Celebi exclusive items. The first time you clear Special Episode 5, you will recruit Future Trio.

Difficulty toggles system:
After finishing Beach Cave and registering as a new Exploration Team, you will be given the possibility to choose your game options:
- you can select game challenges! You can access trials for unlocking them after beating Final Maze.
  In New Game +, you can select one blue challenge and one red challenges together AT THE TIME! Here are the challenges down below:
  Blue challenges: You can select them but not unlock them after finishing Final Maze.
	- Recruit 'em All: recruitment rate is boosted, you also are given the Holy Lyre, granting a 100% Recruit Boost when held
	- Solorun: self-explainatory... except you chose at the start of each dungeon if the one exploring is your leader or your partner.
  Red challenges: You can unlock them after finishing a trial post Final Maze
	- One-Item Challenge: you always have one-item bag. Some help is provided for you to deal with this challenge.
	- Glass Cannon: you deal tremendous damage but you are at 1 HP. You can claim some supplies at Crossroads before specific dungeons to win this challenge
	- Pacifist Challenge: you can't attack or use orbs but are able to endure any normal hit. You can claim a specific bag at Crossroads to win this challenge
	- Time Attack: you are poisoned when you enter a floor. As a result you have limited turns to finish a dungeon.
NOTE: Challenges are disabled after Story completion!
- you can select the difficulty you want when playing the game!
    Vanilla:
        "More in line with the original game."
        If you want to experience Alpha without ever feeling the need to grind, this difficulty is for you.
        Most of the added difficulty such as Field Effects or dojo anti-abuse will also be disabled in this difficulty.
    Difficult:
        "Slightly harder than your average Mystery Dungeon game, with additions specifically made for Explorers of Alpha available to you"
    Expert:
        "All the difficulty from previous versions with Alpha 2.0 additions and rebalancing.",
        This used to be the original difficulty of the game and is still the default one in Alpha 2.0.
    Hardcore:
        "Expert but everything goes wrong. This game mode is designed to be a near impossible task.",
        Higher spawn rate, higher enemy density, higher trap density, higher enemy IQ, forced scaling in both stats and moves, aggressive anti-cheat, and more!
        At many points it will feel like an unfair or tedious challenge. This was the intent so prepare yourself to lose many many times!
- an internal dynamic randomizer has been implemented: you can now randomize Dungeons, Floor Item, opposing Pokemon species, level-up and egg movesets
- a dynamic level scaling option is available. The nature of the scaling depends on your difficulty:
    Vanilla:
        Enemy levels are set to *4/5 your highest party level if they are supposed to be higher level, else they are at their base level *4/5. Because of the nature of the game, there's a reduced enemy density, trap density, and monster house chance, enemies' IQ is halved and the sticky item chance is removed.
    Difficult:
        Enemy levels are always equal to your highest party level.
    Expert & Hardcore:
        Enemy levels scale based on your highest party level if your level is higher.
    Hardcore:
        Enemy stats scale based on your stats, if they are lower, they will match yours. Doesn't affect HP. Scaling based on your highest party level still applies.
  NOTE: you can toggle this option On/Off anytime you want in Difficult and Expert difficulties. This option is always toggled On in Vanilla and Hardcore difficulties.
  Scaling is also disabled when a guest pokemon joins your party, except in Hardcore.
- a Speedrun mode has been added (this mode is incompatible with One-Item challenge). This mode gives you the opportunity to start all the basic supplies needed to run through the game, from Big Apples to Reviver Seeds, but also Escape Orbs to pass days, etc...
  The "speedrun bag" can be redeemed from a NPC in Crossroads anytime you want. NOTE: you cannot redeem this bag during Future events, Hidden Land, Sky Peak and Spacial Rift stretches.
  A quick speedrun toggle is available when selecting your game options.
  Speedrun mode is disabled after story completion. You are also offered a quick restart prompt after beating either Dialga or Darkrai.
- God Mode is also available when toggling Speedrun mode ONLY. This mode is a no post-game mode and cannot be disabled. That means your save file will always disappear after beating Darkrai.
  X-Ray Specs, Mobile Scarf, Goggle Specs, Tight Belt, Golden Apple and Quick Seed effects are indefinitely active on your team when this mode is on.
  You can unlock this mode after clearing Tower of Perfection.
- Sandbox Mode has been added. This mode lets you get any supply you want from a NPC in Crossroads or Porygon2 in Special Episodes.
  This mode is a minimal grinding mode, replacing Wonder Mail S.
  You can also duplicate items you claim through Sandbox Mode thanks to a new option abusing the game's mechanics.
  You can unlock this mode after clearing a Trial after finishing Main Story, all World Treasure dungeons and all trial dungeons.

R-trigger in Overworld has been repurposed to have a menu for options (but you can also select the "Talk with Partner" option).
This new menu has extra options:
- you can enable or disable recruitment (anytime, recruitment is still disabled in story dungeons)
- you can enable Exp. Share or not (default amount is 50%)
- you can forfeit challenges (if the challenge can be forfeited), or change challenges if you unlocked some of them
- you can enable/disable Level Scaling
- you can toggle On/Off Inverse Mode. In Inverse mode, type matchups are reversed. This mode is unlocked upon recruiting Palkia.
  Note: Inverse mode interactions have been made so Psychic-moves on Dark-types affected by Miracle Eye/Metang Scarf are Super-Effective, the same goes for Scrappy/Foresight/Emit Ring on Ghost-types with Normal/Fighting moves
  In some scenario dungeons you are forced into playing Inverse mode. Even if you haven't unlocked this mode yet, you can disable it from the R-menu.
- you can change your difficulty:
    Before Darkrai, you can only lower your difficulty in case your difficulty is too high for you.
    All difficulties are unlocked after beating Darkrai in maingame.
    Vanilla and Difficult, however, can be switched independently.

NPC changes:
- Croagunk's Swap Shop costs 250 instead of 150
  In Sandbox Mode, Croagunk lets you get any higher quality item you can get from swapping, even if you don't have the full requirements for it (one item missing if Default Sandbox, no items needed if Endgame/God Mode Sandbox)
- Croagunk will carry a new service once you collected all World Treasures or Type-Exclusive Items: Transmutation. This feature will let you use an item, a Dream Shard, in order to transform a World Treasure or Type-Exclusive item into another one from the same kind. (planned for future updates)
- Xatu's appraisal costs 100 instead of 150
  Xatu has an Appraise All option which lets you uncover every single box in your inventory at once. Credits go to Irdkwia for this feature!
- Electivire's Linking costs 1000 instead of 500
- Xatu and Spinda animations are shorter now
- Wigglytuff will reward you generously everytime you recruit a legendary Pokémon.
  Here's the list of rewards and when you can claim them depending on how much legendary Pokémon you recruited:
  Sweet Heart: 1, 6, 11, 16, 21, 26, 31
  Premier Gift: 2, 7, 12, 17, 22, 27, 32
  Money: 3 (1k), 8 (2k), 13 (3.5k), 18 (5k), 23 (7.5k), 28 (10k), 33 (15k), 38 (20k)
  Ginseng: 4, 9, 14, 19, 24, 29
  Lost Loot: 5, 10, 15, 20, 25, 30, 35
  Ginseng S: 34, 39
  S-Vitamins: 36 to 45
  Ginseng Infinty: 46
  Every 10 legendaries: +10% Share increase, caps at 50%
  At 25 legendaries recruited: the amount of money you can keep in your money pouch is increased to 999,999
  At 45 legendaries recruited: the amount of money you can keep in Duskull Bank is increased to 999,999,999
- a Special Duskull is available for you once you unlock the larger money pouch. Il will let you store and take stacks of $99,999 from a separate storage so you can carry more than $100,000 in your bag
- Porygon2 has been added to Crossroads, it adds a bunch of utilities for the player depending on its rank:
  Bronze: A daily money reward is available, it scales with your rank
  Silver: Daily lower cost Reviver Seed shopping becomes available. The theoretical cost of one Reviver Seed becomes lower and lower with the rank
  Gold: You can buy upgrades for Exp. Boosting items. The Exp. Multiplier becomes bigger as you update the booster, but the updates become more expansive as you buy them (this is the case for all of the upgrades down below). This includes Exclusive Items, Wonder Chest, Miracle Chest, Exp. Elite, but not the passive multipliers nor the Joy Ribbon
  Diamond: You can buy upgrades for Oran Berries. All level upgrades will increase the recovery of the Oran Berry so they become more useful as you play
  Emerald: You can buy upgrades for Stat Bands. It will increase the raw stat boost they give to the Holder. This boost is applied to Power Band, Special Band, Def. Scarf, Zinc Band and Munch Belt.
  Expert: You can now check jobs with Porygon2, but also refresh them for $1,000 (free of charge after Earth Rank)
  Ace: You can buy upgrades for Throwables. It boosts the base power of Stick-type items (Stick, Iron Thorn, Silver Spike, Gold Fang, Gold Thorn), and the base damage of Geo Pebble, Gravelerock, and Rare Fossil
  Master: You can buy upgrades for Vitamins. It will increase the permanent boost they give to the stats. This doesn't include Ginseng.
  Perfect: You can buy upgrades for Gummies. This will increase the Stat Boosts you receive from eating gummies.
  Alpha: You can buy upgrades for HP Boosters. This includes Life Seeds and Sitrus Berries. Level upgrades will also give Oran Berries a new permanent HP Boost property.
  Guildmaster: You are given access to a new shop where you can buy Premier Gifts, Ginseng S, and Ginseng Infinity for money
  Earth: You can now buy "Overdrive Upgrades" for Exp, HP Boosters, Vitamins and Gummies, significantly increasing the proficiency of the buff. However the cost is expansive, you might need to claim a specific reward from another NPC to afford buying them...
- Porygon2 also offers utilities such as a macro for moving your bag to storage, buying Exp. Share upgrades and check Dungeon Farming Notices
- Abra from Explorers of the Unknown has been added to Beach Path, she gives you more informations about story dungeons you already cleared such as enemy levels, if there's special floors, or even if a Shiny Pokemon can be recruited in the dungeon
- Scizor will now play its part when it comes to Treasure Dungeons post-Darkrai.
  New dungeons are available through story events involving Scizor.
  As a reward for the quest chain, you will unlock the Arceus quest, the final World Treasures quest and an increase of Explorer Points rewarded from missions.
- Chatot now tells you about the added Field Effects post-game, some free intel doesn't hurt... (to be implemented)
- the FAQ board in Guild Sublevel 1 has been changed to be an actual Alpha FAQ. There's also a section which credits everyone who helped with the game
- a new NPC in Spinda Café available after you unlock Destiny Tower: Gliscor, trading the best items in the game for rarities... and something else sometimes

Pokemon-related changes:
- complete PLA and BDSP move compatibility, but also chosen moveset additions provided by new TMs
- some Pokemon have new sprites and portraits, more fitting to their main series color. A big thanks to all the Spritebot project artists for their amazing work.
- implementation of Fairy-Type, Fairy Gummi and Fairy Type-Relationships (credits go to Irdkwia), Fairy-exclusive items
- addition of Fairy-Exclusive items and typings updated. Ninetales, Meganium, Bellossom, Illumise, Swablu, Altaria, Milotic, Absol, Mismagius, Lumineon, Uxie, Mesprit, Azelf, and Cresselia are now half Fairy-Type Pokemon. In addition to that, Fairy-Exclusive Items are recognized correctly in the Swap Shop!
- changed Exclusive Items following Fairy-type implementation: Stern Sash, Afire Collar, Barrier Bow, Friend Torc, Fairy Bow
- addition of Sylveon, being recruitable in Hidden Highland, Happy Outlook, and Starglow Cavern. Sylveon has an exclusive item being Sparkly Collar, which recovers HP when Sylveon is hit by Steel Type moves
- Alolan forms are now playable and have actual sprites, valid exclusive items and so on: Vulpix, Ninetales, Grimer, Muk, Geodude, Graveler, Golem, Marowak (credits go to NeroIntruder and Emmuffin for the sprites and Audino for the tool)
- Sure-Hit Attacker is removed from all IQ Groups (because basic attack now has sure-hit accuracy by default), it has been replaced by Cautious Creeper, a previously dummied IQ skill repurposed to prevent enemies that spawned asleep from waking up if you walk past them
- removing Defender and Aggressor from S IQ Group
- adding Alpha IQ Group for Arceus
- Nidoking-line, Dewgong-line, Blissey-line, Pelipper-line, Plusle, Minun, Roserade-line, Wailord-line, Lunatone see the infinite PP recovery exclusive-item thingy nerfed from 30% proc to 18%
- changed Old Brooch (Aerodactyl), now protecting from Thrown Items
- Mew's Life Ring is changed. It now extends self-move effects to the whole team.
- Lugia's Silver Veil now matches Rainbow Veil's effect, allowing him to sometimes bounce opposing Status moves back to the attacker
- changed Ice Sash (Regice), now halving damage taken from Special Hits, and Steel Sash (Registeel), now having a chance to reflect status moves back to the user
- changed Revive Robe (Deoxys), now giving Deoxys a chance to consume no PP when using a move
- Manaphy now has a new Exclusive Item: Oceanic Globe, which increases Manaphy's Movement Speed by 1 under Rainy Weather
- Shaymin now has a new Exclusive Item: Gratitude Bouquet, which extends self-move effects to the whole team
- Primal Dialga has a new Exclusive Item called Corrupted Shield, protecting him from all status problems and raising his Defense and Special Defense raw stats
- Primal Palkia has a similar effect, but the raw stat boost impacts Attack and Special Attack
- Antagonist Darkrai has a new Exclusive Item called Harbinger's Robe, enabling him to ignore Reflect and Light Screen when attacking
- Regidrago and Regieleki have been added to the game, with their own Exclusive items: Volt Sash and Drake Sash, protecting them from Stat Reduction
- Genesect has been added to the game, with his new exclusive items: G-Pulse, G-Drive and G-Fuel, respectively preventing PP consumption when attacking, protecting from move disabling, and absorbing Fire-damages + recovering them as HP
- Diancie has been added to the game with his new exclusive item: Royal Jewel, preventing Diancie from taking critical hits
- Marshadow has been added to the game with his new exclusive item: Zenith Torc, which has a chance to grant him invisibility when taking a hit
- Eternatus has been added to the game with his new exclusive item: Nuclear Core, allowing him to ignore Reflect and Light Screen when attacking
- Zorua-Hisui and Zoroark-Hisui have been added to the game. Zorua can be found in Dark Hill while Zoroark can be found in Chaotic Wilds and Tower of Demise. They come with their exclusive items: Phantom Torc (having a chance to seal an opponent's move upon taking a hit) and Grudge Scarf (absorbing Dark-type moves to restore HPs). Phantom Torc and Grudge Scarf can be found in Croagunk's Swap Shop

Starter changes:
- Alpha now has around 80 starters as an option from four lists:
  Alpha List:
    Bulbasaur
    Charmander
    Squirtle
    Pikachu
    Vulpix-K
    Vulpix-A
    Eevee
    Chikorita
    Cyndaquil
    Totodile
    Phanpy
    Treecko
    Torchic
    Mudkip
    Skitty
    Turtwig
    Chimchar
    Piplup
    Shinx
    Riolu
    Munchlax

  Reverie List:
    Sandshrew
    Abra
    Machop
    Growlithe
    Slowpoke
    Ponyta
    Togepi
    Mareep
    Teddiursa
    Poochyena
    Ralts
    Electrike
    Numel
    Starly
    Smoochum
    Buneary
    Glameow
    Gible

  Hell List:
    Mankey
    Cubone
    Horsea
    Scyther
    Aipom
    Sneasel
    Elekid
    Magby
    Tyrogue
    Nosepass
    Gulpin
    Trapinch
    Bagon
    Budew
    Cranidos
    Buizel
    Zorua-Hisui

  Reality List:
    Meowth
    Psyduck
    Dratini
    Sentret
    Ledyba
    Chinchou
    Natu
    Murkrow
    Houndour
    Taillow
    Shroomish
    Aron
    Cacnea
    Swablu
    Snorunt
    Spheal
    Cherubi
    Skorupi

- you can choose any player and partner independantly from any of the 4 lists...
- ... and in case you don't find any of the 80 starters interesting for you, consider yourself lucky because a "Surprise me!" option is available for you, which generates a randomized starter list. You're welcome!
- DISCLAIMER: only canon Alpha starters are guaranteed to have full animation sheets! That's because not every Pokémon in the game has a full sheet available, either from vanilla game or from Spritebot collab. DON'T REPORT MISSING ANIMATIONS FOR NEW/RANDOMIZED STARTERS, THANK YOU!
- If a starter randomizer has been activated at the start (either for starter or partner), cutscene portraits are now set to default everytime no matter what. It's done that way to preserve my sanity first, as I would need to add by hand 604 full animation sheets, but also to keep the game with portraits during cutscenes everytime for every possible starter. The game cuts off the portrait box in case the targeted portrait isn't in the game, now it will never happen.
- you can now choose the starter you want as a player (credits go to Irdkwia for this patch) and the partner restrictions have been lifted
- evolved starters have sleeping animations (requested in DMs)
- Evolution is now unlocked earlier. You can choose to evolve your starter once after Sky Peak events from an optional one-time dungeon.
- in Vanilla difficulty, some starters and bosses have ability changes:
  Vulpix + Alolan-Vulpix: Cute Charm -> Drought/Snow Warning
  Treecko-line: Steadfast -> Unburden
  Torchic-line: Limber -> Speed Boost
NB: Primal-Dialga/Primal-Palkia: Clear Body/Unaware -> Pressure/Intimidate in Vanilla difficulty aswell
- in Expert/Hardcore difficulty, some starter evolutions have nerfed abilities before story completion:
  Ninetales + Alolan-Ninetales: Drought/Snow Warning -> Cute Charm
  Lucario: Adaptability -> Scrappy
Note: these changes are player-side ONLY
- middle stages have now dual typings and movepool according to their typing:
  Bayleef: Grass/Fairy
  Croconaw: Water/Dark
  Grotle: Grass/Ground
- Ascend Stone Mark I and Mark II evolve the 3 stages Alpha starters.
  When completing the optional dungeon after Sky Peak, you will obtain 2 Mark I stones to evolve your starters and unlock their evolution earlier.
  Afterwards, you must either make a wish in Starglow Cavern or clear Zero Isle Center to get Mark I and Mark II stones (4 of each of them)
- Every starter in the game starts with an eggmove, giving better coverage or better starting options for each of them. Here is the list down below:
    Bulbasaur - Sludge
    Charmander - Dragon Claw
    Squirtle - Zen Headbutt
    Pikachu - Reversal
    Sandshrew - Night Slash
    Vulpix - Faint Attack
    Meowth - Punishment
    Psyduck - Zen Headbutt
    Mankey - Aerial Ace
    Growlithe - Thunder Fang
    Abra - Charge Beam
    Machop - Bullet Punch
    Slowpoke - Zen Headbutt
    Ponyta - Double Kick
    Cubone - Punishment
    Horsea - Smog
    Scyther - Bug Bite
    Eevee - Flail
    Dratini - Aqua Jet
    Chikorita - AncientPower
    Cyndaquil - Mud-Slap
    Totodile - Aerial Ace
    Sentret - Faint Attack
    Ledyba - Bullet Punch
    Chinchou - ThunderShock
    Togepi - Petal Dance
    Natu - Steel Wing
    Mareep - Iron Tail
    Aipom - Mud Bomb
    Murkrow - Steel Wing
    Sneasel - Mud-Slap
    Teddiursa - Faint Attack
    Houndour - Reversal
    Phanpy - AncientPower
    Elekid - Karate Chop
    Magby - Karate Chop
    Tyrogue - Mach Punch
    Smoochum - Fake Out
    Treecko - Bite
    Torchic - Reversal
    Mudkip - AncientPower
    Poochyena - Poison Fang
    Taillow - Astonish
    Ralts - Shadow Sneak
    Shroomish - Wake-Up Slap
    Nosepass - Spark
    Skitty - Zen Headbutt
    Aron - Rock Throw
    Electrike - Iron Tail
    Gulpin - Mud-Slap
    Numel - AncientPower
    Trapinch - Gust
    Cacnea - Acid
    Swablu - Mud-Slap
    Snorunt - Hex
    Spheal - Body Press
    Bagon - Aerial Ace
    Turtwig - Mud-Slap
    Chimchar - Double Kick
    Piplup - Double Hit
    Starly - Astonish
    Shinx - Quick Attack
    Budew - Mud-Slap
    Cranidos - Iron Tail
    Pachirisu - Disarming Voice
    Buizel - Mud-Slap
    Cherubi - Disarming Voice
    Buneary - Low Kick
    Glameow - Bite
    Gible - Metal Claw
    Riolu - Bite
    Munchlax - Zen Headbutt
    Skorupi - Aqua Tail
    Vulpix-Alola - Faint Attack
    Zorua-Hisui - Extrasensory

Moves changes:
- Gen V+ moves added to the game, with effects matching Super Mystery Dungeon:
Sludge Wave, Quiver Dance, Psystrike, Coil, Low Sweep, Scald, Shell Smash, Volt Switch, Bulldoze, Work Up, Drill Run, Dual Chop, Snarl, Hurricane, Mystical Fire, Origin Pulse, Precipice Blades, Dragon Ascent, High Horsepower, Breaking Swipe, Flip Turn, Dual Wingbeat, Scorching Sands, Hex, Triple Axel, Electro Ball, Psychic Fangs, Liquidation, Body Press, Mind Crush (being Psychic special counterpart of Body Press), Power-Up Punch, Petal Blizzard, Icicle Crash, Electroweb, Diamond Storm, Spectral Thief, Dragon Energy, Thunder Energy (Electric Dragon Energy clone), Night Daze
NOTE: for balancing reasons, Shell Smash only boosts speed by 1 stage
- Techno Blast has been added to the game and changes type if Genesect uses it depending on its effectiveness on the target. It can be Normal, Fire, Water, Electric, Ice or Steel-type, and is Steel Type by default
- following Fairy-Type implementation come fairy moves. Move being Fairy-type since Gen VI are updated to be Fairy-Type:
FAIRY MOVES: Moonblast, Dazzling Gleam, Disarming Voice, Play Rough, Sparkly Wind (Silver Wind but Fairy-type), Moon Slash (physical High crit rate Fairy-move), Draining Kiss
Note: Dazzling Gleam is a TM aswell
About Sparkly Wind: The particles look a bit weird
- another new move has been implemented as a TM:
Lucky Draw is an universal TM which is a random stat boosting move (boosting either Attack, Defense, Special Attack and Special Defense by 1 stage), and has 1% chance of boosting all stats by 1 stage, speed included on top of that
- some usually useless moves were removed
Kinesis, Sharpen, Spider Web, Barrage, Vacuum-Cut are no longer in the game
- barring Lucky Draw, all these moves will be added to learnsets as either level-ups or egg moves
Arceus has access to a new move being Trinity Star, you'll see its effect ingame
- regular attack has now sure-hit accuracy. All instances of Sure-Hit Attacker are now replaced by Cautious Creeper
- Bone Club, Bone Rush, Bonemerang deal double-damages if used by Marowak and Marowak-Alola. When used by Marowak-Alola, they also become Ghost moves and benefit from STAB too.
- Dream Eater has been replaced by Soul Eater, a Ghost-type Giga Drain clone which becomes Psychic-type if used by Drowzee or Hypno
- SmellingSalt, Mega Kick and Mega Punch are now Fighting-type
- Thrash is now an Outrage/Petal Dance clone
- Pursuit now deals damages, and doubled damages if the target has a bad status condition
- Avalanche now deals damages, and doubled damages if the target is under 50% of Health
- Tail Glow now boosts SpAtk by 3 stages
- Growth boosts Atk and SpAtk by default, and heals some HP if used in Sun
- Moonlight, Synthesis, Morning Sun now work like a conditional Recover instead of healing a fixed amount of HP
- Roost now works as intended
- Recoil moves deal dynamic recoil damage based on the actual damages dealt
- Flare Blitz, Volt Tackle, Head Smash, Brave Bird, Drill Run, Poison Jab, Close Combat and Dragon Ascent now pounce the user towards the target, which means they all hit from a distance aswell.
- Memento now lowers Attack and Special Attack by 5 stages + sets the user's HP to 1 instead of quartering Attack and Special Attack multiplier, setting the user's HP to 1 and then Warping
- Charm now lowers Attack by 3 stages instead of quartering the Attack multiplier
- Screech now lowers Defense by 3 stages instead of halving the Defense multiplier
- Aurora Beam lowers Attack by 2 stages instead of halving the Attack multiplier.
- Frustration and Return have a damage multiplier scaled based on your IQ value, thus no longer deal fixed damages. However you can have use fixed damages Return/Frustration by holding the corresponding item (available via Kecleon Shops in Zero Isles)
- U-Turn, Flip Turn and Volt Switch now swap the user with the pokemon right behind him if there's one, according to GtI+ effect (credits go to Adex)
- Knock Off now deals damage by default and increased damage on a target holding an item. The item is still swatted down if the target hasn't been KO'ed (credits to Adex once again)
- Nature Power has more diverse effects in dungeon. Here's the list of available moves:
  Heat Wave
  Dazzling Gleam
  Shadow Ball
  Psycho Cut
  Earthquake
  Dark Pulse
  Shock Wave
  Rock Slide
  Earth Power
  Tri Attack
  Hydro Pump
  Toxic
  Ice Beam
  Seed Bomb
  Hurricane

Dungeon changes:
- revamped the dungeon UI:
  - a manual mode indicator has been added, HP bar has been revamped to show the HP ratio instead of the first 112 HPs (credits to Irdkwia and End for helping me out on implementing this)
  - current difficulty, level scaling option, and Pokemon Belly are shown on main screen with new UI indicators
  - your pokemon's raw stats and stat boosts are shown on screen when you press L along with the poped up Move List. You can also see if Inverse Mode is toggled on on this screen
BIG BIG THANKS TO NOV, who helped me implementing this stuff by pointing me out some key functions. It started by adding basic indicators, and now the full UI is customized... Can't thank you enough!
- Spawnrate changes depending on the difficulty
- Stat Boosts and Drops are more balanced and useful in general. Stat Drops used to be way more effective compared to Stat Boosts because the multipliers were in favor of Stat Drops, now a +0 attacker targeting a -1 target will deal the same damages as a +1 attacker targeting a +0 target (as an example to explain this point).
- Speed system is now more fair in general. When a pokemon receives a speed boost, the action turn ends. This definitely patches the infinite movement mechanic available against bosses. This change is disabled in Vanilla difficulty.
- you keep your full inventory every time you lose in dungeon on Vanilla difficulty, Sandbox Mode, and God Mode
- Rock throwable items work differently now. The damages scale based on the user's Level.
- other new items include Heavenly Apple, replacing Mime Jr in Bazaar. This item is purely dungeon exclusive and will be removed after you leave a dungeon
- the game's mechanic who replaces an item you already have in the bag being also present in a Fixed Room by a Reviver Seed has been removed
- Enemies in Fixed Rooms give the amount of Exp. they would give if they were normal dungeon enemies
- replaced some orb effects
- Rain/Sun increase Water/Fire-type damages and reduces Fire/Water-type damages by 25% instead of the previous 50%
- Cloudy Weather no longer reduces Ghost-type moves damages
- Foggy Weather reduces Flying-type moves damages
- Hail now boosts Ice-types' Defense the same way Sandstorm boosts Rock-types' Special Defense
- Electric-types are now immune to Paralysis (Gen VI+ behavior)
- Ghost-types are now immune to Shadow Hold (Gen VI+ behavior)
- Scrappy, Foresight and Emit Ring's exclusive effects have been fixed and now work as intended
- Lava Evader's IQ Skill is now replaced by Heat Protector, which gives an immunity to Burn if enabled
Grid Rooms from Gates to Infinity have been added to the game! They are either puzzle rooms, mini-boss fights or special in-dungeon sections where you can fight special enemies: 
  - Waterfall Cave has a Mini-Boss, floor 9, available in all difficulties but Vanilla
  - Apple Woods has a Grid Room Floor 9
  - Mt. Horn has two Grid Rooms Floor 5 and 10
  - Upper Steam Cave has a Mini-Boss floor 5
  - Far Amp Plains has a Grid Room floor 6
  - Northern Desert has a Grid Room floor 8
  - Quicksand Pit has a Mini-Boss floor 6
  - Crystal Cave has a puzzle room floor 6
  - Crystal Crossing has a puzzle room floor 7
  - Dark Hill has a Mini-Boss floor 8
  - Deep Dusk Forest has three Grid Rooms floors 5, 10 and 15
  - Treeshroud Forest has a mini-boss on floor 22, available in Expert and Hardcore
  - Hidden Land has a mini-boss on last floor in all difficulties in Expert and Hardcore
  - Hidden Highland has a mini-boss on last floor in all difficulties but Vanilla
  - Temporal Tower and Temporal Spire have two Grid Rooms on floors 5 and 10, a mini-boss on last floor in Expert and Hardcore
  - Mystifying Forest has a mini-boss fight on Expert and Hardcore
  - Blizzard Range has a puzzle room
  - Mt. Travail has Grid Rooms on floors 8 and 16
  - Chaotic Wilds, Spacial Rift, Dark Crater have mini-bosses in all difficulties but Vanilla, the second parts of these dungeons have mini-bosses only in Expert and Hardcore
- Foggy Forest's exploration is now with Corphish and the dungeon is reworked around that, Base Camp cutscenes and Groudon statue cutscenes have been slightly changed as a result. In addition to that, you are given a Weather Band before entering the dungeon by Chatot.
- Quicksand Cave events have been slightly modified, Underground Lake boss fight has been changed as a result
- an overworld section has been added between the Stockade and Chasm Cave, this overworld section has a specific challenge that might affect gameplay in some way if you fail it
- after reviving Luminous Spring, you will be given a passive x2 Experience Boost. As an additional reward, you will also gain more Explorer Points from missions to help with the grind towards the ultimate rank!
- added an optional event after completing Sky Peak, this event is related to evolution
- Froslass has been replaced by Alolan-Ninetales in Crevice Cave
- Surrounded Sea's first exploration is with Sunflora, as such the dungeon is slightly harder than usual in all difficulties
- added a fourth section in Aegis Cave, a zone for Regidrago and Regieleki. Just like the other Aegis Cave sections, there's no Unown stone puzzle in it.
!!!!!!!! Regidrago and Regieleki sprites have been made by baroness faron! A big big thank you once again for the amazing work on them! Check her work and don't hesitate to commission her if you need new sprite works, she's absolutely cracked!
- added an optional boss fight against Illusion Cresselia in the Nightmare
- added a dungeon prior to Spacial Rift: Chaotic Wilds. This dungeon is like Hidden Land, it's a test before Spacial Rift, with a boss in first visit. In Vanilla difficulty, Lapras gives you 2 Mobile Scarves to help you navigate Chaotic Wilds.
- special areas like Spacial Rift and Hidden Land have a permanent dungeon field effect at first visit:
  in Hidden Land your stats are at +1 in every difficulty except Hardcore (in Hidden Land, Highland, Temporal Tower, Spire)
  Spacial Rift and Chaotic Wilds are Inverse mode dungeons.
- Dark Crater tilesets have been changed to be even more "Volcanic"
- Some dungeons are longer outside of Vanilla difficulty: Chasm Cave, Sealed Ruin, Dusk Forest, Brine Cave, Spacial Rift, Dark Crater, Treasure Dungeons. For some of them, they are only slightly longer in Difficult, whereas Expert and Hardcore have the same dungeon length.
- Training Grounds' farming floor has been changed and can be repeated indefinitely if you want
  An additional x2 Exp Boost is applied to the farming floor
- Worldcore has been removed. The boss rush is now located in Tower of Perfection.
- Mythical Field has been added, it's a dungeon where you can get Dragon and Fairy-type exclusive items
- Tower of Demise is now home to Ghost and Dark-type exclusive items. Purple Kecleon is available through another mean.
- Type-exclusive items are present twice in dungeons they're in. That means exploring them once will let you Swap a 3* Type-Exclusive item for Torkoal's quest
- Zero Isle North proposes a new restriction: you're given a survival bag, and your goal is to finish the dungeon with it. At the end of the dungeon, you will keep your inventory. The bag pools are fixed and you have a fixed chance to get any of them: 3 bags are at 30% and focus on one specific type of item management, 2 bags are at 5% and focus on overall survivability... or not.
- an emergency bag is available through Porygon2 midpoint NPCs in Vanilla and Difficult during story. It gives you useful supplies to guarantee your win through story dungeons. However in Difficult it's available once, and you have to complete any dungeon to check the option back
- a new dungeon is available one time everytime you need to rescue yourself in Pelipper Island: Island of Salvation, where you can farm Exp, Reviver Seeds, etc.
  A x2 Exp Boost is applied in Island of Salvation.
- Final Maze has been made easier and nerfed in Stat boosting items, buffed in TM/HMs rarity. It's now a mini "Destiny Tower" with 48 floors.
- Trial dungeons have been added to unlock challenges.
- Aegis Cave is now home for the Normal-type recruitment item: [Normal Name]
- Shaymin is now recruited in Flower Paradise.
- Mew is now recruited in Genesis Island.
- Genesis Island is now home for the Psychic-type recruitment item: Supernatural Recorder
- Zapdos is now recruited in Thundercap Mountain through its boss fight.
- The previous Zapdos boss fight is now replaced by a memory battle
- Thundercap Mountain is now home for the Electric-type recruitment item: Charged Guitar
- Heatran is now recruited in Fire Field. The previous recruitment chance in Giant Volcano has been removed
- Fire Field is now home for the Steel-type recruitment item: Polished Hi-Hat
- Cresselia is now recruited in Altar of Dreams
- Talking to Cresselia at Sharpedo Bluff now only unlocks Altar of Dreams
- Altar of Dreams is now home for the Fairy-type recruitment item: Pixie Harp
- Genesect is recruited in Mysterious Geoglyph
- Mysterious Geoglyph is now home for the Bug-type recruitment item: Chitinous Didgeridoo
- Deoxys is now recruited through a boss fight in Fallen Star Remains
- Mysterious Geoglyph, Fallen Star Remains and Fire Field are unlocked through Scenario.
- Tomb of Nightmares is now unlocked when you clear Altar of Dreams
- Darkrai is now recruited through a boss fight in Tomb of Nightmares
- Tomb of Nightmares is now home for the Dark-type recruitment item: Void Bass
- Mirage Island is now unlocked when you recruit 300 Pokémon.
- Latias and Latios are now recruited through a boss fight in Mythical Field
- Mirage Island is now home for the Dragon-type recruitment item: Drake Horn
- Diancie is recruited in Mineral Crust
- Mineral Crust is unlocked after recruiting Shaymin in Flower Paradise
- Mineral Crust is now home for the Rock-type recruitment item: Rock Oboe
- Marshadow is recruited in Mount Tensei
- Mount Tensei is unlocked after reaching 100 KOs in one floor
- Mount Tensei is now home for the Fighting-type recruitment item: Martial Gong
- Eternatus is recruited in Atomic Wastes
- Atomic Wastes is unlocked after recruiting Deoxys in Fallen Star Remains
- Atomic Wastes is now home for the Poison-type recruitment item: [PoisonRecruitmentItem]
- Sea Shrine is now unlocked when you recruit Articuno, Zapdos and Moltres
- Revival Mountain is now unlocked when you clear a new dungeon: Trackless Forest
- Trial of Mastery, on the other hand, is a daily stat-boosting dungeon (before beating Destiny Tower).
  Upon entering a floor, you will be given permanent stat gains, the same way you are given IQ points when holding IQ Booster.
- new treasure dungeons let you recruit some legendaries easier than before. They also offer new encounter tables and new gimmicks.
- Strong Foes from RTDX have been added to the game: they are Shiny Pokemon you can recruit if you are lucky enough:
  Mt. Horn 13F: Nidoran Female
  Mt. Horn 14F: Nidoran Male
  Foggy Forest 10F: Buneary
  Amp Plains 10F: Voltorb
  Northern Desert 16F: Baltoy
  Crystal Cave 10F: Beldum
  Chasm Cave 8F: Porygon
  Dark Hill 14F: Magnemite
  Sealed Ruin 8F: Bronzor
  Dusk Forest 7F: Illumise
  Dusk Forest 8F: Volbeat
  Deep Dusk Forest 14F: Mothim
  Treeshroud Forest 20F: Vespiquen
  Brine Cave 8F: Staryu
  Hidden Land 14F: Metang
  Temporal Tower 14F: Bronzong
  Mystifying Forest 11F: Nidorina
  Mystifying Forest 12F: Nidorino
  Blizzard Range 20F: Smoochum
  Crevice Cave 10F: Jynx
  Surrounded Sea 23F: Feebas
  Miracle Sea 20F: Magikarp
  Mt. Travail 10F: Meditite
  Mt. Travail 21F: Kangaskhan
  Chaotic Wilds 14F: Porygon2
  Chaotic Wilds 16F: Magneton
  Spacial Rift 14F: Magnezone
  Spacial Rift 15F: Porygon-Z
  Dark Crater 14F: Growlithe
  Dark Crater 15F: Ponyta
  Concealed Ruins 28F: Nidoqueen
  Concealed Ruins 29F: Nidoking
  Marine Resort 24F: Miltank
  Bottomless Sea 39F: Milotic
  Flower Paradise 31F: Gardevoir
  Shimmer Desert 38F: Claydol
  Mt. Avalanche 18F: Glalie
  Mt. Avalanche 19F: Froslass
  Thundercap Mt. 18F: Tauros
  Giant Volcano 19F: Rapidash
  Fire Field 32F: Arcanine
  World Abyss 28F: Electrode
  Sky Stairway 38F: Metagross
  Altar of Dreams 20F: Chansey
  Mystery Jungle 28F: Lopunny
  Tomb of Nightmares 34F: Gyarados
  Mineral Crust 38F: Lunatone
  Mineral Crust 39F: Solrock
  Mount Tensei 34F: Gallade
  Sea Shrine 42F: Starmie
  Revival Mountain 42F: Medicham
  Atomic Wastes 38F: Rotom
- memory battles have been added! You can now rematch story bosses but even harder! However you will need a new item to start the battle: the Dream Catcher, a one-time use item. Find them at the end of some dungeons! As a reward, you will be given the main boss' 3 Stars exclusive item. You also have a high chance of getting a Dream Shard as a reward.
- Y-Ray Specs, Hunger Seeds and Vanish Seeds are now banned from boss fights in Expert and Hardcore difficulties because of the unfair advantage they give to the player
- plenty of AI fixes upon move usage (Gap Prober now checks for walls for instance)
- story dungeons will have GtI (puzzle) rooms in the middle of them
- Mysteriosity system from GtI has been added in the game!
  - This a system which adds a level of weirdness to dungeons every day. It is unlocked after you beat Darkrai.
    When you wake-up every day, the game rolls two values: the V-Wave type and the Level of weirdness. Your partner's sentence when you wake up determines the Level of weirdness for the day
    - Great day: Level 0 (15%)
    - Bright day: Level 1 (25%)
    - Fantastic day: Level 2 (25%)
    - Amazing day: Level 3 (20%)
    - Fascinating day: Level 4 (10%)
    - Wonderful day: Level 5 (4.975%)
    - Stressful day: Level 6 (0.025%)
  - V-Wave: Pokémon (allies and enemies alike) sharing the V-Wave type deal 50% more damage in-dungeon this day.
  - Level of weirdness: ranging from 1 to 5, the effects depend of the level as decribed down below
    - 1: Higher item density (70%), higher enemy density (50%), higher trap density (20%), added Sticky Item chance (5%) (all of them can occur in 1 and higher), 1-pokemon floors (15%, cannot occur in Mysteriosity 5)
    - 2: Random effect between: Embargo (1%) , Heal Block (4%), Gastro Acid (4%), Taunted (4%), Mist (4%). Can force a monster house to spawn on floor. (10%)
    - 3: Locked rooms can appear and contain great items if you open them with a key, you can also get Golden Rooms (10% of occurence in 3 and higher)
    - 4: Golden Halls can appear (1%), transforming some floors into Golden Rooms with rare items in it (Sitrus Berries, Golden Apples, Gold Thorns, Joy Seeds, Lost Loots, Secret Slabs, Wonder Gummies, enemy spawns disabled) or Cursed Hall, a new kind of floors where Belly depletes 2.5x faster (4%)
    - 5: Enemies damage reduction has been lifted. You can warp to a Terra Incognita from here (planned)
  - You can change the Level of weirdness (but not the V-Wave) with Flygon in Shaymin Village for a Mystery Part. Flygon lets you disable this feature for free in case you're not willing to play with it.
- a new Ginseng system has been implemented:
  HOW GINSENG WORKED PREVIOUSLY: 1 Ginseng applied to a move = 1 Base Power Point added to the move
  HOW GINSENG WORKS NOW: 1 Ginseng is required to level up the topmost move by 1 before level 10, 2 are required after level 10 and 3 are required to "Crown" the move.
  HOW LEVELS WORK: Ginseng levels now affect all of the moves stats! Depending on your level, your move will gain Accuracy boosts, Base Power boosts and more PPs. Some moves have an hardcoded limit to how much PPs you can get through evolution.
  LEVEL CROWN: this level is the maximum level you can get through normal Ginsengs... and the only level-up status moves can get through Ginseng S, a newly added item. This level gives a much more significant increase in Base Power, Accuracy and PPs than the previous ones.
  LEVEL OVERDRIVE (Infinity): this level is the "Ultimate Evolution" of the move. You can only unlock it by using a Ginseng Overdrive on a "Crowned" non-status move. This Evolution gives Extra PPs and Base Power points to the move, if applicable. It is only available through a new NPC unlocked after you finish Marowak Dojo's Trial of Mastery.
- Iron Thorn has more power and Silver Spike have way more power. This is done to differenciate the two of them more easily.
- Gold Fang and Gold Thorn have equal power now. Base power is between the former Gold Fang's and the former Gold Thorn's.
- Rare Fossil now deals 80 Base Damage instead of 100.
- Oran Berry now heals 80 Base HP instead of 100.
- Tower of Perfection is the ultimate dungeon. It's unlocked after beating Destiny Tower.

Ability Changes:
Sturdy: prevents attacks from killing in one-hit if the pokemon is at full HP (Gen V+ behavior)
Illuminate: gains an evasion boost when entering a floor (player-side only)
Stall: reduces damage taken by 20% but prevents you from using ranged moves if you're not leader
Gluttony: default Belly size is 120
Truant: reduces damage taken by 20% but inflicts you Paused status after every Attack/Orb
Klutz: Deals 25% more damage if holding an item but disables its effect
Slow Start: Slowed down status lasts earlier
Normalize: Applies a 20% damage increase like in main series
Anticipation: deals 25% more damages if the target has a Super Effective move against you
Frisk: deals 25% more damages if the target has an item
Speed Boost: Takes 100 turns to get a speed boost instead of 250
Swift Swim: damage reduction under Rain (75%) on top of the current effect
Chlorophyll: damage reduction under Sun (75%) on top of the current effect
Unburden: damage reduction if you hold no Item (75%) on top of the current effect
Shed Skin: reduced chance of shooking off status (50% -> 30%)
Solar Power, Weathers: increased damages (3 HP -> 5 HP)
Huge Power: increased chance of getting an Attack boosted (33% -> 60%)
Flower Gift: boosts allies' Atk and SpAtk, instead of Atk and SpDef

Removed duplicate abilities and renamed the new ones:
Huge Power/Pure Power -> Huge Power
Filter/Solid Rock -> Solid Guard
Shell Armor/Battle Armor -> Battle Armor
White Smoke/Clear Body -> Healthy Body

New abilities:
Royal Majesty: Halves damage at full health (Lapras Male, Dragonite, Meganium, Lugia, Wailord Female, Vespiquen)
Adaptate: Normal-type moves become your second type (first type if the pokemon has no second type) and deal 20% more damage (Sylveon Female, Golem-Alola Male, Ampharos, Shiny Gyarados, Shiny Milotic, Shiny Glalie, Male Gyarados, Seviper, Staraptor Male)
Strong Jaws: Biting moves deal 20% more damages (Ice/Thunder/Fire/Poison Fang, Crunch, Bite, Hyper Fang, Psychic Fang) (Aerodactyl, Feraligatr, Snubull-line Female, Mightyena, Manectric Male, Sharpedo, Shinx-line Female)
Keen Edge: Blade moves deal 20% more damages (Psycho Cut, Cut, Slash, Leaf Blade, Night Slash, False Swipe, X–Scissor, Fury Cutter, Moon Slash, Wide Slash) (Farfetch'd, Scizor Female, Sceptile, Absol, Gallade)
Multitype: Powers-up the moves you use by 20%. Changes Arceus' typing, sprite and portrait according to the type of the attacking move it's using, except if you use Judgement.

Boss Fights:
Bosses have more gimmicks!

IMPORTANT TO NOTE:
- You can no longer PP Stall bosses (except in Vanilla). That has been made so you cannot use defensive setups to force them into a self-KO  with Struggle.
- Field effects are disabled in Vanilla.
- Boss stats and boss levels (except HP) scale based on your difficulty. Vanilla's scaling is around 75% Expert stats/levels, while Difficult's scaling is around 88% Expert stats/levels.
There's (currently) no indicator for the active field except in the message log.

- Muks: Your team is badly poisoned during the whole fight
- Gyarados: Abilities are disabled.
- Kabutops + Omastars: They now have a Focus Energy status, allowing them to score more critical hits
- Articuno: Aurora Veil protects Articuno. As a result, damage taken by Articuno are halved.
- Zapdos: Zapdos is always under Charge status. Abilities are disabled.
- Moltres: Moltres is now Berserk. As a result, damage dealt by Moltres are doubled. Ignores Flash Fire and Thick Fat.
- Mew: You have to fight with Cross-Eyed status condition
- Raikou + Entei + Suicune: Aura Boost grants +1 All-Stats.
- Lugia: Riptide covers battlefield, granting Lugia a 60 HP recovery per turn.
- Ho-Oh: Rainbow Sun covers battlefield, granting Ho-Oh a 60 HP recovery per turn.
- Celebi: You have to fight with Cross-Eyed status condition
- Regirock: Regirock's Aura Boost grants it +2 Defense.
- Regice: Regice's Aura Boost grants it +2 Special Defense.
- Registeel: Registeel's Aura Boost grants it +1 Defense and Special Defense.
- Regidrago + Regieleki: Their Aura Boost grant +1 Attack and Sp. Attack
- Lati@s: Damage dealt by Special Attacks from Lati@s are doubled, and damage taken by Special Attacks are halved.
- Kyogre: Kyogre's Aura Boost grants it +1 Sp. Attack, Sp. Defense and Movement Speed. Its attacks are boosted at +3. Abilities are disabled.
- Groudon: Groudon's Aura Boost grants it +1 Attack, Defense and Movement Speed. Its attacks are boosted at +3. Abilities are disabled.
- Rayquaza: Rayquaza's Aura Boost grants it +1 Attack, Sp. Attack and Movement Speed. Its attacks are boosted at +3. Abilities are disabled.
- Jirachi: Periodic Orbit covers battlefield, increasing its offensive stats by one stage and allowing Jirachi to move twice per turn.
- Deoxys-Normal: Normal form's Aura Boost grants +1 All-Stats (barring Speed) (still in development)
- Deoxys-Attack: Attack form's Aura Boost grants +2 Attack and Sp. Attack but -1 Defense and Sp. Defense (still in development)
- Deoxys-Defense: Defense form's Aura Boost grants +2 Defense and Sp. Defense but -1 Attack and Sp. Attack (still in development)
- Deoxys-Speed: Speed form's Aura Boost grants 4x speed (still in development)
- Luxray + Manectric: Abilities are disabled.
- Porygon-Z: Porygon-Z's Download is replaced by Normalize. The battle is Inverse Mode.
- Dusknoir + Sableyes: Dusknoir and Sableyes have Mini-Counter status, allowing them to reflect 1/4 the damage they receive
- Froslass: Froslass' Aura Boost grants it +2 Evasion
- Uxie + Illusory Groudon: Immune to Stat Drops
- Mesprit: Immune to Stat Drops
- Azelf + Grovyle: Immune to Stat Drops
- Dialga: Dialga's Aura Boost protects him from Status and boosts Movement Speed by 1. Dialga cannot miss moves. 
- Palkia: Palkia's Aura Boost protects him from Status and boosts Movement Speed by 1. Palkia cannot miss moves.
- Heatran: Heatran's Aura is afflicts a Burn to everyone on the field
- Regigigas: Regigigas' Aura Boost grants everyone +1 All-Stats. Regigigas isn't affected by Slow Start.
- Giratina: Giratina's Aura afflicts Curse
- Cresselia: Clear Moon covers battlefield, which inflicts 10% your max HP each turn if you aren't part Normal, Psychic or Fairy-type (still in development)
- Darkrai: Blood Moon covers battlefield, which inflicts 10% your max HP each turn if you aren't part Ghost, Poison or Dark-type (still in development)
- Shaymin: Shaymin's Aura Boost grants it +1 Movement Speed
- Arceus: Arceus' Aura Boost Grants it +2 All Stats and +1 movement speed.
- Diancie: All moves are disabled, only items can be used on the field. Diancie also has a full-counter status in case you want to use your basic attack.
- Marshadow: Zenith Aura covers battlefield, which inflicts the Taunted and the Exposed status to your party
- Eternatus: Darkest Day covers battlefield. Eternatus cannot be KO'ed until his subordinates are all taken down. In addition to that, its Special Attack is increased periodically depending on the number of subordinates on the field.

The upcoming section will list the stuff ported from the 1.X versions of the game. I'm doing separate patch notes so you know what's new to 2.0 and what has already been made in previous versions.
General documentation is provided in this section, so I think it's worth for you to check it out still.

QoL:
- text speed is 4 times faster than usual
- new general UI, Arceus-themed splash screens for start menu taken from HGSS, and more!
- you start the game with a 48-Sized bag and 1000 slots in Storage
- SMD item icons are in the game before any item name (patch entirely made by me)
- once you join the guild, you will be given a bunch of useful starting items
- Gates of Infinity's Exp Share is in the game (shotouts to Irdkwia). Standby Pokemon will gain part of the exp your active party earns on field.
  (2.X) You can unlock it for $1,000 with Porygon2 and buy upgrades aswell to increase the share Standby Pokemon receive.
- All the leader/partner combinations are available to the player, which means starter and partner can now share the same type/species
- IQ gains from gummies have been significantly increased. Feed a Blue Gummi to a Water-type and it'll gain 25 IQ points. Nectar always gives 25 IQ points aswell. As for Wonder Gummies, they give 50 IQ points each.
- Juice-bar's animation has been cut, the same goes for Xatu's apparaisal.
- You have an higher chance to get the Big Win in Spinda Café
- Kecleon Supply Shop now offers better items at the end of the game
- Sentry Duty has upgraded rewards
- an anti-cheat is present to prevent the player from breaking some quests by unlocking some dungeons earlier, or using yet to be unlocked items earlier (Fight Gem for instance)

Starter changes:
- starters have upgraded movepools, leaving more place to coverage and good options upon leveling up
- Skitty has no longer Normalize and has Vital Spirit instead
- in general, all starters are given two abilities
- you are forced to play the original duo for scenario missions no matter when they occur

Pokemon-related changes:
- IQ groups have been reworked, they all have 32 Skills instead of 24
- IQ group S has been added, with 48 IQ Skills. This group is exclusive to Shiny Legendaries and Purple Kecleon
- IQ group Alpha has been added, with 56 IQ Skills. This group is exclusive to Arceus 
- level-up stats reach higher amounts for final evolutions
- Type-table is up to date and includes Fairy-type (2.0)
- pokemon typings have been reworked:
  - Charizard: Fire/Dragon
  - Igglybuff/Jigglypuff/Wigglytuff: Normal/Fairy
  - Cleffa/Clefairy/Clefable: Fairy
  - Ninetales-K: Fire/Fairy
  - Golduck: Water/Psychic
  - Mime Jr./Mr. Mime: Psychic/Fairy
  - Mewtwo: Psychic/Fighting
  - Bayleef/Meganium: Grass/Fairy
  - Quilava/Typhlosion: Fire/Ground
  - Ledian: Bug/Fighting
  - Togepi: Normal/Fairy
  - Togetic/Togekiss: Fairy/Flying
  - Ampharos: Electric/Dragon
  - Bellossom: Grass/Fairy
  - Sceptile: Grass/Dragon
  - Masquerain: Bug/Water
  - Skitty/Delcatty: Normal/Fairy
  - Volbeat: Bug/Electric
  - Illumise: Bug/Fairy
  - Trapinch: Ground/Bug
  - Vibrava/Flygon: Dragon/Bug
  - Swablu: Fairy/Flying
  - Altaria: Dragon/Fairy
  - Zangoose: Normal/Dark
  - Seviper: Poison/Dark
  - Milotic: Water/Fairy
  - Absol: Dark/Fairy
  - Huntail: Water/Dark
  - Gorebyss: Water/Psychic
  - Luxio/Luxray: Electric/Dark
  - Lopunny: Normal/Fighting
  - Cherrim: Grass/Fairy
  - Mismagius: Ghost/Fairy
  - Lumineon: Water/Fairy
  - Electivire: Electric/Fighting
  - Dusknoir: Ghost/Fighting
  - Uxie/Mesprit/Azelf: Psychic/Fairy
  - Cresselia: Psychic/Fairy
- in general, Pokemons with a hidden ability tend to have it in some way
- new TMs available: Icy Wind, Fire Punch, ThunderPunch, Ice Punch, AncientPower, Aqua Tail, Earth Power, Gunk Shot, Heat Wave, Iron Head, Outrage, Seed Bomb, Signal Beam, Superpower, Zen Headbutt, Super Fang, Helping Hand, Hyper Voice, Low Kick, Megahorn, Close Combat, Aura Sphere, Dazzling Gleam and Power Whip
- egg moves tend to be included in level up moves
- gender-exclusive pokemon have shiny forms. Gorebyss, Milotic-line, Rapidash-line, Gardevoir, Lopunny-line are Female-only; Huntail, Gyarados-line, Arcanine-line, Gallade, Glalie are Male-only; Heatran is now forced to be genderless.

Moves changes:
- all moves tend to have more accuracy and PPs, to take in account the increased spawn rates and general enemy difficulty
- moves that behaved in the wrong way AI-side now behave correctly
- move ranges have been reworked  
  Multi-hit moves:
  - Clamp

  In-front, cuts corners:
  - Icicle Spear
  - Bullet Seed

  High-crit ratio:
  - Drill Peck
  - X-Scissor

  Two-tiles moves:
  - Vine Whip
  - Ember
  - Water Gun
  - Volt Switch/U-Turn/Flip Turn (changes places with the pokemon behind if applicable)
  - Icy Wind
  - Electroweb
  - Drill Run

  180° in front:
  - Rock Slide
  - Thunder
  - Fire Blast
  - Power Whip
  - Moon Slash (Fairy)

  1-tile around (360°):
  - Muddy Water
  - Nightmare
  - Blast Burn
  - Hyper Voice
  - Luster Purge
  - Dazzling Gleam
  - Sludge Wave
  - Breaking Swipe
  - Bulldoze
  - Snarl
  - Chatter
  - Psycho Cut
  - Disarming Voice

  Line of Sight moves:
  - Sky Attack
  - Psycho Boost
  - SolarBeam
  - Hydro Cannon
  - Mud Shot
  - Mist Ball
  - Aeroblast
  - Dragon Ascent
  - Dragon Pulse
  - Flash Cannon
  - Moonblast
  - Air Slash

  Room moves:
  - Uproar (now damaging)
  - Water Spout
  - Sacred Fire
  - Sparkly Wind (Fairy Silver Wind)
  - Eruption
  - Howl
  - Surf
  - Wish
  - Frenzy Plant
  - Doom Desire (now damaging, -2 SpA after hitting)
  - Light Screen
  - Reflect
  - Origin Pulse
  - Precipice Blades
  - Embargo
  - Heal Order
  - Attack Order
  - Defense Order
  - Judgement
  - Magnet Bomb
  - Petal Blizzard


NOTE (2.0):
Cut is Grass-type, Dream Eater becomes Soul Eater, a Ghost-move
Recoil moves pounce the user to its target.
Non legendary room moves have an AI range of 2-tiles away

Dungeon changes:
- camera transition are 3 times faster than in normal game
- dungeon enemies are more of a threat, they tend to have stats similar to yours
- as a result, they give more Exp than normal
- recruitment rate is generally higher
- enemies IQ is increased (for example Chasm Cave enemies have 330 IQ, Dark Crater 600 IQ)
- Kangaskhan Rocks are replaced by Porygon2 in dungeons. They allow for more options in general to prepare for the upcoming boss fight.
- dungeon all have a general thematic relative to gameplay along with the base thematic of design
- dungeon spawn tables are way more diverse now
- some floors have guaranteed Reviver Seeds in harder dungeons to help the player pass through it
- dungeon guests are waaaaay more reliable now (Cresselia might carry you as a result, I'm not even kidding)
- Beach Cave now allows the player to farm useful supplies quickly and easily, in order to prepare yourself for Scenario dungeons
- Mystifying Forest is now a great place for farming Evolution Items: guaranteed shops will spawn with 8-9 Evolution Items at floors 1, 4, 7, 10 and 13
- Dojo Dungeons are now THE place where you can farm Gummies, but you can take on one Dojo per day before you beat Dialga (for balancing reasons)
- Oran Forest is replaced by Nectar Forest. You can farm Nectars in here and get one Reviver Seed at the end of the dungeon. This dungeon is forcefully unlocked after you finish Waterfall Cave.
- Final Maze is designed to farm TMs and stat boosters (rarely)
- Training Grounds has been added to the game. This dungeon is unlocked after you beat Darkrai and is the endgame dungeon where you can farm Exp, Wonder Gummies and Reviver Seeds. You can take on the Exp farming floor as much as you want before leaving (2.0 only)
- Star Cave is replaced by Starglow Cavern in main game, a dungeon where you can fight Jirachi and unlock with Jirachi's challenge letter. After you recruit Jirachi, come back to 50F (2.0)/66F (1.X) and after winning the battle you can make a wish.
- Mission rankings now follow the real difficulty of the game and offer more relevant rewards according to this difficulty
- Dungeons tend to have more floors in them (2.0: number of floors depends on the difficulty)
- new dungeons:
  (1.X)
  Training Grounds
  Nectar Forest
  Destiny Pinnacle (boss floor)
  Tomb of Nightmares
  Fallen Star Remains
  Tower of Demise (repurposed in 2.0)
  Mirage Island
  Sea Shrine + Sea Spirit's Den
  Revival Mountain + Peak of Renewal
  Starglow Cavern + Wishing Room
  (2.0)
  Split-Decision Aegis Cave + Three-point Chamber
  Flower Paradise
  Genesis Island
  Thundercap Mt.
  Fire Field
  Trackless Forest
  Altar of Dreams
  Mysterious Geoglyph
  Mythical Field (previously Worldcore)
  Chaotic Wilds/Upper Chaotic Wilds/Rift's Boundary
  Glass Cannon/Pacifist/Time Attack/Sandbox Trial
  Trial of Mastery
  Tower of Perfection (previously World's Edge)
  Mineral Crust
  Mount Tensei
  Atomic Wastes
  Realm of Ascension
- you can revisit future dungeons after you beat Dialga. You can also revisit The Nightmare after you recruit Darkrai.
- Surrounded Sea now has guaranteed Blue Gummies on first visit
- Aegis Cave's puzzle has been removed
- Destiny Tower is now the SMD variant, except it is a bag reset dungeon where you can recruit. Unique species are to be found in it.
- Zero Isle South now scales up to level 45 and has Key Rooms along the way, Zero Isle Center has the restriction "IQ Skills disabled" added.

Dungeon mechanics changes:
- in main game dungeons, you will be able to change main leader in-dungeon after you graduate from the guild
- however you have access to Complete Team Control, courtesy of Cipnit/Jirt, which allows you to control your team turns one by one like in most RPGs, which could lead to unique strategies
- allies can now trigger traps on their own
- burn damage occurs earlier, same for Poison damage
- speed effects linger earlier, which includes Slow Start but not Speed Boost (toned down in 2.0)
- Intimidator's proc rate is 24% instead of 32%
- bosses are harder to stall, and they are now timer battles after you are trapped in the Future (2.0: except in Vanilla)

Q&A:

Q: What is Explorers of Alpha?
A: Explorers of Alpha is the Drayano hack for PMD Explorers of Sky, no more no less. This hack provides everything I've felt necessary for the game to "perform" at his best and allows recruiting all of the available pokemon in the game. Added events and added features are here to lean towards this objective in some way.

Q: Is Alpha a story hack?
A: Yesn't. It adds new story events and rewrites some parts of the scenario but not much. If you want to play a full story hack, Explorers of the Spirit or any SkyTemple Hack Jam Hack will fill your needs, not mine however.
It is a QoL++ hack with a bunch of changes to offer a new experience to the player.

Q: What is different between Alpha and X hack?
A: I have coded my own features in Alpha with the help of the community researchers. That means I can tweak the game to have dynamic new game modes, new challenges, new features in an easier way.

Q: What is different between Alpha and X difficulty hack?
A: Alpha at his core is a difficulty hack, however I allow the player to access several options to determine the experience they want.
Everything I haven't credited in Alpha is original and strictly original to Alpha, I don't need to steal others to get stuff in my game!

Q: Where can I report X bug? Where can I share ideas for Alpha?
A: In the official thread on projectpokemon, or in SkyTemple Discord's #hack-discussion channel, though I highly recommand the official thread.

Q: Gen V to Gen VIII entries plz!!!!
A: To me, expanding the dex for newer gens implies every species will follow the same treatment as the vanilla ones. As such, I need to add each new species including their Sprites, Portraits, Signature Moves, Signature Abilities, Exclusive Items and mechanics like form swaps. Also for game design purposes, it means designing new areas for the new species so they fit in the universe as a whole.
I have no free dungeon slot in Alpha, not enough Exclusive Item slots for every single new species, not enough move slots for every new signature move in the game, and the SpriteBot collab doesn't include all sprites from Gen V onwards; everything that refrains me from adding new gens!

Q: Does this hack have a Discord channel?
A: No. I experienced having a Discord channel for a previous hack of mine and it was a bad one, don't want to live that again.

Q: Can I use Explorers of Alpha as a rom base?
A: I'm afraid it won't be possible. Not that I don't want to, but I want to protect my work from specific guys from the community stealing work from others. As such I've made it so you cannot edit the rom with SkyTemple or SkyEditor.